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[[Image:2D Nightmare.png|400px|right|thumb|2D Nightmare]]
[[Image:2D Nightmare.png|320px|right|thumb|2D Nightmare.]]


{{quote|text=When [[Rayman]] was younger, [[Rayman 1|he only had two dimensions]].|sign=In-game description|source=''[[Rayman 3: Hoodlum Havoc]]''}}
{{quote|text=When [[Rayman]] was younger, [[Rayman 1|he only had two dimensions]].|sign=In-game description|source=''[[Rayman 3]]''}}


'''2D Nightmare''' is the last of the three minigames which are exclusive to the Nintendo GameCube version of ''[[Rayman 3: Hoodlum Havoc]]''. It was intended to unlock upon connecting a Game Boy Advance to the GameCube, running a copy of [[Rayman 3 (Game Boy Advance)|''Rayman 3'']] with all levels completed. However, due to a programming error, the game doesn't see the final level, [[Heart of the Ancients]], as complete rendering it impossible to unlock the minigame without cheating.
'''2D Nightmare''' is the last of the three minigames which are exclusive to the Nintendo GameCube version of ''[[Rayman 3]]''. It was intended to unlock upon connecting a Game Boy Advance to the GameCube, running a copy of [[Rayman 3 (Game Boy Advance)|''Rayman 3'']] with all levels completed. However, due to a programming error, the game doesn't see the final level, [[Heart of the Ancients]], as complete, rendering it impossible to unlock the minigame without cheating.


2D Nightmare is a ''[[Rayman 1]]'' flashback in the same style as [[2D Madness]]. 2D Nightmare, however, takes place in [[Picture City]], whereas 2D Madness takes place in [[the Dream Forest]]. Extensive use of the [[Throttle Copter]] power-up makes it reminiscent of the second section of [[Pencil Pentathlon]], in which the [[Super Helicopter]] power was used.
2D Nightmare is a flashback to [[Rayman 1|the original ''Rayman'' game]] in the same style as [[2D Madness]]. 2D Nightmare, however, takes place in [[Picture City]], whereas [[2D Madness]] takes place in [[the Dream Forest]]. Extensive use of the [[Throttle Copter]] power-up makes it reminiscent of the second section of [[Pencil Pentathlon]], in which the [[super helicopter]] power was used.


==Unlocking 2D Nightmare==
==Unlocking 2D Nightmare==
Inspections of the files on the disc of the PC version of ''[[Rayman 3: Hoodlum Havoc|Rayman 3]]'' confirmed 2D Nightmare's existence and name, and revealed that it had once been planned for inclusion in the other versions of the game, along with a [[chess minigame]] and a minigame in which the player controls a [[Xowar]] which is chasing [[Rayman]]. The existence of 2D Nightmare was further supported by the presence of a 12th minigame slot at the bottom of the minigame menu in the GameCube version of ''Rayman 3''. In 2003, a screenshot of the level was posted in an official [[RaymanZone]] gallery; when the forums were deleted, the image was lost and the minigame's existence was called into dispute. In November 2010, the screenshot was finally located.
In 2003, a screenshot of 2D Nightmare was posted in an official [[RaymanZone]] gallery; when the forums were deleted, the image was lost and the minigame's existence was called into dispute. In November 2010, the screenshot was finally located. Inspections of the files on the disc of the PC version of ''[[Rayman 3]]'' confirmed 2D Nightmare's existence and name, and revealed that it had once been planned for inclusion in the other versions of the game, along with a [[chess minigame]] and a minigame in which the player controls a [[Xowar]] which is chasing [[Rayman]]. The existence of 2D Nightmare was further supported by the presence of a 12th minigame slot at the bottom of the minigame menu in the GameCube version of ''[[Rayman 3]]''.


