Difference between revisions of "Cage"

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{{quote|text=[[Rayman]] has to free the imprisoned [[Electoon]]s to re-establish order in [[the Glade of Dreams|his world]]. Each level is represented by a medallion with six empty spaces on the map of the world, each of which corresponds to a cage of Electoons which you have to find. Each time you open a cage of Electoons, one space on the medallion fills up.|sign=Manual|source=''[[Rayman 1|Rayman]]''}}
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[[Image:VIG PR4.png|frame|right|class=sprite|Artwork of a cage, as they appear in [[Rayman 1|the original ''Rayman'' game]].]]
  
{{quote|text=The [[Robo-Pirate|pirates]] have imprisoned many inhabitants in these little cages sealed with vital energy. Breaking 10 cages increases [[Rayman]]'s Life Bar.|sign=Manual|source=''[[Rayman 2: The Great Escape]]''}}
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'''Cages''' are small breakable prisons which contain captive creatures or [[Lum]]s, who have been jailed within by enemy groups, such as the [[Robo-Pirate]]s or [[Hoodlum]]s. Cages are a key gameplay element, featuring in all five major titles in the series, and many spin-offs, such as [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']] and ''[[Rayman: Hoodlums' Revenge]]''. They are among the most commonly recurring objects that players encounter within [[Rayman (series)|the series]].
  
{{quote|text=Inside these metal cages, the inhabitants captured by [[Robo-Pirate|the pirates]] are most often found. It also happens that the [[Yellow Lum]]s are prisoners. To liberate all captive creatures, you must [[magic fist|shoot]] a cage twice. For every ten cages destroyed, the [[resistance|living standards]] of [[Rayman]] increase.|sign=Official description|source=''[[Rayman 2: The Great Escape: The Official Guide]]''<ref>''Rayman 2: The Great Escape: The Official Guide'', Les objets, Les cages, [[:File:Strategy Guide Page 26.jpg]]</ref>}}
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==In ''[[Rayman 1|Rayman]]'' and its spin-offs==
 +
{{quote|text=[[Rayman]] has to free the imprisoned [[Electoon]]s to re-establish order in [[The Glade of Dreams|his world]]. Each level is represented by a medallion with six empty spaces on the map of the world, each of which corresponds to a cage of [[Electoon]]s which you have to find. Each time you open a cage of [[Electoon]]s, one space on the medallion fills up.|sign=Manual|source=''[[Rayman 1|Rayman]]''}}
  
{{quote|text=The [[Teensie]]s are perfect gentlemen. They shut themselves up in the cages just so the [[Hoodlum]]s won't have built them in vain.|sign=In-game description|source=''[[Rayman 3: Hoodlum Havoc]]''}}
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[[File:CageR1.gif|frame|right|class=sprite|A cage.]]
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In [[Rayman 1|the original ''Rayman'' game]], the cages are about as big as [[Rayman]] is, and they contain [[Electoon]]s which have been captured by the monsters that appeared after the [[Great Protoon]] was stolen by [[Mr Dark]]. Each level in the game has six cages which fill up a medallion as [[Rayman]] keeps destroying them. When he has freed all six per level, the medallion shows as a happy [[Electoon]] face on the world map. There is a total of 102 cages in the whole game, and all of them must be destroyed before advancing to the [[Candy Château]]. The game also requires backtracking to find all of the cages, as [[Rayman]] is sometimes not able to reach them until he gains his powers. Some cages are also hidden, and only appear if [[Rayman]] touches a certain [[gendoor]] in a map.
  
{{quote|text=The [[Hoodlum]]s have captured all the [[Teensie]]s and put them in cages to use them for shooting practice. It’s up to you to set them free. Listen carefully! You can hear them calling for help when you go near a cage. Each time they’re set free, the Teensies give you a present and a jewel [[medallion]] fills up. When the 6 jewel [[medallion]]s are full, the Life Bar increases.|sign=Manual|source=''[[Rayman 3: Hoodlum Havoc]]''}}
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In 2016, it was discovered that [[Rayman DSi|the Nintendo DSi version]] of [[Bongo Hills]] had accidentally kept a cage which was previously exclusive to [[Rayman Advance|the Game Boy Advance version]], rendering the total amount of cages to go up to seven, instead of the usual six. Breaking the seventh cage doesn't effect the game in any way and simply doesn't cause the medallion to appear.
  
