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''‘Sometimes [[Rayman]] remembers being a kid, [[Rayman 1|when everything was in 2D]].’'' —2D Madness [http://www.raymanpc.com/wiki/en/File:2DMadness-Arcade-R3HH-PC-Pic2.PNG instruction screen], ''[[Rayman 3: Hoodlum Havoc]]''
[[File:2DMadness-Arcade-R3HH-PC-Pic1.PNG|thumb|right|320px|The title screen of 2D Madness.]]


{{quote|text=Sometimes [[Rayman]] remembers being a kid, [[Rayman 1|when everything was in 2D]].|sign=In-game description|source=''[[Rayman 3]]''}}


'''2D Madness''' is the first of the twelve minigames which can be unlocked and played in ''[[Rayman 3: Hoodlum Havoc]]''. In most versions of the game, it is unlocked by earning 1,000 points; in the GameCube version, it is unlocked by connecting a Game Boy Advance with ''[[Rayman 3 (Game Boy Advance)|Rayman 3]]'' cartridge inside.
'''2D Madness''' is the first of the nine minigames which can be unlocked and played in every version of ''[[Rayman 3]]''. In most versions of the game, it is unlocked by earning 1,000 points; in the GameCube version, it is unlocked by connecting a Game Boy Advance with the ''[[Rayman 3 (Game Boy Advance)|Rayman 3]]'' cartridge inside, then visiting the GameCube connection screen with a 100% complete save file on the Game Boy Advance.
 
[[File:2DMadness-Arcade-R3HH-PC-Pic1.PNG|thumb|left|320px|The title screen of 2D Madness]]
 
[[File:2DMadness-Arcade-R3HH-PC-Pic9.PNG|thumb|right|320px|[[Slapdash]]es are one of the minigame's few reminders of ''[[Rayman 3: Hoodlum Havoc|Rayman 3]]'']]
 
[[File:2DMadness-Arcade-R3HH-PC-Pic35.PNG|thumb|right|320px|These [[mosquito]]es carry [[spiky fruit]]s, just like [[Moskito]] from [[Rayman 1|the original game]]]]


==Description==
==Description==
This minigame is a tribute to [[Rayman 1|the original ''Rayman'' game]], and seems to take place in the mind of [[Rayman]] as he nostalgically reminisces about his past adventures. The player controls a 3D, ''[[Rayman 3]]''-style [[Rayman]] and must manoeuvre him through a single side-scrolling level. He can run, walk, jump, [[Telescopic fist|punch]] and kick, but using the ''[[Rayman 3]]'' physics engine. This makes platforming somewhat more difficult than in [[Rayman 1|the original game]], as [[Rayman]] decelerates whenever he jumps and cannot make subtle movements. A subtle 2.5D effect is present, as [[Rayman]] has a very small amount of Z-axis movement; several [[jewel]]s take advantage of this and require [[Rayman]] to walk "into the screen" in order to obtain them.


[[File:2DMadness-Arcade-R3HH-PC-Pic13.PNG|thumb|left|320px|[[Rayman]] must collect enough [[jewel]]s to successfully complete the minigame. [[Cloud]]s with faces, previously exclusive to the Jaguar version of [[Rayman 1|the original game]], also appear.]]
The environmental surroundings are clearly identifiable as [[the Dream Forest]], the first land [[Rayman]] visited in [[Rayman 1|the original game]]. Throughout the level, [[Rayman]] must overcome obstacles such as swinging red [[spiky fruit]]s, [[mosquito]]es (who fly back and forth holding more red [[spiky fruit]]s) and [[Slapdash]]es, the only ''[[Rayman 3]]'' enemy to appear. They turn into [[Black Lum]]s and flee when defeated. [[Cloud]]s with faces appear, but they are larger than the ones from [[Rayman 1|the original Atari Jaguar game]] and bounce (with a ''[[Rayman 3]]'' sound effect) when [[Rayman]] lands on them, rather than simply vanishing. Many background plants, including [[flower]]s, [[mushroom]]s, [[plum]]s, [[liana]]s and trees look almost exactly as they did in [[Rayman 1|the original game]]. As [[Rayman]] moves through the level, he must collect enough of the red, yellow and green [[jewel]]s scattered throughout it to deplete the yellow ‘enemy health’ bar at the bottom of the screen; otherwise his completion of the level will not count. All the while, sparkling blue ''[[Rayman 3]]''-style [[Butterfly|butterflies]] flutter about him. At the end of the level, [[Rayman]] [[helicopter]]s down into a room which appears to be a film studio filled with ''[[Rayman 1]]'' memorabilia, including [[the Photographer]]'s board, several [[cloud]]s with faces hanging on a wall like props, an [[exit sign]], and several posters or boards showing images from [[Rayman 1|the original game]], including an image of [[Rayman]] as he appeared on [[Rayman 1|the game]]'s cover, the intro's shot of [[Mr Dark]] observing [[Rayman]] through his binoculars, and the scene from [[Rayman 1|the game]]'s ending where all the characters are shown together.


