Difference between revisions of "Bongo Hills"

From RayWiki, the Rayman wiki
Jump to navigation Jump to search
(Added DSi bonus map)
 
(29 intermediate revisions by 9 users not shown)
Line 1: Line 1:
'''Bongo Hills''' (French: '''''La Butte aux Bongos''''' – '''''The Butte of Bongos''''') is the first level of [[Band Land]], the second world of ''[[Rayman 1|Rayman]]''. It is one of the longest levels in the game, containing six parts.
+
{{Template:R1Level
 +
| name = Bongo Hills
 +
| image = [[Image:Mite.png|center|320px|class=sprite|''Bongo Hills'']]
 +
| preceded by = [[Moskito's Nest]]
 +
| followed by = [[Allegro Presto]]
 +
}}
 +
 
 +
'''Bongo Hills''' (French: '''''La Butte aux Bongos''''' – '''''The Butte of Bongos''''') is the first level of [[Band Land]], the second world of [[Rayman 1|the original ''Rayman'' game]]. It is one of the longest levels in the game, containing six parts.
 
__NOTOC__
 
__NOTOC__
[[Image:Ciel1PC.png|thumb|316px|right|The very first scenery of [[Band Land]]]]
+
 
[[Image:Ciel1PS.png|thumb|320px|right|The same level in the PlayStation version]]
+
{{clear}}
  
 
==Part 1==
 
==Part 1==
In the PlayStation, Sega Saturn and Atari Jaguar versions, this part is a typical [[Band Land]] stage, with a lot of secret passages.
+
[[Image:Ciel1PC.png|thumb|316px|right|class=sprite|The very first scenery of [[Band Land]].]]
 +
[[Image:Ciel1PS.png|thumb|320px|right|class=sprite|The same level in the PlayStation, Sega Saturn, and Atari Jaguar versions.]]
 +
In the PlayStation, Sega Saturn and Atari Jaguar versions, this part is a typical [[Band Land]] stage, with numerous secret passageways.
  
In the PC version it is replaced by a totally different one, which is a transition between [[Dream Forest]] and [[Band Land]]. It features a unique scenery, with xylophone bridges over a quiet water. As [[Rayman]] climbs up, he will find himself in a new world.
+
In the PC version it is replaced by a totally different one, which is a transition between [[the Dream Forest]] and [[Band Land]]. It features a unique scenery, with xylophone bridges over a quiet water. As [[Rayman]] climbs up, he will find himself in a new world.
The DSi port uses this variant while ''[[Rayman Advance]]'' drops this part completely, starting Bongo Hills at Part 2.
+
[[Rayman (Nintendo DSi)|The DSi port]] uses this variant while ''[[Rayman Advance]]'' drops this part completely, starting Bongo Hills at part 2.
  
[[Image:MapMU1-1PC.jpg|PC version]]
+
<gallery widths="800px" heights="185px">
[[Image:MapMU1-1PS.jpg|700px|PS version]]
+
RaymanPC - Music 01.png|PC version
 +
RaymanPS1US - Music 01.png|PlayStation version
 +
RaymanJaguar - Music 01.png|Atari Jaguar version
 +
RaymanDSi - Music 01.png|Nintendo DSi version
 +
</gallery>
  
[[Image:Mite.png|thumb|316px|left|[[Moth]]s are amongst toughest enemies in the game]]
+
{{clear}}
  
 
==Part 2==
 
==Part 2==
Phase 2 introduces Rayman and the player to flying [[moth]]s, which are extremely resistant enemies. There are some [[wrong note]]s that, if not jumped over properly, will cause the player to lose a [[life]].
+
Phase 2 introduces [[Rayman]] and the player to flying [[moth]]s, which are extremely resistant enemies. There are some [[wrong note]]s that, if not jumped over properly, will cause the player to lose a [[life]].
  
 
At the near end of this part, there is a string of [[Ting]]s which, when collected consecutively, play the French song ''Au Clair de la Lune''.
 
