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	<id>https://raymanpc.com/wiki/script-en/index.php?action=history&amp;feed=atom&amp;title=2D_Nightmare</id>
	<title>2D Nightmare - Revision history</title>
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	<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=2D_Nightmare&amp;action=history"/>
	<updated>2026-07-08T18:10:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=2D_Nightmare&amp;diff=110527&amp;oldid=prev</id>
		<title>Hunchman801 at 13:15, 8 February 2026</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=2D_Nightmare&amp;diff=110527&amp;oldid=prev"/>
		<updated>2026-02-08T13:15:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:15, 8 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the GameCube version of &amp;#039;&amp;#039;[[Rayman 3]]&amp;#039;&amp;#039;, [[2D Madness]] is unlocked by connecting the GameCube version of &amp;#039;&amp;#039;[[Rayman 3]]&amp;#039;&amp;#039; to a [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of &amp;#039;&amp;#039;Rayman 3&amp;#039;&amp;#039;]] with every [[cage]] broken. In the other console and PC versions of &amp;#039;&amp;#039;[[Rayman 3]]&amp;#039;&amp;#039;, it is unlocked by earning a certain number of points in-game. 2D Nightmare was originally thought to be unlocked by connecting a 100%-complete GameCube version of &amp;#039;&amp;#039;[[Rayman 3]]&amp;#039;&amp;#039; to a 100%-complete [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of &amp;#039;&amp;#039;Rayman 3&amp;#039;&amp;#039;]]. Efforts to contact [[Ubisoft]] regarding 2D Nightmare were made, but produced no constructive responses. In December 2011, a method of unlocking 2D Nightmare was finally discovered using external game modifiers, such as Action Replay codes, on the GameCube version.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the GameCube version of &amp;#039;&amp;#039;[[Rayman 3]]&amp;#039;&amp;#039;, [[2D Madness]] is unlocked by connecting the GameCube version of &amp;#039;&amp;#039;[[Rayman 3]]&amp;#039;&amp;#039; to a [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of &amp;#039;&amp;#039;Rayman 3&amp;#039;&amp;#039;]] with every [[cage]] broken. In the other console and PC versions of &amp;#039;&amp;#039;[[Rayman 3]]&amp;#039;&amp;#039;, it is unlocked by earning a certain number of points in-game. 2D Nightmare was originally thought to be unlocked by connecting a 100%-complete GameCube version of &amp;#039;&amp;#039;[[Rayman 3]]&amp;#039;&amp;#039; to a 100%-complete [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of &amp;#039;&amp;#039;Rayman 3&amp;#039;&amp;#039;]]. Efforts to contact [[Ubisoft]] regarding 2D Nightmare were made, but produced no constructive responses. In December 2011, a method of unlocking 2D Nightmare was finally discovered using external game modifiers, such as Action Replay codes, on the GameCube version.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Eventually it was found on March 30, 2016 that the game is supposed to unlock when every level in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version]] is completed. Unfortunately, the variable tracking the number of completed levels is not incremented after [[Heart of the Ancients|the final level]] is completed, meaning that it never reaches the value that the GameCube version expects in order to unlock the minigame. The minigame can therefore be unlocked by raising the variable manually in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version]] through a cheat program. On March 23, 2023, a [[List of cheats in Rayman 3 (Game Boy Advance)|cheat code]] was found in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version]] that marks every level in the game as complete, including [[Heart of the Ancients|the final level]]. Entering this code will allow 2D Nightmare to be unlocked once connected to the GameCube version, marking the first time in the over 20 years since the release of &#039;&#039;[[Rayman 3]]&#039;&#039; that the minigame has been unlocked without any modifications or cheating devices. On February 7, 2026, a [[List of cheats in Rayman 3#&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unlock_all_bonus_levels_and_bonus_videos&lt;/del&gt;|cheat code]] was found in the GameCube version of &#039;&#039;[[Rayman 3]]&#039;&#039; that unlocks all bonus levels, including 2D Nightmare, meaning the minigame can be played without needing any external hardware.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Eventually it was found on March 30, 2016 that the game is supposed to unlock when every level in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version]] is completed. Unfortunately, the variable tracking the number of completed levels is not incremented after [[Heart of the Ancients|the final level]] is completed, meaning that it never reaches the value that the GameCube version expects in order to unlock the minigame. The minigame can therefore be unlocked by raising the variable manually in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version]] through a cheat program. On March 23, 2023, a [[List of cheats in Rayman 3 (Game Boy Advance)|cheat code]] was found in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version]] that marks every level in the game as complete, including [[Heart of the Ancients|the final level]]. Entering this code will allow 2D Nightmare to be unlocked once connected to the GameCube version, marking the first time in the over 20 years since the release of &#039;&#039;[[Rayman 3]]&#039;&#039; that the minigame has been unlocked without any modifications or cheating devices. On February 7, 2026, a [[List of cheats in Rayman 3#&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unlock all bonus levels and bonus videos&lt;/ins&gt;|cheat code]] was found in the GameCube version of &#039;&#039;[[Rayman 3]]&#039;&#039; that unlocks all bonus levels, including 2D Nightmare, meaning the minigame can be played without needing any external hardware.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Two other GameCube-exclusive &amp;#039;&amp;#039;[[Rayman 3]]&amp;#039;&amp;#039; minigames exist. [[Mad Trax]] is a two-player kart-racing game, in which one player, controlling [[Rayman]] with the GameCube controller, races around an area in a similar fashion to the game&amp;#039;s [[Crazy Shoe]] sections, collecting [[Jewel|gems]], and the other player, controlling [[Globox]], arranges the race-track by playing a &amp;#039;&amp;#039;Tetris&amp;#039;&amp;#039;-like game on the connected Game Boy Advance. The other minigame, [[Wheelis]], is similar, but it involves four players; two controlling [[Rayman]] and [[Gumsi]] in [[Crazy Shoe]]s, and two playing the &amp;#039;&amp;#039;Tetris&amp;#039;&amp;#039;-like game on the Game Boy Advances. Both [[Mad Trax]] and [[Wheelis]] have been unlocked successfully by obtaining enough points in the GameCube version.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Two other GameCube-exclusive &amp;#039;&amp;#039;[[Rayman 3]]&amp;#039;&amp;#039; minigames exist. [[Mad Trax]] is a two-player kart-racing game, in which one player, controlling [[Rayman]] with the GameCube controller, races around an area in a similar fashion to the game&amp;#039;s [[Crazy Shoe]] sections, collecting [[Jewel|gems]], and the other player, controlling [[Globox]], arranges the race-track by playing a &amp;#039;&amp;#039;Tetris&amp;#039;&amp;#039;-like game on the connected Game Boy Advance. The other minigame, [[Wheelis]], is similar, but it involves four players; two controlling [[Rayman]] and [[Gumsi]] in [[Crazy Shoe]]s, and two playing the &amp;#039;&amp;#039;Tetris&amp;#039;&amp;#039;-like game on the Game Boy Advances. Both [[Mad Trax]] and [[Wheelis]] have been unlocked successfully by obtaining enough points in the GameCube version.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wiki_en-wiki_:diff:1.41:old-110526:rev-110527:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Hunchman801</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=2D_Nightmare&amp;diff=110526&amp;oldid=prev</id>