This minigame is a tribute to [[Rayman 1|the original 2D ''Rayman'' game]], and seems to take place in the mind of [[Rayman]] as he nostalgically reminisces about his past adventures. The player controls a 3D, ''Rayman 3''-style Rayman and must manoeuvre him through a single level of two-dimensional sidescroller platforming. He can run, walk, jump, [[telescopic fist|punch]] and kick. The environmental surroundings are clearly identifiable as [[the Dream Forest]], the first land Rayman visited in the original game. Throughout the level, Rayman must overcome obstacles such as swinging red [[spiky fruit]]s, [[mosquito]]es (who fly back and forth holding more red spiky fruits) and [[Slapdash]]es, the only ''Rayman 3'' enemy to appear. They turn into [[Black Lum]]s and flee when defeated. [[cloud |Clouds with faces]] appear, but they are larger than the ones from the original Jaguar game and bounce (with a ''Rayman 3'' sound effect) when Rayman lands on them, rather than simply vanishing. Many background plants, including flowers, [[mushroom]]s, [[plum]]s, [[liana]]s and trees look almost exactly as they did in the original game, though they are all given a subtle 3D effect, which is most noticeable on the background itself. As Rayman moves through the level, he must collect enought of the red, yellow and green [[jewel]]s scattered throughout it to deplete the yellow ‘enemy health’ bar at the bottom of the screen; otherwise his completion of the level will not count. All the while, sparkling blue ''Rayman 3''-style [[popolopoï]] flutter about him. At the end of the level, Rayman [[helicopter]]s down into a room which appears to be a film studio filled with ''Rayman 1'' memorabilia, including [[the Photographer]]'s board, several clouds with faces hanging on a wall like props, an [[exit sign]], and several posters or boards showing images from the original game, including an image of Rayman as he appeared on the game's cover, the intro's shot of [[Mr Dark]] observing Rayman through his binoculars, and the scene from the game's ending where all the characters are shown together.
A similar minigame, entitled [[2D Nightmare]], was added to the GameCube version of ''[[Rayman 3]]''. [[2D Nightmare]] takes place in [[Picture City]], another land from [[Rayman 1|the original ''Rayman'' game]]. A bug in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']] prevents the minigame from being unlocked without cheats, however.


A similar minigame, entitled [[2D Nightmare]], was added to the GameCube version of ''[[Rayman 3: Hoodlum Havoc|Rayman 3]]''. 2D Nightmare takes place in [[Picture City]], another land from [[Rayman 1|the original ''Rayman'' game]]. The method by which 2D Nightmare is meant to be unlocked is still unclear; however, hacking has proven that the minigame does exist, and one screenshot has been recovered.
==Gallery==
<gallery  widths="320px" heights="240px">
2DMadness-Arcade-R3HH-PC-Pic9.PNG|[[Slapdash]]es are one of the minigame's few reminders of ''[[Rayman 3: Hoodlum Havoc|Rayman 3]]''.
2DMadness-Arcade-R3HH-PC-Pic35.PNG|These [[mosquito]]es carry [[spiky fruit]]s, just like [[Moskito]] from [[Rayman 1|the original game]].
2DMadness-Arcade-R3HH-PC-Pic13.PNG|[[Rayman]] must collect enough [[jewel]]s to successfully complete the minigame. [[Cloud]]s with faces, previously exclusive to the Atari Jaguar version of [[Rayman 1|the original game]], also appear.