At the near end of this part, there is a string of [[Ting]]s which, when collected consecutively, play the French song ''Au Clair de la Lune''.
<table><tr><td>[[Image:MapMU1-2PC.jpg|600px|PC version]]</td></tr>
 
  
<tr><td>[[Image:MapMU1-2PS.jpg|600px|PS version]]</td></tr></table>
+
<gallery widths="320px" heights="171px">
 +
RaymanPC - Music 02.png|PC version
 +
RaymanPS1US - Music 02.png|PlayStation version
 +
RaymanJaguar - Music 02.png|Atari Jaguar version
 +
RaymanAdvanceGBAUS - Music 02.png|Game Boy Advance version
 +
RaymanDSi - Music 02.png|Nintendo DSi version
 +
</gallery>
  
[[image:MaracasRocket.png|thumb|316px|right|[[Maracas rocket]]s allow [[Rayman]] to fly high in the skies of [[Band Land]]]]
+
{{clear}}
  
 
==Part 3==
 
==Part 3==
[[Rayman]] will mainly use [[Maracas rocket]]s to ascend this area. There are many [[Spiky ball|spiked balls]] that can cause the player to lose [[Life|lives]].
+
[[image:MaracasRocket.png|thumb|316px|right|class=sprite|[[Maracas rocket]]s allow [[Rayman]] to fly high in the skies of [[Band Land]].]]
[[Image:MapMU1-3PC.jpg|PC version]] [[Image:MapMU1-3PS.jpg|210px|PS version]]
+
 
 +
[[Rayman]] will mainly use [[maracas rocket]]s to ascend this area. There are many [[spiky ball]]s that [[Rayman]] will need to avoid as it can cause the player to lose [[Life|lives]].
 +
 
 +
<gallery widths="126px" heights="597px">
 +
RaymanPC - Music 03.png|PC version
 +
RaymanPS1US - Music 03.png|PlayStation version
 +
RaymanDSi - Music 03.png|Nintendo DSi version
 +
</gallery>
  
[[image:LightningEyes.png|left|thumb|316px|[[Lightning eyes]] throw bolts at [[Rayman]]]]
+
{{clear}}
  
 
==Part 4==
 
==Part 4==
One [[cage]] is impossible to get at first, as [[Rayman]] needs the [[Helicopter]] power to reach it.
+
[[image:LightningEyes.png|left|thumb|316px|class=sprite|[[Lightning eyes]] throw bolts at [[Rayman]].]]
<table><tr><td>[[Image:MapMU1-4PC.jpg|700px|PC version]]</td></tr>
+
 
 +
One [[cage]] is impossible to get at first, as [[Rayman]] needs the [[helicopter]] power to reach it, which he will acquire in [[Allegro Presto]].
 +
 
 +
<gallery widths="320px" heights="102px">
 +
RaymanPC - Music 04.png|PC version
 +
RaymanPS1US - Music 04.png|PlayStation version
 +
RaymanAdvanceGBAUS - Music 04.png|Game Boy Advance version
 +
RaymanDSi - Music 04.png|Nintendo DSi version
 +
</gallery>
  
<tr><td>[[Image:MapMU1-4PS.jpg|700px|PS version]]</td></tr></table>
+
{{clear}}
  
[[Image:Tourniquet.png|thumb|316px|right|[[Rayman]] on a [[sprinkler]], surrounded by [[spiky ball]]s]]
+
=== [[Bonus level (Rayman 1)|Bonus level]] ===
 +
<gallery widths="72px" heights="240px">
 +
RaymanPC - Music 17.png|PC version
 +
RaymanPS1US - Music 17.png|PlayStation version
 +
RaymanDSi - Music 17.png|Nintendo DSi version
 +
</gallery>
  
 
==Part 5==
 
==Part 5==
 +
[[Image:Tourniquet.png|thumb|316px|right|class=sprite|[[Rayman]] on a [[sprinkler]], surrounded by [[spiky ball]]s.]]
 +
 
There are many [[spiky ball]]s that will cause [[Rayman]] to fall from the [[sprinkler]] and into the [[wrong note]]s. There are two secret areas in this level, but one is much harder than the other.
 
There are many [[spiky ball]]s that will cause [[Rayman]] to fall from the [[sprinkler]] and into the [[wrong note]]s. There are two secret areas in this level, but one is much harder than the other.
  
