Rabbids Go Home

From RayWiki, the Rayman wiki
Revision as of 11:53, 20 June 2019 by Raycarrot (talk | contribs) (→‎PC version)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Rabbids Go Home
Rabbids Go Home
Published by Ubisoft
Developed by Ubisoft Montpellier/Bucharest

Directed by {{{directed by}}}
Produced by {{{produced by}}}
Designed by {{{designed by}}}
Programmed by {{{programmed by}}}
Art by {{{art by}}}
Written by {{{written by}}}
Soundtrack by {{{soundtrack by}}}

Release date United States of America(USA).png 3rd November 2009

European Union.png 6th November 2009 (Wii), 2010 (PC)

Genre 3D Platformer
Gameplay mode Single and multi player
Platforms Wii, PC
Ratings E10+ (ESRB) 7+ (PEGI) (Wii original rating, later re-rated in Europe as 12+ due to bad language)
Distribution media Wii Optical Disc, DVD-ROM
System requirements {{{system requirements}}}

Rabbids Go Home is an action video game that is based on the Rayman Raving Rabbids series. Not only is it the first game in the series to be an action adventure game instead of centring entirely around minigames, it is also the first game in which Rayman does not appear. However, as of 2011 it remains as the only console game in the series to be an action adventure game, as the following two games, Raving Rabbids Travel In Time on the Wii, and Raving Rabbids: Alive and Kicking on the Xbox 360, revert the series back to the party genre.

It was released for the Wii and the Nintendo DS in November 2009, five months after it was announced and confirmed for release.

Plot

The Rabbids go searching for stuff.

On the outskirts of a bustling city set in Earth, a group of Rabbids hang around in a junkyard, bored of partying, and want to go home. The problem is, they don't even know where they come from, so they cast the moon as their new home. They notice the piles of junk around them, and decide that by making one pile bigger with even more junk, they could reach it. Two Rabbids then take a shopping trolley and search around for things to toss onto the pile, before setting off to the city to look for more junk. If the last level is beaten, the game shows the ending, in which the Rabbid who stands on a globe to see how far the moon is attempts to hug the moon, but realizes that they do not have enough stuff. Then, bombs appear on the pile, in which the pile blows up, sending the stuff back to the humans. The bright side: When the bombs blew up, the Rabbids made it to the moon. The game then shows the credits.

Gameplay

Typically, the player controls two Rabbids - with a third one at the ready for use as a cannonball Rabbid - one sits inside a shopping trolley, while the other pushes it. The aim of the game is to roam around human places such as malls, hospitals and other such places, and collect stuff for their moon pile, some of which is obtained by ramming the trolley into objects and even humans. In each level, there are 400 pieces of stuff to collect, as well as the XL object which is worth 600 points, letting the player score up to 1000 points. Additionally, up to four presents can be obtained throughout the level depending on how much stuff is collected.

Unfortunately the Rabbids are prone to damage thanks to enemies such as the Verminators and the Vermi-dogs, as well as other dangerous objects. Their health is represented as light bulbs, and in the beginning of the game, they start with three. More light bulbs can be added as the player progresses through the game. While the game has no lives system (therefore no game over), losing all the light bulbs will result in the Rabbids being set back to an automated checkpoint, and all of the stuff they have collected is lost, unless they find a Collector Rabbid, which stores all collected stuff inside its tuba.

While collecting all 400 pieces of stuff is not necessary (though the player will be ranked) to complete the level, getting the XL object is mandatory. In fact, a few of these objects can prove to be useful, especially bubble beds. At the end of each level, the Rabbids will push everything they have as well as themselves down a toilet, taking them back to their base at the city dump.

Setting

The setting is the city dump where the Rabbids live and the city, and other settings. At the dump, the player can check how much junk is needed to get to the moon. At Center City, the player has to follow yellow paint to get to the new area for more stuff. Along the way, there are enemies to fight and stuff to collect.

Abilities

Bwaaaah! Attack: Shake the Wii Remote. This can break certain objects, stun enemies, and strip humans of their clothes.

Cannonball Rabbid: Aim with Wii Remote and press Z button to shoot out Rabbid. This can strip certain enemies, break red fences, and knock open doors.

Accelerating: Hold A button down.

Super Boost: Hold A button down, turn, when blue sparks are coming from the wheels, press B button. This can knock down piles of crates, strip certain enemies, and get over obstacles by using a springboard.

Center City

Center City is the main hub of the game, in which the Rabbids search around for new stuff places by following specific arrows that lead them to a new place. It is first accessed when the player completes "Shop Till You Drop", and each time he or she loads the game from then on, the game will begin here. Reminiscent to Rayman Revolution, stuff can still be picked up and enemies can still be fought there. However, XL stuff (e.g. cows, bubble bed, etc.) cannot be found here.

Missions

Prologue

  • All Pile on the Rabbid!

