Rayman (early production): Difference between revisions
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[[File:R1-beta-inside-tree.jpg|thumb| | *''This article is about the early production of the of the game. For the SNES prototype, see [[Rayman (cancelled prototype)]].'' | ||
[[File:R1-beta-inside-tree.jpg|thumb|250px|right|An early version of ''[[Rayman 1|Rayman]]'' for the Atari Jaguar showing a [[little Livingstone]] mounting a [[Spider (Rayman 1)|spider]] along with a [[hunter]] and [[Rayman]] in an unknown environment.]] | |||
Over the years, a considerable amount of information regarding the early development of [[Rayman 1|the original ''Rayman'' game]] has been unveiled, mainly through beta versions leaked to the public and [[Rayman Designer hacking|''Rayman Designer'' hacking]]. An interview also revealed that [[Rayman]] had had his limbs removed due to technical limitations. | Over the years, a considerable amount of information regarding the early development of [[Rayman 1|the original ''Rayman'' game]] has been unveiled, mainly through beta versions leaked to the public and [[Rayman Designer hacking|''Rayman Designer'' hacking]]. An interview also revealed that [[Rayman]] had had his limbs removed due to technical limitations. | ||
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== | ==Atari Jaguar== | ||
===Engine test=== | |||
On | On 25th August 2008, a YouTube video showing an early prototype of [[Rayman (Atari Jaguar)|the Atari Jaguar version]] was uploaded. Two months later, this was leaked to the public along with 19 prototypes or other Jaguar titles. Along with this leaked prototype, there is also a beta version, which displays even more differences between the final version. | ||
This version begins with [[Rayman]] dropping down in what appears to be a [[the Dream Forest|Dream Forest]] level, and feeling grumpy the second he hits the ground. Some elements in the game do not seem to be detected by [[Rayman]], even the enemies such as the [[hunter]]s and [[Moskito]], indicating poor collision detection. Interestingly, [[Rayman]] can also perform handstands and attack with his feet, and his [[Telescopic fist|fist]] can be charged up to be more powerful, which is displayed with an icon at the bottom left corner and the word ‘Nova’ next to it. | |||
There is also a very early looking heads-up display which is centered rather than to the left and right, there are more hit points than normal and the word ‘POW’ is between that and the [[Life|lives]] counter. An icon of an [[Antitoon]] is displayed instead of the [[Ting]]s icon, and apparently it counts and represents how many enemies have been defeated. Only the [[Life|lives]] counter and five of the hit points made it into the final game. | |||
There is also a very early looking heads-up display which is centered rather than to the left and right, there are more hit points than normal and the word ‘POW’ is between that and the lives counter. An icon of an [[Antitoon]] is displayed instead of the [[Ting]]s icon, and apparently it counts and represents how many enemies have been defeated. Only the [[ | |||
The game crashes when [[Rayman]] falls into a body of water. | The game crashes when [[Rayman]] falls into a body of water. | ||
<gallery widths="320px" heights="224px" class="sprite"> | |||
RaymanJaguarMosquito.png|A [[mosquito]] standing still in the air. | |||
RaymanJaguarDemo.png|Many elements in this demo were scrapped completely from the final version. | |||
RaymanJaguarNova.png|A glowing arrow indicates when [[Rayman]]'s [[telescopic fist]] is fully charged. | |||
</gallery> | |||
== | ===Early beta version=== | ||
[[Image:BetaEnemies.jpg|frame|right|These unidentified enemies in the early Jaguar version of the game are holdovers from the game's cancelled SNES version]] | [[Image:BetaEnemies.jpg|frame|right|class=sprite|These unidentified enemies in the early Atari Jaguar version of the game are holdovers from [[Rayman (cancelled prototype)|the game's cancelled SNES version]].]] | ||
[[Image:R1ProtoMap.png|frame|right|[[the valley|The world map]], as seen in the early Atari Jaguar prototype]] | [[Image:R1ProtoMap.png|frame|right|class=sprite|[[the valley|The world map]], as seen in the early Atari Jaguar prototype.]] | ||
This version has no specific prototype number, and it is unknown how much younger it is than the Jaguar's prototype, or whether or not this is the same beta that was used to advertise the game in magazines. | This version has no specific prototype number, and it is unknown how much younger it is than the Atari Jaguar's prototype, or whether or not this is the same beta that was used to advertise the game in magazines. | ||
