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*''This article is about the early production of the of the game. For the SNES prototype, see [[Rayman (cancelled prototype)]].''
*''This article is about the early production of the of the game. For the SNES prototype, see [[Rayman (cancelled prototype)]].''
[[File:R1-beta-inside-tree.jpg|thumb|250px|right|An early version of ''[[Rayman 1|Rayman]]'' for the Atari Jaguar showing a [[little Livingstone]] mounting a [[Spider (Rayman 1)|spider]] along with a [[hunter]] and [[Rayman]] in an unknown environment.]]
[[File:Rayman 1 - Japanese back cover 2.jpg|240px|thumb|right|An early version of [[Candy Château]] can be seen in the Japanese PC back cover.]]
Over the years, a considerable amount of information regarding the early development of [[Rayman 1|the original ''Rayman'' game]] has  been unveiled, mainly through beta versions leaked to the public and [[Rayman Designer hacking|''Rayman Designer'' hacking]]. An interview also revealed that [[Rayman]] had had his limbs removed due to technical limitations.
Over the years, a considerable amount of information regarding the early development of [[Rayman 1|the original ''Rayman'' game]] has  been unveiled, mainly through beta versions leaked to the public and [[Rayman Designer hacking|''Rayman Designer'' hacking]]. An interview also revealed that [[Rayman]] had had his limbs removed due to technical limitations.


[[File:Rayman 1 - Japanese back cover 2.jpg|240px|thumb|left|An early version of [[Candy Château]] can be seen in the Japanese PC back cover.]]
== General ==
According to an advertisement poster, a similar plot from [[Rayman (cancelled prototype)|the cancelled SNES version]] was supposed to be used in [[Rayman (Atari Jaguar)|the Atari Jaguar version]]. The original plot followed a boy named Jimmy who created a world on his computer called Hereitscool. When Hereitscool became infected with a virus, Jimmy entered his virtual world and took on the persona of [[Rayman]] in order to defeat the virus. Reasons for this plot being scrapped are unknown.


__NOTOC__
<gallery widths="320px" heights="320px">
Jimmy.jpg|An advertisement poster for [[Rayman (Atari Jaguar)|the Atari Jaguar version]] describing the earliest known plot from [[Rayman (cancelled prototype)|the cancelled SNES version]] about Jimmy becoming [[Rayman]].
R1-beta-inside-tree.jpg|An early version of ''[[Rayman 1|Rayman]]'' for the Atari Jaguar showing a [[little Livingstone]] mounting a [[Spider (Rayman 1)|spider]] along with a [[hunter]] and [[Rayman]] in an unknown environment.
BetaEnemies.jpg|These unidentified enemies in the early Atari Jaguar version of the game are holdovers from [[Rayman (cancelled prototype)|the game's cancelled SNES version]].
</gallery>
 
=== Concept art ===
<gallery>
Rayman 1 25th Concept Art 1.jpg
Rayman 1 25th Concept Art 2.jpg
Rayman 1 25th Concept Art 3.jpg
</gallery>
 
=== Unused sprites ===
<gallery class="sprite">
Unused R1 Texture - CakeBall.png|An unused object for [[Candy Château]]. Appears in the Atari Jaguar and PC versions.
Unused R1 Textures - MusicSign.png|A music sign which is used as an editor object for auto-scroll triggers. It was originally intended for something else, as it can be seen as a separate object in the early prototypes.
R1Demo - OldSign.png|An unused sign which only appears in the early PlayStation demos and Atari Jaguar prototypes.
R1 PS1 - Unused Platform 1.png
R1 PS1 - Unused Platform 2.png
R1 PS1 - Unused Platform 3.png
</gallery>
 
