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	<id>https://raymanpc.com/wiki/script-en/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zerowto654</id>
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	<updated>2026-07-10T10:44:46Z</updated>
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		<id>https://raymanpc.com/wiki/script-en/index.php?title=Still_Flowing&amp;diff=88610</id>
		<title>Still Flowing</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Still_Flowing&amp;diff=88610"/>
		<updated>2023-06-06T00:33:59Z</updated>

		<summary type="html">&lt;p&gt;Zerowto654: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ROLevel&lt;br /&gt;
| name = Still Flowing&lt;br /&gt;
| image = [[Image:Still Flowing 1.jpg|center|320px|&#039;&#039;Still Flowing&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Climb Out]]&lt;br /&gt;
| followed by = [[Poor Little Daisy]]&lt;br /&gt;
| world = [[Ticklish Temples]]&lt;br /&gt;
| type = [[File:RO-Medallion-SixSlots.png|center|&#039;&#039;Six slots&#039;&#039;]]&lt;br /&gt;
| medallion slot 1 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 2 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 3 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 4 = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medallion slot 5 = [[File:Icon3RO.png|15px|&#039;&#039;3&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medallion slot 6 = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:IconColonRO.png|6px|&#039;&#039;:&#039;&#039;]][[File:Icon2RO.png|15px|&#039;&#039;2&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Clock.png|30px|Time]]&lt;br /&gt;
| medal = [[File:Icon3RO.png|15px|&#039;&#039;3&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]]&lt;br /&gt;
| coin = [[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]]&lt;br /&gt;
| cup = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:IconColonRO.png|6px|&#039;&#039;:&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]]&lt;br /&gt;
| relic = [[File:Icon3RO.png|15px|&#039;&#039;3&#039;&#039;]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Still Flowing&#039;&#039;&#039; is the sixth level of the [[Ticklish Temples]], a world from &#039;&#039;[[Rayman Origins]]&#039;&#039;. The heroes will need to get through a darkened jungle at night. This is the fourth level from this world, and sixth overall that is included in the [[Back to Origins]] painting in &#039;&#039;[[Rayman Legends]]&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
==Area 1==&lt;br /&gt;
As the heroes advance through this area of the jungle, they can hear the sound of many nighttime creatures. Danger is present in this area, such as [[spiky flower]]s and [[Livingstone|Lividstones]]. The first [[Skull Coin]] can be acquired by bouncing on a [[flower bulb]], then carefully [[helicopter|gliding]] in order to avoid the [[spiky flower]]s. The exit will be guarded by two [[Livingstone|Lividstones]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Still Flowing 2.jpg|A [[Lum King]] in a [[bubble]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Relic]] 1===&lt;br /&gt;
[[File:Still Flowing first relic.png|thumb|right|320px|The first [[relic]] is located in the abyss below [[Rayman]], camouflaged behind some leaves.]]&lt;br /&gt;
The first [[relic]] can be found at the beginning of this area, camouflaging behind some leaves in the first abyss the heroes will encounter.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Area 2==&lt;br /&gt;
The heroes can use the trees in this area to their advantage; the [[wall run]] ability needs to be used in order to proceed. The second [[Skull Coin]] can be collected by [[running]] up a tree next to a group of [[Lum (UbiArt games)|Lums]], which are next to the [[Skull Coin|coin]]. The exit can be found nearby, guarded by a [[Livingstone|Lividstone]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Still Flowing 3.jpg|A [[Lividstone]] on a breakable platform.&lt;br /&gt;
Still Flowing 4.jpg|Many of the trees in this level have small passages which the heroes can go through.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Relic]] 2===&lt;br /&gt;
[[File:Still Flowing second relic.png|thumb|right|320px|The second [[relic]], as seen inside the tree trunk.]]&lt;br /&gt;
The second [[relic]] can be found in this area, located in the centre of a tree trunk.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Area 3==&lt;br /&gt;
[[File:Still Flowing 5.jpg|320px|thumb|left|The alternative, but more difficult path on the left leads to a [[Skull Coin]].]]&lt;br /&gt;
The heroes will need to [[Helicopter|hover]] in order to traverse slowly through the [[spiky flower]]s. The [[#Secret area 1|first secret area]] can be found on a platform near the end of two water currents. The third [[Skull Coin]] can also be found to the far left on the bottom current; a different path will need to be taken in order to collect it, crush attacking the [[flower bulb]] on the right then [[Helicopter|hovering]] is the easiest way to reach it. The exit can be found to the right of the water currents.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Secret area 1===&lt;br /&gt;
[[File:Still Flowing 6.jpg|320px|thumb|right|The first secret area.]]&lt;br /&gt;
The heroes will need to defeat the [[Livingstone|Lividstones]] located on two platforms next to some [[spiky flower]]s. Once the [[Livingstone|Lividstones]] have been defeated, the [[cage]] at the top can be broken.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Area 4==&lt;br /&gt;
[[File:Still Flowing 7.jpg|320px|thumb|left|A body of water can be seen here.]]&lt;br /&gt;
After defeating some nearby [[Livingstone|Lividstones]], the heroes can drop down into a body of water and [[Swimming|swim]], where they can find the fourth [[Skull Coin]], guarded by [[spiky fish]]. The heroes can now climb back up and advance to the nearby exit.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Area 5==&lt;br /&gt;
[[File:Still Flowing 8.jpg|320px|thumb|right|The [[nenuphar]]s which move to the left have groups of [[Lum (UbiArt games)|Lums]] on them.]]&lt;br /&gt;
The heroes will need to pass a large body of water, where [[nenuphar]]s and flower bulbs will continuously move horizontally. The fifth [[Skull Coin]] can be collected by swimming down to the left, close to a [[spiky fish]] and [[spiky flower]]s. The [[#Secret area 2|second secret area]] can be found by [[swim]]ing against the current in the water, where they can find a trench at the bottom. After completion, the heroes can swim back up to land and proceed to the exit.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Secret area 2===&lt;br /&gt;
[[File:Still Flowing 9.jpg|320px|thumb|left|The second secret area.]]&lt;br /&gt;
