Rayman (Game Boy Color): Difference between revisions

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The game, like [[Rayman 1|the original game]] it is based on, is a 2D sidescroller where the player gets to control [[Rayman]]. Each level has an [[exit sign]], shown as an arrow pointing downwards, which moves [[Rayman]] on to the next level. Between each level the player will get a save code which can later be used to load the game since there's no battery save available. On the Nintendo 3DS version the player can use the available save state feature, like in any other Virtual Console game on the system.
The game, like [[Rayman 1|the original game]] it is based on, is a 2D sidescroller where the player gets to control [[Rayman]]. Each level has an [[exit sign]], shown as an arrow pointing downwards, which moves [[Rayman]] on to the next level. Between each level the player will get a save code which can later be used to load the game since there's no battery save available. On the Nintendo 3DS version the player can use the available save state feature, like in any other Virtual Console game on the system.


In each level there are [[Ting]]s to collect, which like in [[Rayman 1|the original game]], will reward the player with a [[life]] once 100 of them are collected. Other ways to earn [[Life|lives]] include finding them in secret areas or finishing a [[Bonus level (Rayman 1)|bonus level]], which are shown as an arrow pointing upwards. Most levels also include [[cage]]s for [[Rayman]] to collect, with the remaining [[cage]]s for the level shown on the bottom of the screen. Whenever [[Rayman]] gets close to a [[cage]], the music will change to indicate a nearby [[cage]]. Some [[cage]]s can't be obtained during the first playthrough as they'll require a power [[Rayman]] has yet to achieve. Since the world map doesn't become accessible until the end of the game, the player won't be able to backtrack and collect the remaining [[cage]]s until then.
In each level there are [[Ting]]s to collect, which, like in [[Rayman 1|the original game]], will reward the player with a [[life]] once a certain amount is collected: in this game, however, only 30 of them are needed instead of 100. Other ways to earn [[Life|lives]] include finding them in secret areas or finishing a [[Bonus level (Rayman 1)|bonus level]], which are shown as an arrow pointing upwards. Most levels also include [[cage]]s for [[Rayman]] to collect, with the remaining [[cage]]s for the level shown on the bottom of the screen. Whenever [[Rayman]] gets close to a [[cage]], the music will change to indicate a nearby [[cage]]. Some [[cage]]s cannot be obtained during the first playthrough as they will require a power [[Rayman]] has yet to achieve. Since the world map does not become accessible until the end of the game, the player will not be able to backtrack and collect the remaining [[cage]]s until then.


[[File:AT 4.PNG|frame|left|class=sprite|[[Airy Tunes]] is heavily based off [[Band Land]].]]
[[File:AT 4.PNG|frame|left|class=sprite|[[Airy Tunes]] is heavily based off [[Band Land]].]]
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==Levels==
==Levels==
[[File:Rayman GBC world map 1.png|thumb|class=sprite|The world map unlocks once all levels have been completed.]]
[[File:Rayman GBC world map 1.png|thumb|class=sprite|The world map unlocks once all levels have been completed.]]
Once the game is complete, the player will be taken to the world map where they'll be able to replay previous levels. The world map shows which levels have any [[cage]]s remaining, as well as how many. The [[Dark Legacy]] levels are first shown simply as question marks, not letting [[Rayman]] enter them. This however changes once [[Rayman]] finds every [[cage]], when they'll now unlock one by one. The [[Dark Legacy]] levels don't contain any [[cage]]s themselves and are known to be the hardest levels in the game. Once all levels are completed, the player will unlock the Time Attack map, which will give access to all Time Attack [[Bonus level (Rayman 1)|bonus levels]] in the game.
Once the game is complete, the player will be taken to the world map where they will be able to replay previous levels. The world map shows which levels have any [[cage]]s remaining, as well as how many. The [[Dark Legacy]] levels are first shown simply as question marks, not letting [[Rayman]] enter them. This however changes once [[Rayman]] finds every [[cage]], when they will now unlock one by one. The [[Dark Legacy]] levels do not contain any [[cage]]s themselves and are known to be the hardest levels in the game. Once all levels are completed, the player will unlock the Time Attack map, which will give access to all Time Attack [[Bonus level (Rayman 1)|bonus levels]] in the game.


* [[Spellbound Forest (Rayman 1)|Spellbound Forest]]
* [[Spellbound Forest (Rayman 1)|Spellbound Forest]]
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* [[Arcane Forest]]
* [[Arcane Forest]]
* [[Dark Legacy]] ([[Bonus level (Rayman 1)|bonus]])
* [[Dark Legacy]] ([[Bonus level (Rayman 1)|bonus]])
== Concept art ==
<gallery>
R1-GBC-LevelDesign-1.jpg
R1-GBC-LevelDesign-2.jpg
R1-GBC-LevelDesign-3.jpg
R1-GBC-ConceptArt-1.jpg
R1-GBC-ConceptArt-2.jpg
R1-GBC-ConceptArt-3.jpg
R1-GBC-ConceptArt-4.jpg
</gallery>


==Gallery==
==Gallery==

Revision as of 19:48, 20 September 2020

Rayman
Rayman
Published by Ubi Soft Entertainment
Developed by Ubi Soft Entertainment

