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	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2_(iOS)&amp;diff=84230</id>
		<title>Rayman 2 (iOS)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2_(iOS)&amp;diff=84230"/>
		<updated>2021-06-02T10:36:14Z</updated>

		<summary type="html">&lt;p&gt;WhoIAm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 2&lt;br /&gt;
| image = [[File:Raymanios2.jpeg|center|125px]]&lt;br /&gt;
| published by = [[Gameloft]]&lt;br /&gt;
| developed by = [[Ubisoft]], [[Gameloft]]&lt;br /&gt;
| release date = 2010-2013&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = iOS 3-11&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 2 (iOS)&#039;&#039;&#039;&#039;&#039; is a port of the Sega Dreamcast version of [[Rayman 2|the game with the same name]] for iOS devices. The game was published by [[Gameloft]] on the App Store in 2010. In 2013 the game was removed from the App Store for unknown reasons. It is still downloadable under the Purchases tab for people who have previously downloaded it.&lt;br /&gt;
&lt;br /&gt;
==Comparison with other versions of &#039;&#039;[[Rayman 2]]&#039;&#039;==&lt;br /&gt;
It is directly based on the Sega Dreamcast version of the game and includes all of the audio, graphical and aesthetic changes made to that version. However, all minigames and bonus games, including [[Bonus level (Rayman 2)|baby Globox racing]], have been removed, presumably to limit the file size. In addition, minor glitches exclusive to the release exist:&lt;br /&gt;
&lt;br /&gt;
*Music looping is noticeable as there is a short delay before the track restarts again. This is glaringly obvious on the main menu and [[the Isle of Doors]].&lt;br /&gt;
*Music sometimes loops in inappropriate places, such as the victory music after defeating a Guardian. It also sometimes fails to stop at the proper time.&lt;br /&gt;
*The 2D [[mushroom]]s that can be seen in [[the Woods of Light]] and other forested locations do not billboard properly in the iOS version. Rotating the camera around them reveals them to be impossibly thin 2D objects, and one side of the [[mushroom]]s looks different and much smaller than the other side. In other versions of the game, the large side is always facing the camera.&lt;br /&gt;
*Some music cues have been changed, particularly in [[the Menhir Hills]], where music now plays at the start of the level.&lt;br /&gt;
*[[Globox Village]] has been removed. However, the level geometry itself stays the same, so the ledge used to access it still exists, along with the [[Stone of Thought|hint stone]] that explains [[Purple Lum]]s. The [[Purple Lum]] itself is absent and the [[Stone of Thought|hint stone]] does not function.&lt;br /&gt;
*The original release of the game included a glitch that caused the first switch at [[the Fairy Glade]] to be non-functional, barring the player&#039;s progress. This only happened on devices running iOS 4, and an update was released to fix it.&lt;br /&gt;
*On [[the Isle of Doors]], the player can hold down the enter button and move [[Rayman]] to another level; if the button is released at the right time, [[Rayman]] will not enter any level, but the camera will stay fixed where the camera was first held down. [[Rayman]] can explore [[the Isle of Doors]] without the camera following him.&lt;br /&gt;
*The slide at the beginning of the game can be controlled using the device&#039;s accelerometer (tilt controls). This is the only instance of tilt controls in the game.&lt;br /&gt;
*[[The Knowledge of the World]] is accessed through the Help menu instead of using a button. As such, it cannot be accessed in-game. Oddly, [[Rayman]] can access all of the information at the start, rendering the collection of [[Yellow Lum]]s essentially useless.&lt;br /&gt;
*The Gauntlet [[List of cheats in Rayman 2|cheat]] from the Dreamcast version (revealed in the [[Tomb of the Ancients secret|Tomb of the Ancients secret area]]) can be used on the iOS version, though no text flashes across the screen.&lt;br /&gt;
*The intro uses the same voice for [[Ly]] as from the PlayStation version, rather than the male voice used in the Dreamcast version.&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
As it was released relatively early to the App Store, it is compatible with all iOS devices, including the original iPhone and iPod touch, below iOS 11. However, it does not feature native iPad or Retina support (though the game can be forced to render at the Retina resolution using the jailbreak tweak Retinasizer). For proper performance, an iPod touch 2G or better is recommended; an A5 device (iPhone 4S, iPod touch 5G, iPad 2) reaches a solid 60FPS, even at the upscaled resolution.&lt;br /&gt;
&lt;br /&gt;
Due to being a 32-bit app, the game is not compatible with iOS versions above iOS 11.&lt;br /&gt;
&lt;br /&gt;
== Soundtrack ==&lt;br /&gt;
In 2018 it was discovered that the composer &#039;&#039;Alexandre Jacob&#039;&#039; was originally tasked with recomposing the game&#039;s soundtrack due to a misunderstanding with using the original soundtrack by [[Éric Chevalier]].&amp;lt;ref&amp;gt;https://raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=26054&amp;amp;sid=0b847a93090cfc83805c56c5c88c10e2 The topic where the cancelled soundtrack was first revealed.&amp;lt;/ref&amp;gt; When being asked about this new version of the soundtrack he posted an example of the music played during the intro sequence to the game.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=2XvNed7nHsg An example of the cancelled soundtrack.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[List of Rayman demos|Demo]] version==&lt;br /&gt;
A free [[List of Rayman demos|demo]] of the game was released on the App Store along with the paid, full version. It allowed the player to play up until the end of [[the Woods of Light]]. Interestingly, it also includes the [[Lift|Lift minigame]] from the Sega Dreamcast version, which is not accessible in the full version. This version has since been removed from the App Store.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Promotional images ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;213px&amp;quot;&amp;gt;&lt;br /&gt;
R2-iOS-Whale-Bay.jpg|[[Whale Bay]].&lt;br /&gt;
R2-iOS-Fairy-Glade.jpg|[[The Fairy Glade]].&lt;br /&gt;
R2-iOS-Escape.jpg|thumb|The escape from the &#039;&#039;[[Buccaneer]]&#039;&#039;.&lt;br /&gt;
R2-iOS-Marshes-of-Awakening.jpg|[[The Marshes of Awakening]].&lt;br /&gt;
R2-iOS-Sanctuary-of-Stone-and-Fire.jpg|[[The Sanctuary of Stone and Fire]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Screenshots from the full version ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman2iOS.png|The main menu.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Screenshots from the demo ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;213px&amp;quot;&amp;gt;&lt;br /&gt;
File:R2iOSDemo - Title screen.png|The main title screen.&lt;br /&gt;
File:R2iOSDemo - Main menu.PNG|The main menu.&lt;br /&gt;
File:R2iOSDemo - Info.PNG|The info page.&lt;br /&gt;
File:R2iOSDemo - Options.PNG|The options page.&lt;br /&gt;
File:R2iOSDemo - Sound.PNG|The sound page.&lt;br /&gt;
File:R2iOSDemo - About 2.PNG|The about page.&lt;br /&gt;
File:R2iOSDemo - About 1.PNG|The about page.&lt;br /&gt;
File:R2iOSDemo - Language.PNG|The language selection.&lt;br /&gt;
File:R2iOSDemo - Help.PNG|The help page.&lt;br /&gt;
File:R2iOSDemo - Help page 1.PNG|The control page.&lt;br /&gt;
File:R2iOSDemo - Help page 2.PNG|The control page.&lt;br /&gt;
File:R2iOSDemo - Help page 3.PNG|The control page.&lt;br /&gt;
File:R2iOSDemo - Help page 4.PNG|The control page.&lt;br /&gt;
File:R2iOSDemo - Help page 5.PNG|The [[Lum]] page.&lt;br /&gt;
File:R2iOSDemo - Help page 6.PNG|The [[Lum]] page.&lt;br /&gt;
File:R2iOSDemo - Help page 7.PNG|The [[Lum]] page.&lt;br /&gt;
File:R2iOSDemo - Full version 1.PNG|Full version advertisement.&lt;br /&gt;
File:R2iOSDemo - Full version 2.PNG|Full version advertisement.&lt;br /&gt;
File:R2iOSDemo - Full version 3.PNG|Full version advertisement.&lt;br /&gt;
File:R2iOSDemo - Full version 4.PNG|Full version advertisement.&lt;br /&gt;
File:R2iOSDemo - Lift 1.PNG|The [[Lift]] minigame.&lt;br /&gt;
File:R2iOSDemo - Lift 2.PNG|The [[Lift]] minigame.&lt;br /&gt;
File:R2iOSDemo - Lift 3.PNG|The [[Lift]] minigame.&lt;br /&gt;
File:R2iOSDemo - Lift 4.PNG|The [[Lift]] minigame.&lt;br /&gt;
File:R2iOSDemo - Intro.PNG|The intro.&lt;br /&gt;
File:R2iOSDemo - Woods of Light 1.PNG|The escape from the &#039;&#039;[[Buccaneer]]&#039;&#039;.&lt;br /&gt;
File:R2iOSDemo - Look mode.PNG|The look mode.&lt;br /&gt;
File:R2iOSDemo - Woods of Light 2.PNG|The escape from the &#039;&#039;[[Buccaneer]]&#039;&#039;.&lt;br /&gt;
File:R2iOSDemo - Woods of Light 3.PNG|[[The Woods of Light]].&lt;br /&gt;
File:R2iOSDemo - Woods of Light 4.PNG|[[The Woods of Light]].&lt;br /&gt;
File:R2iOSDemo - Woods of Light 5.PNG|[[The Woods of Light]].&lt;br /&gt;
File:R2iOSDemo - Woods of Light 6.PNG|[[The Woods of Light]].&lt;br /&gt;
File:R2iOSDemo - Woods of Light 7.PNG|[[The Woods of Light]].&lt;br /&gt;
File:R2iOSDemo - Woods of Light 8.PNG|[[The Woods of Light]].&lt;br /&gt;
File:R2iOSDemo - Woods of Light 9.PNG|[[The Woods of Light]].&lt;br /&gt;
File:R2iOSDemo - Woods of Light 10.PNG|[[The Woods of Light]].&lt;br /&gt;
File:R2iOSDemo - Woods of Light 11.PNG|[[The Woods of Light]].&lt;br /&gt;
File:R2iOSDemo - Pause.PNG|The pause menu.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 2 (iOS)]]&lt;br /&gt;
[[pl:Rayman 2: The Great Escape (iOS)]]&lt;br /&gt;
[[es:Rayman 2 (iOS)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Remakes and ports]]&lt;br /&gt;
[[Category:Downloadable games]]&lt;/div&gt;</summary>
		<author><name>WhoIAm</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3D&amp;diff=84229</id>
		<title>Rayman 3D</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3D&amp;diff=84229"/>
		<updated>2021-06-02T10:27:39Z</updated>

		<summary type="html">&lt;p&gt;WhoIAm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 3D&lt;br /&gt;
| image = [[Image:Rayman 3D boxart.jpg|center|300px|&#039;&#039;Rayman 3D&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Casablanca]]/Bucharest&lt;br /&gt;
| release date = [[File:European Union.png|16px]] 25th March 2011&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 27th March 2011&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Nintendo 3DS&lt;br /&gt;
| ratings = 7+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = Cartridge, digital (NA)&lt;br /&gt;
| system requirements = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Jeux-3ds-rayman-images-logo.jpg|thumb|300px|&#039;&#039;Rayman 3D&#039;&#039; logo.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 3D&#039;&#039;&#039;&#039;&#039; is a port of &#039;&#039;[[Rayman 2]]&#039;&#039;, and a launch title for the Nintendo 3DS. It is almost identical to the Dreamcast version of the original game, but now takes advantage of the 3DS&#039;s stereoscopic 3D display.&lt;br /&gt;
&lt;br /&gt;
==Differences from &#039;&#039;[[Rayman 2]]&#039;&#039;==&lt;br /&gt;
*&#039;&#039;Rayman 3D&#039;&#039; is built off the Dreamcast version of &#039;&#039;[[Rayman 2]]&#039;&#039;, and shares the same [[The Isle of Doors|Isle of Doors]] hub level as well as most exclusive cheats and graphical enhancements. It however does not have the minigames from the Dreamcast version.&lt;br /&gt;
*The [[Stone of Thought]], [[Purple Lum]], and ledge leading to [[Globox Village]] in the Dreamcast version were removed in the 3DS game.&lt;br /&gt;
*The [[Keg|Powder Keg]] now uses a higher-poly, rounder model.&lt;br /&gt;
*The [[plum]] is now a 3D model as in &#039;&#039;[[Rayman 3]]&#039;&#039;, rather than the 2D sprite seen in all other versions. The original [[plum]] texture can be seen on part of the new model.&lt;br /&gt;
*Lighting is brighter in most levels (most noticeable in [[the Sanctuary of Rock and Lava]] and [[the Iron Mountains]]), and the lighting/shading on [[Rayman]]&#039;s model is no longer affected by light sources.&lt;br /&gt;
*[[Rayman]] no longer loses health from drops. If a drop is fatal, he respawns with full health.&lt;br /&gt;
*During the [[Teensie]] cutscenes before entering a level containing one of [[Four Masks of Polokus|the four masks]], the dialogue &amp;quot;Go on! Go in!&amp;quot; and &amp;quot;Come on! Don&#039;t be shy!&amp;quot; has been removed. The [[Teensie]]s still speak, but the text is no longer present.&lt;br /&gt;
*Both [[Axel]] and [[Foutch]] don&#039;t have any aura in this version.&lt;br /&gt;
*The jingle that plays when [[Rayman]] obtains a [[Four Masks of Polokus|mask]] is taken from the Nintendo 64 and Nintendo DS versions.&lt;br /&gt;
*[[Nettle]]s have a shorter, choppier animation cycle.&lt;br /&gt;
*When [[Rayman]] breaks a [[cage]], the total number of [[cage]]s destroyed thus far is no longer displayed on-screen.&lt;br /&gt;
*The intro is no longer voiced like in the Dreamcast version and doesn&#039;t have any dialogue text either.&lt;br /&gt;
*There&#039;s no button for stabilizing the [[flying shell]].&lt;br /&gt;
*There is a glitch exclusive to this version that allows you to enter the forested clearing in the [[Tomb of the Ancients secret]]. The area is blocked off by a net; however, you can glitch through that net and access the area.&lt;br /&gt;
&lt;br /&gt;
==Technical issues==&lt;br /&gt;
Like &#039;&#039;[[Rayman DS]]&#039;&#039;, the 3DS port contains several glitches exclusive to this revision.&lt;br /&gt;
&lt;br /&gt;
*Due to the original 3DS&#039; technical constraints, the game suffers from an unstable frame rate that frequently drops below the Dreamcast version&#039;s 60 frames per second, with worse performance when playing in 3D mode. The New Nintendo 3DS can play the game without any frame drops - however, this requires the console to be hacked. Software such as Luma3DS can then unlock the increased power of the New 3DS&#039; CPU, allowing the game to run at a consistent frame rate. It is possible however that the game may crash with an &amp;quot;exception occurred&amp;quot; error after the [[Foutch]] battle, in this case the overclock will then have to be temporarily disabled until after the battle.&lt;br /&gt;
*The game also suffers from draw distance and pop-up issues, particularly in [[the Bayou]], [[the Precipice]], and [[beneath the Sanctuary of Rock and Lava]], where obstacles may be invisible or suddenly appear in front of [[Rayman]].&lt;br /&gt;
*In the opening sequence, the [[warship]] flies &#039;&#039;through&#039;&#039; the cliffs, instead of around them.&lt;br /&gt;
*Skyboxes are broken in many levels. They may scroll improperly along with the camera, appear either zoomed too far in or out, disappear, or remain static. This only affects the standard &amp;quot;blue sky with clouds&amp;quot; texture. This issue is present in most versions of &#039;&#039;[[Rayman 2]]&#039;&#039;, but it affects the 3DS version more prominently.&lt;br /&gt;
*Water and lava textures are often static or improperly mapped.&lt;br /&gt;
*Sound effects are too soft compared to the game&#039;s soundtrack, although this can be fixed by adjusting the sound mixing in the game&#039;s options. Some sound effects are missing as well, including some of [[Rayman]]&#039;s grunts and the &amp;quot;power-up&amp;quot; sound heard when collecting a [[Power Fist]].&lt;br /&gt;
*[[Rayman]]&#039;s hands do not turn golden after collecting a [[Power Fist]].&lt;br /&gt;
*In the secret passage in the third phase of [[the Sanctuary of Stone and Fire]], the last cobweb is rendered invisible, making it unclear how to reach the cage. Despite the missing texture, it still functions normally.&lt;br /&gt;
*The [[1000th Yellow Lum]] secret suffers from a myriad of glitches that make it difficult to obtain. Even if it is successfully obtained, the exit to the area does not function and will lock [[Rayman]]&#039;s movement, so the player must quit the level in order to save the collection of [[1000th Yellow Lum|the Lum]].&lt;br /&gt;
*Many times throughout the game the correct music won&#039;t start playing at the correct time.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The existence of &#039;&#039;Rayman 3D&#039;&#039; was leaked several weeks in advance of its announcement by the Australian Classification Board, although they gave little information beyond the title; in the press release in which they officially announced the game, [[Ubisoft]] revealed that, like [[Rayman 2 (iOS)|the iOS version of &#039;&#039;Rayman 2&#039;&#039;]], &#039;&#039;Rayman 3D&#039;&#039; was to be based directly on the well-received Dreamcast version of &#039;&#039;[[Rayman 2]]&#039;&#039;. Four screenshots were also unveiled: they show that &#039;&#039;Rayman 3D&#039;&#039; features significantly reworked graphics. The improved lighting system is visible in the screenshots of [[the Prison Ship]] and [[the Bayou]], and the stereoscopic depth effect can be seen clearly in the screenshot of the [[Whale Bay]]. The screenshot of [[the Fairy Glade]] shows that the [[keg]] has been remodelled.&lt;br /&gt;
&lt;br /&gt;
===Press release===&lt;br /&gt;
What follows is [[Ubisoft]]&#039;s official press release regarding the game:&lt;br /&gt;
&lt;br /&gt;
‘&#039;&#039;Rayman 3D is an adaptation of [[Rayman 2]] on Dreamcast, the greatest version of all [[Rayman]]&#039;s games.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
‘&#039;&#039;Thanks to Rayman 3D, rediscover the incredible adventures of [[Rayman]] in a deeper and optimized universe. Progress in a 3D world full of surprises and magical creatures, and defeat unmerciful enemies throughout dangerous environments: Join [[Rayman]] in an even better platforming game!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
‘&#039;&#039;Features:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Adaptation of the greatest Rayman opus – Rayman 3D is the adaptation of [[Rayman 2]] on Dreamcast which happened to be the best version of the trilogy (93% on Game Rankings).&#039;&#039;&lt;br /&gt;
* &#039;&#039;Significant improvements on gameplay – This version has beneficiated from a special treatment, offering improved graphics, 3D, and giving players the possibility to take advantage of the analog stick.&#039;&#039;&lt;br /&gt;
* &#039;&#039;The 3D version makes the game more accessible and brings more advantages: improved learning curve, immersive cameras, graphical enhancements. A great diversity of environments – Progress in 45 areas set across 13 regions of [[The Glade of Dreams|Rayman&#039;s world]]. Uncover the whole universe in 3D during +/−15 hours of fun.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Unique [[Rayman]] moves – [[Running|Run]], climb, jump, [[Swimming|swim]], fly, loop-the-loop and even [[Ssssam|water-ski]] to escape from the threat! [[Rayman]] did not lose any of his famous abilities such as flying as an [[helicopter]] using his hair!&#039;&#039;&lt;br /&gt;
* &#039;&#039;Rediscover the richness of [[Rayman]]&#039;s cast – Get back to the good old quarrels between [[Rayman]] and his villainous enemies: Face the [[Admiral Razorbeard]], the [[Henchman 800|Henchman]] and every other creature that make [[Rayman]]&#039;s progression much harder! Hopefully, [[Rayman]] can count on his friends&#039; support! The [[Globox]], [[Ly]], or [[Polokus]] are all ready to help.&#039;&#039;’&lt;br /&gt;
&lt;br /&gt;
==Promotional pictures==&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman-3D1.jpg|[[The Prison Ship]].&lt;br /&gt;
Rayman-3D2.jpg|[[Whale Bay]].&lt;br /&gt;
Rayman-3D3.jpg|[[The Bayou]].&lt;br /&gt;
&lt;br /&gt;
Rayman-3D4.jpg|[[The Fairy Glade]].&lt;br /&gt;
Rayman-3D5.jpg|[[Whale Bay]].&lt;br /&gt;
Rayman-3D6.jpg|[[The Woods of Light]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Box art==&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;300px&amp;quot; heights=&amp;quot;220px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman 3D boxart.jpg|&#039;&#039;Rayman 3D&#039;&#039;&#039;s European cover.&lt;br /&gt;
Rayman3D-Boxart-PAL-German-Front.jpg|&#039;&#039;Rayman 3D&#039;&#039;&#039;s German cover.&lt;br /&gt;
Rayman3D-Boxart-NTSC-USA-Front.jpg|&#039;&#039;Rayman 3D&#039;&#039;&#039;s North American cover.&lt;br /&gt;
Boxartcover.jpeg|&#039;&#039;Rayman 3D&#039;&#039;&#039;s back cover.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=xEMMSo_fsrU The 1000th Yellow Lum glitch at YouTube]&lt;br /&gt;
&lt;br /&gt;
{{Handheld Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 3D]]&lt;br /&gt;
[[hu:Rayman 3D]]&lt;br /&gt;
[[pl:Rayman 3D]]&lt;br /&gt;
[[es:Rayman 3D]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Remakes and ports]]&lt;/div&gt;</summary>
		<author><name>WhoIAm</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(Atari_Jaguar)&amp;diff=84228</id>
		<title>Rayman (Atari Jaguar)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(Atari_Jaguar)&amp;diff=84228"/>
		<updated>2021-06-02T10:06:01Z</updated>

		<summary type="html">&lt;p&gt;WhoIAm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;This article is about the Atari Jaguar version of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. For the game in general, see &#039;&#039;[[Rayman 1]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman&lt;br /&gt;
| image = [[Image:Rayman_Jaguar_Box.jpg|center|320px|&#039;&#039;Rayman&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Soft Montpellier]]&lt;br /&gt;
| programmed by = Vincent Greco, Yann Le Tensorer, Daniel Palix&lt;br /&gt;
| designed by = [[Michel Ancel]] and Serge Hascoët with Bruno Bouvret, Sacha Gentilhomme, Michael Guez, Christophe Thibaut&lt;br /&gt;
| art by = Alexandra Ancel &amp;lt;small&amp;gt;(characters)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Eric Pelatan, Sylvaine Jenny &amp;lt;small&amp;gt;(backgrounds)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = Nathalie Drouet, [[Rémi Gazel]], Frédéric Louvre, Frédéric Prados and Olaf Zalcman&lt;br /&gt;
| release date = [[File:United_States_of_America(USA).png|16px]] 9th September, 1995&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| ratings = 3+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = Cartridge&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman&#039;&#039;&#039;&#039;&#039; for the Atari Jaguar is the most distinct version of the game. This is mostly due to the limitations of cartridge space and the Jaguar&#039;s weaker hardware. Differences range from levels having major gameplay and design changes to a lower quality soundtrack. &lt;br /&gt;
&lt;br /&gt;
==Notable differences from the PC/console versions==&lt;br /&gt;
* This version features a unique rearranged soundtrack composed with a lower-quality sound font compared to the CD-quality audio present in most other versions. While most tracks resemble their CD-quality counterparts, others are unique to the Jaguar version. A similar soundtrack discrepancy later occurred with the Nintendo 64 version of &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;.&lt;br /&gt;
* Like the soundtrack, the sound effects are of lower quality and many have been removed. All vocalized lines, including Rayman&#039;s &amp;quot;Yeah!&amp;quot; exclamation, are absent as well.&lt;br /&gt;
* The intro is a collection of slideshow images rather than a cutscene. [[The Magician]] does not appear to tell the story; it is explained through text.&lt;br /&gt;
* The menu has been reduced to a single screen where the player can load their saved games.&lt;br /&gt;
* The view of the world map lacks the lens distortion effect created by Mr. Dark&#039;s binoculars; in addition, the binocular lenses stay even after defeating Mr. Dark. Rayman also sprints between levels, while in other versions he walks.&lt;br /&gt;
* Overall, the alterations made to this version largely decrease its difficulty compared to other console/PC versions - ranging from the removal of level-specific gimmicks like sliding and lighting puzzles to the excision of certain obstacles, particularly in [[Picture City]].&lt;br /&gt;
* All bosses feature both reduced movesets and simpler attack cycles compared to other versions, resulting in significantly lowered difficulty - this is most noticeable in the battles against [[Space Mama]] and [[Mr Dark]].&lt;br /&gt;
* [[The Swamps of Forgetfulness]] and [[Mr Dark&#039;s Dare]] have been renamed Forgotten Swamps and Mr Dark&#039;s Château respectively.&lt;br /&gt;
* The word &amp;quot;Action&amp;quot; appears in coloured letters in the middle of the screen at the start of every level.&lt;br /&gt;
* The font and its colours are slightly different.&lt;br /&gt;
* The controls are less responsive, and the physics are slightly less polished - most notable when flying with the [[Super helicopter]].&lt;br /&gt;
* Some backgrounds have been either switched around or colourized differently.&lt;br /&gt;
* The scenery has been altered in [[the Dream Forest]] and features more decorative plants in the foreground layer.&lt;br /&gt;
* [[Livingstone|Tall Livingstones]] run towards [[Rayman]] when he is close to them.&lt;br /&gt;
* [[Electoon]]s immediately fly off the screen when they are saved.&lt;br /&gt;
* Some of Rayman&#039;s animations are omitted: he does not brace when moving at a high speed, he does not shiver in fear during boss fights, and he does not stub his foot if he is killed by spikes.&lt;br /&gt;
* When [[Rayman]] falls into the void, the animation where he turns into a bunch of [[Electoon]]s does not play; instead, the game transitions as soon as [[Rayman]] touches the bottom of the screen.&lt;br /&gt;
* [[Rayman]] loses the [[Speed Fist]] and/or [[Golden Fist]] if he takes damage, instead of when the player loses a [[life]]. For the [[Speed Fist]], [[Rayman]] loses one level of speed every time he gets hit.&lt;br /&gt;
* Part 2 of [[Anguish Lagoon]], where [[Rayman]] must defeat [[Bzzit]], is revisited on subsequent runs through the level.&lt;br /&gt;
* In part 3 of [[Anguish Lagoon]], [[Bzzit]] can shoot projectiles at enemies. This was later implemented in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
* Unlike all other versions, [[Moskito]] is correctly depicted as being red-skinned with red wings, pink gloves, a grey proboscis, and grey stripes and shoes during part 3 of [[Moskito&#039;s Nest]].&lt;br /&gt;
* At the end of the chase in part 3 of [[Moskito&#039;s Nest]], [[Moskito]] flies off the screen instead of standing on the left side of the screen indefinitely.&lt;br /&gt;
* This is the only version of the game where vanishing [[cloud]]s open their eyes, doing so for a very brief moment every time they disappear, either from being stepped on or at regular intervals.&lt;br /&gt;
* A new [[Resistance|health bar]] is used for the second part of the fight against [[Mr. Sax]] instead of the same one as the first part, although it still takes into account how many times the boss was hit on that first part.&lt;br /&gt;
* Rayman&#039;s hair takes on a unique purple/blue coloration while flying under the effects of the [[Super helicopter]].&lt;br /&gt;
* The [[Antitoon]]s&#039; hair turn yellow when they fly.&lt;br /&gt;
* The red ball of the [[Simple Power]] and the [[Double Power]] is the same size as the red ball of the [[Big Power]], instead of being smaller as in the other versions.&lt;br /&gt;
* [[Flying Blue Elf|Flying Blue Elves]] are missing from the game. As a consequence, puzzles involving them have been modified, since [[Rayman]] can no longer shrink down.&lt;br /&gt;
* There is no sliding system for the slippery slopes in [[Band Land]], [[Blue Mountains]], [[Picture City]] and [[Candy Château]]. Due to this, the level design in these areas has been altered.&lt;br /&gt;
* In part 2 of [[the Hard Rocks]], the invisible force only appears once instead of twice: unlike the other versions, the passage with the [[hunter]]s near the end of the part does not feature the invisible force.&lt;br /&gt;
* The part where [[Rayman]] cuts the ropes in [[Mr Stone&#039;s Peaks]] has been removed. As a result, the lone [[cage]] in that part has been moved to the end of the (now) third part.&lt;br /&gt;
* [[Mr Stone]] has one less [[Resistance|health point]] than in the other versions. The fight is also slightly different near the end, as [[Mr Stone]] starts walking towards [[Rayman]] once the [[cloud]]s begin to appear.&lt;br /&gt;
* Part 3 of [[Eraser Plains]] has a completely original level design featuring a unique memorization puzzle, although the section with the first [[cage]] has been directly taken from the part in the other versions.&lt;br /&gt;
* The [[firefly]] is absent from the game; thus, part 2 of [[Eat at Joe&#039;s]] is fully lit like a regular level. It also contains two [[cage]]s instead of one: as a result, the [[cage]] present in part 6 has been removed.&lt;br /&gt;
* Parts 1 and 2 of Mr Dark&#039;s Château ([[Mr Dark&#039;s Dare]] in the other versions) have completely different level designs, and feature some assets unique to this version.&lt;br /&gt;
* During the final boss fight, [[Mr Dark]] shoots fireballs at [[Rayman]] for a longer while, and the creatures that he transforms into sweat and walk/jump away when they are damaged enough.&lt;br /&gt;
* [[Mr Dark]]&#039;s middle transformation is missing, so there are only two of them, for a total of 12 [[Resistance|health points]], instead of 24. Each transformation has 6 [[Resistance|health points]], and they both share the same [[Resistance|health bar]].&lt;br /&gt;
* [[Rayman]] is not shrunk in the last part of the fight against [[Mr Dark]], and thus does not need to be bounced into the air in order to [[Telescopic fist|punch]] his opponent&#039;s head.&lt;br /&gt;
* After defeating both of [[Mr Dark]]&#039;s transformations, [[Electoon]] icons start flying across the screen as [[Rayman]] does his victory pose, and the words &amp;quot;Well done&amp;quot; appear in coloured letters in the middle of the screen.&lt;br /&gt;
* None of the images in the credits showing notable characters from the game on holiday are seen, except for the one with [[Rayman]] and his friends.&lt;br /&gt;
* [[Mr Dark]] makes one final appearance at the end of the game&#039;s credits. He flies across the screen, and the message &amp;quot;See you soon&amp;quot; is displayed, hinting at [[Mr Dark]]&#039;s impending return.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
R1 Menu Jaguar.png|The menu has been reduced to a single screen for the player to load their games.&lt;br /&gt;
Pink Plant Woods Atari Jaguar.png|The changed scenery in [[Pink Plant Woods]].&lt;br /&gt;
Bzzit Jaguar.png|[[Bzzit]] firing a projectile to defeat a [[hunter]].&lt;br /&gt;
&lt;br /&gt;
EP puzzle.png|A puzzle [[Rayman]] has to solve in the third part of [[Eraser Plains]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Candy Château]] design===&lt;br /&gt;
One of the well-known changes in the Atari Jaguar version is the heavily altered design of [[Mr Dark&#039;s Dare]]. Instead of riding on a [[frying pan]] in part 1, [[Rayman]] must follow several arrows of [[Ting]]s to reach the [[exit sign]]. In this phase are [[corkscrew]]s and [[Swiss army knife|Swiss army knives]]; these assets are only used in this version and later on in &#039;&#039;[[Rayman Designer]]&#039;&#039;. Part 2 is also changed; [[Bad Rayman]] does not appear at all, but more exclusive dangers like the blue lemonade pools with little icing platforms appear. Part 3 is mostly the same, with a few minor changes. &lt;br /&gt;
&lt;br /&gt;
The battle with [[Mr Dark]] is much unlike the one in [[Rayman 1|the console versions]]. [[Mr Dark]] only has 12 [[Resistance|health]] points, he attacks [[Rayman]] for a longer period of time, he only morphs into two creatures ([[Mr Skops]]/[[Mr Stone]] and [[Bzzit]]/[[Mr Sax]]/[[Space Mama]]) instead of three, and the creatures sweat and walk/jump away when they are damaged enough. When [[Mr Dark]]&#039;s [[Resistance|health]] reaches 0, [[Rayman]] does his victory pose. While doing so, [[Electoon]] faces from the [[Cage|medallions]] appear around him, with colourful text saying &amp;quot;Well done.&amp;quot; Unlike most other versions of the game, the entire level can be replayed upon completion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
CCJag4.PNG|The first part features [[Swiss army knife|Swiss army knives]] and [[corkscrew]]s.&lt;br /&gt;
CCJag8.PNG|In the second part, [[Rayman]] must cross the blue lemonade pools by jumping on the tiny floating bits of icing.&lt;br /&gt;
Mr Dark Defeated Jaguar.png|A pile of [[Electoon]]s appear after [[Mr Dark]] is defeated.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&#039;&#039;Main article: [[Rayman (early production)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In recent years following the release of the game, several betas and a prototype of the Atari Jaguar version have been leaked. The gameplay mechanics were most notably different in the beta. Some animations [[Rayman]] could do such as the handstand ended up being scrapped, the [[Ting]] counter was originally an enemy counter, and the HUD was placed in the middle of the screen rather than the top corners.&lt;br /&gt;
&lt;br /&gt;
The prototype is more similar to the final version, although there are many differences between the two. Glitches in the prototype can sometimes render it unplayable, especially if it is played on an emulator.&lt;br /&gt;
&lt;br /&gt;
Some scrapped objects like [[cloud]]s with eyes can only be found through [[Rayman Designer hacking|hacking &#039;&#039;Rayman Designer&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
RaymanJaguarMosquito.png|A [[mosquito]] standing still in the air.&lt;br /&gt;
RaymanJaguarDemo.png|Many elements in this beta were scrapped from the final version.&lt;br /&gt;
RaymanJaguarNova.png|A glowing arrow indicates when [[Rayman]]&#039;s [[telescopic fist]] is fully charged.&lt;br /&gt;
&lt;br /&gt;
BetaEnemies.jpg|These unidentified enemies in this prototype are holdovers from the game&#039;s [[Rayman (cancelled prototype)|cancelled Super Nintendo Entertainment System version]].&lt;br /&gt;
R1ProtoMap.png|[[The valley|The world map]], as seen in the early Atari Jaguar prototype.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Manual==&lt;br /&gt;
{{quote|text=Hi folks! &lt;br /&gt;
You want to know what&#039;s going on? &lt;br /&gt;
Let me tell you the story of [[Rayman]]...&lt;br /&gt;
&lt;br /&gt;
In [[The Glade of Dreams|Rayman&#039;s World]], nature and people live together in peace... the [[Great Protoon]] provides and maintains the harmony and balance in the world.&lt;br /&gt;
Sorry folks, this apparently can&#039;t last. Do you want to play or what? ... one fateful day, the evil [[Mr Dark]] steals the [[Great Protoon]] and defeats [[Betilla]] the Fairy as she tries to protect it! The [[Electoon]]s who used to gravitate around it lose their natural stability and scatter all over the world! Troublesome, isn&#039;t it? And untidy, too! In the now-unbalanced world, strange phenomena begin to occur: freaks and hostile characters appear, capturing every [[Electoon]] they can find!&lt;br /&gt;
They definitely need a hero to save them now, don&#039;t you think?&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] to the rescue!&lt;br /&gt;
As the guardian of this world, he must free the [[Electoon]]s, recapture the [[Great Protoon]] from its mysterious kidnapper and reassemble them all to restore the world&#039;s harmony.&lt;br /&gt;
But will the bad guys let him do it? ...|sign=Manual|source=&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Click on the thumbnail to read the manual.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:R1 Manual FRThumb.png|link=http://raymanpc.com/wiki/script-en/images/d/db/R1_Manual_FR.pdf|thumb|left|The Atari Jaguar Manual (French/English/Deutsch)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;225px&amp;quot; heights=&amp;quot;179px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
VIG PR1.png|One of the slideshows from the intro.&lt;br /&gt;
VIG PR2.png|[[Mr Dark]] stealing the [[Great Protoon]].&lt;br /&gt;
VIG PR3.png|[[Rayman]], [[Electoon]]s and [[Mr Dark]].&lt;br /&gt;
VIG PR4.png|A [[cage]].&lt;br /&gt;
VIG PR5.png|[[Mr Dark]] with his binoculars.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 1|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman (Jaguar)]]&lt;br /&gt;
[[hu:Rayman (Atari Jaguar)]]&lt;br /&gt;
[[it:Rayman (Atari Jaguar)]]&lt;br /&gt;
[[ru:Rayman (Atari Jaguar)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>WhoIAm</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Iron_Mountains&amp;diff=50549</id>
		<title>The Iron Mountains</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Iron_Mountains&amp;diff=50549"/>
		<updated>2016-05-28T03:33:44Z</updated>

		<summary type="html">&lt;p&gt;WhoIAm: /* Dreamcast version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;‘The pirates have taken all of my babies’&#039;&#039; —[[Uglette]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Iron Mountains&#039;&#039;&#039; (also known as &#039;&#039;&#039;the Gloomy Island&#039;&#039;&#039;) is a location in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; and its remakes. It is where the fourth and final [[Four Masks of Polokus|Mask of Polokus]] is found, though it is not necessarily a sanctuary.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = The Iron Mountains&lt;br /&gt;
| image = [[File:Theironmountainspc.JPG|center|320px|&#039;&#039;The Iron Mountains&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Tomb of the Ancients]]&lt;br /&gt;
| followed by = [[The Prison Ship]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| cages = [[Image:Icon3.png|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
[[File:R2TGE-PC-TheIronMountains-HallOfDoors.jpg|thumb|left|320px|In this version, the Iron Mountains level has no hologram in [[the Hall of Doors]]. The dark tunnel in the background leads directly to the &#039;&#039;[[Buccaneer]]&#039;&#039; levels.]]&lt;br /&gt;
This level is set high up in the mountainous regions of [[the Glade of Dreams]], where a number of pirate strongholds are built. Deep in the canyons nearby are mines in which a large number of [[baby Globox]]es are held captive. Many [[Robo-Pirate Army|Robo-Pirates]] patrol the area.&lt;br /&gt;
&lt;br /&gt;
===Phase 1 – The Gloomy Island===&lt;br /&gt;
[[Rayman]] is outside a metalworks building with a generator room inside, and he has to shoot two [[switch]]es to deactivate an electric field and go down the middle of a rotating machine and into a pipe that leads to a grassy area. Going though another tunnel past a swampy lake, there is another pirate stronghold which [[Rayman]] has to jump from the top and glide down a rapid river. At the edge is a hot air balloon which [[Rayman]] hops in and rides.&lt;br /&gt;
&lt;br /&gt;
===Phase 2 – The Reformatory for Disturbing Children===&lt;br /&gt;
He then lands in a field with yet another stronghold, which is this time guarded by the invincible giant [[Robot Dinosaur]], despatched by the [[Robo-Pirate army|Robo-Pirates]] to find the fourth [[Four Masks of Polokus|Mask]] before [[Rayman]] does. The robot is so heavy, every time it jumps it sends objects bouncing up into the air. Rayman can make use of these objects to infiltrate the stronghold (the Reformatory for Disturbing Children), where a few [[baby Globox]]es are being held captive. Rayman soon finds a [[walking shell]] and has to ride about the outside of the Reformatory to collect some [[Yellow Lums]] and find two [[switch]]es (three [[switch]]es in the PlayStation version) to release the babies.&lt;br /&gt;
&lt;br /&gt;
===Phase 3 – The Pirate Mines===&lt;br /&gt;
Deep in a canyon, Rayman has to cross a polluted pond, and he&#039;ll eventually meet [[Uglette]], [[Globox]]&#039;s wife, who is upset by the fact that more of her babies are missing and held in the mines. The player then takes control of a pirate [[Warship]] and has to manoeuver it through the canyons and find the four [[The Pirate Mines|mines]], collecting many baby Globoxes from each one. When all of mines are visited, Rayman has to bring the Warship back to [[Uglette]] to reunite her with her babies. One of them withdraws the fourth [[Four Masks of Polokus|Mask]] from its mouth and tells Rayman that he found it in the Mines. He then gives the Mask to Rayman, who is transported to [[Polokus]].&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
*During the shell ride, a glitch allows Rayman to jump outside the [[Reformatory for Disturbing Children]] without activating the switches and saving the babies.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = The Iron Mountains&lt;br /&gt;
| image = [[Image:TheIronMountainsDC.jpg|center|320px|&#039;&#039;The Iron Mountains&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Tomb of the Ancients]]&lt;br /&gt;
| followed by = [[The Prison Ship]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| cages = [[Image:Icon3.png|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
This level is nearly identical to the original version, with the following differences:&lt;br /&gt;
&lt;br /&gt;
*At the neat end of Phase 1, before the hot air balloon, a [[Glob Crystal]] is found – this is the last of the six to collect.&lt;br /&gt;
*The first [[Robo-Pirate|pirate]] in the swampy area has been moved back, shoots bombs and drills through the ground. Also, two [[Robo-Pirate|pirates]] have been added near the start of [[the Pirate Mines]].&lt;br /&gt;
*[[Piranha]]s added: 2 in the bridge in the beginning of the level and one in the swampy area where the two [[Robo-Pirate|pirates]] are fought.&lt;br /&gt;
*Graphical changes in the generator room with the two swiches, some structures changed, the pool of polluted water and celing is replaced with a floor and caged celing with a slow, circular, ominous red laser, same thing is given with the middle stalactite-like structure. The outside of the building is also foggier and the polluted water is changed to plain green (however, both of these were reverted in the 3DS version.)&lt;br /&gt;
*One change was made to the 3DS version: in phase 3, the plum used to reach a large Yellow Lum was removed, and the Lum now homes into Rayman, making it much easier to collect.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Image:The Iron Mountains (Dreamcast).jpg|thumb|320px|left|The [[Spiral Door]] in [[the Isle of Doors]] which leads to the Iron Mountains]]&lt;br /&gt;
| [[File:R2DC Dam Tower.jpg|320px|thumbnail|The tower leading to the dam is slightly redesigned]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:R2DC Iron Mountain Rapids.jpg|320px|thumbnail|The platform which the [[Henchman 800]] stands upon now spans the whole width of the rapids. (This change was reverted in the 3DS version.)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Template:R2PSLevel&lt;br /&gt;
| name = Gloomy Island &lt;br /&gt;
| image = [[File:GloomyIsland.jpg|center|320px|&#039;&#039;Gloomy Island&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Tomb of the Ancients]]&lt;br /&gt;
| followed by = [[The Prison Ship]]&lt;br /&gt;
| lums = [[Image:Icon3PS.png|3]][[Image:Icon5PS.png|5]]&lt;br /&gt;
| denys = [[Image:Icon2PS.png|2]]&lt;br /&gt;
| ludivs = [[Image:Icon2PS.png|2]]&lt;br /&gt;
| murphys = [[Image:Icon0PS.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
[[File:Gloomyislandps1.JPG|thumb|left|320px|A [[Ninja Henchman]] attacking [[Rayman]]]]&lt;br /&gt;
&lt;br /&gt;
In this version, the level is called The Gloomy Island, and only the area in which [[Rayman]] has to flick the [[switch]]es onboard the [[walking shell]] to free the [[baby Globox]]es is used.   &lt;br /&gt;
In the beginning Rayman sees [[Uglette]], and she tells him that her babyies were taken to the pirate stronghold. Rayman has to locate it and rescue them.&lt;br /&gt;
&lt;br /&gt;
Phase 1 of the level is used in part, but is heavily edited in some areas. As said above, Uglette informs Rayman of the children&#039;s capture at the very start of the level, not towards the end. This gives Rayman more purpose to being here in this version, rather than seemingly wandering randomly as in other versions.&lt;br /&gt;
&lt;br /&gt;
There is a bizarre inconsistancy here not present in other versions due to the [[Uglette]] cutscene occuring at the very start of the level. When the player enters the level from [[the Hall of Doors]], the game will load, then jump straight into the cutscene with Uglette, which shows Rayman already in the level, comforting Uglette. However, after the cutscene, Rayman emerges from the [[Magic Spiral Door|Spiral Door]] as usual, and lands next to a weeping Uglette.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Iron Mountains&lt;br /&gt;
| image = [[File:RR-PS2-TheIronMountains.jpg|center|320px|&#039;&#039;The Iron Mountains&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Tomb of the Ancients]]&lt;br /&gt;
| followed by = [[The Prison Ship]]&lt;br /&gt;
| hub = [[Rainbow Creek]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[Image:Icon3.png|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation 2 version==&lt;br /&gt;
&lt;br /&gt;
[[File:Laser+Rayon.jpg|thumb|320px|left|The rotating machine in &#039;&#039;[[Rayman Revolution]]&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
This level remains the same, but with the following exceptions:&lt;br /&gt;
&lt;br /&gt;
*The phase in which [[Rayman]] commandeers a [[Warship]] to rescue the [[baby Globox]]es has been omitted from this level, and is used as its own level called The [[Pirate Mines]]. Instead of the fourth [[Four Masks of Polokus|Mask]], a baby rewards Rayman with the [[Rain Mask]] instead.&lt;br /&gt;
*Because of this, there is a new guardian called [[Grolem 13]], who guards the fourth [[Four Masks of Polokus|Mask]]. He is fought in a new phase added to the end of the Iron Mountains, which takes the place of the Pirate Mines phase.&lt;br /&gt;
*An extra minigame known as [[the Schplong]] is featured in this level. To access it, the player must press the square or the circle button 15 times whilst on the [[Balloon|hot air balloon]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=n-xILWeImhk The Iron Mountains playthrough at YouTube (PC version) (Part 1/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=1kkTx-KXgP4 The Iron Mountains playthrough at YouTube (PC version) (Part 2/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=QUIWCWc-49Q The Iron Mountains playthrough at YouTube (PC version) (Part 3/3)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=oP9HKkwHTNE The Iron Mountains playthrough at YouTube (Sega Dreamcast version) (Part 1/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=vum97VeJ9q4 The Iron Mountains playthrough at YouTube (Sega Dreamcast version) (Part 2/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=x10E_9SqI88 The Iron Mountains playthrough at YouTube (Sega Dreamcast version) (Part 3/3)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=xvPaDhy0tus The Gloomy Island playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=wBS7-wouWwY The Iron Mountains playthrough at YouTube (Sony PlayStation 2 version) (Part 1/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=-kzN5Zl-Nr8 The Iron Mountains playthrough at YouTube (Sony PlayStation 2 version) (Part 2/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=YVrygDvn028 The Iron Mountains playthrough at YouTube (Sony PlayStation 2 version) (Part 3/3)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Les Montagnes de Fer]]&lt;br /&gt;
[[de:Die Eisenberge]]&lt;br /&gt;
[[pl:Żelazowe Góry]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2|Iron Mountains, The]]&lt;/div&gt;</summary>
		<author><name>WhoIAm</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3D&amp;diff=50548</id>
		<title>Rayman 3D</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3D&amp;diff=50548"/>
		<updated>2016-05-28T03:24:32Z</updated>