The heroes will need to reach the [[Livingstone|Lividstone]] above and defeat him. One of the two [[explosive bulb]]s will then need to be hit in order to reach the [[Electoon]] [[cage]].&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===[[Relic]] 3===&lt;br /&gt;
[[File:Still Flowing third relic.png|thumb|right|320px|The third [[relic]] is located in the background behind a [[spiky flower]].]]&lt;br /&gt;
The third [[relic]] can be found in this area, located in the background near the exit.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Area 6==&lt;br /&gt;
[[File:Still Flowing 10.jpg|320px|thumb|left|The final area with the third [[cage]].]]&lt;br /&gt;
The heroes will need to go through an opening in order to reach and defeat some [[Livingstone|Lividstones]], which are standing on wooden barricades. Once they have all been defeated, the heroes can return to the [[cage]] and break it, ending the level. The heroes will pose on the [[The Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected throughout the level.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
{{RLLevel&lt;br /&gt;
| name = Still Flowing&lt;br /&gt;
| image = [[Image:Still Flowing - Back to Origins.png|center|320px|&#039;&#039;Still Flowing&#039;&#039;]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|&#039;&#039;Skull&#039;&#039;]][[File:DifficultySkull.png|32px|&#039;&#039;Skull&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Climb Out#Back to Origins|Climb Out]]&lt;br /&gt;
| followed by = [[Hunter Gatherer#Back to Origins|Hunter Gatherer]]&lt;br /&gt;
| world = [[Jibberish Jungle]]&lt;br /&gt;
| teensies = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]]&lt;br /&gt;
| bronze cup = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| silver cup = [[File:Icon3RO.png|15px|&#039;&#039;3&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| lucky ticket = [[File:Icon4RO.png|15px|&#039;&#039;4&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| gold cup = [[File:Icon6RO.png|15px|&#039;&#039;6&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Back to Origins]]==&lt;br /&gt;
In the [[Back to Origins]] version, there are not many differences between the original version; except of the notable elements from &#039;&#039;[[Rayman Legends]]&#039;&#039; replacing some of the elements from the game.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*This level has the same music of [[Outta My Way]] and even [[Punching Plateaus]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Still Flowing - Back to Origins 1.jpg|The start of the level.&lt;br /&gt;
Still Flowing - Back to Origins 2.jpg|One of the [[Skull Coin]]s in the level.&lt;br /&gt;
Still Flowing - Back to Origins 3.jpg|[[Wall run]]ning is available as a power from the start.&lt;br /&gt;
&lt;br /&gt;
Still Flowing - Back to Origins 4.jpg|A trapped [[Teensie]].&lt;br /&gt;
Still Flowing - Back to Origins 5.jpg|The first secret area.&lt;br /&gt;
Still Flowing - Back to Origins 6.jpg|[[Rayman]] above a body of water.&lt;br /&gt;
&lt;br /&gt;
Still Flowing - Back to Origins 7.jpg|The second secret area.&lt;br /&gt;
Still Flowing - Back to Origins 8.jpg|[[Swimming]] is available as a power from the start.&lt;br /&gt;
Still Flowing - Back to Origins 9.jpg|The final area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.youtube.com/watch?v=ftrZyLvKJws Still Flowing playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)]&lt;br /&gt;
* [http://www.youtube.com/watch?v=6QIqXLZ1MHo Still Flowing playthrough at YouTube (PC version) (Speed Trophy)]&lt;br /&gt;
&lt;br /&gt;
{{RaymanOriginslocations}}&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:En avant toute]]&lt;br /&gt;
[[pl:Ciągle płynie]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>Zerowto654</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Still_Flowing&amp;diff=88609</id>
		<title>Still Flowing</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Still_Flowing&amp;diff=88609"/>
		<updated>2023-06-06T00:28:14Z</updated>

		<summary type="html">&lt;p&gt;Zerowto654: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ROLevel&lt;br /&gt;
| name = Still Flowing&lt;br /&gt;
| image = [[Image:Still Flowing 1.jpg|center|320px|&#039;&#039;Still Flowing&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Climb Out]]&lt;br /&gt;
| followed by = [[Poor Little Daisy]]&lt;br /&gt;
| world = [[Ticklish Temples]]&lt;br /&gt;
| type = [[File:RO-Medallion-SixSlots.png|center|&#039;&#039;Six slots&#039;&#039;]]&lt;br /&gt;
| medallion slot 1 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 2 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 3 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 4 = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medallion slot 5 = [[File:Icon3RO.png|15px|&#039;&#039;3&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medallion slot 6 = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:IconColonRO.png|6px|&#039;&#039;:&#039;&#039;]][[File:Icon2RO.png|15px|&#039;&#039;2&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Clock.png|30px|Time]]&lt;br /&gt;
| medal = [[File:Icon3RO.png|15px|&#039;&#039;3&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]]&lt;br /&gt;
| coin = [[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]]&lt;br /&gt;
| cup = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:IconColonRO.png|6px|&#039;&#039;:&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]]&lt;br /&gt;
| relic = [[File:Icon3RO.png|15px|&#039;&#039;3&#039;&#039;]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Still Flowing&#039;&#039;&#039; is the sixth level of the [[Ticklish Temples]], a world from &#039;&#039;[[Rayman Origins]]&#039;&#039;. The heroes will need to get through a darkened jungle at night. This is the fourth level from this world, and sixth overall that is included in the [[Back to Origins]] painting in &#039;&#039;[[Rayman Legends]]&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
==Area 1==&lt;br /&gt;
As the heroes advance through this area of the jungle, they can hear the sound of many nighttime creatures. Danger is present in this area, such as [[spiky flower]]s and [[Livingstone|Lividstones]]. The first [[Skull Coin]] can be acquired by bouncing on a [[flower bulb]], then carefully [[helicopter|gliding]] in order to avoid the [[spiky flower]]s. The exit will be guarded by two [[Livingstone|Lividstones]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Still Flowing 2.jpg|A [[Lum King]] in a [[bubble]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Relic]] 1===&lt;br /&gt;
[[File:Still Flowing first relic.png|thumb|right|320px|The first [[relic]] is located in the abyss below [[Rayman]], camouflaged behind some leaves.]]&lt;br /&gt;
The first [[relic]] can be found at the beginning of this area, camouflaging behind some leaves in the first abyss the heroes will encounter.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Area 2==&lt;br /&gt;