{{quote|text=The [[Robo-Pirate|pirates]] have imprisoned many inhabitant in these little cages sealed with vital energy. Break the cages to free [[Rayman]]’s friends.|sign=Manual|source=''[[Rayman 3 (Game Boy Advance)|Rayman 3]]''}}
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<gallery widths="316px" heights="200px" class="sprite">
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R1_Medallion.png|A medallion, as seen in [[Rayman 1|the original ''Rayman'' game]].
 +
CageOuf.png|A cage in [[Rayman 1|the original ''Rayman'' game]].
 +
</gallery>
  
{{quote|text=The [[rabbids]] have imprisoned a lot of inhabitants in these little cages, using vital energy. Break the cage to free [[Rayman]]'s friends.|sign=Manual|source=''[[Rayman Raving Rabbids (Game Boy Advance)]]''}}
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===In [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']]===
 +
[[Image:FD 5.PNG|frame|class=sprite|left|A cage in [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']].]]
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There are 38 cages in the entire game which all contain [[Electoon]]s. It is impossible to break all cages during the first visit of a level, as some are only accessible with a specific ability that [[Rayman]] has not acquired during his initial visit. The music will change when [[Rayman]] gets close to a cage to indicate it being there.
  
[[Image:VIG PR4.png|frame|right|Artwork of a cage, as they appear in ''[[Rayman 1|Rayman]]''.]]
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{{clear}}
  
A '''cage''' is a small breakable prison that contains innocent creatures who have been captured by hostile characters, such as [[Robo-Pirate]]s or [[Hoodlum]]s. It is [[Rayman]]'s objective in all four major games, as well as some spin-offs such as [[Rayman 3 (Game Boy Advance)|''Rayman 3'' for the Game Boy Advance]] and ''[[Rayman: Hoodlums' Revenge]]'', to destroy every single cage there is and release the prisoners inside them. Cages are possibly the most commonly recurring objects in [[Rayman (series)|the ''Rayman'' series]]. They are present in ''[[Rayman Origins]]'', containing [[Electoons]] like in the [[Rayman 1|original ''Rayman'']]. However, it is only possible to break them open once every enemy in the area has been defeated.
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==In ''[[Rayman 2]]''==
 +
{{quote|text=The [[Robo-Pirate|pirates]] have imprisoned many inhabitants in these little cages sealed with vital energy. Breaking 10 cages increases [[Rayman]]'s Life Bar.|sign=Manual|source=''[[Rayman 2]]''}}
  
==Cages in ''[[Rayman 1|Rayman]]''==
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{{quote|text=Inside these metal cages, the inhabitants captured by [[Robo-Pirate|the pirates]] are most often found. It also happens that the [[Yellow Lum]]s are prisoners. To liberate all captive creatures, you must [[Magic fist|shoot]] a cage twice. For every ten cages destroyed, the [[Resistance|living standards]] of [[Rayman]] increase.|sign=Official description|source=''[[Rayman 2: The Great Escape : Le Guide Officiel]]''}}
[[File:R1_Medallion.jpg|320px|thumb|right|A medallion, as seen in ''[[Rayman 1|Rayman]]'']]
 
[[Image:CageOuf.png|thumb|316px|left|A cage in ''[[Rayman 1|Rayman]]'']]
 
In the original ''[[Rayman 1|Rayman]]'', the cages are about as big as [[Rayman]] is, and they contain [[Electoon]]s which have been captured by the monsters that appeared after the [[Great Protoon]] was stolen by [[Mister Dark]].  Each level in the game has six cages which fill up a medallion as [[Rayman]] keeps destroying them. When he has freed all six per level, the medallion shows as a happy [[Electoon]] face on the world map. There is a total of 102 cages in the whole game, and all of them must be destroyed before advancing to the [[Candy Château]]. The game also requires backtracking to find all of the cages, as [[Rayman]] is sometimes not able to reach them until he gains his powers. Some cages are also hidden, and only appear if [[Rayman]] touches a certain area in a map.
 
  
 +
[[File:R2 Cage.png|320px|thumb|right|A cage in ''[[Rayman 2]]''.]]
 +
In ''[[Rayman 2]]'', cages serve two purposes: some of them contain creatures that [[Rayman]] must free to advance, such as [[Ssssam]] the snake, [[Teensie]]s who open [[Spiral Door]]s for him, or [[Purple Lum]]s that allow him to get to places out of reach. Others do not involve mandatory gameplay elements, but count towards [[Rayman]]'s total, and extend his life bar.
  
 +
Unlike [[Rayman 1|the original ''Rayman'']], it is possible to advance to the final boss and complete the game without freeing all cages, however the maximum life bar can only be achieved by getting them all. The cages in this game are a lot smaller, and are mostly hung from ceilings and posts. [[Rayman]] can usually know that one is near by hearing the sound of a prisoner crying for help. Also unlike [[Rayman 1|the first game]], the are no cages that only appear by touching certain areas in a map, though some are hidden or can only be reached after [[Rayman]] receives certain powers, so the player would still have to backtrack.
  