		<summary type="html">&lt;p&gt;WhoIAm: /* Technical issues */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 3D&lt;br /&gt;
| image = [[Image:Rayman 3D boxart.jpg|center|300px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Ubisoft Casablanca/Bucharest&lt;br /&gt;
| release date = [[File:United_States_of_America(USA).png|16px]] 22nd March 2011&lt;br /&gt;
[[File:European Union.png|16px]] 25th March 2011&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Nintendo 3DS&lt;br /&gt;
| ratings = 7+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = Cartridge&lt;br /&gt;
| system requirements = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 3D&#039;&#039;&#039;&#039;&#039; is a port of &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;, and a launch title for the Nintendo 3DS. It is almost identical to the Dreamcast version of the original game, but now takes advantage of the 3DS&#039;s stereoscopic 3D display.&lt;br /&gt;
&lt;br /&gt;
==Differences from &#039;&#039;Rayman 2: The Great Escape&#039;&#039;==&lt;br /&gt;
*&#039;&#039;Rayman 3D&#039;&#039; is built off the Dreamcast version of &#039;&#039;Rayman 2&#039;&#039;, and shares the same [[the Isle of Doors|Isle of Doors]] hub level, as well as most exclusive cheats, and graphical enhancements.  It however does not have the mini-games from the Dreamcast version.&lt;br /&gt;
*The Hint Stone, Purple Lum, and ledge leading to Globox Village in the Dreamcast version were removed in the 3DS game.&lt;br /&gt;
*The [[Keg|Powder Keg]] now uses a higher-poly, rounder model.&lt;br /&gt;
*The [[Plum]] is now a 3D model as in &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;, rather than the 2D sprite seen in all other versions. The original plum texture can be seen on part of the new model.&lt;br /&gt;
*Lighting is brighter in most levels (most noticeable in [[the Sanctuary of Rock and Lava]] and [[the Iron Mountains]]), and the lighting/shading on Rayman&#039;s model is no longer affected by light sources.&lt;br /&gt;
*Rayman no longer loses health from drops. If a drop is fatal, he respawns with full health.&lt;br /&gt;
*During the Teensie cutscenes before entering a level containing one of the four masks, the dialogue &amp;quot;Go on! Go in!&amp;quot; and &amp;quot;Come on! Don&#039;t be shy!&amp;quot; has been removed. The Teensies still speak, but the text is no longer present.&lt;br /&gt;
*Nettles have a shorter, choppier animation cycle.&lt;br /&gt;
*When Rayman breaks a cage, the total number of cages destroyed thus far is no longer displayed on-screen.&lt;br /&gt;
&lt;br /&gt;
==Technical issues==&lt;br /&gt;
Like &#039;&#039;[[Rayman DS]]&#039;&#039;, the 3DS port contains several glitches exclusive to this revision.&lt;br /&gt;
&lt;br /&gt;
*The game suffers from an unstable frame rate that frequently drops below the Dreamcast version&#039;s 60 frames per second. This is due to the original 3DS&#039; technical constraints. The New Nintendo 3DS can play the game without any frame drops- however, in order to take advantage of the additional power, the New 3DS must be hacked to gain the capability of running homebrew. Special game modification software called HANS can then &amp;quot;overclock&amp;quot; the CPU, allowing the game to run at a consistent frame rate.&lt;br /&gt;
*The game also suffers from draw distance and pop-up issues, particularly in [[the Bayou]], [[the Precipice]], and [[Beneath the Sanctuary of Rock and Lava]], where obstacles may be invisible or suddenly appear in front of Rayman.&lt;br /&gt;
*In the opening sequence, the pirate ship flies &#039;&#039;through&#039;&#039; the cliffs, instead of around them.&lt;br /&gt;
*Skyboxes are broken in many levels. They may scroll improperly along with the camera, appear either zoomed too far in or out, disappear, or remain static. This only affects the standard &amp;quot;blue sky with clouds&amp;quot; texture.&lt;br /&gt;
*Water and lava textures are often static or improperly mapped.&lt;br /&gt;
*Sound effects are too soft compared to the game&#039;s soundtrack, although this can be fixed by adjusting the sound mixing in the game&#039;s options. Some sound effects are missing as well, including some of Rayman&#039;s grunts and the &amp;quot;power-up&amp;quot; sound heard when collecting a Power Fist.&lt;br /&gt;
*Rayman&#039;s hands do not turn golden after collecting a Power Fist.&lt;br /&gt;
*The [[1000th Yellow Lum]] secret suffers from a myriad of glitches that make it difficult to obtain. Even if it is successfully obtained, the exit to the area does not function and will lock Rayman&#039;s movement, so the player must quit the level in order to save the collection of the Lum.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The existence of &#039;&#039;Rayman 3D&#039;&#039; was leaked several weeks in advance of its announcement by the Australian Classification Board, although they gave little information beyond the title; in the press release in which they officially announced the game, [[Ubisoft]] revealed that, like the iOS version of &#039;&#039;Rayman 2&#039;&#039;, &#039;&#039;Rayman 3D&#039;&#039; was to be based directly on the well-received Dreamcast version of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;. Four screenshots were also unveiled: they show that &#039;&#039;Rayman 3D&#039;&#039; will feature significantly reworked graphics. The improved lighting system is visible in the screenshots of [[the Prison Ship]] and [[the Bayou]], and the new stereoscopic depth effect can be seen clearly in the screenshot of the [[Whale Bay]]. The screenshot of [[the Fairy Glade]] shows that the [[keg]] has been remodelled; presumably, other models in the game will receive the same treatment.&lt;br /&gt;
&lt;br /&gt;
===Press release===&lt;br /&gt;
What follows is [[Ubisoft]]&#039;s official press release regarding the game:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
‘&#039;&#039;Rayman 3D is an adaptation of [[Rayman 2: The Great Escape|Rayman 2]] on Dreamcast, the greatest version of all [[Rayman]]&#039;s games.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
‘&#039;&#039;Thanks to Rayman 3D, rediscover the incredible adventures of [[Rayman]] in a deeper and optimized universe. Progress in a 3D world full of surprises and magical creatures, and defeat unmerciful enemies throughout dangerous environments: Join Rayman in an even better platforming game!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
‘&#039;&#039;Features:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Adaptation of the greatest Rayman opus – Rayman 3D is the adaptation of [[Rayman 2: The Great Escape|Rayman 2]] on Dreamcast which happened to be the best version of the trilogy (93% on Game Rankings).&#039;&#039;&lt;br /&gt;
* &#039;&#039;Significant improvements on gameplay – This version has beneficiated from a special treatment, offering improved graphics, 3D, and giving players the possibility to take advantage of the analog stick.&#039;&#039;&lt;br /&gt;
* &#039;&#039;The 3D version makes the game more accessible and brings more advantages: improved learning curve, immersive cameras, graphical enhancements. A great diversity of environments – Progress in 45 areas set across 13 regions of [[the Glade of Dreams|Rayman&#039;s world]]. Uncover the whole universe in 3D during +/−15 hours of fun.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Unique [[Rayman]] moves – Run, climb, jump, swim, fly, loop-the-loop and even [[Sssssam|water-ski]] to escape from the threat! Rayman did not lose any of his famous abilities such as flying as an [[helicopter]] using his hair!&#039;&#039;&lt;br /&gt;
* &#039;&#039;Rediscover the richness of [[Rayman]]&#039;s cast – Get back to the good old quarrels between Rayman and his villainous enemies: Face the [[Admiral Razorbeard]], the [[Henchman 800|Henchman]] and every other creature that make Rayman&#039;s progression much harder! Hopefully, Rayman can count on his friends&#039; support! The [[Globox]], [[Ly the Fairy|Ly]], or [[Polokus]] are all ready to help.&#039;&#039;’&lt;br /&gt;
&lt;br /&gt;
==Screenshot gallery==&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Rayman-3D1.jpg|thumb|320px|[[The Prison Ship]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Rayman-3D2.jpg|thumb|320px|[[Whale Bay]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Rayman-3D3.jpg|thumb|320px|[[The Bayou]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Rayman-3D4.jpg|thumb|320px|[[The Fairy Glade]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Rayman-3D5.jpg|thumb|320px|[[Whale Bay]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Rayman-3D6.jpg|thumb|320px|[[The Woods of Light]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Box art==&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Rayman 3D boxart.jpg|thumb|250px|&#039;&#039;Rayman 3D&#039;&#039;&#039;s UK cover]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Rayman3D-Boxart-PAL-German-Front.jpg|thumb|250px|&#039;&#039;Rayman 3D&#039;&#039;&#039;s German cover]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Rayman3D-Boxart-NTSC-USA-Front.jpg|thumb|250px|&#039;&#039;Rayman 3D&#039;&#039;&#039;s North American cover]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=xEMMSo_fsrU The 1000th Yellow Lum glitch at YouTube]&lt;br /&gt;
&lt;br /&gt;
{{Handheld Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 3D]]&lt;br /&gt;
[[hu:Rayman 3D]]&lt;br /&gt;
[[pl:Rayman 3D]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Remakes]]&lt;/div&gt;</summary>
		<author><name>WhoIAm</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3D&amp;diff=50547</id>
		<title>Rayman 3D</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3D&amp;diff=50547"/>
		<updated>2016-05-28T03:23:03Z</updated>

		<summary type="html">&lt;p&gt;WhoIAm: /* Differences from Rayman 2: The Great Escape */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 3D&lt;br /&gt;
| image = [[Image:Rayman 3D boxart.jpg|center|300px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Ubisoft Casablanca/Bucharest&lt;br /&gt;
| release date = [[File:United_States_of_America(USA).png|16px]] 22nd March 2011&lt;br /&gt;
[[File:European Union.png|16px]] 25th March 2011&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Nintendo 3DS&lt;br /&gt;
| ratings = 7+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = Cartridge&lt;br /&gt;
| system requirements = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 3D&#039;&#039;&#039;&#039;&#039; is a port of &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;, and a launch title for the Nintendo 3DS. It is almost identical to the Dreamcast version of the original game, but now takes advantage of the 3DS&#039;s stereoscopic 3D display.&lt;br /&gt;
&lt;br /&gt;
==Differences from &#039;&#039;Rayman 2: The Great Escape&#039;&#039;==&lt;br /&gt;
*&#039;&#039;Rayman 3D&#039;&#039; is built off the Dreamcast version of &#039;&#039;Rayman 2&#039;&#039;, and shares the same [[the Isle of Doors|Isle of Doors]] hub level, as well as most exclusive cheats, and graphical enhancements.  It however does not have the mini-games from the Dreamcast version.&lt;br /&gt;
*The Hint Stone, Purple Lum, and ledge leading to Globox Village in the Dreamcast version were removed in the 3DS game.&lt;br /&gt;
*The [[Keg|Powder Keg]] now uses a higher-poly, rounder model.&lt;br /&gt;
*The [[Plum]] is now a 3D model as in &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;, rather than the 2D sprite seen in all other versions. The original plum texture can be seen on part of the new model.&lt;br /&gt;
*Lighting is brighter in most levels (most noticeable in [[the Sanctuary of Rock and Lava]] and [[the Iron Mountains]]), and the lighting/shading on Rayman&#039;s model is no longer affected by light sources.&lt;br /&gt;
*Rayman no longer loses health from drops. If a drop is fatal, he respawns with full health.&lt;br /&gt;
*During the Teensie cutscenes before entering a level containing one of the four masks, the dialogue &amp;quot;Go on! Go in!&amp;quot; and &amp;quot;Come on! Don&#039;t be shy!&amp;quot; has been removed. The Teensies still speak, but the text is no longer present.&lt;br /&gt;
*Nettles have a shorter, choppier animation cycle.&lt;br /&gt;
*When Rayman breaks a cage, the total number of cages destroyed thus far is no longer displayed on-screen.&lt;br /&gt;
&lt;br /&gt;
==Technical issues==&lt;br /&gt;
Like &#039;&#039;[[Rayman DS]]&#039;&#039;, the 3DS port contains several glitches exclusive to this revision.&lt;br /&gt;
&lt;br /&gt;
*The game suffers from an unstable frame rate that frequently drops below the Dreamcast version&#039;s 60 frames per second. This is due to the original 3DS&#039; technical constraints. The New Nintendo 3DS can play the game without any frame drops- however, in order to take advantage of the additional power, the New 3DS must be hacked to gain the capability of running homebrew. Special game modification software called HANS can then &amp;quot;overclock&amp;quot; the CPU, allowing the game to run at a consistent frame rate.&lt;br /&gt;
*The game also suffers from draw distance and pop-up issues, particularly in [[the Bayou]], [[the Precipice]], and [[Beneath the Sanctuary of Rock and Lava]], where obstacles may be invisible or suddenly appear in front of Rayman.&lt;br /&gt;
*In the opening sequence, the pirate ship flies &#039;&#039;through&#039;&#039; the cliffs, instead of around them.&lt;br /&gt;
*In the Isle of Doors, only the Spiral Door representing the currently selected level can be seen.&lt;br /&gt;
*Skyboxes are broken in many levels. They may scroll improperly along with the camera, appear either zoomed too far in or out, disappear, or remain static. This only affects the standard &amp;quot;blue sky with clouds&amp;quot; texture.&lt;br /&gt;
*The water in the Fairy Glade is transparent, unlike the original, exposing geometry underneath which was not always meant to be seen. In addition, in the first section where Rayman encounters a pipe spewing hazardous waste into the water, the waste&#039;s textures are not properly mapped and do not animate.&lt;br /&gt;
*The lava in most of the Sanctuary of Stone and Fire is static and lacks the &amp;quot;wave effect&amp;quot; seen in the Dreamcast version, as well as the lighting effects.&lt;br /&gt;
*Sound effects are too soft compared to the game&#039;s soundtrack, although this can be fixed by adjusting the sound mixing in the game&#039;s options.&lt;br /&gt;
*The [[1000th Yellow Lum]] secret suffers from a myriad of glitches that make it difficult to obtain. Even if it is successfully obtained, the exit to the area does not function and will lock Rayman&#039;s movement, so the player must quit the level in order to save the collection of the Lum.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The existence of &#039;&#039;Rayman 3D&#039;&#039; was leaked several weeks in advance of its announcement by the Australian Classification Board, although they gave little information beyond the title; in the press release in which they officially announced the game, [[Ubisoft]] revealed that, like the iOS version of &#039;&#039;Rayman 2&#039;&#039;, &#039;&#039;Rayman 3D&#039;&#039; was to be based directly on the well-received Dreamcast version of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;. Four screenshots were also unveiled: they show that &#039;&#039;Rayman 3D&#039;&#039; will feature significantly reworked graphics. The improved lighting system is visible in the screenshots of [[the Prison Ship]] and [[the Bayou]], and the new stereoscopic depth effect can be seen clearly in the screenshot of the [[Whale Bay]]. The screenshot of [[the Fairy Glade]] shows that the [[keg]] has been remodelled; presumably, other models in the game will receive the same treatment.&lt;br /&gt;
&lt;br /&gt;
===Press release===&lt;br /&gt;
What follows is [[Ubisoft]]&#039;s official press release regarding the game:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
‘&#039;&#039;Rayman 3D is an adaptation of [[Rayman 2: The Great Escape|Rayman 2]] on Dreamcast, the greatest version of all [[Rayman]]&#039;s games.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
‘&#039;&#039;Thanks to Rayman 3D, rediscover the incredible adventures of [[Rayman]] in a deeper and optimized universe. Progress in a 3D world full of surprises and magical creatures, and defeat unmerciful enemies throughout dangerous environments: Join Rayman in an even better platforming game!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
‘&#039;&#039;Features:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Adaptation of the greatest Rayman opus – Rayman 3D is the adaptation of [[Rayman 2: The Great Escape|Rayman 2]] on Dreamcast which happened to be the best version of the trilogy (93% on Game Rankings).&#039;&#039;&lt;br /&gt;
* &#039;&#039;Significant improvements on gameplay – This version has beneficiated from a special treatment, offering improved graphics, 3D, and giving players the possibility to take advantage of the analog stick.&#039;&#039;&lt;br /&gt;
* &#039;&#039;The 3D version makes the game more accessible and brings more advantages: improved learning curve, immersive cameras, graphical enhancements. A great diversity of environments – Progress in 45 areas set across 13 regions of [[the Glade of Dreams|Rayman&#039;s world]]. Uncover the whole universe in 3D during +/−15 hours of fun.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Unique [[Rayman]] moves – Run, climb, jump, swim, fly, loop-the-loop and even [[Sssssam|water-ski]] to escape from the threat! Rayman did not lose any of his famous abilities such as flying as an [[helicopter]] using his hair!&#039;&#039;&lt;br /&gt;
* &#039;&#039;Rediscover the richness of [[Rayman]]&#039;s cast – Get back to the good old quarrels between Rayman and his villainous enemies: Face the [[Admiral Razorbeard]], the [[Henchman 800|Henchman]] and every other creature that make Rayman&#039;s progression much harder! Hopefully, Rayman can count on his friends&#039; support! The [[Globox]], [[Ly the Fairy|Ly]], or [[Polokus]] are all ready to help.&#039;&#039;’&lt;br /&gt;
&lt;br /&gt;
==Screenshot gallery==&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Rayman-3D1.jpg|thumb|320px|[[The Prison Ship]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Rayman-3D2.jpg|thumb|320px|[[Whale Bay]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Rayman-3D3.jpg|thumb|320px|[[The Bayou]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Rayman-3D4.jpg|thumb|320px|[[The Fairy Glade]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Rayman-3D5.jpg|thumb|320px|[[Whale Bay]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Rayman-3D6.jpg|thumb|320px|[[The Woods of Light]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Box art==&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Rayman 3D boxart.jpg|thumb|250px|&#039;&#039;Rayman 3D&#039;&#039;&#039;s UK cover]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Rayman3D-Boxart-PAL-German-Front.jpg|thumb|250px|&#039;&#039;Rayman 3D&#039;&#039;&#039;s German cover]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Rayman3D-Boxart-NTSC-USA-Front.jpg|thumb|250px|&#039;&#039;Rayman 3D&#039;&#039;&#039;s North American cover]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=xEMMSo_fsrU The 1000th Yellow Lum glitch at YouTube]&lt;br /&gt;
&lt;br /&gt;
{{Handheld Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 3D]]&lt;br /&gt;
[[hu:Rayman 3D]]&lt;br /&gt;
[[pl:Rayman 3D]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Remakes]]&lt;/div&gt;</summary>
		<author><name>WhoIAm</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Iron_Mountains&amp;diff=50546</id>
		<title>The Iron Mountains</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Iron_Mountains&amp;diff=50546"/>
		<updated>2016-05-28T03:18:11Z</updated>

		<summary type="html">&lt;p&gt;WhoIAm: /* Dreamcast version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;‘The pirates have taken all of my babies’&#039;&#039; —[[Uglette]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Iron Mountains&#039;&#039;&#039; (also known as &#039;&#039;&#039;the Gloomy Island&#039;&#039;&#039;) is a location in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; and its remakes. It is where the fourth and final [[Four Masks of Polokus|Mask of Polokus]] is found, though it is not necessarily a sanctuary.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = The Iron Mountains&lt;br /&gt;
| image = [[File:Theironmountainspc.JPG|center|320px|&#039;&#039;The Iron Mountains&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Tomb of the Ancients]]&lt;br /&gt;
| followed by = [[The Prison Ship]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| cages = [[Image:Icon3.png|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
[[File:R2TGE-PC-TheIronMountains-HallOfDoors.jpg|thumb|left|320px|In this version, the Iron Mountains level has no hologram in [[the Hall of Doors]]. The dark tunnel in the background leads directly to the &#039;&#039;[[Buccaneer]]&#039;&#039; levels.]]&lt;br /&gt;
This level is set high up in the mountainous regions of [[the Glade of Dreams]], where a number of pirate strongholds are built. Deep in the canyons nearby are mines in which a large number of [[baby Globox]]es are held captive. Many [[Robo-Pirate Army|Robo-Pirates]] patrol the area.&lt;br /&gt;
&lt;br /&gt;
===Phase 1 – The Gloomy Island===&lt;br /&gt;
[[Rayman]] is outside a metalworks building with a generator room inside, and he has to shoot two [[switch]]es to deactivate an electric field and go down the middle of a rotating machine and into a pipe that leads to a grassy area. Going though another tunnel past a swampy lake, there is another pirate stronghold which [[Rayman]] has to jump from the top and glide down a rapid river. At the edge is a hot air balloon which [[Rayman]] hops in and rides.&lt;br /&gt;
&lt;br /&gt;
===Phase 2 – The Reformatory for Disturbing Children===&lt;br /&gt;
He then lands in a field with yet another stronghold, which is this time guarded by the invincible giant [[Robot Dinosaur]], despatched by the [[Robo-Pirate army|Robo-Pirates]] to find the fourth [[Four Masks of Polokus|Mask]] before [[Rayman]] does. The robot is so heavy, every time it jumps it sends objects bouncing up into the air. Rayman can make use of these objects to infiltrate the stronghold (the Reformatory for Disturbing Children), where a few [[baby Globox]]es are being held captive. Rayman soon finds a [[walking shell]] and has to ride about the outside of the Reformatory to collect some [[Yellow Lums]] and find two [[switch]]es (three [[switch]]es in the PlayStation version) to release the babies.&lt;br /&gt;
&lt;br /&gt;
===Phase 3 – The Pirate Mines===&lt;br /&gt;
Deep in a canyon, Rayman has to cross a polluted pond, and he&#039;ll eventually meet [[Uglette]], [[Globox]]&#039;s wife, who is upset by the fact that more of her babies are missing and held in the mines. The player then takes control of a pirate [[Warship]] and has to manoeuver it through the canyons and find the four [[The Pirate Mines|mines]], collecting many baby Globoxes from each one. When all of mines are visited, Rayman has to bring the Warship back to [[Uglette]] to reunite her with her babies. One of them withdraws the fourth [[Four Masks of Polokus|Mask]] from its mouth and tells Rayman that he found it in the Mines. He then gives the Mask to Rayman, who is transported to [[Polokus]].&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
*During the shell ride, a glitch allows Rayman to jump outside the [[Reformatory for Disturbing Children]] without activating the switches and saving the babies.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = The Iron Mountains&lt;br /&gt;
| image = [[Image:TheIronMountainsDC.jpg|center|320px|&#039;&#039;The Iron Mountains&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Tomb of the Ancients]]&lt;br /&gt;
| followed by = [[The Prison Ship]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| cages = [[Image:Icon3.png|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
This level is nearly identical to the original version, with the following differences:&lt;br /&gt;
&lt;br /&gt;
*At the neat end of Phase 1, before the hot air balloon, a [[Glob Crystal]] is found – this is the last of the six to collect.&lt;br /&gt;
*The first [[Robo-Pirate|pirate]] in the swampy area has been moved back, shoots bombs and drills through the ground. Also, two [[Robo-Pirate|pirates]] have been added near the start of [[the Pirate Mines]].&lt;br /&gt;
*[[Piranha]]s added: 2 in the bridge in the beginning of the level and one in the swampy area where the two [[Robo-Pirate|pirates]] are fought.&lt;br /&gt;
*Graphical changes in the generator room with the two swiches, some structures changed, the pool of polluted water and celing is replaced with a floor and caged celing with a slow, circular, ominous red laser, same thing is given with the middle stalactite-like structure. The outside of the building is also foggier and the polluted water is changed to plain green (however, both of these were reverted in the 3DS version.)&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Image:The Iron Mountains (Dreamcast).jpg|thumb|320px|left|The [[Spiral Door]] in [[the Isle of Doors]] which leads to the Iron Mountains]]&lt;br /&gt;
| [[File:R2DC Dam Tower.jpg|320px|thumbnail|The tower leading to the dam is slightly redesigned]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:R2DC Iron Mountain Rapids.jpg|320px|thumbnail|The platform which the [[Henchman 800]] stands upon now spans the whole width of the rapids. (This change was reverted in the 3DS version.)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Template:R2PSLevel&lt;br /&gt;
| name = Gloomy Island &lt;br /&gt;
| image = [[File:GloomyIsland.jpg|center|320px|&#039;&#039;Gloomy Island&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Tomb of the Ancients]]&lt;br /&gt;
| followed by = [[The Prison Ship]]&lt;br /&gt;
| lums = [[Image:Icon3PS.png|3]][[Image:Icon5PS.png|5]]&lt;br /&gt;
| denys = [[Image:Icon2PS.png|2]]&lt;br /&gt;
| ludivs = [[Image:Icon2PS.png|2]]&lt;br /&gt;
| murphys = [[Image:Icon0PS.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
[[File:Gloomyislandps1.JPG|thumb|left|320px|A [[Ninja Henchman]] attacking [[Rayman]]]]&lt;br /&gt;
&lt;br /&gt;
In this version, the level is called The Gloomy Island, and only the area in which [[Rayman]] has to flick the [[switch]]es onboard the [[walking shell]] to free the [[baby Globox]]es is used.   &lt;br /&gt;
In the beginning Rayman sees [[Uglette]], and she tells him that her babyies were taken to the pirate stronghold. Rayman has to locate it and rescue them.&lt;br /&gt;
&lt;br /&gt;
Phase 1 of the level is used in part, but is heavily edited in some areas. As said above, Uglette informs Rayman of the children&#039;s capture at the very start of the level, not towards the end. This gives Rayman more purpose to being here in this version, rather than seemingly wandering randomly as in other versions.&lt;br /&gt;
&lt;br /&gt;
There is a bizarre inconsistancy here not present in other versions due to the [[Uglette]] cutscene occuring at the very start of the level. When the player enters the level from [[the Hall of Doors]], the game will load, then jump straight into the cutscene with Uglette, which shows Rayman already in the level, comforting Uglette. However, after the cutscene, Rayman emerges from the [[Magic Spiral Door|Spiral Door]] as usual, and lands next to a weeping Uglette.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Iron Mountains&lt;br /&gt;
| image = [[File:RR-PS2-TheIronMountains.jpg|center|320px|&#039;&#039;The Iron Mountains&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Tomb of the Ancients]]&lt;br /&gt;
| followed by = [[The Prison Ship]]&lt;br /&gt;
| hub = [[Rainbow Creek]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[Image:Icon3.png|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation 2 version==&lt;br /&gt;
&lt;br /&gt;
[[File:Laser+Rayon.jpg|thumb|320px|left|The rotating machine in &#039;&#039;[[Rayman Revolution]]&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
This level remains the same, but with the following exceptions:&lt;br /&gt;
&lt;br /&gt;
*The phase in which [[Rayman]] commandeers a [[Warship]] to rescue the [[baby Globox]]es has been omitted from this level, and is used as its own level called The [[Pirate Mines]]. Instead of the fourth [[Four Masks of Polokus|Mask]], a baby rewards Rayman with the [[Rain Mask]] instead.&lt;br /&gt;
*Because of this, there is a new guardian called [[Grolem 13]], who guards the fourth [[Four Masks of Polokus|Mask]]. He is fought in a new phase added to the end of the Iron Mountains, which takes the place of the Pirate Mines phase.&lt;br /&gt;
*An extra minigame known as [[the Schplong]] is featured in this level. To access it, the player must press the square or the circle button 15 times whilst on the [[Balloon|hot air balloon]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=n-xILWeImhk The Iron Mountains playthrough at YouTube (PC version) (Part 1/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=1kkTx-KXgP4 The Iron Mountains playthrough at YouTube (PC version) (Part 2/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=QUIWCWc-49Q The Iron Mountains playthrough at YouTube (PC version) (Part 3/3)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=oP9HKkwHTNE The Iron Mountains playthrough at YouTube (Sega Dreamcast version) (Part 1/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=vum97VeJ9q4 The Iron Mountains playthrough at YouTube (Sega Dreamcast version) (Part 2/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=x10E_9SqI88 The Iron Mountains playthrough at YouTube (Sega Dreamcast version) (Part 3/3)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=xvPaDhy0tus The Gloomy Island playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=wBS7-wouWwY The Iron Mountains playthrough at YouTube (Sony PlayStation 2 version) (Part 1/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=-kzN5Zl-Nr8 The Iron Mountains playthrough at YouTube (Sony PlayStation 2 version) (Part 2/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=YVrygDvn028 The Iron Mountains playthrough at YouTube (Sony PlayStation 2 version) (Part 3/3)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Les Montagnes de Fer]]&lt;br /&gt;
[[de:Die Eisenberge]]&lt;br /&gt;
[[pl:Żelazowe Góry]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2|Iron Mountains, The]]&lt;/div&gt;</summary>
		<author><name>WhoIAm</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3D&amp;diff=50543</id>
		<title>Rayman 3D</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3D&amp;diff=50543"/>
		<updated>2016-05-26T00:04:28Z</updated>

		<summary type="html">&lt;p&gt;WhoIAm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 3D&lt;br /&gt;
| image = [[Image:Rayman 3D boxart.jpg|center|300px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Ubisoft Casablanca/Bucharest&lt;br /&gt;
| release date = [[File:United_States_of_America(USA).png|16px]] 22nd March 2011&lt;br /&gt;
[[File:European Union.png|16px]] 25th March 2011&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Nintendo 3DS&lt;br /&gt;
| ratings = 7+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = Cartridge&lt;br /&gt;
| system requirements = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 3D&#039;&#039;&#039;&#039;&#039; is a port of &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;, and a launch title for the Nintendo 3DS. It is almost identical to the Dreamcast version of the original game, but now takes advantage of the 3DS&#039;s stereoscopic 3D display.&lt;br /&gt;
&lt;br /&gt;
==Differences from &#039;&#039;Rayman 2: The Great Escape&#039;&#039;==&lt;br /&gt;
*&#039;&#039;Rayman 3D&#039;&#039; is built off the Dreamcast version of &#039;&#039;Rayman 2&#039;&#039;, and shares the same [[the Isle of Doors|Isle of Doors]] hub level, as well as most exclusive cheats, levels, and graphical enhancements. &lt;br /&gt;
*The Hint Stone, Purple Lum, and ledge leading to Globox Village in the Dreamcast version were removed in the 3DS game.&lt;br /&gt;
*The [[Keg|Powder Keg]] now uses a higher-poly, rounder model.&lt;br /&gt;
*The [[Plum]] is now a 3D model as in &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;, rather than the 2D sprite seen in all other versions. The original plum texture can be seen on part of the new model.&lt;br /&gt;
*Lighting is brighter in most levels (most noticeable in [[the Sanctuary of Rock and Lava]]), and the lighting/shading on Rayman&#039;s model is no longer affected by light sources.&lt;br /&gt;
*Rayman no longer loses health from fatal drops- he respawns with full health.&lt;br /&gt;
*During the Teensie cutscenes before entering a level containing a boss, the dialogue &amp;quot;Go on! Go in!&amp;quot; and &amp;quot;Come on! Don&#039;t be shy!&amp;quot; has been removed. The Teensies still speak, but the text is no longer present.&lt;br /&gt;
*Nettles have a shorter, choppier animation cycle.&lt;br /&gt;
&lt;br /&gt;
==Technical issues==&lt;br /&gt;
Like &#039;&#039;[[Rayman DS]]&#039;&#039;, the 3DS port contains several glitches exclusive to this revision.&lt;br /&gt;
&lt;br /&gt;
*The game suffers from an unstable frame rate that frequently drops below the Dreamcast version&#039;s 60 frames per second. This is due to the original 3DS&#039; technical constraints. The New Nintendo 3DS can play the game without any frame drops- however, in order to take advantage of the additional power, the New 3DS must be hacked to gain the capability of running homebrew. Special game modification software called HANS can then &amp;quot;overclock&amp;quot; the CPU, allowing the game to run at a consistent frame rate.&lt;br /&gt;
*The game also suffers from draw distance and pop-up issues, particularly in [[the Bayou]], [[the Precipice]], and [[Beneath the Sanctuary of Rock and Lava]], where obstacles may be invisible or suddenly appear in front of Rayman.&lt;br /&gt;
*In the opening sequence, the pirate ship flies &#039;&#039;through&#039;&#039; the cliffs, instead of around them.&lt;br /&gt;
*In the Isle of Doors, only the Spiral Door representing the currently selected level can be seen.&lt;br /&gt;
*Skyboxes are broken in many levels. They may scroll improperly along with the camera, appear either zoomed too far in or out, disappear, or remain static. This only affects the standard &amp;quot;blue sky with clouds&amp;quot; texture.&lt;br /&gt;
*The water in the Fairy Glade is transparent, unlike the original, exposing geometry underneath which was not always meant to be seen. In addition, in the first section where Rayman encounters a pipe spewing hazardous waste into the water, the waste&#039;s textures are not properly mapped and do not animate.&lt;br /&gt;
*The lava in most of the Sanctuary of Stone and Fire is static and lacks the &amp;quot;wave effect&amp;quot; seen in the Dreamcast version, as well as the lighting effects.&lt;br /&gt;
*Sound effects are too soft compared to the game&#039;s soundtrack, although this can be fixed by adjusting the sound mixing in the game&#039;s options.&lt;br /&gt;
*The [[1000th Yellow Lum]] secret suffers from a myriad of glitches that make it difficult to obtain. Even if it is successfully obtained, the exit to the area does not function and will lock Rayman&#039;s movement, so the player must quit the level in order to save the collection of the Lum.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The existence of &#039;&#039;Rayman 3D&#039;&#039; was leaked several weeks in advance of its announcement by the Australian Classification Board, although they gave little information beyond the title; in the press release in which they officially announced the game, [[Ubisoft]] revealed that, like the iOS version of &#039;&#039;Rayman 2&#039;&#039;, &#039;&#039;Rayman 3D&#039;&#039; was to be based directly on the well-received Dreamcast version of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;. Four screenshots were also unveiled: they show that &#039;&#039;Rayman 3D&#039;&#039; will feature significantly reworked graphics. The improved lighting system is visible in the screenshots of [[the Prison Ship]] and [[the Bayou]], and the new stereoscopic depth effect can be seen clearly in the screenshot of the [[Whale Bay]]. The screenshot of [[the Fairy Glade]] shows that the [[keg]] has been remodelled; presumably, other models in the game will receive the same treatment.&lt;br /&gt;
&lt;br /&gt;
===Press release===&lt;br /&gt;
What follows is [[Ubisoft]]&#039;s official press release regarding the game:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
‘&#039;&#039;Rayman 3D is an adaptation of [[Rayman 2: The Great Escape|Rayman 2]] on Dreamcast, the greatest version of all [[Rayman]]&#039;s games.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
‘&#039;&#039;Thanks to Rayman 3D, rediscover the incredible adventures of [[Rayman]] in a deeper and optimized universe. Progress in a 3D world full of surprises and magical creatures, and defeat unmerciful enemies throughout dangerous environments: Join Rayman in an even better platforming game!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
‘&#039;&#039;Features:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Adaptation of the greatest Rayman opus – Rayman 3D is the adaptation of [[Rayman 2: The Great Escape|Rayman 2]] on Dreamcast which happened to be the best version of the trilogy (93% on Game Rankings).&#039;&#039;&lt;br /&gt;
* &#039;&#039;Significant improvements on gameplay – This version has beneficiated from a special treatment, offering improved graphics, 3D, and giving players the possibility to take advantage of the analog stick.&#039;&#039;&lt;br /&gt;
* &#039;&#039;The 3D version makes the game more accessible and brings more advantages: improved learning curve, immersive cameras, graphical enhancements. A great diversity of environments – Progress in 45 areas set across 13 regions of [[the Glade of Dreams|Rayman&#039;s world]]. Uncover the whole universe in 3D during +/−15 hours of fun.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Unique [[Rayman]] moves – Run, climb, jump, swim, fly, loop-the-loop and even [[Sssssam|water-ski]] to escape from the threat! Rayman did not lose any of his famous abilities such as flying as an [[helicopter]] using his hair!&#039;&#039;&lt;br /&gt;
* &#039;&#039;Rediscover the richness of [[Rayman]]&#039;s cast – Get back to the good old quarrels between Rayman and his villainous enemies: Face the [[Admiral Razorbeard]], the [[Henchman 800|Henchman]] and every other creature that make Rayman&#039;s progression much harder! Hopefully, Rayman can count on his friends&#039; support! The [[Globox]], [[Ly the Fairy|Ly]], or [[Polokus]] are all ready to help.&#039;&#039;’&lt;br /&gt;
&lt;br /&gt;
==Screenshot gallery==&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Rayman-3D1.jpg|thumb|320px|[[The Prison Ship]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Rayman-3D2.jpg|thumb|320px|[[Whale Bay]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Rayman-3D3.jpg|thumb|320px|[[The Bayou]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Rayman-3D4.jpg|thumb|320px|[[The Fairy Glade]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Rayman-3D5.jpg|thumb|320px|[[Whale Bay]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Rayman-3D6.jpg|thumb|320px|[[The Woods of Light]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Box art==&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Rayman 3D boxart.jpg|thumb|250px|&#039;&#039;Rayman 3D&#039;&#039;&#039;s UK cover]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Rayman3D-Boxart-PAL-German-Front.jpg|thumb|250px|&#039;&#039;Rayman 3D&#039;&#039;&#039;s German cover]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Rayman3D-Boxart-NTSC-USA-Front.jpg|thumb|250px|&#039;&#039;Rayman 3D&#039;&#039;&#039;s North American cover]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=xEMMSo_fsrU The 1000th Yellow Lum glitch at YouTube]&lt;br /&gt;
&lt;br /&gt;
{{Handheld Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 3D]]&lt;br /&gt;
[[hu:Rayman 3D]]&lt;br /&gt;
[[pl:Rayman 3D]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Remakes]]&lt;/div&gt;</summary>
		<author><name>WhoIAm</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3D&amp;diff=50525</id>
		<title>Rayman 3D</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3D&amp;diff=50525"/>
		<updated>2016-05-15T18:45:16Z</updated>

		<summary type="html">&lt;p&gt;WhoIAm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 3D&lt;br /&gt;
| image = [[Image:Rayman 3D boxart.jpg|center|300px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Ubisoft Casablanca/Bucharest&lt;br /&gt;
| release date = [[File:United_States_of_America(USA).png|16px]] 22nd March 2011&lt;br /&gt;
[[File:European Union.png|16px]] 25th March 2011&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Nintendo 3DS&lt;br /&gt;
| ratings = 7+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = Cartridge&lt;br /&gt;
| system requirements = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 3D&#039;&#039;&#039;&#039;&#039; is a port of &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;, and a launch title for the Nintendo 3DS. It is almost identical to the Dreamcast version of the original game, but now takes advantage of the 3DS&#039;s stereoscopic 3D display.&lt;br /&gt;
&lt;br /&gt;
==Differences from &#039;&#039;Rayman 2: The Great Escape&#039;&#039;==&lt;br /&gt;
*&#039;&#039;Rayman 3D&#039;&#039; is built off the Dreamcast version of &#039;&#039;Rayman 2&#039;&#039;, and shares the same [[the Isle of Doors|Isle of Doors]] hub level, as well as most exclusive cheats and graphical enhancements.&lt;br /&gt;
*The Hint Stone, Purple Lum, and ledge leading to Globox Village in the Dreamcast version were removed in the 3DS game.&lt;br /&gt;
*The [[Powder Keg]] now uses a higher-poly, rounder model.&lt;br /&gt;
*The [[Plum]] is now a 3D model as in &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;, rather than the 2D sprite seen in all other versions. The original plum texture can be seen on part of the new model.&lt;br /&gt;
&lt;br /&gt;
==Technical issues==&lt;br /&gt;
Like &#039;&#039;[[Rayman DS]]&#039;&#039;, the 3DS port contains several glitches exclusive to this revision.&lt;br /&gt;
&lt;br /&gt;
*The game suffers from an unstable frame rate that frequently drops below the Dreamcast version&#039;s 60 frames per second. This is due to the original 3DS&#039; technical constraints. The New Nintendo 3DS, a revision of the 3DS with superior hardware, is capable of playing the game without any frame drops- however, in order to take advantage of the additional power, the New 3DS must be hacked to gain the capability of running homebrew. Special game modification software called HANS can then &amp;quot;overclock&amp;quot; the CPU, allowing the game to run at a consistent frame rate.&lt;br /&gt;
*In the opening sequence, the pirate ship flies &#039;&#039;through&#039;&#039; the cliffs, instead of around them.&lt;br /&gt;
*Only the Spiral Door representing the currently selected level can be seen.&lt;br /&gt;
*Skyboxes are broken in many levels. It may scroll improperly along with the camera, appear either zoomed too far in or out, disappear, or remain static. This only affects the standard &amp;quot;blue sky with clouds&amp;quot; texture.&lt;br /&gt;
*The water in the Fairy Glade is transparent, unlike the original, exposing geometry underneath which was not always meant to be seen. In addition, in the first section where Rayman encounters a pipe spewing hazardous waste into the water, the waste&#039;s textures are not properly mapped and do not animate.&lt;br /&gt;
*The lava in most of the Sanctuary of Stone and Fire is static and lacks the &amp;quot;wave effect&amp;quot; seen in the Dreamcast version, as well as the lighting effects.&lt;br /&gt;
*The bombs fired by the pirate ship in the Bayou are invisible.&lt;br /&gt;
*Sound effects are too soft compared to the game&#039;s soundtrack, although this can be fixed by adjusting the sound mixing in the game&#039;s options.&lt;br /&gt;
*The [[1000th Yellow Lum]] secret suffers from a myriad of glitches that make it difficult to obtain.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The existence of &#039;&#039;Rayman 3D&#039;&#039; was leaked several weeks in advance of its announcement by the Australian Classification Board, although they gave little information beyond the title; in the press release in which they officially announced the game, [[Ubisoft]] revealed that, like the iOS version of &#039;&#039;Rayman 2&#039;&#039;, &#039;&#039;Rayman 3D&#039;&#039; was to be based directly on the well-received Dreamcast version of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;. Four screenshots were also unveiled: they show that &#039;&#039;Rayman 3D&#039;&#039; will feature significantly reworked graphics. The improved lighting system is visible in the screenshots of [[the Prison Ship]] and [[the Bayou]], and the new stereoscopic depth effect can be seen clearly in the screenshot of the [[Whale Bay]]. The screenshot of [[the Fairy Glade]] shows that the [[keg]] has been remodelled; presumably, other models in the game will receive the same treatment.&lt;br /&gt;
&lt;br /&gt;
===Press release===&lt;br /&gt;
What follows is [[Ubisoft]]&#039;s official press release regarding the game:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
‘&#039;&#039;Rayman 3D is an adaptation of [[Rayman 2: The Great Escape|Rayman 2]] on Dreamcast, the greatest version of all [[Rayman]]&#039;s games.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
‘&#039;&#039;Thanks to Rayman 3D, rediscover the incredible adventures of [[Rayman]] in a deeper and optimized universe. Progress in a 3D world full of surprises and magical creatures, and defeat unmerciful enemies throughout dangerous environments: Join Rayman in an even better platforming game!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
‘&#039;&#039;Features:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Adaptation of the greatest Rayman opus – Rayman 3D is the adaptation of [[Rayman 2: The Great Escape|Rayman 2]] on Dreamcast which happened to be the best version of the trilogy (93% on Game Rankings).&#039;&#039;&lt;br /&gt;
* &#039;&#039;Significant improvements on gameplay – This version has beneficiated from a special treatment, offering improved graphics, 3D, and giving players the possibility to take advantage of the analog stick.&#039;&#039;&lt;br /&gt;
* &#039;&#039;The 3D version makes the game more accessible and brings more advantages: improved learning curve, immersive cameras, graphical enhancements. A great diversity of environments – Progress in 45 areas set across 13 regions of [[the Glade of Dreams|Rayman&#039;s world]]. Uncover the whole universe in 3D during +/−15 hours of fun.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Unique [[Rayman]] moves – Run, climb, jump, swim, fly, loop-the-loop and even [[Sssssam|water-ski]] to escape from the threat! Rayman did not lose any of his famous abilities such as flying as an [[helicopter]] using his hair!&#039;&#039;&lt;br /&gt;
* &#039;&#039;Rediscover the richness of [[Rayman]]&#039;s cast – Get back to the good old quarrels between Rayman and his villainous enemies: Face the [[Admiral Razorbeard]], the [[Henchman 800|Henchman]] and every other creature that make Rayman&#039;s progression much harder! Hopefully, Rayman can count on his friends&#039; support! The [[Globox]], [[Ly the Fairy|Ly]], or [[Polokus]] are all ready to help.&#039;&#039;’&lt;br /&gt;
&lt;br /&gt;
==Screenshot gallery==&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Rayman-3D1.jpg|thumb|320px|[[The Prison Ship]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Rayman-3D2.jpg|thumb|320px|[[Whale Bay]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Rayman-3D3.jpg|thumb|320px|[[The Bayou]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Rayman-3D4.jpg|thumb|320px|[[The Fairy Glade]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Rayman-3D5.jpg|thumb|320px|[[Whale Bay]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Rayman-3D6.jpg|thumb|320px|[[The Woods of Light]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Box art==&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Rayman 3D boxart.jpg|thumb|250px|&#039;&#039;Rayman 3D&#039;&#039;&#039;s UK cover]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Rayman3D-Boxart-PAL-German-Front.jpg|thumb|250px|&#039;&#039;Rayman 3D&#039;&#039;&#039;s German cover]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Rayman3D-Boxart-NTSC-USA-Front.jpg|thumb|250px|&#039;&#039;Rayman 3D&#039;&#039;&#039;s North American cover]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=xEMMSo_fsrU The 1000th Yellow Lum glitch at YouTube]&lt;br /&gt;
&lt;br /&gt;
{{Handheld Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 3D]]&lt;br /&gt;
[[hu:Rayman 3D]]&lt;br /&gt;
[[pl:Rayman 3D]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Remakes]]&lt;/div&gt;</summary>
		<author><name>WhoIAm</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3D&amp;diff=49559</id>
		<title>Rayman 3D</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3D&amp;diff=49559"/>
		<updated>2016-03-20T23:12:52Z</updated>

		<summary type="html">&lt;p&gt;WhoIAm: /* Technical issues */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 3D&lt;br /&gt;
| image = [[Image:Rayman 3D boxart.jpg|center|300px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Ubisoft Casablanca/Bucharest&lt;br /&gt;
| release date = [[File:United_States_of_America(USA).png|16px]] 22nd March 2011&lt;br /&gt;
[[File:European Union.png|16px]] 25th March 2011&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Nintendo 3DS&lt;br /&gt;
| ratings = 7+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = Cartridge&lt;br /&gt;
| system requirements = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 3D&#039;&#039;&#039;&#039;&#039; is a port of &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;, and a launch title for the Nintendo 3DS. It is almost identical to the Dreamcast version of the original game, but now takes advantage of the 3DS&#039;s stereoscopic 3D display.&lt;br /&gt;
&lt;br /&gt;
==Differences from &#039;&#039;Rayman 2: The Great Escape&#039;&#039;==&lt;br /&gt;
*&#039;&#039;Rayman 3D&#039;&#039; is built off the Dreamcast version of &#039;&#039;Rayman 2&#039;&#039;, and shares the same [[the Isle of Doors|Isle of Doors]] hub level, as well as most exclusive cheats and graphical enhancements.&lt;br /&gt;
*The Hint Stone, Purple Lum, and ledge leading to Globox Village in the Dreamcast version were removed in the 3DS game.&lt;br /&gt;
&lt;br /&gt;
==Technical issues==&lt;br /&gt;
Like &#039;&#039;[[Rayman DS]]&#039;&#039;, the 3DS port contains several glitches exclusive to this revision.&lt;br /&gt;
&lt;br /&gt;
*The game suffers from an unstable frame rate that frequently drops below the Dreamcast version&#039;s 60 frames per second. This is due to the original 3DS&#039; technical constraints. The New Nintendo 3DS, a revision of the 3DS with superior hardware, is capable of playing the game without any frame drops- however, in order to take advantage of the additional power, the New 3DS must be hacked to gain the capability of running homebrew. Special game modification software called HANS can then &amp;quot;overclock&amp;quot; the CPU, allowing the game to run at a consistent frame rate.&lt;br /&gt;
*In the opening sequence, the pirate ship flies &#039;&#039;through&#039;&#039; the cliffs, instead of around them.&lt;br /&gt;
*Level names do not appear in the Isle of Doors until they are selected, and only the Spiral Doors representing the currently selected level can be seen.&lt;br /&gt;
*The skybox in the Woods of Light is broken, scrolling improperly along with the camera, and appearing either zoomed too far in or out.&lt;br /&gt;
*The water in the Fairy Glade is transparent, unlike the original, exposing geometry underneath which was not always meant to be seen. In addition, in the first section where Rayman encounters a pipe spewing hazardous waste into the water, the waste&#039;s textures are not properly mapped and do not animate.&lt;br /&gt;
*The bombs fired by the pirate ship in the Bayou are invisible.&lt;br /&gt;
*Sound effects are too soft compared to the game&#039;s soundtrack, although this can be fixed by adjusting the sound mixing in the game&#039;s options.&lt;br /&gt;
*[[1000th Yellow Lum|The 1000th Yellow Lum secret suffers from a myriad of glitches that make it difficult to obtain.]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The existence of &#039;&#039;Rayman 3D&#039;&#039; was leaked several weeks in advance of its announcement by the Australian Classification Board, although they gave little information beyond the title; in the press release in which they officially announced the game, [[Ubisoft]] revealed that, like the iOS version of &#039;&#039;Rayman 2&#039;&#039;, &#039;&#039;Rayman 3D&#039;&#039; was to be based directly on the well-received Dreamcast version of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;. Four screenshots were also unveiled: they show that &#039;&#039;Rayman 3D&#039;&#039; will feature significantly reworked graphics. The improved lighting system is visible in the screenshots of [[the Prison Ship]] and [[the Bayou]], and the new stereoscopic depth effect can be seen clearly in the screenshot of the [[Whale Bay]]. The screenshot of [[the Fairy Glade]] shows that the [[keg]] has been remodelled; presumably, other models in the game will receive the same treatment.&lt;br /&gt;
&lt;br /&gt;
===Press release===&lt;br /&gt;
What follows is [[Ubisoft]]&#039;s official press release regarding the game:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
‘&#039;&#039;Rayman 3D is an adaptation of [[Rayman 2: The Great Escape|Rayman 2]] on Dreamcast, the greatest version of all [[Rayman]]&#039;s games.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
‘&#039;&#039;Thanks to Rayman 3D, rediscover the incredible adventures of [[Rayman]] in a deeper and optimized universe. Progress in a 3D world full of surprises and magical creatures, and defeat unmerciful enemies throughout dangerous environments: Join Rayman in an even better platforming game!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
‘&#039;&#039;Features:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Adaptation of the greatest Rayman opus – Rayman 3D is the adaptation of [[Rayman 2: The Great Escape|Rayman 2]] on Dreamcast which happened to be the best version of the trilogy (93% on Game Rankings).&#039;&#039;&lt;br /&gt;
* &#039;&#039;Significant improvements on gameplay – This version has beneficiated from a special treatment, offering improved graphics, 3D, and giving players the possibility to take advantage of the analog stick.&#039;&#039;&lt;br /&gt;
* &#039;&#039;The 3D version makes the game more accessible and brings more advantages: improved learning curve, immersive cameras, graphical enhancements. A great diversity of environments – Progress in 45 areas set across 13 regions of [[the Glade of Dreams|Rayman&#039;s world]]. Uncover the whole universe in 3D during +/−15 hours of fun.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Unique [[Rayman]] moves – Run, climb, jump, swim, fly, loop-the-loop and even [[Sssssam|water-ski]] to escape from the threat! Rayman did not lose any of his famous abilities such as flying as an [[helicopter]] using his hair!&#039;&#039;&lt;br /&gt;
* &#039;&#039;Rediscover the richness of [[Rayman]]&#039;s cast – Get back to the good old quarrels between Rayman and his villainous enemies: Face the [[Admiral Razorbeard]], the [[Henchman 800|Henchman]] and every other creature that make Rayman&#039;s progression much harder! Hopefully, Rayman can count on his friends&#039; support! The [[Globox]], [[Ly the Fairy|Ly]], or [[Polokus]] are all ready to help.&#039;&#039;’&lt;br /&gt;
&lt;br /&gt;
==Screenshot gallery==&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Rayman-3D1.jpg|thumb|320px|[[The Prison Ship]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Rayman-3D2.jpg|thumb|320px|[[Whale Bay]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Rayman-3D3.jpg|thumb|320px|[[The Bayou]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Rayman-3D4.jpg|thumb|320px|[[The Fairy Glade]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Rayman-3D5.jpg|thumb|320px|[[Whale Bay]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Rayman-3D6.jpg|thumb|320px|[[The Woods of Light]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Box art==&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Rayman 3D boxart.jpg|thumb|250px|&#039;&#039;Rayman 3D&#039;&#039;&#039;s UK cover]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Rayman3D-Boxart-PAL-German-Front.jpg|thumb|250px|&#039;&#039;Rayman 3D&#039;&#039;&#039;s German cover]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Rayman3D-Boxart-NTSC-USA-Front.jpg|thumb|250px|&#039;&#039;Rayman 3D&#039;&#039;&#039;s North American cover]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=xEMMSo_fsrU The 1000th Yellow Lum glitch at YouTube]&lt;br /&gt;
&lt;br /&gt;
{{Handheld Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 3D]]&lt;br /&gt;
[[hu:Rayman 3D]]&lt;br /&gt;
[[pl:Rayman 3D]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Remakes]]&lt;/div&gt;</summary>
		<author><name>WhoIAm</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3D&amp;diff=49558</id>
		<title>Rayman 3D</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3D&amp;diff=49558"/>
		<updated>2016-03-20T08:11:20Z</updated>