In the GameCube version of ''[[Rayman 3: Hoodlum Havoc|Rayman 3]]'', [[2D Madness]] is unlocked by connecting the GameCube version of ''Rayman 3'' to a [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of ''Rayman 3'']] with every cage broken. In the other console and PC versions of ''Rayman 3'', it is unlocked by earning a certain number of points in-game. 2D Nightmare was originally thought to be unlocked by connecting a 100%-complete GameCube version of ''Rayman 3'' to a 100%-complete [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of ''Rayman 3'']]. Efforts to contact [[Ubisoft]] regarding 2D Nightmare were made, but produced no constructive responses. For some time, the only known method of accessing 2D Nightmare was through external game modifiers, such as Action Replay codes, on the GameCube version.
In the GameCube version of ''[[Rayman 3]]'', [[2D Madness]] is unlocked by connecting the GameCube version of ''[[Rayman 3]]'' to a [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of ''Rayman 3'']] with every [[cage]] broken. In the other console and PC versions of ''[[Rayman 3]]'', it is unlocked by earning a certain number of points in-game. 2D Nightmare was originally thought to be unlocked by connecting a 100%-complete GameCube version of ''[[Rayman 3]]'' to a 100%-complete [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of ''Rayman 3'']]. Efforts to contact [[Ubisoft]] regarding 2D Nightmare were made, but produced no constructive responses. In December 2011, a method of unlocking 2D Nightmare was finally discovered using external game modifiers, such as Action Replay codes, on the GameCube version.


Eventually it was found that the game is supposed to unlock when every level in the Game Boy Advance version is completed. Unfortunately, the variable tracking the number of completed levels is not incremented after the [[Heart of the Ancients|final level]] is completed, meaning that it never reaches the value that the GameCube version expects in order to unlock the minigame. The minigame can therefore be unlocked by raising the variable manually in the GameBoy Advance version through a cheat program.
Eventually it was found on March 30th, 2016 that the game is supposed to unlock when every level in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version]] is completed. Unfortunately, the variable tracking the number of completed levels is not incremented after [[Heart of the Ancients|the final level]] is completed, meaning that it never reaches the value that the GameCube version expects in order to unlock the minigame. The minigame can therefore be unlocked by raising the variable manually in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version]] through a cheat program.


Two other GameCube-exclusive ''[[Rayman 3: Hoodlum Havoc|Rayman 3]]'' minigames exist. [[Mad Trax]] is a two-player kart-racing game, in which one player, controlling [[Rayman]] with the GameCube controller, races around an area in a similar fashion to the game's [[Crazy Shoe]] sections, collecting [[jewel]]s, and the other player, controlling [[Globox]], arranges the race-track by playing a ''Tetris''-like game on the connected Game Boy Advance. The other minigame, [[Wheelis]], is similar, but it involves four players; two controlling Rayman and [[Gumsi]] in giant shoes, and two playing the ''Tetris''-like game on Game Boy Advances. Both Mad Trax and Wheelis have been unlocked successfully by obtaining enough points in the GameCube version.
Two other GameCube-exclusive ''[[Rayman 3]]'' minigames exist. [[Mad Trax]] is a two-player kart-racing game, in which one player, controlling [[Rayman]] with the GameCube controller, races around an area in a similar fashion to the game's [[Crazy Shoe]] sections, collecting [[Jewel|gems]], and the other player, controlling [[Globox]], arranges the race-track by playing a ''Tetris''-like game on the connected Game Boy Advance. The other minigame, [[Wheelis]], is similar, but it involves four players; two controlling [[Rayman]] and [[Gumsi]] in [[Crazy Shoe]]s, and two playing the ''Tetris''-like game on the Game Boy Advances. Both [[Mad Trax]] and [[Wheelis]] have been unlocked successfully by obtaining enough points in the GameCube version.


===Action Replay Codes (GameCube version)===
===Action Replay Codes (GameCube version)===


====NTSC====
====NTSC====
044737EC 746F7564
005D8950 0000000C
044737F0 695F3130


====PAL====
====PAL====
04472D0C 746F7564
005D7E70 0000000C
04472D10 695F3130


After entering the code, load any saved game and the minigame will start.
After entering the code, load any saved game and the minigame will appear in the Bonus menu.