The heroes can use the trees in this area to their advantage; the [[wall run]] ability needs to be used in order to proceed. The second [[Skull Coin]] can be collected by [[running]] up a tree next to a group of [[Lum (UbiArt games)|Lums]], which are next to the [[Skull Coin|coin]]. The exit can be found nearby, guarded by a [[Livingstone|Lividstone]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Still Flowing 3.jpg|A [[Lividstone]] on a breakable platform.&lt;br /&gt;
Still Flowing 4.jpg|Many of the trees in this level have small passages which the heroes can go through.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Relic]] 2===&lt;br /&gt;
[[File:Still Flowing second relic.png|thumb|right|320px|The second [[relic]], as seen inside the tree trunk.]]&lt;br /&gt;
The second [[relic]] can be found in this area, located in the centre of a tree trunk.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Area 3==&lt;br /&gt;
[[File:Still Flowing 5.jpg|320px|thumb|left|The alternative, but more difficult path on the left leads to a [[Skull Coin]].]]&lt;br /&gt;
The heroes will need to [[Helicopter|hover]] in order to traverse slowly through the [[spiky flower]]s. The [[#Secret area 1|first secret area]] can be found on a platform near the end of two water currents. The third [[Skull Coin]] can also be found to the far left on the bottom current; a different path will need to be taken in order to collect it, crush attacking the [[flower bulb]] on the right then [[Helicopter|hovering]] is the easiest way to reach it. The exit can be found to the right of the water currents.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Secret area 1===&lt;br /&gt;
[[File:Still Flowing 6.jpg|320px|thumb|right|The first secret area.]]&lt;br /&gt;
The heroes will need to defeat the [[Livingstone|Lividstones]] located on two platforms next to some [[spiky flower]]s. Once the [[Livingstone|Lividstones]] have been defeated, the [[cage]] at the top can be broken.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Area 4==&lt;br /&gt;
[[File:Still Flowing 7.jpg|320px|thumb|left|A body of water can be seen here.]]&lt;br /&gt;
After defeating some nearby [[Livingstone|Lividstones]], the heroes can drop down into a body of water and [[Swimming|swim]], where they can find the fourth [[Skull Coin]], guarded by [[spiky fish]]. The heroes can now climb back up and advance to the nearby exit.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Area 5==&lt;br /&gt;
[[File:Still Flowing 8.jpg|320px|thumb|right|The [[nenuphar]]s which move to the left have groups of [[Lum (UbiArt games)|Lums]] on them.]]&lt;br /&gt;
The heroes will need to pass a large body of water, where [[nenuphar]]s and flower bulbs will continuously move horizontally. The fifth [[Skull Coin]] can be collected by swimming down to the left, close to a [[spiky fish]] and [[spiky flower]]s. The [[#Secret area 2|second secret area]] can be found by [[swim]]ing against the current in the water, where they can find a trench at the bottom. After completion, the heroes can swim back up to land and proceed to the exit.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Secret area 2===&lt;br /&gt;
[[File:Still Flowing 9.jpg|320px|thumb|left|The second secret area.]]&lt;br /&gt;
The heroes will need to reach the [[Livingstone|Lividstone]] above and defeat him. One of the two [[explosive bulb]]s will then need to be hit in order to reach the [[Electoon]] [[cage]].&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===[[Relic]] 3===&lt;br /&gt;
[[File:Still Flowing third relic.png|thumb|right|320px|The third [[relic]] is located in the background behind a [[spiky flower]].]]&lt;br /&gt;
The third [[relic]] can be found in this area, located in the background near the exit.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Area 6==&lt;br /&gt;
[[File:Still Flowing 10.jpg|320px|thumb|left|The final area with the third [[cage]].]]&lt;br /&gt;
The heroes will need to go through an opening in order to reach and defeat some [[Livingstone|Lividstones]], which are standing on wooden barricades. Once they have all been defeated, the heroes can return to the [[cage]] and break it, ending the level. The heroes will pose on the [[The Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected throughout the level.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
{{RLLevel&lt;br /&gt;
| name = Still Flowing&lt;br /&gt;
| image = [[Image:Still Flowing - Back to Origins.png|center|320px|&#039;&#039;Still Flowing&#039;&#039;]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|&#039;&#039;Skull&#039;&#039;]][[File:DifficultySkull.png|32px|&#039;&#039;Skull&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Climb Out#Back to Origins|Climb Out]]&lt;br /&gt;
| followed by = [[Hunter Gatherer#Back to Origins|Hunter Gatherer]]&lt;br /&gt;
| world = [[Jibberish Jungle]]&lt;br /&gt;
| teensies = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]]&lt;br /&gt;
| bronze cup = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| silver cup = [[File:Icon3RO.png|15px|&#039;&#039;3&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| lucky ticket = [[File:Icon4RO.png|15px|&#039;&#039;4&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| gold cup = [[File:Icon6RO.png|15px|&#039;&#039;6&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Back to Origins]]==&lt;br /&gt;
In the [[Back to Origins]] version, there are not many differences between the original version; except of the notable elements from &#039;&#039;[[Rayman Legends]]&#039;&#039; replacing some of the elements from the game.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*This level has the same music of [[Punching Plateaus]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Still Flowing - Back to Origins 1.jpg|The start of the level.&lt;br /&gt;
Still Flowing - Back to Origins 2.jpg|One of the [[Skull Coin]]s in the level.&lt;br /&gt;
Still Flowing - Back to Origins 3.jpg|[[Wall run]]ning is available as a power from the start.&lt;br /&gt;
&lt;br /&gt;
Still Flowing - Back to Origins 4.jpg|A trapped [[Teensie]].&lt;br /&gt;
Still Flowing - Back to Origins 5.jpg|The first secret area.&lt;br /&gt;
Still Flowing - Back to Origins 6.jpg|[[Rayman]] above a body of water.&lt;br /&gt;
&lt;br /&gt;
Still Flowing - Back to Origins 7.jpg|The second secret area.&lt;br /&gt;
Still Flowing - Back to Origins 8.jpg|[[Swimming]] is available as a power from the start.&lt;br /&gt;
Still Flowing - Back to Origins 9.jpg|The final area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.youtube.com/watch?v=ftrZyLvKJws Still Flowing playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)]&lt;br /&gt;
* [http://www.youtube.com/watch?v=6QIqXLZ1MHo Still Flowing playthrough at YouTube (PC version) (Speed Trophy)]&lt;br /&gt;
&lt;br /&gt;