 +
===Original (PC, Nintendo 64) and Dreamcast versions===
 +
There are 80 cages in this game, and all of them count towards the total. Every 10 cages freed extend [[Rayman]]'s life bar and also fill it to maximum. Cages that do not contain creatures required to advance typically contain [[Yellow Lum]]s, [[Super Yellow Lum]]s, or, on rare occasions, [[Red Lum]]s. It is, therefore, almost impossible to obtain all the [[Lum]]s in the game without also finding all the cages.
  
 +
===PlayStation version===
 +
In the PlayStation version, cages contain [[Deny]]s, [[Ludiv]]s or [[Greenbottle]]s. Each one freed increases [[Rayman]]'s health a little bit before leaving. In [[the Hall of Doors]], next to each level the individual number of different creatures that should be freed is displayed, but while playing the level, only the total number of cages is shown, without the breakdown. For continuity purposes, creatures required to finish the levels (such as the [[Teensie]]s) are still locked in cages, but these cages do not count towards the total.
  
 +
===PlayStation 2 version (''[[Rayman Revolution]]'')===
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[[File:RR-PS2-PirateCage-TheWoodsOfLight.jpg|320px|thumb|left|A pirate cage, as seen in ''[[Rayman Revolution]]''.]]
 +
In ''[[Rayman Revolution]]'', the cages contain [[Familiar Spirit]]s - a total of 80 in the game. Instead of automatically extending [[Rayman]]'s life bar, every 10 [[Familiar Spirit|spirits]] released unlock another one of [[Ly's Challenges]]. Only completing the challenge will extend [[Rayman]]'s life. Like the PlayStation version, ''[[Rayman Revolution|Revolution]]'' also includes special creatures in cages that do not count towards the total.
  
 +
{{Clear}}
  
==Cages in ''[[Rayman 2: The Great Escape|Rayman 2]]''==
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===In ''[[Rayman 2 Forever]]''===
[[File:RR-PS2-PirateCage-TheWoodsOfLight.jpg|320px|thumb|right|A pirate cage, as seen in ''[[Rayman Revolution]]'']]
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There are 30 cages in total scattered throughout the game; they all contain a [[Grand Minimus]].
  
Unlike [[Rayman 1|the original game]], the player can advance to the final boss level without freeing all 80 cages. The cages in this game are a lot smaller this time, and are mostly hung from ceilings and posts, containing several kinds of creatures and spirits such as [[Teensie]]s, [[Familiar Spirit]]s (''[[Rayman Revolution]]'' only), [[Deny]]s, [[Ludiv]]s (PlayStation version only), and both [[Yellow Lum|Yellow]] and [[Purple Lum|Purple Lums]].  Also unlike [[Rayman 1|''Rayman'']], they do not appear by touching certain areas in a map, though some are hidden and can only be reached after [[Rayman]] receives certain powers, so the player would still have to backtrack. [[Rayman]] would know that one is near by hearing the sound of a prisoner crying for help.  For every ten that he destroys, his life bar increases, though in ''[[Rayman Revolution]]'', it indicates that [[Rayman]] has enough Familiar Spirits to unlock another of [[Ly the Fairy|Ly]]'s minigames (which, when completed, will increase [[Rayman]]'s maximum health).
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{{clear}}
  
The introduction of [[Familiar Spirit]]s in ''[[Rayman Revolution]]'' leads to an interesting discrepancy. In many levels in ''[[Rayman 2]]'', the exit portal is opened by a [[Teensie]] locked in a cage near the end of the level. Therefore, these cages are also present in ''[[Rayman Revolution]]'', for the sake of continuity. However, unlike in all other versions of ''[[Rayman 2]]'', they do not count towards the total, since they do not contain [[Familiar Spirit]]s.
+
==In ''[[Rayman M]]''==
 +
Cages do not feature in a functional role in this game. However, cages resembling those from ''[[Rayman 2]]'' can be seen adorning the [[Treasure Ship]].
  
==Cages in ''[[Rayman 3: Hoodlum Havoc|Rayman 3]]''==
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==In ''[[Rayman 3]]''==
[[Image:Rayman3cage_acarr.PNG|thumb|320px|left|A cage in ''[[Rayman 3: Hoodlum Havoc|Rayman 3]]'']]
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{{quote|text=The [[Teensie]]s are perfect gentlemen. They shut themselves up in the cages just so the [[Hoodlum]]s won't have built them in vain.|sign=In-game description|source=''[[Rayman 3]]''}}
[[Image:Medalionrayman3_acarr.PNG|thumb|320px|right|A medallion from ''[[Rayman 3: Hoodlum Havoc|Rayman 3]]'']]
 
This time, the only creatures that are trapped inside cages are [[Teensie]]s that have been captured by the [[Hoodlum]]s, and there are 60 cages in total. Again, not all of them have to be destroyed in order to advance to the final boss level. Reminiscing [[Rayman 1|the original ''Rayman'']], each cage that is destroyed fills up a medallion, though this time when each medallion is filled with 6 cages, [[Rayman]]'s life bar increases. The cages in this game look different to the other games, as they are wooden in the structure of a bird-cage, tied to a balloon that suspends it into the air.
 
