Difference between revisions of "Bubble"

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[[File:Bubble.png|150px|thumb|right|A typical bubble, as it appears in ''[[Rayman Origins]]''.]]
  
'''Bubble''' may refer to:
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'''Bubbles''' are major elements in [[Rayman (series)|the series]] since ''[[Rayman Origins]]''. All of the environmental components and creatures that form part of [[the Glade of Dreams]] are made out of bubbles, created by the [[Polokus|Bubble Dreamer]]'s bubble-blowing pipe. The bubbles generated by the pipe reflect all of the dreams and unconscious creations that the [[Polokus|Bubble Dreamer]] makes while he's asleep. Although this is the way in which everything is created, it also impacts negatively the balance of the nature in [[The Glade of Dreams|the Glade]], as the [[Polokus|Bubble Dreamer]] has no control over his dreams, often creating nightmares by accident; in spite of this, [[Electoon]]s have some connection with the dreams generated by the [[Polokus|Bubble Dreamer]], and their power helps to maintain harmony and serenity in his mind.  
*The '''[[Rayman 2: The Great Escape]]''''s [[Air bubbles (Rayman 2)|air bubbles]] produced by [[Carmen]], or '''[[Rayman Revolution]]''''s groups of small [[Air bubble (Rayman 2)|air bubbles]]
 
*The [[Air bubble (Rayman Origins|bubbles]] from '''[[Rayman Origins]]''' created by the [[Bubble Dreamer]] and the ones that contain random objects inside.
 
