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		<id>https://raymanpc.com/wiki/script-en/index.php?title=List_of_glitches_in_UbiArt_games&amp;diff=88149</id>
		<title>List of glitches in UbiArt games</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=List_of_glitches_in_UbiArt_games&amp;diff=88149"/>
		<updated>2023-03-29T20:10:12Z</updated>

		<summary type="html">&lt;p&gt;Zarayon: /* External links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What follows is a &#039;&#039;&#039;list of glitches&#039;&#039;&#039; which appear in the various UbiArt games.&lt;br /&gt;
&lt;br /&gt;
== Glitches in multiple games ==&lt;br /&gt;
&lt;br /&gt;
=== Wall-kick ===&lt;br /&gt;
[[File:Wall-kick glitch.PNG|thumb|320px|right|The Wall-Kick glitch being used in &#039;&#039;[[Rayman Adventures]]&#039;&#039;]]&lt;br /&gt;
The wall-kick glitch is a glitch which can be performed in &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039; and &#039;&#039;[[Rayman Adventures]]&#039;&#039;. To perform it, the player will need to jump of a wall, kick in the air and then [[helicopter]] back to the wall. If done correctly, the player will get higher up on the wall for each time it is performed.&lt;br /&gt;
&lt;br /&gt;
Although most levels are built to prevent the player from reaching any significant areas this way or get out of bounds, there are several places in &#039;&#039;[[Rayman Adventures]]&#039;&#039; where this is possible. Many of those areas have however been patched through updates.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== Physics glitches ===&lt;br /&gt;
Several physics glitches exist in all of the UbiArt games. These include the player being able to hit through walls (which is easier with [[Globox]] due to his higher hit range) and doing a ground pound underneath a platform to land on it.&lt;br /&gt;
&lt;br /&gt;
=== Fly-kick ===&lt;br /&gt;
The fly-kick glitch is a glitch which can be performed in &#039;&#039;[[Rayman Jungle Run]]&#039;&#039; and &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;. To perform this, the player will need to continuously attack while gliding in the air. If done correctly, the player will move forward without losing height. This can be done to go outside of the map and in some levels pass the finish flag.&lt;br /&gt;
&lt;br /&gt;
== Glitches in &#039;&#039;Rayman Origins&#039;&#039; ==&lt;br /&gt;
=== Trap Mecha Carnivora ===&lt;br /&gt;
The Trap [[Mecha Carnivora]] glitch is a glitch which can be performed in &#039;&#039;[[Rayman Origins]]&#039;&#039; in the level [[The Reveal]]. By timing an attack-jump, the player can get outside of the arena where the fight against [[Mecha Carnivora]] is meant to take place, before it closes. This can lead to several other glitches, such as [[Mecha Carnivora]] walking outside of the arena and the player being able to jump out of the map entirely. If there are more than one players, they can get back up to [[The Magician|The Magician&#039;s]] office where some other glitches might occur, this is even possible with one player.&lt;br /&gt;
&lt;br /&gt;
=== Rope glitch ===&lt;br /&gt;
By pausing the game, the rope virtually continues to swing, this can be used to change the position of the player and pass through a wall or a ceiling&lt;br /&gt;
&lt;br /&gt;
== Glitches in &#039;&#039;Rayman Legends&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Murfy Reset ===&lt;br /&gt;
The [[Murfy]] Reset glitch is a glitch which can be performed in &#039;&#039;[[Rayman Legends]]&#039;&#039;. In order to trigger it, the player will need to enter a level with [[Murfy]] and pause right before he appears. Choosing to return to the last checkpoint will now keep [[Murfy]], although he never got properly introduced. On the Wii U, PlayStation Vita and Switch versions, the player can use the touch screen on any level to use [[Murfy]]. If they now enter any daily or weekly [[Online Challenges|challenge]] and exit, the player will be stuck in a glitched state where they can respawn by jumping, causing them to be able to reach infinite heights.&lt;br /&gt;