[[Image:MapMU1-5PC.jpg|700px|PC version]]
+
<gallery widths="320px" heights="108px">
 +
RaymanPC - Music 05.png|PC version
 +
RaymanPS1US - Music 05.png|PlayStation version
 +
RaymanJaguar - Music 05.png|Atari Jaguar version
 +
RaymanDSi - Music 05.png|Nintendo DSi version
 +
</gallery>
  
[[Image:MapMU1-5PS.jpg|700px|PS version]]
+
{{clear}}
  
[[Image:RedMonster.png|thumb|316px|left|[[Red monster]]s are the tallest enemies in the game]]
+
==Part 6==
 +
[[Image:RedMonster.png|thumb|316px|left|class=sprite|[[Red monster]]s are the tallest enemies in the game.]]
  
==Part 6==
+
This is the only level along with the PlayStation version of [[Moskito's Nest]] in part 4 and [[Eat at Joe's]] in part 4 to not have any [[cage]]s and not involve a boss, although due to the fact that part 1 has been cut in ''[[Rayman Advance]]'', it places the missing [[cage]] here next to where in most versions an extra [[life]] would be found. While [[Rayman (Nintendo DSi)|the DSi version]] does include part 1, it still places the [[cage]] at the same location as in ''[[Rayman Advance]]'' making [[Rayman (Nintendo DSi)|the DSi version]] have a total of 7 [[cage]]s in the level.
This is the only level along with the PlayStation version of [[Moskito's Nest]] in Part 4 and [[Eat at Joe's]] in Part 4 to not have any [[cage]]s and not involve a boss, although due to the fact that Part 1 has been cut in ''Rayman Advance'', it places the missing cage here where in most versions an extra [[life]] would normally be found.
+
 
<table><tr><td>[[Image:MapMU1-6PC.jpg|PC version]]</td></tr>
+
<gallery widths="320px" heights="147px">
 +
RaymanPC - Music 06.png|PC version
 +
RaymanPS1US - Music 06.png|PlayStation version
 +
RaymanAdvanceGBAUS - Music 06.png|Game Boy Advance version
 +
RaymanDSi - Music 06.png|Nintendo DSi version
 +
</gallery>
 +
 
 +
{{clear}}
  
<tr><td>[[Image:MapMU1-6PS.jpg|480px|PS version]]</td></tr></table>
+
==The seventh [[cage]] glitch==
 +
Due to [[Rayman (Nintendo DSi)|the Nintendo DSi version]] of the game having a [[cage]] at the first and final phase it makes it the only version to have a total of 7 [[cage]]s in Bongo Hills. This was likely not intended by the developers as the level still displays the total amount of [[cage]]s as 6, like any other level. The only way to break all 7 [[cage]]s is if the player plays through the level first, breaking all [[cage]]s but the two in part 4. Then when the player replays the level and reaches part 4, both [[cage]]s will be loaded in the game. Breaking the seventh [[cage]] will simply result in the [[cage]] breaking normally without the medallion appearing. The reason this is the only way of breaking the seventh [[cage]] is because the game only checks for any non-broken [[cage]]s when a new part of the level is loaded and only if the player has less than 6 [[cage]]s broken in that level.<ref>The seventh cage glitch showcase on YouTube, https://youtu.be/q3MVTsHAxBg</ref>
  
 
==External links==
 
==External links==
* [http://www.youtube.com/watch?v=GjvoQmhkA8c Bongo Hills playthrough at YouTube (Sony PlayStation version)]
+
'''Atari Jaguar'''
 +
* [http://www.youtube.com/watch?v=_d01FCFzjek Haruka's playthrough on YouTube, first visit]
 +
* [https://youtu.be/zYXzKQttpX8 Haruka's playthrough on YouTube, second visit]
 +
 
 +
'''Sony PlayStation'''
 +
* [http://www.youtube.com/watch?v=GjvoQmhkA8c Haruka's playthrough on YouTube, first visit]
 +
* [https://youtu.be/O7K0uyj25BI Haruka's playthrough on YouTube, second visit]
 +
 
 +
'''PC/MS-DOS'''
 +
* [http://www.youtube.com/watch?v=WlWsR9F3E5U Haruka's playthrough on YouTube, first visit (part 1)]
 +
* [http://www.youtube.com/watch?v=wRyDo3a-YP0 Haruka's playthrough on YouTube, first visit (part 2)]
 +
* [https://youtu.be/XxpW0MLXOlg Haruka's playthrough on YouTube, second visit]
 +
 