{{RaymanOriginslocations}}&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:En avant toute]]&lt;br /&gt;
[[pl:Ciągle płynie]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>Zerowto654</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Livingstone&amp;diff=88508</id>
		<title>Livingstone</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Livingstone&amp;diff=88508"/>
		<updated>2023-05-30T01:06:14Z</updated>

		<summary type="html">&lt;p&gt;Zerowto654: Undo revision 88507 by Zerowto654 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| Name = Livingstone&lt;br /&gt;
| image = [[Image:Livingstone-Rayman-Legends.png|300px|&#039;&#039;Livingstone&#039;&#039;]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Junior]]&#039;&#039;, &#039;&#039;[[Rayman Designer]]&#039;&#039;, [[Rayman (Game Boy Color)|&#039;&#039;Rayman&#039;&#039; (GBC)]], &#039;&#039;[[Rayman 3]]&#039;&#039; (cameo), [[Rayman Raving Rabbids (Game Boy Advance)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (GBA)]], &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;, &#039;&#039;[[Rayman Adventures]]&#039;&#039;&lt;br /&gt;
| location = [[The Dream Forest]], [[Spellbound Forest (Rayman 1)|Spellbound Forest]], [[Rainy Forest]], [[Ancient Forest]], [[Forest (world)|Forest world]], [[Jibberish Jungle]], [[Jibberish Jungle|Ticklish Temples]], [[Medieval Mayhem]], [[Toad Story (Rayman Adventures)|Toad Story]] (&#039;&#039;[[Rayman Adventures]]&#039;&#039;)&lt;br /&gt;
| resistance = [[Image:Lifebar2.png|&#039;&#039;2 HP&#039;&#039;]] (&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Junior]]&#039;&#039;, &#039;&#039;[[Rayman Designer]]&#039;&#039;, [[Rayman Raving Rabbids (Game Boy Advance)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (GBA)]])&lt;br /&gt;
&lt;br /&gt;
[[Image:Lifebar3.png|&#039;&#039;3 HP&#039;&#039;]] ([[Rayman (Game Boy Color)|&#039;&#039;Rayman&#039;&#039; (GBC)]])&lt;br /&gt;
&lt;br /&gt;
[[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]] (&#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;, &#039;&#039;[[Rayman Adventures]]&#039;&#039;)&lt;br /&gt;
| attacks = Contact, hat throw&lt;br /&gt;
| species = Nightmare of [[Polokus]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Livingstones&#039;&#039;&#039;, also known as &#039;&#039;&#039;Lividstones&#039;&#039;&#039; or &#039;&#039;&#039;Explorators&#039;&#039;&#039;, are recurring enemies in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. They made their first appearance in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and later appeared in &#039;&#039;[[Rayman Junior]]&#039;&#039;, &#039;&#039;[[Rayman Designer]]&#039;&#039;, [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039; and &#039;&#039;[[Rayman Adventures]]&#039;&#039;. Before &#039;&#039;[[Rayman Origins]]&#039;&#039;, they were a limbless species with tall slender bodies, large noses and moustaches.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; and its spin-offs==&lt;br /&gt;
Livingstones are common enemies who only appear in levels of [[the Dream Forest]]. They are averagely-resistant enemies who freely wander on their platform, turning backwards when they face an obstacle. [[Rayman]] must simply avoid contact with them. If not eliminated in one hit, they go crazy and charge toward him until he [[Telescopic fist|punches]] them again or they fall in the water. In the Atari Jaguar version, however, they will run toward him regardless of what he does.&lt;br /&gt;
&lt;br /&gt;
Besides [[Rayman]]&#039;s [[Telescopic fist|fist]], another way of defeating them is for him to use his [[grimace]], which frightens them and makes them run away from instead of towards him and eventually fall in the water. [[Rayman]] can also [[Telescopic fist|punch]] a [[plum]] onto their heads causing them to become dizzy but continue walking as usual, allowing him to jump onto the [[plum]] and use them as a walking platform to reach higher places or finish them off normally.&lt;br /&gt;
&lt;br /&gt;
Another variety of Livingstones are [[little Livingstone]]s which, as their name implies, are shorter than standard Livingstones, but they are also more aggressive in their attempts to hurt [[Rayman]] and are more adept at dodging blows from his [[telescopic fist]].&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Designer]]&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman Designer]]&#039;&#039;, the Livingstones appear as enemy [[Event (Rayman Designer)|events]] in [[The Dream Forest|the Jungle world]]. There are three types of them available.&lt;br /&gt;
*&#039;&#039;&#039;Big livingstone&#039;&#039;&#039; - Goes back and forth on the platform. [[Rayman]] can get rid of him by [[Telescopic fist|punching]] him, frightening him by [[grimace|making faces]], or throwing a [[plum]] on his head.&lt;br /&gt;
*&#039;&#039;&#039;Little livingstone&#039;&#039;&#039; - Goes back and forth on the platform.&lt;br /&gt;
*&#039;&#039;&#039;Ferocious little livingstone&#039;&#039;&#039; - Goes back and forth on the platform and throws his arms towards [[Rayman]] to hurt him.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Explorateur.png|A typical Livingstone, as seen in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
ExplorateurGrimace.png|Livingstones go crazy when they survive a [[telescopic fist|punch]] or are subjected to a [[grimace]].&lt;br /&gt;
ExplorateurPrune.png|A Livingstone, after having a [[plum]] stuck on his head by [[Rayman]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]]===&lt;br /&gt;
The standard variant of Livingstones appear in [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]], in the worlds [[Spellbound Forest (Rayman 1)|Spellbound Forest]] and [[Ancient Forest]].&lt;br /&gt;
&lt;br /&gt;
They are almost identical to those in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], except that they have white bodies and hats and green shoes. &lt;br /&gt;
They however behave in a similar fashion to the [[little Livingstone]]s from that game, in that they can duck to dodge [[Rayman]]&#039;s [[Telescopic fist|fist]] and throw their hands towards him.&lt;br /&gt;
&lt;br /&gt;
Once defeated, their body disappears and only their head remains, only to also disappear moments later.&lt;br /&gt;
&lt;br /&gt;
It is possible to punch a [[plum]] onto their heads, but instead of remaining calm as in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], they will start running around. They are invincible in this state, though punching them will make them stop for a brief moment and play a unique animation. Livingstones no longer run, however, if not defeated in one shot, and instead continue their patrol until they are beaten.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160px&amp;quot; heights=&amp;quot;144px&amp;quot; class=sprite&amp;gt;&lt;br /&gt;