		<title>Hunchman801: Sources go in reference tags</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=2D_Nightmare&amp;diff=110526&amp;oldid=prev"/>
		<updated>2026-02-08T13:14:08Z</updated>

		<summary type="html">&lt;p&gt;Sources go in reference tags&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:14, 8 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Quote|text=When [[Rayman]] was younger, [[Rayman 1|he only had two dimensions]].|sign=In-game description|source=&amp;#039;&amp;#039;[[Rayman 3]]&amp;#039;&amp;#039;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Quote|text=When [[Rayman]] was younger, [[Rayman 1|he only had two dimensions]].|sign=In-game description|source=&amp;#039;&amp;#039;[[Rayman 3]]&amp;#039;&amp;#039;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;2D Nightmare&#039;&#039;&#039; is the last of the three minigames that are exclusive to the Nintendo GameCube version of &#039;&#039;[[Rayman 3]]&#039;&#039;. It was intended to unlock upon connecting a Game Boy Advance to the GameCube, running a copy of &#039;&#039;[[Rayman 3 (Game Boy Advance)|Rayman 3]]&#039;&#039; with all levels completed. However, due to a programming error, the game does not see the final level, [[Heart of the Ancients]], as complete, making it impossible to unlock the minigame by normal means. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://bsky.app/profile/raycarrot.bsky.social/post/3mec6x3he4c2j According to Bluesky user Raycarrot,] it &lt;/del&gt;can be unlocked in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gamecube &lt;/del&gt;version by inputting a special code in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bonus Menu &lt;/del&gt;(Up, Up, Down, Down, Left, Right, Left, Right, R, L, R, L,&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;)&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;2D Nightmare&#039;&#039;&#039; is the last of the three minigames that are exclusive to the Nintendo GameCube version of &#039;&#039;[[Rayman 3]]&#039;&#039;. It was intended to unlock upon connecting a Game Boy Advance to the GameCube, running a copy of &#039;&#039;[[Rayman 3 (Game Boy Advance)|Rayman 3]]&#039;&#039; with all levels completed. However, due to a programming error, the game does not see the final level, [[Heart of the Ancients]], as complete, making it impossible to unlock the minigame by normal means. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;however &lt;/ins&gt;be unlocked in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;GameCube &lt;/ins&gt;version by inputting a special code in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bonus menu &lt;/ins&gt;(Up, Up, Down, Down, Left, Right, Left, Right, R, L, R, L&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;).&amp;lt;ref&amp;gt;Bluesky&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;@RayCarrot, https://bsky.app/profile/raycarrot.bsky&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;social/post/3mec6x3he4c2j&amp;lt;/ref&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;2D Nightmare is a flashback to [[Rayman 1|the original &amp;#039;&amp;#039;Rayman&amp;#039;&amp;#039; game]] in the same style as [[2D Madness]]. 2D Nightmare, however, takes place in [[Picture City]], whereas [[2D Madness]] takes place in [[the Dream Forest]]. Extensive use of the [[Throttle Copter]] power-up makes it reminiscent of the second section of [[Pencil Pentathlon]], in which the [[super helicopter]] power was used.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;2D Nightmare is a flashback to [[Rayman 1|the original &amp;#039;&amp;#039;Rayman&amp;#039;&amp;#039; game]] in the same style as [[2D Madness]]. 2D Nightmare, however, takes place in [[Picture City]], whereas [[2D Madness]] takes place in [[the Dream Forest]]. Extensive use of the [[Throttle Copter]] power-up makes it reminiscent of the second section of [[Pencil Pentathlon]], in which the [[super helicopter]] power was used.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot;&gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After entering the code, load any saved game and the minigame will appear in the Bonus menu.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After entering the code, load any saved game and the minigame will appear in the Bonus menu.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==References==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;references /&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==External links==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==External links==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wiki_en-wiki_:diff:1.41:old-110512:rev-110526:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Hunchman801</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=2D_Nightmare&amp;diff=110512&amp;oldid=prev</id>
		<title>Cartoonosaurus Rex: added info about the cheat code</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=2D_Nightmare&amp;diff=110512&amp;oldid=prev"/>
		<updated>2026-02-07T21:05:12Z</updated>

		<summary type="html">&lt;p&gt;added info about the cheat code&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:05, 7 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Quote|text=When [[Rayman]] was younger, [[Rayman 1|he only had two dimensions]].|sign=In-game description|source=&amp;#039;&amp;#039;[[Rayman 3]]&amp;#039;&amp;#039;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Quote|text=When [[Rayman]] was younger, [[Rayman 1|he only had two dimensions]].|sign=In-game description|source=&amp;#039;&amp;#039;[[Rayman 3]]&amp;#039;&amp;#039;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;2D Nightmare&#039;&#039;&#039; is the last of the three minigames that are exclusive to the Nintendo GameCube version of &#039;&#039;[[Rayman 3]]&#039;&#039;. It was intended to unlock upon connecting a Game Boy Advance to the GameCube, running a copy of &#039;&#039;[[Rayman 3 (Game Boy Advance)|Rayman 3]]&#039;&#039; with all levels completed. However, due to a programming error, the game does not see the final level, [[Heart of the Ancients]], as complete, making it impossible to unlock the minigame &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;without cheating&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;2D Nightmare&#039;&#039;&#039; is the last of the three minigames that are exclusive to the Nintendo GameCube version of &#039;&#039;[[Rayman 3]]&#039;&#039;. It was intended to unlock upon connecting a Game Boy Advance to the GameCube, running a copy of &#039;&#039;[[Rayman 3 (Game Boy Advance)|Rayman 3]]&#039;&#039; with all levels completed. However, due to a programming error, the game does not see the final level, [[Heart of the Ancients]], as complete, making it impossible to unlock the minigame &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;by normal means. [https://bsky.app/profile/raycarrot.bsky.social/post/3mec6x3he4c2j According to Bluesky user Raycarrot,] it can be unlocked in the Gamecube version by inputting a special code in the Bonus Menu (Up, Up, Down, Down, Left, Right, Left, Right, R, L, R, L,)&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;2D Nightmare is a flashback to [[Rayman 1|the original &amp;#039;&amp;#039;Rayman&amp;#039;&amp;#039; game]] in the same style as [[2D Madness]]. 2D Nightmare, however, takes place in [[Picture City]], whereas [[2D Madness]] takes place in [[the Dream Forest]]. Extensive use of the [[Throttle Copter]] power-up makes it reminiscent of the second section of [[Pencil Pentathlon]], in which the [[super helicopter]] power was used.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;2D Nightmare is a flashback to [[Rayman 1|the original &amp;#039;&amp;#039;Rayman&amp;#039;&amp;#039; game]] in the same style as [[2D Madness]]. 2D Nightmare, however, takes place in [[Picture City]], whereas [[2D Madness]] takes place in [[the Dream Forest]]. Extensive use of the [[Throttle Copter]] power-up makes it reminiscent of the second section of [[Pencil Pentathlon]], in which the [[super helicopter]] power was used.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wiki_en-wiki_:diff:1.41:old-110511:rev-110512:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Cartoonosaurus Rex</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=2D_Nightmare&amp;diff=110511&amp;oldid=prev</id>