=== Unused animations ===
<gallery class="sprite">
Unused R1 Anim - LivingstonePlum.gif|A small livingstone on a [[Plum]].
Unused R1 Anim - CloudJaguar.gif|The cloud designs from the Jaguar version appear in the files of the other versions as well.
Unused R1 Anim - MonkWave.gif|An unused animation which is broken as it's most likely from an earlier build of the game.
Unused R1 Anim - MoskitoAttack.gif|An unused attack animation for either [[Bzzit]] or [[Moskito]] (they share the same animations).
Unused R1 Anim - MothAttack.gif|An unused attack for the [[Moth]].
Unused R1 Anim - MrStoneWave.gif|An unused animation for [[Mr Stone]].
Unused R1 Anim - Plum360.gif|A [[plum]] which swings around in a full circle.
Unused R1 Anim - RayHang.gif
Unused R1 Anim - RedMonsterAttack.gif
</gallery>


{{clear}}
=== Unused objects ===
The following objects remain unused across all versions of the game:
* TYPE_BTBPLAT (18)
* TYPE_INTERACTPLT (24)
* TYPE_BIG_BOING_PLAT (68)
* TYPE_BIGSTONE (80)
* TYPE_UNUSED_114 (114)
* TYPE_LIDOLPINK2 (144) - unique [[Electoon]] command (DO_ONE_PINK_CMD)
* TYPE_GRAP_BONUS (148) - gives [[Rayman]] the ability to grab (DoGrapBonusRaymanCollision)
* TYPE_CYMBAL1 (168) - unused behavior (DO_2_PARTS_CYMBAL)
* TYPE_CYMBAL2 (169) - unused behavior (DO_2_PARTS_CYMBAL and DO_COLL_RAY_CYMBALE)
* TYPE_VITRAIL (247) - unused behavior for the final boss (DO_VITRAIL_COMMAND)
* TYPE_SLOPEY_PLAT (254) - unused behavior (DO_SLOPEY_PLAT_CMD)
* Unknown (255)


==Atari Jaguar==
== Atari Jaguar early prototype ==
===Plot===
On 25th August 2008, a YouTube video showing an early prototype of [[Rayman (Atari Jaguar)|the Atari Jaguar version]] was uploaded. Two months later, this was leaked to the public along with 19 prototypes or other Jaguar titles. Along with this leaked prototype, there is also an early demo version, which displays even more differences between the final version.
[[File:Jimmy.jpg|thumb|320px|right|An advertisement poster for [[Rayman (Atari Jaguar)|the Atari Jaguar version]] describing the earliest known plot from [[Rayman (cancelled prototype)|the cancelled SNES version]] about Jimmy becoming [[Rayman]].]]
According to an advertisement poster, a similar plot from [[Rayman (cancelled prototype)|the cancelled SNES version]] was supposed to be used in [[Rayman (Atari Jaguar)|the Atari Jaguar version]]. The original plot followed a boy named Jimmy who created a world on his computer called Hereitscool. When Hereitscool became infected with a virus, Jimmy entered his virtual world and took on the persona of [[Rayman]] in order to defeat the virus. Reasons for this plot being scrapped are unknown.


===Engine test===
This version begins with [[Rayman]] dropping down in a [[the Dream Forest|Dream Forest]] level, and getting stunned the second he hits the ground, which he does when falling from great heights. Not all objects have collision detection, such as [[hunter]]s and [[Moskito]]. Interestingly, [[Rayman]] can also perform handstands and attack with his feet, and his [[Telescopic fist|fist]] can be charged up to be more powerful, which is displayed with an icon at the bottom left corner with the word ‘Nova’ next to it.
On 25th August 2008, a YouTube video showing an early prototype of [[Rayman (Atari Jaguar)|the Atari Jaguar version]] was uploaded. Two months later, this was leaked to the public along with 19 prototypes or other Jaguar titles. Along with this leaked prototype, there is also a beta version, which displays even more differences between the final version.