		<summary type="html">&lt;p&gt;WhoIAm: /* Technical issues */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 3D&lt;br /&gt;
| image = [[Image:Rayman 3D boxart.jpg|center|300px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Ubisoft Casablanca/Bucharest&lt;br /&gt;
| release date = [[File:United_States_of_America(USA).png|16px]] 22nd March 2011&lt;br /&gt;
[[File:European Union.png|16px]] 25th March 2011&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Nintendo 3DS&lt;br /&gt;
| ratings = 7+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = Cartridge&lt;br /&gt;
| system requirements = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 3D&#039;&#039;&#039;&#039;&#039; is a port of &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;, and a launch title for the Nintendo 3DS. It is almost identical to the Dreamcast version of the original game, but now takes advantage of the 3DS&#039;s stereoscopic 3D display.&lt;br /&gt;
&lt;br /&gt;
==Differences from &#039;&#039;Rayman 2: The Great Escape&#039;&#039;==&lt;br /&gt;
*&#039;&#039;Rayman 3D&#039;&#039; is built off the Dreamcast version of &#039;&#039;Rayman 2&#039;&#039;, and shares the same [[the Isle of Doors|Isle of Doors]] hub level, as well as most exclusive cheats and graphical enhancements.&lt;br /&gt;
*The Hint Stone, Purple Lum, and ledge leading to Globox Village in the Dreamcast version were removed in the 3DS game.&lt;br /&gt;
&lt;br /&gt;
==Technical issues==&lt;br /&gt;
Like &#039;&#039;[[Rayman DS]]&#039;&#039;, the 3DS port contains several glitches exclusive to this revision.&lt;br /&gt;
&lt;br /&gt;
*The game suffers from an unstable frame rate that frequently drops below the Dreamcast version&#039;s 60 frames per second. This is due to the original 3DS&#039; technical constraints. The New Nintendo 3DS, a revision of the 3DS with superior hardware, is capable of playing the game without any frame drops- however, in order to take advantage of the additional power, the New 3DS must be hacked to gain the capability of running homebrew. Special game modification software called HANS can then &amp;quot;overclock&amp;quot; the CPU, allowing the game to run at a consistent frame rate.&lt;br /&gt;
*In the opening sequence, the pirate ship flies &#039;&#039;through&#039;&#039; the cliffs, instead of around them.&lt;br /&gt;
*The skybox in the Woods of Light is broken, scrolling improperly along with the camera, and appearing either zoomed too far in or out.&lt;br /&gt;
*The water in the Fairy Glade is transparent, unlike the original, exposing geometry underneath which was not always meant to be seen. In addition, in the first section where Rayman encounters a pipe spewing hazardous waste into the water, the waste&#039;s textures are not properly mapped and do not animate.&lt;br /&gt;
*Sound effects are too soft compared to the game&#039;s soundtrack, although this can be fixed by adjusting the sound mixing in the game&#039;s options.&lt;br /&gt;
*[[1000th Yellow Lum|The 1000th Yellow Lum secret suffers from a myriad of glitches that make it difficult to obtain.]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The existence of &#039;&#039;Rayman 3D&#039;&#039; was leaked several weeks in advance of its announcement by the Australian Classification Board, although they gave little information beyond the title; in the press release in which they officially announced the game, [[Ubisoft]] revealed that, like the iOS version of &#039;&#039;Rayman 2&#039;&#039;, &#039;&#039;Rayman 3D&#039;&#039; was to be based directly on the well-received Dreamcast version of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;. Four screenshots were also unveiled: they show that &#039;&#039;Rayman 3D&#039;&#039; will feature significantly reworked graphics. The improved lighting system is visible in the screenshots of [[the Prison Ship]] and [[the Bayou]], and the new stereoscopic depth effect can be seen clearly in the screenshot of the [[Whale Bay]]. The screenshot of [[the Fairy Glade]] shows that the [[keg]] has been remodelled; presumably, other models in the game will receive the same treatment.&lt;br /&gt;
&lt;br /&gt;
===Press release===&lt;br /&gt;
What follows is [[Ubisoft]]&#039;s official press release regarding the game:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
‘&#039;&#039;Rayman 3D is an adaptation of [[Rayman 2: The Great Escape|Rayman 2]] on Dreamcast, the greatest version of all [[Rayman]]&#039;s games.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
‘&#039;&#039;Thanks to Rayman 3D, rediscover the incredible adventures of [[Rayman]] in a deeper and optimized universe. Progress in a 3D world full of surprises and magical creatures, and defeat unmerciful enemies throughout dangerous environments: Join Rayman in an even better platforming game!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
‘&#039;&#039;Features:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Adaptation of the greatest Rayman opus – Rayman 3D is the adaptation of [[Rayman 2: The Great Escape|Rayman 2]] on Dreamcast which happened to be the best version of the trilogy (93% on Game Rankings).&#039;&#039;&lt;br /&gt;
* &#039;&#039;Significant improvements on gameplay – This version has beneficiated from a special treatment, offering improved graphics, 3D, and giving players the possibility to take advantage of the analog stick.&#039;&#039;&lt;br /&gt;
* &#039;&#039;The 3D version makes the game more accessible and brings more advantages: improved learning curve, immersive cameras, graphical enhancements. A great diversity of environments – Progress in 45 areas set across 13 regions of [[the Glade of Dreams|Rayman&#039;s world]]. Uncover the whole universe in 3D during +/−15 hours of fun.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Unique [[Rayman]] moves – Run, climb, jump, swim, fly, loop-the-loop and even [[Sssssam|water-ski]] to escape from the threat! Rayman did not lose any of his famous abilities such as flying as an [[helicopter]] using his hair!&#039;&#039;&lt;br /&gt;
* &#039;&#039;Rediscover the richness of [[Rayman]]&#039;s cast – Get back to the good old quarrels between Rayman and his villainous enemies: Face the [[Admiral Razorbeard]], the [[Henchman 800|Henchman]] and every other creature that make Rayman&#039;s progression much harder! Hopefully, Rayman can count on his friends&#039; support! The [[Globox]], [[Ly the Fairy|Ly]], or [[Polokus]] are all ready to help.&#039;&#039;’&lt;br /&gt;
&lt;br /&gt;
==Screenshot gallery==&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Rayman-3D1.jpg|thumb|320px|[[The Prison Ship]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Rayman-3D2.jpg|thumb|320px|[[Whale Bay]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Rayman-3D3.jpg|thumb|320px|[[The Bayou]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Rayman-3D4.jpg|thumb|320px|[[The Fairy Glade]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Rayman-3D5.jpg|thumb|320px|[[Whale Bay]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Rayman-3D6.jpg|thumb|320px|[[The Woods of Light]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Box art==&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Rayman 3D boxart.jpg|thumb|250px|&#039;&#039;Rayman 3D&#039;&#039;&#039;s UK cover]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Rayman3D-Boxart-PAL-German-Front.jpg|thumb|250px|&#039;&#039;Rayman 3D&#039;&#039;&#039;s German cover]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Rayman3D-Boxart-NTSC-USA-Front.jpg|thumb|250px|&#039;&#039;Rayman 3D&#039;&#039;&#039;s North American cover]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=xEMMSo_fsrU The 1000th Yellow Lum glitch at YouTube]&lt;br /&gt;
&lt;br /&gt;
{{Handheld Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 3D]]&lt;br /&gt;
[[hu:Rayman 3D]]&lt;br /&gt;
[[pl:Rayman 3D]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Remakes]]&lt;/div&gt;</summary>
		<author><name>WhoIAm</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3D&amp;diff=49526</id>
		<title>Rayman 3D</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3D&amp;diff=49526"/>
		<updated>2016-03-18T22:07:12Z</updated>

		<summary type="html">&lt;p&gt;WhoIAm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 3D&lt;br /&gt;
| image = [[Image:Rayman 3D boxart.jpg|center|300px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Ubisoft Casablanca/Bucharest&lt;br /&gt;
| release date = [[File:United_States_of_America(USA).png|16px]] 22nd March 2011&lt;br /&gt;
[[File:European Union.png|16px]] 25th March 2011&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Nintendo 3DS&lt;br /&gt;
| ratings = 7+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = Cartridge&lt;br /&gt;
| system requirements = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 3D&#039;&#039;&#039;&#039;&#039; is a port of &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;, and a launch title for the Nintendo 3DS. It is almost identical to the Dreamcast version of the original game, but now takes advantage of the 3DS&#039;s stereoscopic 3D display.&lt;br /&gt;
&lt;br /&gt;
==Differences from &#039;&#039;Rayman 2: The Great Escape&#039;&#039;==&lt;br /&gt;
*&#039;&#039;Rayman 3D&#039;&#039; is built off the Dreamcast version of &#039;&#039;Rayman 2&#039;&#039;, and shares the same [[the Isle of Doors|Isle of Doors]] hub level, as well as most exclusive cheats and graphical enhancements.&lt;br /&gt;
*The Hint Stone, Purple Lum, and ledge leading to Globox Village in the Dreamcast version were removed in the 3DS game.&lt;br /&gt;
&lt;br /&gt;
==Technical issues==&lt;br /&gt;
Like &#039;&#039;[[Rayman DS]]&#039;&#039;, the 3DS port contains several glitches exclusive to this revision.&lt;br /&gt;
&lt;br /&gt;
*The skybox in the Woods of Light is broken, scrolling improperly along with the camera, and appearing either zoomed too far in or out.&lt;br /&gt;
*Sound effects are too soft compared to the game&#039;s soundtrack, although this can be fixed by adjusting the sound mixing in the game&#039;s options.&lt;br /&gt;
*[[1000th Yellow Lum|The 1000th Yellow Lum secret suffers from a myriad of glitches that make it difficult to obtain.]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The existence of &#039;&#039;Rayman 3D&#039;&#039; was leaked several weeks in advance of its announcement by the Australian Classification Board, although they gave little information beyond the title; in the press release in which they officially announced the game, [[Ubisoft]] revealed that, like the iOS version of &#039;&#039;Rayman 2&#039;&#039;, &#039;&#039;Rayman 3D&#039;&#039; was to be based directly on the well-received Dreamcast version of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;. Four screenshots were also unveiled: they show that &#039;&#039;Rayman 3D&#039;&#039; will feature significantly reworked graphics. The improved lighting system is visible in the screenshots of [[the Prison Ship]] and [[the Bayou]], and the new stereoscopic depth effect can be seen clearly in the screenshot of the [[Whale Bay]]. The screenshot of [[the Fairy Glade]] shows that the [[keg]] has been remodelled; presumably, other models in the game will receive the same treatment.&lt;br /&gt;
&lt;br /&gt;
===Press release===&lt;br /&gt;
What follows is [[Ubisoft]]&#039;s official press release regarding the game:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
‘&#039;&#039;Rayman 3D is an adaptation of [[Rayman 2: The Great Escape|Rayman 2]] on Dreamcast, the greatest version of all [[Rayman]]&#039;s games.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
‘&#039;&#039;Thanks to Rayman 3D, rediscover the incredible adventures of [[Rayman]] in a deeper and optimized universe. Progress in a 3D world full of surprises and magical creatures, and defeat unmerciful enemies throughout dangerous environments: Join Rayman in an even better platforming game!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
‘&#039;&#039;Features:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Adaptation of the greatest Rayman opus – Rayman 3D is the adaptation of [[Rayman 2: The Great Escape|Rayman 2]] on Dreamcast which happened to be the best version of the trilogy (93% on Game Rankings).&#039;&#039;&lt;br /&gt;
* &#039;&#039;Significant improvements on gameplay – This version has beneficiated from a special treatment, offering improved graphics, 3D, and giving players the possibility to take advantage of the analog stick.&#039;&#039;&lt;br /&gt;
* &#039;&#039;The 3D version makes the game more accessible and brings more advantages: improved learning curve, immersive cameras, graphical enhancements. A great diversity of environments – Progress in 45 areas set across 13 regions of [[the Glade of Dreams|Rayman&#039;s world]]. Uncover the whole universe in 3D during +/−15 hours of fun.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Unique [[Rayman]] moves – Run, climb, jump, swim, fly, loop-the-loop and even [[Sssssam|water-ski]] to escape from the threat! Rayman did not lose any of his famous abilities such as flying as an [[helicopter]] using his hair!&#039;&#039;&lt;br /&gt;
* &#039;&#039;Rediscover the richness of [[Rayman]]&#039;s cast – Get back to the good old quarrels between Rayman and his villainous enemies: Face the [[Admiral Razorbeard]], the [[Henchman 800|Henchman]] and every other creature that make Rayman&#039;s progression much harder! Hopefully, Rayman can count on his friends&#039; support! The [[Globox]], [[Ly the Fairy|Ly]], or [[Polokus]] are all ready to help.&#039;&#039;’&lt;br /&gt;
&lt;br /&gt;
==Screenshot gallery==&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Rayman-3D1.jpg|thumb|320px|[[The Prison Ship]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Rayman-3D2.jpg|thumb|320px|[[Whale Bay]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Rayman-3D3.jpg|thumb|320px|[[The Bayou]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Rayman-3D4.jpg|thumb|320px|[[The Fairy Glade]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Rayman-3D5.jpg|thumb|320px|[[Whale Bay]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Rayman-3D6.jpg|thumb|320px|[[The Woods of Light]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Box art==&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Rayman 3D boxart.jpg|thumb|250px|&#039;&#039;Rayman 3D&#039;&#039;&#039;s UK cover]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Rayman3D-Boxart-PAL-German-Front.jpg|thumb|250px|&#039;&#039;Rayman 3D&#039;&#039;&#039;s German cover]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Rayman3D-Boxart-NTSC-USA-Front.jpg|thumb|250px|&#039;&#039;Rayman 3D&#039;&#039;&#039;s North American cover]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=xEMMSo_fsrU The 1000th Yellow Lum glitch at YouTube]&lt;br /&gt;
&lt;br /&gt;
{{Handheld Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 3D]]&lt;br /&gt;
[[hu:Rayman 3D]]&lt;br /&gt;
[[pl:Rayman 3D]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Remakes]]&lt;/div&gt;</summary>
		<author><name>WhoIAm</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=System_requirements&amp;diff=43480</id>
		<title>System requirements</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=System_requirements&amp;diff=43480"/>
		<updated>2014-10-09T00:23:50Z</updated>

		<summary type="html">&lt;p&gt;WhoIAm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article is composed of miscellaneous information and additional references pertaining to the &#039;&#039;Rayman&#039;&#039; series.&lt;br /&gt;
&lt;br /&gt;
=System Requirement Information=&lt;br /&gt;
&lt;br /&gt;
These are the official system requirements for the following games provided by Ubisoft.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
133MHz Pentium&amp;lt;br&amp;gt;&lt;br /&gt;
32MB RAM&amp;lt;br&amp;gt;&lt;br /&gt;
DirectX 7&amp;lt;br&amp;gt;&lt;br /&gt;
4MB DirectX-compliant video card&amp;lt;br&amp;gt;&lt;br /&gt;
DirectX-compliant sound device&amp;lt;br&amp;gt;&lt;br /&gt;
4X CD-ROM drive&amp;lt;br&amp;gt;&lt;br /&gt;
Windows 95/98&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
There are PC and Mac versions of the game, each having their own set of system requirements.&lt;br /&gt;
&lt;br /&gt;
===PC===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minimum&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
600MHz Pentium III, AMD Athlon, or Duron based CPU&amp;lt;br&amp;gt;&lt;br /&gt;
64MB RAM (Windows 98, 98SE, 2000, ME), 128MB RAM (Windows XP)&amp;lt;br&amp;gt;&lt;br /&gt;
DirectX 8.1&amp;lt;br&amp;gt;&lt;br /&gt;
GeForce 256 SDR with 32MB VRAM&amp;lt;br&amp;gt;&lt;br /&gt;
DirectX 8.1-compliant sound device&amp;lt;br&amp;gt;&lt;br /&gt;
600MB free HDD space&amp;lt;br&amp;gt;&lt;br /&gt;
4X CD-ROM drive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
1GHz Pentium III (Windows 98, 98SE, 2000, ME), 800MHz Pentium III (Windows XP)&amp;lt;br&amp;gt;&lt;br /&gt;
128MB RAM&amp;lt;br&amp;gt;&lt;br /&gt;
GeForce 3 with 64MB VRAM&lt;br /&gt;
&lt;br /&gt;
===Mac===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minimum&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
500MHz CPU&amp;lt;br&amp;gt;&lt;br /&gt;
128MB RAM&amp;lt;br&amp;gt;&lt;br /&gt;
16MB VRAM&amp;lt;br&amp;gt;&lt;br /&gt;
1.2GB free HDD space&amp;lt;br&amp;gt;&lt;br /&gt;
Mac OS 9.1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
700MHz CPU&amp;lt;br&amp;gt;&lt;br /&gt;
256MB RAM&amp;lt;br&amp;gt;&lt;br /&gt;
32MB VRAM&amp;lt;br&amp;gt;&lt;br /&gt;
1.6GB free HDD space&amp;lt;br&amp;gt;&lt;br /&gt;
Mac OS X 10.2&lt;br /&gt;
&lt;br /&gt;
The Mac version will not run on Mac OS X 10.6 or higher, due to the lack of PowerPC emulation.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minimum&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
1GHz Pentium 4 or AMD Athlon&amp;lt;br&amp;gt;&lt;br /&gt;
256MB RAM&amp;lt;br&amp;gt;&lt;br /&gt;
64MB DirectX 8.1-compliant video card&amp;lt;br&amp;gt;&lt;br /&gt;
DirectX 8.1-compliant sound device&amp;lt;br&amp;gt;&lt;br /&gt;
1.5GB free HDD space&amp;lt;br&amp;gt;&lt;br /&gt;
Windows XP&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
2.5GHz Pentium 4, AMD Athlon, or better&amp;lt;br&amp;gt;&lt;br /&gt;
512MB RAM&amp;lt;br&amp;gt;&lt;br /&gt;
128MB video card&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;Rayman 2&#039;&#039; resolution hack=&lt;br /&gt;
It is possible to run &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; under higher resolutions than 1024x768 by using a simple hack.&lt;br /&gt;
By editing the file &#039;&#039;&#039;C:\WINDOWS\UbiSoft\ubi.ini&#039;&#039;&#039; with a basic text editor, you&#039;ll have something like this&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[SYSTEM]&lt;br /&gt;
Test Sound=1&lt;br /&gt;
3DFX=0&lt;br /&gt;
Memory=511&lt;br /&gt;
MMX=1&lt;br /&gt;
Windows colors=34&lt;br /&gt;
CPU=9&lt;br /&gt;
&lt;br /&gt;
[INSTALLED PRODUCTS]&lt;br /&gt;
rayman2&lt;br /&gt;
&lt;br /&gt;
[rayman2]&lt;br /&gt;
GLI_DllFile=GliDX6&lt;br /&gt;
GLI_Dll=DirectX6&lt;br /&gt;
GLI_Driver=display&lt;br /&gt;
GLI_Device=Direct3D HAL&lt;br /&gt;
GLI_Mode=1 - 1024 x 768 x 16&lt;br /&gt;
ShortCutDesktopName=C:\Documents and Settings\Administrateur\Bureau\Jouer à Rayman 2&lt;br /&gt;
ShortCutDirectory=C:\Documents and Settings\Administrateur\Menu Démarrer\Programmes\Ubi Soft Games\Rayman 2&lt;br /&gt;
Language=French&lt;br /&gt;
Configuration=2&lt;br /&gt;
VolumeName=RAYMAN2&lt;br /&gt;
SrcDataPath=\&lt;br /&gt;
Directory=C:\UbiSoft\Rayman2\&lt;br /&gt;
&lt;br /&gt;
[OSD]&lt;br /&gt;
Valid=TRUE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;GLI_Mode&#039;&#039;&#039; line defines the resolution of the game. You&#039;ll just have to replace &amp;quot;1024 x 768&amp;quot; by &amp;quot;1440 x 900&amp;quot; to run the game in 1440x900 instead of the default 1024x768.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caution: Modifying the other values may crash the game.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: If the user is running the Good Old Games digital download version, this file can be found in Program Files/GOG.com/Rayman 2&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039; graphic enhancements and fixes=&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; can be forced to run at higher/widescreen resolutions by editing the same file as for &#039;&#039;Rayman 2&#039;&#039;: the first line defines the resolution and the color depth. Menus will suffer graphical glitches, but the game will run perfectly.&lt;br /&gt;
&lt;br /&gt;
On certain computers the game will be missing level textures; to fix this, set &amp;quot;Transform and Lighting&amp;quot; to 0.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[Rayman3]&lt;br /&gt;
Gli_Mode=1 - 1920 x 1080 x 32 //Resolution and color depth&lt;br /&gt;
Adapter=0&lt;br /&gt;
TnL=1 //Replace 1 with 0 if no level textures appear.&lt;br /&gt;
TriLinear=1&lt;br /&gt;
Identifier=D7B71E3E-4C95-11CF-5576-F1201CC2C435&lt;br /&gt;
DynamicShadows=0&lt;br /&gt;
StaticShadows=0&lt;br /&gt;
Video_BPP=32&lt;br /&gt;
Video_WantedQuality=2&lt;br /&gt;
Video_AutoAdjustQuality=1&lt;br /&gt;
Camera_VerticalAxis=5&lt;br /&gt;
Camera_HorizontalAxis=2&lt;br /&gt;
VignettesFile=Vignette.cnt&lt;br /&gt;
TexturesQuality=32&lt;br /&gt;
TexturesCompressed=0&lt;br /&gt;
Language=English&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Nvidia control panel (on computers with Nvidia chipsets) can turn on anti-aliasing, v-sync, and anisotropic filtering.&lt;br /&gt;
=Voice actors=&lt;br /&gt;
&lt;br /&gt;
These are the voice actors who have spoken dialogue used in &#039;&#039;Rayman&#039;&#039; productions, listed alphabetically.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
===French cast===&lt;br /&gt;
&lt;br /&gt;
Mitsuyuki Bando - Additional voices&amp;lt;br&amp;gt;&lt;br /&gt;
Chris Bénard - [[Mr Dark]], [[Mr Sax]], [[Mr Stone]]&amp;lt;br&amp;gt; &lt;br /&gt;
Emmanuelle Cosso - [[Betilla]], [[Space Mama]]&amp;lt;br&amp;gt;&lt;br /&gt;
Patrice Dozier - [[The Magician]]&amp;lt;br&amp;gt;&lt;br /&gt;
Steven Perkinson - [[Rayman]], [[Tarayzan]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Douglas Rand]] - [[Joe]]&amp;lt;br&amp;gt;&lt;br /&gt;
Christian Stonner - Additional voices&lt;br /&gt;
&lt;br /&gt;
===English cast===&lt;br /&gt;
&lt;br /&gt;
Mitsuyuki Bando - Additional voices&amp;lt;br&amp;gt;&lt;br /&gt;
Chris Bénard - [[Mr Dark]], [[Mr Sax]], [[Mr Stone]]&amp;lt;br&amp;gt; &lt;br /&gt;
Emmanuelle Cosso - [[Betilla]], [[Space Mama]]&amp;lt;br&amp;gt;&lt;br /&gt;
Steven Perkinson - [[Rayman]], [[Tarayzan]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Douglas Rand]] - [[The Magician]], [[Joe]]&amp;lt;br&amp;gt;&lt;br /&gt;
Christian Stonner - Additional voices&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman Junior]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
===French cast===&lt;br /&gt;
&lt;br /&gt;
Brigitte Guedj – [[Betilla]]&amp;lt;br&amp;gt;&lt;br /&gt;
Gérard Loussine – [[The Magician]]&amp;lt;br&amp;gt;&lt;br /&gt;
Steven Perkinson – [[Rayman]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[English with Rayman]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
===French cast===&lt;br /&gt;
&lt;br /&gt;
Brigitte Guedj – [[Betilla]]&amp;lt;br&amp;gt;&lt;br /&gt;
Gérard Loussine – [[The Magician]]&amp;lt;br&amp;gt;&lt;br /&gt;
Steven Perkinson – [[Rayman]]&lt;br /&gt;
&lt;br /&gt;
===English cast===&lt;br /&gt;
&lt;br /&gt;
Steven Perkinson – [[Rayman]]&amp;lt;br&amp;gt; &lt;br /&gt;
Andreas Schiffer – [[Betilla]]&amp;lt;br&amp;gt;&lt;br /&gt;
Christian Stonner – [[The Magician]]&lt;br /&gt;
&lt;br /&gt;
===German cast===&lt;br /&gt;
&lt;br /&gt;
Nicholas Mead – [[The Magician]]&amp;lt;br&amp;gt;&lt;br /&gt;
Eva Perez – [[Betilla]]&amp;lt;br&amp;gt;&lt;br /&gt;
Steven Perkinson – [[Rayman]]&lt;br /&gt;
&lt;br /&gt;
===Spanish cast===&lt;br /&gt;
&lt;br /&gt;
Kim Michelle Broderick - [[Betilla]]&amp;lt;br&amp;gt;&lt;br /&gt;
Enrice Fiestas - [[The Magician]]&amp;lt;br&amp;gt;&lt;br /&gt;
Steven Perkinson - [[Rayman]] &lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman Dictées]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Bruno Choël - Voice in &amp;quot;Le Coin des Adultes&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Marie-Laure Dougnac - [[Clara]], Landra&amp;lt;br&amp;gt;&lt;br /&gt;
François Jerosme - Additional voices&amp;lt;br&amp;gt;&lt;br /&gt;
Fabrice Melquiot - Additional voices&amp;lt;br&amp;gt;&lt;br /&gt;
Hervé Rey - Tim 7&amp;lt;br&amp;gt;&lt;br /&gt;
Mario Santini - Additional voices&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman Maternelle]]&#039;&#039; / &#039;&#039;[[Rayman CP]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Lemmy Constantine - The English Cricket&amp;lt;br&amp;gt;&lt;br /&gt;
Michel Elias - Talking fishes, a [[Hunter]]&amp;lt;br&amp;gt;&lt;br /&gt;
Pierre-Alain de Garrigues - [[Rayman]] (in the songs)&amp;lt;br&amp;gt;&lt;br /&gt;
Brigitte Guedj - [[Betilla]], [[Space Mama]]&amp;lt;br&amp;gt;&lt;br /&gt;
Gérard Loussine - [[The Magician]]&amp;lt;br&amp;gt;&lt;br /&gt;
Mélina - Singer of the songs of [[Betilla]] and [[the Magician]]&amp;lt;br&amp;gt;&lt;br /&gt;
Michel Mella - [[Rayman]] (in the activities), the Clown in Love and Gourmand&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
===[[Raymanian]] (PC, Nintendo 64 and Dreamcast versions)===&lt;br /&gt;
&lt;br /&gt;
Pierre-Alain de Garrigues - [[Globox]], [[Murfy]], the [[Teensie]]s, the [[Spyglass Pirate]], the [[Robo-Pirate|Robo-Pirates]], [[Sssssam]], [[Jano]], [[Clark]], [[the General]]&amp;lt;br&amp;gt;  &lt;br /&gt;
[[David Gasman]] - [[Rayman]], [[Polokus]]&amp;lt;br&amp;gt; &lt;br /&gt;
Matthew Geczy - [[Razorbeard]]&amp;lt;br&amp;gt;&lt;br /&gt;
Coralie Martin - [[Ly the Fairy]], the [[Baby Globox|Baby Globoxes]], [[Uglette]]&lt;br /&gt;
&lt;br /&gt;
===French cast (PlayStation version)===&lt;br /&gt;
&lt;br /&gt;
Bernard Bouillon - [[Razorbeard]], [[Sssssam]]&amp;lt;br&amp;gt;&lt;br /&gt;
Jean-Claude Donda - [[Globox]], the [[Spyglass Pirate]], [[the General]]&amp;lt;br&amp;gt; &lt;br /&gt;
Michel Elias - [[Axel]], [[Jano]], [[Umber]]&amp;lt;br&amp;gt; &lt;br /&gt;
Emmanuel Garijo - [[Rayman]]&amp;lt;br&amp;gt;&lt;br /&gt;
Pierre-Alain de Garrigues - The [[Teensie]]s, the [[Robo-Pirate|Robo-Pirates]], [[Polokus]]&amp;lt;br&amp;gt;&lt;br /&gt;
Nathalie Homs - [[Ly the Fairy]], the [[Baby Globox|Baby Globoxes]], [[Uglette]]&amp;lt;br&amp;gt;&lt;br /&gt;
Christian Pelissier - [[Clark]], [[Ninjaws]], [[Foutch]] &lt;br /&gt;
&lt;br /&gt;
===English cast (PlayStation version)===&lt;br /&gt;
&lt;br /&gt;
Kim Michelle Broderick - [[Ly the Fairy]]&amp;lt;br&amp;gt;&lt;br /&gt;
Christian Erickson - [[Clark]], [[Ninjaws]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[David Gasman]] - [[Rayman]], [[Polokus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Douglas Rand]] - [[Globox]]&amp;lt;br&amp;gt;&lt;br /&gt;
Caroll Rolley  - [[Carmen]]&amp;lt;br&amp;gt;&lt;br /&gt;
Ken Starcevic - [[Razorbeard]]&amp;lt;br&amp;gt;&lt;br /&gt;
Alan Winger - The [[Teensie]]s&lt;br /&gt;
&lt;br /&gt;
===Spanish cast (PlayStation version)===&lt;br /&gt;
&lt;br /&gt;
Paco Garcia-Vaquero – ??&amp;lt;br&amp;gt;&lt;br /&gt;
Gela Gonzalez – ??&amp;lt;br&amp;gt;&lt;br /&gt;
Fernando Hernández – ??&amp;lt;br&amp;gt;&lt;br /&gt;
Juan Logar – [[Rayman]]&amp;lt;br&amp;gt;&lt;br /&gt;
Paloma – ??&amp;lt;br&amp;gt;&lt;br /&gt;
David Rocha – ??&amp;lt;br&amp;gt;&lt;br /&gt;
Enrique Santarén – ??&amp;lt;br&amp;gt;&lt;br /&gt;
Francisco Vela – ??&lt;br /&gt;
&lt;br /&gt;
===Italian cast (PlayStation version)===&lt;br /&gt;
&lt;br /&gt;
Massimo Bellini – ??&amp;lt;br&amp;gt;&lt;br /&gt;
Arturo Caruso – [[Rayman]]&amp;lt;br&amp;gt;&lt;br /&gt;
Andrea de Luca – ??&amp;lt;br&amp;gt;&lt;br /&gt;
Maria Christina Mastrangelli – ??&amp;lt;br&amp;gt;&lt;br /&gt;
Marcello Scuderi – ??&amp;lt;br&amp;gt;&lt;br /&gt;
Guido Votano – ??&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman Revolution]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
===French cast===&lt;br /&gt;
&lt;br /&gt;
Bernard Bouillon - [[Murfy]], [[Razorbeard]], [[Bzzit]], [[Sssssam]]&amp;lt;br&amp;gt;&lt;br /&gt;
Jean-Claude Donda - [[Globox]], the [[Spyglass Pirate]], [[the General]]&amp;lt;br&amp;gt; &lt;br /&gt;
Michel Elias - [[Jano]]&amp;lt;br&amp;gt; &lt;br /&gt;
Emmanuel Garijo - [[Rayman]]&amp;lt;br&amp;gt;&lt;br /&gt;
Pierre-Alain de Garrigues - The [[Teensie]]s, the [[Robo-Pirate|Robo-Pirates]], [[Polokus]]&amp;lt;br&amp;gt;&lt;br /&gt;
Nathalie Homs - [[Ly the Fairy]], the [[Baby Globox|Baby Globoxes]], [[Uglette]], [[Bimbette]]&amp;lt;br&amp;gt;&lt;br /&gt;
Christian Pelissier - [[Clark]] &lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman: The Animated Series]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
===French cast===&lt;br /&gt;
&lt;br /&gt;
Patrice Baudrier - [[Lacmac]]&amp;lt;br&amp;gt;&lt;br /&gt;
Philippe Bozo - Additional voices&amp;lt;br&amp;gt;&lt;br /&gt;
Michel Elias - [[Rigatoni]], [[Cookie]], [[Inspector Grub]]&amp;lt;br&amp;gt;&lt;br /&gt;
Emmanuel Fouquet - Additional voices&amp;lt;br&amp;gt;&lt;br /&gt;
Emmanuel Garijo - [[Rayman]]&amp;lt;br&amp;gt;&lt;br /&gt;
Patrick Guillemin - [[Razorbeard]]&amp;lt;br&amp;gt;&lt;br /&gt;
Catherine Hamilty - Additional voices&amp;lt;br&amp;gt;&lt;br /&gt;
Olivier Hémon - Additional voices&amp;lt;br&amp;gt;&lt;br /&gt;
Patricia Legrand - [[Betina]]&amp;lt;br&amp;gt;&lt;br /&gt;
Marie Vincent - Additional voices&lt;br /&gt;
&lt;br /&gt;
===English cast (PlayStation version)===&lt;br /&gt;
&lt;br /&gt;
Carlos Alazraqui - [[Razorbeard]], [[Cookie]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lacey Chabert - [[Betina]] ([[High Anxiety]])&amp;lt;br&amp;gt;&lt;br /&gt;
Kate Donahue - Additional voices&amp;lt;br&amp;gt;&lt;br /&gt;
Carolyn Lawrence - [[Betina]] ([[Lac-Mac Napping]] and [[No Parking]])&amp;lt;br&amp;gt; &lt;br /&gt;
Danny Mann - [[Rigatoni]], [[Lacmac]], [[Inspector Grub]]&amp;lt;br&amp;gt; &lt;br /&gt;
Candi Millo - Additional voices&amp;lt;br&amp;gt;&lt;br /&gt;
Kath Soucie - [[Betina]] ([[Big Date]])&amp;lt;br&amp;gt;&lt;br /&gt;
Brian Stepanek - Additional voices&amp;lt;br&amp;gt;&lt;br /&gt;
[[Billy West]] - [[Rayman]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman Premiers Clics]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
===French cast===&lt;br /&gt;
&lt;br /&gt;
Emmanuel Garijo - [[Rayman]], the [[Baby Globox|Baby Globoxes]]&lt;br /&gt;
&lt;br /&gt;
===German cast===&lt;br /&gt;
&lt;br /&gt;
Hans-Detlef - [[Rayman]], the [[Baby Globox|Baby Globoxes]]&lt;br /&gt;
&lt;br /&gt;
===Spanish cast===&lt;br /&gt;
&lt;br /&gt;
Juan Logar - [[Rayman]]&amp;lt;br&amp;gt;&lt;br /&gt;
Enrique Santarén - The [[Baby Globox|Baby Globoxes]]&lt;br /&gt;
&lt;br /&gt;
===Italian cast===&lt;br /&gt;
&lt;br /&gt;
Arturo Caruso - [[Rayman]], the [[Baby Globox|Baby Globoxes]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman M]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Lee Delong - [[Razorwife]], [[Teensie]] 1&amp;lt;br&amp;gt;&lt;br /&gt;
Jodie Forrest -  [[Tily]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[David Gasman]] - [[Rayman]]&amp;lt;br&amp;gt;&lt;br /&gt;
Joe Sheridan - [[Globox]], [[Henchman 800]], [[Henchman 1000]]&amp;lt;br&amp;gt;&lt;br /&gt;
Ken Starcevic - [[Razorbeard]], [[Teensie]] 2&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman Rush]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Lee Delong - [[Razorwife]]&amp;lt;br&amp;gt;&lt;br /&gt;
Jodie Forrest -  [[Tily]], [[Globette]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[David Gasman]] - [[Rayman]]&amp;lt;br&amp;gt;&lt;br /&gt;
Joe Sheridan - [[Globox]], [[Henchman 800]], [[Henchman 1000]]&amp;lt;br&amp;gt;&lt;br /&gt;
Ken Starcevic - [[Razorbeard]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman Arena]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
===French cast===&lt;br /&gt;
&lt;br /&gt;
Lee Delong - [[Razorwife]], [[Teensie]] 1&amp;lt;br&amp;gt;&lt;br /&gt;
Jodie Forrest -  [[Tily]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[David Gasman]] - [[Rayman]], [[Dark Rayman (Rayman Arena)|Dark Rayman]]&amp;lt;br&amp;gt; &lt;br /&gt;
Martial Le Minoux - [[Murfy]]&amp;lt;br&amp;gt;&lt;br /&gt;
Joe Sheridan - [[Globox]], [[Henchman 800]], [[Henchman 1000]], [[Dark Globox]]&amp;lt;br&amp;gt;&lt;br /&gt;
Ken Starcevic - [[Razorbeard]], [[Teensie]] 2&lt;br /&gt;
&lt;br /&gt;
===English cast===&lt;br /&gt;
&lt;br /&gt;
Eddie Crew - [[Murfy]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lee Delong - [[Razorwife]], [[Teensie]] 1&amp;lt;br&amp;gt;&lt;br /&gt;
Jodie Forrest -  [[Tily]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[David Gasman]] - [[Rayman]], [[Dark Rayman (Rayman Arena)|Dark Rayman]]&amp;lt;br&amp;gt; &lt;br /&gt;
Joe Sheridan - [[Globox]], [[Henchman 800]], [[Henchman 1000]], [[Dark Globox]]&amp;lt;br&amp;gt;&lt;br /&gt;
Ken Starcevic - [[Razorbeard]], [[Teensie]] 2&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039; / &#039;&#039;[[Rayman 3 HD]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
===French cast===&lt;br /&gt;
&lt;br /&gt;
Bernard Bouillon - [[André]], the [[Teensie]]s, [[Otto Psi]], [[Gumsi]], [[Gonzo]]&amp;lt;br&amp;gt;&lt;br /&gt;
Emmanuel Garijo - [[Rayman]], the [[Teensie]]s, [[Roméo Patti]]&amp;lt;br&amp;gt;&lt;br /&gt;
Martial Le Minoux - [[Murfy]], the [[Teensie]]s, [[Razoff]]&amp;lt;br&amp;gt;&lt;br /&gt;
Jean-Jacques Nervest - [[Globox]], the [[Teensie]]s, the [[Knaaren]]s, [[Reflux]]  &lt;br /&gt;
&lt;br /&gt;
===English cast===&lt;br /&gt;
&lt;br /&gt;
Eric Bauza - [[Razoff]] (uncredited)&amp;lt;br&amp;gt;&lt;br /&gt;
Dana Burns Westberg - Additional voices&amp;lt;br&amp;gt;&lt;br /&gt;
Eddie Crew - Additional voices&amp;lt;br&amp;gt;&lt;br /&gt;
Steven Croce - Additional voices&amp;lt;br&amp;gt; &lt;br /&gt;
Lee Delong - Additional voices&amp;lt;br&amp;gt;&lt;br /&gt;
Mike Deneen - Additional voices&amp;lt;br&amp;gt;&lt;br /&gt;
Jodie Forrest - Additional voices&amp;lt;br&amp;gt;&lt;br /&gt;
[[David Gasman]] - [[Rayman]]&amp;lt;br&amp;gt;&lt;br /&gt;
Matthew Géczy - Additional voices&amp;lt;br&amp;gt;&lt;br /&gt;
Matt Hill - The [[Teensie]]s (uncredited)&amp;lt;br&amp;gt;&lt;br /&gt;
John Leguizamo - [[Globox]]&amp;lt;br&amp;gt;&lt;br /&gt;
Ziggy Marley - [[Reflux]] (uncredited)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Douglas Rand]] - Additional voices&amp;lt;br&amp;gt;&lt;br /&gt;
Ken Starcevic - [[André]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Billy West]] - [[Murfy]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; / &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039; / &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
[[David Gasman]] - [[Rayman]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Yoann Perrier]] (aka Marcel Popo) - The [[Rabbid]]s, the [[Baby Globox|Baby Globoxes]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman Origins]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Christina Batman - The [[Nymph]]s, additional voices&amp;lt;br&amp;gt;&lt;br /&gt;
[[David Gasman]] - [[Rayman]] (uncredited)&amp;lt;br&amp;gt;&lt;br /&gt;
Lisa Jacobs - The [[Nymph]]s, additional voices&amp;lt;br&amp;gt;&lt;br /&gt;
[[Douglas Rand]] -  [[Globox]], [[Raymesis]], [[Glombrox]], the [[Teensie]]s, the [[Bubble Dreamer]], [[Murfy]], [[the Magician]], additional voices&amp;lt;br&amp;gt;&lt;br /&gt;
Gabrielle Shrager - [[Betilla]], the [[Electoon]]s, [[Voodoo Mama]], additional voices&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman Legends]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
[[Douglas Rand]] - [[Rayman]], [[Globox]], [[Raymesis]], [[Glombrox]], the [[Teensie]]s, the [[Human]] princesses, the [[Bubble Dreamer]], [[Murfy]], [[the Magician]], additional voices&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Doublage]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Other]]&lt;/div&gt;</summary>
		<author><name>WhoIAm</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=System_requirements&amp;diff=43479</id>
		<title>System requirements</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=System_requirements&amp;diff=43479"/>
		<updated>2014-10-09T00:15:06Z</updated>