		<title>RibShark: Added mention of new cheat that unlocks the minigame without a GBA</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=2D_Nightmare&amp;diff=110511&amp;oldid=prev"/>
		<updated>2026-02-07T19:52:46Z</updated>

		<summary type="html">&lt;p&gt;Added mention of new cheat that unlocks the minigame without a GBA&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:52, 7 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the GameCube version of &amp;#039;&amp;#039;[[Rayman 3]]&amp;#039;&amp;#039;, [[2D Madness]] is unlocked by connecting the GameCube version of &amp;#039;&amp;#039;[[Rayman 3]]&amp;#039;&amp;#039; to a [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of &amp;#039;&amp;#039;Rayman 3&amp;#039;&amp;#039;]] with every [[cage]] broken. In the other console and PC versions of &amp;#039;&amp;#039;[[Rayman 3]]&amp;#039;&amp;#039;, it is unlocked by earning a certain number of points in-game. 2D Nightmare was originally thought to be unlocked by connecting a 100%-complete GameCube version of &amp;#039;&amp;#039;[[Rayman 3]]&amp;#039;&amp;#039; to a 100%-complete [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of &amp;#039;&amp;#039;Rayman 3&amp;#039;&amp;#039;]]. Efforts to contact [[Ubisoft]] regarding 2D Nightmare were made, but produced no constructive responses. In December 2011, a method of unlocking 2D Nightmare was finally discovered using external game modifiers, such as Action Replay codes, on the GameCube version.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the GameCube version of &amp;#039;&amp;#039;[[Rayman 3]]&amp;#039;&amp;#039;, [[2D Madness]] is unlocked by connecting the GameCube version of &amp;#039;&amp;#039;[[Rayman 3]]&amp;#039;&amp;#039; to a [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of &amp;#039;&amp;#039;Rayman 3&amp;#039;&amp;#039;]] with every [[cage]] broken. In the other console and PC versions of &amp;#039;&amp;#039;[[Rayman 3]]&amp;#039;&amp;#039;, it is unlocked by earning a certain number of points in-game. 2D Nightmare was originally thought to be unlocked by connecting a 100%-complete GameCube version of &amp;#039;&amp;#039;[[Rayman 3]]&amp;#039;&amp;#039; to a 100%-complete [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of &amp;#039;&amp;#039;Rayman 3&amp;#039;&amp;#039;]]. Efforts to contact [[Ubisoft]] regarding 2D Nightmare were made, but produced no constructive responses. In December 2011, a method of unlocking 2D Nightmare was finally discovered using external game modifiers, such as Action Replay codes, on the GameCube version.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Eventually it was found on March 30, 2016 that the game is supposed to unlock when every level in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version]] is completed. Unfortunately, the variable tracking the number of completed levels is not incremented after [[Heart of the Ancients|the final level]] is completed, meaning that it never reaches the value that the GameCube version expects in order to unlock the minigame. The minigame can therefore be unlocked by raising the variable manually in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version]] through a cheat program. On March 23, 2023, a [[List of cheats in Rayman 3 (Game Boy Advance)|cheat code]] was found in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version]] that marks every level in the game as complete, including [[Heart of the Ancients|the final level]]. Entering this code will allow 2D Nightmare to be unlocked once connected to the GameCube version, marking the first time in the over 20 years since the release of &#039;&#039;[[Rayman 3]]&#039;&#039; that the minigame has been unlocked without any modifications or cheating devices.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Eventually it was found on March 30, 2016 that the game is supposed to unlock when every level in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version]] is completed. Unfortunately, the variable tracking the number of completed levels is not incremented after [[Heart of the Ancients|the final level]] is completed, meaning that it never reaches the value that the GameCube version expects in order to unlock the minigame. The minigame can therefore be unlocked by raising the variable manually in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version]] through a cheat program. On March 23, 2023, a [[List of cheats in Rayman 3 (Game Boy Advance)|cheat code]] was found in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version]] that marks every level in the game as complete, including [[Heart of the Ancients|the final level]]. Entering this code will allow 2D Nightmare to be unlocked once connected to the GameCube version, marking the first time in the over 20 years since the release of &#039;&#039;[[Rayman 3]]&#039;&#039; that the minigame has been unlocked without any modifications or cheating devices&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. On February 7, 2026, a [[List of cheats in Rayman 3#Unlock_all_bonus_levels_and_bonus_videos|cheat code]] was found in the GameCube version of &#039;&#039;[[Rayman 3]]&#039;&#039; that unlocks all bonus levels, including 2D Nightmare, meaning the minigame can be played without needing any external hardware&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Two other GameCube-exclusive &amp;#039;&amp;#039;[[Rayman 3]]&amp;#039;&amp;#039; minigames exist. [[Mad Trax]] is a two-player kart-racing game, in which one player, controlling [[Rayman]] with the GameCube controller, races around an area in a similar fashion to the game&amp;#039;s [[Crazy Shoe]] sections, collecting [[Jewel|gems]], and the other player, controlling [[Globox]], arranges the race-track by playing a &amp;#039;&amp;#039;Tetris&amp;#039;&amp;#039;-like game on the connected Game Boy Advance. The other minigame, [[Wheelis]], is similar, but it involves four players; two controlling [[Rayman]] and [[Gumsi]] in [[Crazy Shoe]]s, and two playing the &amp;#039;&amp;#039;Tetris&amp;#039;&amp;#039;-like game on the Game Boy Advances. Both [[Mad Trax]] and [[Wheelis]] have been unlocked successfully by obtaining enough points in the GameCube version.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Two other GameCube-exclusive &amp;#039;&amp;#039;[[Rayman 3]]&amp;#039;&amp;#039; minigames exist. [[Mad Trax]] is a two-player kart-racing game, in which one player, controlling [[Rayman]] with the GameCube controller, races around an area in a similar fashion to the game&amp;#039;s [[Crazy Shoe]] sections, collecting [[Jewel|gems]], and the other player, controlling [[Globox]], arranges the race-track by playing a &amp;#039;&amp;#039;Tetris&amp;#039;&amp;#039;-like game on the connected Game Boy Advance. The other minigame, [[Wheelis]], is similar, but it involves four players; two controlling [[Rayman]] and [[Gumsi]] in [[Crazy Shoe]]s, and two playing the &amp;#039;&amp;#039;Tetris&amp;#039;&amp;#039;-like game on the Game Boy Advances. Both [[Mad Trax]] and [[Wheelis]] have been unlocked successfully by obtaining enough points in the GameCube version.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>RibShark</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=2D_Nightmare&amp;diff=109521&amp;oldid=prev</id>