  
==Cages in ''[[Rayman Origins]]''==   
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{{quote|text=The [[Hoodlum]]s have captured all the [[Teensie]]s and put them in cages to use them for shooting practice. It’s up to you to set them free. Listen carefully! You can hear them calling for help when you go near a cage. Each time they’re set free, the [[Teensie]]s give you a present and a jewel medallion fills up. When the 6 jewel medallions are full, the Life Bar increases.|sign=Manual|source=''[[Rayman 3]]''}}
[[File:RaymanOriginsCage.jpg|320px|thumb|left|A cage from ''[[Rayman Origins]]'']]     
 
[[File:RaymanOriginsMedallion.png|320px|thumb|right|A medallion, as seen in ''[[Rayman Origins]]'']]     
 
There are 108 cages in ''[[Rayman Origins]]'' - 62 of which are hidden away in hidden chambers - each with a group of imprisoned [[Electoon]]s - and the other 46 are located at the end of the levels. These cages are usually surrounded by a forcefield tied to several enemies, and once the enemies are defeated, the forcefield disappears. There are also 5 levels - the last levels from the last 5 worlds - where the medallion contains one slot which has an encarved cage symbol, although these levels don't contain any cage. Instead of breaking a cage at the end of the level, the player can fill these slots with [[Electoon|Electoons]] by defeating each boss from these five worlds. The rest of [[Electoon|Electoons]] are received through other means: 31 for winning time trials and 102 for collecting a specific amount of [[Lum (Rayman Origins)]]s in each level and then trading them to [[the Magician]].
 
  
The [[cages]] are the most resistant objects in Rayman Origins. Every cage has two padlocks, and each padlock takes 4 continuous slaps to be broken (The fourth slap is always faster and stronger). Cages are the only exception of Rayman's charging ability, as they can be broken easier with a charged fist or a crush attack.
+
[[File:Cage_R3_1.png|320px|thumb|right|A cage in ''[[Rayman 3]]''.]]
 +
In ''[[Rayman 3]]'', the only creatures that are trapped inside cages are various tribes of [[Teensie]]s that have been captured by the [[Hoodlum]]s, who have imprisoned them in 60 cages total. As in ''[[Rayman 2]]'', not all of them have to be destroyed in order to advance to the final boss level. Akin to [[Rayman 1|the original ''Rayman'' game]], each cage that is destroyed fills up a medallion, though this time when each medallion is filled with 6 cages, the size of [[Rayman]]'s life bar increases, giving him a higher maximum of health. The captive [[Teensie]]s will often reward [[Rayman]] when be breaks their cages, either with a [[Laser-Washing Powder]] power-up, or with [[jewel]]s that the hero can collect to obtain points, and then disappear after a quick remark.
  
 +
There are two types of cage seen in the course of the game, they differ only in appearance however, they both have the same effect when broken. The first type of cage is the one most commonly seen throughout the course of the game, these cages are cubic in shape, and are constructed with wood and metal. They also have a [[balloon]] adorned with the [[Hoodlum]] emblem, through which the actual cage is suspended in midair. These cage have some resemblance to a [[bird]] cage.
  
 +
The second type of cage is exclusively found in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]]. These have a more simplistic look, made of only wood, with bars preventing the captive [[Griskin]] from escaping, who are the only type of [[Teensie]] to be seen in this type of cage. Much like the main type of cage, these cages are also suspended from a [[balloon]], but with a more dull colouration and with no [[Hoodlum]] emblem.
  
 +
In ''[[Rayman 3 HD]]'', breaking all cages will reward the player with the [[Hero of the Teensies]] achievement.
  
 +
<gallery widths="320px" heights="240px">
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Cage_R3_2.png|A [[Griskin]] cage in ''[[Rayman 3]]''.
 +
Medalionrayman3_acarr.PNG|A medallion from ''[[Rayman 3]]''.
 +
</gallery>
  
[[Image:CageGBA.png|thumb|240px|left|A cage in [[Rayman 3 (Game Boy Advance)|the GameBoy Advance version of ''Rayman 3'']]]]
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===In the [[Rayman 3 (Game Boy Advance)|Game Boy Advance]] and [[Rayman 3 (mobile phone)|mobile phone]] versions of ''[[Rayman 3]]''===
 +
{{quote|text=The [[Robo-Pirate|pirates]] have imprisoned many inhabitant in these little cages sealed with vital energy. Break the cages to free [[Rayman]]’s friends.|sign=Manual|source=[[Rayman 3 (Game Boy Advance)|''Rayman 3'' (Game Boy Advance)]]}}
 +
 