This version begins with [[Rayman]] dropping down in what appears to be a [[the Dream Forest|Dream Forest]] level, and feeling grumpy the second he hits the ground. Some elements in the game do not seem to be detected by [[Rayman]], even the enemies such as the [[hunter]]s and a [[mosquito]], indicating poor collision detection. Interestingly, [[Rayman]] can also perform handstands and attack with his feet, and his [[Telescopic fist|fist]] can be charged up to be more powerful, which is displayed with an icon at the bottom left corner and the word ‘Nova’ next to it.
There is also a very early looking heads-up display which is centered rather than to the left and right, there are more hit points than normal and the word ‘POW’ is between that and the [[Life|lives]] counter. An icon of an [[Antitoon]] is displayed instead of the [[Ting]]s icon, and apparently it counts and represents how many enemies have been defeated. Only the [[Life|lives]] counter and five of the hit points made it into the final game. No game over system has been implemented either, meaning that when all [[Life|lives]] are lost the counter cycles back to 99.


There is also a very early looking heads-up display which is centered rather than to the left and right, there are more hit points than normal and the word ‘POW’ is between that and the [[Life|lives]] counter. An icon of an [[Antitoon]] is displayed instead of the [[Ting]]s icon, and apparently it counts and represents how many enemies have been defeated. Only the [[Life|lives]] counter and five of the hit points made it into the final game.
Unlike any of the other known ROMs for the game this one includes a reference list where each block of referenced data is names, ranging from functions to animations. Image data exists for the [[tentacle flower]], but the data to parse it or any of the animations are not included. [[Mr Stone]] also appears, and although he has several referenced animations they all lead to the only one included in the ROM, which includes placeholder graphics.


The game crashes when [[Rayman]] falls into a body of water.
Other differences include the [[Simple Power|small powers]] which have a variant which flashes between red, yellow and green. This versions also includes a different type of [[gendoor]] which can spawn multiple enemies at random. This was not included in the final game due to the newly made multi-platform engine only allowing a set amount of objects per level, unlike the Jaguar engine which allows objects to be spawned in after the level has been loaded. [[The Magician]] now also holds a staff, which can be seen in the intro of the final game.


<gallery widths="320px" heights="224px" class="sprite">
<gallery widths="320px" heights="224px" class="sprite">
RaymanJaguarMosquito.png|A [[mosquito]] standing still in the air.
RaymanJaguarDemo.png|Many elements in this demo were scrapped completely from the final version.
RaymanJaguarDemo.png|Many elements in this demo were scrapped completely from the final version.
RaymanJaguarNova.png|A glowing arrow indicates when [[Rayman]]'s [[telescopic fist]] is fully charged.
RaymanJaguarNova.png|A glowing arrow indicates when [[Rayman]]'s [[telescopic fist]] is fully charged.
RaymanJaguarMosquito.png|[[Moskito]] standing still in the air at the end of the level.
</gallery>
{{clear}}
=== Maps ===
<gallery widths="800px" heights="70px">
RaymanJaguarPrototype - Jungle 01.png
</gallery>
=== Sprites ===
<gallery class="sprite">
Jaguar early proto - Music note.png|Unused music note among the sprites for [[Rayman]]. It appears with the sprites for small [[Rayman]] in the final game and is a leftover from the SNES prototype.
Jaguar early proto - HUD.png
Jaguar early proto - Fist HUD Normal.png
Jaguar early proto - Fist HUD Charged.png
Jaguar early proto - Gold Fist HUD Normal.png
Jaguar early proto - Gold Fist HUD Charged.png
Jaguar early proto - Nova.png
</gallery>
</gallery>


===Early beta version===
=== Animations ===
[[Image:BetaEnemies.jpg|frame|right|class=sprite|These unidentified enemies in the early Atari Jaguar version of the game are holdovers from [[Rayman (cancelled prototype)|the game's cancelled SNES version]].]]
<gallery class="sprite">
Jaguar early proto - Power.gif|The flashing [[power]]
Jaguar early proto - mag magicien.gif|
Jaguar early proto - bb1 marche.gif
</gallery>
 