Rayman-GBC-Livingstone.png|A Livingstone in [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]]&lt;br /&gt;
Rayman-GBC-Livingstone-duck.png|A Livingstone ducking to avoid [[Rayman]]&#039;s [[Telescopic fist|fist]]&lt;br /&gt;
Rayman-GBC-Livingstone-hands.png|A Livingstone throwing his hands towards [[Rayman]]&lt;br /&gt;
AnF 4.PNG|A Livingstone running with a [[plum]] on his head&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 3]]&#039;&#039;==&lt;br /&gt;
Livingstones do not make a physical appearance in &#039;&#039;[[Rayman 3]]&#039;&#039;; however, [[Rayman]] must occasionally throw a [[plum]] onto a post to create a platform in order to progress. These posts bear images of Livingstones, in reference to the role they played in [[Rayman 1|the original game]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Plum Post R3.png|The [[plum]]-posts in &#039;&#039;[[Rayman 3]]&#039;&#039; bear images of Livingstones, in reference to their role in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]]==&lt;br /&gt;
Livingstones also appear in [[Forest (world)|the Forest world]] of [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]]. Here they are known by the name of &#039;&#039;&#039;Explorators&#039;&#039;&#039; and have a significantly altered appearance. They no longer have noses or moustaches however they have visible mouths, they wear a belt around their pants, their gloves are a different color, and their shoes have a more defined look. They also carry around sacks and can use their hats as a weapon. They can still be defeated by being punched however. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
RRR1 GBA Livingstone.png|A Livingstone, as seen in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Origins]]&#039;&#039;==&lt;br /&gt;
{{quote|text=They may look (and SMELL) awful, but are surprisingly easy to defeat. Ugh, THIS guy! Seriously, he STINKS. This hygenically challenged villain reports to the [[Hunter]]s and roams the land, imprisoning sweet, little [[Electoon]]s. While the Lividstones are undeniably vile creatures, they&#039;re actually pretty pathetic and can be quickly defeated with a quick slap, punch, kick or dodge.|sign=Official site|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
Livingstones return as enemies in &#039;&#039;[[Rayman Origins]]&#039;&#039;, but here they are renamed &#039;&#039;&#039;Lividstones&#039;&#039;&#039;, perhaps to suggest a connection with the [[Livid Dead]]. Like most of the returning characters from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], they have been redesigned, and now have limbs (rendering [[Rayman]] himself almost unique), visible mouths, longer and more crooked noses, and more scraggy body structures. Their appearance is also more zombie-like. Like most enemies in the game, they have only one [[resistance]] point, and can be defeated and bubblized easily. They can no longer be driven crazy by [[Telescopic fist|punching]] or [[Grimace|grimacing]] at them. Their way of offense is to either headbutt [[Rayman]] or wave their hands in a cowardly manner. They are revealed to enjoy bullying [[Lum (UbiArt games)|Lums]], poking their faces, playing basketball with their bodies and using their heads as deodorant. They are also revealed to be the lackeys of the [[hunter]]s. The smaller variant of Lividstones are not present in this game, but there are different kinds of Lividstones, some of them holding bamboo sticks to attack the characters, and others with spikes on their hats to hurt anyone who attempts to crush them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RO JungleOutThere SpikePlantKill.jpg|Lividstones will become inflated after getting hit, allowing them to be bubblized.&lt;br /&gt;
Swinging Caves 3.jpg|Lividstones, as seen in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
Outta My Way 2.jpg|Lividstones with spiky hats, as seen in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Legends]]&#039;&#039; and its spin-offs==&lt;br /&gt;
Lividstones return as enemies in &#039;&#039;[[Rayman Legends]]&#039;&#039;. However, they are no longer explorers, but a gang of bandits who break into the houses of the helpless [[Green Teensie]]s who inhabit the area. In this game, they wear blue hats with a red feather, a small sleeveless brown unbuttoned shirt, brown wristbands, and a pair of patched blue pants held by a rope. A second version appears in [[Castle Rock]]. These Lividstones are similar to the first Lividstones, but they wear a red bandanna on their heads, and their pants are black as opposed to blue. Their main weapons are planks with pointy nails, and their parachutes allow them to ambush. In the Wii U, PlayStation Vita and Nintendo Switch versions, [[Murfy]] can interact with them by cutting their parachutes, and stun them to let the other players attack them; [[Murfy]] can also grab them and move them wherever he wants. The second kind of Lividstones appear on top of stacked Lividstones, where they sing as opposed to attacking, and are easily destroyed. Normal green Lividstones also appear in the game but only in the [[Back to Origins]] levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends E3 2012 1.jpg|Livingstones wear new clothes and use new weapons in &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
Livingstone normal.jpg|A Lividstone in &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
Livingstone with shield.jpg|A Lividstone with a shield.&lt;br /&gt;
Ropes Course 4.png|Lividstones tied to ropes.&lt;br /&gt;
Livingstones torturing Lums.jpg|Lividstones tormenting [[Lum (UbiArt games)|Lums]].&lt;br /&gt;
Ropes Course 1.png|Lividstones on stilts.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Adventures]]&#039;&#039;===&lt;br /&gt;
[[File:Intro 1.PNG|320px|thumb|right|The Lividstones who find the [[Ancient Egg]]s.]]&lt;br /&gt;
&lt;br /&gt;
Lividstones return again in &#039;&#039;[[Rayman Adventures]]&#039;&#039;. Like almost everything in the game, their designs are the exact same from &#039;&#039;[[Rayman Legends]]&#039;&#039;. As a change, they are the ones who set off the events in the game. Two Lividstones happen to come across the [[Sacred Tree]] and get into the roots of it. They steal all the [[Ancient Egg]]s within, resulting in the [[Sacred Tree]] wilting. They then flee in their [[Warship|flying ships]] with all of the [[Ancient Egg|eggs]]. One [[Ancient Egg|egg]] happens to fall from the [[Warship|ship]] and land on either [[Rayman]] or [[Barbara]]. Lividstones can be found in [[Medieval Mayhem]] and [[Toad Story (Rayman Adventures)|Toad Story]]. They occupy areas such as the castle grounds, enchanted forests, dark dungeons, and haunted matters. Their attacks are almost all the same, being their weapons are still nailed planks and parachute from above. The second kind of Lividstones also return, but their behavior is still them standing on top of stacked Lividstones and singing. Though speculated, there is one new ability they have learned which is that they can dodge being hit by a knocked back Lividstone. If the player happens to hit the first Lividstone of a chain that jump into the foreground too early, the other Lividstones will jump and avoid being hit by the knocked back Lividstone. But this move is completely rare and does not occur often as they only do it in one specific level, thus leading it to be speculated as a glitch or mere coincidence. &lt;br /&gt;