 +
[[Image:CageGBA.png|frame|right|class=sprite|A cage in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']].]]
 +
 
 +
In these versions, the cages look identical to those featured in ''[[Rayman 2]]'', they can either be suspended from a chain, or stood upon a platform or ground. No prisoner is seen emerging from these cages when broken.
 +
 
 +
In [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version]], there are 50 cages scattered throughout the game, but not every level contains a cage. Usually, in levels that contain cages, there will be four to find. Levels that have less than four cages are [[Wanderwood Forest]] (with three cages), [[Prickly Passage]] (with two cages), [[Boulder Brink]] (with two cages) and [[Wretched Ruins]] (with three cages).
 +
 
 +
In [[Rayman 3 (mobile phone)|the mobile phone version]], there are merely 12 cages to break in total.
 +
 
 +
<gallery  widths="240px" heights="320px" class="sprite">
 +
Rayman 3 mobile nenuphar cage.jpg|A cage in [[Rayman 3 (mobile phone)|the mobile phone version of ''Rayman 3'']].
 +
</gallery>
 +
 
 +
===In ''[[Rayman: Hoodlums' Revenge]]''===
 +
[[Image:Cage_RHR.png|thumb|320px|class=sprite|left|A cage in ''[[Rayman: Hoodlums' Revenge]]''.]]
 +
The cages in this game are identical to the main type of cage seen in the console versions of ''[[Rayman 3]]''. [[Rayman]] must break all cages in a level to obtain 100% completion, as they go towards that tally. There are nine levels that cages can be found, with four per level, this gives a total of 36 cages to locate throughout the course of the game.
 +
 
 +
Much like in ''[[Rayman 2]]'' and the console version of ''[[Rayman 3]]'', [[Teensie]]s are found locked in cages, and will call for help when [[Rayman]] is close to them. Much like in the console versions of ''[[Rayman 3]]'', [[Teensie]]s will make a quick remark once freed, before disappearing, leaving behind a reward for [[Rayman]].
 +
 
 +
{{clear}}
 +
 
 +
==In [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']]==
 +
{{quote|text=The [[rabbid]]s have imprisoned a lot of inhabitants in these little cages, using vital energy. Break the cage to free [[Rayman]]'s friends.|sign=Manual|source=[[Rayman Raving Rabbids (Game Boy Advance)|''Rayman Raving Rabbids'' (Game Boy Advance)]]}}
 +
 
 +
[[Image:Cage_RRR_GBA.PNG|frame|class=sprite|right|A cage in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']].]]
 +
Cages have a similar appearance to those that appeared In the [[Rayman 3 (Game Boy Advance)|Game Boy Advance]] and [[Rayman 3 (mobile phone)|mobile phone]] versions of ''[[Rayman 3]]'', and thus, similar to those from ''[[Rayman 2]]''. There are a total of 60 cages that are scattered throughout the game, in levels that contain cages, there are four to be found, making for 15 levels that contain cages.
 +
 
 +
{{clear}}
 +
 
 +
==In ''[[Rayman Origins]]''==
 +
[[File:RO-Cage.png|320px|thumb|right|A cage, as it appears in ''[[Rayman Origins]]''.]]           
 +
There are 108 cages in ''[[Rayman Origins]]'' - 62 of which are hidden away in hidden chambers - each with a group of imprisoned [[Electoon]]s - and the other 46 are located at the end of the levels. These cages are usually surrounded by a forcefield tied to several enemies, and once the enemies are defeated, the forcefield disappears. There are also 5 levels - the last levels from the last 5 worlds - where the medallion contains one slot which has an encarved cage symbol, although these levels don't contain any cage. Instead of breaking a cage at the end of the level, the player can fill these slots with [[Electoon]]s by defeating each boss from these five worlds. The rest of [[Electoon]]s are received through other means: 31 for winning time trials and 102 for collecting a specific amount of [[Lum (UbiArt games)|Lums]] in each level and then trading them to [[the Magician]].
 +
 
 +
The cages are the most resistant objects in ''[[Rayman Origins]]''. Every cage has two padlocks, and each padlock takes 4 continuous slaps to be broken (the fourth slap is always faster and stronger). Cages are the only exception of [[Rayman]]'s charging ability, as they can be broken easily with a charged [[Telescopic fist|fist]] or a crush attack.
 +
 
 +
<gallery widths="320px" heights="180px">
 +
Crazy Bouncing 13.jpg|A cage at the end of a level, protected by [[Red Bird]]s.
 +
RaymanOriginsMedallion.png|A medallion, as seen in ''[[Rayman Origins]]''.
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Golly G. Golem 17.jpg|One of the few cages with no enemies protecting it.
 +
</gallery>
 +
<gallery>
 +
RO-Medallion-ThreeSlots.png|A three slots medallion.
 +
RO-Medallion-SixSlots.png|A six slots medallion.
 +
</gallery>
 +
 