Directed by {{{directed by}}}
Produced by Riccardo Lenzi (project manager)
Designed by Benoit Maçon (lead designer)
Davide Soliani, Giordano Nisi, Marc D'Souza, Massimo Guardini, Riccardo Landi
Programmed by {{{programmed by}}}
Art by Jean-Marc Geoffrey (artistic and animation director)
Written by {{{written by}}}
Soundtrack by Éric Chevalier (original music)
Stefano Palmonari (MIDI adaptation)

Release date 1st February, 2000 (Game Boy Color) (Europe)
24th March, 2000 (Game Boy Color) (Japan)
31st May, 2012 (Nintendo 3DS) (North America and Europe)
25th July, 2012 (Nintendo 3DS) (Japan)
Genre 2D platformer
Gameplay mode Single player
Platforms Game Boy Color, Pocket PC, Palm OS, Nintendo 3DS (Virtual Console)
Ratings E (ESRB)
Distribution media Cartridge, digital
Game engine {{{game engine}}}

Rayman is a 2D sidescrolling platform game based on the original Rayman game. It was first released for the Game Boy Color in 2000 with an enhanced port later being released for Pocket PC. The Game Boy Color version can be downloaded through the Virtual Console service on the Nintendo 3DS family of systems.[1] Due to the Game Boy Color's technical limitations, the game is much shorter than the original Rayman, and many characters and locations are absent. However, the game remains notable for its final boss battle against Mr Dark which has been changed drastically.

Most characters from the original Rayman do not appear in this version. The allies – Betilla, the Magician, Tarayzan, the Musician and Joe the Extra-Terrestrial – are all omitted, and so are the bosses – Moskito, Mr Sax, Mr Stone, Space Mama and Mr Skops. The only characters in the game, apart from generic enemies, are Rayman, Mr Dark, the Tings and the Toons.

Plot

The Game Boy Color game follows the same general plot as the original: the evil Mr Dark has imprisoned the Electoons in cages and cast the Glade of Dreams into imbalance, leaving Rayman to free his prisoners and defeat him. Like the gameplay, the story is simplified; many characters have been eliminated. This version's unique intro sequence details most of the plot changes:

...Rayman...

Hey, wake up! We are the tiny fairies called Tings. Something terrible is happening...

That evil Mr. Dark came and imprisoned the Toons, the precious light-giver sprites of our land

He stole their energy for himself, throwing the world in chaos and darkness, with monsters spawning from everywhere!

I'll never let him do this!

Hurry up, Rayman: go after him and break open the Cages you find along the way!

Hold on, my friends! You won't be imprisoned for long

Go now! We Tings will show you the way: follow and catch us as you go. We'll also give you magic powers during the course of your quest!

Gameplay

The game, like the original game it is based on, is a 2D sidescroller where the player gets to control Rayman. Each level has an exit sign, shown as an arrow pointing downwards, which moves Rayman on to the next level. Between each level the player will get a save code which can later be used to load the game since there's no battery save available. On the Nintendo 3DS version the player can use the available save state feature, like in any other Virtual Console game on the system.

In each level there are Tings to collect, which, like in the original game, will reward the player with a life once a certain amount is collected: in this game, however, only 30 of them are needed instead of 100. Other ways to earn lives include finding them in secret areas or finishing a bonus level, which are shown as an arrow pointing upwards. Most levels also include cages for Rayman to collect, with the remaining cages for the level shown on the bottom of the screen. Whenever Rayman gets close to a cage, the music will change to indicate a nearby cage. Some cages cannot be obtained during the first playthrough as they will require a power Rayman has yet to achieve. Since the world map does not become accessible until the end of the game, the player will not be able to backtrack and collect the remaining cages until then.

Airy Tunes is heavily based off Band Land.

While the game is mainly based on the original Rayman, there are several noteworthy differences which sets them apart from each other. In this game, Rayman is oddly enough has his appearance from Rayman 2, which can be seen in both the gameplay and cutscenes. The music is mostly based on Rayman 2, with themes like the Precipice and the Canopy appearing in a MIDI form, along with some exclusive tracks as well. All levels are also original, with only the general level themes being based on already existing ones from the original game, such as Airy Tunes being based on Band Land.


Other features

Ubi Key

The Ubi Key is an exclusive feature in which two Game Boy Colors can transfer data to each other using the infra-red links (the small black tabs next to where the user inserts the Game Pak). In this game, a giant key can be found in Spellbound Forest which when can be sent or used to receive other Ubi Keys from games which support it, such as the Game Boy Color version of Tonic Trouble. The keys unlock bonus content, such as secret levels.

Sticker book

New copies of the European version of the game contained a small sticker booklet and some stickers which used Rayman 2 artwork. Strangely, there was also a page that featured Rigatoni, the main antagonist from The Animated Series, which was possibly a means to advertise the series, though it never aired in more than a few countries. The rest of the stickers could be obtained at the now-defunct official Rayman 2 website, Rayman2.com.

Levels

The world map unlocks once all levels have been completed.

Once the game is complete, the player will be taken to the world map where they will be able to replay previous levels. The world map shows which levels have any cages remaining, as well as how many. The Dark Legacy levels are first shown simply as question marks, not letting Rayman enter them. This however changes once Rayman finds every cage, when they will now unlock one by one. The Dark Legacy levels do not contain any cages themselves and are known to be the hardest levels in the game. Once all levels are completed, the player will unlock the Time Attack map, which will give access to all Time Attack bonus levels in the game.

Concept art

Gallery

See also

References

External links