		<title>Hunchman801 at 11:47, 15 November 2025</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=2D_Nightmare&amp;diff=109521&amp;oldid=prev"/>
		<updated>2025-11-15T11:47:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:47, 15 November 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot;&gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Two other GameCube-exclusive &amp;#039;&amp;#039;[[Rayman 3]]&amp;#039;&amp;#039; minigames exist. [[Mad Trax]] is a two-player kart-racing game, in which one player, controlling [[Rayman]] with the GameCube controller, races around an area in a similar fashion to the game&amp;#039;s [[Crazy Shoe]] sections, collecting [[Jewel|gems]], and the other player, controlling [[Globox]], arranges the race-track by playing a &amp;#039;&amp;#039;Tetris&amp;#039;&amp;#039;-like game on the connected Game Boy Advance. The other minigame, [[Wheelis]], is similar, but it involves four players; two controlling [[Rayman]] and [[Gumsi]] in [[Crazy Shoe]]s, and two playing the &amp;#039;&amp;#039;Tetris&amp;#039;&amp;#039;-like game on the Game Boy Advances. Both [[Mad Trax]] and [[Wheelis]] have been unlocked successfully by obtaining enough points in the GameCube version.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Two other GameCube-exclusive &amp;#039;&amp;#039;[[Rayman 3]]&amp;#039;&amp;#039; minigames exist. [[Mad Trax]] is a two-player kart-racing game, in which one player, controlling [[Rayman]] with the GameCube controller, races around an area in a similar fashion to the game&amp;#039;s [[Crazy Shoe]] sections, collecting [[Jewel|gems]], and the other player, controlling [[Globox]], arranges the race-track by playing a &amp;#039;&amp;#039;Tetris&amp;#039;&amp;#039;-like game on the connected Game Boy Advance. The other minigame, [[Wheelis]], is similar, but it involves four players; two controlling [[Rayman]] and [[Gumsi]] in [[Crazy Shoe]]s, and two playing the &amp;#039;&amp;#039;Tetris&amp;#039;&amp;#039;-like game on the Game Boy Advances. Both [[Mad Trax]] and [[Wheelis]] have been unlocked successfully by obtaining enough points in the GameCube version.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Action Replay &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Codes &lt;/del&gt;(GameCube version)===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Action Replay &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;codes &lt;/ins&gt;(GameCube version)===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====NTSC====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====NTSC====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;005D8950 0000000C&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;005D8950 0000000C&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wiki_en-wiki_:diff:1.41:old-109520:rev-109521:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Hunchman801</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=2D_Nightmare&amp;diff=109520&amp;oldid=prev</id>
		<title>Hunchman801 at 11:46, 15 November 2025</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=2D_Nightmare&amp;diff=109520&amp;oldid=prev"/>
		<updated>2025-11-15T11:46:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:46, 15 November 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the GameCube version of &amp;#039;&amp;#039;[[Rayman 3]]&amp;#039;&amp;#039;, [[2D Madness]] is unlocked by connecting the GameCube version of &amp;#039;&amp;#039;[[Rayman 3]]&amp;#039;&amp;#039; to a [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of &amp;#039;&amp;#039;Rayman 3&amp;#039;&amp;#039;]] with every [[cage]] broken. In the other console and PC versions of &amp;#039;&amp;#039;[[Rayman 3]]&amp;#039;&amp;#039;, it is unlocked by earning a certain number of points in-game. 2D Nightmare was originally thought to be unlocked by connecting a 100%-complete GameCube version of &amp;#039;&amp;#039;[[Rayman 3]]&amp;#039;&amp;#039; to a 100%-complete [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of &amp;#039;&amp;#039;Rayman 3&amp;#039;&amp;#039;]]. Efforts to contact [[Ubisoft]] regarding 2D Nightmare were made, but produced no constructive responses. In December 2011, a method of unlocking 2D Nightmare was finally discovered using external game modifiers, such as Action Replay codes, on the GameCube version.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the GameCube version of &amp;#039;&amp;#039;[[Rayman 3]]&amp;#039;&amp;#039;, [[2D Madness]] is unlocked by connecting the GameCube version of &amp;#039;&amp;#039;[[Rayman 3]]&amp;#039;&amp;#039; to a [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of &amp;#039;&amp;#039;Rayman 3&amp;#039;&amp;#039;]] with every [[cage]] broken. In the other console and PC versions of &amp;#039;&amp;#039;[[Rayman 3]]&amp;#039;&amp;#039;, it is unlocked by earning a certain number of points in-game. 2D Nightmare was originally thought to be unlocked by connecting a 100%-complete GameCube version of &amp;#039;&amp;#039;[[Rayman 3]]&amp;#039;&amp;#039; to a 100%-complete [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of &amp;#039;&amp;#039;Rayman 3&amp;#039;&amp;#039;]]. Efforts to contact [[Ubisoft]] regarding 2D Nightmare were made, but produced no constructive responses. In December 2011, a method of unlocking 2D Nightmare was finally discovered using external game modifiers, such as Action Replay codes, on the GameCube version.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Eventually it was found on March 30, 2016 that the game is supposed to unlock when every level in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version]] is completed. Unfortunately, the variable tracking the number of completed levels is not incremented after [[Heart of the Ancients|the final level]] is completed, meaning that it never reaches the value that the GameCube version expects in order to unlock the minigame. The minigame can therefore be unlocked by raising the variable manually in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version]] through a cheat program. On March 23, 2023, a [[List of cheats in Rayman 3 (Game Boy Advance)|cheat code]] was found in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version]] that marks every level in the game as complete, including [[Heart of the Ancients|the final level]]. Entering this code will allow 2D Nightmare to be unlocked once connected to the GameCube version, marking the first time in the over 20 years since the release of [[Rayman 3]] that the minigame has been unlocked without any modifications or cheating devices.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Eventually it was found on March 30, 2016 that the game is supposed to unlock when every level in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version]] is completed. Unfortunately, the variable tracking the number of completed levels is not incremented after [[Heart of the Ancients|the final level]] is completed, meaning that it never reaches the value that the GameCube version expects in order to unlock the minigame. The minigame can therefore be unlocked by raising the variable manually in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version]] through a cheat program. On March 23, 2023, a [[List of cheats in Rayman 3 (Game Boy Advance)|cheat code]] was found in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version]] that marks every level in the game as complete, including [[Heart of the Ancients|the final level]]. Entering this code will allow 2D Nightmare to be unlocked once connected to the GameCube version, marking the first time in the over 20 years since the release of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;[[Rayman 3]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039; &lt;/ins&gt;that the minigame has been unlocked without any modifications or cheating devices.