&lt;br /&gt;
It also appears that Lividstones and [[Toad (Rayman Legends)|Toads]] are at war with each other. No longer allied by the [[Dark Teensy|Dark Teensies]], the Lividstones and [[Toad (Rayman Legends)|Toads]] fight for territory. In many levels of [[Toad Story (Rayman Adventures)|Toad Story in &#039;&#039;Adventures&#039;&#039;]], Lividstones invade the territory of the [[Toad (Rayman Legends)|Toads]]. Within the levels, Lividstones and [[Toad (Rayman Legends)|Toads]] show signs of winning the battles that are taking place but due to the player interfering, the battles usually end in a stalemate with a [[Francky]] and [[Oger]] preparing to fight each other only to have the player defeat both of them.&lt;br /&gt;
&lt;br /&gt;
Lividstones that have their &#039;&#039;[[Rayman Origins]]&#039;&#039; design also return in some levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Cavern Calamity.JPG|A pair of Lividstones being defeated.&lt;br /&gt;
Temple Topple.JPG|A &#039;&#039;[[Rayman Origins]]&#039;&#039; Lividstone being defeated.&lt;br /&gt;
Adventures Toad 8.PNG|Lividstones appearing with the [[Toad (Rayman Legends)|Toads]].&lt;br /&gt;
Lividstones - Rayman Adventures.png|A group of Lividstones.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Artwork gallery==&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:R1 site Livingstone.jpg|thumb|left|Artwork of a Livingstone from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]].]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:The_Dream_Forest.png|frame|left|class=sprite|[[The Dream Forest]]&#039;s introductory image shows a Livingstone carrying a [[cage]].]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:LivingstoneArtworkCP.png|thumb|left|Artwork of some Livingstones from &#039;&#039;[[Rayman CP]]&#039;&#039;.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Livingstone1 RO.JPG|thumb|left|Artwork of some Livingstones from &#039;&#039;[[Rayman Origins]]&#039;&#039;.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Livingstones&#039; name is derived from the famous Scottish explorer David Livingstone.&lt;br /&gt;
&lt;br /&gt;
{{R1enemies|collapsed=Y}}&lt;br /&gt;
{{ROenemies|collapsed=Y}}&lt;br /&gt;
{{RLenemies|collapsed=Y}}&lt;br /&gt;
{{RAenemies|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Livingstone]]&lt;br /&gt;
[[pl:Wędrowniczki]]&lt;br /&gt;
[[ru:Исследователь]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman 1]]&lt;br /&gt;
[[Category:Enemies from the Game Boy Color version of Rayman]]&lt;br /&gt;
[[Category:Enemies from the Game Boy Advance version of Rayman Raving Rabbids]]&lt;br /&gt;
[[Category:Enemies from Rayman Origins]]&lt;br /&gt;
[[Category:Enemies from Rayman Jungle Run]]&lt;br /&gt;
[[Category:Enemies from Rayman Legends]]&lt;br /&gt;
[[Category:Enemies from Rayman Adventures]]&lt;br /&gt;
[[Category:Nightmares of Polokus]]&lt;br /&gt;
[[Category:Events from Rayman Designer]]&lt;/div&gt;</summary>
		<author><name>Zerowto654</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Livingstone&amp;diff=88507</id>
		<title>Livingstone</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Livingstone&amp;diff=88507"/>
		<updated>2023-05-30T01:03:39Z</updated>

		<summary type="html">&lt;p&gt;Zerowto654: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| Name = Livingstone&lt;br /&gt;
| image = [[Image:Livingstonefromohio.jpg|300px|&#039;&#039;Livingstone&#039;&#039;]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Junior]]&#039;&#039;, &#039;&#039;[[Rayman Designer]]&#039;&#039;, [[Rayman (Game Boy Color)|&#039;&#039;Rayman&#039;&#039; (GBC)]], &#039;&#039;[[Rayman 3]]&#039;&#039; (cameo), [[Rayman Raving Rabbids (Game Boy Advance)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (GBA)]], &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;, &#039;&#039;[[Rayman Adventures]]&#039;&#039;&lt;br /&gt;
| location = [[The Dream Forest]], [[Spellbound Forest (Rayman 1)|Spellbound Forest]], [[Rainy Forest]], [[Ancient Forest]], [[Forest (world)|Forest world]], [[Jibberish Jungle]], [[Jibberish Jungle|Ticklish Temples]], [[Medieval Mayhem]], [[Toad Story (Rayman Adventures)|Toad Story]] (&#039;&#039;[[Rayman Adventures]]&#039;&#039;)&lt;br /&gt;
| resistance = [[Image:Lifebar2.png|&#039;&#039;2 HP&#039;&#039;]] (&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Junior]]&#039;&#039;, &#039;&#039;[[Rayman Designer]]&#039;&#039;, [[Rayman Raving Rabbids (Game Boy Advance)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (GBA)]])&lt;br /&gt;
&lt;br /&gt;
[[Image:Lifebar3.png|&#039;&#039;3 HP&#039;&#039;]] ([[Rayman (Game Boy Color)|&#039;&#039;Rayman&#039;&#039; (GBC)]])&lt;br /&gt;
&lt;br /&gt;
[[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]] (&#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;, &#039;&#039;[[Rayman Adventures]]&#039;&#039;)&lt;br /&gt;
| attacks = Contact, hat throw&lt;br /&gt;
| species = Nightmare of [[Polokus]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Livingstones&#039;&#039;&#039;, also known as &#039;&#039;&#039;Lividstones&#039;&#039;&#039; or &#039;&#039;&#039;Explorators&#039;&#039;&#039;, are recurring enemies in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. They made their first appearance in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and later appeared in &#039;&#039;[[Rayman Junior]]&#039;&#039;, &#039;&#039;[[Rayman Designer]]&#039;&#039;, [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039; and &#039;&#039;[[Rayman Adventures]]&#039;&#039;. Before &#039;&#039;[[Rayman Origins]]&#039;&#039;, they were a limbless species with tall slender bodies, large noses and moustaches.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; and its spin-offs==&lt;br /&gt;
Livingstones are common enemies who only appear in levels of [[the Dream Forest]]. They are averagely-resistant enemies who freely wander on their platform, turning backwards when they face an obstacle. [[Rayman]] must simply avoid contact with them. If not eliminated in one hit, they go crazy and charge toward him until he [[Telescopic fist|punches]] them again or they fall in the water. In the Atari Jaguar version, however, they will run toward him regardless of what he does.&lt;br /&gt;
&lt;br /&gt;
