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	<id>https://raymanpc.com/wiki/script-en/index.php?action=history&amp;feed=atom&amp;title=Bouncing_skull</id>
	<title>Bouncing skull - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://raymanpc.com/wiki/script-en/index.php?action=history&amp;feed=atom&amp;title=Bouncing_skull"/>
	<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Bouncing_skull&amp;action=history"/>
	<updated>2026-06-30T16:58:53Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Bouncing_skull&amp;diff=104814&amp;oldid=prev</id>
		<title>Hunchman801 at 11:24, 13 April 2025</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Bouncing_skull&amp;diff=104814&amp;oldid=prev"/>
		<updated>2025-04-13T11:24:41Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:24, 13 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l43&quot;&gt;Line 43:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 43:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Rayman Legends}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Rayman Legends}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[fr:Crâne rebondissant]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Platforms]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Platforms]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Hunchman801</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Bouncing_skull&amp;diff=100111&amp;oldid=prev</id>
		<title>Hunchman801: Or did you actually mean they were already changed to skulls, but with an eyeball instead of the exposed brain? Feel free to revert if my understanding is not correct!</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Bouncing_skull&amp;diff=100111&amp;oldid=prev"/>
		<updated>2024-10-05T12:00:17Z</updated>

		<summary type="html">&lt;p&gt;Or did you actually mean they were already changed to skulls, but with an eyeball instead of the exposed brain? Feel free to revert if my understanding is not correct!&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:00, 5 October 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the Wii U, PlayStation Vita and Nintendo Switch versions, [[Murfy]] can touch them to make them turn purple and give the player [[Lum (UbiArt games)|Lums]] on contact.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the Wii U, PlayStation Vita and Nintendo Switch versions, [[Murfy]] can touch them to make them turn purple and give the player [[Lum (UbiArt games)|Lums]] on contact.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In early demo showcases of the game, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the brains were &lt;/del&gt;replaced &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;by eyeballs&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In early demo showcases of the game, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[eyebumper]]s had not yet been &lt;/ins&gt;replaced &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with bouncing skulls&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Hunchman801</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Bouncing_skull&amp;diff=100064&amp;oldid=prev</id>
		<title>RayGamer99: /* Rayman Legends */</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Bouncing_skull&amp;diff=100064&amp;oldid=prev"/>
		<updated>2024-10-04T12:18:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Rayman Legends&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:18, 4 October 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the Wii U, PlayStation Vita and Nintendo Switch versions, [[Murfy]] can touch them to make them turn purple and give the player [[Lum (UbiArt games)|Lums]] on contact.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the Wii U, PlayStation Vita and Nintendo Switch versions, [[Murfy]] can touch them to make them turn purple and give the player [[Lum (UbiArt games)|Lums]] on contact.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In early demo showcases of the game, the brains were replaced by eyeballs.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>RayGamer99</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Bouncing_skull&amp;diff=99857&amp;oldid=prev</id>
		<title>Hunchman801: Created page with &quot;A bouncing skull in [[Sprint for your Life]]  &#039;&#039;&#039;Bouncing skulls&#039;&#039;&#039; are platforms from &#039;&#039;Rayman Legends&#039;&#039; and &#039;&#039;Rayman Adventures&#039;&#039; which make the heroes bounce forward on contact. If they perform a crush attack on them, they will bounce much further.  ==Description== Bouncing skulls have the appearance of a large skull with an exposed brain, which is used by the heroes to bounce forward.  ==Appearances== ===&#039;&#039;R...&quot;</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Bouncing_skull&amp;diff=99857&amp;oldid=prev"/>