		<summary type="html">&lt;p&gt;WhoIAm: /* Mac */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article is composed of miscellaneous information and additional references pertaining to the &#039;&#039;Rayman&#039;&#039; series.&lt;br /&gt;
&lt;br /&gt;
=System Requirement Information=&lt;br /&gt;
&lt;br /&gt;
These are the official system requirements for the following games provided by Ubisoft.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
133MHz Pentium&amp;lt;br&amp;gt;&lt;br /&gt;
32MB RAM&amp;lt;br&amp;gt;&lt;br /&gt;
DirectX 7&amp;lt;br&amp;gt;&lt;br /&gt;
4MB DirectX-compliant video card&amp;lt;br&amp;gt;&lt;br /&gt;
DirectX-compliant sound device&amp;lt;br&amp;gt;&lt;br /&gt;
4X CD-ROM drive&amp;lt;br&amp;gt;&lt;br /&gt;
Windows 95/98&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
There are PC and Mac versions of the game, each having their own set of system requirements.&lt;br /&gt;
&lt;br /&gt;
===PC===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minimum&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
600MHz Pentium III, AMD Athlon, or Duron based CPU&amp;lt;br&amp;gt;&lt;br /&gt;
64MB RAM (Windows 98, 98SE, 2000, ME), 128MB RAM (Windows XP)&amp;lt;br&amp;gt;&lt;br /&gt;
DirectX 8.1&amp;lt;br&amp;gt;&lt;br /&gt;
GeForce 256 SDR with 32MB VRAM&amp;lt;br&amp;gt;&lt;br /&gt;
DirectX 8.1-compliant sound device&amp;lt;br&amp;gt;&lt;br /&gt;
600MB free HDD space&amp;lt;br&amp;gt;&lt;br /&gt;
4X CD-ROM drive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
1GHz Pentium III (Windows 98, 98SE, 2000, ME), 800MHz Pentium III (Windows XP)&amp;lt;br&amp;gt;&lt;br /&gt;
128MB RAM&amp;lt;br&amp;gt;&lt;br /&gt;
GeForce 3 with 64MB VRAM&lt;br /&gt;
&lt;br /&gt;
===Mac===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minimum&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
500MHz CPU&amp;lt;br&amp;gt;&lt;br /&gt;
128MB RAM&amp;lt;br&amp;gt;&lt;br /&gt;
16MB VRAM&amp;lt;br&amp;gt;&lt;br /&gt;
1.2GB free HDD space&amp;lt;br&amp;gt;&lt;br /&gt;
Mac OS 9.1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
700MHz CPU&amp;lt;br&amp;gt;&lt;br /&gt;
256MB RAM&amp;lt;br&amp;gt;&lt;br /&gt;
32MB VRAM&amp;lt;br&amp;gt;&lt;br /&gt;
1.6GB free HDD space&amp;lt;br&amp;gt;&lt;br /&gt;
Mac OS X 10.2&lt;br /&gt;
&lt;br /&gt;
The Mac version will not run on Mac OS X 10.6 or higher, due to the lack of PowerPC emulation.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minimum&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
1GHz Pentium 4 or AMD Athlon&amp;lt;br&amp;gt;&lt;br /&gt;
256MB RAM&amp;lt;br&amp;gt;&lt;br /&gt;
64MB DirectX 8.1-compliant video card&amp;lt;br&amp;gt;&lt;br /&gt;
DirectX 8.1-compliant sound device&amp;lt;br&amp;gt;&lt;br /&gt;
1.5GB free HDD space&amp;lt;br&amp;gt;&lt;br /&gt;
Windows XP&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
2.5GHz Pentium 4, AMD Athlon, or better&amp;lt;br&amp;gt;&lt;br /&gt;
512MB RAM&amp;lt;br&amp;gt;&lt;br /&gt;
128MB video card&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;Rayman 2&#039;&#039; resolution hack=&lt;br /&gt;
It is possible to run &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; under higher resolutions than 1024x768 by using a simple hack.&lt;br /&gt;
By editing the file &#039;&#039;&#039;C:\WINDOWS\UbiSoft\ubi.ini&#039;&#039;&#039; with a basic text editor, you&#039;ll have something like this&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[SYSTEM]&lt;br /&gt;
Test Sound=1&lt;br /&gt;
3DFX=0&lt;br /&gt;
Memory=511&lt;br /&gt;
MMX=1&lt;br /&gt;
Windows colors=34&lt;br /&gt;
CPU=9&lt;br /&gt;
&lt;br /&gt;
[INSTALLED PRODUCTS]&lt;br /&gt;
rayman2&lt;br /&gt;
&lt;br /&gt;
[rayman2]&lt;br /&gt;
GLI_DllFile=GliDX6&lt;br /&gt;
GLI_Dll=DirectX6&lt;br /&gt;
GLI_Driver=display&lt;br /&gt;
GLI_Device=Direct3D HAL&lt;br /&gt;
GLI_Mode=1 - 1024 x 768 x 16&lt;br /&gt;
ShortCutDesktopName=C:\Documents and Settings\Administrateur\Bureau\Jouer à Rayman 2&lt;br /&gt;
ShortCutDirectory=C:\Documents and Settings\Administrateur\Menu Démarrer\Programmes\Ubi Soft Games\Rayman 2&lt;br /&gt;
Language=French&lt;br /&gt;
Configuration=2&lt;br /&gt;
VolumeName=RAYMAN2&lt;br /&gt;
SrcDataPath=\&lt;br /&gt;
Directory=C:\UbiSoft\Rayman2\&lt;br /&gt;
&lt;br /&gt;
[OSD]&lt;br /&gt;
Valid=TRUE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;GLI_Mode&#039;&#039;&#039; line defines the resolution of the game. You&#039;ll just have to replace &amp;quot;1024 x 768&amp;quot; by &amp;quot;1440 x 900&amp;quot; to run the game in 1440x900 instead of the default 1024x768.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caution: Modifying the other values may crash the game.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: If the user is running the Good Old Games digital download version, this file can be found in Program Files/GOG.com/Rayman 2&lt;br /&gt;
&lt;br /&gt;
=Voice actors=&lt;br /&gt;
&lt;br /&gt;
These are the voice actors who have spoken dialogue used in &#039;&#039;Rayman&#039;&#039; productions, listed alphabetically.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
===French cast===&lt;br /&gt;
&lt;br /&gt;
Mitsuyuki Bando - Additional voices&amp;lt;br&amp;gt;&lt;br /&gt;
Chris Bénard - [[Mr Dark]], [[Mr Sax]], [[Mr Stone]]&amp;lt;br&amp;gt; &lt;br /&gt;
Emmanuelle Cosso - [[Betilla]], [[Space Mama]]&amp;lt;br&amp;gt;&lt;br /&gt;
Patrice Dozier - [[The Magician]]&amp;lt;br&amp;gt;&lt;br /&gt;
Steven Perkinson - [[Rayman]], [[Tarayzan]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Douglas Rand]] - [[Joe]]&amp;lt;br&amp;gt;&lt;br /&gt;
Christian Stonner - Additional voices&lt;br /&gt;
&lt;br /&gt;
===English cast===&lt;br /&gt;
&lt;br /&gt;
Mitsuyuki Bando - Additional voices&amp;lt;br&amp;gt;&lt;br /&gt;
Chris Bénard - [[Mr Dark]], [[Mr Sax]], [[Mr Stone]]&amp;lt;br&amp;gt; &lt;br /&gt;
Emmanuelle Cosso - [[Betilla]], [[Space Mama]]&amp;lt;br&amp;gt;&lt;br /&gt;
Steven Perkinson - [[Rayman]], [[Tarayzan]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Douglas Rand]] - [[The Magician]], [[Joe]]&amp;lt;br&amp;gt;&lt;br /&gt;
Christian Stonner - Additional voices&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman Junior]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
===French cast===&lt;br /&gt;
&lt;br /&gt;
Brigitte Guedj – [[Betilla]]&amp;lt;br&amp;gt;&lt;br /&gt;
Gérard Loussine – [[The Magician]]&amp;lt;br&amp;gt;&lt;br /&gt;
Steven Perkinson – [[Rayman]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[English with Rayman]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
===French cast===&lt;br /&gt;
&lt;br /&gt;
Brigitte Guedj – [[Betilla]]&amp;lt;br&amp;gt;&lt;br /&gt;
Gérard Loussine – [[The Magician]]&amp;lt;br&amp;gt;&lt;br /&gt;
Steven Perkinson – [[Rayman]]&lt;br /&gt;
&lt;br /&gt;
===English cast===&lt;br /&gt;
&lt;br /&gt;
Steven Perkinson – [[Rayman]]&amp;lt;br&amp;gt; &lt;br /&gt;
Andreas Schiffer – [[Betilla]]&amp;lt;br&amp;gt;&lt;br /&gt;
Christian Stonner – [[The Magician]]&lt;br /&gt;
&lt;br /&gt;
===German cast===&lt;br /&gt;
&lt;br /&gt;
Nicholas Mead – [[The Magician]]&amp;lt;br&amp;gt;&lt;br /&gt;
Eva Perez – [[Betilla]]&amp;lt;br&amp;gt;&lt;br /&gt;
Steven Perkinson – [[Rayman]]&lt;br /&gt;
&lt;br /&gt;
===Spanish cast===&lt;br /&gt;
&lt;br /&gt;
Kim Michelle Broderick - [[Betilla]]&amp;lt;br&amp;gt;&lt;br /&gt;
Enrice Fiestas - [[The Magician]]&amp;lt;br&amp;gt;&lt;br /&gt;
Steven Perkinson - [[Rayman]] &lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman Dictées]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Bruno Choël - Voice in &amp;quot;Le Coin des Adultes&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Marie-Laure Dougnac - [[Clara]], Landra&amp;lt;br&amp;gt;&lt;br /&gt;
François Jerosme - Additional voices&amp;lt;br&amp;gt;&lt;br /&gt;
Fabrice Melquiot - Additional voices&amp;lt;br&amp;gt;&lt;br /&gt;
Hervé Rey - Tim 7&amp;lt;br&amp;gt;&lt;br /&gt;
Mario Santini - Additional voices&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman Maternelle]]&#039;&#039; / &#039;&#039;[[Rayman CP]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Lemmy Constantine - The English Cricket&amp;lt;br&amp;gt;&lt;br /&gt;
Michel Elias - Talking fishes, a [[Hunter]]&amp;lt;br&amp;gt;&lt;br /&gt;
Pierre-Alain de Garrigues - [[Rayman]] (in the songs)&amp;lt;br&amp;gt;&lt;br /&gt;
Brigitte Guedj - [[Betilla]], [[Space Mama]]&amp;lt;br&amp;gt;&lt;br /&gt;
Gérard Loussine - [[The Magician]]&amp;lt;br&amp;gt;&lt;br /&gt;
Mélina - Singer of the songs of [[Betilla]] and [[the Magician]]&amp;lt;br&amp;gt;&lt;br /&gt;
Michel Mella - [[Rayman]] (in the activities), the Clown in Love and Gourmand&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
===[[Raymanian]] (PC, Nintendo 64 and Dreamcast versions)===&lt;br /&gt;
&lt;br /&gt;
Pierre-Alain de Garrigues - [[Globox]], [[Murfy]], the [[Teensie]]s, the [[Spyglass Pirate]], the [[Robo-Pirate|Robo-Pirates]], [[Sssssam]], [[Jano]], [[Clark]], [[the General]]&amp;lt;br&amp;gt;  &lt;br /&gt;
[[David Gasman]] - [[Rayman]], [[Polokus]]&amp;lt;br&amp;gt; &lt;br /&gt;
Matthew Geczy - [[Razorbeard]]&amp;lt;br&amp;gt;&lt;br /&gt;
Coralie Martin - [[Ly the Fairy]], the [[Baby Globox|Baby Globoxes]], [[Uglette]]&lt;br /&gt;
&lt;br /&gt;
===French cast (PlayStation version)===&lt;br /&gt;
&lt;br /&gt;
Bernard Bouillon - [[Razorbeard]], [[Sssssam]]&amp;lt;br&amp;gt;&lt;br /&gt;
Jean-Claude Donda - [[Globox]], the [[Spyglass Pirate]], [[the General]]&amp;lt;br&amp;gt; &lt;br /&gt;
Michel Elias - [[Axel]], [[Jano]], [[Umber]]&amp;lt;br&amp;gt; &lt;br /&gt;
Emmanuel Garijo - [[Rayman]]&amp;lt;br&amp;gt;&lt;br /&gt;
Pierre-Alain de Garrigues - The [[Teensie]]s, the [[Robo-Pirate|Robo-Pirates]], [[Polokus]]&amp;lt;br&amp;gt;&lt;br /&gt;
Nathalie Homs - [[Ly the Fairy]], the [[Baby Globox|Baby Globoxes]], [[Uglette]]&amp;lt;br&amp;gt;&lt;br /&gt;
Christian Pelissier - [[Clark]], [[Ninjaws]], [[Foutch]] &lt;br /&gt;
&lt;br /&gt;
===English cast (PlayStation version)===&lt;br /&gt;
&lt;br /&gt;
Kim Michelle Broderick - [[Ly the Fairy]]&amp;lt;br&amp;gt;&lt;br /&gt;
Christian Erickson - [[Clark]], [[Ninjaws]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[David Gasman]] - [[Rayman]], [[Polokus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Douglas Rand]] - [[Globox]]&amp;lt;br&amp;gt;&lt;br /&gt;
Caroll Rolley  - [[Carmen]]&amp;lt;br&amp;gt;&lt;br /&gt;
Ken Starcevic - [[Razorbeard]]&amp;lt;br&amp;gt;&lt;br /&gt;
Alan Winger - The [[Teensie]]s&lt;br /&gt;
&lt;br /&gt;
===Spanish cast (PlayStation version)===&lt;br /&gt;
&lt;br /&gt;
Paco Garcia-Vaquero – ??&amp;lt;br&amp;gt;&lt;br /&gt;
Gela Gonzalez – ??&amp;lt;br&amp;gt;&lt;br /&gt;
Fernando Hernández – ??&amp;lt;br&amp;gt;&lt;br /&gt;
Juan Logar – [[Rayman]]&amp;lt;br&amp;gt;&lt;br /&gt;
Paloma – ??&amp;lt;br&amp;gt;&lt;br /&gt;
David Rocha – ??&amp;lt;br&amp;gt;&lt;br /&gt;
Enrique Santarén – ??&amp;lt;br&amp;gt;&lt;br /&gt;
Francisco Vela – ??&lt;br /&gt;
&lt;br /&gt;
===Italian cast (PlayStation version)===&lt;br /&gt;
&lt;br /&gt;
Massimo Bellini – ??&amp;lt;br&amp;gt;&lt;br /&gt;
Arturo Caruso – [[Rayman]]&amp;lt;br&amp;gt;&lt;br /&gt;
Andrea de Luca – ??&amp;lt;br&amp;gt;&lt;br /&gt;
Maria Christina Mastrangelli – ??&amp;lt;br&amp;gt;&lt;br /&gt;
Marcello Scuderi – ??&amp;lt;br&amp;gt;&lt;br /&gt;
Guido Votano – ??&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman Revolution]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
===French cast===&lt;br /&gt;
&lt;br /&gt;
Bernard Bouillon - [[Murfy]], [[Razorbeard]], [[Bzzit]], [[Sssssam]]&amp;lt;br&amp;gt;&lt;br /&gt;
Jean-Claude Donda - [[Globox]], the [[Spyglass Pirate]], [[the General]]&amp;lt;br&amp;gt; &lt;br /&gt;
Michel Elias - [[Jano]]&amp;lt;br&amp;gt; &lt;br /&gt;
Emmanuel Garijo - [[Rayman]]&amp;lt;br&amp;gt;&lt;br /&gt;
Pierre-Alain de Garrigues - The [[Teensie]]s, the [[Robo-Pirate|Robo-Pirates]], [[Polokus]]&amp;lt;br&amp;gt;&lt;br /&gt;
Nathalie Homs - [[Ly the Fairy]], the [[Baby Globox|Baby Globoxes]], [[Uglette]], [[Bimbette]]&amp;lt;br&amp;gt;&lt;br /&gt;
Christian Pelissier - [[Clark]] &lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman: The Animated Series]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
===French cast===&lt;br /&gt;
&lt;br /&gt;
Patrice Baudrier - [[Lacmac]]&amp;lt;br&amp;gt;&lt;br /&gt;
Philippe Bozo - Additional voices&amp;lt;br&amp;gt;&lt;br /&gt;
Michel Elias - [[Rigatoni]], [[Cookie]], [[Inspector Grub]]&amp;lt;br&amp;gt;&lt;br /&gt;
Emmanuel Fouquet - Additional voices&amp;lt;br&amp;gt;&lt;br /&gt;
Emmanuel Garijo - [[Rayman]]&amp;lt;br&amp;gt;&lt;br /&gt;
Patrick Guillemin - [[Razorbeard]]&amp;lt;br&amp;gt;&lt;br /&gt;
Catherine Hamilty - Additional voices&amp;lt;br&amp;gt;&lt;br /&gt;
Olivier Hémon - Additional voices&amp;lt;br&amp;gt;&lt;br /&gt;
Patricia Legrand - [[Betina]]&amp;lt;br&amp;gt;&lt;br /&gt;
Marie Vincent - Additional voices&lt;br /&gt;
&lt;br /&gt;
===English cast (PlayStation version)===&lt;br /&gt;
&lt;br /&gt;
Carlos Alazraqui - [[Razorbeard]], [[Cookie]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lacey Chabert - [[Betina]] ([[High Anxiety]])&amp;lt;br&amp;gt;&lt;br /&gt;
Kate Donahue - Additional voices&amp;lt;br&amp;gt;&lt;br /&gt;
Carolyn Lawrence - [[Betina]] ([[Lac-Mac Napping]] and [[No Parking]])&amp;lt;br&amp;gt; &lt;br /&gt;
Danny Mann - [[Rigatoni]], [[Lacmac]], [[Inspector Grub]]&amp;lt;br&amp;gt; &lt;br /&gt;
Candi Millo - Additional voices&amp;lt;br&amp;gt;&lt;br /&gt;
Kath Soucie - [[Betina]] ([[Big Date]])&amp;lt;br&amp;gt;&lt;br /&gt;
Brian Stepanek - Additional voices&amp;lt;br&amp;gt;&lt;br /&gt;
[[Billy West]] - [[Rayman]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman Premiers Clics]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
===French cast===&lt;br /&gt;
&lt;br /&gt;
Emmanuel Garijo - [[Rayman]], the [[Baby Globox|Baby Globoxes]]&lt;br /&gt;
&lt;br /&gt;
===German cast===&lt;br /&gt;
&lt;br /&gt;
Hans-Detlef - [[Rayman]], the [[Baby Globox|Baby Globoxes]]&lt;br /&gt;
&lt;br /&gt;
===Spanish cast===&lt;br /&gt;
&lt;br /&gt;
Juan Logar - [[Rayman]]&amp;lt;br&amp;gt;&lt;br /&gt;
Enrique Santarén - The [[Baby Globox|Baby Globoxes]]&lt;br /&gt;
&lt;br /&gt;
===Italian cast===&lt;br /&gt;
&lt;br /&gt;
Arturo Caruso - [[Rayman]], the [[Baby Globox|Baby Globoxes]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman M]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Lee Delong - [[Razorwife]], [[Teensie]] 1&amp;lt;br&amp;gt;&lt;br /&gt;
Jodie Forrest -  [[Tily]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[David Gasman]] - [[Rayman]]&amp;lt;br&amp;gt;&lt;br /&gt;
Joe Sheridan - [[Globox]], [[Henchman 800]], [[Henchman 1000]]&amp;lt;br&amp;gt;&lt;br /&gt;
Ken Starcevic - [[Razorbeard]], [[Teensie]] 2&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman Rush]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Lee Delong - [[Razorwife]]&amp;lt;br&amp;gt;&lt;br /&gt;
Jodie Forrest -  [[Tily]], [[Globette]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[David Gasman]] - [[Rayman]]&amp;lt;br&amp;gt;&lt;br /&gt;
Joe Sheridan - [[Globox]], [[Henchman 800]], [[Henchman 1000]]&amp;lt;br&amp;gt;&lt;br /&gt;
Ken Starcevic - [[Razorbeard]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman Arena]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
===French cast===&lt;br /&gt;
&lt;br /&gt;
Lee Delong - [[Razorwife]], [[Teensie]] 1&amp;lt;br&amp;gt;&lt;br /&gt;
Jodie Forrest -  [[Tily]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[David Gasman]] - [[Rayman]], [[Dark Rayman (Rayman Arena)|Dark Rayman]]&amp;lt;br&amp;gt; &lt;br /&gt;
Martial Le Minoux - [[Murfy]]&amp;lt;br&amp;gt;&lt;br /&gt;
Joe Sheridan - [[Globox]], [[Henchman 800]], [[Henchman 1000]], [[Dark Globox]]&amp;lt;br&amp;gt;&lt;br /&gt;
Ken Starcevic - [[Razorbeard]], [[Teensie]] 2&lt;br /&gt;
&lt;br /&gt;
===English cast===&lt;br /&gt;
&lt;br /&gt;
Eddie Crew - [[Murfy]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lee Delong - [[Razorwife]], [[Teensie]] 1&amp;lt;br&amp;gt;&lt;br /&gt;
Jodie Forrest -  [[Tily]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[David Gasman]] - [[Rayman]], [[Dark Rayman (Rayman Arena)|Dark Rayman]]&amp;lt;br&amp;gt; &lt;br /&gt;
Joe Sheridan - [[Globox]], [[Henchman 800]], [[Henchman 1000]], [[Dark Globox]]&amp;lt;br&amp;gt;&lt;br /&gt;
Ken Starcevic - [[Razorbeard]], [[Teensie]] 2&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039; / &#039;&#039;[[Rayman 3 HD]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
===French cast===&lt;br /&gt;
&lt;br /&gt;
Bernard Bouillon - [[André]], the [[Teensie]]s, [[Otto Psi]], [[Gumsi]], [[Gonzo]]&amp;lt;br&amp;gt;&lt;br /&gt;
Emmanuel Garijo - [[Rayman]], the [[Teensie]]s, [[Roméo Patti]]&amp;lt;br&amp;gt;&lt;br /&gt;
Martial Le Minoux - [[Murfy]], the [[Teensie]]s, [[Razoff]]&amp;lt;br&amp;gt;&lt;br /&gt;
Jean-Jacques Nervest - [[Globox]], the [[Teensie]]s, the [[Knaaren]]s, [[Reflux]]  &lt;br /&gt;
&lt;br /&gt;
===English cast===&lt;br /&gt;
&lt;br /&gt;
Eric Bauza - [[Razoff]] (uncredited)&amp;lt;br&amp;gt;&lt;br /&gt;
Dana Burns Westberg - Additional voices&amp;lt;br&amp;gt;&lt;br /&gt;
Eddie Crew - Additional voices&amp;lt;br&amp;gt;&lt;br /&gt;
Steven Croce - Additional voices&amp;lt;br&amp;gt; &lt;br /&gt;
Lee Delong - Additional voices&amp;lt;br&amp;gt;&lt;br /&gt;
Mike Deneen - Additional voices&amp;lt;br&amp;gt;&lt;br /&gt;
Jodie Forrest - Additional voices&amp;lt;br&amp;gt;&lt;br /&gt;
[[David Gasman]] - [[Rayman]]&amp;lt;br&amp;gt;&lt;br /&gt;
Matthew Géczy - Additional voices&amp;lt;br&amp;gt;&lt;br /&gt;
Matt Hill - The [[Teensie]]s (uncredited)&amp;lt;br&amp;gt;&lt;br /&gt;
John Leguizamo - [[Globox]]&amp;lt;br&amp;gt;&lt;br /&gt;
Ziggy Marley - [[Reflux]] (uncredited)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Douglas Rand]] - Additional voices&amp;lt;br&amp;gt;&lt;br /&gt;
Ken Starcevic - [[André]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Billy West]] - [[Murfy]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; / &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039; / &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
[[David Gasman]] - [[Rayman]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Yoann Perrier]] (aka Marcel Popo) - The [[Rabbid]]s, the [[Baby Globox|Baby Globoxes]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman Origins]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Christina Batman - The [[Nymph]]s, additional voices&amp;lt;br&amp;gt;&lt;br /&gt;
[[David Gasman]] - [[Rayman]] (uncredited)&amp;lt;br&amp;gt;&lt;br /&gt;
Lisa Jacobs - The [[Nymph]]s, additional voices&amp;lt;br&amp;gt;&lt;br /&gt;
[[Douglas Rand]] -  [[Globox]], [[Raymesis]], [[Glombrox]], the [[Teensie]]s, the [[Bubble Dreamer]], [[Murfy]], [[the Magician]], additional voices&amp;lt;br&amp;gt;&lt;br /&gt;
Gabrielle Shrager - [[Betilla]], the [[Electoon]]s, [[Voodoo Mama]], additional voices&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman Legends]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
[[Douglas Rand]] - [[Rayman]], [[Globox]], [[Raymesis]], [[Glombrox]], the [[Teensie]]s, the [[Human]] princesses, the [[Bubble Dreamer]], [[Murfy]], [[the Magician]], additional voices&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Doublage]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Other]]&lt;/div&gt;</summary>
		<author><name>WhoIAm</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Spiral_Door&amp;diff=43478</id>
		<title>Spiral Door</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Spiral_Door&amp;diff=43478"/>
		<updated>2014-10-09T00:11:21Z</updated>

		<summary type="html">&lt;p&gt;WhoIAm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RR-PS2-YellowSpiralDoor.jpg|thumb|right|320px|A yellow Spiral Door, as seen at the beginning of [[Beneath the Sanctuary of Rock and Lava#PlayStation 2 version|the Lava Sanctuary]].]]&lt;br /&gt;
{{quote|text=Present at the beginning and the end of a world, they take you to the [[Hall of Doors]] if you go through them.|sign=Manual|source=&#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;}}&lt;br /&gt;
&#039;&#039;&#039;Spiral Doors&#039;&#039;&#039;, also known as &#039;&#039;&#039;Magic Doors&#039;&#039;&#039;, are magical portals which appear in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; and &#039;&#039;[[Rayman Origins]]&#039;&#039;. They are the namesake of [[the Hall of Doors]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Spiral Doors come in sizes both big and small and resemble small whirling spiral galaxies. Their colours may vary from place to place, being blue with a yellow centre in most areas and red with a pink centre at [[Teensie Circle]]s. In the PS1 version, a spiral door which is entirely yellow was also used and in &#039;&#039;[[Rayman Revolution]]&#039;&#039; white ones are used.  In [[the Hall of Doors]], Spiral Doors are colour-coded: blue-and-yellow doors indicate that the corresponding level still contains at least one [[Yellow Lum]] which the player has not yet collected or at least one [[cage]] which has yet to be broken; red Spiral Doors indicate that a level has been completed 100%, with all Yellow Lums gathered and all cages destroyed. In the PlayStation version of &#039;&#039;Rayman 2&#039;&#039;, the Spiral Doors leading to [[the Walk of Life]] and [[the Walk of Power]] are yellow in colour. Contrary to the western versions of &#039;&#039;[[Rayman Revolution]]&#039;&#039;, in its Japanese version the regular Spiral Doors are blue coloured. &lt;br /&gt;
[[File:Spiral_Door_stone.jpg|left|thumb|320px|Spiral Doors are usually attached to special stones which appear to be square. However, it is occasionally shown that they are cubes.]]&lt;br /&gt;
Outside the [[Teensie Circle]]s and [[the Hall of Doors]], Spiral Doors generally require a special square stone slab to be function. These slabs bear a spiral inscription, similar to way that the face of [[Murfy]] appears on the [[Stone of Thought|Stones of Thought]]; by performing a special dance, [[Rayman]] and a [[Teensie]] can summon forth a Spiral Door from the stone slab. Occasionally Spiral Doors can be created without a slab; for example, the [[Grand Minimus]] creates one in [[the Woods of Light]] by taking advantage of a special rift in the ground, and [[Polokus]] can conjure Spiral Doors simply by waving his hands. The stone slabs are in fact cubes, with inscriptions on every side; however, this is rarely seen, as they are usually embedded in walls or floors with only one face protruding.&lt;br /&gt;
&lt;br /&gt;
The creation of a new Spiral Door at the end of a level involves a dance being performed by [[Rayman]] and a [[Teensie]]. New Doors in Teensie Circles are created by groups of Teensies dancing together, without Rayman.&lt;br /&gt;
&lt;br /&gt;
Spiral Doors are portals that connect distant places to each other.  They are regulated by the [[Grand Minimus]], and are capable of being created by [[Teensie|Teensies]], [[Polokus]], and the [[Guardian of the Cave of Bad Dreams]].  In &#039;&#039;Rayman 2&#039;&#039;, the Spiral Doors are connected to one another via [[the Hall of Doors]]. In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, Spiral Doors connect to the nearest [[Teensie Circle]].&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:The_Hall_of_Doors_PS1_05_The_Walk_of_Life.jpg|thumb|320px|left|The Spiral Doors leading to [[the Walk of Life|the Walks of Life]] [[the Walk of Power|and Power]] are yellow in the PlayStation version.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Polokus_Magic_Spiral_Door.jpg|thumb|left|320px|[[Polokus]] creating a Spiral Door]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:RR-PS2-Japanese-Spiral_Door.JPG|thumb|left|320px|Regular Spiral Doors are blue-coloured in the Japanese version of &#039;&#039;[[Rayman Revolution]]&#039;&#039;.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:RR-PS2-SpiralDoorStone.jpg|left|thumb|320px|A Spiral Door stone]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The PS1 version allows Rayman to abort warping by pressing the Action button, causing the portal to spit him back out. No other version allows the player to do this, and it does not work on the portals at the beginnings of Ly&#039;s challenges.&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Exit sign]]&lt;br /&gt;
*[[Magic curtain]]&lt;br /&gt;
*[[Teensie Highway]]&lt;br /&gt;
*[[Lightpost]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[fr:Porte magique]]&lt;br /&gt;
[[hu:Térkapu]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>WhoIAm</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Fire_Lum&amp;diff=43391</id>
		<title>Fire Lum</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Fire_Lum&amp;diff=43391"/>
		<updated>2014-10-07T02:40:58Z</updated>

		<summary type="html">&lt;p&gt;WhoIAm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Flame-1.png|thumb|A Fire Lum]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Lums&#039;&#039;&#039; are scrapped subspecies of [[Lum]]s that were intended to appear in &#039;&#039;[[Rayman Origins]]&#039;&#039;. They share several physical features from the regular lums: Long arms, short legs, big eyes and three protruding round teeth. However, they are red in colour, with a flaming head and don&#039;t bear wings. There&#039;s no information about them, as there are no gameplay videos or trailers featuring them. The artwork of a Fire Lum made it&#039;s first appearance in the background of the official website, and made a new appearance in the remade launch lite, along with other scrapped characters like the [[Photographer]], the [[Piranha]]s and the [[Soldier]]s. Their mischievous grin indicates that possibly they were intended to be enemies. It&#039;s also possible that Fire Lums were turned into regular Lums with the also scrapped [[Propeller]] ability.&lt;br /&gt;
&lt;br /&gt;
Similar red lums are present within the files for the 2 mobile &#039;&#039;Rayman&#039;&#039; games: &#039;&#039;Fiesta Run&#039;&#039; and &#039;&#039;Jungle Run&#039;&#039;. Despite being updated with &#039;&#039;Legends&#039;&#039;-style smoothing, they are not used in either version. Their sprites depict an odd pose in which they strike a peace sign in front of the camera.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lums]]&lt;br /&gt;
[[Category:Scrapped content]]&lt;/div&gt;</summary>
		<author><name>WhoIAm</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Xowar&amp;diff=43390</id>
		<title>Xowar</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Xowar&amp;diff=43390"/>
		<updated>2014-10-07T02:39:03Z</updated>

		<summary type="html">&lt;p&gt;WhoIAm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Xowar.PNG|thumb|right|The Xowar]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Xowar&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Xovar&#039;&#039;&#039;, is a species of gigantic gorilla-like creature from &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;. In all its appearances it has a distinctive tusk protruding from the right side of its lower jaw. It was planned to be the boss of [[Clearleaf Forest]], and [[Rayman]] would have escaped the battle during a race/chase (viewed from the front), while doing his best to avoid certain obstacles (similar to the idea of the fight with [[Foutch]] in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;), but its size made it too difficult for the programmers to work with, so it was replaced by [[Master Kaag]].&lt;br /&gt;
&lt;br /&gt;
The Xowar can still be seen at two places in the final version of the game:&lt;br /&gt;
&lt;br /&gt;
*In a secret room found just before the final [[Reflux]] fight in [[the Tower of the Leptys]]. In this secret room, generally known to players as the [[Xowar secret]], there are three room-sized (and unbreakable) cages, each containing a different scrapped character. One cage holds a [[Glute]], one holds an in-game model of a [[Flabar]] similar to the one in the intro video (except the one in the cage is blue), in the third cage is a Xowar running on a treadmill.&lt;br /&gt;
&lt;br /&gt;
*In the [[Clearleaf Stadium|arena]] of the [[Master Kaag]] battle in the [[Clearleaf Forest]], there is a &#039;Wanted&#039; poster depicting the Xowar. It has been speculated that the [[Hoodlum]]s want him for his fur for their costumes or as an ally against [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Xowar-R3HH-PC-TTOTL.png|320px|thumb|left|The Xowar can be seen imprisoned in a cell, in a secret area within [[the Tower of the Leptys]].]]&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Xowar secret.jpg|320px|thumb|left|Using a cheat, it is possible to get a close-up view of the Xowar.]]&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Xowar2bt.gif|frame|right|A Xowar with a [[Sylkin]] on its back.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the loading screen for the Windows [[Rayman 3 (early production)|demo version]] of &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;, a Xowar is partially shown, lining up with various [[Hoodlum]]s for a police mugshot. According to the image, the Xowar is much larger than the downscaled model found in the Tower of the Leptys.&lt;br /&gt;
&lt;br /&gt;
According to an examination of the files on the &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039; disc, a Xowar minigame was once planned for inclusion in the game. The premise of the minigame was that the Xowar is the kindest of creatures, and that it takes pity on [[Rayman]] due to the fact that he has no limbs. Convinced of Rayman&#039;s suffering, the Xowar chases him in an attempt to kill him and put him out of his supposed misery. The player would presumably have controlled Rayman as he fled from the Xowar. The Xowar minigame&#039;s description is similar to that of the scrapped Xowar boss fight in the [[Clearleaf Forest]], making it seem likely that the minigame was a recycled version of the fight. It is not known why the minigame was omitted from the final version of the game; the Xowar was initially removed as a boss because he was too large for the programmers to work with, and the minigame may have been removed for similar technical reasons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Xowar Poster.JPG|320px|left|thumb|The Xowar poster, as seen in the [[Clearleaf Forest]].]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:R3HH-BETADemo-PC-LoadingScreen.png|thumb|320px|right|A Xowar could partially be seen in the PC&#039;s beta demo loading screen of &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Xowar_avatar.png|frame|right|The Xowar, as seen in the [[RaymanZone]] ranklist.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://youtu.be/BLZpW3Gl71c?t=36m17s The Tower of the Leptys&#039;s secret Xowar area (&#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039; – PC version) at YouTube]&lt;br /&gt;
&lt;br /&gt;
[[fr:Xowar]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses from Rayman 3]]&lt;br /&gt;
[[Category:Creatures from Rayman 3]]&lt;br /&gt;
[[Category:Scrapped content]]&lt;/div&gt;</summary>
		<author><name>WhoIAm</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=2D_Madness&amp;diff=43389</id>
		<title>2D Madness</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=2D_Madness&amp;diff=43389"/>
		<updated>2014-10-07T02:34:45Z</updated>

		<summary type="html">&lt;p&gt;WhoIAm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:2DMadness-Arcade-R3HH-PC-Pic1.PNG|thumb|right|320px|The title screen of 2D Madness]]&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Sometimes [[Rayman]] remembers being a kid, [[Rayman 1|when everything was in 2D]].|sign=In-game description|source=[[Rayman 3: Hoodlum Havoc]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2D Madness&#039;&#039;&#039; is the first of the nine minigames which can be unlocked and played in every version of &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;. In most versions of the game, it is unlocked by earning 1,000 points; in the GameCube version, it is unlocked by connecting a Game Boy Advance with &#039;&#039;[[Rayman 3 (Game Boy Advance)|Rayman 3]]&#039;&#039; cartridge inside.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This minigame is a tribute to [[Rayman 1|the original 2D &#039;&#039;Rayman&#039;&#039; game]], and seems to take place in the mind of [[Rayman]] as he nostalgically reminisces about his past adventures. The player controls a 3D, &#039;&#039;Rayman 3&#039;&#039;-style Rayman and must manoeuvre him through a single side-scrolling level. He can run, walk, jump, [[telescopic fist|punch]] and kick, but using the &#039;&#039;Rayman 3&#039;&#039; physics engine. This makes platforming somewhat more difficult than in the original game, as Rayman decelerates whenever he jumps and cannot make subtle movements. A subtle 2.5D effect is present, as Rayman has a very small amount of Z-axis movement; several jewels take advantage of this and require Rayman to walk &amp;quot;into the screen&amp;quot; in order to obtain them.&lt;br /&gt;
&lt;br /&gt;
The environmental surroundings are clearly identifiable as [[the Dream Forest]], the first land Rayman visited in the original game. Throughout the level, Rayman must overcome obstacles such as swinging red [[spiky fruit]]s, [[mosquito]]es (who fly back and forth holding more red spiky fruits) and [[Slapdash]]es, the only &#039;&#039;Rayman 3&#039;&#039; enemy to appear. They turn into [[Black Lum]]s and flee when defeated. [[cloud |Clouds with faces]] appear, but they are larger than the ones from the original Jaguar game and bounce (with a &#039;&#039;Rayman 3&#039;&#039; sound effect) when Rayman lands on them, rather than simply vanishing. Many background plants, including flowers, [[mushroom]]s, [[plum]]s, [[liana]]s and trees look almost exactly as they did in the original game. As Rayman moves through the level, he must collect enough of the red, yellow and green [[jewel]]s scattered throughout it to deplete the yellow ‘enemy health’ bar at the bottom of the screen; otherwise his completion of the level will not count. All the while, sparkling blue &#039;&#039;Rayman 3&#039;&#039;-style [[popolopoï]] flutter about him. At the end of the level, Rayman [[helicopter]]s down into a room which appears to be a film studio filled with &#039;&#039;Rayman 1&#039;&#039; memorabilia, including [[the Photographer]]&#039;s board, several clouds with faces hanging on a wall like props, an [[exit sign]], and several posters or boards showing images from the original game, including an image of Rayman as he appeared on the game&#039;s cover, the intro&#039;s shot of [[Mr Dark]] observing Rayman through his binoculars, and the scene from the game&#039;s ending where all the characters are shown together.&lt;br /&gt;
&lt;br /&gt;
A similar minigame, entitled [[2D Nightmare]], was added to the GameCube version of &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;. 2D Nightmare takes place in [[Picture City]], another land from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. The method by which 2D Nightmare is meant to be unlocked is still unclear; however, hacking has proven that the minigame does exist, and one screenshot has been recovered.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:2DMadness-Arcade-R3HH-PC-Pic9.PNG|thumb|320px|[[Slapdash]]es are one of the minigame&#039;s few reminders of &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:2DMadness-Arcade-R3HH-PC-Pic35.PNG|thumb|320px|These [[mosquito]]es carry [[spiky fruit]]s, just like [[Moskito]] from [[Rayman 1|the original game.]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:2DMadness-Arcade-R3HH-PC-Pic13.PNG|thumb|320px|[[Rayman]] must collect enough [[jewel]]s to successfully complete the minigame. [[Cloud]]s with faces, previously exclusive to the Jaguar version of [[Rayman 1|the original game]], also appear.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:2DMadness-Arcade-R3HH-PC-Pic41.PNG|thumb|320px|[[Rayman]] must avoid the swinging [[spiky fruit]]s from [[Rayman 1|the first game]].]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:2DMadness-Arcade-R3HH-PC-Pic49.PNG|thumb|320px|The ending of 2D Madness contains many Easter eggs referencing [[Rayman 1|the original game]].]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.youtube.com/watch?v=CcKY9onkn88 2D Madness playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman3minigames}}&lt;br /&gt;
&lt;br /&gt;
[[fr:2D Madness]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Minigames from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>WhoIAm</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Fiesta_Run&amp;diff=41095</id>
		<title>Rayman Fiesta Run</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Fiesta_Run&amp;diff=41095"/>
		<updated>2014-06-24T21:44:57Z</updated>

		<summary type="html">&lt;p&gt;WhoIAm: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman Fiesta Run&lt;br /&gt;
| image= [[File:Rayman FR.jpeg|center|200px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Ubisoft Casablanca&lt;br /&gt;
| release date = 7th November, 2013 (Smartphones &amp;amp; Tablets)&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = iOS, Android and Windows 8/RT&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Fiesta Run &#039;&#039;&#039;&#039;&#039; is an 2D platform game for iOS, Android, Windows Phone and Windows 8 devices. It is the second game in the &#039;&#039;Rayman Run&#039;&#039; series and a sequel to &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&#039;&#039;Fiesta Run&#039;&#039; is set in the &#039;&#039;Origins&#039;&#039; universe, like its predecessor, &#039;&#039;Jungle Run&#039;&#039;. However, while the latter game focused on jungle/ruins type levels, &#039;&#039;Fiesta Run&#039;&#039; uses more diverse level tropes, like the frozen seas of Gourmand Land and the fiery kitchens in the same game. In addition, the levels contain more gimmicks lifted from the console games compared to &#039;&#039;Jungle Run&#039;&#039;, now allowing Rayman to swim, shrink for certain levels, and dive/slide. In addition, levels that allow Rayman to bounce between the foreground and background and boss battles were added. Finally, the Invaded level system from &#039;&#039;Legends&#039;&#039; makes an appearance for all levels of the game, except for [[Land of the Livid Dead (Rayman Origins)|the Land of the Livid Dead]]. As a result of this diversity, the game features a world map showing the different locations, unlike &#039;&#039;Jungle Run&#039;&#039; which used a level select. The game&#039;s world map features many small islands that contain 1-4 normal levels each, with 2-8 including Invaded levels.&lt;br /&gt;
&lt;br /&gt;
Rayman himself automatically runs in a predefined direction, like &#039;&#039;Jungle Run&#039;&#039;. The game is built around impulse reactions and timing, allowing the player to control attacking and jumping. The goal is to free 4 Teensies in each level by collecting Lums, of which there are 100 per level (only 81 need to be collected to free all of the Teensies, but all 100 are needed to unlock the level&#039;s Invaded counterpart). Freed Teensies allow Rayman to progress along the world map. Along the world map, the player will be rewarded with Lums, playable characters available for purchase, and wallpapers available for purchase. Collecting every single Teensie is necessary to reach the final Livid Dead level.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Jungle Run&#039;&#039;, Lums served no purpose except as collectibles to help reach the Land of the Livid Dead. In &#039;&#039;Fiesta Run&#039;&#039;, they allow the player to purchase utilities within levels, like HP hearts and Gold Fists, or extras, such as characters and artwork. If the game detects a copy of &#039;&#039;Jungle Run&#039;&#039; data on iCloud, it will match the number of Lums collected in that game and allow the player to spend them in &#039;&#039;Fiesta Run&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
Unlike &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;, where levels were divided into sections, each level has its own spot on a larger world map. Each normal level will have an Invaded counterpart, where levels will be populated with enemies, and are much more difficult. However, unlike the Invasion levels featuring in &#039;&#039;[[Rayman Legends]]&#039;&#039;, which were time trial iterations of their normal levels, the objective of Invaded levels in &#039;&#039;Fiesta Run&#039;&#039; remains the same as their normal counterpart, where they player must make their way through and collect as many [[Lum (Rayman Origins)|Lums]] as possible. This gives a total of 72 levels in which the objective is to collect lums. There are 4 more levels which feature in [[Land of the Livid Dead (Rayman Origins)|the Land of the Livid Dead]], and much like their counterparts from &#039;&#039;Jungle Run&#039;&#039;, these require the player to merely make it through the level and compete for the fastest time.&lt;br /&gt;
&lt;br /&gt;
===Normal levels===&lt;br /&gt;
*Splash and Bounce&lt;br /&gt;
:*Cold Burn&lt;br /&gt;
*Beware of the blue mushrooms...&lt;br /&gt;
:*Cheese party&lt;br /&gt;
*Mini Rayman Calorie free&lt;br /&gt;
:*Hot hot chocolate&lt;br /&gt;
*Don&#039;t forget your umbrellas&lt;br /&gt;
:*Cake Park&lt;br /&gt;
*Slippery Slopes&lt;br /&gt;
:*Dragon-hop&lt;br /&gt;
*Giant Toboggan&lt;br /&gt;
:*Breathless slide&lt;br /&gt;
*Chocolate Chunks&lt;br /&gt;
:*Chocolate city&lt;br /&gt;
*Black or White&lt;br /&gt;
:*Chocolate island&lt;br /&gt;
*Flying Fish Tails&lt;br /&gt;
:*Spike me if you can&lt;br /&gt;
*Kitchen Nightmare&lt;br /&gt;
:*Hot dip&lt;br /&gt;
*Giant BBQ&lt;br /&gt;
:*BBQ Party&lt;br /&gt;
*Inferno Chef Cook&lt;br /&gt;
:*Dragon Soup&lt;br /&gt;
*Inside or on the terrasse?&lt;br /&gt;
:*Unstable tool&lt;br /&gt;
*Pop-Form&lt;br /&gt;
:*Salted or caramel popcorn?&lt;br /&gt;
*Flying blades&lt;br /&gt;
:*Beware of the laserbeam!&lt;br /&gt;
*Mecha diner&lt;br /&gt;
:*Catch of the day: &amp;quot;Rayman with vegetables&amp;quot;&lt;br /&gt;
*Kitchen Mayhem&lt;br /&gt;
:*It&#039;s getting hot in here&lt;br /&gt;
*Run or Burn&lt;br /&gt;
:*Boiling kitchen&lt;br /&gt;
*Learning to fly&lt;br /&gt;
:*Mum! Look at this, I&#039;m flying!&lt;br /&gt;
*Flying fish&lt;br /&gt;
:*The 3 Elements&lt;br /&gt;
*Air Boxing&lt;br /&gt;
:*Fisty-cuffs!&lt;br /&gt;
*Ice storm&lt;br /&gt;
:*Iceberg storm&lt;br /&gt;
*What an ice boy&lt;br /&gt;
:*Where are the brakes?&lt;br /&gt;
*Spiky ice&lt;br /&gt;
:*A strange pool&lt;br /&gt;
*Wintermint Breath&lt;br /&gt;
:*Tasty rayman&lt;br /&gt;
*The Animal inside&lt;br /&gt;
:*Pepper meal&lt;br /&gt;
*Acidy Reflux&lt;br /&gt;
:*Dragon Heart&lt;br /&gt;
*Russian Hills&lt;br /&gt;
:*Cool loop&lt;br /&gt;
*Out of my way&lt;br /&gt;
:*Pinball cook&lt;br /&gt;
*A-maze-ing&lt;br /&gt;
:*I&#039;m feeling sick...&lt;br /&gt;
*Mini Rayman Maximum Taste&lt;br /&gt;
:*Giant Cook&lt;br /&gt;
*Heartburn&lt;br /&gt;
:*Hot Burp&lt;br /&gt;
*Hick up and down&lt;br /&gt;
:*Bubble Explosion&lt;br /&gt;
*Reaching for the stars&lt;br /&gt;
:*When Daddy Cooks!&lt;br /&gt;
*Next generation toaster&lt;br /&gt;
:*Giant Oven&lt;br /&gt;
*Stomach bug&lt;br /&gt;
:*Gastric Fluids&lt;br /&gt;
&lt;br /&gt;
===[[Land of the Livid Dead (Rayman Origins)|Land of the Livid Dead]] levels===&lt;br /&gt;
*Back to the Roots&lt;br /&gt;
*Leap of Faith&lt;br /&gt;
*Watch the snakes&lt;br /&gt;
*Breath of Death&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Rayman-Fiesta-Run-Featured.jpg|Featured&lt;br /&gt;
File:Photo rayman fiesta run 1.jpg|Featured screenshot&lt;br /&gt;
File:Rayman-Fiesta-Run-02.jpg|Featured screenshot&lt;br /&gt;
File:Rayman-Fiesta-Run-3.jpg|Featured screenshot&lt;br /&gt;
File:Rayman-Fiesta-Run-4.jpg|Featured screenshot&lt;br /&gt;
File:Rayman-Fiesta-Run-5.jpg|Featured screenshot&lt;br /&gt;
File:RFR-1.png|Splash and Bounce&lt;br /&gt;
File:RFR-1I.png|Cold Burn&lt;br /&gt;
File:RFR-2.png|Beware of the blue mushrooms...&lt;br /&gt;
File:RFR-2I.png|Cheese party&lt;br /&gt;
File:RFR-3.png|Mini Rayman Calorie free&lt;br /&gt;
File:RFR-3I.png|Hot hot chocolate&lt;br /&gt;
File:RFR-4.png|Don&#039;t forget your umbrellas&lt;br /&gt;
File:RFR-4I.png|Cake Park&lt;br /&gt;
File:RFR-5.png|Slippery Slopes&lt;br /&gt;
File:RFR-5I.png|Dragon-hop&lt;br /&gt;
File:RFR-6.png|Giant Toboggan&lt;br /&gt;
File:RFR-6I.png|Breathless slide&lt;br /&gt;
File:RFR-7.png|Chocolate Chunks&lt;br /&gt;
File:RFR-7I.png|Chocolate city&lt;br /&gt;
File:RFR-8.png|Black or White&lt;br /&gt;
File:RFR-8I.png|Chocolate island&lt;br /&gt;
File:RFR-9.png|Flying Fish Tails&lt;br /&gt;
File:RFR-9I.png|Spike me if you can&lt;br /&gt;
File:RFR-10.png|Kitchen Nightmare&lt;br /&gt;
File:RFR-10I.png|Hot dip&lt;br /&gt;
File:RFR_Waiter.png|Waiter&lt;br /&gt;
File:RFR_Teensy.png|Grand Minimus&lt;br /&gt;
File:RFR_RaymanGlobox.png|Double Team&lt;br /&gt;
File:RFR_RaymanAirkick.png|Rayman Fly Kick&lt;br /&gt;
File:RFR_Plomber.png|Plomber&lt;br /&gt;
File:RFR_Grammy.png|Grammy&lt;br /&gt;
File:RFR_Globox.png|Globoxer&lt;br /&gt;
File:RFR_DarkRayman.png|Rayman Alter Ego&lt;br /&gt;
File:RFR_CuistoEatingCastle.png|Cuisto Eating Castle&lt;br /&gt;
File:RFR_BossMecca.png|Mecha Daisy&lt;br /&gt;
File:RFR_AngryGrammy.png|Angry Grammy&lt;br /&gt;
File:RFR_AlFerno.png|Al Ferno&lt;br /&gt;
File:RFR_PauseScreen_Invasions.png|Pause Screen: Invasions&lt;br /&gt;
File:RFR_PauseScreen_Teensies.png|Pause Screen: Teensies&lt;br /&gt;
File:RFR_PauseScreen_MicroTransactions.png|Pause Screen: Micro Transactions&lt;br /&gt;
File:RFR_PauseScreen_LumUse.png|Pause Screen: Lum Use&lt;br /&gt;
File:RFR_PauseScreen_TimedRace.png|Pause Screen: Timed Race&lt;br /&gt;
File:Rayman FR Christmas.png|Special Christmas sale&lt;br /&gt;
File:Rayman FR Valentine&#039;s Day.png|Special Valentine&#039;s Day sale&lt;br /&gt;
File:RFRMAP.png|The World Map&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*While the playable characters, Lums, and enemies use their updated sprites from &#039;&#039;Rayman Legends&#039;&#039;, the game runs on the same version of the UbiArt framework that powers &#039;&#039;Rayman Origins&#039;&#039; and &#039;&#039;Jungle Run&#039;&#039;. This is evident in the lack of dynamic lighting in &#039;&#039;Fiesta Run&#039;&#039;, as well as unused files that suggest so.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
[http://rayman-mobile.ubi.com/fiesta-run/en-GB/home/ Official page]&lt;br /&gt;
&lt;br /&gt;
{{Handheld Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Fiesta Run]]&lt;br /&gt;
[[de:Rayman Fiesta Run]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Articles requiring expansion]]&lt;/div&gt;</summary>
		<author><name>WhoIAm</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2&amp;diff=40076</id>
		<title>Rayman 2</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2&amp;diff=40076"/>
		<updated>2014-04-18T03:12:35Z</updated>