 +
==In ''[[Rayman Legends]]'' and its spin-offs==
 +
There are a total of 700 [[Teensie]]s that have been captured in ''[[Rayman Legends]]'', most of which can be found in the various levels. Each level has either three or ten [[Teensie]]s. They can be found imprisoned in the traditional cages, tied to a posts or in the hands of certain enemies. The levels with ten [[Teensie]]s have two of them, a king and a queen, hidden in secret areas. Unlike ''[[Rayman Origins]]'', these usually don't require the player to defeat enemies, but rather survive a small obstacle course and hit the cage with a [[soccer ball]]. Some [[Teensie]]s cannot be freed in the traditional manner and are instead found by winning them via [[Lucky ticket]]s.
 +
 
 +
Unlike the cages in ''[[Rayman Origins]]'', these cages can be broken with a single hit.
 +
 
 +
<gallery widths="320px" heights="180px">
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Rayman Legends 28-09-14 14-39-44-638.jpg|A cage as seen in a secret area.
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Climb Out - Back to Origins 8.jpg|[[Teensie]]s appear yellow if they have already been freed.
 +
On Top of Old Smokey - Back to Origins 6.jpg|[[Lum (UbiArt games)|Lums]] can be found in cages.
 +
</gallery>
 +
 
 +
===In ''[[Rayman Fiesta Run]]''===
 +
[[Teensie]]s appear captured in cages again in ''[[Rayman Fiesta Run]]'', with them being freed by collecting a certain number of [[Lum (UbiArt games)|Lums]] in each stage. There are four to rescue in each stage.
 +
 
 +
<gallery widths="250px" heights="280px">
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RFR PauseScreen Teensies.png|A hint screen shows how the [[Teensie]] icons are displayed on the levels.
 +
</gallery>
 +
 
 +
===In ''[[Rayman Adventures]]''===
 +
In ''[[Rayman Adventures]]'', the same cages from ''[[Rayman Legends]]'' return.
 +
 
 +
<gallery widths="320px" heights="180px">
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Teensie Torture Chamber.JPG|This [[Teensie]] has to be freed before the cage reaches the fire.
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Sea Teensy switch.png|Some levels require a certain number of [[Teensie]]s to be freed.
 +
Cages in Adventures.PNG|A bunch of empty cages can be seen in a level.
 +
</gallery>
 +
 
 +
===In ''[[Rayman Mini]]''===
 +
Although cages do not appear ''[[Rayman Mini]]'', the medallions do. They appear on the world map, showing which levels in that world they represent have been fully completed.
 +
 
 +
<gallery>
 +
 
 +
Rayman Mini - Big Medallion.png
 +
Rayman Mini - Small Medallion.png
 +
</gallery>
 +
 
 +
{{Clear}}
  
 
==Image gallery==
 
==Image gallery==
<table>
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<gallery widths="260px" heights="260px">
<tr>
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PirateCage-FrenchMacDonaldsFigure.JPG|The [[Robo-Pirate|pirate]] cage was one of the six collectible figures or the Happy Meal collection of ''[[Rayman 2]]'', available in the French McDonald's restaurants.
<td valign="top">[[Image:PirateCage-FrenchMacDonaldsFigure.JPG|200px|thumb|left|The pirate cage was one of the six collectible figures or the Happy Meal collection of ''[[Rayman 2: The Great Escape]]'', available in the French McDonalds restaurants.]]</td>
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</gallery>
</tr>
 
</table>
 
  
==References==
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[[fr:Cage]]
<references />
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[[pl:Klatki]]
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[[es:Jaula]]
  
[[fr:Cage]]
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{{Rayman 1|collapsed=Y}}
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{{Rayman 2|collapsed=Y}}
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{{Rayman 3|collapsed=Y}}
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{{Rayman Origins|collapsed=Y}}
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{{Rayman Legends|collapsed=Y}}
  
 
[[Category:Objects]]
 
[[Category:Objects]]

Latest revision as of 13:43, 19 October 2019

Artwork of a cage, as they appear in the original Rayman game.

Cages are small breakable prisons which contain captive creatures or Lums, who have been jailed within by enemy groups, such as the Robo-Pirates or Hoodlums. Cages are a key gameplay element, featuring in all five major titles in the series, and many spin-offs, such as the Game Boy Advance version of Rayman 3 and Rayman: Hoodlums' Revenge. They are among the most commonly recurring objects that players encounter within the series.

In Rayman and its spin-offs

Rayman has to free the imprisoned Electoons to re-establish order in his world. Each level is represented by a medallion with six empty spaces on the map of the world, each of which corresponds to a cage of Electoons which you have to find. Each time you open a cage of Electoons, one space on the medallion fills up.
—Manual, Rayman
A cage.