Area 1

  • Shop Till You Drop
  • In the Nick of Time
  • Infectious Blues
  • Wack-A-Wabbid
  • Keep on Piling!

Area 2

  • Just Plane Dumb
  • Rabbid-Fire Reaction
  • High Stakes Steak
  • Bubble Bed Bonanza
  • Super Racket in the Market

Area 3

  • Atomic Rabbid Blast
  • Rules Are For Tools
  • Apocalypse Cow
  • Totally Tubing
  • Furryous Fun
  • Holy Pile of Junk!

Area 4

  • Backwater Rabbids
  • Bubble Bed Blues
  • Time Is Money, Honey
  • County Free-For-All
  • Hoppy Xmas
  • Cow-tch Me If You Can

Area 5

  • Rabbids Go Boom
  • Fetchez La Vache
  • Hard-Hat Helpings
  • Haredevil Rabbids
  • Hold Up in the Hangar
  • 14-Carrot Rabbid

Area 6

  • Till Rabbids Do Us Cart
  • Carry-On Catastrophe
  • Scrap-Happy Rabbids
  • Moo-Ning Miami
  • King of the Pile!

Internet Connection

At the beginning of the game, you can download the Rabbids Channel on the Wii. Each week on the channel, there is a new theme for your Rabbid. Color, paint, and give your Rabbid costumes for the voting. You can also go on http://rabbids.com/izw to see the best Rabbids. At the end of your customization, there is an icon for you to send your Rabbid to the website listed above.

Inside Ze Wii Remote

This is a utility which takes place inside a virtual Wii Remote. The player begins this by choosing one Rabbid and sucking him inside, ready for him to be customized and also tossed around if the player shakes the Remote around. It is unlocked once the player completes the mission ==In the Nick of Time==.

Tools

The Tools are unlockable utilities that are used to disfigure the chosen Rabbid. There are six to choose from.

  • Air Pump: This can be connected to one of the Rabbid's eyes or ears, and one push will blow it up. It can be restored with another push.
  • Vice: This squashes and stretches the Rabbid's head.
  • Gas canister: This inflates and deflates one of the Rabbid's eyes or ears.
  • Candy Bomb: Feeding this to the Rabbid will reset its disfigures.

Tattoos

In this utility, the player gets to paint their Rabbid any colour and pattern they like with the drawing and painting tools provided. Also provided is a collection of stamps, most of which are given as unlockable gifts.

Accessories

A selection of random objects that the Rabbids have collected can be worn in this utility.

Challenges

Rabbid Do-What-I-Want

Enemies

Soundtrack

Original music

Most of the game's original soundtrack was performed by French-Romanian gypsy brass band Fanfare Vagabontu, most of which is based on traditional Romanian folk music. It can be purchased as an OST from sites that provide MP3 downloads such as iTunes and Amazon.

  1. Sanie cu Zurgălăi
  2. Perinita
  3. Ciocarlia
  4. Bătută din Moldova
  5. Doină Deascultare
  6. Bătută la clarinet
  7. Bubamara
  8. Horă Moldoveneasca de Joc
  9. Cântare din Banat
  10. Bătută la trompeta
  11. Horă de joc
  12. Sanie cu Zurgălăi (DJ Forzando Remix)

Licensed music

As well as the game's original soundtrack, several licensed songs play throughout levels from time to time.

  • Me and Mrs. Jones – Billy Paul
  • Rivers of Babylon – Boney M
  • Yellow River – Christie
  • Boogie Wonderland – Earth Wind And Fire
  • Smarty Pants – First Choice
  • Jamaica Farewell – Frank Fitzpatrick
  • Take me Home Country Roads – John Denver
  • Come Go With Me – The Del Vikings
  • I Told You So – The Delfonics
  • Leaving on a Jet Plane – John Denver (written)
  • Let's Work Together
  • Louie Louie – Richard Berry
  • Me and Bobby McGee
  • Misty Blue
  • Oye Como Va
  • Somebody to Love
  • Luna Lounge

International names

Language Name Translation
Japanese ラビッツ・ゴー・ホーム (Rabittsu Gō Hōmu) Rabbids Go Home
French The Lapins Crétins : La Grosse Aventure The Raving Rabbids: The Great Adventure
Spanish Rabbids Mi Caaasa!!! Rabbids: My House!!!
Polish Kórliki Go Home Rabbids Go Home

PC version

Polish version of PC port

Rabbids Go Home was released on PC in select countries in Europe, notable France (in which it was published by Mindscape), Russia (Бука), Czech Republic (Playman), Germany (Computer Bild Spiele). It was developed by Ubisoft Sofia. Much of the content from the original Wii version is absent from this version, such as the In Ze Remote features and the Centre City. Only 16 levels are present in the game. Polish port was split into 4 parts (one contains 4 levels, totally 16). It was sold with the magazine (which truly was only a front cover) issued every two months with disc and Rabbid figure. The publisher was Egmont Polska.

One of the PC covers