&lt;br /&gt;
=== Brake and Co-op boost ===&lt;br /&gt;
The Brake and Co-op boost glitches are glitches which can be performed in &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Mariachi Madness lag ===&lt;br /&gt;
The [[Mariachi Madness]] lag glitch is a glitch which can be performed in &#039;&#039;[[Rayman Legends]]&#039;&#039;. If the game lags in the level, the spawning of the [[Mariachi]]s might lag behind. If the heroes reach the second checkpoint without all of the [[Mariachi]]s having been spawned and then die, they will respawn at the checkpoint with all of the [[Mariachi]]s at their default positions, making it impossible to progress.&lt;br /&gt;
&lt;br /&gt;
== Glitches in &#039;&#039;Rayman Adventures&#039;&#039; ==&lt;br /&gt;
=== Timed level Captain ===&lt;br /&gt;
[[File:Timed level Captain glitch.PNG|thumb|320px|left|The Timed level Captain glitch.]]&lt;br /&gt;
The Timed level [[the Captain|Captain]] glitch is a glitch which can be performed in &#039;&#039;[[Rayman Adventures]]&#039;&#039;. To perform it, the player will need to reach a position above the starting point by for example using a wall-kick. Up there [[the Captain]] will be visible in a static position.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== The Captain end animation ===&lt;br /&gt;
[[File:The Captain end animation glitch.PNG|thumb|320px|right|[[Rayman]] having fallen below the arena during the end animation.]]&lt;br /&gt;
[[The Captain]] end animation glitch is a glitch which can be performed in &#039;&#039;[[Rayman Adventures]]&#039;&#039;. This glitch can only be performed in a level where [[the Captain]] moves before becoming accessible. If the player now reaches him before he moves, the level will end, but with varying results. If he is standing on a non-solid platform, the player will fall down below him with the camera still staying in place. Other times [[the Captain]] will move to the intended position, but with the camera not moving.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== Invisible walls in Wild, Wild East ===&lt;br /&gt;
The Invisible walls in [[Wild, Wild East]] glitch is a glitch which can be performed in &#039;&#039;[[Rayman Adventures]]&#039;&#039;. Many of the buildings which can be destroyed using fireworks, don&#039;t always have their solid geometry changed accordingly. This can cause some visual parts to not be solid, and some invisible parts to be solid.&lt;br /&gt;
&lt;br /&gt;
=== Restart fall ===&lt;br /&gt;
[[File:Restart fall glitch.PNG|thumb|320px|left|The Restart fall glitch.]]&lt;br /&gt;
The Restart fall glitch is a glitch which can be performed in &#039;&#039;[[Rayman Adventures]]&#039;&#039;. If the player restarts a stage while falling, the player will sometimes begin by falling beneath the level starting point.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== Sinking in water ===&lt;br /&gt;
The Sinking in water glitch is a glitch which could be performed in &#039;&#039;[[Rayman Adventures]]&#039;&#039; by swiping downwards and pausing while in water. This has since been fixed.&lt;br /&gt;
&lt;br /&gt;
=== Minor glitches ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Floating enemy glitch.PNG|thumb|320px|left|A floating enemy.]]&lt;br /&gt;
| [[File:Inverted glitch.PNG|thumb|320px|center|During [[List of updates in Rayman Adventures|version 1.9.0]], the [[Incrediball]] count was reversed in the reversed stages.]]&lt;br /&gt;
| [[File:OOB glitch.PNG|thumb|320px|right|[[Rayman]] performing a ground pound out of bounds.]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Protector effect glitch.PNG|thumb|320px|left|[[Rayman]] with the graphical effect of a protector still visible.]]&lt;br /&gt;
| [[File:Sacred Tree graphic glitch.PNG|thumb|320px|center|A graphical glitch in [[the Sacred Tree]].]]&lt;br /&gt;