		<summary type="html">&lt;p&gt;WhoIAm: /* Levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;‘Rayman 2’ redirects here. For other uses, see [[Rayman 2 (disambiguation)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Panic in the [[Chamber of the Teensies]] and the [[Fairy Council]]: [[Robo-Pirate]]s from deep in space have arrived, determined to conquer and enslave their entire world. The time for combat has come. Volunteers form small resistance groups and throw themselves into battle with the evil aggressors. [[Rayman]] and his friend [[Globox]] go to the edge of The Great Forest, where the highest number of pirates are located. &lt;br /&gt;
&lt;br /&gt;
[[Rayman]] jumps from a tree and activates his [[helicopter]] for a soft landing in the middle of a thicket of bushes. &amp;quot;The Pirates are coming straight at us!&amp;quot;, cries [[Rayman]] to his friend. &amp;quot;Get ready!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The earth suddenly begins to tremble...Several trees collapse, creating a passageway for an army of robots. &lt;br /&gt;
The Battle begins! [[Rayman]] leaps into action, sending metal monsters flying with his powerful energy spheres. A little later, [[Globox]], trembling with fright, desperately tries to make the robots rust up by creating little [[Rain dance|rain storms]] over their heads. A robot, creaking horribly, crashes to the ground. &amp;quot;Not bad, [[Globox]]!&amp;quot; shouts [[Rayman]] with a smile. &lt;br /&gt;
[[Globox]] tries to answer, but [[Rayman]] doesn&#039;t hear. The strained face of [[Ly]] has just appeared in his mind. &lt;br /&gt;
&amp;quot;[[Rayman]]...&amp;quot;, begins [[Ly]], in a weary voice., &amp;quot;The pirates have broken the [[heart of the world]]. The energy has scattered. Other than [[Clark]], all of our brave warriors have been captured...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Shocked by this terrible news, [[Rayman]] is surprised by a gigantic robot who pins him between its powerful pinchers. He tries to create a new [[energy sphere]] in the palm of his hand, but to no avail. The destruction of the [[Primordial Core]] has&lt;br /&gt;
taken away all of his powers... &lt;br /&gt;
Desparate, he shouts to his friend... &amp;quot;They&#039;ve got me, [[Globox]]! Save Yourself!&amp;quot; &lt;br /&gt;
&amp;quot;But...but...what about you?!&amp;quot; &lt;br /&gt;
&amp;quot;No time to explain! Go find [[Ly]], she&#039;ll tell you what to do!&amp;quot; &lt;br /&gt;
After a moment of hesitation, [[Globox]] dodges between the feet of the robots, and plunges into the high grass. &lt;br /&gt;
&lt;br /&gt;
An evil laugh reverberates. [[Rayman]] turns and sees [[Razorbeard]], the leader of the Pirates. &lt;br /&gt;
&amp;quot;I have you, [[Rayman]]! You&#039;ll soon be my most obedient slave!...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[Rayman]] tries to free himself, but the iron grip of the robot tightens around him. He casts a dark look at [[Razorbeard]] and shouts defiantly : &amp;quot; It&#039;s not over yet, pirate! I&#039;ll find a way to escape and then I&#039;ll make you wish you&#039;d never been born!&amp;quot;|sign=Manual|source=&#039;&#039;Rayman 2: The Great Escape&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman 2: The Great Escape&lt;br /&gt;
| image = [[Image:Rayman2cover.jpg|center|320px]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| developed by = Ubi Soft Montpellier&lt;br /&gt;
| produced by = Pauline Jacquey&lt;br /&gt;
| designed by = [[Michel Ancel]], Jean-Christophe Guyot, Serge Hascoët, Frédéric Houde, Michaël Janod, Christophe Thibaut&lt;br /&gt;
| art by = Michel Ancel &amp;lt;small&amp;gt;(artistic director)&amp;lt;/small&amp;gt; &amp;lt;br /&amp;gt; Jean-Christophe Alessandri, Florent Sacre, Celine Tellier, Paul Tumelaire &amp;lt;small&amp;gt;(graphics)&amp;lt;/small&amp;gt; &amp;lt;br /&amp;gt; Alexandra Ancel, Hubert Chevillard &amp;lt;small&amp;gt;(graphic research)&amp;lt;/small&amp;gt;&lt;br /&gt;
| programmed by = Yann Le Tensorer, Olivier Didelot &amp;lt;small&amp;gt;(engine programming)&amp;lt;/small&amp;gt;&lt;br /&gt;
| written by = David Neiss &amp;lt;small&amp;gt;(scenarios and dialogue)&amp;lt;/small&amp;gt; &amp;lt;br /&amp;gt; Michel Ancel &amp;lt;small&amp;gt;(story)&amp;lt;/small&amp;gt; &amp;lt;br /&amp;gt; David Gassman &amp;lt;small&amp;gt;(English-language translation)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = Éric Chevalier &amp;lt;small&amp;gt;(original music)&amp;lt;/small&amp;gt; &amp;lt;br /&amp;gt; Daniel Masson &amp;lt;small&amp;gt;(N64 MIDI adaptation)&amp;lt;/small&amp;gt;&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;Nintendo 64:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 29th October, 1999&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 31st October, 1999&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 31st October, 1999&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 14th December, 2001 &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dreamcast:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 29th February, 2000&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 2000&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 23rd March, 2000&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 15th September, 2000&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 8th September, 2000&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Australia.png|16px]] 2000&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PS3, PSP (PlayStation Network):&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 18th December, 2008&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;iOS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 1st March, 2010&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman DS|Nintendo DS]]:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 24th March, 2005&amp;lt;br /&amp;gt;&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Nintendo 64, PC, Sega Dreamcast, Sony PlayStation, [[Rayman 2 Forever|Game Boy Color]], [[Rayman Revolution|Sony PlayStation 2]], [[Rayman DS|Nintendo DS]], Sony Playstation 3 (PSN), Sony Playstation Portable (PSN), Apple iPhone, Apple iPod Touch, [[Rayman 3D|Nintendo 3DS]]&lt;br /&gt;
| ratings = 7+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = Cartridge, CD-ROM, GD-ROM, DVD, digital download&lt;br /&gt;
| system requirements =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 2: The Great Escape&#039;&#039;&#039;&#039;&#039; is the second major game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. It is the first sequel to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and the series&#039;s first 3D game. &#039;&#039;Rayman 2&#039;&#039; introduced many brand-new major characters, though it featured almost none from its predecessor. &#039;&#039;Rayman 2&#039;&#039; was first released in 1999 for the Nintendo 64 and was followed by ports for the Sega Dreamcast, PC, and Sony PlayStation, with each version being different in its own way due to the specifications of each console.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 2: The Great Escape&#039;&#039; is often abbreviated as &#039;&#039;&#039;&#039;&#039;Rayman 2&#039;&#039;&#039;&#039;&#039; or (to avoid confusion with the similarly named &#039;&#039;[[Rayman Revolution]]&#039;&#039;) &#039;&#039;&#039;&#039;&#039;R2&#039;&#039;&#039;&#039;&#039;. The Sony PlayStation version of &#039;&#039;Rayman 2&#039;&#039; was later released as a PSOne Classic on the North American PlayStation Network, on December 18, 2008. On March 1, 2010 and March 25, 2011, two versions based on the Dreamcast incarnation of the game were released for the Apple iPhone (and the Apple iPod Touch). A similar version was released for the Nintendo 3DS, under the title &#039;&#039;[[Rayman 3D]]&#039;&#039;. The PC version joined &#039;&#039;[[Rayman Forever]]&#039;&#039; on the digital distribution service [http://www.gog.com/en/gamecard/rayman_2_the_great_escape Good Old Games] on the 27th of May, 2011.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
===The beginning===&lt;br /&gt;
[[File:The Great Forest.jpg|thumb|left|320px|The &#039;&#039;[[Buccaneer]]&#039;&#039;, the [[Robo-Pirate]]s&#039; prison-ship]]&lt;br /&gt;
&#039;&#039;Rayman 2: The Great Escape&#039;&#039; takes place in various locations throughout [[the Glade of Dreams]], in contrast to [[Rayman 1|the original game]], which took place in a single surreal location known as [[the valley]]. &#039;&#039;Rayman 2&#039;&#039;’s manual contain&#039;s the game&#039;s backstory: an army of [[Robo-Pirate]]s from the depths of space have arrived in the Glade of Dreams. Led by the infamous [[Admiral Razorbeard]], the Robo-Pirates have already destroyed more than one hundred peaceful planets, and intend to enslave the inhabitants of the Glade. A resistance movement is formed to combat the pirates; the rebels include the heroic [[Rayman]], his [[toad]]-like friend [[Globox]], and a number of their allies. This period is covered in [[Report N° 20Z]], a series of six brief stories initially posted on the game&#039;s official site. After fighting the pirates for an unknown time, Rayman and Globox head to [[the Great Forest]], where the pirates have gathered, and launch an attack. In the middle of the battle, Rayman suddenly loses his powers. He is telepathically contacted by an ally, [[Ly the Fairy]], who tells him that the pirates have just destroyed [[the Heart of the World]], the mystical orb of energy which kept the world&#039;s balance intact. It has been shattered into a thousand fragments known as [[Yellow Lum]]s, which are now scattered across the Glade. As a result of this unnatural upheaval, Rayman has lost the powers granted to him by [[Betilla the Fairy]] (with the exception of his [[helicopter|helicopter hair]]), rendering him helpless and leaving him to the mercy of the pirates. At Rayman&#039;s encouragement, Globox flees to find Ly. Rayman is captured by the pirates, and brought face-to-face with the Admiral Razorbeard, who tells Rayman that he will soon be his most obedient slave. Rayman vows revenge.&lt;br /&gt;
&lt;br /&gt;
[[File:GloboxIntro.jpg|thumb|left|320px|[[Rayman]] and [[Globox]] are reunited in their prison cell]]&lt;br /&gt;
[[File:Grand Minimus Woods of Light.jpg|thumb|right|320px|[[Rayman]] meets the [[Grand Minimus]] for the first time]]&lt;br /&gt;
&lt;br /&gt;
At the opening of the game, we see numerous [[Robo-Pirate]] [[Warship]]s flying above the seas off the coast of the Glade of Dreams. The narrator informs us that they are searching for innocent prey, and that the Glade has been reduced to a planet of anguish and pain. The destruction of [[the Heart of the World]] has disrupted the natural order – as a result, evil creatures such as [[caterpillar]]s, [[spider]]s, [[piranha]]s and [[Zombie Chicken]]s have begun to proliferate. [[Rayman]] has been captured by the pirates and is currently being held in the &#039;&#039;[[Buccaneer]]&#039;&#039;, the colossal, flying prison-ship where they keep their tens of thousands of slaves. Inside the &#039;&#039;Buccaneer&#039;&#039;, we see that [[Globox]] has just been captured; he is being dragged to his cell by a pair of basic [[Henchman 800|Henchmen 800]]. Once inside, he is reunited with Rayman, who is overjoyed to see his friend but despairs of their current situation. Globox offers a ray of hope: he reaches into his mouth and pulls out a [[Silver Lum]], a glowing ball of energy which can grant Rayman a new power. [[Ly the Fairy]] created it and gave it to Globox, instructing him to allow himself to be captured so that he could smuggle it to Rayman. The hero absorbs the Silver Lum through [[Rayman&#039;s symbol|the round symbol on his chest]], and finds that his [[magic fist]] power – the ability to throw energy spheres – has been restored. Rayman uses it to break into a ventilation duct, and the two friends slide out of the ship and fall into the forest below.&lt;br /&gt;
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[[File:R2TGE-PC-TheFairyGlade-HallOfDoors.jpg|thumb|left|320px|[[The Hall of Doors]], the game&#039;s level selection hub]]&lt;br /&gt;
[[File:Forcefield.jpg|thumb|right|320px|[[Rayman]] comes to rescue [[Ly the Fairy]]]]&lt;br /&gt;
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[[Rayman]] lands in [[the Woods of Light]], but [[Globox]] is nowhere to be seen. He meets a [[greenbottle]] who introduces himself as [[Murfy]]; he will act as Rayman&#039;s guide throughout the game, and will return to play a similar role in &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;. Rayman comes across a [[cage]] with the [[Robo-Pirate]] insignia; upon breaking it, he finds the first of the [[Yellow Lum]]s, the thousand fragments of [[the Heart of the World]] which are scattered across [[the Glade of Dreams]]. As he collects more, Rayman will be allowed to access new areas, as well as gaining [[the Knowledge of the World]]. Rayman encounters three of the [[baby Globox]]es – the 650 children of Globox and his wife, [[Uglette]]. The babies are delighted to see Rayman, but begin to cry when he tells them that he does not know where their father is. Rayman asks them if they have seen [[Ly the Fairy|Ly]], and they inform him that the pirates have dragged her away. Soon Rayman comes across another pirate cage; when he breaks it, he finds an old friend and ally from &#039;&#039;[[Rayman Origins]]&#039;&#039;: the [[Grand Minimus]], King of the [[Teensie]]s. Unfortunately the Grand Minimus has been locked in the cage with three of his brethren for so long that they can no longer remember which of them is the real king, leading them to spend a great deal of time squabbling over this. When they come to their senses, they inform Rayman that Ly was kidnapped by the Robo-Pirates and imprisoned in [[the Fairy Glade]]. In order to help him, they will transport him to [[the Hall of Doors]], a secret place which can be used to travel instantly to many locations. In order to open the way to the Hall, the Teensies require five Yellow Lums which Rayman can find scattered throughout the level. Once he brings them, the Teensies use their energy to open a magic, swirling portal known as a [[Spiral Door]]. Rayman jumps in and finds himself in the Hall of Doors, a forested cosmic void containing many Spiral Doors which lead to many places. Most of these levels must be completed in a set linear order.&lt;br /&gt;
&lt;br /&gt;
[[File:Four Masks of Polokus.jpg|frame|right|The [[four Masks of Polokus]] which [[Rayman]] must collect]]&lt;br /&gt;
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[[Rayman]]&#039;s first stop is [[the Fairy Glade]], where the [[Robo-Pirate]]s are holding [[Ly the Fairy]] captive. This is the first level in the game where Rayman can actually fight and defeat Robo-Pirates. Eventually he finds Ly, who is imprisoned inside a spherical forcefield. He uses [[keg]]s to destroy the pirate machine which is powering the forcefield, thus freeing Ly. She tells him that their only hope for victory over the pirates is the god [[Polokus]], who was previously encountered in &#039;&#039;[[Rayman Origins]]&#039;&#039; under the guise of the Bubble Dreamer. Polokus is the creator of [[the Glade of Dreams]]. His power is such that his slighest dream or desire becomes reality, but he has been sleeping for many years, so he currently connot help combat the pirates. However, there is a legend which states that he can be reawakened by collecting the [[Four Masks of Polokus]], which he hid in four Sanctuaries around the Glade of Dreams long ago in case his people should ever need to wake him. Ly tells Rayman that he must find these Masks. Before leaving, she gives him a [[Silver Lum]] which grants him the power to swing through the air on [[Purple Lum]]s and cover large distances without touching the ground. At the end of the level, Rayman breaks a [[cage]] and frees a [[Teensie]], who opens a [[Spiral Door]] which can take Rayman back to [[the Hall of Doors]]. This scenario occurs at the end of almost every following level in the game.&lt;br /&gt;
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===The first mask===&lt;br /&gt;
[[File:Sssssam-RR.JPG|thumb|left|320px|[[Rayman]] frees [[Sssssam|Sssssam the Watersnake]]]]&lt;br /&gt;
[[Rayman]]&#039;s next stop is [[the Marshes of Awakening]], a murky swamp. At the beginning of the level, the player can find a side-path leading to a hidden area where Rayman meets a monster named [[Jano]]. If Rayman approaches Jano, the monster shoos him away, telling him that he can only enter his domain if he knows its name. Back on the main path, Rayman finds a [[cage]] floating in the swamp water. When he breaks it, his friend [[Sssssam|Sssssam the Watersnake]] emerges. Rayman asks Sssssam if he knows where he can find the [[Four Masks of Polokus]], but the snake has no idea. Sssssam invites Rayman to grab his neckerchief with his [[magic fist]] and hang on tight so that the snake can ferry him across the marshes to the end of the level.&lt;br /&gt;
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[[File:Axel.png|thumb|right|320px|[[Axel]], the Guardian of [[the Sanctuary of Water and Ice]]]]&lt;br /&gt;
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The next level is [[the Bayou]], a similar swampy location that [[Rayman]] must traverse on foot. [[Admiral Razorbeard]] is concerned by Rayman&#039;s progress, and despatches several [[Warship]]s to destroy him. Razorbeard eats a [[Yellow Lum]], reducing the number of extant Yellow Lums from 1000 to 999. At the beginning of the level is a side-path where Rayman can find a hologram of [[Ly the Fairy]]. If he has enough Yellow Lums, she will teleport him to a side-level called [[the Walk of Life]]. Although the Bayou is beset with Robo-Pirate Warships and dangerous obstacles such as [[helicopter bomb]]s, Rayman makes it through the area unscathed.&lt;br /&gt;
&lt;br /&gt;
[[The Walk of Life]] is one of two optional bonus levels in the game, the other being the extremely similar [[the Walk of Power|Walk of Power]]. It must be unlocked by going to [[the Bayou]] and approaching the holoram of [[Ly the Fairy]] after collecting a certain number of [[Yellow Lum]]s. Once it has been unlocked, it can be accessed directly from [[the Hall of Doors]]. In the level, Rayman must run with Ly and reach the finish line within a set amount of time. There are many Yellow Lums which can easily be collected. If the level is completed within the time limit, Ly grants Rayman full health.&lt;br /&gt;
&lt;br /&gt;
[[File:PolokusPillarSymbolReaction-RR-TSOWAI.jpg|thumb|left|320px|The stone column containing the first [[Four Masks of Polokus|Mask]]]]&lt;br /&gt;
[[File:Rayman meets Polokus.jpg|thumb|right|320px|[[Rayman]] brings the first [[Four Masks of Polokus|Mask]] to [[Polokus]]]]&lt;br /&gt;
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The next main level after [[the Bayou]] is [[the Sanctuary of Water and Ice]], where [[Rayman]] will find the first of the [[Four Masks of Polokus]]. This is the first of the game&#039;s Sanctuaries, and like the ones which follow, Rayman must collect a certain number of [[Yellow Lum]]s in order to enter. The Grand Minimus Teensies facilitate his journey from [[the Chamber of the Teensies|their council chamber]]; they have agreed to settle the matter of their identity by taking turns wearing the [[crown]] every few seconds. The level starts on a beach, and soon ventures into a more cosmic and surreal territory when Rayman opens the Sanctuary door. The interior is composed mainly of blue stone, but it resembles [[the Hall of Doors]] in that it seems to exist in a starry void. Deep inside, Rayman encounters [[Axel]], the Guardian of the Sanctuary of Water and Ice. This blue floating being deems Rayman an intruder and immediately attacks him, as he was instructed to do by his creator, [[Polokus]]. With the telepathic advice of [[Ly the Fairy]], Rayman uses his [[magic fist]] to hit an icicle, causing it to fall onto Axel&#039;s head and defeat him. Rayman moves on to the final chamber of the Sanctuary, where he finds a raised platform on which rests a large stone container. As Rayman approaches the stone, [[Rayman&#039;s symbol|the symbol on his chest]] lights up, as does the identical symbol on the front of the stone. An energy connection forms between the two, and the stone slides open. Out of it rises the first Mask of Polokus. Rayman takes hold of it and is teleported to a strange, mystical promontory, where he meets Polokus, the god who dreamed [[the Glade of Dreams]] into existence. Polokus is sitting atop a stone identical to the one in which Rayman found the Mask. He congratulates Rayman on his progress, then takes the Mask and attaches it to one of the four sides of his stone. Polokus then creates a [[Spiral Door]] which takes Rayman back to the Hall of Doors.&lt;br /&gt;
&lt;br /&gt;
===The second mask===&lt;br /&gt;
[[File:Rayman meets Clark.jpg|thumb|left|320px|[[Rayman]] meets the sick [[Clark]] in [[the Menhir Hills]]]]&lt;br /&gt;
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The next level [[Rayman]] must visit is [[the Menhir Hills]], a rough area filled with large green stones known as [[menhir]]s. He finds his first [[walking shell]] – a two-legged mechanical missile created by the [[Robo-Pirate]]s. With [[Murfy]]&#039;s help, Rayman learns to tame and ride these missiles; he must do this several times in this level in order to cross [[nettle]] patches which cannot be traversed on foot. Rayman passes through the [[Elite Troop Training Centre]], where [[Henchman 800|Henchmen 800]] doze rather than train. Eventually Rayman comes to another Robo-Pirate installation, where he finds his friend, [[Clark|Clark the Giant]]. Clark has just defeated twenty pirates, but in the heat of battle, he accidentally swallowed a rusty pirate part and took ill. In order to recover, he needs the [[Elixir of Life]], which can only be found in a place known as [[the Cave of Bad Dreams]]. Rayman finds a [[Spiral Door]] nearby and leaves, promising that he will return with the Elixir.&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman meets Jano.jpg|thumb|right|320px|[[Rayman]] meets [[Jano]] in [[the Marshes of Awakening]], at the entrance to [[the Cave of Bad Dreams]]]]&lt;br /&gt;
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Back in [[the Hall of Doors]], the player must return to [[the Marshes of Awakening]] and take the side-path at the beginning of the level. In a hidden area, he finds the monster [[Jano]], who would not let [[Rayman]] enter his domain earlier. Now that Rayman knows this place is called [[the Cave of Bad Dreams]], Jano allows him to enter. First he tells Rayman that he has hidden a great treasure inside the cave, and that whoever reaches it may claim it. He also tells Rayman that he will chase and kill him, but says that he will give him a head start. Jano then hypnotises Rayman with the eyes of his skull-topped staff and teleports Rayman to the Cave of Bad Dreams. This cave has a bluish glow and is infested with [[caterpillar]]s and [[mini Jano]]s. It is where the evil creatures spawned by [[Polokus]]&#039;s nightmares are imprisoned. Rayman makes his way towards the heart of the cave, and is chased down a slimy and slippery tunnel by Jano, who attempts to eat him. Then the two battle, with Jano constantly retreating and eventually fleeing. Rayman then finds the final chamber, a cavern filled with gold and jewels. Jano tells Rayman that he has defeated him, and that he may take what he wants. Rayman can either take the treasure for himself or take the Elixir for his friend; the player is allowed to choose which one. If the player selects the treasure, an obese Rayman is transported to a desert island with his gold, the words ‘Game Over’ appear on the screen, and the player is asked the question again. If the player selects the Elixir, Jano informs Rayman that he has chosen wisely and teleports them both back to the Marshes of Awakening. It is revealed that the skull atop Jano&#039;s staff actually contains the Elixir; Jano gives it to Rayman and the two part on good terms. The Cave of Bad Dreams can now be accessed directly from the Hall of Doors.&lt;br /&gt;
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[[File:Thecanopyps1.JPG|thumb|left|320px|[[Rayman]] and [[Globox]] make their way through [[the Canopy]]]]&lt;br /&gt;
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Back in [[the Hall of Doors]], the player must move forward to [[the Menhir Hills]] once again, and repeat the early parts of the level. This time, when [[Rayman]] encounters the ill [[Clark]], he gives him the [[Elixir of Life]], which instantly restores him to perfect health. Clark smashes several walls, allowing Rayman to pass on to the next area of the Menhir Hills. (Clark leaves to find more pirates to fight – the consequences of this become apparent when Rayman reaches the [[Tomb of the Ancients]] later in the game.) Rayman rides a [[walking shell]] through tunnels filled with [[menhir]]s which emerge rapidly from the ground. Eventually he reaches a [[Spiral Door]] and completes the level.&lt;br /&gt;
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[[File:Carmen laser prison PS1.jpg|thumb|right|320px|[[Carmen]] is imprisoned in the [[Whale Bay]]]]&lt;br /&gt;
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[[Rayman]]&#039;s next stop is [[the Canopy]], a level set high in the upper levels of a yellow forest. Here he finds that his friend, [[Globox]] (whom the [[Robo-Pirate]]s consider their ‘Public Enemy #2’), has been imprisoned again. Rayman flicks a [[switch]] with his [[magic fist]], causing the laser cage which holds Globox to be deactivated. The two friends make their way through the Canopy. Globox uses his [[Rain Dance]] ability to short-circuit laser fences and make plants grow, but he becomes frightened and flees every time they encounter any Robo-Pirates. Rayman assures him that there is nothing wrong with being scared. Globox reaches into his mouth and produces another [[Silver Lum]] from [[Ly the Fairy]]. This one allows Rayman to charge his magic fist, making for more power energy balls which explode like grenades upon contact. After defeating a [[Warship]], the two friends continue and eventually find a Robo-Pirate installation; with the help of Globox&#039;s Rain Dance, Rayman hides inside a large newly-grown shrub and uses it to infiltrate the installation, where he finds a [[Spiral Door]]. Globox regretfully says that he cannot accompany Rayman, as he must go to find his wife [[Uglette]].&lt;br /&gt;
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[[File:Umber speaks.jpg|thumb|left|320px|[[Umber]], the Guardian of [[the Sanctuary of Stone and Fire]]]]&lt;br /&gt;
&lt;br /&gt;
The next level is [[Whale Bay]], a watery location infested by [[Robo-Pirate]]s and [[piranha]]s. The benevolent whale, [[Carmen]], has been imprisoned in a laser cage by the pirates, who plan to use her blubber to oil the engines of the &#039;&#039;[[Buccaneer]]&#039;&#039;. Rayman frees her, and she releases [[air bubble]]s which allow him to accompany her underwater. Unfortunately the local piranhas want to steal the bubbles to ease their heartburn, so Rayman must frighten them off with his [[magic fist]] so that he can continue to breathe. Eventually Rayman completes his underwater passage and comes to the end of the level.&lt;br /&gt;
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The next level is [[the Sanctuary of Stone and Fire]], the second of the game&#039;s Sanctuaries. This is a long and labyrinthine level, filled with secret passages, wrong turns and optional areas, including an entire temple which has no discernible purpose. Rayman spends a great deal of time on [[plum]]s, which can be used to cross the many lakes of lava. Eventually Rayman comes to a chamber containing a large blocky stone statue: this is [[Umber]], the Guardian of the Sanctuary of Stone and Fire. Unlike [[Axel]], Umber is pacifistic; he allows Rayman to stand on his head while he walks across a pool of lava, taking Rayman to the final chamber. It is shaped much the same as the chamber in which Rayman found the first [[Four Masks of Polokus|Mask]], with a raised platform on which sits a stone container. [[Rayman&#039;s symbol]] once again connects to the stone; it slides open, and the second Mask emerges. Rayman takes it and once again is transported to [[Polokus]]&#039;s domain. The god congratulates Rayman, takes the Mask, affixes it to his stone, and sends Rayman back to [[the Hall of Doors]].&lt;br /&gt;
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===The third mask===&lt;br /&gt;
[[File:TheTopoftheWorldPC.jpg|thumb|left|320px|The rollercoaster in [[the Top of the World]]]]&lt;br /&gt;
[[Rayman]]&#039;s next stop is [[the Echoing Caves]]. At the beginning of the level, he finds himself in a non-linear area which he must explore to find four [[switch]]es. These open a door which leads into a [[Robo-Pirate]] stronghold. Inside, Rayman must set [[keg]]s on fire and use them as rockets to fly himself over underground lakes of poisonous green water. At one point, a secret passage can be found, leading Rayman to a secret location in [[the Fairy Glade]] where an otherwise unreachable [[cage]] can be found. Completing this area returns Rayman to the Echoing Caves. At the end of the level, a [[Robo-Pirate]] [[Warship]] can be seen sailing ominously through the distant sky.&lt;br /&gt;
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The next level is [[the Precipice]]. [[Admiral Razorbeard]] is growing increasingly concerned with [[Rayman]]&#039;s progress, and sends several [[Warship]]s to destroy him. The Precipice is a high, mountainous region. Rayman must cross huge gulfs on rickety wooden [[Robo-Pirate]] bridges which collapse within seconds of setting foot on them, while simultaneously avoiding the aggressive and untameable [[red walking shell]]s and the cannonballs from the pursuing Warships. One memorable moment occurs when Rayman must [[helicopter]] into a vast abyss while collecting a trail of [[Yellow Lum]]s and fighting off a nearby Warship&#039;s [[helicopter bomb]]s. Near the end of the level, Rayman must battle a powerful [[Ninja Pirate]] before gaining access to the final [[cage]] and its imprisoned [[Teensie]], who then creates a [[Spiral Door]] which will take Rayman back to [[the Hall of Doors]].&lt;br /&gt;
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Next is [[the Top of the World]], a location high in the mountains of [[the Glade of Dreams]]. [[Rayman]] rides a [[Rollercoaster Challenge|rollercoaster]] through forests, [[Robo-Pirate]] installations and other obstacles, eventually finding himself in a pirate fortress. After fighting his way through the pirates inside (including numerous powerful [[Barrel Pirate]]s), Rayman comes to the end of the level. He must free a [[Teensie]] from a hidden side-passage in order to open the [[Spiral Door]].&lt;br /&gt;
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[[Rayman]]&#039;s next stop is [[the Sanctuary of Rock and Lava]], the third of the game&#039;s Sanctuaries. Rayman begins in a swamp; if he follows a side-path, he finds a hologram of [[Ly the Fairy]], who will teleport him to [[the Walk of Power]] if he has enough [[Yellow Lum]]s. If he follows the main path, Rayman soon finds himself in a series of lava-filled passageways. The level&#039;s name is misleading; unlike the previous Sanctuaries, there are no bosses to be fought here.&lt;br /&gt;
&lt;br /&gt;
[[The Walk of Power]] is the second of the game&#039;s two optional bonus levels, and is extremely similar to [[the Walk of Life]]. [[Rayman]] must first access this level by talking to the holographic [[Ly the Fairy]] in [[the Sanctuary of Rock and Lava]], but once it has been visited, it can be accessed directly from [[the Hall of Doors]]. In this level, Rayman races against Ly while collecting [[Yellow Lum]]s. The level must be finished within a set time limit; once the level is completed, Ly gives Rayman three [[Power Fist]]s.&lt;br /&gt;
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[[File:Foutch Dreamcast blue aura.jpg|thumb|right|320px|[[Foutch]], the Guardian of [[the Sanctuary of Rock and Lava]]]]&lt;br /&gt;
&lt;br /&gt;
The next level is [[Beneath the Sanctuary of Rock and Lava]], a complex network of underground tunnels filled with [[nettle]]s and lava. At the beginning of the level, [[Ly the Fairy]] appears, and gives Rayman the [[Super Helicopter]] ability so that he can fly through the tunnels (though it requires great precision to accomplish this unharmed). At the end of the level, Rayman is attacked by [[Foutch]], the Guardian of [[the Sanctuary of Rock and Lava]]. Foutch looks very similar to [[Axel]], except for his colour; where Axel was blue, Foutch is yellow. He is also much more aggressive and powerful than the other Guardians. He sneaks up behind Rayman and punches him, causing him to lose his Super Helicopter ability. Foutch then chases Rayman around his arena while hurling columns of flame at him. Rayman uses his [[magic fist]] to shoot the stalactites under which the pursuing Foutch regularly passes; after being hit on the head by three stalactites, Foutch is defeated. He releases a [[Purple Lum]]; Rayman uses it to swing to a high bridge leading to the centre of the arena, where he drops down and finds himself facing the chamber containing the third [[Four Masks of Polokus|Mask]]. As before, [[Rayman&#039;s symbol]] opens the stone container, and the Mask transports him to [[Polokus]]&#039;s domain, where the god attaches it to his own stone column and tells Rayman that his quest is almost complete. Polokus creates a [[Spiral Door]] to take Rayman back to [[the Hall of Doors]].&lt;br /&gt;
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===The fourth mask===&lt;br /&gt;
[[File:Spyglass Pirate controlling Clark.jpg|thumb|left|320px|The [[Spyglass Pirate]] forces [[Clark]] to attack [[Rayman]]]]&lt;br /&gt;
The next level is the [[Tomb of the Ancients]], an eerie graveyard-themed location. This area is under the rule of the [[Robo-Pirate]]s, who have several important installations here and seem to be burying their dead in the area. At the beginning of the level, [[Rayman]] finds a sign saying that the pirates have captured his friend [[Clark]] here and taken him to the [[Technical Check-up]]. This level also contains a notable secret passage in which Rayman can find the [[1000th Yellow Lum]] – the one which [[Admiral Razorbeard]] ate earlier in the game – though it is unclear how it came to be there. Another secret area, nicknamed the [[Tomb of the Ancients secret]], shows a strange celebration taking place and allows the player to unlock several cheat codes. At the end of the level, Rayman comes to the Technical Check-up, where he finds Clark. The giant is at first delighted to see his friend, but he soon begins acting strangely. Rayman discovers that he has a mechanical device implanted in his back; he is being controlled by the [[Spyglass Pirate]], a servant of [[Admiral Razorbeard]]. Rayman is forced to fight his friend, and eventually manages to destroy the remote-control device, freeing him from the Spyglass Pirate. Clark helps Rayman reach a [[Teensie]] [[cage]] and complete the level.&lt;br /&gt;
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[[File:Polokus awakens.jpg|thumb|right|320px|[[Polokus]] awakens when [[Rayman]] brings him all [[Four Masks of Polokus|four Masks]]]]&lt;br /&gt;
&lt;br /&gt;
Next is [[the Iron Mountains]], a strange and eclectic level. First [[Rayman]] finds himself in a rainy swamp. Then he passes into a [[Robo-Pirate]] installation, goes through a high-tech electrical barrier with many moving parts, and emerges in a mountainous area where he must fight another [[Ninja Pirate]] – the second of only two in the entire game. He then [[helicopter]]s down into a [[hot air balloon]], which takes him to a misty, [[menhir]]-filled peak called [[the Gloomy Island]]. He makes his way past the gigantic [[Robot Dinosaur]] and enters the [[Reformatory for Disturbing Children]], where some of the [[baby Globox]]es are imprisoned. Eventually Rayman manages to free them, and rides a [[walking shell]] past the Robot Dinosaur and into a passage which leads to the next area – [[the Pirate Mines]]. Here Rayman meets a distraught [[Uglette]], who informs him that the pirates have kidnapped her and [[Globox]]&#039;s babies and put them to forced labour in the mines. She says that Globox tried to stop them, but the pirates captured him too, and took him to the &#039;&#039;[[Buccaneer]]&#039;&#039;. Rayman commandeers an unmanned nearby [[Warship]] and uses it to fly around to the four mines – north, south, east and west – collecting hundreds of baby Globoxes. He brings them back to Uglette, who is overjoyed. One of the baby Globoxes reaches into him mouth and takes out a mask, which he says he found in the mines. Rayman sees it and realises that it is the fourth and final [[Four Masks of Polokus|Mask of Polokus]]; saying goodbye to Uglette and the babies, he takes the Mask and is transported to [[Polokus]]&#039;s domain. Polokus congratulates Rayman, takes the Mask and attaches it to the remaining side of his four-sides stone column. The stone begins to spin rapidly, blurring until it is transfigured into a transparent, glowing portal. Polokus tells Rayman that, now that he has been awakened, he can destroy all of the Robo-Pirates in [[the Glade of Dreams]], but says that he has no power in the air – Rayman himself must confront [[Admiral Razorbeard]] onboard the flying &#039;&#039;[[Buccaneer]]&#039;&#039;. Rayman steps into Polokus&#039;s portal; his health is increased to maximum, and he is transported to [[the Hall of Doors]].&lt;br /&gt;
&lt;br /&gt;
===The ending===&lt;br /&gt;
[[File:TheCrowsNestPC.jpg|thumb|left|320px|[[Rayman]] confronts [[Admiral Razorbeard]] and the [[Grolgoth]] atop [[the Crow&#039;s Nest]] of the &#039;&#039;[[Buccaneer]]&#039;&#039;]]&lt;br /&gt;
The next level is [[the Prison Ship]], also known as the &#039;&#039;[[Buccaneer]]&#039;&#039;. About the same time [[Rayman]] enters this level, [[Admiral Razorbeard]] receives a very special guest: [[the General]] from &#039;&#039;[[Tonic Trouble]]&#039;&#039;, another [[Ubisoft]] game. The General is a salesman, and persuades Razorbeard to purchase the [[Grolgoth]], a powerful robot with which Razorbeard could finally defeat Rayman. The Prison Ship itself is colossal, and Rayman must slide across its floors and tunnels while avoiding obstacles and trying not to fall. Later he gains a [[flying shell]], which he uses to fly through complex and labyrinthine passageways. Eventually Rayman finds the room where the prisoners are located; he smashes all of the cages, and the newly-freed [[Teensie]]s create [[Spiral Door]]s which can take everyone – Teensies, [[bird]]s, [[Ludiv]]s and [[baby Globox]]es – to freedom.&lt;br /&gt;
&lt;br /&gt;
[[File:Buccaneer explosion PS1.jpg|thumb|right|320px|[[Admiral Razorbeard|Razorbeard]] detonates the &#039;&#039;[[Buccaneer]]&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
The final level of the game is [[the Crow&#039;s Nest]]. The player is taken directly to this level when they complete [[the Prison Ship]], but it is possible to return to [[the Hall of Doors]] via the pause menu (a feature unique to this level); this enables the player to save their game and access the Crow&#039;s Nest directly from the Hall of Doors, without having to play through the Prison Ship each time they wish to access it. At the beginning of the level, the [[Spyglass Pirate]] infroms [[Admiral Razorbeard]] that [[Rayman]] has collected the [[four Masks of Polokus]] and that he is currently onboard the &#039;&#039;[[Buccaneer]]&#039;&#039;. Razorbeard is furious and tells the Spyglass Pirate that he will swim in molten lava for his failure, but orders him to prepare the [[Grolgoth]] in the meantime; Razorbeard wishes to deal with Rayman personally. In order to lure Rayman to the Crow&#039;s Nest – he ties up [[Globox]] there and prepares to kill him. Rayman arrives, and the Grolgoth (piloted by Razorbeard) attacks; Globox is knocked off the side of the ship, and Rayman is forced to fight the Grolgoth. After using his [[magic fist]] to reflect several of the Grolgoth&#039;s [[helicopter bomb]]s back at it, the Grolgoth jumps at Rayman, accidentally breaking through the mesh floor. Rayman and the Grolgoth tumble down the hollow mast of the ship towards the boiling lava below; [[Ly the Fairy]] uses her magic to save Rayman and give him a [[flying shell]] with which he can fight the Grolgoth. In order to attack, Rayman must collect glowing orbs which temporarily give him the ability to shoot at the Grolgoth. After a long battle, the Grolgoth is defeated, and Razorbeard flees in an escape pod after activating the Grolgoth&#039;s self-destruct mechanism. The &#039;&#039;Buccaneer&#039;&#039; is blown to pieces with Rayman still inside.&lt;br /&gt;
&lt;br /&gt;
We then see [[Rayman]]&#039;s friends – [[Ly the Fairy]], [[Clark]], [[Murfy]], the [[Grand Minimus]], [[Globox]], [[Polokus]], [[Uglette]] and three [[baby Globox]]es, all gathered on Polokus&#039;s dreamlike promontory for a memorial service. They could only recover Rayman&#039;s [[Crazy Shoe|left shoe]], and they believe that Rayman died in the explosion of the &#039;&#039;[[Buccaneer]]&#039;&#039;. Suddenly a limping, one-footed Rayman emerges from the woods nearby, much to the joy of everyone present. His shoe rejoins his body and he looks up at all his friends, last of all Ly, while hugging the baby Globoxes. Fireworks are launched in celebration, and a message is displayed congratulating Rayman on his feats. The harmony of [[the Glade of Dreams]] has been restored and [[the Heart of the World]] has been pieced back together. The game ends with the message, ‘Now rest, you may have to fight again. Who knows what tomorrow will bring...’, referencing the next game, &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;. The end credits sequence shows [[Admiral Razorbeard]]&#039;s escape pod fleeing through the depths of space.&lt;br /&gt;
&lt;br /&gt;
==Early production==&lt;br /&gt;
&#039;&#039;Main article: [[Rayman 2 (2D prototype)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 2: The Great Escape&#039;&#039; was first developed to be a 2D sidescrolling platform game similar to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], and was planned to be released on the Sony PlayStation and the Sega Saturn.&amp;lt;ref&amp;gt;Unseen64.com, &#039;&#039;Rayman 2 [2D version - Unreleased]&#039;&#039;, http://www.unseen64.net/2008/04/11/rayman2-2d-cancelled&amp;lt;/ref&amp;gt; Screenshots, videos and interviews indicate that the game would still involve an invasion of robots from space. The game featured enemies similar to the [[Robo-Pirate]]s, and it also featured background platforming - using a device similar to a shower head and a toilet flush, Rayman could teleport from the foreground to the background (and vice-versa). One video in particular also featured [[Betilla the Fairy]], and showed her imprisoned in a cell.&lt;br /&gt;
&lt;br /&gt;
This 2D game was cancelled in favour of the 3D version it became, though a playable prototype (version 01.12d) featuring one level is included in the PlayStation version of &#039;&#039;Rayman 2&#039;&#039;, and is unlocked if the player collects at least 720 Yellow Lums out of the version&#039;s total 800. It was recently discovered that this prototype was last worked on at May 31st 1996 and was sent to the &#039;&#039;Playstation RayMan 2 team&#039;&#039; so that they could incorporate one of its levels into their version of the game.&lt;br /&gt;
&lt;br /&gt;
Not much is currently known about the development of the 3D game that eventually became the final &#039;&#039;Rayman 2&#039;&#039;, however, from pre-release screenshots and footage, it is clear that level designs underwent significant evolution, and the HUD was at one point also drastically different to the HUD seen in the final game.&lt;br /&gt;
&lt;br /&gt;
===Gallery===&lt;br /&gt;
[[File:R2Ref1.jpg|thumb|right|320px|A collage of &#039;&#039;Rayman 2&#039;&#039; artwork and screenshots used as a reference for the artistic design of &#039;&#039;[[Rayman Origins]]&#039;&#039;]]&lt;br /&gt;
[[File:R2Ref2.jpg|thumb|right|320px|Another representative &#039;&#039;Rayman 2&#039;&#039; collage used as a reference for &#039;&#039;[[Rayman Origins]]&#039;&#039;]]&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;4&amp;quot; widths=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
file:R2BetaScreen1.jpg&lt;br /&gt;
file:R2BetaScreen2.jpg&lt;br /&gt;
file:R2BetaScreen3.jpg&lt;br /&gt;
file:R2BetaScreen4.jpg&lt;br /&gt;
file:R2BetaScreen5.jpg&lt;br /&gt;
file:R2BetaScreen6.jpg&lt;br /&gt;
file:R2BetaScreen7.jpg&lt;br /&gt;
file:R2BetaScreen8.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The gameplay in &#039;&#039;Rayman 2&#039;&#039; is somewhat similar to that of &#039;&#039;Rayman&#039;&#039;, though this time Rayman starts with a few powers to defend himself, one of which is given to him by [[Globox]] who is introduced at the very beginning. The aim of the game is to rescue all of the [[Yellow Lum]]s that have been scattered following the explosion of the [[The Heart of the World|Primordial Core]], and the creatures that have been imprisoned in [[cage]]s, while defeating any [[Robo-Pirate]]s that stand in Rayman&#039;s way.&lt;br /&gt;
&lt;br /&gt;
==Main characters==&lt;br /&gt;
===The good guys===&lt;br /&gt;
*[[Rayman]] – The hero and protagonist of the game&lt;br /&gt;
*[[Globox]] – Rayman&#039;s best friend; husband of [[Uglette]] and father of the [[Baby Globox|baby Globoxes]]&lt;br /&gt;
*[[Ly the Fairy]] – Rayman&#039;s friend and powerful ally&lt;br /&gt;
*[[Murfy]] – Serves as an ‘instructor’-type character&lt;br /&gt;
*[[Teensie|The Teensies]] – Keepers of [[the Hall of Doors]]&lt;br /&gt;
*[[Clark]] the Giant – A friend of Rayman&#039;s&lt;br /&gt;
*[[Sssssam]] – a snake who helps Rayman cross [[the Marshes of Awakening]]&lt;br /&gt;
&lt;br /&gt;
===The bad guys===&lt;br /&gt;
*[[Admiral Razorbeard]] – The main villain of the game&lt;br /&gt;
*[[Robo-Pirate army]] – Razorbeard&#039;s army&lt;br /&gt;
*[[Jano]] – The Guardian of the Cave of Bad Dreams&lt;br /&gt;
*[[Caterpillar]]s, [[Spider (Rayman 2)|spider]]s, [[piranha]]s, [[Zombie Chicken]]s – Twisted creatures that began to proliferate as a result of the Robo-Pirates&#039; disruption of the natural balance&lt;br /&gt;
&lt;br /&gt;
==Environment==&lt;br /&gt;
Unlike &#039;&#039;[[Rayman 1]]&#039;&#039;, &#039;&#039;Rayman 2&#039;&#039; is not divided into certain themed worlds, but rather a trail of 20 different locations, none of which are as surreal as its predecessor&#039;s, but are still dissimilar to the real world. The levels are played in a linear fashion in a World Map known as [[the Hall of Doors]] ([[The Isle of Doors|Isle of Doors]] in the Dreamcast version), with most levels following a single path (though [[the Cave of Bad Dreams]], [[The Walk of Life|Walk of Life]], and [[The Walk of Power|Walk of Power]] are on side-paths). The player is able to backtrack to past levels if he or she wishes, and can move on to the final stage without breaking all of the cages.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
===PC, N64 and Dreamcast version===&lt;br /&gt;
Only the PC, N64, and Dreamcast versions (including their derivatives like the DS/3DS and iOS ports) feature a consistent level set. The PS1 version cuts down the number of levels and shortens existing ones, while the PS2 version expands existing levels and even adds new ones. This list does not include the Game Boy Color version, which is a completely separate game.&lt;br /&gt;
* [[The Woods of Light]] (All versions, renamed &amp;quot;The Clearing&amp;quot; in the PS1 version)&lt;br /&gt;
* [[The Fairy Glade]] (All versions)&lt;br /&gt;
* [[The Marshes of Awakening]] (All versions)&lt;br /&gt;
* [[The Bayou]] (All versions)&lt;br /&gt;
* [[The Walk of Life]] (sublevel, renamed &amp;quot;Racing Challenge #1&amp;quot; on PS2)&lt;br /&gt;
* [[The Sanctuary of Water and Ice]] (omitted in PS1 version, merged with Whale Bay)&lt;br /&gt;
* [[The Menhir Hills]] (All versions)&lt;br /&gt;
* [[The Cave of Bad Dreams]] (sublevel, all versions)&lt;br /&gt;
* [[The Canopy]] (All versions)&lt;br /&gt;
* [[Whale Bay]] (All versions)&lt;br /&gt;
* [[The Sanctuary of Stone and Fire]] (All versions)&lt;br /&gt;
* [[The Echoing Caves]] (All versions)&lt;br /&gt;
* [[The Precipice]]&lt;br /&gt;
* [[The Top of the World]] (Omitted from PS1/PS2 versions, chair-riding segment available as a minigame in PS2)&lt;br /&gt;
* [[The Sanctuary of Rock and Lava]] (All versions, renamed &amp;quot;Beneath the Lava Santuary&amp;quot; on PS2)&lt;br /&gt;
* [[The Walk of Power]] (sublevel, all versions, renamed &amp;quot;Racing Challenge #2&amp;quot; on PS2)&lt;br /&gt;
* [[Beneath the Sanctuary of Rock and Lava]] (All versions, renamed &amp;quot;The Lava Sanctuary&amp;quot; on PS2)&lt;br /&gt;
* [[Tomb of the Ancients]] (All versions)&lt;br /&gt;
* [[The Iron Mountains]] (All versions, renamed &amp;quot;The Gloomy Island&amp;quot; in PS1)&lt;br /&gt;
* [[The Prison Ship]] (All versions)&lt;br /&gt;
* [[The Crow&#039;s Nest]] (All versions)&lt;br /&gt;
* A level from [[Rayman 2 (cancelled prototype)]] (PS1 version only)&lt;br /&gt;
&lt;br /&gt;
==Promotion==&lt;br /&gt;
[[Ubisoft]] promoted &#039;&#039;Rayman 2&#039;&#039; with many toys and even a cartoon. There were YoYos, cell phone covers, a PlayStation 2 remote, a version of the game with a figure, and Happy Meal toys.&lt;br /&gt;
&lt;br /&gt;
===Cartoon===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman: The Animated Series]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===McDonald&#039;s===&lt;br /&gt;
&#039;&#039;Main article: [[Figures]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Between the 17th of May and 13th of June 2000, [[Ubisoft]] joined with McDonald&#039;s to make a Happy Meal with [[Rayman]] toys. These toys were a Rayman riding a [[walking shell]], Rayman on a [[plum]] with spinning [[Helicopter|helicopter hair]], a light-up [[cage]], a sound-making [[Henchman 800]], a wobbling [[Globox]] and [[Ly the Fairy]].  The toys were only available in France.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Tonic Trouble]]&#039;&#039;===&lt;br /&gt;
Characters from each game made cameo appearances in the other game. In &#039;&#039;[[Tonic Trouble]]&#039;&#039;, Rayman would be seen during the game&#039;s end credits. In &#039;&#039;Rayman 2&#039;&#039;, [[General|a salesman]] who previously appeared in the intro sequence of the PC version of [[Tonic Trouble]] sells the [[Grolgoth]] to [[Razorbeard]] late in the game. [[Tonic Trouble]] was worked on (though not designed) by [[Michel Ancel]], used the &#039;&#039;Rayman 2&#039;&#039; engine, originally appeared on the same platforms as &#039;&#039;Rayman 2&#039;&#039;, and was also released by [[Ubisoft]], giving reason for the crossovers, though &#039;&#039;[[Tonic Trouble]]&#039;&#039; had not fared well critically or commercially, whereas &#039;&#039;Rayman 2&#039;&#039; became successful in both areas.&lt;br /&gt;
&lt;br /&gt;
==Royal V==&lt;br /&gt;
The musical group Royal V released an album with a bonus music dedicated to &#039;&#039;Rayman 2&#039;&#039;, under the name of &#039;&#039;&amp;quot;[[It&#039;s Good to be the King]]&amp;quot;&#039;&#039;. The official videoclip features unique footage of scrapped areas of the game.&lt;br /&gt;
&lt;br /&gt;
==Rayman Mobile==&lt;br /&gt;
&#039;&#039;[[Rayman Bowling]]&#039;&#039;, &#039;&#039;[[Rayman Golf]]&#039;&#039;, and &#039;&#039;[[Rayman Garden]]&#039;&#039; are spin-offs of &#039;&#039;Rayman 2&#039;&#039; and its remakes. These games were ported by [[Gameloft]] to the N-Gage and other Samsung and Nokia phones.&amp;lt;BR&amp;gt;&lt;br /&gt;
In May 2010 &#039;&#039;Rayman 2&#039;&#039; was released on the iOS platform.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&#039;&#039;Rayman 2: The Great Escape&#039;&#039; was released to critical acclaim. On Metacritic, the N64 version of the game received a score of 90%, signifying universal acclaim.&amp;lt;ref&amp;gt;Metacritic.com, &#039;&#039;Rayman 2: The Great Escape for Nintendo 64 Reviews, Ratings, Credits, and More at Metacritic&#039;&#039;, http://www.metacritic.com/game/nintendo-64/rayman-2-the-great-escape&amp;lt;/ref&amp;gt; On GameRankings, the Dreamcast, Windows, N64 and PlayStation versions of the game were assigned scores of 92.71%, 91.27%, 88.83% and 87.23% respectively.&amp;lt;ref&amp;gt;GameRankings.com, &#039;&#039;Reviews and News Articles&#039;&#039;, http://www.gamerankings.com/browse.html?search=rayman&amp;amp;numrev=3&amp;amp;site=&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game has been included on several lists of the greatest games of all time. IGN rated it as the 67th-greatest game.&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Platform gaming has long been known for jumping, bopping enemies, and collecting items. &#039;&#039;Rayman 2&#039;&#039; broke no new grounds in these areas, but instead perfected them as no other game had before. Starring a character with no arms, legs or neck, &#039;&#039;Rayman 2&#039;&#039; is a demonstration of what the modern platform game could be – smart, fast and challenging.|sign=IGN staff|source=IGN&amp;lt;ref&amp;gt;IGN.com &#039;&#039;IGN&#039;s Top 100 Games&#039;&#039;, http://ie.top100.ign.com/2005/061-070.html&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
GameSpot staff member Ryan Davis wrote an article on the game for the site&#039;s &#039;Greatest Games of All Time&#039; series.&lt;br /&gt;
&lt;br /&gt;
{{quote|text=The gameplay was great, but, truly, it was the presentation of &#039;&#039;Rayman 2&#039;&#039; that brought the whole package together. This was a game created by artists, not technicians, and its use of crisp, clear, beautifully crafted textures over relatively simple 3D objects is a testament to that. This isn&#039;t to say that &#039;&#039;Rayman 2&#039;&#039; wasn&#039;t technically impressive at the time, because its massive 3D environments proved it certainly was that, but the creators of &#039;&#039;Rayman 2&#039;&#039; wanted to awe you with the surreal, vivid world they had created, instead of showing you some nifty technical tricks. The lush, slightly off-kilter musical score certainly helped perpetuate this dreamy reality, as did the nonsense languages that the inhabitants of &#039;&#039;The Great Escape&#039;&#039; spoke.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 2: The Great Escape&#039;&#039; is more than the sum of its parts, though its parts are admittedly a bit impressive on their own. Its European roots show through – as do Rayman creator/designer [[Michel Ancel]]&#039;s interests in Nordic and Celtic mysticism – and lend the affair a flavour that has not been replicated since. Simply put, you will not have another video game experience quite like &#039;&#039;Rayman 2: The Great Escape&#039;&#039;, which is why we chose it as one of the greatest games of all time.&lt;br /&gt;
&lt;br /&gt;
For my money, 3D platforming reached its absolute apex in &#039;&#039;Rayman 2: The Great Escape&#039;&#039;. I played through &#039;&#039;The Great Escape&#039;&#039; on the PC. Then I played through &#039;&#039;[[Rayman Revolution|Rayman 2: Revolution]]&#039;&#039; on the PlayStation 2. And each time my experience with &#039;&#039;Rayman 2&#039;&#039; had been simply sublime. It&#039;s an amazingly well-crafted platformer, providing a variety of play that most modern platformers can&#039;t match. But what stays with me the most, over time, is [[the Glade of Dreams|the beautiful, surreal world]] that &#039;&#039;Rayman 2&#039;&#039; takes place in. I&#039;ve not had a 3D platforming experience that good, before or since.|sign=Ryan Gage|source=GameSpot&amp;lt;ref&amp;gt;GameSpot.com, &#039;&#039;The Greatest Games of All Time&#039;&#039;, http://uk.gamespot.com/gamespot/features/all/greatestgames/p-24.html&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Remakes==&lt;br /&gt;
*&#039;&#039;[[Rayman Revolution|Rayman Revolution]]&#039;&#039; – PlayStation 2 remake with numerous added, rearranged and mixed levels, new enemies, and a new free-roaming hub area which replaces [[the Hall of Doors]].&lt;br /&gt;
*&#039;&#039;[[Rayman DS]]&#039;&#039; – DS remake identical to the original N64 version, though it is affected by many glitches and bugs that were not present in the original.&lt;br /&gt;
*&#039;&#039;Rayman 2&#039;&#039; was also ported to the Apple iPhone and the Apple iPod Touch by [[Gameloft]]. The Sega Dreamcast version was used as the basis for these ports. The graphics are more impressive than those of &#039;&#039;Rayman DS&#039;&#039; due to the increased capabilities of these platforms.&lt;br /&gt;
*&#039;&#039;[[Rayman 3D]]&#039;&#039; – A port to the Nintendo 3DS console that features 3D depth and graphical improvements. Based on the Dreamcast version.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the German gaming magazine &#039;&#039;PC Player&#039;&#039; (issue 01/2000), &#039;&#039;Rayman 2: The Great Escape&#039;&#039; was named as &amp;quot;Best Platformer in 1999&amp;quot;.&lt;br /&gt;
* The Sony PlayStation European release of &#039;&#039;Rayman 2&#039;&#039; originally came with a digital watch. In the American release it originally came with a beach ball.&lt;br /&gt;
* In the Japanese localisation of the game, some characters with purple in them were changed. Rayman&#039;s body was made blue, [[Sssssam|Sssssam the watersnake]] turned into a kind of green, and [[Jano]]&#039;s hat was turned red. But the most bizarre change was made to [[Ly]], whose body was changed from yellow/purple to white/pink.&lt;br /&gt;
* The names of a few characters changed during design of the game: the original name of [[Globox]] was [[Globber]], the original name of [[Admiral Razorbeard|Razorbeard]] was Razorface, the original name of [[Polokus]] was Pollochus the Magician, the [[Teensie]]s were originally named the Smalbeings, and [[Robo-Pirate Army|the Robo-Pirates]] (called Red Rum before) were originally employed by a ‘mysterious guild’, which had decided to create an intergalactic zoo or circus featuring creatures from Rayman&#039;s world; remnants of this storyline can be found in &#039;&#039;[[Rayman: The Animated Series]]&#039;&#039;.&lt;br /&gt;
* It is the most ported game from Rayman&#039;s quintology, being released for nine different platforms including &#039;&#039;[[Rayman 2 Forever]]&#039;&#039; and &#039;&#039;[[Rayman 3D]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/playlist?list=PLCEFD94097C303EFA&amp;amp;feature=view_all &#039;&#039;Rayman 2: The Great Escape&#039;&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/playlist?list=PL49D295C80C66BAA3&amp;amp;feature=view_all &#039;&#039;Rayman 2: The Great Escape&#039;&#039; playthrough at YouTube (Sega Dreamcast version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/playlist?list=PLA047FCF1E8B1B84E&amp;amp;feature=view_all &#039;&#039;Rayman 2: The Great Escape&#039;&#039; playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Miscellanea#Rayman 2 resolution hack|Resolution hack]]&lt;br /&gt;
* &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman Revolution]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman 2: The Great Escape: The Official Guide]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 2]]&lt;br /&gt;
[[de:Rayman 2]]&lt;br /&gt;
[[hu:Rayman 2: The Great Escape]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Downloadable games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>WhoIAm</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Raving_Rabbids_(DS)&amp;diff=40075</id>
		<title>Rayman Raving Rabbids (DS)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Raving_Rabbids_(DS)&amp;diff=40075"/>
		<updated>2014-04-18T02:58:11Z</updated>