Several differences between this prototype and the final version are present, as well as glitches which may render the game unplayable, especially while running in a Jaguar emulator. | Several differences between this prototype and [[Rayman (Atari Jaguar)|the final version]] are present, as well as glitches which may render the game unplayable, especially while running in a Jaguar emulator. | ||
* The game begins with no title screen, but straight to the world map which has been shrunk to fit the whole screen. Instead of [[Rayman]], an [[ | * The game begins with no title screen, but straight to the world map which has been shrunk to fit the whole screen. Instead of [[Rayman]], an [[Electoon]] pinpoints his position. | ||
* There | * There appear to be fewer levels available to choose from as they are unlocked, and the [[Cage|medallions]] look different. | ||
* There is no text at all in the game other than ‘ACTION’ and ‘GAME OVER’. | * There is no text at all in the game other than ‘ACTION’ and ‘GAME OVER’. | ||
* The game uses a completely different walk cycle for [[Rayman]], making him look as if he is jogging. | * The game uses a completely different walk cycle for [[Rayman]], making him look as if he is jogging. | ||
* When | * When [[Rayman]] is hit by an enemy, the throwback is a lot longer than normal, and he squeaks. | ||
* When [[Rayman]] runs up to an exit sign, he does not pose, but rather the game fades to the next stage or the map. | * When [[Rayman]] runs up to an [[Exit sign|exit sign]], he does not pose, but rather the game fades to the next stage or the map. | ||
* The lives counter displays a single digit. | * The [[Life|lives]] counter displays a single digit. | ||
* Some enemies appear to float across the screen. | * Some enemies appear to float across the screen. | ||
* The | * The [[bullet]]s shot by the [[hunter]]s do not withdraw a hammer. | ||
* Select maps are featured in the game. For example, when the [[Pink Plant Woods]] are passed, the player goes straight to [[the Swamps of Forgetfulness]]. | * Select maps are featured in the game. For example, when the [[Pink Plant Woods]] are passed, the player goes straight to [[the Swamps of Forgetfulness]]. | ||
* [[Rayman]]'s body moves differently when he receives a power from [[Betilla the Fairy | * [[Rayman]]'s body moves differently when he receives a power from [[Betilla]] the Fairy. | ||
* [[The Magician]] can be found and is paid with [[Ting]]s as normal, but instead of normal bonus level, he takes the player to the | * [[The Magician]] can be found and is paid with [[Ting]]s as normal, but instead of a normal [[Bonus level (Rayman 1)|bonus level]], he takes the player to [[Ray Breakout|the ''Breakout'' game]]. | ||
{{clear}} | {{clear}} | ||
==''Rayman Designer'' hacking== | ==''Rayman Designer'' hacking== | ||
''Main article: [[Rayman Designer hacking]]'' | ''Main article: [[Rayman Designer hacking]]'' | ||
[[Rayman Designer hacking|''Rayman Designer'' hacking]] allowed players to find unused textures and events which were probably meant to be in the final version but soon removed. Such sprites include a giant [[lava | [[Rayman Designer hacking|''Rayman Designer'' hacking]] allowed players to find unused textures and events which were probably meant to be in the final version but soon removed. Such sprites include a giant [[lava rock]], [[cloud]]s with a face and a strange portal. | ||
<gallery widths="316px" heights="200px" class="sprite"> | |||
GiantLavaBall.png|A giant [[lava rock]]. | |||
BetaClouds.png|[[Cloud]]s with a face. | |||
SmallLivingstonePlum.png|A [[little Livingstone]] on a [[plum]]. | |||
</gallery> | |||
==External links== | ==External links== | ||
*[http://www.youtube.com/watch?v=rn4CBG8lhw4 Official gameplay video of Beta ''Rayman'' (Atari Jaguar) at | *[http://www.youtube.com/watch?v=rn4CBG8lhw4 Official gameplay video of Beta ''Rayman'' (Atari Jaguar) at YouTube] | ||
{{Rayman series}} | |||
{{Early production}} | |||
[[Category:2D platform games]] | [[Category:2D platform games]] | ||
[[Category:Prototype games]] | [[Category:Prototype games]] | ||
[[Category:Rayman games]] | [[Category:Rayman games]] | ||
[[Category:Early production]] |
Revision as of 05:32, 8 March 2018
- This article is about the early production of the of the game. For the SNES prototype, see Rayman (cancelled prototype).