| [[File:Stuck in door glitch.PNG|thumb|320px|right|[[Rayman]] stuck inside of a wooden door.]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Corrupted Rayman Adventures.png|thumb|320px|left|The incorrect textures will be displayed if any of the .ipk files are deleted from the game.]]&lt;br /&gt;
| [[File:Hidden skull coins.png|thumb|320px|center|Two [[Skull Coin]]s can be found out of bounds in a level. Although they act like normal [[Skull Coin]]s, seekers won&#039;t detect them.]]&lt;br /&gt;
| [[File:Egg visual glitch.png|thumb|320px|right|A rare glitch where the [[Ancient Egg|egg]] doesn&#039;t display the correct color.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://tasvideos.org/5370S More information about weird physics and glitches on the Rayman Origins TAS by keylie]&lt;br /&gt;
*[https://www.youtube.com/watch?v=YVmpX4wTGQY The Trap Mecha Carnivora glitch by BerserkerOx]&lt;br /&gt;
*[https://youtu.be/mqyr1mQYuzQ The Trap Mecha Carnivora glitch by RayCarrot]&lt;br /&gt;
*[https://www.youtube.com/watch?v=9QGQTuE17WU Murfy reset glitch tutorial]&lt;br /&gt;
*[https://youtu.be/1WnOjOUkPuY Mariachi Madness lag glitch by RayCarrot]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLRF8hLzdrTJpeuApux7A5tIp5qN7fBnsy Rayman Adventures glitches by RayCarrot]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches]]&lt;/div&gt;</summary>
		<author><name>Zarayon</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=List_of_glitches_in_UbiArt_games&amp;diff=88148</id>
		<title>List of glitches in UbiArt games</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=List_of_glitches_in_UbiArt_games&amp;diff=88148"/>
		<updated>2023-03-29T20:03:16Z</updated>

		<summary type="html">&lt;p&gt;Zarayon: /* Glitches in Rayman Origins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What follows is a &#039;&#039;&#039;list of glitches&#039;&#039;&#039; which appear in the various UbiArt games.&lt;br /&gt;
&lt;br /&gt;
== Glitches in multiple games ==&lt;br /&gt;
&lt;br /&gt;
=== Wall-kick ===&lt;br /&gt;
[[File:Wall-kick glitch.PNG|thumb|320px|right|The Wall-Kick glitch being used in &#039;&#039;[[Rayman Adventures]]&#039;&#039;]]&lt;br /&gt;
The wall-kick glitch is a glitch which can be performed in &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039; and &#039;&#039;[[Rayman Adventures]]&#039;&#039;. To perform it, the player will need to jump of a wall, kick in the air and then [[helicopter]] back to the wall. If done correctly, the player will get higher up on the wall for each time it is performed.&lt;br /&gt;
&lt;br /&gt;
Although most levels are built to prevent the player from reaching any significant areas this way or get out of bounds, there are several places in &#039;&#039;[[Rayman Adventures]]&#039;&#039; where this is possible. Many of those areas have however been patched through updates.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== Physics glitches ===&lt;br /&gt;
Several physics glitches exist in all of the UbiArt games. These include the player being able to hit through walls (which is easier with [[Globox]] due to his higher hit range) and doing a ground pound underneath a platform to land on it.&lt;br /&gt;
&lt;br /&gt;
=== Fly-kick ===&lt;br /&gt;
The fly-kick glitch is a glitch which can be performed in &#039;&#039;[[Rayman Jungle Run]]&#039;&#039; and &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;. To perform this, the player will need to continuously attack while gliding in the air. If done correctly, the player will move forward without losing height. This can be done to go outside of the map and in some levels pass the finish flag.&lt;br /&gt;
&lt;br /&gt;
== Glitches in &#039;&#039;Rayman Origins&#039;&#039; ==&lt;br /&gt;
=== Trap Mecha Carnivora ===&lt;br /&gt;