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Two other GameCube-exclusive &amp;#039;&amp;#039;[[Rayman 3]]&amp;#039;&amp;#039; minigames exist. [[Mad Trax]] is a two-player kart-racing game, in which one player, controlling [[Rayman]] with the GameCube controller, races around an area in a similar fashion to the game&amp;#039;s [[Crazy Shoe]] sections, collecting [[Jewel|gems]], and the other player, controlling [[Globox]], arranges the race-track by playing a &amp;#039;&amp;#039;Tetris&amp;#039;&amp;#039;-like game on the connected Game Boy Advance. The other minigame, [[Wheelis]], is similar, but it involves four players; two controlling [[Rayman]] and [[Gumsi]] in [[Crazy Shoe]]s, and two playing the &amp;#039;&amp;#039;Tetris&amp;#039;&amp;#039;-like game on the Game Boy Advances. Both [[Mad Trax]] and [[Wheelis]] have been unlocked successfully by obtaining enough points in the GameCube version.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Two other GameCube-exclusive &amp;#039;&amp;#039;[[Rayman 3]]&amp;#039;&amp;#039; minigames exist. [[Mad Trax]] is a two-player kart-racing game, in which one player, controlling [[Rayman]] with the GameCube controller, races around an area in a similar fashion to the game&amp;#039;s [[Crazy Shoe]] sections, collecting [[Jewel|gems]], and the other player, controlling [[Globox]], arranges the race-track by playing a &amp;#039;&amp;#039;Tetris&amp;#039;&amp;#039;-like game on the connected Game Boy Advance. The other minigame, [[Wheelis]], is similar, but it involves four players; two controlling [[Rayman]] and [[Gumsi]] in [[Crazy Shoe]]s, and two playing the &amp;#039;&amp;#039;Tetris&amp;#039;&amp;#039;-like game on the Game Boy Advances. Both [[Mad Trax]] and [[Wheelis]] have been unlocked successfully by obtaining enough points in the GameCube version.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wiki_en-wiki_:diff:1.41:old-104098:rev-109520:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Hunchman801</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=2D_Nightmare&amp;diff=104098&amp;oldid=prev</id>
		<title>Hunchman801: Code clean-up, formatting and standardization</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=2D_Nightmare&amp;diff=104098&amp;oldid=prev"/>
		<updated>2025-03-29T12:05:54Z</updated>

		<summary type="html">&lt;p&gt;Code clean-up, formatting and standardization&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:05, 29 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:2D Nightmare.png|320px|right|thumb|2D Nightmare.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:2D Nightmare.png|320px|right|thumb|2D Nightmare.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quote&lt;/del&gt;|text=When [[Rayman]] was younger, [[Rayman 1|he only had two dimensions]].|sign=In-game description|source=&#039;&#039;[[Rayman 3]]&#039;&#039;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Quote&lt;/ins&gt;|text=When [[Rayman]] was younger, [[Rayman 1|he only had two dimensions]].|sign=In-game description|source=&#039;&#039;[[Rayman 3]]&#039;&#039;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;2D Nightmare&amp;#039;&amp;#039;&amp;#039; is the last of the three minigames that are exclusive to the Nintendo GameCube version of &amp;#039;&amp;#039;[[Rayman 3]]&amp;#039;&amp;#039;. It was intended to unlock upon connecting a Game Boy Advance to the GameCube, running a copy of &amp;#039;&amp;#039;[[Rayman 3 (Game Boy Advance)|Rayman 3]]&amp;#039;&amp;#039; with all levels completed. However, due to a programming error, the game does not see the final level, [[Heart of the Ancients]], as complete, making it impossible to unlock the minigame without cheating.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;2D Nightmare&amp;#039;&amp;#039;&amp;#039; is the last of the three minigames that are exclusive to the Nintendo GameCube version of &amp;#039;&amp;#039;[[Rayman 3]]&amp;#039;&amp;#039;. It was intended to unlock upon connecting a Game Boy Advance to the GameCube, running a copy of &amp;#039;&amp;#039;[[Rayman 3 (Game Boy Advance)|Rayman 3]]&amp;#039;&amp;#039; with all levels completed. However, due to a programming error, the game does not see the final level, [[Heart of the Ancients]], as complete, making it impossible to unlock the minigame without cheating.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Action Replay Codes (GameCube version)===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Action Replay Codes (GameCube version)===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====NTSC====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====NTSC====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;005D8950 0000000C&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;005D8950 0000000C&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wiki_en-wiki_:diff:1.41:old-91442:rev-104098:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Hunchman801</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=2D_Nightmare&amp;diff=91442&amp;oldid=prev</id>
		<title>Hunchman801: clean up</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=2D_Nightmare&amp;diff=91442&amp;oldid=prev"/>
		<updated>2023-09-24T13:56:16Z</updated>

		<summary type="html">&lt;p&gt;clean up&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:56, 24 September 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Image&lt;/del&gt;:2D Nightmare.png|320px|right|thumb|2D Nightmare.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;File&lt;/ins&gt;:2D Nightmare.png|320px|right|thumb|2D Nightmare.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{quote|text=When [[Rayman]] was younger, [[Rayman 1|he only had two dimensions]].|sign=In-game description|source=&amp;#039;&amp;#039;[[Rayman 3]]&amp;#039;&amp;#039;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{quote|text=When [[Rayman]] was younger, [[Rayman 1|he only had two dimensions]].|sign=In-game description|source=&amp;#039;&amp;#039;[[Rayman 3]]&amp;#039;&amp;#039;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;2D Nightmare&#039;&#039;&#039; is the last of the three minigames that are exclusive to the Nintendo GameCube version of &#039;&#039;[[Rayman 3]]&#039;&#039;. It was intended to unlock upon connecting a Game Boy Advance to the GameCube, running a copy of [[Rayman 3 (Game Boy Advance)|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/del&gt;Rayman 3&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/del&gt;with all levels completed. However, due to a programming error, the game does not see the final level, [[Heart of the Ancients]], as complete, making it impossible to unlock the minigame without cheating.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;2D Nightmare&#039;&#039;&#039; is the last of the three minigames that are exclusive to the Nintendo GameCube version of &#039;&#039;[[Rayman 3]]&#039;&#039;. It was intended to unlock upon connecting a Game Boy Advance to the GameCube, running a copy of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;[[Rayman 3 (Game Boy Advance)|Rayman 3&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&#039;&#039; with all levels completed. However, due to a programming error, the game does not see the final level, [[Heart of the Ancients]], as complete, making it impossible to unlock the minigame without cheating.