  
[[Category:Disambiguation]]
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Every creature living in [[the Glade of Dreams]] is born as a bubble, takes its own form, and dies as a bubble.<ref>E3 2011: IGN Live Commentary, http://www.youtube.com/watch?v=H3tXLyii_YU</ref> When a creature dies (Not necessarily a creature created by the [[Polokus|Bubble Dreamer]], but anyone who inhabit the [[The Glade of Dreams|the Glade]]), its body inflates taking the form of a balloon until it explodes; this act is formally known as "bubblizing". The process of bubblizing and the strong relation between bubbles and dreams are notable for being one of the strongest canon-breaking elements in the franchise, as bubbles and their magical properties started to take an important role in ''[[Rayman Origins]]'' and continued on in later games, but have never been seen in [[Rayman (series)|previous ''Rayman'' games]].
[[Category:Objects]]
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==Role==
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As bubbles compose everything in [[The Glade of Dreams|the Glade]], they assume various roles through the game. Roles include:
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===Collectables===
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Bubbles can be found anywhere in the levels, containing single [[Lum (UbiArt games)|Lums]], groups of [[Lum (UbiArt games)|Lums]], [[heart]]s, and more uncommonly, [[Skull Coin]]s, [[Lum King]]s and [[Blue Punch]] gloves. Some objects like for example water lilies, produce bubbles which means these objects contain hidden collectibles. [[Bulb-o-Lum]]s also contain air bubbles inside. Items contained in bubbles must be collected as quickly as possible, as they disappear after a short period. A rare case of a [[Antitoon|Darktoon]] trapped inside of a bubble can be seen in the level [[Savage Swarms]] at the [[Grumbling Grottos]]; instead of collecting it, the players must slap it to defeat the [[Antitoon|Darktoon]].
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A special kind of roulette bubbles was intended to make an appearance in ''[[Rayman Origins]]''. These bubbles rotated between various collectables, including [[Lum (UbiArt games)|Lums]], [[Blue Punch]] gloves, [[heart]]s and [[Life|lives]]. This concept [[Rayman Origins (early production)|was scrapped]] from the final version of the game.
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<gallery widths="320px" heights="180px">
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Freaking Flipper 4.jpg|A bubble with a [[Lum (UbiArt games)|Lum]] and one with a [[heart]].
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Hunter Gatherer 8.jpg|Two bubbles with a group of [[Lum (UbiArt games)|Lums]].
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Snake Eyes 9.jpg|A [[Blue Punch]] in a bubble.
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Rayman Origins Vita - Tap bubbles.jpg|In the Sony PlayStation Vita version the player can tap [[bubble]]s and bubblized enemies to pop them.
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</gallery>
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===Vitality===
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Bubblizing takes an important role in-game. When most of the characters are defeated (this includes [[Rayman]] and his friends), they inflates like bubbles, although being bubblized can be avoided if the player carries a [[heart]] as protection. In the case of enemies, they add one or several [[Lum (UbiArt games)|Lums]] to the players' score, depending on the game, when they get bubblized. In ''[[Rayman Origins]]'', ''[[Rayman Jungle Run]]'' and ''[[Rayman Fiesta Run]]'', the enemies float for a short period in their bubblized form after they get hit for the first time. Popping their bubbles in ''[[Rayman Origins]]'' while they are floating gives the player a bonus [[Lum (UbiArt games)|Lum]]. This bonus can be multiplied if the player is carrying a singing [[Lum King]]. The bonus [[Lum (UbiArt games)|Lum]] mechanic was removed in later games due to its pace-breaking nature, and bubblized enemies explode automatically since ''[[Rayman Legends]]'', excluding ''[[Rayman Fiesta Run]]''.
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In multiplayer mode, players can move their bubblized bodies with the analog stick. To go back to life, they must move close to another player and receive a slap. This gives the player an opportunity to return to the stage and continue playing; however, if all of the players are bubblized at once, they will all explode and return to the last checkpoint.
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<gallery widths="320px" heights="180px">
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Bubble livingstone.png|A bubblized [[Livingstone|Lividstone]].
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Dashing Thru the Snow 2.jpg|A bubblized [[Baby Dragon Waiter]].
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</gallery>
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{| class="wikitable" style="text-align:center;"
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|-
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! Game !! [[Lum (UbiArt games)|Lums]] from bubblizing an enemy
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|-
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| ''[[Rayman Origins]]'' || 1
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|-
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| ''[[Rayman Jungle Run]]'' || 0
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|-
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| ''[[Rayman Legends]]''  || 5
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|-
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| ''[[Rayman Fiesta Run]]'' || 0
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|-
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| ''[[Rayman Adventures]]''  || 10
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|}
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===Platforms===
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A different kind of bubbles make an appearance in the [[Gourmand Land]]. These bubbles come out from the mouths of Sleeping Dragons and can be ridden as bouncy platforms as they float. In order to keep a balance in the altitude with their weight, the players must constantly jump on top of the bubble, avoiding any spiky obstacle that could pop the bubble.
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<gallery widths="320px" heights="180px">
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Dashing Thru the Snow 4.jpg|[[Rayman]] balancing on a bubble.
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My Heartburn's for You - Back to Origins 15.jpg|A group of raising bubbles in the [[Back to Origins]] mode in ''[[Rayman Legends]]''.
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</gallery>
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===Unlockables===
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[[File:RO Polokus Chamber.jpg|thumb|right|Bubbles as seen in [[the Snoring Tree]].]]
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Several bubbles containing smoke inside can be seen at [[the Snoring Tree]]. By collecting a certain amount of [[Electoon]]s indicated by [[Murfy]], the smoke of one of the bubbles will disappear and a new [[List of heroes and costumes in UbiArt games|character]] will appear dancing inside of it. By touching the unlocked bubbles, the player is able to choose a different [[List of heroes and costumes in UbiArt games|character]]; as long as the player keeps collecting [[Electoon]]s to restore the [[Polokus|Bubble Dreamer]]'s mind, the number of playable [[List of heroes and costumes in UbiArt games|characters]] will increase. Two players cannot choose the same character until the [[the Mamma of All Nightmares]] has been completed.
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{{Clear}}
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== Gallery ==
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<gallery>
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Basic Bubble.png|A bubble as seen in ''[[Rayman Adventures]]''
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</gallery>
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==References==
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<references />
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{{Rayman Origins|collapsed=Y}}
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{{Rayman Legends|collapsed=Y}}
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[[fr:Bulle]]
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[[hu:Buborék]]
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[[pl:Bańki]]
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[[Category:Collectibles from Rayman Origins]]
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[[Category:Collectibles from Rayman Legends]]
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[[Category:Platforms]]

Revision as of 03:43, 6 July 2019

A typical bubble, as it appears in Rayman Origins.