The Trap [[Mecha Carnivora]] glitch is a glitch which can be performed in &#039;&#039;[[Rayman Origins]]&#039;&#039; in the level [[The Reveal]]. By timing an attack-jump, the player can get outside of the arena where the fight against [[Mecha Carnivora]] is meant to take place, before it closes. This can lead to several other glitches, such as [[Mecha Carnivora]] walking outside of the arena and the player being able to jump out of the map entirely. If there are more than one players, they can get back up to [[The Magician|The Magician&#039;s]] office where some other glitches might occur, this is even possible with one player.&lt;br /&gt;
&lt;br /&gt;
=== Rope glitch ===&lt;br /&gt;
By pausing the game, the rope virtually continues to swing, this can be used to change the position of the player and pass through a wall or a ceiling&lt;br /&gt;
&lt;br /&gt;
== Glitches in &#039;&#039;Rayman Legends&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Murfy Reset ===&lt;br /&gt;
The [[Murfy]] Reset glitch is a glitch which can be performed in &#039;&#039;[[Rayman Legends]]&#039;&#039;. In order to trigger it, the player will need to enter a level with [[Murfy]] and pause right before he appears. Choosing to return to the last checkpoint will now keep [[Murfy]], although he never got properly introduced. On the Wii U, PlayStation Vita and Switch versions, the player can use the touch screen on any level to use [[Murfy]]. If they now enter any daily or weekly [[Online Challenges|challenge]] and exit, the player will be stuck in a glitched state where they can respawn by jumping, causing them to be able to reach infinite heights.&lt;br /&gt;
&lt;br /&gt;
=== Brake and Co-op boost ===&lt;br /&gt;
The Brake and Co-op boost glitches are glitches which can be performed in &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Mariachi Madness lag ===&lt;br /&gt;
The [[Mariachi Madness]] lag glitch is a glitch which can be performed in &#039;&#039;[[Rayman Legends]]&#039;&#039;. If the game lags in the level, the spawning of the [[Mariachi]]s might lag behind. If the heroes reach the second checkpoint without all of the [[Mariachi]]s having been spawned and then die, they will respawn at the checkpoint with all of the [[Mariachi]]s at their default positions, making it impossible to progress.&lt;br /&gt;
&lt;br /&gt;
== Glitches in &#039;&#039;Rayman Adventures&#039;&#039; ==&lt;br /&gt;
=== Timed level Captain ===&lt;br /&gt;
[[File:Timed level Captain glitch.PNG|thumb|320px|left|The Timed level Captain glitch.]]&lt;br /&gt;
The Timed level [[the Captain|Captain]] glitch is a glitch which can be performed in &#039;&#039;[[Rayman Adventures]]&#039;&#039;. To perform it, the player will need to reach a position above the starting point by for example using a wall-kick. Up there [[the Captain]] will be visible in a static position.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== The Captain end animation ===&lt;br /&gt;
[[File:The Captain end animation glitch.PNG|thumb|320px|right|[[Rayman]] having fallen below the arena during the end animation.]]&lt;br /&gt;
[[The Captain]] end animation glitch is a glitch which can be performed in &#039;&#039;[[Rayman Adventures]]&#039;&#039;. This glitch can only be performed in a level where [[the Captain]] moves before becoming accessible. If the player now reaches him before he moves, the level will end, but with varying results. If he is standing on a non-solid platform, the player will fall down below him with the camera still staying in place. Other times [[the Captain]] will move to the intended position, but with the camera not moving.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== Invisible walls in Wild, Wild East ===&lt;br /&gt;
The Invisible walls in [[Wild, Wild East]] glitch is a glitch which can be performed in &#039;&#039;[[Rayman Adventures]]&#039;&#039;. Many of the buildings which can be destroyed using fireworks, don&#039;t always have their solid geometry changed accordingly. This can cause some visual parts to not be solid, and some invisible parts to be solid.&lt;br /&gt;
&lt;br /&gt;
=== Restart fall ===&lt;br /&gt;
[[File:Restart fall glitch.PNG|thumb|320px|left|The Restart fall glitch.]]&lt;br /&gt;