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;2D Nightmare is a flashback to [[Rayman 1|the original &amp;#039;&amp;#039;Rayman&amp;#039;&amp;#039; game]] in the same style as [[2D Madness]]. 2D Nightmare, however, takes place in [[Picture City]], whereas [[2D Madness]] takes place in [[the Dream Forest]]. Extensive use of the [[Throttle Copter]] power-up makes it reminiscent of the second section of [[Pencil Pentathlon]], in which the [[super helicopter]] power was used.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;2D Nightmare is a flashback to [[Rayman 1|the original &amp;#039;&amp;#039;Rayman&amp;#039;&amp;#039; game]] in the same style as [[2D Madness]]. 2D Nightmare, however, takes place in [[Picture City]], whereas [[2D Madness]] takes place in [[the Dream Forest]]. Extensive use of the [[Throttle Copter]] power-up makes it reminiscent of the second section of [[Pencil Pentathlon]], in which the [[super helicopter]] power was used.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the GameCube version of &amp;#039;&amp;#039;[[Rayman 3]]&amp;#039;&amp;#039;, [[2D Madness]] is unlocked by connecting the GameCube version of &amp;#039;&amp;#039;[[Rayman 3]]&amp;#039;&amp;#039; to a [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of &amp;#039;&amp;#039;Rayman 3&amp;#039;&amp;#039;]] with every [[cage]] broken. In the other console and PC versions of &amp;#039;&amp;#039;[[Rayman 3]]&amp;#039;&amp;#039;, it is unlocked by earning a certain number of points in-game. 2D Nightmare was originally thought to be unlocked by connecting a 100%-complete GameCube version of &amp;#039;&amp;#039;[[Rayman 3]]&amp;#039;&amp;#039; to a 100%-complete [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of &amp;#039;&amp;#039;Rayman 3&amp;#039;&amp;#039;]]. Efforts to contact [[Ubisoft]] regarding 2D Nightmare were made, but produced no constructive responses. In December 2011, a method of unlocking 2D Nightmare was finally discovered using external game modifiers, such as Action Replay codes, on the GameCube version.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the GameCube version of &amp;#039;&amp;#039;[[Rayman 3]]&amp;#039;&amp;#039;, [[2D Madness]] is unlocked by connecting the GameCube version of &amp;#039;&amp;#039;[[Rayman 3]]&amp;#039;&amp;#039; to a [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of &amp;#039;&amp;#039;Rayman 3&amp;#039;&amp;#039;]] with every [[cage]] broken. In the other console and PC versions of &amp;#039;&amp;#039;[[Rayman 3]]&amp;#039;&amp;#039;, it is unlocked by earning a certain number of points in-game. 2D Nightmare was originally thought to be unlocked by connecting a 100%-complete GameCube version of &amp;#039;&amp;#039;[[Rayman 3]]&amp;#039;&amp;#039; to a 100%-complete [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of &amp;#039;&amp;#039;Rayman 3&amp;#039;&amp;#039;]]. Efforts to contact [[Ubisoft]] regarding 2D Nightmare were made, but produced no constructive responses. In December 2011, a method of unlocking 2D Nightmare was finally discovered using external game modifiers, such as Action Replay codes, on the GameCube version.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Eventually it was found on March &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;30th&lt;/del&gt;, 2016 that the game is supposed to unlock when every level in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version]] is completed. Unfortunately, the variable tracking the number of completed levels is not incremented after [[Heart of the Ancients|the final level]] is completed, meaning that it never reaches the value that the GameCube version expects in order to unlock the minigame. The minigame can therefore be unlocked by raising the variable manually in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version]] through a cheat program. On March &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;23rd&lt;/del&gt;, 2023, a [[List of cheats in Rayman 3 (Game Boy Advance)|cheat code]] was found in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version]] that marks every level in the game as complete, including [[Heart of the Ancients|the final level]]. Entering this code will allow 2D Nightmare to be unlocked once connected to the GameCube version, marking the first time in the over 20 years since the release of [[Rayman 3]] that the minigame has been unlocked without any modifications or cheating devices.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Eventually it was found on March &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;30&lt;/ins&gt;, 2016 that the game is supposed to unlock when every level in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version]] is completed. Unfortunately, the variable tracking the number of completed levels is not incremented after [[Heart of the Ancients|the final level]] is completed, meaning that it never reaches the value that the GameCube version expects in order to unlock the minigame. The minigame can therefore be unlocked by raising the variable manually in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version]] through a cheat program. On March &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;23&lt;/ins&gt;, 2023, a [[List of cheats in Rayman 3 (Game Boy Advance)|cheat code]] was found in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version]] that marks every level in the game as complete, including [[Heart of the Ancients|the final level]]. Entering this code will allow 2D Nightmare to be unlocked once connected to the GameCube version, marking the first time in the over 20 years since the release of [[Rayman 3]] that the minigame has been unlocked without any modifications or cheating devices.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Two other GameCube-exclusive &amp;#039;&amp;#039;[[Rayman 3]]&amp;#039;&amp;#039; minigames exist. [[Mad Trax]] is a two-player kart-racing game, in which one player, controlling [[Rayman]] with the GameCube controller, races around an area in a similar fashion to the game&amp;#039;s [[Crazy Shoe]] sections, collecting [[Jewel|gems]], and the other player, controlling [[Globox]], arranges the race-track by playing a &amp;#039;&amp;#039;Tetris&amp;#039;&amp;#039;-like game on the connected Game Boy Advance. The other minigame, [[Wheelis]], is similar, but it involves four players; two controlling [[Rayman]] and [[Gumsi]] in [[Crazy Shoe]]s, and two playing the &amp;#039;&amp;#039;Tetris&amp;#039;&amp;#039;-like game on the Game Boy Advances. Both [[Mad Trax]] and [[Wheelis]] have been unlocked successfully by obtaining enough points in the GameCube version.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Two other GameCube-exclusive &amp;#039;&amp;#039;[[Rayman 3]]&amp;#039;&amp;#039; minigames exist. [[Mad Trax]] is a two-player kart-racing game, in which one player, controlling [[Rayman]] with the GameCube controller, races around an area in a similar fashion to the game&amp;#039;s [[Crazy Shoe]] sections, collecting [[Jewel|gems]], and the other player, controlling [[Globox]], arranges the race-track by playing a &amp;#039;&amp;#039;Tetris&amp;#039;&amp;#039;-like game on the connected Game Boy Advance. The other minigame, [[Wheelis]], is similar, but it involves four players; two controlling [[Rayman]] and [[Gumsi]] in [[Crazy Shoe]]s, and two playing the &amp;#039;&amp;#039;Tetris&amp;#039;&amp;#039;-like game on the Game Boy Advances. Both [[Mad Trax]] and [[Wheelis]] have been unlocked successfully by obtaining enough points in the GameCube version.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wiki_en-wiki_:diff:1.41:old-88211:rev-91442:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Hunchman801</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=2D_Nightmare&amp;diff=88211&amp;oldid=prev</id>
