Difference between revisions of "Bongo Hills"

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'''Bongo Hills''' (French: '''''La Butte aux Bongos''''' – '''''The Butte of Bongos''''') is the first level of [[Band Land]], the second world of ''[[Rayman 1|the original Rayman]]''. It is one of the longest levels in the game, containing six parts.
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'''Bongo Hills''' (French: '''''La Butte aux Bongos''''' – '''''The Butte of Bongos''''') is the first level of [[Band Land]], the second world of [[Rayman 1|the original ''Rayman'' game]]. It is one of the longest levels in the game, containing six parts.
 
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Revision as of 19:40, 8 May 2017

Bongo Hills
Bongo Hills
Moskito's Nest Allegro Presto

Bongo Hills (French: La Butte aux BongosThe Butte of Bongos) is the first level of Band Land, the second world of the original Rayman game. It is one of the longest levels in the game, containing six parts.


Part 1

The very first scenery of Band Land
The same level in the PlayStation, Sega Saturn, and Atari Jaguar versions

In the PlayStation, Sega Saturn and Atari Jaguar versions, this part is a typical Band Land stage, with numerous secret passageways.

In the PC version it is replaced by a totally different one, which is a transition between Dream Forest and Band Land. It features a unique scenery, with xylophone bridges over a quiet water. As Rayman climbs up, he will find himself in a new world. The DSi port uses this variant while Rayman Advance drops this part completely, starting Bongo Hills at Part 2.

PC version PS version


Part 2

Phase 2 introduces Rayman and the player to flying moths, which are extremely resistant enemies. There are some wrong notes that, if not jumped over properly, will cause the player to lose a life.

At the near end of this part, there is a string of Tings which, when collected consecutively, play the French song Au Clair de la Lune.

PC version
PS version


Part 3

Maracas rockets allow Rayman to fly high in the skies of Band Land

Rayman will mainly use Maracas rockets to ascend this area. There are many spiked balls that Rayman will need to avoid as it can cause the player to lose lives.

PC version PS version


Part 4

Lightning eyes throw bolts at Rayman

One cage is impossible to get at first, as Rayman needs the Helicopter power to reach it, which he will acquire in Allegro Presto.

PC version
PS version


Part 5

Rayman on a sprinkler, surrounded by spiky balls

There are many spiky balls that will cause Rayman to fall from the sprinkler and into the wrong notes. There are two secret areas in this level, but one is much harder than the other.

PC version

PS version


Part 6

Red monsters are the tallest enemies in the game

This is the only level along with the PlayStation version of Moskito's Nest in Part 4 and Eat at Joe's in Part 4 to not have any cages and not involve a boss, although due to the fact that Part 1 has been cut in Rayman Advance, it places the missing cage here next to where in most versions an extra life would be found. While the DSi version does include Part 1, it still places the cage at the same location as in Rayman Advance making the DSi version have a total of 7 cages in the level.

PC version
PS version


The seventh cage glitch

Due to the Nintendo DSi version of the game having a cage at the first and final phase it makes it the only version to have a total of 7 cages in Bongo Hills. This was likely not intended by the developers as the level still displays the total amount of cages as 6, like any other level. The only way to break all 7 cages is if the player plays through the level first, breaking all cages but the two ones in part 4. Then when the player replays the level and reaches part 4, both cages will be loaded in the game. Breaking the seventh cage will simply result in the cage breaking normally without the medallion appearing. The reason this is the only way of breaking the seventh cage is because the game only checks for any non broken cages when a new part of the level is loaded and only if the player has less than 6 cages broken in that level.[1]

External links

Atari Jaguar

Sony Playstation

PC/MS-DOS

Gameboy Advance

References

  1. The seventh cage glitch showcase on Youtube, https://youtu.be/q3MVTsHAxBg