Guard: Difference between revisions
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{{Enemy | {{Enemy | ||
| Name = Guard | | Name = Guard | ||
| image = [[File:GUARD.png|320px| | | image = [[File:GUARD.png|320px|Guard]] | ||
| alignment = Bad | | alignment = Bad | ||
| appears in = [[Rayman 2 (cancelled prototype)|''Rayman 2'' (cancelled prototype)]] | | appears in = [[Rayman 2 (cancelled prototype)|''Rayman 2'' (cancelled prototype)]] | ||
| location = Unknown forest world | | location = Unknown forest world | ||
| resistance = [[ | | resistance = [[File:Lifebar3.png|3 HP]] | ||
| attacks = Contact, shooting projectiles | | attacks = Contact, shooting projectiles | ||
| species = Robot | | species = Robot | ||
}} | }} | ||
'''Guards''' are enemies that would | '''Guards''' are enemies that would have appeared in [[Rayman 2 (cancelled prototype)|the 2D version of ''Rayman 2'']] had it not been cancelled. They are orange, limbless robots that were serving for [[the Chief]] in his takeover of the [[Glade of Dreams]]. They were eventually replaced by the [[Robo-Pirate]]s in [[Rayman 2|the final game]]. | ||
==In [[Rayman 2 (cancelled prototype)|the cancelled 2D version of ''Rayman 2'']]== | ==In [[Rayman 2 (cancelled prototype)|the cancelled 2D version of ''Rayman 2'']]== | ||
The guards were going to be the main soldiers that helped the Chief in converting [[ | The guards were going to be the main soldiers that helped [[the Chief]] in converting the [[Glade of Dreams]] into a cold ball of metal, by capturing all of the inhabitants in [[The valley|Rayman's island]]. Their structure are similar to [[the Chief]], and had guns that could shoot projectiles at [[Rayman]] from different heights if he was nearby. Sometimes the guards could jump from the background to the foreground, and vice versa. | ||
The guards could either stay stationary on a platform | The guards could either stay stationary on a platform or move around, mostly when [[Rayman]] is not within their range to attack. It took three [[telescopic fist]] punches to defeat the guards. When they were defeated, most of their bodies crumbled; what was left was their head and their feet, which they used to jump off-screen. | ||
When the game was scrapped in favour of [[Rayman 2|a 3D version]], the guards were replaced by the [[Robo-Pirate]] army. | When the game was scrapped in favour of [[Rayman 2|a 3D version]], the guards were replaced by the [[Robo-Pirate]] army. | ||
<gallery widths="320px" heights="240px" class="sprite"> | <gallery widths="320px" heights="240px" class="sprite"> | ||
Rayman 2 2D prototype nenuphars.png|A guard in the background, as seen in the playable PlayStation level of [[Rayman 2 (cancelled prototype)|the cancelled 2D version of ''Rayman 2'']]. | |||
Henchman800 Previous Look.png|A guard in the foreground, as seen in the playable PlayStation level of [[Rayman 2 (cancelled prototype)|the cancelled 2D version of ''Rayman 2'']]. | |||
Henchman800 defeat.png|A guard after he has been defeated. | |||
</gallery> | </gallery> | ||
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[[Category:Enemies from Rayman 2]] | [[Category:Enemies from Rayman 2]] | ||
[[Category:Scrapped content from Rayman 2]] | [[Category:Scrapped content from Rayman 2]] | ||
Latest revision as of 12:15, 2 April 2025
| Guard | ||
|---|---|---|
| Alignment | Bad | |
| Appears in | Rayman 2 (cancelled prototype) | |
| Location | Unknown forest world | |
| Resistance | ||
| Attacks | Contact, shooting projectiles | |
| Species | Robot | |
Guards are enemies that would have appeared in the 2D version of Rayman 2 had it not been cancelled. They are orange, limbless robots that were serving for the Chief in his takeover of the Glade of Dreams. They were eventually replaced by the Robo-Pirates in the final game.
In the cancelled 2D version of Rayman 2
The guards were going to be the main soldiers that helped the Chief in converting the Glade of Dreams into a cold ball of metal, by capturing all of the inhabitants in Rayman's island. Their structure are similar to the Chief, and had guns that could shoot projectiles at Rayman from different heights if he was nearby. Sometimes the guards could jump from the background to the foreground, and vice versa.
The guards could either stay stationary on a platform or move around, mostly when Rayman is not within their range to attack. It took three telescopic fist punches to defeat the guards. When they were defeated, most of their bodies crumbled; what was left was their head and their feet, which they used to jump off-screen.
When the game was scrapped in favour of a 3D version, the guards were replaced by the Robo-Pirate army.
-
A guard in the background, as seen in the playable PlayStation level of the cancelled 2D version of Rayman 2.
-
A guard in the foreground, as seen in the playable PlayStation level of the cancelled 2D version of Rayman 2.
-
A guard after he has been defeated.