 +
* [https://youtu.be/7Ke4b4aXff4 RayCarrot's playthrough on YouTube]
 +
 
 +
'''Game Boy Advance'''
 +
* [https://youtu.be/oNYixjey0Ac RayCarrot's playthrough on YouTube, first visit]
 +
* [https://youtu.be/QEmO1y342Gk RayCarrot's playthrough on YouTube, second visit]
  
* [http://www.youtube.com/watch?v=WlWsR9F3E5U Bongo Hills playthrough at YouTube (PC/MS-DOS version) (Part 1/2)]
+
==References==
* [http://www.youtube.com/watch?v=wRyDo3a-YP0 Bongo Hills playthrough at YouTube (PC/MS-DOS version) (Part 2/2)]
+
<references/>
  
{{Bandlandlevels}}
+
{{Rayman1locations}}
  
 
[[fr:La Butte aux Bongos]]
 
[[fr:La Butte aux Bongos]]
 +
[[de:Bongo Hügel]]
 +
[[it:Colline dei Bonghi]]
 +
[[pl:Bongo Hills]]
  
 
[[Category:Places from Rayman 1]]
 
[[Category:Places from Rayman 1]]

Latest revision as of 13:22, 18 July 2020

Bongo Hills
Bongo Hills
Moskito's Nest Allegro Presto

Bongo Hills (French: La Butte aux BongosThe Butte of Bongos) is the first level of Band Land, the second world of the original Rayman game. It is one of the longest levels in the game, containing six parts.



Part 1

The very first scenery of Band Land.
The same level in the PlayStation, Sega Saturn, and Atari Jaguar versions.

In the PlayStation, Sega Saturn and Atari Jaguar versions, this part is a typical Band Land stage, with numerous secret passageways.

In the PC version it is replaced by a totally different one, which is a transition between the Dream Forest and Band Land. It features a unique scenery, with xylophone bridges over a quiet water. As Rayman climbs up, he will find himself in a new world. The DSi port uses this variant while Rayman Advance drops this part completely, starting Bongo Hills at part 2.


Part 2

Phase 2 introduces Rayman and the player to flying moths, which are extremely resistant enemies. There are some wrong notes that, if not jumped over properly, will cause the player to lose a life.

At the near end of this part, there is a string of Tings which, when collected consecutively, play the French song Au Clair de la Lune.


Part 3

Maracas rockets allow Rayman to fly high in the skies of Band Land.

Rayman will mainly use maracas rockets to ascend this area. There are many spiky balls that Rayman will need to avoid as it can cause the player to lose lives.


Part 4

Lightning eyes throw bolts at Rayman.

One cage is impossible to get at first, as Rayman needs the helicopter power to reach it, which he will acquire in Allegro Presto.


Bonus level

Part 5

Rayman on a sprinkler, surrounded by spiky balls.

There are many spiky balls that will cause Rayman to fall from the sprinkler and into the wrong notes. There are two secret areas in this level, but one is much harder than the other.


Part 6

Red monsters are the tallest enemies in the game.

This is the only level along with the PlayStation version of Moskito's Nest in part 4 and Eat at Joe's in part 4 to not have any cages and not involve a boss, although due to the fact that part 1 has been cut in Rayman Advance, it places the missing cage here next to where in most versions an extra life would be found. While the DSi version does include part 1, it still places the cage at the same location as in Rayman Advance making the DSi version have a total of 7 cages in the level.


The seventh cage glitch

Due to the Nintendo DSi version of the game having a cage at the first and final phase it makes it the only version to have a total of 7 cages in Bongo Hills. This was likely not intended by the developers as the level still displays the total amount of cages as 6, like any other level. The only way to break all 7 cages is if the player plays through the level first, breaking all cages but the two in part 4. Then when the player replays the level and reaches part 4, both cages will be loaded in the game. Breaking the seventh cage will simply result in the cage breaking normally without the medallion appearing. The reason this is the only way of breaking the seventh cage is because the game only checks for any non-broken cages when a new part of the level is loaded and only if the player has less than 6 cages broken in that level.[1]

External links

Atari Jaguar

Sony PlayStation

PC/MS-DOS

Game Boy Advance

References

  1. The seventh cage glitch showcase on YouTube, https://youtu.be/q3MVTsHAxBg