In the original Rayman game, the cages are about as big as Rayman is, and they contain Electoons which have been captured by the monsters that appeared after the Great Protoon was stolen by Mr Dark. Each level in the game has six cages which fill up a medallion as Rayman keeps destroying them. When he has freed all six per level, the medallion shows as a happy Electoon face on the world map. There is a total of 102 cages in the whole game, and all of them must be destroyed before advancing to the Candy Château. The game also requires backtracking to find all of the cages, as Rayman is sometimes not able to reach them until he gains his powers. Some cages are also hidden, and only appear if Rayman touches a certain gendoor in a map.

In 2016, it was discovered that the Nintendo DSi version of Bongo Hills had accidentally kept a cage which was previously exclusive to the Game Boy Advance version, rendering the total amount of cages to go up to seven, instead of the usual six. Breaking the seventh cage doesn't effect the game in any way and simply doesn't cause the medallion to appear.

In the Game Boy Color version of Rayman

There are 38 cages in the entire game which all contain Electoons. It is impossible to break all cages during the first visit of a level, as some are only accessible with a specific ability that Rayman has not acquired during his initial visit. The music will change when Rayman gets close to a cage to indicate it being there.


In Rayman 2

The pirates have imprisoned many inhabitants in these little cages sealed with vital energy. Breaking 10 cages increases Rayman's Life Bar.
—Manual, Rayman 2
Inside these metal cages, the inhabitants captured by the pirates are most often found. It also happens that the Yellow Lums are prisoners. To liberate all captive creatures, you must shoot a cage twice. For every ten cages destroyed, the living standards of Rayman increase.
A cage in Rayman 2.

In Rayman 2, cages serve two purposes: some of them contain creatures that Rayman must free to advance, such as Ssssam the snake, Teensies who open Spiral Doors for him, or Purple Lums that allow him to get to places out of reach. Others do not involve mandatory gameplay elements, but count towards Rayman's total, and extend his life bar.

Unlike the original Rayman, it is possible to advance to the final boss and complete the game without freeing all cages, however the maximum life bar can only be achieved by getting them all. The cages in this game are a lot smaller, and are mostly hung from ceilings and posts. Rayman can usually know that one is near by hearing the sound of a prisoner crying for help. Also unlike the first game, the are no cages that only appear by touching certain areas in a map, though some are hidden or can only be reached after Rayman receives certain powers, so the player would still have to backtrack.

Original (PC, Nintendo 64) and Dreamcast versions

There are 80 cages in this game, and all of them count towards the total. Every 10 cages freed extend Rayman's life bar and also fill it to maximum. Cages that do not contain creatures required to advance typically contain Yellow Lums, Super Yellow Lums, or, on rare occasions, Red Lums. It is, therefore, almost impossible to obtain all the Lums in the game without also finding all the cages.

PlayStation version

In the PlayStation version, cages contain Denys, Ludivs or Greenbottles. Each one freed increases Rayman's health a little bit before leaving. In the Hall of Doors, next to each level the individual number of different creatures that should be freed is displayed, but while playing the level, only the total number of cages is shown, without the breakdown. For continuity purposes, creatures required to finish the levels (such as the Teensies) are still locked in cages, but these cages do not count towards the total.

PlayStation 2 version (Rayman Revolution)

A pirate cage, as seen in Rayman Revolution.

In Rayman Revolution, the cages contain Familiar Spirits - a total of 80 in the game. Instead of automatically extending Rayman's life bar, every 10 spirits released unlock another one of Ly's Challenges. Only completing the challenge will extend Rayman's life. Like the PlayStation version, Revolution also includes special creatures in cages that do not count towards the total.


In Rayman 2 Forever

There are 30 cages in total scattered throughout the game; they all contain a Grand Minimus.


In Rayman M

Cages do not feature in a functional role in this game. However, cages resembling those from Rayman 2 can be seen adorning the Treasure Ship.

In Rayman 3

The Teensies are perfect gentlemen. They shut themselves up in the cages just so the Hoodlums won't have built them in vain.
—In-game description, Rayman 3
The Hoodlums have captured all the Teensies and put them in cages to use them for shooting practice. It’s up to you to set them free. Listen carefully! You can hear them calling for help when you go near a cage. Each time they’re set free, the Teensies give you a present and a jewel medallion fills up. When the 6 jewel medallions are full, the Life Bar increases.
—Manual, Rayman 3
A cage in Rayman 3.

In Rayman 3, the only creatures that are trapped inside cages are various tribes of Teensies that have been captured by the Hoodlums, who have imprisoned them in 60 cages total. As in Rayman 2, not all of them have to be destroyed in order to advance to the final boss level. Akin to the original Rayman game, each cage that is destroyed fills up a medallion, though this time when each medallion is filled with 6 cages, the size of Rayman's life bar increases, giving him a higher maximum of health. The captive Teensies will often reward Rayman when be breaks their cages, either with a Laser-Washing Powder power-up, or with jewels that the hero can collect to obtain points, and then disappear after a quick remark.