The Restart fall glitch is a glitch which can be performed in &#039;&#039;[[Rayman Adventures]]&#039;&#039;. If the player restarts a stage while falling, the player will sometimes begin by falling beneath the level starting point.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== Sinking in water ===&lt;br /&gt;
The Sinking in water glitch is a glitch which could be performed in &#039;&#039;[[Rayman Adventures]]&#039;&#039; by swiping downwards and pausing while in water. This has since been fixed.&lt;br /&gt;
&lt;br /&gt;
=== Minor glitches ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Floating enemy glitch.PNG|thumb|320px|left|A floating enemy.]]&lt;br /&gt;
| [[File:Inverted glitch.PNG|thumb|320px|center|During [[List of updates in Rayman Adventures|version 1.9.0]], the [[Incrediball]] count was reversed in the reversed stages.]]&lt;br /&gt;
| [[File:OOB glitch.PNG|thumb|320px|right|[[Rayman]] performing a ground pound out of bounds.]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Protector effect glitch.PNG|thumb|320px|left|[[Rayman]] with the graphical effect of a protector still visible.]]&lt;br /&gt;
| [[File:Sacred Tree graphic glitch.PNG|thumb|320px|center|A graphical glitch in [[the Sacred Tree]].]]&lt;br /&gt;
| [[File:Stuck in door glitch.PNG|thumb|320px|right|[[Rayman]] stuck inside of a wooden door.]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Corrupted Rayman Adventures.png|thumb|320px|left|The incorrect textures will be displayed if any of the .ipk files are deleted from the game.]]&lt;br /&gt;
| [[File:Hidden skull coins.png|thumb|320px|center|Two [[Skull Coin]]s can be found out of bounds in a level. Although they act like normal [[Skull Coin]]s, seekers won&#039;t detect them.]]&lt;br /&gt;
| [[File:Egg visual glitch.png|thumb|320px|right|A rare glitch where the [[Ancient Egg|egg]] doesn&#039;t display the correct color.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://www.youtube.com/watch?v=YVmpX4wTGQY The Trap Mecha Carnivora glitch by BerserkerOx]&lt;br /&gt;
*[https://youtu.be/mqyr1mQYuzQ The Trap Mecha Carnivora glitch by RayCarrot]&lt;br /&gt;
*[https://www.youtube.com/watch?v=9QGQTuE17WU Murfy reset glitch tutorial]&lt;br /&gt;
*[https://youtu.be/1WnOjOUkPuY Mariachi Madness lag glitch by RayCarrot]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLRF8hLzdrTJpeuApux7A5tIp5qN7fBnsy Rayman Adventures glitches by RayCarrot]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches]]&lt;/div&gt;</summary>
		<author><name>Zarayon</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=List_of_glitches_in_UbiArt_games&amp;diff=88147</id>
		<title>List of glitches in UbiArt games</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=List_of_glitches_in_UbiArt_games&amp;diff=88147"/>
		<updated>2023-03-29T19:56:46Z</updated>

		<summary type="html">&lt;p&gt;Zarayon: /* Trap Mecha Carnivora */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What follows is a &#039;&#039;&#039;list of glitches&#039;&#039;&#039; which appear in the various UbiArt games.&lt;br /&gt;
&lt;br /&gt;
== Glitches in multiple games ==&lt;br /&gt;
&lt;br /&gt;
=== Wall-kick ===&lt;br /&gt;
[[File:Wall-kick glitch.PNG|thumb|320px|right|The Wall-Kick glitch being used in &#039;&#039;[[Rayman Adventures]]&#039;&#039;]]&lt;br /&gt;
The wall-kick glitch is a glitch which can be performed in &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039; and &#039;&#039;[[Rayman Adventures]]&#039;&#039;. To perform it, the player will need to jump of a wall, kick in the air and then [[helicopter]] back to the wall. If done correctly, the player will get higher up on the wall for each time it is performed.&lt;br /&gt;
&lt;br /&gt;
Although most levels are built to prevent the player from reaching any significant areas this way or get out of bounds, there are several places in &#039;&#039;[[Rayman Adventures]]&#039;&#039; where this is possible. Many of those areas have however been patched through updates.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== Physics glitches ===&lt;br /&gt;