Besides [[Rayman]]&#039;s [[Telescopic fist|fist]], another way of defeating them is for him to use his [[grimace]], which frightens them and makes them run away from instead of towards him and eventually fall in the water. [[Rayman]] can also [[Telescopic fist|punch]] a [[plum]] onto their heads causing them to become dizzy but continue walking as usual, allowing him to jump onto the [[plum]] and use them as a walking platform to reach higher places or finish them off normally.&lt;br /&gt;
&lt;br /&gt;
Another variety of Livingstones are [[little Livingstone]]s which, as their name implies, are shorter than standard Livingstones, but they are also more aggressive in their attempts to hurt [[Rayman]] and are more adept at dodging blows from his [[telescopic fist]].&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Designer]]&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman Designer]]&#039;&#039;, the Livingstones appear as enemy [[Event (Rayman Designer)|events]] in [[The Dream Forest|the Jungle world]]. There are three types of them available.&lt;br /&gt;
*&#039;&#039;&#039;Big livingstone&#039;&#039;&#039; - Goes back and forth on the platform. [[Rayman]] can get rid of him by [[Telescopic fist|punching]] him, frightening him by [[grimace|making faces]], or throwing a [[plum]] on his head.&lt;br /&gt;
*&#039;&#039;&#039;Little livingstone&#039;&#039;&#039; - Goes back and forth on the platform.&lt;br /&gt;
*&#039;&#039;&#039;Ferocious little livingstone&#039;&#039;&#039; - Goes back and forth on the platform and throws his arms towards [[Rayman]] to hurt him.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Explorateur.png|A typical Livingstone, as seen in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
ExplorateurGrimace.png|Livingstones go crazy when they survive a [[telescopic fist|punch]] or are subjected to a [[grimace]].&lt;br /&gt;
ExplorateurPrune.png|A Livingstone, after having a [[plum]] stuck on his head by [[Rayman]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]]===&lt;br /&gt;
The standard variant of Livingstones appear in [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]], in the worlds [[Spellbound Forest (Rayman 1)|Spellbound Forest]] and [[Ancient Forest]].&lt;br /&gt;
&lt;br /&gt;
They are almost identical to those in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], except that they have white bodies and hats and green shoes. &lt;br /&gt;
They however behave in a similar fashion to the [[little Livingstone]]s from that game, in that they can duck to dodge [[Rayman]]&#039;s [[Telescopic fist|fist]] and throw their hands towards him.&lt;br /&gt;
&lt;br /&gt;
Once defeated, their body disappears and only their head remains, only to also disappear moments later.&lt;br /&gt;
&lt;br /&gt;
It is possible to punch a [[plum]] onto their heads, but instead of remaining calm as in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], they will start running around. They are invincible in this state, though punching them will make them stop for a brief moment and play a unique animation. Livingstones no longer run, however, if not defeated in one shot, and instead continue their patrol until they are beaten.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160px&amp;quot; heights=&amp;quot;144px&amp;quot; class=sprite&amp;gt;&lt;br /&gt;
Rayman-GBC-Livingstone.png|A Livingstone in [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]]&lt;br /&gt;
Rayman-GBC-Livingstone-duck.png|A Livingstone ducking to avoid [[Rayman]]&#039;s [[Telescopic fist|fist]]&lt;br /&gt;
Rayman-GBC-Livingstone-hands.png|A Livingstone throwing his hands towards [[Rayman]]&lt;br /&gt;
AnF 4.PNG|A Livingstone running with a [[plum]] on his head&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 3]]&#039;&#039;==&lt;br /&gt;
Livingstones do not make a physical appearance in &#039;&#039;[[Rayman 3]]&#039;&#039;; however, [[Rayman]] must occasionally throw a [[plum]] onto a post to create a platform in order to progress. These posts bear images of Livingstones, in reference to the role they played in [[Rayman 1|the original game]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Plum Post R3.png|The [[plum]]-posts in &#039;&#039;[[Rayman 3]]&#039;&#039; bear images of Livingstones, in reference to their role in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]]==&lt;br /&gt;
Livingstones also appear in [[Forest (world)|the Forest world]] of [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]]. Here they are known by the name of &#039;&#039;&#039;Explorators&#039;&#039;&#039; and have a significantly altered appearance. They no longer have noses or moustaches however they have visible mouths, they wear a belt around their pants, their gloves are a different color, and their shoes have a more defined look. They also carry around sacks and can use their hats as a weapon. They can still be defeated by being punched however. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
RRR1 GBA Livingstone.png|A Livingstone, as seen in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Origins]]&#039;&#039;==&lt;br /&gt;
{{quote|text=They may look (and SMELL) awful, but are surprisingly easy to defeat. Ugh, THIS guy! Seriously, he STINKS. This hygenically challenged villain reports to the [[Hunter]]s and roams the land, imprisoning sweet, little [[Electoon]]s. While the Lividstones are undeniably vile creatures, they&#039;re actually pretty pathetic and can be quickly defeated with a quick slap, punch, kick or dodge.|sign=Official site|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
Livingstones return as enemies in &#039;&#039;[[Rayman Origins]]&#039;&#039;, but here they are renamed &#039;&#039;&#039;Lividstones&#039;&#039;&#039;, perhaps to suggest a connection with the [[Livid Dead]]. Like most of the returning characters from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], they have been redesigned, and now have limbs (rendering [[Rayman]] himself almost unique), visible mouths, longer and more crooked noses, and more scraggy body structures. Their appearance is also more zombie-like. Like most enemies in the game, they have only one [[resistance]] point, and can be defeated and bubblized easily. They can no longer be driven crazy by [[Telescopic fist|punching]] or [[Grimace|grimacing]] at them. Their way of offense is to either headbutt [[Rayman]] or wave their hands in a cowardly manner. They are revealed to enjoy bullying [[Lum (UbiArt games)|Lums]], poking their faces, playing basketball with their bodies and using their heads as deodorant. They are also revealed to be the lackeys of the [[hunter]]s. The smaller variant of Lividstones are not present in this game, but there are different kinds of Lividstones, some of them holding bamboo sticks to attack the characters, and others with spikes on their hats to hurt anyone who attempts to crush them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RO JungleOutThere SpikePlantKill.jpg|Lividstones will become inflated after getting hit, allowing them to be bubblized.&lt;br /&gt;