		<summary type="html">&lt;p&gt;WhoIAm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Raving Rabbids&lt;br /&gt;
| image = [[Image:RRR DS.jpg|center|200px]]&lt;br /&gt;
| published by = Ubisoft&lt;br /&gt;
| developed by = Ubisoft Casablanca&lt;br /&gt;
| release date = 2007&lt;br /&gt;
| genre = 3D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Nintendo DS&lt;br /&gt;
| ratings = 3+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = Cartridge&lt;br /&gt;
| system requirements = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Raving Rabbids (DS)&#039;&#039;&#039;&#039;&#039; is the Nintendo DS version of &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;. Unlike both the console versions and the [[Rayman Raving Rabbids (GBA)|Game Boy Advance version]], this game uses 3D graphics but plays as a sidescroller. The game uses the &#039;&#039;Rayman 2: The Great Escape&#039;&#039; engine, and several elements are holdovers from the DS version of &#039;&#039;Rayman 2&#039;&#039;, including the menu fonts, Rayman&#039;s model, sound, and animations.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
Similar to the console version, [[Rayman]] is relaxing in the forest as usual, until the [[Rabbid]]s, which are invading the planet, capture him and take him away to face many challenges awaiting him in the Colosseum, where he has to collect 100 trophies to open up the doors that lead him to the Rabbid Droid.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Each level is entered at least once when they are available, and at first the player plays a traditional platforming map. Unlike many of the other games in the series, the game instructs the player to follow certain numbered paths for each challenge, some of which cannot be accessed without certain abilities.  There are seven abilities in total, four of which combine elements with a few of the costumes used in the console game, and they are hidden away in presents.  Once a level is complete, the player then has to pass a minigame using the DS stylus.  &lt;br /&gt;
&lt;br /&gt;
This is then followed by a level in which Rayman is running automatically, and the player has to guide him through various obstacles using a combination of the stylus and the costume powers.  Along the way there is a certain number of trophies to find and pick up, often the player sees signs directing to which way the trophies are situated in.&lt;br /&gt;
&lt;br /&gt;
Familiar &#039;&#039;[[Rayman 2]]&#039;&#039; elements are present in the game, such as [[Yellow Lum]]s and [[Purple Lum]]s.  Unlike previous titles though, Yellow Lums are used to be thrown at enemies for a stronger shot than the ordinary fist, and can be topped up by plentiful supplies such as bags and crates full of them.  They are also used to pay for health that is accessed through a stone with red, heart shaped Lums hovering over.    &lt;br /&gt;
&lt;br /&gt;
===Costumes===&lt;br /&gt;
Like the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;, the costumes featured in this version have a different purpose each and are used to get past obstacles that would prevent Rayman from finishing a level.  However, their powers completely differ from that in the GBA version, and are represented by a certain colour and element.  They are put to use when Rayman stands on a stone (akin to a [[Stone of Thought]]) with a symbol that represents a costume that would be most useful for the situation.&lt;br /&gt;
&lt;br /&gt;
In the challenges, they are switched around when the player presses a button that is assigned to a certain costume.       &lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;Granny (Earth):&#039;&#039;&#039; Creates a giant boulder that can be pushed and then jumped on to reach higher places.  Enemies can be squashed while it is being pushed.  In the challenge stages, it is used to break, press and drag boxes that are marked with a green X or O.      &lt;br /&gt;
* &#039;&#039;&#039;Punk (Fire):&#039;&#039;&#039; Generates bombs that Rayman can carry and throw at either enemies or at red doors that only bombs can destroy.  In the challenge stages, it is used to burn away chains that hold wooden planks up or down, as well as destroying all enemies including a red demon that only fire can destroy.   &lt;br /&gt;
* &#039;&#039;&#039;Disco (Wind):&#039;&#039;&#039; Makes clouds visible enough to walk on.  It is used in the challenge stages to turn fans that move wooden planks up, down or forward.   &lt;br /&gt;
* &#039;&#039;&#039;Elvis (Ice):&#039;&#039;&#039; Equips Rayman with three blocks of ice that are used to freeze flaming walls, weak bridges and enemies.  In the challenge stages, it freezes sandpits, geysers and waterfalls for Rayman to walk on.&lt;br /&gt;
&lt;br /&gt;
==Minigames==&lt;br /&gt;
Between a level and a challenge stage, the player has to pass a minigame, many of which are based on the minigames from the console version of the game.  These can be unlocked and played as the player finishes the challenge stages as a reward. &lt;br /&gt;
&lt;br /&gt;
==Rayman Gear== &lt;br /&gt;
At a later point in the game, Rayman has to collect three contraptions that build up &#039;&#039;&#039;Rayman Gear&#039;&#039;&#039;, a flying robot that fires rockets and grabs things with a [[plunger]] attached to a chain.  This is used mostly to attach to [[Clark the Superbunny]] to fly faster, or to reel in the Giant Robot Fish and reveal its weak points, which are fired with rockets.  Rayman Gear is also useful when battling the Rabbid Droid.    &lt;br /&gt;
&lt;br /&gt;
{{Handheld Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>WhoIAm</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends&amp;diff=40074</id>
		<title>Rayman Legends</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends&amp;diff=40074"/>
		<updated>2014-04-18T02:55:14Z</updated>

		<summary type="html">&lt;p&gt;WhoIAm: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Legends	&lt;br /&gt;
| image = [[File:Rayman Legends Box Art.jpg|center|250px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Ubisoft Montpellier&lt;br /&gt;
| release date = &lt;br /&gt;
&#039;&#039;&#039;PlayStation 3, Wii U, Xbox 360, PC:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 3rd September 2013&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 29th August 2013&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 17th October 2013 (Wii U exclusive)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation Vita:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 20th September 2013&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 12th September 2013&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 24th April 2014&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation 4, Xbox One:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 20th February 2014&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 21st February 2014&amp;lt;br&amp;gt;&lt;br /&gt;
| platforms = Wii U, PS3, Xbox 360, Vita, PC, Xbox One, PS4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Legends&#039;&#039;&#039;&#039;&#039; is a 2D platform game, and the fifth major game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. It is a direct sequel to &#039;&#039;[[Rayman Origins]]&#039;&#039;, and it features very similar gameplay as such. It was initially planned to be a release title for the Wii U &amp;lt;ref name=&amp;quot;joystiqrelease&amp;quot;&amp;gt;http://www.joystiq.com/2012/09/13/rayman-legends-a-european-wii-u-launch-title-launching-nov-30/&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;exclusive&amp;quot;&amp;gt;http://kotaku.com/5934894/wii-u-exclusive-rayman-legends-looks-so-lovely&amp;lt;/ref&amp;gt; , but on the 8th October 2012, Ubisoft stated that Rayman Legends had been delayed to the first quarter of 2013. By the end of 2012, Ubisoft had confirmed that the new release dates for the game would be the 26th February 2013 for North America and the 1st March 2013 for Europe, exclusively for the Wii U. However, on the 7th February 2013, Ubisoft revealed that the game was no longer a Wii U exclusive, and that there was a PS3 and Xbox 360 version under development, consequently causing a delay for the second time and pushing the release date to September of 2013&amp;lt;ref name=&amp;quot;IGN&amp;quot;&amp;gt;http://uk.ign.com/articles/2013/02/07/rayman-legends-delayed-no-longer-wii-u-exclusive&amp;lt;/ref&amp;gt;. On the 25th April 2013, Ubisoft decided to release the game at the end of August 2013 for Europe and the beginning of September in North America in order to avoid competition from other upcoming high-profile games titles from other companies&amp;lt;ref name=&amp;quot;NintendoLife&amp;quot;&amp;gt;http://www.nintendolife.com/news/2013/04/rayman_legends_release_brought_forward_to_27th_august_in_north_america_30th_august_in_europe&amp;lt;/ref&amp;gt;. A PlayStation Vita version was confirmed by Ubisoft to be released at the same time as the other three versions, but with five exclusive levels, and two exclusive skins, on 28th May 2013. A PC release was also confirmed on 25th July. The game was also released on the PlayStation 4 and Xbox One in February 2014. &amp;lt;ref name=&amp;quot;NeoGAF&amp;quot;&amp;gt;http://www.neogaf.com/forum/showpost.php?p=59607797&amp;amp;postcount=34&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A smartphone game based on Legends&#039; art style, &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;, was developed by UbiSoft Casablanca and released for iOS and Android devices on 7 November 2013. It is the sequel to the previous title, &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;, which was based off &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;The Glade of Dreams is in trouble once again! During a 100-year nap, the nightmares multiplied and spread, creating new monsters even more terrifying than before!&lt;br /&gt;
These creatures are the stuff of legend… Dragons, giant toads, sea monsters, and even evil luchadores. With the help of Murfy, Rayman and Globox awake and must now help fight these nightmares and save the Teensies!&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Intro===&lt;br /&gt;
The game opens with a cut scene explaining the events that have transpired since [[Rayman Origins]], [[Bubble Dreamer]] explains to Murfy that Rayman and his friends have been asleep for 100 years. During that time, the nightmares have multiplied and spread, including [[The Magician]], who has turned into 5 Dark Teensies. As such the [[Glade of Dreams]] is in great danger, and the [[Teensies]] and their royalty, who inhabit it, are captured. To this end, he commands Murfy to awaken the heroes, and begin an adventure anew.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Rayman Legends&#039;&#039;, all of the worlds except for the final unlockable bonus world feature themes inspired by real-world myths and tropes, from the medieval castles of [[Teensies In Trouble]] to the classical Greek architecture of [[Olympus Maximus]].&lt;br /&gt;
&lt;br /&gt;
===[[Teensies In Trouble]]===&lt;br /&gt;
The nightmares are invading the area and are capturing Teensies as they do so, it is here that the Heroes have slept for many years, and are finally awoken by Murfy. After explaining the situation, Murphy and the heroes go forth to save the Teensies. The area contains various castle structures and deep forestry to progress through. The heroes also encounter the first Dark Teensy, and chase him through a desert landscape. The heroes enter a castle-like area, where they encounter many strange beasts. Later on, the heroes will encounter the Dark Teensy once again, where he will summon dragons to keep the heroes at bay, the last of which, the [[Medieval Dragon]], serving as the boss of this world, once bested, the Heroes can then defeat the Dark Teensy, and send him flying to the [[moon]]. The world ends with the musical level of [[Castle Rock]], a parody of the song &#039;&#039;Black Betty&#039;&#039; by Ram Jam.&lt;br /&gt;
&lt;br /&gt;
===[[Toad Story]]===&lt;br /&gt;
This world contains many tall beanstalk areas to traverse through, as well as floating castle ruins caught within strong wind currents. Another Dark Teensy resides in this world, and has fitted the boss of this world with mechanical armaments to fight the heroes, as an [[Armored Toad]]. Once the Armored Toad is beaten, it suffers the fate of crashing into a castle. The Dark Teensy of this world is sent to the moon to resign to a similar fate as the first. The world ends with the musical level of [[Orchestral Chaos]], which apart from Grannies World Tour is the only piece of music in such levels that is original and not licensed.&lt;br /&gt;
&lt;br /&gt;
===[[Fiesta de los Muertos]]===&lt;br /&gt;
A food world not unlike the [[Gourmand Land]] of Rayman Origins, and [[Candy Chateau]] of Rayman 1, this world is inhabited by [[Skeletons|Mexican-inspired Skeletons]], and giant [[Luchador|Luchadores]]. The Dark Teensy of this world shows some of the magic abilities he now possesses, by turning the heroes into ducks in some levels, requiring Murfy to aid the heroes in surpassing the various obstacles the world features. Once the Dark Teensy is cornered, he will call upon a large Luchadore to give chase to the Heroes, who only escape him once they reach a lava pit that the Luchadore fall into it, thus defeating it. The boss of this world is the [[Giant Luchador]], whose fight takes place within an arena. By defeating him, the Dark Teensy of this world can be sent to the moon, joining his other like minded selves. The world ends with the musical level of [[Mariachi Madness]], which is a parody of the song &#039;&#039;Eye of the Tiger&#039;&#039; by Survivor.&lt;br /&gt;
&lt;br /&gt;
===[[20,000 Lums Under the Sea]]===&lt;br /&gt;
This world starts out like the water levels featured in the [[Sea of Serendipity]], but soon takes a more darker edge, and begins to resemble the [[Moody Clouds]]. Inspired by the themes involved in spy movies,the heroes will need to avoid many elaborate traps and obstacles created to prevent them from infiltrating the mechanical facilities that the Dark Teensy of this world has built, he has also tamed a [[Sea Serpent]], and will use it to fend off the heroes when chased by them. He has also enlisted the help of [[Toads]] in spy gear, and [[Sharkman|Sharkmen]] to secure his facilities, both make for dangerous opponents due to their capability of using ranged attacks, meaning the heroes must watch themselves to prevent bubblization. Finally, the Dark Teensy has built a [[Mechanical Dragon]] to serve as a boss for this world, whom the heroes accidentally activate near the end of their time in the world. After a ferocious battle, the Dark Teensy is, ironically, trapped by the body of his creation, is also sent to the moon. The world ends with the musical level of [[Gloo Gloo]], which is a parody of the song &#039;&#039;Woo Hoo&#039;&#039; by The 5.6.7.8&#039;s, as featured in the film &#039;&#039;Kill Bill: Volume 1&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===[[Olympus Maximus]]===&lt;br /&gt;
This world is inspired by Ancient Greece, and is set atop high up mountains, deep caverns, and ancient Greco-Roman buildings. The heroes of this world come across many obstacles, such as a mysterious floating hand, which shoots down thunder upon them, swarms of [[Dark Creature]]s that cannot be harmed physically by the heroes, and [[Minotaur|Minotaurs]], some of which can shoot fire from their mouths. The Dark Teensy of this world will summon dragons when being encountered for the first time, who will chase the heroes through various labyrinthine corridors and chasms. To end, a mysterious [[Dark Cloud]] serves as the boss of this world, going through various forms, each requiring extreme tenacity and skill to beat, once beaten, the heroes are awarded with a vast amount of [[Lum (Rayman Origins)|Lums]], before finally sending the final Dark Teensy to the moon. The heroes celebrate the new age of peace in the [[Glade of Dreams|Glade]]. The world ends with the musical level of [[Dragon Slayer]], which is a parody of the song &#039;&#039;Antisocial&#039;&#039; originally by Trust.&lt;br /&gt;
&lt;br /&gt;
===[[Living Dead Party]]===&lt;br /&gt;
Once 400 Teensies are freed, this world unlocks, allowing the heroes to traverse [[Grannies World Tour]], a remix of the [[Land of the Livid Dead]] theme of [[Rayman Origins]]  and &amp;quot;8 bit&amp;quot; versions of each musical level. The 8-bit levels are carbon copies of the previous music levels, but with added visual effects and filters that greatly increase the difficulty.&lt;br /&gt;
&lt;br /&gt;
[[File:Rabbidlegend.jpg|thumb|right|320px|[[Rayman]] and the [[Rabbid]]s]]&lt;br /&gt;
[[File:RaymanLegends Screenshot LushJungle.jpeg|320px|thumb|From left to right: The new adventurer [[Barbara]], [[Globox]], [[Murphy]], [[Rayman]] and the [[Grand Minimus]].]]&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
The game carries on the style of gameplay from &#039;&#039;[[Rayman Origins]]&#039;&#039; in which up to four players (depending on the format) simultaneously make their way through various levels. Lums can be collected by finding them in levels, defeating enemies, freeing Teensies, and performing other actions. Collecting Teensies unlocks new worlds, which can be played in any order once they are available. Along with Rayman, Globox, and the Teensies returning as playable characters, players can now control new female character Barbara and her sisters, once they are rescued from certain stages.&lt;br /&gt;
&lt;br /&gt;
In addition to the main playable characters, Murfy appears as an assist character and can be controlled by a 5th player (on the Wii U version). Murfy can perform various actions such as cutting through ropes, activating mechanisms, grabbing hold of enemies and assisting in gathering Lums. These offer a range of levels in which co-operation is required to progress. In the PlayStation Vita and Wii U versions of the game, an additional player can control Murfy directly with touch controls, using either the Wii U GamePad or the Vita&#039;s touch screen. In single-player mode, control will switch over to Murphy during certain sections whilst the computer controls the player&#039;s character. In the PS3/Xbox 360/PC versions of the game, Murphy moves automatically and can be prompted to interact with certain objects with button controls while the player continues to play normally. Other new features include rhythm based levels set to covers of songs such as &amp;quot;Black Betty&amp;quot; and &amp;quot;Eye of the Tiger&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The game features over 120 levels, including 40 remastered levels from the original Rayman Origins, which are unlocked by scratching Lucky Tickets. Tickets are earned by collecting a certain amount of Lums in a level, and each ticket is a guaranteed win of either Lums, an &#039;&#039;Origins&#039;&#039; painting, a Teensie, or a Creature. Most new levels feature remixed &#039;Invaded&#039; versions, which must be completed as quickly as possible. The game also offers daily and weekly challenge stages, in which players can compete with other players via leaderboards in challenges such as collecting a certain number of Lums in a short time, or surviving the longest on a stage. More challenge stages can be accessed by raising the player&#039;s &#039;awesomeness&#039; rating, which increases by collecting trophies earned by rescuing Teensies, collecting a high number of Lums in each level or by having a high leaderboard position at the end of a challenge. A local multiplayer soccer game, [[Kung Foot]], is also featured, in which players use attacks to knock a soccer ball into the opponent&#039;s goal.&lt;br /&gt;
&lt;br /&gt;
Compared to &#039;&#039;Rayman Origins&#039;&#039;, &#039;&#039;Legends&#039;&#039; features heavier shading on most sprites and even makes use of several 3D models (for the bosses of each world and several level elements). &#039;&#039;Legends&#039;&#039; also features real-time lighting, which was not present in Origins; this new technology allowed for levels to employ a light/dark motif, seen especially in the levels of [[20,000 Lums under the Sea]]. Overall, the graphics, while still rendered with the 2D UbiArt engine that was also used in &#039;&#039;Origins&#039;&#039;, look more realistic, taking a step away from the slapstick, exaggerated cartoon visuals in &#039;&#039;Origins&#039;&#039;. In addition to graphics, the physics were slightly altered, resulting in more precise movement and less &amp;quot;floaty&amp;quot; jumping.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Production==&lt;br /&gt;
Shortly after the game&#039;s November 2011 release, Michel Ancel stated &#039;One has to know that &#039;&#039;Rayman Origins&#039;&#039; isn&#039;t just one game – we plan to make others, with retro 2D gameplay, and to give more and more details on the story.&#039;&amp;lt;ref&amp;gt;GameShake, &#039;&#039;Toulouse Game Show 2011 : interview de Michel Ancel&#039;&#039;, http://www.gameshake.fr/?p=923&amp;lt;/ref&amp;gt; In March 2012, artistic director Christophe Villez hinted that a new &#039;&#039;Rayman&#039;&#039; game would be revealed in June, at E3 2012.&amp;lt;ref&amp;gt;Bafta.org, &#039;&#039;GAME British Academy Video Games Awards&#039;&#039;, http://www.bafta.org/games/awards/&amp;lt;/ref&amp;gt; Also in March 2012, Bertrant Chaverot, the general director of Ubisoft Brazil, stated that &#039;&#039;Rayman Origins&#039;&#039; would have a continuation, but did not reveal any details.&amp;lt;ref&amp;gt;Kotaku Brasil, &#039;&#039;[ATUALIZADO] Lá vem Rayman Origins 2, avisa a Ubisoft&#039;&#039; http://www.kotaku.com.br/la-vem-rayman-origins-2-avisa-a-ubisoft/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On 23 April, 2012, a marketing survey containing information about &#039;&#039;Rayman Legends&#039;&#039; was leaked to the games media. The survey contained several pieces of information regarding the &#039;&#039;Rayman Origins&#039;&#039; sequel, along with two gameplay videos (though only screenshots of these were included in the leak). Like its predecessor, the game will feature co-operative gameplay with up to four players. It will also feature &#039;brand new settings: legendary worlds filled with castles, vampires, Ghosts, Greek Gods, or dragons...&#039;&amp;lt;ref&amp;gt;Kotaku, &#039;&#039;Marketing Survey Hints at a Rayman Origins Sequel of Mythic Proportions&#039;&#039;, http://kotaku.com/5904264/marketing-survey-hints-at-a-rayman-origins-sequel-of-mythic-proportions/gallery/1&amp;lt;/ref&amp;gt; The following day, the videos from which the images were taken were uploaded to YouTube, but both were quickly taken down at the request of [[Ubisoft]].&amp;lt;ref&amp;gt;PS3gen.fr, &#039;&#039;Rayman Origins : 2 vidéos volées d&#039;un nouvel opus se promenent sur internet&#039;&#039;, http://www.ps3gen.fr/rayman-origins-2-suite-nouvel-opus-episode-jeu-videos-officieux-non-annonce-trailer-ubisoft-actualite-24768.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On 26 April, 2012, Ubisoft registered the domain names &#039;RaymanLegends.com&#039; and &#039;Rayman-Legends.com&#039;,&amp;lt;ref&amp;gt;Fusible, &#039;&#039;Ubisoft Entertainment registers &amp;quot;Rayman Legends&amp;quot; domain names&#039;&#039;, http://www.fusible.com/2012/04/ubisoft-entertainment-registers-rayman-legends-domain-names/&amp;lt;/ref&amp;gt; leading to speculation that &#039;&#039;Rayman Legends&#039;&#039; would be the title of the &#039;&#039;Rayman Origins&#039;&#039; sequel.&lt;br /&gt;
&lt;br /&gt;
On 27 April, 2012, the first full-length trailer for the game was leaked to the public.&amp;lt;ref&amp;gt;MCV, &#039;&#039;VIDEO: Rayman Legends trailer confirms special Wii U functionality&#039;&#039;, http://www.mcvuk.com/news/read/video-rayman-legends-trailer-confirms-special-wii-u-functionality/095175&amp;lt;/ref&amp;gt; It features the aforementioned settings, gives more details on online gameplay and reveals a new playable character: a [[Betilla the Fairy|Betilla]]-like warrior girl known as [[Barbara]]. &amp;lt;ref&amp;gt;http://www.youtube.com/watch?gl=GB&amp;amp;v=gmx17Mwo-2c&amp;lt;/ref&amp;gt; In the Wii U version of the game, the player will be able to use certain physical toys to interact with the game world; this is similar to the premise of &#039;&#039;Skylanders: Spyro&#039;s Adventure&#039;&#039;. The trailer shows a player scanning a [[Rabbid]] toy to enter a level where [[Rayman]] must fight Rabbids, and hints that similar functionality will be possible with toys based on other [[Ubisoft]] characters, such as Ezio from the &#039;&#039;Assassin&#039;s Creed&#039;&#039; series. Ubisoft initially attempted to suppress the videos, but after a few hours they released an official statement, confirming that &#039;&#039;Rayman Legends&#039;&#039; was being developed by [[Michel Ancel]] and Ubisoft Montpellier, but downplaying the video&#039;s accuracy, claiming that &#039;This video was intended as a purely internal demonstrative video, and in NO way represents the final game, the final console or their features. The game was officially unveiled with a gameplay demonstration at the 2012 Electronic Entertainment Expo, showcasing Murphy, a new playable character, controlled via the Wii U system&#039;s touch screen on the tablet controller. It also showed medieval-themed stages as well as a rhythm-based map of [[Land of the Livid Dead (Rayman Origins)|the Land of the Livid Dead]] from &#039;&#039;[[Rayman Origins]]&#039;&#039; featuring remixed music.&#039;&amp;lt;ref&amp;gt;Wii News at IGN, &#039;&#039;Wii U Details Revealed By Leaked Rayman Trailer&#039;&#039;, http://ie.wii.ign.com/articles/122/1223893p1.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Initially, when the &#039;&#039;Rayman Legends&#039;&#039; website was unveiled, it showed a different plot summary to what was seen in the final game:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Rayman, Globox, and the Teensies are off wandering through an enchanted forest when they discover a mysterious tent filled with a series of captivating paintings. As they look more closely, they notice each painting seems to tell the story of a mythical world. While focusing on a painting that shows a medieval land, they are suddenly sucked into the painting, entering the world, and the adventure begins. The gang must run, jump and fight their way through each world to save the day and discover the secrets of every legendary painting.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It was originally set to be released on November 30, 2012 (as a Wii U launch title). However, on October 8, 2012, it was reported to be delayed. On December 13, 2012, a demo of the game was released on the eShop. The official release date was revealed to be February 26, 2013, but was delayed further to September 2013 to allow for the title to have a simultaneous release on PlayStation 3 and Xbox 360. This delay was negatively received by gamers and critics since the developer stated that the Wii U version was finished. Fans started a petition for the game to be released on the original date on the Wii U, which now has over 11,000 people signed onto it. To appease fans, Ubisoft said the Wii U would get another exclusive demo in the future, however this was just as negatively received. Developers that worked on the game have also expressed their distaste for the delay,with creator Michel Ancel also protesting for the release of the game.&lt;br /&gt;
&lt;br /&gt;
In response to the delay, the development team have announced that they will be releasing the game&#039;s Online Challenges mode for free via the Nintendo eShop, which released on April 25, 2013. This mode features daily challenges based on one of five scenarios, one of which is exclusive to Wii U, and features online leaderboards and ghost functionality. They also stated that with the extra development time, they would be adding new levels, enemies and more to the game.Pre-orders of certain versions of the game come with a bonus costume for Barbara, inspired by Assassin&#039;s Creed IV: Black Flag. On August 7, 2013, in a Nintendo Direct presentation, 2 new costumes were announced for the Wii U version: a Mario costume for Rayman, and a Luigi costume for Globox.&lt;br /&gt;
&lt;br /&gt;
On 23 August, the Rayman Legends Musical Beatbox App became available on the internet, iTunes, and Android devices. This app allows users to create their own songs from scratch, or by using Legendary Mode, which allows them to edit the game songs with 3 choices: Teensies in Trouble, 20000 Lums Under the Sea, and Fiesta de los Muertos. On 28 August 2013, Ubisoft announced on the Rayman Legends site that the European PlayStation Vita Version has been delayed to 12 September 2013 to apply the &amp;quot;Final level of polish&amp;quot; players expect from a Rayman game.&lt;br /&gt;
&lt;br /&gt;
The game features various improvements to the Ubi Art Framework engine used in Origins. These include a new dynamic lighting system, which lightens or silhouettes characters based on their environment, along with stealth sections that make use of light and shadow, and the seamless integration of 3D elements in 2D environments, made prominent in the game&#039;s 3D modelled bosses and monsters.&lt;br /&gt;
The game features various improvements to the Ubi Art Framework engine used in Origins. These include a new dynamic lighting system, which lightens or silhouettes characters based on their environment, along with stealth sections that make use of light and shadow, and the seamless integration of 3D elements in 2D environments, made prominent in the game&#039;s 3D modelled bosses and monsters. Further improvements were made in the PlayStation 4 and Xbox One versions, which uses upgraded graphics and has decreased load times&amp;lt;ref&amp;gt;http://www.polygon.com/2013/12/11/5200310/rayman-legends-ps4-xbox-one-release-date&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
At one point, during an interview, Michel Ancel revealed some concept art for an unreleased dracula world and stating that maybe one day they would release it, thus suggesting DLC in the future.&lt;br /&gt;
&lt;br /&gt;
== Worlds ==&lt;br /&gt;
*[[Teensies In Trouble]]&lt;br /&gt;
*[[Toad Story]] &lt;br /&gt;
*[[Fiesta de los Muertos]] &lt;br /&gt;
*[[20,000 Lums Under the Sea]] &lt;br /&gt;
*[[Olympus Maximus]]&lt;br /&gt;
*[[Living Dead Party]]&lt;br /&gt;
&lt;br /&gt;
== [[Back to Origins]] ==&lt;br /&gt;
Back to Origins is a section of the Gallery that contains 40 levels from &#039;&#039;Rayman Origins&#039;&#039;. Paintings are randomly unlocked by winning them through Lucky Tickets (though the player still needs to complete them in order).&lt;br /&gt;
The following levels are:&lt;br /&gt;
* [[Jibberish Jungle]]&lt;br /&gt;
**[[Geyser Blast]]&lt;br /&gt;
**[[Hi-Ho Moskito!]]&lt;br /&gt;
**[[Swinging Caves]]&lt;br /&gt;
**[[Playing in the Shade]]&lt;br /&gt;
**[[Climb Out]]&lt;br /&gt;
**[[Still Flowing]]&lt;br /&gt;
**[[Hunter Gatherer]]&lt;br /&gt;
**[[Poor Little Daisy]]&lt;br /&gt;
&lt;br /&gt;
* [[Desert of Dijiridoos]]&lt;br /&gt;
**[[Best Original Score]]&lt;br /&gt;
**[[Tricky Winds]]&lt;br /&gt;
**[[Skyward Sonata]]&lt;br /&gt;
**[[Shooting Me Softly]]&lt;br /&gt;
**[[Snake Eyes]]&lt;br /&gt;
**[[Don&#039;t Shoot the DJ]]&lt;br /&gt;
**[[Tuned-Up Treasure]]&lt;br /&gt;
**[[To Bubblize a Mocking Bird]]&lt;br /&gt;
&lt;br /&gt;
* [[Gourmand Land]]&lt;br /&gt;
**[[Dashing Thru the Snow|Dashing Through the Snow]]&lt;br /&gt;
**[[Piping Hot!]]&lt;br /&gt;
**[[Aim for the Eel!]]&lt;br /&gt;
**[[Ice-Fishing Folly]]&lt;br /&gt;
**[[Dragon Soup]]&lt;br /&gt;
**[[Fickle Fruit]]&lt;br /&gt;
**[[You&#039;re on Fire!]]&lt;br /&gt;
**[[My Heartburn&#039;s for You]]&lt;br /&gt;
&lt;br /&gt;
* [[Sea of Serendipity]]&lt;br /&gt;
**[[Freaking Flipper]]&lt;br /&gt;
**[[Swimming with Stars|Swimming with the Stars]]&lt;br /&gt;
**[[Why So Crabby?]]&lt;br /&gt;
**[[Fire When Wetty]]&lt;br /&gt;
**[[Beware of Mini-Murray|Beware of the Mini Murray]]&lt;br /&gt;
**[[Scuba Shootout]]&lt;br /&gt;
**[[Risky Ruin]]&lt;br /&gt;
**[[Murray of the Deep]]&lt;br /&gt;
&lt;br /&gt;
* [[Mystical Pique]]&lt;br /&gt;
**[[Mystical Munkeys]]&lt;br /&gt;
**[[Golly G. Golem]]&lt;br /&gt;
**[[Riding the Storm]]&lt;br /&gt;
**[[Tricky Temple Too]]&lt;br /&gt;
**[[On Top of Old Smokey]]&lt;br /&gt;
**[[Mecha No Mistake!]]&lt;br /&gt;
**[[Shoot for the Stars]]&lt;br /&gt;
**[[The Mamma of All Nightmares]]&lt;br /&gt;
&lt;br /&gt;
There are also a few differences between the levels featured in this mode compared to their original designs:&lt;br /&gt;
* Some level names have been slightly altered.&lt;br /&gt;
* Electoons and some Skull Coins are replaced by Teensies.&lt;br /&gt;
* Due to the Lum rewards requiring twice the amount of Lums as in &#039;&#039;Origins&#039;&#039; (350 for a medal in &#039;&#039;Origins&#039;&#039;, 600 in &#039;&#039;Legends&#039;&#039;), many more Lums are present.&lt;br /&gt;
* Some levels have had their layout modified slightly.&lt;br /&gt;
* Some enemies from &#039;&#039;Rayman Origins&#039;&#039; are replaced by enemies from &#039;&#039;Rayman Legends&#039;&#039;, or their designs are updated (like Darktoons).&lt;br /&gt;
* The Tricky Treasure Chest levels and the Mosquitoes levels are easier than the original game&#039;s, possibly due to updates to the physics engine.&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
[[Image:RL Manual ENThumb.png|link=http://raymanpc.com/wiki/script-en/images/b/bc/RL_Manual_EN.pdf|thumb|left|The Manual for the PC version]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
&lt;br /&gt;
Rayman Legends received critical acclaim from critics. Aggregating review websites GameRankings and Metacritic gave the Wii U version 92.59% and 91/100,the PlayStation 3 version 92.06% and 91/100,the PC version 90.00% and 88/100,the Xbox 360 version 88.88% and 90/100 and the PlayStation Vita version 83.33% and 87/100.&lt;br /&gt;
&lt;br /&gt;
Edge gave the game a 9/10 praising it by saying &amp;quot;One of the most jubilant, vividly imagined and open-hearted platformers to come along in a long time&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
GamesRadar gave the game a score of 4.5 out of 5 stars, praising the level variety and presentation, whilst criticizing the sometimes chaotic multiplayer and some of the touchscreen sections during solo play.&lt;br /&gt;
&lt;br /&gt;
Tom McShea of GameSpot rated the game a 9.0/10 praising the game mechanics, the level design and the local co-op.&lt;br /&gt;
&lt;br /&gt;
GameTrailers gave the game a score of 9.1/10, stating that the co-operative play on the Wii U GamePad &amp;quot;only serves to complement the game design.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jose Otero of IGN rated the game a 9.5/10, praising the gameplay and the design of the levels, saying that &amp;quot;Naturally, Rayman starts out with simple running, jumping, and punching, but before you know it you’re sneaking past dozens of deadly traps, battling huge bosses, or playing through awesome challenge levels that look like &#039;90s music videos. Every time I thought I found a personal favorite stage, the next one came along and replaced it&amp;quot;, but criticized the absence of online co-op.&lt;br /&gt;
&lt;br /&gt;
Danielle Riendeau of Polygon rated the game a 8.5/10 saying that it is &amp;quot;a beautifully designed gauntlet&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Although Legends outsold Origins in its first week from international sales with the Wii U version performing well, the game failed to meet sales expectations mostly due to the fact that it was released in the same month that GTAV came out, as well as the relatively un-established state of the Wii U user base.&lt;br /&gt;
&lt;br /&gt;
==Screenshots gallery==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
File:Rayman Legends E3 2012 1.png&lt;br /&gt;
File:Rayman Legends E3 2012 2.jpg&lt;br /&gt;
File:WiiU RaymanLegends 05.jpg&lt;br /&gt;
File:Rayman Legends E3 2012 4.png&lt;br /&gt;
File:Rayman Legends E3 2012 5.png&lt;br /&gt;
File:Rayman Legends E3 2012 6.png&lt;br /&gt;
File:Rayman Legends E3 2012 7.png&lt;br /&gt;
File:Rayman Legends E3 2012 8.png&lt;br /&gt;
File:Rayman Legends E3 2012 9.png&lt;br /&gt;
File:Rayman Legends E3 2012 10.png&lt;br /&gt;
File:RaymanLegends Screenshot LavaChase GC gallery post.jpeg&lt;br /&gt;
File:WiiU RaymanLegends 03.jpeg &lt;br /&gt;
File:WiiU RaymanLegends 02.jpeg&lt;br /&gt;
File:RaymanLegends Screenshot MarbleRush.jpeg &lt;br /&gt;
File:RaymanLegends Screenshot Gotcha GC gallery post.jpeg&lt;br /&gt;
File:Screenshot TickleMonster GC.jpeg&lt;br /&gt;
File:Rayman-legends.jpg&lt;br /&gt;
File:Rayman legends-screenshot.jpg&lt;br /&gt;
File:Rayman legends-5.jpg&lt;br /&gt;
File:Rayman Legends Steam 1.jpg&lt;br /&gt;
File:Rayman Legends Steam 2.jpg&lt;br /&gt;
File:Rayman Legends Steam 3.jpg&lt;br /&gt;
File:Rayman Legends Steam 4.jpg&lt;br /&gt;
File:Rayman Legends Steam 5.jpg&lt;br /&gt;
File:Rayman Legends Steam 6.jpg&lt;br /&gt;
File:Rayman Legends Steam 7.jpg&lt;br /&gt;
File:Rayman Legends Steam 8.jpg&lt;br /&gt;
File:Rayman Legends Steam 9.jpg&lt;br /&gt;
File:Rayman Legends Steam 10.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Artwork ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
File:Rayman-Legends-Dragon.jpg&lt;br /&gt;
File:Raymanlegendse3poster.jpg&lt;br /&gt;
File:Image rayman legends-.jpg&lt;br /&gt;
File:Image rayman legends-19433-2528 0005.jpg&lt;br /&gt;
File:RaymanLegends2 1920x1080.jpg&lt;br /&gt;
File:Muphyattacks.jpeg&lt;br /&gt;
File:Image rayman legends-19433-2528 0003.jpg&lt;br /&gt;
File:Rayman-legends-wii-u-wiiu-1338989906-023.jpg&lt;br /&gt;
File:Rayman-legends-wii-u-wiiu-1338989906-028.jpg&lt;br /&gt;
File:Raymanlegends01.jpg‎&lt;br /&gt;
File:Raymanlegends02.jpg&lt;br /&gt;
File:Rayman03punch.jpg&lt;br /&gt;
File:Globoxlegends01.jpg&lt;br /&gt;
File:Globox02.jpg&lt;br /&gt;
File:Globoxcurious03.jpg&lt;br /&gt;
File:Murphy02.jpg&lt;br /&gt;
File:Murphy03.jpg&lt;br /&gt;
File:Murphycarry.jpg&lt;br /&gt;
File:Rayman Legends 150812 008.png&lt;br /&gt;
File:Rayman Legends 150812 007.png&lt;br /&gt;
File:Rayman Legends 150812 006.png&lt;br /&gt;
File:Minotaur.png&lt;br /&gt;
File:Rayman-Legends_2012_10-25-12_006.jpg_600.jpeg&lt;br /&gt;
File:Globox Costume 1.png&lt;br /&gt;
File:Globox Costume 2.png&lt;br /&gt;
File:Rayman Legends Characters with Gamepad.png&lt;br /&gt;
File:Artwork-Rayman-Legends-Dark-Creatures.jpg&lt;br /&gt;
File:531482 523195421035970 1969658355 n.jpg&lt;br /&gt;
File:267818 506716639367393 1929366861 n.jpg&lt;br /&gt;
File:Chateau dracula coupe unnouveaudepart3.jpg&lt;br /&gt;
File:Chateau-dracula-02.jpg&lt;br /&gt;
File:Chateau-dracula-03.jpg&lt;br /&gt;
File:Chateau-dracula-04.jpg&lt;br /&gt;
File:Chateau-dracula-05.jpg&lt;br /&gt;
File:Chateau-dracula-06.jpg&lt;br /&gt;
File:Rayman-rooftopa.jpg&lt;br /&gt;
File:Frogs-01.jpg&lt;br /&gt;
File:Frogs-02.jpg&lt;br /&gt;
File:Frogs-03.jpg&lt;br /&gt;
File:Frogs-04.jpg&lt;br /&gt;
File:Frogs-05.jpg&lt;br /&gt;
File:Frogs-06.jpg&lt;br /&gt;
File:Frogs-07.jpg&lt;br /&gt;
File:Frogs-08b.jpg&lt;br /&gt;
File:Rayman Legends Cyclops.jpg&lt;br /&gt;
File:Rayman Legends Mine Railway.jpg&lt;br /&gt;
File:Rayman Legends Mine.jpg&lt;br /&gt;
File:Rayman Legends Nenuphar.jpg&lt;br /&gt;
File:Rayman Legends Ruin.jpg&lt;br /&gt;
File:Rayman Legends Tree.jpg&lt;br /&gt;
File:Rayman-Legends-Artwork-2-0001.jpg&lt;br /&gt;
File:Rayman-Legends-Artwork-2-0002.jpg&lt;br /&gt;
File:Rayman-Legends-Artwork-2-0003.jpg&lt;br /&gt;
File:Rayman-Legends-Artwork-2-0004.jpg&lt;br /&gt;
File:Rayman-Legends-Artwork-2-0005.jpg&lt;br /&gt;
File:Rayman-Legends-Artwork-2-0006.jpg&lt;br /&gt;
File:Rayman-Legends-Artwork-2-0007.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://rayman.ubi.com/legends/en-GB/home/index.aspx Official site]&lt;br /&gt;
*[http://www.raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=7767 Official &#039;&#039;Rayman Legends&#039;&#039; topic at Pirate-Community]&lt;br /&gt;
*[http://www.youtube.com/playlist?list=PLPVNYqYQKenhWSVUQXSGnaMuhoCAx3dCn &#039;&#039;Rayman Legends&#039;&#039; playthrough at YouTube (PC version) (WIP)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Legends]]&lt;br /&gt;
[[de:Rayman Legends]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>WhoIAm</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends&amp;diff=40073</id>
		<title>Rayman Legends</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends&amp;diff=40073"/>
		<updated>2014-04-18T02:48:27Z</updated>