There are two types of cage seen in the course of the game, they differ only in appearance however, they both have the same effect when broken. The first type of cage is the one most commonly seen throughout the course of the game, these cages are cubic in shape, and are constructed with wood and metal. They also have a balloon adorned with the Hoodlum emblem, through which the actual cage is suspended in midair. These cage have some resemblance to a bird cage.

The second type of cage is exclusively found in the Land of the Livid Dead. These have a more simplistic look, made of only wood, with bars preventing the captive Griskin from escaping, who are the only type of Teensie to be seen in this type of cage. Much like the main type of cage, these cages are also suspended from a balloon, but with a more dull colouration and with no Hoodlum emblem.

In Rayman 3 HD, breaking all cages will reward the player with the Hero of the Teensies achievement.

In the Game Boy Advance and mobile phone versions of Rayman 3

The pirates have imprisoned many inhabitant in these little cages sealed with vital energy. Break the cages to free Rayman’s friends.

In these versions, the cages look identical to those featured in Rayman 2, they can either be suspended from a chain, or stood upon a platform or ground. No prisoner is seen emerging from these cages when broken.

In the Game Boy Advance version, there are 50 cages scattered throughout the game, but not every level contains a cage. Usually, in levels that contain cages, there will be four to find. Levels that have less than four cages are Wanderwood Forest (with three cages), Prickly Passage (with two cages), Boulder Brink (with two cages) and Wretched Ruins (with three cages).

In the mobile phone version, there are merely 12 cages to break in total.

In Rayman: Hoodlums' Revenge

The cages in this game are identical to the main type of cage seen in the console versions of Rayman 3. Rayman must break all cages in a level to obtain 100% completion, as they go towards that tally. There are nine levels that cages can be found, with four per level, this gives a total of 36 cages to locate throughout the course of the game.

Much like in Rayman 2 and the console version of Rayman 3, Teensies are found locked in cages, and will call for help when Rayman is close to them. Much like in the console versions of Rayman 3, Teensies will make a quick remark once freed, before disappearing, leaving behind a reward for Rayman.


In the Game Boy Advance version of Rayman Raving Rabbids

The rabbids have imprisoned a lot of inhabitants in these little cages, using vital energy. Break the cage to free Rayman's friends.

Cages have a similar appearance to those that appeared In the Game Boy Advance and mobile phone versions of Rayman 3, and thus, similar to those from Rayman 2. There are a total of 60 cages that are scattered throughout the game, in levels that contain cages, there are four to be found, making for 15 levels that contain cages.


In Rayman Origins

A cage, as it appears in Rayman Origins.

There are 108 cages in Rayman Origins - 62 of which are hidden away in hidden chambers - each with a group of imprisoned Electoons - and the other 46 are located at the end of the levels. These cages are usually surrounded by a forcefield tied to several enemies, and once the enemies are defeated, the forcefield disappears. There are also 5 levels - the last levels from the last 5 worlds - where the medallion contains one slot which has an encarved cage symbol, although these levels don't contain any cage. Instead of breaking a cage at the end of the level, the player can fill these slots with Electoons by defeating each boss from these five worlds. The rest of Electoons are received through other means: 31 for winning time trials and 102 for collecting a specific amount of Lums in each level and then trading them to the Magician.

The cages are the most resistant objects in Rayman Origins. Every cage has two padlocks, and each padlock takes 4 continuous slaps to be broken (the fourth slap is always faster and stronger). Cages are the only exception of Rayman's charging ability, as they can be broken easily with a charged fist or a crush attack.

In Rayman Legends and its spin-offs

There are a total of 700 Teensies that have been captured in Rayman Legends, most of which can be found in the various levels. Each level has either three or ten Teensies. They can be found imprisoned in the traditional cages, tied to a posts or in the hands of certain enemies. The levels with ten Teensies have two of them, a king and a queen, hidden in secret areas. Unlike Rayman Origins, these usually don't require the player to defeat enemies, but rather survive a small obstacle course and hit the cage with a soccer ball. Some Teensies cannot be freed in the traditional manner and are instead found by winning them via Lucky tickets.

Unlike the cages in Rayman Origins, these cages can be broken with a single hit.

In Rayman Fiesta Run

Teensies appear captured in cages again in Rayman Fiesta Run, with them being freed by collecting a certain number of Lums in each stage. There are four to rescue in each stage.

In Rayman Adventures

In Rayman Adventures, the same cages from Rayman Legends return.

In Rayman Mini

Although cages do not appear Rayman Mini, the medallions do. They appear on the world map, showing which levels in that world they represent have been fully completed.


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