Bubbles are major elements in the series since Rayman Origins. All of the environmental components and creatures that form part of the Glade of Dreams are made out of bubbles, created by the Bubble Dreamer's bubble-blowing pipe. The bubbles generated by the pipe reflect all of the dreams and unconscious creations that the Bubble Dreamer makes while he's asleep. Although this is the way in which everything is created, it also impacts negatively the balance of the nature in the Glade, as the Bubble Dreamer has no control over his dreams, often creating nightmares by accident; in spite of this, Electoons have some connection with the dreams generated by the Bubble Dreamer, and their power helps to maintain harmony and serenity in his mind.

Every creature living in the Glade of Dreams is born as a bubble, takes its own form, and dies as a bubble.[1] When a creature dies (Not necessarily a creature created by the Bubble Dreamer, but anyone who inhabit the the Glade), its body inflates taking the form of a balloon until it explodes; this act is formally known as "bubblizing". The process of bubblizing and the strong relation between bubbles and dreams are notable for being one of the strongest canon-breaking elements in the franchise, as bubbles and their magical properties started to take an important role in Rayman Origins and continued on in later games, but have never been seen in previous Rayman games.

Role

As bubbles compose everything in the Glade, they assume various roles through the game. Roles include:

Collectables

Bubbles can be found anywhere in the levels, containing single Lums, groups of Lums, hearts, and more uncommonly, Skull Coins, Lum Kings and Blue Punch gloves. Some objects like for example water lilies, produce bubbles which means these objects contain hidden collectibles. Bulb-o-Lums also contain air bubbles inside. Items contained in bubbles must be collected as quickly as possible, as they disappear after a short period. A rare case of a Darktoon trapped inside of a bubble can be seen in the level Savage Swarms at the Grumbling Grottos; instead of collecting it, the players must slap it to defeat the Darktoon.

A special kind of roulette bubbles was intended to make an appearance in Rayman Origins. These bubbles rotated between various collectables, including Lums, Blue Punch gloves, hearts and lives. This concept was scrapped from the final version of the game.

Vitality

Bubblizing takes an important role in-game. When most of the characters are defeated (this includes Rayman and his friends), they inflates like bubbles, although being bubblized can be avoided if the player carries a heart as protection. In the case of enemies, they add one or several Lums to the players' score, depending on the game, when they get bubblized. In Rayman Origins, Rayman Jungle Run and Rayman Fiesta Run, the enemies float for a short period in their bubblized form after they get hit for the first time. Popping their bubbles in Rayman Origins while they are floating gives the player a bonus Lum. This bonus can be multiplied if the player is carrying a singing Lum King. The bonus Lum mechanic was removed in later games due to its pace-breaking nature, and bubblized enemies explode automatically since Rayman Legends, excluding Rayman Fiesta Run.

In multiplayer mode, players can move their bubblized bodies with the analog stick. To go back to life, they must move close to another player and receive a slap. This gives the player an opportunity to return to the stage and continue playing; however, if all of the players are bubblized at once, they will all explode and return to the last checkpoint.

Game Lums from bubblizing an enemy
Rayman Origins 1
Rayman Jungle Run 0
Rayman Legends 5
Rayman Fiesta Run 0
Rayman Adventures 10

Platforms

A different kind of bubbles make an appearance in the Gourmand Land. These bubbles come out from the mouths of Sleeping Dragons and can be ridden as bouncy platforms as they float. In order to keep a balance in the altitude with their weight, the players must constantly jump on top of the bubble, avoiding any spiky obstacle that could pop the bubble.

Unlockables

Bubbles as seen in the Snoring Tree.

Several bubbles containing smoke inside can be seen at the Snoring Tree. By collecting a certain amount of Electoons indicated by Murfy, the smoke of one of the bubbles will disappear and a new character will appear dancing inside of it. By touching the unlocked bubbles, the player is able to choose a different character; as long as the player keeps collecting Electoons to restore the Bubble Dreamer's mind, the number of playable characters will increase. Two players cannot choose the same character until the the Mamma of All Nightmares has been completed.


Gallery

References

  1. E3 2011: IGN Live Commentary, http://www.youtube.com/watch?v=H3tXLyii_YU