		<summary type="html">&lt;p&gt;WhoIAm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Legends	&lt;br /&gt;
| image = [[File:Rayman Legends Box Art.jpg|center|250px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Ubisoft Montpellier&lt;br /&gt;
| release date = &lt;br /&gt;
&#039;&#039;&#039;PlayStation 3, Wii U, Xbox 360, PC:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 3rd September 2013&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 29th August 2013&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 17th October 2013 (Wii U exclusive)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation Vita:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 20th September 2013&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 12th September 2013&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 24th April 2014&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation 4, Xbox One:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 20th February 2014&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 21st February 2014&amp;lt;br&amp;gt;&lt;br /&gt;
| platforms = Wii U, PS3, Xbox 360, Vita, PC, Xbox One, PS4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Legends&#039;&#039;&#039;&#039;&#039; is a 2D platform game, and the fifth major game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. It is a direct sequel to &#039;&#039;[[Rayman Origins]]&#039;&#039;, and it features very similar gameplay as such. It was initially planned to be a release title for the Wii U &amp;lt;ref name=&amp;quot;joystiqrelease&amp;quot;&amp;gt;http://www.joystiq.com/2012/09/13/rayman-legends-a-european-wii-u-launch-title-launching-nov-30/&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;exclusive&amp;quot;&amp;gt;http://kotaku.com/5934894/wii-u-exclusive-rayman-legends-looks-so-lovely&amp;lt;/ref&amp;gt; , but on the 8th October 2012, Ubisoft stated that Rayman Legends had been delayed to the first quarter of 2013. By the end of 2012, Ubisoft had confirmed that the new release dates for the game would be the 26th February 2013 for North America and the 1st March 2013 for Europe, exclusively for the Wii U. However, on the 7th February 2013, Ubisoft revealed that the game was no longer a Wii U exclusive, and that there was a PS3 and Xbox 360 version under development, consequently causing a delay for the second time and pushing the release date to September of 2013&amp;lt;ref name=&amp;quot;IGN&amp;quot;&amp;gt;http://uk.ign.com/articles/2013/02/07/rayman-legends-delayed-no-longer-wii-u-exclusive&amp;lt;/ref&amp;gt;. On the 25th April 2013, Ubisoft decided to release the game at the end of August 2013 for Europe and the beginning of September in North America in order to avoid competition from other upcoming high-profile games titles from other companies&amp;lt;ref name=&amp;quot;NintendoLife&amp;quot;&amp;gt;http://www.nintendolife.com/news/2013/04/rayman_legends_release_brought_forward_to_27th_august_in_north_america_30th_august_in_europe&amp;lt;/ref&amp;gt;. A PlayStation Vita version was confirmed by Ubisoft to be released at the same time as the other three versions, but with five exclusive levels, and two exclusive skins, on 28th May 2013. A PC release was also confirmed on 25th July. The game was also released on the PlayStation 4 and Xbox One in February 2014. &amp;lt;ref name=&amp;quot;NeoGAF&amp;quot;&amp;gt;http://www.neogaf.com/forum/showpost.php?p=59607797&amp;amp;postcount=34&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A smartphone game based on Legends&#039; art style, &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;, was developed by UbiSoft Casablanca and released for iOS and Android devices on 7 November 2013. It is the sequel to the previous title, &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;, which was based off &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;The Glade of Dreams is in trouble once again! During a 100-year nap, the nightmares multiplied and spread, creating new monsters even more terrifying than before!&lt;br /&gt;
These creatures are the stuff of legend… Dragons, giant toads, sea monsters, and even evil luchadores. With the help of Murfy, Rayman and Globox awake and must now help fight these nightmares and save the Teensies!&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Intro===&lt;br /&gt;
The game opens with a cut scene explaining the events that have transpired since [[Rayman Origins]], [[Bubble Dreamer]] explains to Murfy that Rayman and his friends have been asleep for 100 years. During that time, the nightmares have multiplied and spread, including [[The Magician]], who has turned into 5 Dark Teensies. As such the [[Glade of Dreams]] is in great danger, and the [[Teensies]] and their royalty, who inhabit it, are captured. To this end, he commands Murfy to awaken the heroes, and begin an adventure anew.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Rayman Legends&#039;&#039;, all of the worlds except for the final unlockable bonus world feature themes inspired by real-world myths and tropes, from the medieval castles of [[Teensies In Trouble]] to the classical Greek architecture of [[Olympus Maximus]].&lt;br /&gt;
&lt;br /&gt;
===[[Teensies In Trouble]]===&lt;br /&gt;
The nightmares are invading the area and are capturing Teensies as they do so, it is here that the Heroes have slept for many years, and are finally awoken by Murfy. After explaining the situation, Murphy and the heroes go forth to save the Teensies. The area contains various castle structures and deep forestry to progress through. The heroes also encounter the first Dark Teensy, and chase him through a desert landscape. The heroes enter a castle-like area, where they encounter many strange beasts. Later on, the heroes will encounter the Dark Teensy once again, where he will summon dragons to keep the heroes at bay, the last of which, the [[Medieval Dragon]], serving as the boss of this world, once bested, the Heroes can then defeat the Dark Teensy, and send him flying to the [[moon]]. The world ends with the musical level of [[Castle Rock]], a parody of the song &#039;&#039;Black Betty&#039;&#039; by Ram Jam.&lt;br /&gt;
&lt;br /&gt;
===[[Toad Story]]===&lt;br /&gt;
This world contains many tall beanstalk areas to traverse through, as well as floating castle ruins caught within strong wind currents. Another Dark Teensy resides in this world, and has fitted the boss of this world with mechanical armaments to fight the heroes, as an [[Armored Toad]]. Once the Armored Toad is beaten, it suffers the fate of crashing into a castle. The Dark Teensy of this world is sent to the moon to resign to a similar fate as the first. The world ends with the musical level of [[Orchestral Chaos]], which apart from Grannies World Tour is the only piece of music in such levels that is original and not licensed.&lt;br /&gt;
&lt;br /&gt;
===[[Fiesta de los Muertos]]===&lt;br /&gt;
A food world not unlike the [[Gourmand Land]] of Rayman Origins, and [[Candy Chateau]] of Rayman 1, this world is inhabited by [[Skeletons|Mexican-inspired Skeletons]], and giant [[Luchador|Luchadores]]. The Dark Teensy of this world shows some of the magic abilities he now possesses, by turning the heroes into ducks in some levels, requiring Murfy to aid the heroes in surpassing the various obstacles the world features. Once the Dark Teensy is cornered, he will call upon a large Luchadore to give chase to the Heroes, who only escape him once they reach a lava pit that the Luchadore fall into it, thus defeating it. The boss of this world is the [[Giant Luchador]], whose fight takes place within an arena. By defeating him, the Dark Teensy of this world can be sent to the moon, joining his other like minded selves. The world ends with the musical level of [[Mariachi Madness]], which is a parody of the song &#039;&#039;Eye of the Tiger&#039;&#039; by Survivor.&lt;br /&gt;
&lt;br /&gt;
===[[20,000 Lums Under the Sea]]===&lt;br /&gt;
This world starts out like the water levels featured in the [[Sea of Serendipity]], but soon takes a more darker edge, and begins to resemble the [[Moody Clouds]]. Inspired by the themes involved in spy movies,the heroes will need to avoid many elaborate traps and obstacles created to prevent them from infiltrating the mechanical facilities that the Dark Teensy of this world has built, he has also tamed a [[Sea Serpent]], and will use it to fend off the heroes when chased by them. He has also enlisted the help of [[Toads]] in spy gear, and [[Sharkman|Sharkmen]] to secure his facilities, both make for dangerous opponents due to their capability of using ranged attacks, meaning the heroes must watch themselves to prevent bubblization. Finally, the Dark Teensy has built a [[Mechanical Dragon]] to serve as a boss for this world, whom the heroes accidentally activate near the end of their time in the world. After a ferocious battle, the Dark Teensy is, ironically, trapped by the body of his creation, is also sent to the moon. The world ends with the musical level of [[Gloo Gloo]], which is a parody of the song &#039;&#039;Woo Hoo&#039;&#039; by The 5.6.7.8&#039;s, as featured in the film &#039;&#039;Kill Bill: Volume 1&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===[[Olympus Maximus]]===&lt;br /&gt;
This world is inspired by Ancient Greece, and is set atop high up mountains, deep caverns, and ancient Greco-Roman buildings. The heroes of this world come across many obstacles, such as a mysterious floating hand, which shoots down thunder upon them, swarms of [[Dark Creature]]s that cannot be harmed physically by the heroes, and [[Minotaur|Minotaurs]], some of which can shoot fire from their mouths. The Dark Teensy of this world will summon dragons when being encountered for the first time, who will chase the heroes through various labyrinthine corridors and chasms. To end, a mysterious [[Dark Cloud]] serves as the boss of this world, going through various forms, each requiring extreme tenacity and skill to beat, once beaten, the heroes are awarded with a vast amount of [[Lum (Rayman Origins)|Lums]], before finally sending the final Dark Teensy to the moon. The heroes celebrate the new age of peace in the [[Glade of Dreams|Glade]]. The world ends with the musical level of [[Dragon Slayer]], which is a parody of the song &#039;&#039;Antisocial&#039;&#039; originally by Trust.&lt;br /&gt;
&lt;br /&gt;
===[[Living Dead Party]]===&lt;br /&gt;
Once 400 Teensies are freed, this world unlocks, allowing the heroes to traverse [[Grannies World Tour]], a remix of the [[Land of the Livid Dead]] theme of [[Rayman Origins]]  and &amp;quot;8 bit&amp;quot; versions of each musical level. The 8-bit levels are carbon copies of the previous music levels, but with added visual effects and filters that greatly increase the difficulty.&lt;br /&gt;
&lt;br /&gt;
[[File:Rabbidlegend.jpg|thumb|right|320px|[[Rayman]] and the [[Rabbid]]s]]&lt;br /&gt;
[[File:RaymanLegends Screenshot LushJungle.jpeg|320px|thumb|From left to right: The new adventurer [[Barbara]], [[Globox]], [[Murphy]], [[Rayman]] and the [[Grand Minimus]].]]&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
The game carries on the style of gameplay from Rayman Origins in which up to four players (depending on the format) simultaneously make their way through various levels. Lums can be collected by finding them in levels, defeating enemies, freeing Teensies, and performing other actions. Collecting Teensies unlocks new worlds, which can be played in any order once they are available. Along with Rayman, Globox, and the Teensies returning as playable characters, players can now control new female character Barbara and her sisters, once they are rescued from certain stages.&lt;br /&gt;
&lt;br /&gt;
In addition to the main playable characters, Murfy appears as an assist character and can be controlled by a 5th player (on the Wii U version). Murfy can perform various actions such as cutting through ropes, activating mechanisms, grabbing hold of enemies and assisting in gathering Lums. These offer a range of levels in which co-operation is required to progress. In the PlayStation Vita and Wii U versions of the game, an additional player can control Murfy directly with touch controls, using either the Wii U GamePad or the Vita&#039;s touch screen. In single-player mode, control will switch over to Murphy during certain sections whilst the computer controls the player&#039;s character. In the PS3/Xbox 360/PC versions of the game, Murphy moves automatically and can be prompted to interact with certain objects with button controls while the player continues to play normally. Other new features include rhythm based levels set to covers of songs such as &amp;quot;Black Betty&amp;quot; and &amp;quot;Eye of the Tiger&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The game features over 120 levels, including 40 remastered levels from the original Rayman Origins, which are unlocked by scratching Lucky Tickets. Tickets are earned by collecting a certain amount of Lums in a level, and each ticket is a guaranteed win of either Lums, an &#039;&#039;Origins&#039;&#039; painting, a Teensie, or a Creature. Most new levels feature remixed &#039;Invaded&#039; versions, which must be completed as quickly as possible. The game also offers daily and weekly challenge stages, in which players can compete with other players via leaderboards in challenges such as collecting a certain number of Lums in a short time, or surviving the longest on a stage. More challenge stages can be accessed by raising the player&#039;s &#039;awesomeness&#039; rating, which increases by collecting trophies earned by rescuing Teensies, collecting a high number of Lums in each level or by having a high leaderboard position at the end of a challenge. A local multiplayer soccer game, [[Kung Foot]], is also featured, in which players use attacks to knock a soccer ball into the opponent&#039;s goal.&lt;br /&gt;
{{clear}}&lt;br /&gt;
==Production==&lt;br /&gt;
Shortly after the game&#039;s November 2011 release, Michel Ancel stated &#039;One has to know that &#039;&#039;Rayman Origins&#039;&#039; isn&#039;t just one game – we plan to make others, with retro 2D gameplay, and to give more and more details on the story.&#039;&amp;lt;ref&amp;gt;GameShake, &#039;&#039;Toulouse Game Show 2011 : interview de Michel Ancel&#039;&#039;, http://www.gameshake.fr/?p=923&amp;lt;/ref&amp;gt; In March 2012, artistic director Christophe Villez hinted that a new &#039;&#039;Rayman&#039;&#039; game would be revealed in June, at E3 2012.&amp;lt;ref&amp;gt;Bafta.org, &#039;&#039;GAME British Academy Video Games Awards&#039;&#039;, http://www.bafta.org/games/awards/&amp;lt;/ref&amp;gt; Also in March 2012, Bertrant Chaverot, the general director of Ubisoft Brazil, stated that &#039;&#039;Rayman Origins&#039;&#039; would have a continuation, but did not reveal any details.&amp;lt;ref&amp;gt;Kotaku Brasil, &#039;&#039;[ATUALIZADO] Lá vem Rayman Origins 2, avisa a Ubisoft&#039;&#039; http://www.kotaku.com.br/la-vem-rayman-origins-2-avisa-a-ubisoft/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On 23 April, 2012, a marketing survey containing information about &#039;&#039;Rayman Legends&#039;&#039; was leaked to the games media. The survey contained several pieces of information regarding the &#039;&#039;Rayman Origins&#039;&#039; sequel, along with two gameplay videos (though only screenshots of these were included in the leak). Like its predecessor, the game will feature co-operative gameplay with up to four players. It will also feature &#039;brand new settings: legendary worlds filled with castles, vampires, Ghosts, Greek Gods, or dragons...&#039;&amp;lt;ref&amp;gt;Kotaku, &#039;&#039;Marketing Survey Hints at a Rayman Origins Sequel of Mythic Proportions&#039;&#039;, http://kotaku.com/5904264/marketing-survey-hints-at-a-rayman-origins-sequel-of-mythic-proportions/gallery/1&amp;lt;/ref&amp;gt; The following day, the videos from which the images were taken were uploaded to YouTube, but both were quickly taken down at the request of [[Ubisoft]].&amp;lt;ref&amp;gt;PS3gen.fr, &#039;&#039;Rayman Origins : 2 vidéos volées d&#039;un nouvel opus se promenent sur internet&#039;&#039;, http://www.ps3gen.fr/rayman-origins-2-suite-nouvel-opus-episode-jeu-videos-officieux-non-annonce-trailer-ubisoft-actualite-24768.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On 26 April, 2012, Ubisoft registered the domain names &#039;RaymanLegends.com&#039; and &#039;Rayman-Legends.com&#039;,&amp;lt;ref&amp;gt;Fusible, &#039;&#039;Ubisoft Entertainment registers &amp;quot;Rayman Legends&amp;quot; domain names&#039;&#039;, http://www.fusible.com/2012/04/ubisoft-entertainment-registers-rayman-legends-domain-names/&amp;lt;/ref&amp;gt; leading to speculation that &#039;&#039;Rayman Legends&#039;&#039; would be the title of the &#039;&#039;Rayman Origins&#039;&#039; sequel.&lt;br /&gt;
&lt;br /&gt;
On 27 April, 2012, the first full-length trailer for the game was leaked to the public.&amp;lt;ref&amp;gt;MCV, &#039;&#039;VIDEO: Rayman Legends trailer confirms special Wii U functionality&#039;&#039;, http://www.mcvuk.com/news/read/video-rayman-legends-trailer-confirms-special-wii-u-functionality/095175&amp;lt;/ref&amp;gt; It features the aforementioned settings, gives more details on online gameplay and reveals a new playable character: a [[Betilla the Fairy|Betilla]]-like warrior girl known as [[Barbara]]. &amp;lt;ref&amp;gt;http://www.youtube.com/watch?gl=GB&amp;amp;v=gmx17Mwo-2c&amp;lt;/ref&amp;gt; In the Wii U version of the game, the player will be able to use certain physical toys to interact with the game world; this is similar to the premise of &#039;&#039;Skylanders: Spyro&#039;s Adventure&#039;&#039;. The trailer shows a player scanning a [[Rabbid]] toy to enter a level where [[Rayman]] must fight Rabbids, and hints that similar functionality will be possible with toys based on other [[Ubisoft]] characters, such as Ezio from the &#039;&#039;Assassin&#039;s Creed&#039;&#039; series. Ubisoft initially attempted to suppress the videos, but after a few hours they released an official statement, confirming that &#039;&#039;Rayman Legends&#039;&#039; was being developed by [[Michel Ancel]] and Ubisoft Montpellier, but downplaying the video&#039;s accuracy, claiming that &#039;This video was intended as a purely internal demonstrative video, and in NO way represents the final game, the final console or their features. The game was officially unveiled with a gameplay demonstration at the 2012 Electronic Entertainment Expo, showcasing Murphy, a new playable character, controlled via the Wii U system&#039;s touch screen on the tablet controller. It also showed medieval-themed stages as well as a rhythm-based map of [[Land of the Livid Dead (Rayman Origins)|the Land of the Livid Dead]] from &#039;&#039;[[Rayman Origins]]&#039;&#039; featuring remixed music.&#039;&amp;lt;ref&amp;gt;Wii News at IGN, &#039;&#039;Wii U Details Revealed By Leaked Rayman Trailer&#039;&#039;, http://ie.wii.ign.com/articles/122/1223893p1.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Initially, when the &#039;&#039;Rayman Legends&#039;&#039; website was unveiled, it showed a different plot summary to what was seen in the final game:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Rayman, Globox, and the Teensies are off wandering through an enchanted forest when they discover a mysterious tent filled with a series of captivating paintings. As they look more closely, they notice each painting seems to tell the story of a mythical world. While focusing on a painting that shows a medieval land, they are suddenly sucked into the painting, entering the world, and the adventure begins. The gang must run, jump and fight their way through each world to save the day and discover the secrets of every legendary painting.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It was originally set to be released on November 30, 2012 (as a Wii U launch title). However, on October 8, 2012, it was reported to be delayed. On December 13, 2012, a demo of the game was released on the eShop. The official release date was revealed to be February 26, 2013, but was delayed further to September 2013 to allow for the title to have a simultaneous release on PlayStation 3 and Xbox 360. This delay was negatively received by gamers and critics since the developer stated that the Wii U version was finished. Fans started a petition for the game to be released on the original date on the Wii U, which now has over 11,000 people signed onto it. To appease fans, Ubisoft said the Wii U would get another exclusive demo in the future, however this was just as negatively received. Developers that worked on the game have also expressed their distaste for the delay,with creator Michel Ancel also protesting for the release of the game.&lt;br /&gt;
&lt;br /&gt;
In response to the delay, the development team have announced that they will be releasing the game&#039;s Online Challenges mode for free via the Nintendo eShop, which released on April 25, 2013. This mode features daily challenges based on one of five scenarios, one of which is exclusive to Wii U, and features online leaderboards and ghost functionality. They also stated that with the extra development time, they would be adding new levels, enemies and more to the game.Pre-orders of certain versions of the game come with a bonus costume for Barbara, inspired by Assassin&#039;s Creed IV: Black Flag. On August 7, 2013, in a Nintendo Direct presentation, 2 new costumes were announced for the Wii U version: a Mario costume for Rayman, and a Luigi costume for Globox.&lt;br /&gt;
&lt;br /&gt;
On 23 August, the Rayman Legends Musical Beatbox App became available on the internet, iTunes, and Android devices. This app allows users to create their own songs from scratch, or by using Legendary Mode, which allows them to edit the game songs with 3 choices: Teensies in Trouble, 20000 Lums Under the Sea, and Fiesta de los Muertos. On 28 August 2013, Ubisoft announced on the Rayman Legends site that the European PlayStation Vita Version has been delayed to 12 September 2013 to apply the &amp;quot;Final level of polish&amp;quot; players expect from a Rayman game.&lt;br /&gt;
&lt;br /&gt;
The game features various improvements to the Ubi Art Framework engine used in Origins. These include a new dynamic lighting system, which lightens or silhouettes characters based on their environment, along with stealth sections that make use of light and shadow, and the seamless integration of 3D elements in 2D environments, made prominent in the game&#039;s 3D modelled bosses and monsters.&lt;br /&gt;
The game features various improvements to the Ubi Art Framework engine used in Origins. These include a new dynamic lighting system, which lightens or silhouettes characters based on their environment, along with stealth sections that make use of light and shadow, and the seamless integration of 3D elements in 2D environments, made prominent in the game&#039;s 3D modelled bosses and monsters. Further improvements were made in the PlayStation 4 and Xbox One versions, which uses upgraded graphics and has decreased load times&amp;lt;ref&amp;gt;http://www.polygon.com/2013/12/11/5200310/rayman-legends-ps4-xbox-one-release-date&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
At one point, during an interview, Michel Ancel revealed some concept art for an unreleased dracula world and stating that maybe one day they would release it, thus suggesting DLC in the future.&lt;br /&gt;
&lt;br /&gt;
== Worlds ==&lt;br /&gt;
*[[Teensies In Trouble]]&lt;br /&gt;
*[[Toad Story]] &lt;br /&gt;
*[[Fiesta de los Muertos]] &lt;br /&gt;
*[[20,000 Lums Under the Sea]] &lt;br /&gt;
*[[Olympus Maximus]]&lt;br /&gt;
*[[Living Dead Party]]&lt;br /&gt;
&lt;br /&gt;
== [[Back to Origins]] ==&lt;br /&gt;
Back to Origins is a section of the Gallery that contains 40 levels from &#039;&#039;Rayman Origins&#039;&#039;. Paintings are randomly unlocked by winning them through Lucky Tickets (though the player still needs to complete them in order).&lt;br /&gt;
The following levels are:&lt;br /&gt;
* [[Jibberish Jungle]]&lt;br /&gt;
**[[Geyser Blast]]&lt;br /&gt;
**[[Hi-Ho Moskito!]]&lt;br /&gt;
**[[Swinging Caves]]&lt;br /&gt;
**[[Playing in the Shade]]&lt;br /&gt;
**[[Climb Out]]&lt;br /&gt;
**[[Still Flowing]]&lt;br /&gt;
**[[Hunter Gatherer]]&lt;br /&gt;
**[[Poor Little Daisy]]&lt;br /&gt;
&lt;br /&gt;
* [[Desert of Dijiridoos]]&lt;br /&gt;
**[[Best Original Score]]&lt;br /&gt;
**[[Tricky Winds]]&lt;br /&gt;
**[[Skyward Sonata]]&lt;br /&gt;
**[[Shooting Me Softly]]&lt;br /&gt;
**[[Snake Eyes]]&lt;br /&gt;
**[[Don&#039;t Shoot the DJ]]&lt;br /&gt;
**[[Tuned-Up Treasure]]&lt;br /&gt;
**[[To Bubblize a Mocking Bird]]&lt;br /&gt;
&lt;br /&gt;
* [[Gourmand Land]]&lt;br /&gt;
**[[Dashing Thru the Snow|Dashing Through the Snow]]&lt;br /&gt;
**[[Piping Hot!]]&lt;br /&gt;
**[[Aim for the Eel!]]&lt;br /&gt;
**[[Ice-Fishing Folly]]&lt;br /&gt;
**[[Dragon Soup]]&lt;br /&gt;
**[[Fickle Fruit]]&lt;br /&gt;
**[[You&#039;re on Fire!]]&lt;br /&gt;
**[[My Heartburn&#039;s for You]]&lt;br /&gt;
&lt;br /&gt;
* [[Sea of Serendipity]]&lt;br /&gt;
**[[Freaking Flipper]]&lt;br /&gt;
**[[Swimming with Stars|Swimming with the Stars]]&lt;br /&gt;
**[[Why So Crabby?]]&lt;br /&gt;
**[[Fire When Wetty]]&lt;br /&gt;
**[[Beware of Mini-Murray|Beware of the Mini Murray]]&lt;br /&gt;
**[[Scuba Shootout]]&lt;br /&gt;
**[[Risky Ruin]]&lt;br /&gt;
**[[Murray of the Deep]]&lt;br /&gt;
&lt;br /&gt;
* [[Mystical Pique]]&lt;br /&gt;
**[[Mystical Munkeys]]&lt;br /&gt;
**[[Golly G. Golem]]&lt;br /&gt;
**[[Riding the Storm]]&lt;br /&gt;
**[[Tricky Temple Too]]&lt;br /&gt;
**[[On Top of Old Smokey]]&lt;br /&gt;
**[[Mecha No Mistake!]]&lt;br /&gt;
**[[Shoot for the Stars]]&lt;br /&gt;
**[[The Mamma of All Nightmares]]&lt;br /&gt;
&lt;br /&gt;
There are also a few differences between the levels featured in this mode compared to their original designs:&lt;br /&gt;
* Some level names have been slightly altered.&lt;br /&gt;
* Electoons and some Skull Coins are replaced by Teensies.&lt;br /&gt;
* Due to the Lum rewards requiring twice the amount of Lums as in &#039;&#039;Origins&#039;&#039; (350 for a medal in &#039;&#039;Origins&#039;&#039;, 600 in &#039;&#039;Legends&#039;&#039;), many more Lums are present.&lt;br /&gt;
* Some levels have had their layout modified slightly.&lt;br /&gt;
* Some enemies from &#039;&#039;Rayman Origins&#039;&#039; are replaced by enemies from &#039;&#039;Rayman Legends&#039;&#039;, or their designs are updated (like Darktoons).&lt;br /&gt;
* The Tricky Treasure Chest levels and the Mosquitoes levels are easier than the original game&#039;s, possibly due to updates to the physics engine.&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
[[Image:RL Manual ENThumb.png|link=http://raymanpc.com/wiki/script-en/images/b/bc/RL_Manual_EN.pdf|thumb|left|The Manual for the PC version]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
&lt;br /&gt;
Rayman Legends received critical acclaim from critics. Aggregating review websites GameRankings and Metacritic gave the Wii U version 92.59% and 91/100,the PlayStation 3 version 92.06% and 91/100,the PC version 90.00% and 88/100,the Xbox 360 version 88.88% and 90/100 and the PlayStation Vita version 83.33% and 87/100.&lt;br /&gt;
&lt;br /&gt;
Edge gave the game a 9/10 praising it by saying &amp;quot;One of the most jubilant, vividly imagined and open-hearted platformers to come along in a long time&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
GamesRadar gave the game a score of 4.5 out of 5 stars, praising the level variety and presentation, whilst criticizing the sometimes chaotic multiplayer and some of the touchscreen sections during solo play.&lt;br /&gt;
&lt;br /&gt;
Tom McShea of GameSpot rated the game a 9.0/10 praising the game mechanics, the level design and the local co-op.&lt;br /&gt;
&lt;br /&gt;
GameTrailers gave the game a score of 9.1/10, stating that the co-operative play on the Wii U GamePad &amp;quot;only serves to complement the game design.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jose Otero of IGN rated the game a 9.5/10, praising the gameplay and the design of the levels, saying that &amp;quot;Naturally, Rayman starts out with simple running, jumping, and punching, but before you know it you’re sneaking past dozens of deadly traps, battling huge bosses, or playing through awesome challenge levels that look like &#039;90s music videos. Every time I thought I found a personal favorite stage, the next one came along and replaced it&amp;quot;, but criticized the absence of online co-op.&lt;br /&gt;
&lt;br /&gt;
Danielle Riendeau of Polygon rated the game a 8.5/10 saying that it is &amp;quot;a beautifully designed gauntlet&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Although Legends outsold Origins in its first week from international sales with the Wii U version performing well, the game failed to meet sales expectations mostly due to the fact that it was released in the same month that GTAV came out, as well as the relatively un-established state of the Wii U user base.&lt;br /&gt;
&lt;br /&gt;
==Screenshots gallery==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
File:Rayman Legends E3 2012 1.png&lt;br /&gt;
File:Rayman Legends E3 2012 2.jpg&lt;br /&gt;
File:WiiU RaymanLegends 05.jpg&lt;br /&gt;
File:Rayman Legends E3 2012 4.png&lt;br /&gt;
File:Rayman Legends E3 2012 5.png&lt;br /&gt;
File:Rayman Legends E3 2012 6.png&lt;br /&gt;
File:Rayman Legends E3 2012 7.png&lt;br /&gt;
File:Rayman Legends E3 2012 8.png&lt;br /&gt;
File:Rayman Legends E3 2012 9.png&lt;br /&gt;
File:Rayman Legends E3 2012 10.png&lt;br /&gt;
File:RaymanLegends Screenshot LavaChase GC gallery post.jpeg&lt;br /&gt;
File:WiiU RaymanLegends 03.jpeg &lt;br /&gt;
File:WiiU RaymanLegends 02.jpeg&lt;br /&gt;
File:RaymanLegends Screenshot MarbleRush.jpeg &lt;br /&gt;
File:RaymanLegends Screenshot Gotcha GC gallery post.jpeg&lt;br /&gt;
File:Screenshot TickleMonster GC.jpeg&lt;br /&gt;
File:Rayman-legends.jpg&lt;br /&gt;
File:Rayman legends-screenshot.jpg&lt;br /&gt;
File:Rayman legends-5.jpg&lt;br /&gt;
File:Rayman Legends Steam 1.jpg&lt;br /&gt;
File:Rayman Legends Steam 2.jpg&lt;br /&gt;
File:Rayman Legends Steam 3.jpg&lt;br /&gt;
File:Rayman Legends Steam 4.jpg&lt;br /&gt;
File:Rayman Legends Steam 5.jpg&lt;br /&gt;
File:Rayman Legends Steam 6.jpg&lt;br /&gt;
File:Rayman Legends Steam 7.jpg&lt;br /&gt;
File:Rayman Legends Steam 8.jpg&lt;br /&gt;
File:Rayman Legends Steam 9.jpg&lt;br /&gt;
File:Rayman Legends Steam 10.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Artwork ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
File:Rayman-Legends-Dragon.jpg&lt;br /&gt;
File:Raymanlegendse3poster.jpg&lt;br /&gt;
File:Image rayman legends-.jpg&lt;br /&gt;
File:Image rayman legends-19433-2528 0005.jpg&lt;br /&gt;
File:RaymanLegends2 1920x1080.jpg&lt;br /&gt;
File:Muphyattacks.jpeg&lt;br /&gt;
File:Image rayman legends-19433-2528 0003.jpg&lt;br /&gt;
File:Rayman-legends-wii-u-wiiu-1338989906-023.jpg&lt;br /&gt;
File:Rayman-legends-wii-u-wiiu-1338989906-028.jpg&lt;br /&gt;
File:Raymanlegends01.jpg‎&lt;br /&gt;
File:Raymanlegends02.jpg&lt;br /&gt;
File:Rayman03punch.jpg&lt;br /&gt;
File:Globoxlegends01.jpg&lt;br /&gt;
File:Globox02.jpg&lt;br /&gt;
File:Globoxcurious03.jpg&lt;br /&gt;
File:Murphy02.jpg&lt;br /&gt;
File:Murphy03.jpg&lt;br /&gt;
File:Murphycarry.jpg&lt;br /&gt;
File:Rayman Legends 150812 008.png&lt;br /&gt;
File:Rayman Legends 150812 007.png&lt;br /&gt;
File:Rayman Legends 150812 006.png&lt;br /&gt;
File:Minotaur.png&lt;br /&gt;
File:Rayman-Legends_2012_10-25-12_006.jpg_600.jpeg&lt;br /&gt;
File:Globox Costume 1.png&lt;br /&gt;
File:Globox Costume 2.png&lt;br /&gt;
File:Rayman Legends Characters with Gamepad.png&lt;br /&gt;
File:Artwork-Rayman-Legends-Dark-Creatures.jpg&lt;br /&gt;
File:531482 523195421035970 1969658355 n.jpg&lt;br /&gt;
File:267818 506716639367393 1929366861 n.jpg&lt;br /&gt;
File:Chateau dracula coupe unnouveaudepart3.jpg&lt;br /&gt;
File:Chateau-dracula-02.jpg&lt;br /&gt;
File:Chateau-dracula-03.jpg&lt;br /&gt;
File:Chateau-dracula-04.jpg&lt;br /&gt;
File:Chateau-dracula-05.jpg&lt;br /&gt;
File:Chateau-dracula-06.jpg&lt;br /&gt;
File:Rayman-rooftopa.jpg&lt;br /&gt;
File:Frogs-01.jpg&lt;br /&gt;
File:Frogs-02.jpg&lt;br /&gt;
File:Frogs-03.jpg&lt;br /&gt;
File:Frogs-04.jpg&lt;br /&gt;
File:Frogs-05.jpg&lt;br /&gt;
File:Frogs-06.jpg&lt;br /&gt;
File:Frogs-07.jpg&lt;br /&gt;
File:Frogs-08b.jpg&lt;br /&gt;
File:Rayman Legends Cyclops.jpg&lt;br /&gt;
File:Rayman Legends Mine Railway.jpg&lt;br /&gt;
File:Rayman Legends Mine.jpg&lt;br /&gt;
File:Rayman Legends Nenuphar.jpg&lt;br /&gt;
File:Rayman Legends Ruin.jpg&lt;br /&gt;
File:Rayman Legends Tree.jpg&lt;br /&gt;
File:Rayman-Legends-Artwork-2-0001.jpg&lt;br /&gt;
File:Rayman-Legends-Artwork-2-0002.jpg&lt;br /&gt;
File:Rayman-Legends-Artwork-2-0003.jpg&lt;br /&gt;
File:Rayman-Legends-Artwork-2-0004.jpg&lt;br /&gt;
File:Rayman-Legends-Artwork-2-0005.jpg&lt;br /&gt;
File:Rayman-Legends-Artwork-2-0006.jpg&lt;br /&gt;
File:Rayman-Legends-Artwork-2-0007.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://rayman.ubi.com/legends/en-GB/home/index.aspx Official site]&lt;br /&gt;
*[http://www.raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=7767 Official &#039;&#039;Rayman Legends&#039;&#039; topic at Pirate-Community]&lt;br /&gt;
*[http://www.youtube.com/playlist?list=PLPVNYqYQKenhWSVUQXSGnaMuhoCAx3dCn &#039;&#039;Rayman Legends&#039;&#039; playthrough at YouTube (PC version) (WIP)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Legends]]&lt;br /&gt;
[[de:Rayman Legends]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>WhoIAm</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Olympus_Maximus&amp;diff=40072</id>
		<title>Olympus Maximus</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Olympus_Maximus&amp;diff=40072"/>
		<updated>2014-04-18T02:45:40Z</updated>

		<summary type="html">&lt;p&gt;WhoIAm: &lt;/p&gt;
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&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Olympus Maximus&#039;&#039;&#039; is the fifth world of paintings in &#039;&#039;[[Rayman Legends]]&#039;&#039;. It is also the last main world in the game. &lt;br /&gt;
&lt;br /&gt;
The real-world influence for these levels come from ancient Greco-Roman mythology and society, as seen in the ornate ionic columns of various dilapidated temples, and even ancient astrology, parodied with the constellations visible in the first level. A reference to the god of the sky, Zeus, appears in the first level, with a mysterious floating hand that can electrocute Rayman if he fails to escape. Later levels take place in a fiery, hellish abyss, possibly a metaphor for Hades, the god of the underworld. The world culminates in a long battle against a horde of dark creatures, after which Rayman finally escapes from the pit.&lt;br /&gt;
&lt;br /&gt;
{{OlympusMaximus}}&lt;br /&gt;
{{RaymanLegendsWorlds}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;br /&gt;
[[Category:Articles requiring expansion]]&lt;/div&gt;</summary>
		<author><name>WhoIAm</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=20,000_Lums_Under_the_Sea&amp;diff=40071</id>
		<title>20,000 Lums Under the Sea</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=20,000_Lums_Under_the_Sea&amp;diff=40071"/>
		<updated>2014-04-18T02:40:22Z</updated>

		<summary type="html">&lt;p&gt;WhoIAm: &lt;/p&gt;
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&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20,000 Lums Under the Sea&#039;&#039;&#039; is the fourth world of paintings in &#039;&#039;[[Rayman Legends]]&#039;&#039;. It is a water-and-machine based world, which takes cues from various spy tropes; for example, the James Bond theme can be heard during certain underwater sections. [[Rayman]] and his friends infiltrate a sunken submarine, dodging armed Toads and searchlights in the process, as well as laser trip-switches and electric hazards.&lt;br /&gt;
&lt;br /&gt;
{{20,000LumsUndertheSea}}&lt;br /&gt;
{{RaymanLegendsWorlds}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;br /&gt;
[[Category:Articles requiring expansion]]&lt;/div&gt;</summary>
		<author><name>WhoIAm</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Fiesta_de_los_Muertos&amp;diff=40070</id>
		<title>Fiesta de los Muertos</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Fiesta_de_los_Muertos&amp;diff=40070"/>
		<updated>2014-04-18T02:38:31Z</updated>

		<summary type="html">&lt;p&gt;WhoIAm: &lt;/p&gt;
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&lt;div&gt;{{stub}}&lt;br /&gt;
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The &#039;&#039;&#039;Fiesta de los Muertos&#039;&#039;&#039; (Spanish for &#039;&#039;&#039;Feast of the Dead&#039;&#039;&#039;) is the third world of paintings in &#039;&#039;[[Rayman Legends]]&#039;&#039;. The real-world influence for this world comes from traditional Spanish themes pertaining to the holiday &#039;&#039;El Dia de los Muertos&#039;&#039; (The Day of the Dead) and &#039;&#039;fiestas&#039;&#039; (parties), as well as &#039;&#039;Lucha Libre&#039;&#039; wrestling, as seen in the encounters with the Luchadores. Otherwise, the world features a food/dessert theme, similar to the Infernal Kitchens in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{FiestadelosMuertos}}&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsWorlds}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;br /&gt;
[[Category:Articles requiring expansion]]&lt;/div&gt;</summary>
		<author><name>WhoIAm</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Toad_Story&amp;diff=40069</id>
		<title>Toad Story</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Toad_Story&amp;diff=40069"/>
		<updated>2014-04-18T02:34:47Z</updated>

		<summary type="html">&lt;p&gt;WhoIAm: &lt;/p&gt;
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&#039;&#039;&#039;Toad Story&#039;&#039;&#039; is the second world in &#039;&#039;[[Rayman Legends]]&#039;&#039;. The world features a swamp/beanstalk motif based on the classic story of &#039;&#039;Jack and the Beanstalk&#039;&#039;, and wind-based puzzles feature predominantly. Later levels take place entirely in the sky, on floating islands, and the boss encounter takes place in the air as well.    &lt;br /&gt;
&lt;br /&gt;
{{ToadStory}}&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsWorlds}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;br /&gt;
[[Category:Articles requiring expansion]]&lt;/div&gt;</summary>
		<author><name>WhoIAm</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Teensies_In_Trouble&amp;diff=40068</id>
		<title>Teensies In Trouble</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Teensies_In_Trouble&amp;diff=40068"/>
		<updated>2014-04-18T02:33:13Z</updated>

		<summary type="html">&lt;p&gt;WhoIAm: &lt;/p&gt;
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&#039;&#039;&#039;Teensies In Trouble&#039;&#039;&#039; is the first world of paintings in &#039;&#039;[[Rayman Legends]]&#039;&#039;. The world features a medieval Europe theme, and mythical creatures like dragons can often be seen and encountered.&lt;br /&gt;
&lt;br /&gt;
{{TeensiesInTrouble}}&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsWorlds}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;br /&gt;
[[Category:Articles requiring expansion]]&lt;/div&gt;</summary>
		<author><name>WhoIAm</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Ray_and_the_Beanstalk&amp;diff=40067</id>
		<title>Ray and the Beanstalk</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Ray_and_the_Beanstalk&amp;diff=40067"/>
		<updated>2014-04-18T02:31:45Z</updated>

		<summary type="html">&lt;p&gt;WhoIAm: &lt;/p&gt;
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&lt;div&gt;{{Template:RLLevel&lt;br /&gt;
| name = Ray and the Beanstalk&lt;br /&gt;
| image = [[File:Rayandthebeanstalk.png|center|320px|&#039;&#039;Ray and the Beanstalk&#039;&#039;]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|&#039;&#039;Skull&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Castle Rock]]&lt;br /&gt;
| followed by = [[The Winds of Strange]]&lt;br /&gt;
| world = [[Toad Story]]&lt;br /&gt;
| teensies = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]]&lt;br /&gt;
| bronze cup = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| silver cup = [[File:Icon3RO.png|15px|&#039;&#039;3&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| lucky ticket = [[File:Icon4RO.png|15px|&#039;&#039;4&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| gold cup = [[File:Icon6RO.png|15px|&#039;&#039;6&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ray and the Beanstalk&#039;&#039;&#039; is the first level of [[Toad Story]], the second world in &#039;&#039;[[Rayman Legends]]&#039;&#039;. It is also the second level available in the game&#039;s demo version.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:RLLevel&lt;br /&gt;
| name = Ray and the Beanstalk - Invaded&lt;br /&gt;
| image = [[File:Invaded2.png|center|320px|&#039;&#039;Ray and the Beanstalk - Invaded&#039;&#039;]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|&#039;&#039;Skull&#039;&#039;]][[File:DifficultySkull.png|32px|&#039;&#039;Skull&#039;&#039;]][[File:DifficultySkull.png|32px|&#039;&#039;Skull&#039;&#039;]][[File:DifficultySkull.png|32px|&#039;&#039;Skull&#039;&#039;]]&lt;br /&gt;
| world = [[Toad Story]]&lt;br /&gt;
| teensies = [[File:Icon3RO.png|15px|&#039;&#039;3&#039;&#039;]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Invaded==&lt;br /&gt;
&lt;br /&gt;
This level is invaded by enemies from [[Olympus Maximus]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[https://www.youtube.com/watch?v=G1i4eulteRo Ray and the Beanstalk&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{ToadStory}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;br /&gt;
[[Category:Articles requiring expansion]]&lt;/div&gt;</summary>
		<author><name>WhoIAm</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Lift&amp;diff=39178</id>
		<title>Lift</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Lift&amp;diff=39178"/>
		<updated>2014-03-17T03:27:51Z</updated>

		<summary type="html">&lt;p&gt;WhoIAm: &lt;/p&gt;
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&lt;div&gt;[[File:R2-DC-Lift.jpg|thumb|right|320px|Lift in the Dreamcast version of &#039;&#039;Rayman 2&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lift&#039;&#039;&#039; is a mini-game level from the Dreamcast version of &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;. It was later included in &#039;&#039;[[Rayman Revolution]]&#039;&#039; under the name &#039;&#039;&#039;Grab Challenge&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In the mini-game, [[Rayman]] starts on a small platform. Above him is a row of ten [[Purple Lum|Purple Lums]] that Rayman must swing on to get to the top of the level. On the way up, Rayman must collect the twenty [[Red Lum|Red Lums]] to complete the level.&lt;br /&gt;
&lt;br /&gt;
In the Dreamcast version, this Lift was made available through a downloadable save game, titled LIF, that when loaded will transport the player directly to the mini-game. Lift is also accessible by standing under a waterfall and pressing the A button twenty-thirty times.&lt;br /&gt;
&lt;br /&gt;
In Revolution, after collecting 50 [[Familiar Spirits]], Rayman may ask [[Ly the Fairy]] at [[Ly&#039;s House]], [[Ly&#039;s Stele]], or [[Ly&#039;s Cave]] to take him to the Grab Challenge.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Lift can be found in the demo version of the iOS port of Rayman 2, but was oddly not included in the final release. It is not possible to access the game by standing under the waterfall.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=TAEn25Y3zqc Grab Challenge playthrough at YouTube (Sony PlayStation 2 version)]&lt;br /&gt;
&lt;br /&gt;
*[http://youtu.be/hSp_smq-KYA?t=2m23s Lift playthrough at YouTube (Sega Dreamcast version)]&lt;br /&gt;
{{Template:Rayman2minigames}}&lt;br /&gt;
[[fr:Lift]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Minigames from Rayman 2]]&lt;/div&gt;</summary>
		<author><name>WhoIAm</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends&amp;diff=39171</id>
		<title>Rayman Legends</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends&amp;diff=39171"/>
		<updated>2014-03-17T02:30:26Z</updated>