		<updated>2024-09-28T12:01:37Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/wiki/en/File:Sprint_for_your_Life_4.png&quot; title=&quot;File:Sprint for your Life 4.png&quot;&gt;thumb|320px|A bouncing skull in [[Sprint for your Life&lt;/a&gt;]]  &amp;#039;&amp;#039;&amp;#039;Bouncing skulls&amp;#039;&amp;#039;&amp;#039; are platforms from &amp;#039;&amp;#039;&lt;a href=&quot;/wiki/en/Rayman_Legends&quot; title=&quot;Rayman Legends&quot;&gt;Rayman Legends&lt;/a&gt;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&lt;a href=&quot;/wiki/en/Rayman_Adventures&quot; title=&quot;Rayman Adventures&quot;&gt;Rayman Adventures&lt;/a&gt;&amp;#039;&amp;#039; which make the heroes bounce forward on contact. If they perform a &lt;a href=&quot;/wiki/en/Crush_attack&quot; title=&quot;Crush attack&quot;&gt;crush attack&lt;/a&gt; on them, they will bounce much further.  ==Description== Bouncing skulls have the appearance of a large skull with an exposed brain, which is used by the heroes to bounce forward.  ==Appearances== ===&amp;#039;&amp;#039;R...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Sprint for your Life 4.png|thumb|320px|A bouncing skull in [[Sprint for your Life]]]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bouncing skulls&amp;#039;&amp;#039;&amp;#039; are platforms from &amp;#039;&amp;#039;[[Rayman Legends]]&amp;#039;&amp;#039; and &amp;#039;&amp;#039;[[Rayman Adventures]]&amp;#039;&amp;#039; which make the heroes bounce forward on contact. If they perform a [[crush attack]] on them, they will bounce much further.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Bouncing skulls have the appearance of a large skull with an exposed brain, which is used by the heroes to bounce forward.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&amp;#039;&amp;#039;Rayman Legends&amp;#039;&amp;#039;===&lt;br /&gt;
In &amp;#039;&amp;#039;[[Rayman Legends]]&amp;#039;&amp;#039;, bouncing skulls are primarily seen in [[Fiesta de los Muertos]] and the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]], where they replace the previously encountered [[eyebumper]]s from &amp;#039;&amp;#039;[[Rayman Origins]]&amp;#039;&amp;#039;. They can also be found in the levels from other worlds that have been invaded by the [[mariachi]]s. In [[Grannies World Tour]], they are carried by skeleton arms.&lt;br /&gt;
&lt;br /&gt;
In the Wii U, PlayStation Vita and Nintendo Switch versions, [[Murfy]] can touch them to make them turn purple and give the player [[Lum (UbiArt games)|Lums]] on contact.&lt;br /&gt;
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&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RL Skull.jpg|The first bouncing skull in &amp;#039;&amp;#039;[[Rayman Legends]]&amp;#039;&amp;#039;&lt;br /&gt;
Grannies World Tour 5 - Second Cage.png|Bouncing skulls carried by skeleton arms in [[Grannies World Tour]]&lt;br /&gt;
Rayman Legends Switch - Bouncing skull.jpg|[[Murfy]] in contact with a bouncing skull in the Nintendo Switch version of &amp;#039;&amp;#039;[[Rayman Legends]]&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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In mainland China, bouncing skulls are among the objects that have undergone visual modifications in the Tencent Switch version, where they now sport a happy face and their brain has been replaced with a smooth jelly-like substance. They are however unchanged in [[Grannies World Tour]].&lt;br /&gt;
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&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman-Legends-Tencent-Switch-bouncing-skull.jpg|The new design of the bouncing skull in the Tencent Switch version&lt;br /&gt;
Rayman-Legends-Tencent-Switch-bouncing-skulls-unchanged.jpg|Bouncing skulls are however unchanged in [[Grannies World Tour]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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===&amp;#039;&amp;#039;Rayman Adventures&amp;#039;&amp;#039;===&lt;br /&gt;
In &amp;#039;&amp;#039;[[Rayman Adventures]]&amp;#039;&amp;#039;, bouncing skulls identical to those found in &amp;#039;&amp;#039;[[Rayman Legends]]&amp;#039;&amp;#039; appear in the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]], which was added to the game during the [[Event (Rayman Adventures)#Summer Marathon Event|Summer Marathon event]] of July-August 2017 as part of the [[Online Challenges|Daily Challenges]].&lt;br /&gt;
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&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Marathon 3.png|A bouncing skull in &amp;#039;&amp;#039;[[Rayman Adventures]]&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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==See also==&lt;br /&gt;
*[[Bouncy flower]]&lt;br /&gt;
*[[Champibumper]]&lt;br /&gt;
*[[Bumper notebird]]&lt;br /&gt;
*[[Sausage]]&lt;br /&gt;
*[[Eyebumper]]&lt;br /&gt;
*[[Pillowbumper]]&lt;br /&gt;
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{{Rayman Legends}}&lt;br /&gt;
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[[Category:Platforms]]&lt;/div&gt;</summary>
		<author><name>Hunchman801</name></author>
	</entry>
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