Several physics glitches exist in all of the UbiArt games. These include the player being able to hit through walls (which is easier with [[Globox]] due to his higher hit range) and doing a ground pound underneath a platform to land on it.&lt;br /&gt;
&lt;br /&gt;
=== Fly-kick ===&lt;br /&gt;
The fly-kick glitch is a glitch which can be performed in &#039;&#039;[[Rayman Jungle Run]]&#039;&#039; and &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;. To perform this, the player will need to continuously attack while gliding in the air. If done correctly, the player will move forward without losing height. This can be done to go outside of the map and in some levels pass the finish flag.&lt;br /&gt;
&lt;br /&gt;
== Glitches in &#039;&#039;Rayman Origins&#039;&#039; ==&lt;br /&gt;
=== Trap Mecha Carnivora ===&lt;br /&gt;
The Trap [[Mecha Carnivora]] glitch is a glitch which can be performed in &#039;&#039;[[Rayman Origins]]&#039;&#039; in the level [[The Reveal]]. By timing an attack-jump, the player can get outside of the arena where the fight against [[Mecha Carnivora]] is meant to take place, before it closes. This can lead to several other glitches, such as [[Mecha Carnivora]] walking outside of the arena and the player being able to jump out of the map entirely. If there are more than one players, they can get back up to [[The Magician|The Magician&#039;s]] office where some other glitches might occur, this is even possible with one player.&lt;br /&gt;
&lt;br /&gt;
== Glitches in &#039;&#039;Rayman Legends&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Murfy Reset ===&lt;br /&gt;
The [[Murfy]] Reset glitch is a glitch which can be performed in &#039;&#039;[[Rayman Legends]]&#039;&#039;. In order to trigger it, the player will need to enter a level with [[Murfy]] and pause right before he appears. Choosing to return to the last checkpoint will now keep [[Murfy]], although he never got properly introduced. On the Wii U, PlayStation Vita and Switch versions, the player can use the touch screen on any level to use [[Murfy]]. If they now enter any daily or weekly [[Online Challenges|challenge]] and exit, the player will be stuck in a glitched state where they can respawn by jumping, causing them to be able to reach infinite heights.&lt;br /&gt;
&lt;br /&gt;
=== Brake and Co-op boost ===&lt;br /&gt;
The Brake and Co-op boost glitches are glitches which can be performed in &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Mariachi Madness lag ===&lt;br /&gt;
The [[Mariachi Madness]] lag glitch is a glitch which can be performed in &#039;&#039;[[Rayman Legends]]&#039;&#039;. If the game lags in the level, the spawning of the [[Mariachi]]s might lag behind. If the heroes reach the second checkpoint without all of the [[Mariachi]]s having been spawned and then die, they will respawn at the checkpoint with all of the [[Mariachi]]s at their default positions, making it impossible to progress.&lt;br /&gt;
&lt;br /&gt;
== Glitches in &#039;&#039;Rayman Adventures&#039;&#039; ==&lt;br /&gt;
=== Timed level Captain ===&lt;br /&gt;
[[File:Timed level Captain glitch.PNG|thumb|320px|left|The Timed level Captain glitch.]]&lt;br /&gt;
The Timed level [[the Captain|Captain]] glitch is a glitch which can be performed in &#039;&#039;[[Rayman Adventures]]&#039;&#039;. To perform it, the player will need to reach a position above the starting point by for example using a wall-kick. Up there [[the Captain]] will be visible in a static position.&lt;br /&gt;
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{{Clear}}&lt;br /&gt;
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=== The Captain end animation ===&lt;br /&gt;
[[File:The Captain end animation glitch.PNG|thumb|320px|right|[[Rayman]] having fallen below the arena during the end animation.]]&lt;br /&gt;