		<summary type="html">&lt;p&gt;WhoIAm: &lt;/p&gt;
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&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Legends	&lt;br /&gt;
| image = [[File:Rayman Legends Box Art.jpg|center|250px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Ubisoft Montpellier&lt;br /&gt;
| release date = &lt;br /&gt;
&#039;&#039;&#039;PlayStation 3, Wii U, Xbox 360, PC, Vita:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 3rd September 2013&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 29th August 2013, &amp;lt;br&amp;gt;12th September 2013 (Vita)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 17th October 2013 (Wii U only)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation 4, Xbox One:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 20th February 2014&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 21st February 2014&amp;lt;br&amp;gt;&lt;br /&gt;
| platforms = Wii U, PS3, Xbox 360, Vita, PC, Xbox One, PS4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Legends&#039;&#039;&#039;&#039;&#039; is a 2D platform game, and the fifth major game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. It is a direct sequel to &#039;&#039;[[Rayman Origins]]&#039;&#039;, and it features very similar gameplay as such. It was initially planned to be a release title for the Wii U &amp;lt;ref name=&amp;quot;joystiqrelease&amp;quot;&amp;gt;http://www.joystiq.com/2012/09/13/rayman-legends-a-european-wii-u-launch-title-launching-nov-30/&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;exclusive&amp;quot;&amp;gt;http://kotaku.com/5934894/wii-u-exclusive-rayman-legends-looks-so-lovely&amp;lt;/ref&amp;gt; , but on the 8th October 2012, Ubisoft stated that Rayman Legends had been delayed to the first quarter of 2013. By the end of 2012, Ubisoft had confirmed that the new release dates for the game would be the 26th February 2013 for North America and the 1st March 2013 for Europe, exclusively for the Wii U. However, on the 7th February 2013, Ubisoft revealed that the game was no longer a Wii U exclusive, and that there was a PS3 and Xbox 360 version under development, consequently causing a delay for the second time and pushing the release date to September of 2013&amp;lt;ref name=&amp;quot;IGN&amp;quot;&amp;gt;http://uk.ign.com/articles/2013/02/07/rayman-legends-delayed-no-longer-wii-u-exclusive&amp;lt;/ref&amp;gt;. On the 25th April 2013, Ubisoft decided to release the game at the end of August 2013 for Europe and the beginning of September in North America in order to avoid competition from other upcoming high-profile games titles from other companies&amp;lt;ref name=&amp;quot;NintendoLife&amp;quot;&amp;gt;http://www.nintendolife.com/news/2013/04/rayman_legends_release_brought_forward_to_27th_august_in_north_america_30th_august_in_europe&amp;lt;/ref&amp;gt;. A PlayStation Vita version was confirmed by Ubisoft to be released at the same time as the other three versions, but with five exclusive levels, and two exclusive skins, on 28th May 2013. A PC release was also confirmed on 25th July. The game was also released on the PlayStation 4 and Xbox One in February 2014. &amp;lt;ref name=&amp;quot;NeoGAF&amp;quot;&amp;gt;http://www.neogaf.com/forum/showpost.php?p=59607797&amp;amp;postcount=34&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;The Glade of Dreams is in trouble once again! During a 100-year nap, the nightmares multiplied and spread, creating new monsters even more terrifying than before!&lt;br /&gt;
These creatures are the stuff of legend… Dragons, giant toads, sea monsters, and even evil luchadores. With the help of Murfy, Rayman and Globox awake and must now help fight these nightmares and save the Teensies!&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Intro===&lt;br /&gt;
The game opens with a cut scene explaining the events that have transpired since [[Rayman Origins]], [[Bubble Dreamer]] explains to Murfy that Rayman and his friends have been asleep for 100 years. During that time, the nightmares have multiplied and spread, including [[The Magician]], who has turned into 5 Dark Teensies. As such the [[Glade of Dreams]] is in great danger, and the [[Teensies]] and their royalty, who inhabit it, are captured. To this end, he commands Murfy to awaken the heroes, and begin an adventure anew.&lt;br /&gt;
&lt;br /&gt;
===[[Teensies In Trouble]]===&lt;br /&gt;
The nightmares are invading the area and are capturing Teensies as they do so, it is here that the Heroes have slept for many years, and are finally awoken by Murfy. After explaining the situation, Murphy and the heroes go forth to save the Teensies. The area contains various castle structures and deep forestry to progress through. The heroes also encounter the first Dark Teensy, and chase him through a desert landscape. The heroes enter a castle-like area, where they encounter many strange beasts. Later on, the heroes will encounter the Dark Teensy once again, where he will summon dragons to keep the heroes at bay, the last of which, the [[Medieval Dragon]], serving as the boss of this world, once bested, the Heroes can then defeat the Dark Teensy, and send him flying to the [[moon]]. The world ends with the musical level of [[Castle Rock]], a parody of the song &#039;&#039;Black Betty&#039;&#039; by Ram Jam.&lt;br /&gt;
&lt;br /&gt;
===[[Toad Story]]===&lt;br /&gt;
This world contains many tall beanstalk areas to traverse through, as well as floating castle ruins caught within strong wind currents. Another Dark Teensy resides in this world, and has fitted the boss of this world with mechanical armaments to fight the heroes, as an [[Armored Toad]]. Once the Armored Toad is beaten, it suffers the fate of crashing into a castle. The Dark Teensy of this world is sent to the moon to resign to a similar fate as the first. The world ends with the musical level of [[Orchestral Chaos]], which apart from Grannies World Tour is the only piece of music in such levels that is original and not licensed.&lt;br /&gt;
&lt;br /&gt;
===[[Fiesta de los Muertos]]===&lt;br /&gt;
A food world not unlike the [[Gourmand Land]] of Rayman Origins, and [[Candy Chateau]] of Rayman 1, this world is inhabited by [[Skeletons|Mexican-inspired Skeletons]], and giant [[Luchador|Luchadores]]. The Dark Teensy of this world shows some of the magic abilities he now possesses, by turning the heroes into ducks in some levels, requiring Murfy to aid the heroes in surpassing the various obstacles the world features. Once the Dark Teensy is cornered, he will call upon a large Luchadore to give chase to the Heroes, who only escape him once they reach a lava pit that the Luchadore fall into it, thus defeating it. The boss of this world is the [[Giant Luchador]], whose fight takes place within an arena. By defeating him, the Dark Teensy of this world can be sent to the moon, joining his other like minded selves. The world ends with the musical level of [[Mariachi Madness]], which is a parody of the song &#039;&#039;Eye of the Tiger&#039;&#039; by Survivor.&lt;br /&gt;
&lt;br /&gt;
===[[20,000 Lums Under the Sea]]===&lt;br /&gt;
This world starts out like the water levels featured in the [[Sea of Serendipity]], but soon takes a more darker edge, and begins to resemble the [[Moody Clouds]]. Inspired by the themes involved in spy movies,the heroes will need to avoid many elaborate traps and obstacles created to prevent them from infiltrating the mechanical facilities that the Dark Teensy of this world has built, he has also tamed a [[Sea Serpent]], and will use it to fend off the heroes when chased by them. He has also enlisted the help of [[Toads]] in spy gear, and [[Sharkman|Sharkmen]] to secure his facilities, both make for dangerous opponents due to their capability of using ranged attacks, meaning the heroes must watch themselves to prevent bubblization. Finally, the Dark Teensy has built a [[Mechanical Dragon]] to serve as a boss for this world, whom the heroes accidentally activate near the end of their time in the world. After a ferocious battle, the Dark Teensy is, ironically, trapped by the body of his creation, is also sent to the moon. The world ends with the musical level of [[Gloo Gloo]], which is a parody of the song &#039;&#039;Woo Hoo&#039;&#039; by The 5.6.7.8&#039;s, as featured in the film &#039;&#039;Kill Bill: Volume 1&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===[[Olympus Maximus]]===&lt;br /&gt;
This world is inspired by Ancient Greece, and is set atop high up mountains, deep caverns, and ancient Greco-Roman buildings. The heroes of this world come across many obstacles, such as a mysterious floating hand, which shoots down thunder upon them, swarms of [[Dark Creature]]s that cannot be harmed physically by the heroes, and [[Minotaur|Minotaurs]], some of which can shoot fire from their mouths. The Dark Teensy of this world will summon dragons when being encountered for the first time, who will chase the heroes through various labyrinthine corridors and chasms. To end, a mysterious [[Dark Cloud]] serves as the boss of this world, going through various forms, each requiring extreme tenacity and skill to beat, once beaten, the heroes are awarded with a vast amount of [[Lum (Rayman Origins)|Lums]], before finally sending the final Dark Teensy to the moon. The heroes celebrate the new age of peace in the [[Glade of Dreams|Glade]]. The world ends with the musical level of [[Dragon Slayer]], which is a parody of the song &#039;&#039;Antisocial&#039;&#039; originally by Trust.&lt;br /&gt;
&lt;br /&gt;
===[[Living Dead Party]]===&lt;br /&gt;
Once 400 Teensies are freed, this world unlocks, allowing the heroes to traverse [[Grannies World Tour]], a remix of the [[Land of the Livid Dead]] theme of [[Rayman Origins]]  and &amp;quot;8 bit&amp;quot; versions of each musical level. The 8-bit levels are carbon copies of the previous music levels, but with added visual effects and filters that greatly increase the difficulty.&lt;br /&gt;
&lt;br /&gt;
[[File:Rabbidlegend.jpg|thumb|right|320px|[[Rayman]] and the [[Rabbid]]s]]&lt;br /&gt;
[[File:RaymanLegends Screenshot LushJungle.jpeg|320px|thumb|From left to right: The new adventurer [[Barbara]], [[Globox]], [[Murphy]], [[Rayman]] and the [[Grand Minimus]].]]&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
The game carries on the style of gameplay from Rayman Origins in which up to four players (depending on the format) simultaneously make their way through various levels. Lums can be collected by finding them in levels, defeating enemies, freeing Teensies, and performing other actions. Collecting Teensies unlocks new worlds, which can be played in any order once they are available. Along with Rayman, Globox, and the Teensies returning as playable characters, players can now control new female character Barbara and her sisters, once they are rescued from certain stages.&lt;br /&gt;
&lt;br /&gt;
In addition to the main playable characters, Murfy appears as an assist character and can be controlled by a 5th player (on the Wii U version). Murfy can perform various actions such as cutting through ropes, activating mechanisms, grabbing hold of enemies and assisting in gathering Lums. These offer a range of levels in which co-operation is required to progress. In the PlayStation Vita and Wii U versions of the game, an additional player can control Murfy directly with touch controls, using either the Wii U GamePad or the Vita&#039;s touch screen. In single-player mode, control will switch over to Murphy during certain sections whilst the computer controls the player&#039;s character. In the PS3/Xbox 360/PC versions of the game, Murphy moves automatically and can be prompted to interact with certain objects with button controls while the player continues to play normally. Other new features include rhythm based levels set to covers of songs such as &amp;quot;Black Betty&amp;quot; and &amp;quot;Eye of the Tiger&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The game features over 120 levels, including 40 remastered levels from the original Rayman Origins, which are unlocked by scratching Lucky Tickets. Tickets are earned by collecting a certain amount of Lums in a level, and each ticket is a guaranteed win of either Lums, an &#039;&#039;Origins&#039;&#039; painting, a Teensie, or a Creature. Most new levels feature remixed &#039;Invaded&#039; versions, which must be completed as quickly as possible. The game also offers daily and weekly challenge stages, in which players can compete with other players via leaderboards in challenges such as collecting a certain number of Lums in a short time, or surviving the longest on a stage. More challenge stages can be accessed by raising the player&#039;s &#039;awesomeness&#039; rating, which increases by collecting trophies earned by rescuing Teensies, collecting a high number of Lums in each level or by having a high leaderboard position at the end of a challenge. A local multiplayer soccer game, Kung Foot, is also featured.&lt;br /&gt;
&lt;br /&gt;
==Production==&lt;br /&gt;
Shortly after the game&#039;s November 2011 release, Michel Ancel stated &#039;One has to know that &#039;&#039;Rayman Origins&#039;&#039; isn&#039;t just one game – we plan to make others, with retro 2D gameplay, and to give more and more details on the story.&#039;&amp;lt;ref&amp;gt;GameShake, &#039;&#039;Toulouse Game Show 2011 : interview de Michel Ancel&#039;&#039;, http://www.gameshake.fr/?p=923&amp;lt;/ref&amp;gt; In March 2012, artistic director Christophe Villez hinted that a new &#039;&#039;Rayman&#039;&#039; game would be revealed in June, at E3 2012.&amp;lt;ref&amp;gt;Bafta.org, &#039;&#039;GAME British Academy Video Games Awards&#039;&#039;, http://www.bafta.org/games/awards/&amp;lt;/ref&amp;gt; Also in March 2012, Bertrant Chaverot, the general director of Ubisoft Brazil, stated that &#039;&#039;Rayman Origins&#039;&#039; would have a continuation, but did not reveal any details.&amp;lt;ref&amp;gt;Kotaku Brasil, &#039;&#039;[ATUALIZADO] Lá vem Rayman Origins 2, avisa a Ubisoft&#039;&#039; http://www.kotaku.com.br/la-vem-rayman-origins-2-avisa-a-ubisoft/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On 23 April, 2012, a marketing survey containing information about &#039;&#039;Rayman Legends&#039;&#039; was leaked to the games media. The survey contained several pieces of information regarding the &#039;&#039;Rayman Origins&#039;&#039; sequel, along with two gameplay videos (though only screenshots of these were included in the leak). Like its predecessor, the game will feature co-operative gameplay with up to four players. It will also feature &#039;brand new settings: legendary worlds filled with castles, vampires, Ghosts, Greek Gods, or dragons...&#039;&amp;lt;ref&amp;gt;Kotaku, &#039;&#039;Marketing Survey Hints at a Rayman Origins Sequel of Mythic Proportions&#039;&#039;, http://kotaku.com/5904264/marketing-survey-hints-at-a-rayman-origins-sequel-of-mythic-proportions/gallery/1&amp;lt;/ref&amp;gt; The following day, the videos from which the images were taken were uploaded to YouTube, but both were quickly taken down at the request of [[Ubisoft]].&amp;lt;ref&amp;gt;PS3gen.fr, &#039;&#039;Rayman Origins : 2 vidéos volées d&#039;un nouvel opus se promenent sur internet&#039;&#039;, http://www.ps3gen.fr/rayman-origins-2-suite-nouvel-opus-episode-jeu-videos-officieux-non-annonce-trailer-ubisoft-actualite-24768.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On 26 April, 2012, Ubisoft registered the domain names &#039;RaymanLegends.com&#039; and &#039;Rayman-Legends.com&#039;,&amp;lt;ref&amp;gt;Fusible, &#039;&#039;Ubisoft Entertainment registers &amp;quot;Rayman Legends&amp;quot; domain names&#039;&#039;, http://www.fusible.com/2012/04/ubisoft-entertainment-registers-rayman-legends-domain-names/&amp;lt;/ref&amp;gt; leading to speculation that &#039;&#039;Rayman Legends&#039;&#039; would be the title of the &#039;&#039;Rayman Origins&#039;&#039; sequel.&lt;br /&gt;
&lt;br /&gt;
On 27 April, 2012, the first full-length trailer for the game was leaked to the public.&amp;lt;ref&amp;gt;MCV, &#039;&#039;VIDEO: Rayman Legends trailer confirms special Wii U functionality&#039;&#039;, http://www.mcvuk.com/news/read/video-rayman-legends-trailer-confirms-special-wii-u-functionality/095175&amp;lt;/ref&amp;gt; It features the aforementioned settings, gives more details on online gameplay and reveals a new playable character: a [[Betilla the Fairy|Betilla]]-like warrior girl known as [[Barbara]]. &amp;lt;ref&amp;gt;http://www.youtube.com/watch?gl=GB&amp;amp;v=gmx17Mwo-2c&amp;lt;/ref&amp;gt; In the Wii U version of the game, the player will be able to use certain physical toys to interact with the game world; this is similar to the premise of &#039;&#039;Skylanders: Spyro&#039;s Adventure&#039;&#039;. The trailer shows a player scanning a [[Rabbid]] toy to enter a level where [[Rayman]] must fight Rabbids, and hints that similar functionality will be possible with toys based on other [[Ubisoft]] characters, such as Ezio from the &#039;&#039;Assassin&#039;s Creed&#039;&#039; series. Ubisoft initially attempted to suppress the videos, but after a few hours they released an official statement, confirming that &#039;&#039;Rayman Legends&#039;&#039; was being developed by [[Michel Ancel]] and Ubisoft Montpellier, but downplaying the video&#039;s accuracy, claiming that &#039;This video was intended as a purely internal demonstrative video, and in NO way represents the final game, the final console or their features. The game was officially unveiled with a gameplay demonstration at the 2012 Electronic Entertainment Expo, showcasing Murphy, a new playable character, controlled via the Wii U system&#039;s touch screen on the tablet controller. It also showed medieval-themed stages as well as a rhythm-based map of [[Land of the Livid Dead (Rayman Origins)|the Land of the Livid Dead]] from &#039;&#039;[[Rayman Origins]]&#039;&#039; featuring remixed music.&#039;&amp;lt;ref&amp;gt;Wii News at IGN, &#039;&#039;Wii U Details Revealed By Leaked Rayman Trailer&#039;&#039;, http://ie.wii.ign.com/articles/122/1223893p1.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It was originally set to be released on November 30, 2012 (as a Wii U launch title). However, on October 8, 2012, it was reported to be delayed. On December 13, 2012, a demo of the game was released on the eShop. The official release date was revealed to be February 26, 2013, but was delayed further to September 2013 to allow for the title to have a simultaneous release on PlayStation 3 and Xbox 360. This delay was negatively received by gamers and critics since the developer stated that the Wii U version was finished. Fans started a petition for the game to be released on the original date on the Wii U, which now has over 11,000 people signed onto it. To appease fans, Ubisoft said the Wii U would get another exclusive demo in the future, however this was just as negatively received. Developers that worked on the game have also expressed their distaste for the delay,with creator Michel Ancel also protesting for the release of the game.&lt;br /&gt;
&lt;br /&gt;
In response to the delay, the development team have announced that they will be releasing the game&#039;s Online Challenges mode for free via the Nintendo eShop, which released on April 25, 2013. This mode features daily challenges based on one of five scenarios, one of which is exclusive to Wii U, and features online leaderboards and ghost functionality. They also stated that with the extra development time, they would be adding new levels, enemies and more to the game.Pre-orders of certain versions of the game come with a bonus costume for Barbara, inspired by Assassin&#039;s Creed IV: Black Flag. On August 7, 2013, in a Nintendo Direct presentation, 2 new costumes were announced for the Wii U version: a Mario costume for Rayman, and a Luigi costume for Globox.&lt;br /&gt;
&lt;br /&gt;
On 23 August, the Rayman Legends Musical Beatbox App became available on the internet, iTunes, and Android devices. This app allows users to create their own songs from scratch, or by using Legendary Mode, which allows them to edit the game songs with 3 choices: Teensies in Trouble, 20000 Lums Under the Sea, and Fiesta de los Muertos. On 28 August 2013, Ubisoft announced on the Rayman Legends site that the European PlayStation Vita Version has been delayed to 12 September 2013 to apply the &amp;quot;Final level of polish&amp;quot; players expect from a Rayman game.&lt;br /&gt;
&lt;br /&gt;
The game features various improvements to the Ubi Art Framework engine used in Origins. These include a new dynamic lighting system, which lightens or silhouettes characters based on their environment, along with stealth sections that make use of light and shadow, and the seamless integration of 3D elements in 2D environments, made prominent in the game&#039;s 3D modelled bosses and monsters.&lt;br /&gt;
The game features various improvements to the Ubi Art Framework engine used in Origins. These include a new dynamic lighting system, which lightens or silhouettes characters based on their environment, along with stealth sections that make use of light and shadow, and the seamless integration of 3D elements in 2D environments, made prominent in the game&#039;s 3D modelled bosses and monsters.&lt;br /&gt;
&lt;br /&gt;
At one point, during an interview, Michel Ancel revealed some concept art for an unreleased dracula world and stating that maybe one day they would release it, thus suggesting DLC in the future.&lt;br /&gt;
&lt;br /&gt;
== Worlds ==&lt;br /&gt;
*[[Teensies In Trouble]]&lt;br /&gt;
*[[Toad Story]] &lt;br /&gt;
*[[Fiesta de los Muertos]] &lt;br /&gt;
*[[20,000 Lums Under the Sea]] &lt;br /&gt;
*[[Olympus Maximus]]&lt;br /&gt;
*[[Living Dead Party]]&lt;br /&gt;
&lt;br /&gt;
== [[Back to Origins]] ==&lt;br /&gt;
Back to Origins is a section of the Gallery that contains 40 levels from &#039;&#039;Rayman Origins&#039;&#039;. Paintings are randomly unlocked by winning them through Lucky Tickets (though the player still needs to complete them in order).&lt;br /&gt;
The following levels are:&lt;br /&gt;
* [[Jibberish Jungle]]&lt;br /&gt;
**[[Geyser Blast]]&lt;br /&gt;
**[[Hi-Ho Moskito!]]&lt;br /&gt;
**[[Swinging Caves]]&lt;br /&gt;
**[[Playing in the Shade]]&lt;br /&gt;
**[[Climb Out]]&lt;br /&gt;
**[[Still Flowing]]&lt;br /&gt;
**[[Hunter Gatherer]]&lt;br /&gt;
**[[Poor Little Daisy]]&lt;br /&gt;
&lt;br /&gt;
* [[Desert of Dijiridoos]]&lt;br /&gt;
**[[Best Original Score]]&lt;br /&gt;
**[[Tricky Winds]]&lt;br /&gt;
**[[Skyward Sonata]]&lt;br /&gt;
**[[Shooting Me Softly]]&lt;br /&gt;
**[[Snake Eyes]]&lt;br /&gt;
**[[Don&#039;t Shoot the DJ]]&lt;br /&gt;
**[[Tuned-Up Treasure]]&lt;br /&gt;
**[[To Bubblize a Mocking Bird]]&lt;br /&gt;
&lt;br /&gt;
* [[Gourmand Land]]&lt;br /&gt;
**[[Dashing Thru the Snow|Dashing Through the Snow]]&lt;br /&gt;
**[[Piping Hot!]]&lt;br /&gt;
**[[Aim for the Eel!]]&lt;br /&gt;
**[[Ice-Fishing Folly]]&lt;br /&gt;
**[[Dragon Soup]]&lt;br /&gt;
**[[Fickle Fruit]]&lt;br /&gt;
**[[You&#039;re on Fire!]]&lt;br /&gt;
**[[My Heartburn&#039;s for You]]&lt;br /&gt;
&lt;br /&gt;
* [[Sea of Serendipity]]&lt;br /&gt;
**[[Freaking Flipper]]&lt;br /&gt;
**[[Swimming with Stars|Swimming with the Stars]]&lt;br /&gt;
**[[Why So Crabby?]]&lt;br /&gt;
**[[Fire When Wetty]]&lt;br /&gt;
**[[Beware of Mini-Murray|Beware of the Mini Murray]]&lt;br /&gt;
**[[Scuba Shootout]]&lt;br /&gt;
**[[Risky Ruin]]&lt;br /&gt;
**[[Murray of the Deep]]&lt;br /&gt;
&lt;br /&gt;
* [[Mystical Pique]]&lt;br /&gt;
**[[Mystical Munkeys]]&lt;br /&gt;
**[[Golly G. Golem]]&lt;br /&gt;
**[[Riding the Storm]]&lt;br /&gt;
**[[Tricky Temple Too]]&lt;br /&gt;
**[[On Top of Old Smokey]]&lt;br /&gt;
**[[Mecha No Mistake!]]&lt;br /&gt;
**[[Shoot for the Stars]]&lt;br /&gt;
**[[The Mamma of All Nightmares]]&lt;br /&gt;
&lt;br /&gt;
There are also a few differences between the levels featured in this mode compared to their original designs:&lt;br /&gt;
* Some level names have been slightly altered.&lt;br /&gt;
* Electoons and some Skull Coins are replaced by Teensies.&lt;br /&gt;
* Due to the Lum rewards requiring twice the amount of Lums as in &#039;&#039;Origins&#039;&#039; (350 for a medal in &#039;&#039;Origins&#039;&#039;, 600 in &#039;&#039;Legends&#039;&#039;), many more Lums are present.&lt;br /&gt;
* Some levels have had their layout modified slightly.&lt;br /&gt;
* Some enemies from &#039;&#039;Rayman Origins&#039;&#039; are replaced by enemies from &#039;&#039;Rayman Legends&#039;&#039;, or their designs are updated (like Darktoons).&lt;br /&gt;
* The Tricky Treasure Chest levels and the Mosquitoes levels are easier than the original game&#039;s, possibly due to updates to the physics engine.&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
&lt;br /&gt;
Rayman Legends received critical acclaim from critics. Aggregating review websites GameRankings and Metacritic gave the Wii U version 92.59% and 91/100,the PlayStation 3 version 92.06% and 91/100,the PC version 90.00% and 88/100,the Xbox 360 version 88.88% and 90/100 and the PlayStation Vita version 83.33% and 87/100.&lt;br /&gt;
&lt;br /&gt;
Edge gave the game a 9/10 praising it by saying &amp;quot;One of the most jubilant, vividly imagined and open-hearted platformers to come along in a long time&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
GamesRadar gave the game a score of 4.5 out of 5 stars, praising the level variety and presentation, whilst criticizing the sometimes chaotic multiplayer and some of the touchscreen sections during solo play.&lt;br /&gt;
&lt;br /&gt;
Tom McShea of GameSpot rated the game a 9.0/10 praising the game mechanics, the level design and the local co-op.&lt;br /&gt;
&lt;br /&gt;
GameTrailers gave the game a score of 9.1/10, stating that the co-operative play on the Wii U GamePad &amp;quot;only serves to complement the game design.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jose Otero of IGN rated the game a 9.5/10, praising the gameplay and the design of the levels, saying that &amp;quot;Naturally, Rayman starts out with simple running, jumping, and punching, but before you know it you’re sneaking past dozens of deadly traps, battling huge bosses, or playing through awesome challenge levels that look like &#039;90s music videos. Every time I thought I found a personal favorite stage, the next one came along and replaced it&amp;quot;, but criticized the absence of online co-op.&lt;br /&gt;
&lt;br /&gt;
Danielle Riendeau of Polygon rated the game a 8.5/10 saying that it is &amp;quot;a beautifully designed gauntlet&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Although Legends outsold Origins in its first week from international sales with the Wii U version performing well, the game failed to meet sales expectations mostly due to the fact that it was released in the same month that GTAV came out, as well as the relatively un-established state of the Wii U user base.&lt;br /&gt;
&lt;br /&gt;
==Screenshots gallery==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
File:Rayman Legends E3 2012 1.png&lt;br /&gt;
File:Rayman Legends E3 2012 2.jpg&lt;br /&gt;
File:WiiU RaymanLegends 05.jpg&lt;br /&gt;
File:Rayman Legends E3 2012 4.png&lt;br /&gt;
File:Rayman Legends E3 2012 5.png&lt;br /&gt;
File:Rayman Legends E3 2012 6.png&lt;br /&gt;
File:Rayman Legends E3 2012 7.png&lt;br /&gt;
File:Rayman Legends E3 2012 8.png&lt;br /&gt;
File:Rayman Legends E3 2012 9.png&lt;br /&gt;
File:Rayman Legends E3 2012 10.png&lt;br /&gt;
File:RaymanLegends Screenshot LavaChase GC gallery post.jpeg&lt;br /&gt;
File:WiiU RaymanLegends 03.jpeg &lt;br /&gt;
File:WiiU RaymanLegends 02.jpeg&lt;br /&gt;
File:RaymanLegends Screenshot MarbleRush.jpeg &lt;br /&gt;
File:RaymanLegends Screenshot Gotcha GC gallery post.jpeg&lt;br /&gt;
File:Screenshot TickleMonster GC.jpeg&lt;br /&gt;
File:Rayman-legends.jpg&lt;br /&gt;
File:Rayman legends-screenshot.jpg&lt;br /&gt;
File:Rayman legends-5.jpg&lt;br /&gt;
File:Rayman Legends Steam 1.jpg&lt;br /&gt;
File:Rayman Legends Steam 2.jpg&lt;br /&gt;
File:Rayman Legends Steam 3.jpg&lt;br /&gt;
File:Rayman Legends Steam 4.jpg&lt;br /&gt;
File:Rayman Legends Steam 5.jpg&lt;br /&gt;
File:Rayman Legends Steam 6.jpg&lt;br /&gt;
File:Rayman Legends Steam 7.jpg&lt;br /&gt;
File:Rayman Legends Steam 8.jpg&lt;br /&gt;
File:Rayman Legends Steam 9.jpg&lt;br /&gt;
File:Rayman Legends Steam 10.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Artwork ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
File:Rayman-Legends-Dragon.jpg&lt;br /&gt;
File:Raymanlegendse3poster.jpg&lt;br /&gt;
File:Image rayman legends-.jpg&lt;br /&gt;
File:Image rayman legends-19433-2528 0005.jpg&lt;br /&gt;
File:RaymanLegends2 1920x1080.jpg&lt;br /&gt;
File:Muphyattacks.jpeg&lt;br /&gt;
File:Image rayman legends-19433-2528 0003.jpg&lt;br /&gt;
File:Rayman-legends-wii-u-wiiu-1338989906-023.jpg&lt;br /&gt;
File:Rayman-legends-wii-u-wiiu-1338989906-028.jpg&lt;br /&gt;
File:Raymanlegends01.jpg‎&lt;br /&gt;
File:Raymanlegends02.jpg&lt;br /&gt;
File:Rayman03punch.jpg&lt;br /&gt;
File:Globoxlegends01.jpg&lt;br /&gt;
File:Globox02.jpg&lt;br /&gt;
File:Globoxcurious03.jpg&lt;br /&gt;
File:Murphy02.jpg&lt;br /&gt;
File:Murphy03.jpg&lt;br /&gt;
File:Murphycarry.jpg&lt;br /&gt;
File:Rayman Legends 150812 008.png&lt;br /&gt;
File:Rayman Legends 150812 007.png&lt;br /&gt;
File:Rayman Legends 150812 006.png&lt;br /&gt;
File:Minotaur.png&lt;br /&gt;
File:Rayman-Legends_2012_10-25-12_006.jpg_600.jpeg&lt;br /&gt;
File:Globox Costume 1.png&lt;br /&gt;
File:Globox Costume 2.png&lt;br /&gt;
File:Rayman Legends Characters with Gamepad.png&lt;br /&gt;
File:Artwork-Rayman-Legends-Dark-Creatures.jpg&lt;br /&gt;
File:531482 523195421035970 1969658355 n.jpg&lt;br /&gt;
File:267818 506716639367393 1929366861 n.jpg&lt;br /&gt;
File:Chateau dracula coupe unnouveaudepart3.jpg&lt;br /&gt;
File:Chateau-dracula-02.jpg&lt;br /&gt;
File:Chateau-dracula-03.jpg&lt;br /&gt;
File:Chateau-dracula-04.jpg&lt;br /&gt;
File:Chateau-dracula-05.jpg&lt;br /&gt;
File:Chateau-dracula-06.jpg&lt;br /&gt;
File:Rayman-rooftopa.jpg&lt;br /&gt;
File:Frogs-01.jpg&lt;br /&gt;
File:Frogs-02.jpg&lt;br /&gt;
File:Frogs-03.jpg&lt;br /&gt;
File:Frogs-04.jpg&lt;br /&gt;
File:Frogs-05.jpg&lt;br /&gt;
File:Frogs-06.jpg&lt;br /&gt;
File:Frogs-07.jpg&lt;br /&gt;
File:Frogs-08b.jpg&lt;br /&gt;
File:Rayman Legends Cyclops.jpg&lt;br /&gt;
File:Rayman Legends Mine Railway.jpg&lt;br /&gt;
File:Rayman Legends Mine.jpg&lt;br /&gt;
File:Rayman Legends Nenuphar.jpg&lt;br /&gt;
File:Rayman Legends Ruin.jpg&lt;br /&gt;
File:Rayman Legends Tree.jpg&lt;br /&gt;
File:Rayman-Legends-Artwork-2-0001.jpg&lt;br /&gt;
File:Rayman-Legends-Artwork-2-0002.jpg&lt;br /&gt;
File:Rayman-Legends-Artwork-2-0003.jpg&lt;br /&gt;
File:Rayman-Legends-Artwork-2-0004.jpg&lt;br /&gt;
File:Rayman-Legends-Artwork-2-0005.jpg&lt;br /&gt;
File:Rayman-Legends-Artwork-2-0006.jpg&lt;br /&gt;
File:Rayman-Legends-Artwork-2-0007.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://rayman.ubi.com/legends/en-GB/home/index.aspx Official site]&lt;br /&gt;
*[http://www.raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=7767 Official &#039;&#039;Rayman Legends&#039;&#039; topic at Pirate-Community]&lt;br /&gt;
*[http://www.youtube.com/playlist?list=PLPVNYqYQKenhWSVUQXSGnaMuhoCAx3dCn &#039;&#039;Rayman Legends&#039;&#039; playthrough at YouTube (PC version) (WIP)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Legends]]&lt;br /&gt;
[[de:Rayman Legends]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>WhoIAm</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Jungle_Run&amp;diff=39170</id>
		<title>Rayman Jungle Run</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Jungle_Run&amp;diff=39170"/>
		<updated>2014-03-17T02:01:45Z</updated>

		<summary type="html">&lt;p&gt;WhoIAm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Jungle Run&lt;br /&gt;
| image= [[File:Mzl.jctmxprq.320x480-75.jpeg|center|200px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Pastagames&lt;br /&gt;
| release date = [[File:European Union.png|16px]] 20th September 2012 (iOS), 27th September 2012 (Android) March 2013 (Windows 8/RT)&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = iOS, Android and Windows 8/RT&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Jungle Run&#039;&#039;&#039;&#039;&#039; is a 2D sidescroller platform game for iOS, Android, Windows Phone and Windows 8 devices, that uses the same graphical style of &#039;&#039;[[Rayman Origins]]&#039;&#039;.  It was released on iOS on the 20th September 2012 and on Android on the 27th September 2012. With an update released on 4th December 2012 for iOS, players can access to 10 extra levels and purchase a pack of new playable characters, including [[Globox]] and [[Bad Rayman]].  In March 2013 the game was ported to Windows 8 and RT. Another update was released on 11th April 2013, containing 20 extra levels.&lt;br /&gt;
&lt;br /&gt;
The game received critical acclaim for its art style and simple gameplay. Notably, it was featured as a free gift during Apple&#039;s 2013 &amp;quot;12 Days of Christmas&amp;quot; promotion.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[Rayman]] runs automatically through the entire level. The player can jump - and helicopter later on - by tapping anywhere on the screen. He can also do a wall run and also punch using the dedicated button in the bottom left corner. The goal is to obtain as many [[Lum (Rayman Origins)|lums]] as possible out of 100 and to rush through the level. There are 6300 [[Lum (Rayman Origins)|lums]] in total and they unlock several wallpapers for the devices. The [[Skull Coin]]s reappear here too, though they only worth 20 lums. Also, new colors of [[Skull Tooth|Skull Teeth]] appear in the game: green and blue. The green one can be obtained at 8 lums, the blue one at 45 lums, and the red one at 100 lums. As soon as five red teeth are obtained, the [[Land of the Livid Dead (Rayman Origins)|Land of the Livid Dead]] opens up. These levels are much harder than the normal levels, but there are no lums and the player only has to complete these levels in order to gain a red tooth. The player can also try to beat his/her  time record in every level, howewer, these times are only displayed if the player collected all the lums in that level - except the [[Land of the Livid Dead (Rayman Origins)|Land of the Livid Dead]] levels. If all of the 10 red Skull Teeth are collected in any section, it will be marked with a crown and as well will show a small cinematic with the [[Grim Reaper]] showing all of his teeth are in their place.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman Jungle Run&#039;&#039; is divided in seven sections - there was originally 4, updates include another 3 sections - each one giving priority to one of Rayman&#039;s abilities. All four sections are subdivided in ten levels, the tenth level only being accessed if the player has collected 5 red Skull Teeth from that section. The game has received updates since its release, adding Potpourri, Pirate ship and Giant Plant.&lt;br /&gt;
&lt;br /&gt;
===Jump===&lt;br /&gt;
These levels only require Rayman to jump with the proper timing. Rayman jumps by tapping on the screen. The level are:&lt;br /&gt;
*Run in the Sun&lt;br /&gt;
*Treetops&lt;br /&gt;
*Bellow the Root&lt;br /&gt;
*Back and Fourth&lt;br /&gt;
*Up and Dawn&lt;br /&gt;
*Push it Real Good&lt;br /&gt;
*Root About for Lums&lt;br /&gt;
*Pit of Grit&lt;br /&gt;
*Rayman and the Beanstalk&lt;br /&gt;
*Leaps of Faith - unlocks after 5 [[Skull Tooth|teeth]] are obtained&lt;br /&gt;
&lt;br /&gt;
===Fly===&lt;br /&gt;
In this section, Rayman learns the ability to fly. If the player jumps and holds the touchscreen with the finger , Rayman will start to use the [[helicopter]]. The levels are:&lt;br /&gt;
&lt;br /&gt;
*Propeller Head&lt;br /&gt;
*The Root of All Evil&lt;br /&gt;
*Down to Earth&lt;br /&gt;
*Night of the Living Roots&lt;br /&gt;
*Journey to the Sun&lt;br /&gt;
*Zip Past!&lt;br /&gt;
*One Flew Over the Cuckoo&#039;s Rests&lt;br /&gt;
*Red Sky at Night, Shepherd&#039;s light&lt;br /&gt;
*Green Grove&lt;br /&gt;
*Bad Breath of Death (Unlockable)&lt;br /&gt;
&lt;br /&gt;
===Wall Run===&lt;br /&gt;
In this section, wall run acquires a major role. Rayman must jump from wall to wall avoiding every obstacle on the way. This section has considerably curvier level design and sections that require Rayman to run upside down. The levels are:&lt;br /&gt;
&lt;br /&gt;
*Climbing the Walls?&lt;br /&gt;
*Emerald Grotto&lt;br /&gt;
*Blue Gallery of Mistery&lt;br /&gt;
*Dr. Lividstone, I Presume?&lt;br /&gt;
*Root on the Roof&lt;br /&gt;
*Great Balls of Fire&lt;br /&gt;
*Under the Volcano&lt;br /&gt;
*Upside Down, Round and Round&lt;br /&gt;
*Deliciously Curvy&lt;br /&gt;
*Com&#039;on Death, Hurt Me Plenty! (Unlockable)&lt;br /&gt;
&lt;br /&gt;
===Punch===&lt;br /&gt;
While the rest of the touchscreen is used for jump, a small button appears on the right corner of the screen, which is used to perform a spin attack. This section features all of the abilities learned before, including Rayman&#039;s ability to punch enemies and destroy wooden walls. The levels are:&lt;br /&gt;
&lt;br /&gt;
*Banging on Heaven&#039;s Doors&lt;br /&gt;
*Lividstone Skewers&lt;br /&gt;
*Beware the Spiked Helmets!&lt;br /&gt;
*Top of the Pops&lt;br /&gt;
*Night Flight, Fight Night&lt;br /&gt;
*Aero Kick&lt;br /&gt;
*The Way of the Exploding Fist&lt;br /&gt;
*Contre Jour&lt;br /&gt;
*Bumpy Maze&lt;br /&gt;
*Disco Inferno! (Unlockable)&lt;br /&gt;
&lt;br /&gt;
===Potpourri (Update)===&lt;br /&gt;
This section came with the update of 4th December and features 10 additional levels and gives priority to all of the abilities already learned. In this area, collectables are harder to get and require more precision. It also introduces the bulbs, which can do a variety of different tasks if Rayman punches them. The levels are:&lt;br /&gt;
&lt;br /&gt;
*Jingle Jungle!&lt;br /&gt;
*Snowy Night&lt;br /&gt;
*Water Falls!&lt;br /&gt;
*Mushrooms Afterglow&lt;br /&gt;
*Pacing the Cascade&lt;br /&gt;
*Thunderstorm Jogging&lt;br /&gt;
*Mossy Gods Hideout&lt;br /&gt;
*What lies Beyond the Waterfall&lt;br /&gt;
*In the Undergrowth&lt;br /&gt;
*Death Ball from Hell! (Unlockable)&lt;br /&gt;
&lt;br /&gt;
===Pirate Ship (Update)===&lt;br /&gt;
This section is only available when the game is updated to the version released on April 11, 2013 or greater. It includes levels involving the Lividstone piloted Pirate Ship seen in Rayman Origins.&lt;br /&gt;
 &lt;br /&gt;
*The lost city&lt;br /&gt;
*Boom! Boooom!&lt;br /&gt;
*Wall Slide&lt;br /&gt;
*Endless Rock&lt;br /&gt;
*Roof of the World&lt;br /&gt;
*Kick and jump&lt;br /&gt;
*You again!!!&lt;br /&gt;
*Destruction derby&lt;br /&gt;
*The anticlockwise&lt;br /&gt;
*Barbecue (Unlockable)&lt;br /&gt;
&lt;br /&gt;
===Giant plant (Update)===&lt;br /&gt;
This section is only available when the game is updated to the version released on April 11, 2013 or greater. It includes levels involving the nightmare form of Daisy seen in Rayman Origins.&lt;br /&gt;
 &lt;br /&gt;
*Trapped walk&lt;br /&gt;
*The magic root&lt;br /&gt;
*Run for your life&lt;br /&gt;
*Collapsing grounds&lt;br /&gt;
*Rayman and the temple of doom&lt;br /&gt;
*Vertical Draft&lt;br /&gt;
*Sky fighters&lt;br /&gt;
*Dinner is served&lt;br /&gt;
*Pit of salvation&lt;br /&gt;
*Yes you can!!! (Unlockable)&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
[https://play.google.com/store/apps/details?id=com.pastagames.ro1mobile Download from Google Play]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:RJR-Main-FR.jpg|Title screen&lt;br /&gt;
File:RJR-1-1.jpg|Level 1-1&lt;br /&gt;
File:RJR-1-2.jpg|Level 1-2&lt;br /&gt;
File:RJR-1-3.jpg|Level 1-3&lt;br /&gt;
File:RJR-1-4.png|Level 1-4&lt;br /&gt;
File:RJR-1-5.png|Level 1-5&lt;br /&gt;
File:RJR-1-6.png|Level 1-6&lt;br /&gt;
File:RJR-1-7.png|Level 1-7&lt;br /&gt;
File:RJR-1-8.png|Level 1-8&lt;br /&gt;
File:RJR-1-9.png|Level 1-9&lt;br /&gt;
File:RJR-1-10.png|Level 1-10&lt;br /&gt;
File:RJR-2-1.png|Level 2-1&lt;br /&gt;
File:RJR-2-2.png|Level 2-2&lt;br /&gt;
File:RJR-2-3.png|Level 2-3&lt;br /&gt;
File:RJR-2-4.png|Level 2-4&lt;br /&gt;
File:RJR-2-5.png|Level 2-5&lt;br /&gt;
File:RJR-2-6.png|Level 2-6&lt;br /&gt;
File:RJR-2-7.png|Level 2-7&lt;br /&gt;
File:RJR-2-8.png|Level 2-8&lt;br /&gt;
File:RJR-2-9.png|Level 2-9&lt;br /&gt;
File:RJR-2-10.png|Level 2-10&lt;br /&gt;
File:RJR-3-1.png|Level 3-1&lt;br /&gt;
File:RJR-3-2.png|Level 3-2&lt;br /&gt;
File:RJR-3-3.png|Level 3-3&lt;br /&gt;
File:RJR-3-4.png|Level 3-4&lt;br /&gt;
File:RJR-3-5.png|Level 3-5&lt;br /&gt;
File:RJR-3-6.png|Level 3-6&lt;br /&gt;
File:RJR-3-7.png|Level 3-7&lt;br /&gt;
File:RJR-3-8.png|Level 3-8&lt;br /&gt;
File:RJR-3-9.png|Level 3-9&lt;br /&gt;
File:RJR-3-10.png|Level 3-10&lt;br /&gt;
File:RJR-4-1.png|Level 4-1&lt;br /&gt;
File:RJR-4-2.png|Level 4-2&lt;br /&gt;
File:RJR-4-3.png|Level 4-3&lt;br /&gt;
File:RJR-4-4.png|Level 4-4&lt;br /&gt;
File:RJR-4-5.png|Level 4-5&lt;br /&gt;
File:RJR-4-6.png|Level 4-6&lt;br /&gt;
File:RJR-4-7.png|Level 4-7&lt;br /&gt;
File:RJR-4-8.png|Level 4-8&lt;br /&gt;
File:RJR-4-9.png|Level 4-9&lt;br /&gt;
File:RJR-4-10.png|Level 4-10&lt;br /&gt;
File:RJR-5-1.png|Level 5-1&lt;br /&gt;
File:RJR-5-2.png|Level 5-2&lt;br /&gt;
File:RJR-5-3.png|Level 5-3&lt;br /&gt;
File:RJR-5-4.png|Level 5-4&lt;br /&gt;
File:RJR-5-5.png|Level 5-5&lt;br /&gt;
File:RJR-5-6.png|Level 5-6&lt;br /&gt;
File:RJR-5-7.png|Level 5-7&lt;br /&gt;
File:RJR-5-8.png|Level 5-8&lt;br /&gt;
File:RJR-5-9.png|Level 5-9&lt;br /&gt;
File:RJR-5-10.png|Level 5-10&lt;br /&gt;
File:RJR-6-1.png|Level 6-1&lt;br /&gt;
File:RJR-6-2.png|Level 6-2&lt;br /&gt;
File:RJR-6-3.png|Level 6-3&lt;br /&gt;
File:RJR-6-4.png|Level 6-4&lt;br /&gt;
File:RJR-6-5.png|Level 6-5&lt;br /&gt;
File:RJR-6-6.png|Level 6-6&lt;br /&gt;
File:RJR-6-7.png|Level 6-7&lt;br /&gt;
File:RJR-6-8.png|Level 6-8&lt;br /&gt;
File:RJR-6-9.png|Level 6-9&lt;br /&gt;
File:RJR-6-10.png|Level 6-10&lt;br /&gt;
File:RJR-7-1.png|Level 7-1&lt;br /&gt;
File:RJR-7-2.png|Level 7-2&lt;br /&gt;
File:RJR-7-3.png|Level 7-3&lt;br /&gt;
File:RJR-7-4.png|Level 7-4&lt;br /&gt;
File:RJR-7-5.png|Level 7-5&lt;br /&gt;
File:RJR-7-6.png|Level 7-6&lt;br /&gt;
File:RJR-7-7.png|Level 7-7&lt;br /&gt;
File:RJR-7-8.png|Level 7-8&lt;br /&gt;
File:RJR-7-9.png|Level 7-9&lt;br /&gt;
File:RJR-7-10.png|Level 7-10&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Handheld Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Jungle Run]]&lt;br /&gt;
[[de:Rayman Jungle Run]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>WhoIAm</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2_(iOS)&amp;diff=39169</id>
		<title>Rayman 2 (iOS)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2_(iOS)&amp;diff=39169"/>
		<updated>2014-03-17T02:00:10Z</updated>

		<summary type="html">&lt;p&gt;WhoIAm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 2: The Great Escape&lt;br /&gt;
| image = [[File:Rayman2iOS.png|center|400px]]&lt;br /&gt;
| published by = [[Gameloft]]&lt;br /&gt;
| developed by = [[Ubisoft]]&lt;br /&gt;
| release date = 2010-2013&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = iOS 3 and above&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 2: The Great Escape (iOS)&#039;&#039;&#039;&#039;&#039; is a port of [[Rayman 2]] for Apple devices with iOS operating system. As it was released relatively early to the App Store, it is compatible with all iOS devices, including the original iPhone and iPod touch. However, it does not feature native iPad or Retina support (though the game can be forced to render at the Retina resolution using a jailbreak-only tweak known as Retinasizer). Performance-wise, an iPod touch 2G or better is recommended; an A5 device (iPhone 4S, iPod touch 5G, iPad 2) gives a solid 60FPS, even at the upscaled resolution.&lt;br /&gt;
&lt;br /&gt;
The game has since been removed from the App Store. It is still downloadable under the Purchases tab for people who have previously downloaded it; otherwise, a jailbroken device with AppSync must be used in order to play the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Comparison with other versions of &#039;&#039;Rayman 2&#039;&#039;==&lt;br /&gt;
It is directly based off of the Sega Dreamcast version of the game and includes all of the audio, graphical and aesthetic changes made to that version. However, all minigames and bonus games, including Baby Globox racing, have been removed, presumably to limit the file size. In addition, minor glitches exclusive to the release exist:&lt;br /&gt;
&lt;br /&gt;
*Music looping is noticeable as there is a short delay before the track restarts again. This is glaringly obvious on the main menu and the Isle of Doors.&lt;br /&gt;
*Music sometimes loops in inappropriate places, such as the victory music after defeating a Guardian. It also sometimes fails to stop at the proper time.&lt;br /&gt;
*The 2D mushrooms that can be seen in the Woods of Light and other forested locations do not billboard properly in the iOS version. Rotating the camera around them reveals them to be impossibly thin 2D objects, and one side of the mushrooms looks different and much smaller than the other side. In other versions of the game, the large side is always facing the camera.&lt;br /&gt;
*Some music cues have been changed, particularly in the Menhir Hills, where music now plays at the start of the level.&lt;br /&gt;
*Globox Village has been removed. However, the level geometry itself stays the same, so the ledge used to access it still exists, along with the hint stone that explains Purple Lums. The lum itself is absent and the hint stone does not function.&lt;br /&gt;
*The original release of the game included a glitch that caused the first switch at the Fairy Glade to be non-functional, barring the player&#039;s progress. This only happened on devices running iOS 4, and an update was released to fix it.&lt;br /&gt;
*On the Isle of Doors, the player can hold down the enter button and move Rayman to another level; if the button is released at the right time, Rayman will not enter any level, but the camera will stay fixed where the camera was first held down. Rayman can explore the Isle of Doors without the camera following him.&lt;br /&gt;
&lt;br /&gt;
Other changes include:&lt;br /&gt;
&lt;br /&gt;
*The slide at the beginning of the game can be controlled using the device&#039;s accelerometer (tilt controls). This is the only instance of tilt controls in the game.&lt;br /&gt;
*The Knowledge of the World is accessed through the Help menu instead of using a button. As such, it cannot be accessed in-game. Oddly, Rayman can access all of the information at the start, rendering the collection of Yellow Lums essentially useless.&lt;br /&gt;
*The Gauntlet cheat from the Dreamcast version (revealed in the Tomb of the Ancients secret area) can be used on the iOS version, though no text flashes across the screen.&lt;br /&gt;
&lt;br /&gt;
==Demo version==&lt;br /&gt;
A free demo of the game was released on the App Store along with the paid, full version. It allowed the player to play up until the end of the Woods of Light. Interestingly, it also includes the &amp;quot;Lift Game&amp;quot; from the Dreamcast version, which is not accessible in the full version. This version has since been removed from the App Store.&lt;br /&gt;
&lt;br /&gt;
{{Handheld Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 2: The Great Escape (iOS)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Remakes]]&lt;/div&gt;</summary>
		<author><name>WhoIAm</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_DS&amp;diff=39168</id>
		<title>Rayman DS</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_DS&amp;diff=39168"/>
		<updated>2014-03-17T01:56:08Z</updated>

		<summary type="html">&lt;p&gt;WhoIAm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman DS&lt;br /&gt;
| image = [[Image:RaymanDS.jpg|center|200px]]&lt;br /&gt;
| published by = Ubisoft&lt;br /&gt;
| developed by = DC Studios (UK/Canada)&lt;br /&gt;
| release date = 2005&lt;br /&gt;
| genre = 3D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Nintendo DS&lt;br /&gt;
| ratings = 3+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = Cartridge&lt;br /&gt;
| system requirements = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman DS&#039;&#039;&#039;&#039;&#039; is a remake of &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; that was released especially for the Nintendo DS in March 2005.  It is almost identical to the original Nintendo 64 version of the game, only that it now includes a new, optional method of control which makes use of the touch-screen and stylus.&lt;br /&gt;
&lt;br /&gt;
==Differences from &#039;&#039;Rayman 2: The Great Escape&#039;&#039;==&lt;br /&gt;
*&#039;&#039;Rayman DS&#039;&#039; is identical to the N64 and PC versions of &#039;&#039;Rayman 2&#039;&#039;, and shares the same [[the Hall of Doors|Hall of Doors]] hub level. The lower-quality MIDI music from the N64 version is used.&lt;br /&gt;
*The textures in &#039;&#039;Rayman DS&#039;&#039; are generally more jagged than the N64 version of &#039;&#039;Rayman 2&#039;&#039; due to the DS&#039;s lack of texture filtering. The actual textures are the same, however.&lt;br /&gt;
*The conversion didn&#039;t go without any hiccups: &#039;&#039;See &#039;&#039;&#039;[[Rayman DS#Technical Problems|Technical Problems]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*[[Rayman]]&#039;s speed could be controlled by the Touch Screen instead of the D-pad, which doesn&#039;t allow analog control.&lt;br /&gt;
&lt;br /&gt;
==Technical issues==&lt;br /&gt;
Unlike any other version of &#039;&#039;Rayman 2&#039;&#039;, &#039;&#039;Rayman DS&#039;&#039; included many technical problems in its gameplay. The swirls that radiate from the [[Four Masks of Polokus]] or [[Jano|the Guardian of the Cave of Bad Dreams]]&#039; staff, for example, are not located exactly where they should be. Another particularly troubling problem is experienced during the &#039;battle&#039; against [[Umber]] and in the flower ride in [[the Sanctuary of Rock and Lava]]: in both cases, [[Rayman]] should be locked to the respective surfaces, but can &#039;&#039;slip off&#039;&#039;, even during Umber&#039;s cinematic. The only way to lock Rayman back to the surface&#039;s centre is to press the R button. Also, when replaying [[the Marshes of Awakening]], [[Sssssam]] can completely disappear during his cinematic.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Another problem in the game is its dialogue. Occasionally (especially in [[the Knowledge of the World]]), names are misspelled. A frequently-misspelled name was &#039;&#039;[[Polokus]]&#039;&#039;, which is misspelled as &#039;&#039;Polukus&#039;&#039;.&lt;br /&gt;
*This was the first &#039;&#039;Rayman&#039;&#039; game to use the new [[Ubisoft]] logo.&lt;br /&gt;
*The US cover for &#039;&#039;Rayman DS&#039;&#039; is in the same style as the cover for &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039; and the European cover for &#039;&#039;[[Rayman Advance]]&#039;&#039;. Likewise, the European cover for &#039;&#039;Rayman DS&#039;&#039; is in the same style as the US cover for &#039;&#039;Rayman Advance&#039;&#039;.&lt;br /&gt;
*&#039;&#039;Rayman DS&#039;&#039; was one of the Nintendo DS titles shown on the back of the original Nintendo DS box.&lt;br /&gt;
*&#039;&#039;Rayman 3D&#039;&#039;, another remake of &#039;&#039;Rayman 2&#039;&#039; for the Nintendo 3DS, was released under similar conditions to this game: close to the console&#039;s launch.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*&#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Handheld Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[hu:Rayman DS]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Remakes]]&lt;/div&gt;</summary>
		<author><name>WhoIAm</name></author>
	</entry>
</feed>