Bonus level: Difference between revisions

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==Description==
{{disambig}}
In the [[Rayman (series)|Rayman series]] bonus stages are short levels that usually differ from normal gameplay and gives the player a reward for competing it.
 
'''Bonus levels''' are short stages in the [[Rayman (series)|Rayman series]] that usually differ from normal gameplay and give the player a reward for competing them.
 
==In ''Rayman''==
==In ''Rayman''==
''Main article: [[Bonus level (Rayman)|Bonus level (''Rayman'')]]''
In ''[[Rayman 1|Rayman]]'', bonus stages are accessed by finding [[the Magician]] and giving him 10 [[Ting]]s. The objective is to collect all of the [[Ting]]s in a small level, and the first time a level is successfully cleared the player will gain an extra [[life]].
In ''[[Rayman 1|Rayman]]'', bonus stages are accessed by finding [[the Magician]] and giving him 10 [[Ting]]s. The objective is to collect all of the [[Ting]]s in a small level, and the first time a level is successfully cleared the player will gain an extra [[life]].


==In ''Rayman 2''==
==In ''Rayman 2''==
In ''[[Rayman 2: The Great Escape|Rayman 2]]'', bonus stages are accessed by completing a level with all of the [[Yellow Lum]]s and breaking all of the pirate cages. The stage itself is a race between a [[Baby Globox]] and the [[Spyglass Pirate]]. To win, the player must press jump and shoot (left and right in the PC version) alternately as fast as possible. The first character to get to the "[[Ludiv|pretty little fairy]]" at the highest point of the course wins. If the player wins, depending on the level played, they will gain extra life, a full life bar, a [[Power Fist]], or full life and a [[Power Fist]].
''Main article: [[Bonus level (Rayman 2)|Bonus level (''Rayman 2'')]]''
Bonus Stages are not in the Playstation version of the game.
 
In ''[[Rayman 2: The Great Escape|Rayman 2]]'', bonus stages are accessed by completing a level with all of the [[Yellow Lum]]s and pirate [[cage]]s. The objective is to help a [[baby Globox]] win a race against the [[Spyglass Pirate]] by pressing alternatively two buttons at a fast rate. Upon winning, the player is rewarded with either extra life, a full life bar, a [[Power Fist]], or full life and a [[Power Fist]].


[[Category:Places]] [[Category:Places from Rayman 1]] [[Category:Places from Rayman 2]]
[[Category:Disambiguation]]

Revision as of 15:30, 19 June 2011

  • This disambiguation page lists articles associated with the same title. If a link from another article led you here, you may wish to change the link to point directly to the intended article.

Bonus levels are short stages in the Rayman series that usually differ from normal gameplay and give the player a reward for competing them.

In Rayman

Main article: Bonus level (Rayman)

In Rayman, bonus stages are accessed by finding the Magician and giving him 10 Tings. The objective is to collect all of the Tings in a small level, and the first time a level is successfully cleared the player will gain an extra life.

In Rayman 2

Main article: Bonus level (Rayman 2)

In Rayman 2, bonus stages are accessed by completing a level with all of the Yellow Lums and pirate cages. The objective is to help a baby Globox win a race against the Spyglass Pirate by pressing alternatively two buttons at a fast rate. Upon winning, the player is rewarded with either extra life, a full life bar, a Power Fist, or full life and a Power Fist.