Over the years, a considerable amount of information regarding the early development of the original Rayman game has been unveiled, mainly through beta versions leaked to the public and Rayman Designer hacking. An interview also revealed that Rayman had had his limbs removed due to technical limitations.
Atari Jaguar
Engine test
On 25th August 2008, a YouTube video showing an early prototype of the Atari Jaguar version was uploaded. Two months later, this was leaked to the public along with 19 prototypes or other Jaguar titles. Along with this leaked prototype, there is also a beta version, which displays even more differences between the final version.
This version begins with Rayman dropping down in what appears to be a Dream Forest level, and feeling grumpy the second he hits the ground. Some elements in the game do not seem to be detected by Rayman, even the enemies such as the hunters and Moskito, indicating poor collision detection. Interestingly, Rayman can also perform handstands and attack with his feet, and his fist can be charged up to be more powerful, which is displayed with an icon at the bottom left corner and the word ‘Nova’ next to it.
There is also a very early looking heads-up display which is centered rather than to the left and right, there are more hit points than normal and the word ‘POW’ is between that and the lives counter. An icon of an Antitoon is displayed instead of the Tings icon, and apparently it counts and represents how many enemies have been defeated. Only the lives counter and five of the hit points made it into the final game.
The game crashes when Rayman falls into a body of water.
A mosquito standing still in the air.
A glowing arrow indicates when Rayman's telescopic fist is fully charged.
Early beta version
This version has no specific prototype number, and it is unknown how much younger it is than the Atari Jaguar's prototype, or whether or not this is the same beta that was used to advertise the game in magazines.
Several differences between this prototype and the final version are present, as well as glitches which may render the game unplayable, especially while running in a Jaguar emulator.
- The game begins with no title screen, but straight to the world map which has been shrunk to fit the whole screen. Instead of Rayman, an Electoon pinpoints his position.
- There appear to be fewer levels available to choose from as they are unlocked, and the medallions look different.
- There is no text at all in the game other than ‘ACTION’ and ‘GAME OVER’.
- The game uses a completely different walk cycle for Rayman, making him look as if he is jogging.
- When Rayman is hit by an enemy, the throwback is a lot longer than normal, and he squeaks.
- When Rayman runs up to an exit sign, he does not pose, but rather the game fades to the next stage or the map.
- The lives counter displays a single digit.
- Some enemies appear to float across the screen.
- The bullets shot by the hunters do not withdraw a hammer.
- Select maps are featured in the game. For example, when the Pink Plant Woods are passed, the player goes straight to the Swamps of Forgetfulness.
- Rayman's body moves differently when he receives a power from Betilla the Fairy.
- The Magician can be found and is paid with Tings as normal, but instead of a normal bonus level, he takes the player to the Breakout game.
Rayman Designer hacking
Main article: Rayman Designer hacking
Rayman Designer hacking allowed players to find unused textures and events which were probably meant to be in the final version but soon removed. Such sprites include a giant lava rock, clouds with a face and a strange portal.
A giant lava rock.
Clouds with a face.
A little Livingstone on a plum.
External links
Early production of Rayman games |