Swinging Caves 3.jpg|Lividstones, as seen in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
Outta My Way 2.jpg|Lividstones with spiky hats, as seen in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Legends]]&#039;&#039; and its spin-offs==&lt;br /&gt;
Lividstones return as enemies in &#039;&#039;[[Rayman Legends]]&#039;&#039;. However, they are no longer explorers, but a gang of bandits who break into the houses of the helpless [[Green Teensie]]s who inhabit the area. In this game, they wear blue hats with a red feather, a small sleeveless brown unbuttoned shirt, brown wristbands, and a pair of patched blue pants held by a rope. A second version appears in [[Castle Rock]]. These Lividstones are similar to the first Lividstones, but they wear a red bandanna on their heads, and their pants are black as opposed to blue. Their main weapons are planks with pointy nails, and their parachutes allow them to ambush. In the Wii U, PlayStation Vita and Nintendo Switch versions, [[Murfy]] can interact with them by cutting their parachutes, and stun them to let the other players attack them; [[Murfy]] can also grab them and move them wherever he wants. The second kind of Lividstones appear on top of stacked Lividstones, where they sing as opposed to attacking, and are easily destroyed. Normal green Lividstones also appear in the game but only in the [[Back to Origins]] levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends E3 2012 1.jpg|Livingstones wear new clothes and use new weapons in &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
Livingstone normal.jpg|A Lividstone in &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
Livingstone with shield.jpg|A Lividstone with a shield.&lt;br /&gt;
Ropes Course 4.png|Lividstones tied to ropes.&lt;br /&gt;
Livingstones torturing Lums.jpg|Lividstones tormenting [[Lum (UbiArt games)|Lums]].&lt;br /&gt;
Ropes Course 1.png|Lividstones on stilts.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Adventures]]&#039;&#039;===&lt;br /&gt;
[[File:Intro 1.PNG|320px|thumb|right|The Lividstones who find the [[Ancient Egg]]s.]]&lt;br /&gt;
&lt;br /&gt;
Lividstones return again in &#039;&#039;[[Rayman Adventures]]&#039;&#039;. Like almost everything in the game, their designs are the exact same from &#039;&#039;[[Rayman Legends]]&#039;&#039;. As a change, they are the ones who set off the events in the game. Two Lividstones happen to come across the [[Sacred Tree]] and get into the roots of it. They steal all the [[Ancient Egg]]s within, resulting in the [[Sacred Tree]] wilting. They then flee in their [[Warship|flying ships]] with all of the [[Ancient Egg|eggs]]. One [[Ancient Egg|egg]] happens to fall from the [[Warship|ship]] and land on either [[Rayman]] or [[Barbara]]. Lividstones can be found in [[Medieval Mayhem]] and [[Toad Story (Rayman Adventures)|Toad Story]]. They occupy areas such as the castle grounds, enchanted forests, dark dungeons, and haunted matters. Their attacks are almost all the same, being their weapons are still nailed planks and parachute from above. The second kind of Lividstones also return, but their behavior is still them standing on top of stacked Lividstones and singing. Though speculated, there is one new ability they have learned which is that they can dodge being hit by a knocked back Lividstone. If the player happens to hit the first Lividstone of a chain that jump into the foreground too early, the other Lividstones will jump and avoid being hit by the knocked back Lividstone. But this move is completely rare and does not occur often as they only do it in one specific level, thus leading it to be speculated as a glitch or mere coincidence. &lt;br /&gt;
&lt;br /&gt;
It also appears that Lividstones and [[Toad (Rayman Legends)|Toads]] are at war with each other. No longer allied by the [[Dark Teensy|Dark Teensies]], the Lividstones and [[Toad (Rayman Legends)|Toads]] fight for territory. In many levels of [[Toad Story (Rayman Adventures)|Toad Story in &#039;&#039;Adventures&#039;&#039;]], Lividstones invade the territory of the [[Toad (Rayman Legends)|Toads]]. Within the levels, Lividstones and [[Toad (Rayman Legends)|Toads]] show signs of winning the battles that are taking place but due to the player interfering, the battles usually end in a stalemate with a [[Francky]] and [[Oger]] preparing to fight each other only to have the player defeat both of them.&lt;br /&gt;
&lt;br /&gt;
Lividstones that have their &#039;&#039;[[Rayman Origins]]&#039;&#039; design also return in some levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Cavern Calamity.JPG|A pair of Lividstones being defeated.&lt;br /&gt;
Temple Topple.JPG|A &#039;&#039;[[Rayman Origins]]&#039;&#039; Lividstone being defeated.&lt;br /&gt;
Adventures Toad 8.PNG|Lividstones appearing with the [[Toad (Rayman Legends)|Toads]].&lt;br /&gt;
Lividstones - Rayman Adventures.png|A group of Lividstones.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Artwork gallery==&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:R1 site Livingstone.jpg|thumb|left|Artwork of a Livingstone from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]].]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:The_Dream_Forest.png|frame|left|class=sprite|[[The Dream Forest]]&#039;s introductory image shows a Livingstone carrying a [[cage]].]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:LivingstoneArtworkCP.png|thumb|left|Artwork of some Livingstones from &#039;&#039;[[Rayman CP]]&#039;&#039;.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Livingstone1 RO.JPG|thumb|left|Artwork of some Livingstones from &#039;&#039;[[Rayman Origins]]&#039;&#039;.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Livingstones&#039; name is derived from the famous Scottish explorer David Livingstone.&lt;br /&gt;
&lt;br /&gt;
{{R1enemies|collapsed=Y}}&lt;br /&gt;
{{ROenemies|collapsed=Y}}&lt;br /&gt;
{{RLenemies|collapsed=Y}}&lt;br /&gt;
{{RAenemies|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Livingstone]]&lt;br /&gt;
[[pl:Wędrowniczki]]&lt;br /&gt;
[[ru:Исследователь]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman 1]]&lt;br /&gt;
[[Category:Enemies from the Game Boy Color version of Rayman]]&lt;br /&gt;
[[Category:Enemies from the Game Boy Advance version of Rayman Raving Rabbids]]&lt;br /&gt;
[[Category:Enemies from Rayman Origins]]&lt;br /&gt;
[[Category:Enemies from Rayman Jungle Run]]&lt;br /&gt;
[[Category:Enemies from Rayman Legends]]&lt;br /&gt;
[[Category:Enemies from Rayman Adventures]]&lt;br /&gt;
[[Category:Nightmares of Polokus]]&lt;br /&gt;
[[Category:Events from Rayman Designer]]&lt;/div&gt;</summary>
		<author><name>Zerowto654</name></author>
	</entry>
</feed>