[[The Captain]] end animation glitch is a glitch which can be performed in &#039;&#039;[[Rayman Adventures]]&#039;&#039;. This glitch can only be performed in a level where [[the Captain]] moves before becoming accessible. If the player now reaches him before he moves, the level will end, but with varying results. If he is standing on a non-solid platform, the player will fall down below him with the camera still staying in place. Other times [[the Captain]] will move to the intended position, but with the camera not moving.&lt;br /&gt;
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{{Clear}}&lt;br /&gt;
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=== Invisible walls in Wild, Wild East ===&lt;br /&gt;
The Invisible walls in [[Wild, Wild East]] glitch is a glitch which can be performed in &#039;&#039;[[Rayman Adventures]]&#039;&#039;. Many of the buildings which can be destroyed using fireworks, don&#039;t always have their solid geometry changed accordingly. This can cause some visual parts to not be solid, and some invisible parts to be solid.&lt;br /&gt;
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=== Restart fall ===&lt;br /&gt;
[[File:Restart fall glitch.PNG|thumb|320px|left|The Restart fall glitch.]]&lt;br /&gt;
The Restart fall glitch is a glitch which can be performed in &#039;&#039;[[Rayman Adventures]]&#039;&#039;. If the player restarts a stage while falling, the player will sometimes begin by falling beneath the level starting point.&lt;br /&gt;
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{{Clear}}&lt;br /&gt;
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=== Sinking in water ===&lt;br /&gt;
The Sinking in water glitch is a glitch which could be performed in &#039;&#039;[[Rayman Adventures]]&#039;&#039; by swiping downwards and pausing while in water. This has since been fixed.&lt;br /&gt;
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=== Minor glitches ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Floating enemy glitch.PNG|thumb|320px|left|A floating enemy.]]&lt;br /&gt;
| [[File:Inverted glitch.PNG|thumb|320px|center|During [[List of updates in Rayman Adventures|version 1.9.0]], the [[Incrediball]] count was reversed in the reversed stages.]]&lt;br /&gt;
| [[File:OOB glitch.PNG|thumb|320px|right|[[Rayman]] performing a ground pound out of bounds.]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Protector effect glitch.PNG|thumb|320px|left|[[Rayman]] with the graphical effect of a protector still visible.]]&lt;br /&gt;
| [[File:Sacred Tree graphic glitch.PNG|thumb|320px|center|A graphical glitch in [[the Sacred Tree]].]]&lt;br /&gt;
| [[File:Stuck in door glitch.PNG|thumb|320px|right|[[Rayman]] stuck inside of a wooden door.]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Corrupted Rayman Adventures.png|thumb|320px|left|The incorrect textures will be displayed if any of the .ipk files are deleted from the game.]]&lt;br /&gt;
| [[File:Hidden skull coins.png|thumb|320px|center|Two [[Skull Coin]]s can be found out of bounds in a level. Although they act like normal [[Skull Coin]]s, seekers won&#039;t detect them.]]&lt;br /&gt;
| [[File:Egg visual glitch.png|thumb|320px|right|A rare glitch where the [[Ancient Egg|egg]] doesn&#039;t display the correct color.]]&lt;br /&gt;
|}&lt;br /&gt;
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== External links ==&lt;br /&gt;
*[https://www.youtube.com/watch?v=YVmpX4wTGQY The Trap Mecha Carnivora glitch by BerserkerOx]&lt;br /&gt;
*[https://youtu.be/mqyr1mQYuzQ The Trap Mecha Carnivora glitch by RayCarrot]&lt;br /&gt;
*[https://www.youtube.com/watch?v=9QGQTuE17WU Murfy reset glitch tutorial]&lt;br /&gt;
*[https://youtu.be/1WnOjOUkPuY Mariachi Madness lag glitch by RayCarrot]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLRF8hLzdrTJpeuApux7A5tIp5qN7fBnsy Rayman Adventures glitches by RayCarrot]&lt;br /&gt;
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[[Category:Glitches]]&lt;/div&gt;</summary>
		<author><name>Zarayon</name></author>
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