[[File:2DMadness-Arcade-R3HH-PC-Pic41.PNG|thumb|left|320px|[[Rayman]] must avoid the swinging [[spiky fruit]]s from [[Rayman 1|the first game]]]]
2DMadness-Arcade-R3HH-PC-Pic41.PNG|[[Rayman]] must avoid the swinging [[spiky fruit]]s from [[Rayman 1|the original game]].
 
2DMadness-Arcade-R3HH-PC-Pic49.PNG|The ending of 2D Madness contains many Easter eggs referencing [[Rayman 1|the original game]].
[[File:2DMadness-Arcade-R3HH-PC-Pic49.PNG|thumb|right|320px|The ending of 2D Madness contains many Easter eggs referencing [[Rayman 1|the original game]]]]
</gallery>


==External links==
==External links==
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{{Rayman3minigames}}
{{Rayman3minigames}}


[[Category:Minigames]]
[[fr:2D Madness]]
[[pl:Szaleństwo w 2D]]
 
[[Category:Minigames from Rayman 3]]
[[Category:Minigames from Rayman 3]]

Revision as of 18:45, 18 May 2018

The title screen of 2D Madness.
Sometimes Rayman remembers being a kid, when everything was in 2D.
—In-game description, Rayman 3

2D Madness is the first of the nine minigames which can be unlocked and played in every version of Rayman 3. In most versions of the game, it is unlocked by earning 1,000 points; in the GameCube version, it is unlocked by connecting a Game Boy Advance with the Rayman 3 cartridge inside, then visiting the GameCube connection screen with a 100% complete save file on the Game Boy Advance.

Description

This minigame is a tribute to the original Rayman game, and seems to take place in the mind of Rayman as he nostalgically reminisces about his past adventures. The player controls a 3D, Rayman 3-style Rayman and must manoeuvre him through a single side-scrolling level. He can run, walk, jump, punch and kick, but using the Rayman 3 physics engine. This makes platforming somewhat more difficult than in the original game, as Rayman decelerates whenever he jumps and cannot make subtle movements. A subtle 2.5D effect is present, as Rayman has a very small amount of Z-axis movement; several jewels take advantage of this and require Rayman to walk "into the screen" in order to obtain them.

The environmental surroundings are clearly identifiable as the Dream Forest, the first land Rayman visited in the original game. Throughout the level, Rayman must overcome obstacles such as swinging red spiky fruits, mosquitoes (who fly back and forth holding more red spiky fruits) and Slapdashes, the only Rayman 3 enemy to appear. They turn into Black Lums and flee when defeated. Clouds with faces appear, but they are larger than the ones from the original Atari Jaguar game and bounce (with a Rayman 3 sound effect) when Rayman lands on them, rather than simply vanishing. Many background plants, including flowers, mushrooms, plums, lianas and trees look almost exactly as they did in the original game. As Rayman moves through the level, he must collect enough of the red, yellow and green jewels scattered throughout it to deplete the yellow ‘enemy health’ bar at the bottom of the screen; otherwise his completion of the level will not count. All the while, sparkling blue Rayman 3-style butterflies flutter about him. At the end of the level, Rayman helicopters down into a room which appears to be a film studio filled with Rayman 1 memorabilia, including the Photographer's board, several clouds with faces hanging on a wall like props, an exit sign, and several posters or boards showing images from the original game, including an image of Rayman as he appeared on the game's cover, the intro's shot of Mr Dark observing Rayman through his binoculars, and the scene from the game's ending where all the characters are shown together.

A similar minigame, entitled 2D Nightmare, was added to the GameCube version of Rayman 3. 2D Nightmare takes place in Picture City, another land from the original Rayman game. A bug in the Game Boy Advance version of Rayman 3 prevents the minigame from being unlocked without cheats, however.

Gallery

External links