		<title>RayCarrot: Link to R3 GBA cheats</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=2D_Nightmare&amp;diff=88211&amp;oldid=prev"/>
		<updated>2023-04-09T09:34:36Z</updated>

		<summary type="html">&lt;p&gt;Link to R3 GBA cheats&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:34, 9 April 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the GameCube version of &amp;#039;&amp;#039;[[Rayman 3]]&amp;#039;&amp;#039;, [[2D Madness]] is unlocked by connecting the GameCube version of &amp;#039;&amp;#039;[[Rayman 3]]&amp;#039;&amp;#039; to a [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of &amp;#039;&amp;#039;Rayman 3&amp;#039;&amp;#039;]] with every [[cage]] broken. In the other console and PC versions of &amp;#039;&amp;#039;[[Rayman 3]]&amp;#039;&amp;#039;, it is unlocked by earning a certain number of points in-game. 2D Nightmare was originally thought to be unlocked by connecting a 100%-complete GameCube version of &amp;#039;&amp;#039;[[Rayman 3]]&amp;#039;&amp;#039; to a 100%-complete [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of &amp;#039;&amp;#039;Rayman 3&amp;#039;&amp;#039;]]. Efforts to contact [[Ubisoft]] regarding 2D Nightmare were made, but produced no constructive responses. In December 2011, a method of unlocking 2D Nightmare was finally discovered using external game modifiers, such as Action Replay codes, on the GameCube version.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the GameCube version of &amp;#039;&amp;#039;[[Rayman 3]]&amp;#039;&amp;#039;, [[2D Madness]] is unlocked by connecting the GameCube version of &amp;#039;&amp;#039;[[Rayman 3]]&amp;#039;&amp;#039; to a [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of &amp;#039;&amp;#039;Rayman 3&amp;#039;&amp;#039;]] with every [[cage]] broken. In the other console and PC versions of &amp;#039;&amp;#039;[[Rayman 3]]&amp;#039;&amp;#039;, it is unlocked by earning a certain number of points in-game. 2D Nightmare was originally thought to be unlocked by connecting a 100%-complete GameCube version of &amp;#039;&amp;#039;[[Rayman 3]]&amp;#039;&amp;#039; to a 100%-complete [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of &amp;#039;&amp;#039;Rayman 3&amp;#039;&amp;#039;]]. Efforts to contact [[Ubisoft]] regarding 2D Nightmare were made, but produced no constructive responses. In December 2011, a method of unlocking 2D Nightmare was finally discovered using external game modifiers, such as Action Replay codes, on the GameCube version.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Eventually it was found on March 30th, 2016 that the game is supposed to unlock when every level in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version]] is completed. Unfortunately, the variable tracking the number of completed levels is not incremented after [[Heart of the Ancients|the final level]] is completed, meaning that it never reaches the value that the GameCube version expects in order to unlock the minigame. The minigame can therefore be unlocked by raising the variable manually in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version]] through a cheat program. On March 23rd, 2023, a cheat code was found in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version]] that marks every level in the game as complete, including [[Heart of the Ancients|the final level]]. Entering this code will allow 2D Nightmare to be unlocked once connected to the GameCube version, marking the first time in the over 20 years since the release of [[Rayman 3]] that the minigame has been unlocked without any modifications or cheating devices.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Eventually it was found on March 30th, 2016 that the game is supposed to unlock when every level in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version]] is completed. Unfortunately, the variable tracking the number of completed levels is not incremented after [[Heart of the Ancients|the final level]] is completed, meaning that it never reaches the value that the GameCube version expects in order to unlock the minigame. The minigame can therefore be unlocked by raising the variable manually in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version]] through a cheat program. On March 23rd, 2023, a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[List of cheats in Rayman 3 (Game Boy Advance)|&lt;/ins&gt;cheat code&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;was found in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version]] that marks every level in the game as complete, including [[Heart of the Ancients|the final level]]. Entering this code will allow 2D Nightmare to be unlocked once connected to the GameCube version, marking the first time in the over 20 years since the release of [[Rayman 3]] that the minigame has been unlocked without any modifications or cheating devices.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Two other GameCube-exclusive &amp;#039;&amp;#039;[[Rayman 3]]&amp;#039;&amp;#039; minigames exist. [[Mad Trax]] is a two-player kart-racing game, in which one player, controlling [[Rayman]] with the GameCube controller, races around an area in a similar fashion to the game&amp;#039;s [[Crazy Shoe]] sections, collecting [[Jewel|gems]], and the other player, controlling [[Globox]], arranges the race-track by playing a &amp;#039;&amp;#039;Tetris&amp;#039;&amp;#039;-like game on the connected Game Boy Advance. The other minigame, [[Wheelis]], is similar, but it involves four players; two controlling [[Rayman]] and [[Gumsi]] in [[Crazy Shoe]]s, and two playing the &amp;#039;&amp;#039;Tetris&amp;#039;&amp;#039;-like game on the Game Boy Advances. Both [[Mad Trax]] and [[Wheelis]] have been unlocked successfully by obtaining enough points in the GameCube version.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Two other GameCube-exclusive &amp;#039;&amp;#039;[[Rayman 3]]&amp;#039;&amp;#039; minigames exist. [[Mad Trax]] is a two-player kart-racing game, in which one player, controlling [[Rayman]] with the GameCube controller, races around an area in a similar fashion to the game&amp;#039;s [[Crazy Shoe]] sections, collecting [[Jewel|gems]], and the other player, controlling [[Globox]], arranges the race-track by playing a &amp;#039;&amp;#039;Tetris&amp;#039;&amp;#039;-like game on the connected Game Boy Advance. The other minigame, [[Wheelis]], is similar, but it involves four players; two controlling [[Rayman]] and [[Gumsi]] in [[Crazy Shoe]]s, and two playing the &amp;#039;&amp;#039;Tetris&amp;#039;&amp;#039;-like game on the Game Boy Advances. Both [[Mad Trax]] and [[Wheelis]] have been unlocked successfully by obtaining enough points in the GameCube version.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>RayCarrot</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=2D_Nightmare&amp;diff=88129&amp;oldid=prev</id>
		<title>Hunchman801 at 12:46, 25 March 2023</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=2D_Nightmare&amp;diff=88129&amp;oldid=prev"/>