==External links==
==External links==
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[[fr:2D Nightmare]]
[[fr:2D Nightmare]]
[[pl:Koszmar w 2D]]
[[pl:2D Nightmare]]
[[ru:2D Кошмар]]


[[Category:Minigames from Rayman 3]]
[[Category:Minigames from Rayman 3]]
[[Category:Scrapped content from Rayman 3]]
[[Category:Scrapped content]]

Revision as of 21:16, 24 March 2020

2D Nightmare.
—In-game description, Rayman 3

2D Nightmare is the last of the three minigames which are exclusive to the Nintendo GameCube version of Rayman 3. It was intended to unlock upon connecting a Game Boy Advance to the GameCube, running a copy of Rayman 3 with all levels completed. However, due to a programming error, the game doesn't see the final level, Heart of the Ancients, as complete, rendering it impossible to unlock the minigame without cheating.

2D Nightmare is a flashback to the original Rayman game in the same style as 2D Madness. 2D Nightmare, however, takes place in Picture City, whereas 2D Madness takes place in the Dream Forest. Extensive use of the Throttle Copter power-up makes it reminiscent of the second section of Pencil Pentathlon, in which the super helicopter power was used.

Unlocking 2D Nightmare

In 2003, a screenshot of 2D Nightmare was posted in an official RaymanZone gallery; when the forums were deleted, the image was lost and the minigame's existence was called into dispute. In November 2010, the screenshot was finally located. Inspections of the files on the disc of the PC version of Rayman 3 confirmed 2D Nightmare's existence and name, and revealed that it had once been planned for inclusion in the other versions of the game, along with a chess minigame and a minigame in which the player controls a Xowar which is chasing Rayman. The existence of 2D Nightmare was further supported by the presence of a 12th minigame slot at the bottom of the minigame menu in the GameCube version of Rayman 3.

In the GameCube version of Rayman 3, 2D Madness is unlocked by connecting the GameCube version of Rayman 3 to a Game Boy Advance version of Rayman 3 with every cage broken. In the other console and PC versions of Rayman 3, it is unlocked by earning a certain number of points in-game. 2D Nightmare was originally thought to be unlocked by connecting a 100%-complete GameCube version of Rayman 3 to a 100%-complete Game Boy Advance version of Rayman 3. Efforts to contact Ubisoft regarding 2D Nightmare were made, but produced no constructive responses. In December 2011, a method of unlocking 2D Nightmare was finally discovered using external game modifiers, such as Action Replay codes, on the GameCube version.

Eventually it was found on March 30th, 2016 that the game is supposed to unlock when every level in the Game Boy Advance version is completed. Unfortunately, the variable tracking the number of completed levels is not incremented after the final level is completed, meaning that it never reaches the value that the GameCube version expects in order to unlock the minigame. The minigame can therefore be unlocked by raising the variable manually in the Game Boy Advance version through a cheat program.

Two other GameCube-exclusive Rayman 3 minigames exist. Mad Trax is a two-player kart-racing game, in which one player, controlling Rayman with the GameCube controller, races around an area in a similar fashion to the game's Crazy Shoe sections, collecting gems, and the other player, controlling Globox, arranges the race-track by playing a Tetris-like game on the connected Game Boy Advance. The other minigame, Wheelis, is similar, but it involves four players; two controlling Rayman and Gumsi in Crazy Shoes, and two playing the Tetris-like game on the Game Boy Advances. Both Mad Trax and Wheelis have been unlocked successfully by obtaining enough points in the GameCube version.

Action Replay Codes (GameCube version)

NTSC

005D8950 0000000C

PAL

005D7E70 0000000C

After entering the code, load any saved game and the minigame will appear in the Bonus menu.

External links