		<updated>2023-03-25T12:46:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:46, 25 March 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Unlocking 2D Nightmare==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Unlocking 2D Nightmare==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 2003, a screenshot of 2D Nightmare was posted in an official [[RaymanZone]] gallery; when the forums were deleted, the image was lost and the minigame&#039;s existence was called into dispute. In November 2010, the screenshot was finally located. Inspections of the files on the disc of the PC version of &#039;&#039;[[Rayman 3]]&#039;&#039; confirmed 2D Nightmare&#039;s existence and name, and revealed that it had once been planned for inclusion in the other versions of the game, along with a [[chess minigame]] and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/del&gt;minigame in which the player controls a [[Xowar]] that is chasing [[Rayman]]. The existence of 2D Nightmare was further supported by the presence of a 12th minigame slot at the bottom of the minigame menu in the GameCube version of &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 2003, a screenshot of 2D Nightmare was posted in an official [[RaymanZone]] gallery; when the forums were deleted, the image was lost and the minigame&#039;s existence was called into dispute. In November 2010, the screenshot was finally located. Inspections of the files on the disc of the PC version of &#039;&#039;[[Rayman 3]]&#039;&#039; confirmed 2D Nightmare&#039;s existence and name, and revealed that it had once been planned for inclusion in the other versions of the game, along with a [[chess minigame]] and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Xowar &lt;/ins&gt;minigame&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|another minigame]] &lt;/ins&gt;in which the player controls a [[Xowar]] that is chasing [[Rayman]]. The existence of 2D Nightmare was further supported by the presence of a 12th minigame slot at the bottom of the minigame menu in the GameCube version of &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the GameCube version of &amp;#039;&amp;#039;[[Rayman 3]]&amp;#039;&amp;#039;, [[2D Madness]] is unlocked by connecting the GameCube version of &amp;#039;&amp;#039;[[Rayman 3]]&amp;#039;&amp;#039; to a [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of &amp;#039;&amp;#039;Rayman 3&amp;#039;&amp;#039;]] with every [[cage]] broken. In the other console and PC versions of &amp;#039;&amp;#039;[[Rayman 3]]&amp;#039;&amp;#039;, it is unlocked by earning a certain number of points in-game. 2D Nightmare was originally thought to be unlocked by connecting a 100%-complete GameCube version of &amp;#039;&amp;#039;[[Rayman 3]]&amp;#039;&amp;#039; to a 100%-complete [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of &amp;#039;&amp;#039;Rayman 3&amp;#039;&amp;#039;]]. Efforts to contact [[Ubisoft]] regarding 2D Nightmare were made, but produced no constructive responses. In December 2011, a method of unlocking 2D Nightmare was finally discovered using external game modifiers, such as Action Replay codes, on the GameCube version.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the GameCube version of &amp;#039;&amp;#039;[[Rayman 3]]&amp;#039;&amp;#039;, [[2D Madness]] is unlocked by connecting the GameCube version of &amp;#039;&amp;#039;[[Rayman 3]]&amp;#039;&amp;#039; to a [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of &amp;#039;&amp;#039;Rayman 3&amp;#039;&amp;#039;]] with every [[cage]] broken. In the other console and PC versions of &amp;#039;&amp;#039;[[Rayman 3]]&amp;#039;&amp;#039;, it is unlocked by earning a certain number of points in-game. 2D Nightmare was originally thought to be unlocked by connecting a 100%-complete GameCube version of &amp;#039;&amp;#039;[[Rayman 3]]&amp;#039;&amp;#039; to a 100%-complete [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of &amp;#039;&amp;#039;Rayman 3&amp;#039;&amp;#039;]]. Efforts to contact [[Ubisoft]] regarding 2D Nightmare were made, but produced no constructive responses. In December 2011, a method of unlocking 2D Nightmare was finally discovered using external game modifiers, such as Action Replay codes, on the GameCube version.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Eventually it was found on March 30th, 2016 that the game is supposed to unlock when every level in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version]] is completed. Unfortunately, the variable tracking the number of completed levels is not incremented after [[Heart of the Ancients|the final level]] is completed, meaning that it never reaches the value that the GameCube version expects in order to unlock the minigame. The minigame can therefore be unlocked by raising the variable manually in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version]] through a cheat program. On March 23rd, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2022&lt;/del&gt;, a cheat code was found in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version]] that marks every level in the game as complete, including [[Heart of the Ancients|the final level]]. Entering this code will allow 2D Nightmare to be unlocked once connected to the GameCube version, marking the first time in the over 20 years since the release of [[Rayman 3]] that the minigame has been unlocked without any modifications or cheating devices.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Eventually it was found on March 30th, 2016 that the game is supposed to unlock when every level in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version]] is completed. Unfortunately, the variable tracking the number of completed levels is not incremented after [[Heart of the Ancients|the final level]] is completed, meaning that it never reaches the value that the GameCube version expects in order to unlock the minigame. The minigame can therefore be unlocked by raising the variable manually in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version]] through a cheat program. On March 23rd, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2023&lt;/ins&gt;, a cheat code was found in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version]] that marks every level in the game as complete, including [[Heart of the Ancients|the final level]]. Entering this code will allow 2D Nightmare to be unlocked once connected to the GameCube version, marking the first time in the over 20 years since the release of [[Rayman 3]] that the minigame has been unlocked without any modifications or cheating devices.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Two other GameCube-exclusive &amp;#039;&amp;#039;[[Rayman 3]]&amp;#039;&amp;#039; minigames exist. [[Mad Trax]] is a two-player kart-racing game, in which one player, controlling [[Rayman]] with the GameCube controller, races around an area in a similar fashion to the game&amp;#039;s [[Crazy Shoe]] sections, collecting [[Jewel|gems]], and the other player, controlling [[Globox]], arranges the race-track by playing a &amp;#039;&amp;#039;Tetris&amp;#039;&amp;#039;-like game on the connected Game Boy Advance. The other minigame, [[Wheelis]], is similar, but it involves four players; two controlling [[Rayman]] and [[Gumsi]] in [[Crazy Shoe]]s, and two playing the &amp;#039;&amp;#039;Tetris&amp;#039;&amp;#039;-like game on the Game Boy Advances. Both [[Mad Trax]] and [[Wheelis]] have been unlocked successfully by obtaining enough points in the GameCube version.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Two other GameCube-exclusive &amp;#039;&amp;#039;[[Rayman 3]]&amp;#039;&amp;#039; minigames exist. [[Mad Trax]] is a two-player kart-racing game, in which one player, controlling [[Rayman]] with the GameCube controller, races around an area in a similar fashion to the game&amp;#039;s [[Crazy Shoe]] sections, collecting [[Jewel|gems]], and the other player, controlling [[Globox]], arranges the race-track by playing a &amp;#039;&amp;#039;Tetris&amp;#039;&amp;#039;-like game on the connected Game Boy Advance. The other minigame, [[Wheelis]], is similar, but it involves four players; two controlling [[Rayman]] and [[Gumsi]] in [[Crazy Shoe]]s, and two playing the &amp;#039;&amp;#039;Tetris&amp;#039;&amp;#039;-like game on the Game Boy Advances. Both [[Mad Trax]] and [[Wheelis]] have been unlocked successfully by obtaining enough points in the GameCube version.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hunchman801</name></author>
	</entry>
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