== Atari Jaguar early demo ==
[[Image:R1ProtoMap.png|frame|right|class=sprite|[[the valley|The world map]], as seen in the early Atari Jaguar prototype.]]
[[Image:R1ProtoMap.png|frame|right|class=sprite|[[the valley|The world map]], as seen in the early Atari Jaguar prototype.]]
This version has no specific prototype number, and it is unknown how much younger it is than the Atari Jaguar's prototype, or whether or not this is the same beta that was used to advertise the game in magazines.
This version is a later build from the prototype, now including proper collision and all the worlds in the ROM as in the final version. Functions to load levels from all worlds exist, but only the first two have actual maps. Leftover graphics and other data is however available for other worlds.


Several differences between this prototype and [[Rayman (Atari Jaguar)|the final version]] are present, as well as glitches which may render the game unplayable, especially while running in a Jaguar emulator.   
Several differences between this prototype and [[Rayman (Atari Jaguar)|the final version]] are present, as well as glitches which may render the game unplayable.   


* The game begins with no title screen, but straight to the world map which has been shrunk to fit the whole screen. Instead of [[Rayman]], an [[Electoon]] pinpoints his position.
* The game begins with no title screen, but straight to the world map which has been shrunk to fit the whole screen. Instead of [[Rayman]], an [[Electoon]] pinpoints his position.
* There appear to be fewer levels available to choose from as they are unlocked, and the level icons look different.
* There is no text in the game other than ‘ACTION’ and ‘GAME OVER’.
* There is no text at all in the game other than ‘ACTION’ and ‘GAME OVER’.
* The game uses a different walk cycle for [[Rayman]], making him look as if he is jogging.
* The game uses a completely different walk cycle for [[Rayman]], making him look as if he is jogging.
* When [[Rayman]] is hit by an enemy, the throwback is a lot longer than normal, and he squeaks.
* When [[Rayman]] is hit by an enemy, the throwback is a lot longer than normal, and he squeaks.
* When [[Rayman]] runs up to an [[Exit sign|exit sign]], he does not pose, but rather the game fades to the next stage or the map.
* When [[Rayman]] runs up to an [[Exit sign|exit sign]], he does not pose, but rather the game fades to the next stage or the map.
* The [[Life|lives]] counter displays a single digit.
* The [[Life|lives]] counter displays a single digit.
* Some enemies appear to float across the screen.
* Some enemies appear to float across the screen due to broken collision detection.
* The [[bullet]]s shot by the [[hunter]]s do not withdraw a hammer.
* The [[bullet]]s shot by the [[hunter]]s do not withdraw a hammer.
* Select maps are featured in the game. For example, when the [[Pink Plant Woods]] are passed, the player goes straight to [[the Swamps of Forgetfulness]].
* [[Rayman]]'s body moves differently when he receives a power from [[Betilla]] the Fairy.
* [[Rayman]]'s body moves differently when he receives a power from [[Betilla]] the Fairy.
* [[The Magician]] can be found and is paid with [[Ting]]s as normal, but instead of a normal [[Bonus level (Rayman 1)|bonus level]], he takes the player to [[Ray Breakout|the ''Breakout'' game]].
* [[The Magician]] can be found and is paid with [[Ting]]s as normal, but instead of a normal [[Bonus level (Rayman 1)|bonus level]], he takes the player to [[Ray Breakout|the ''Breakout'' game]].
Line 51: Line 119:
{{clear}}
{{clear}}


== PlayStation ==
=== Maps ===
An early [[List of Rayman demos|Japanese demo]] on PlayStation from December 9, 1994 has some major differences from the final release. There are only 2 levels available, one from [[the Dream Forest]] and the other from the [[Blue Mountains]]. Both levels feature unique level design not seen in the final game.
<gallery widths="320px" heights="112px">
RaymanJaguarDemo - Jungle 01.png
RaymanJaguarDemo - Jungle 02.png
RaymanJaguarDemo - Jungle 03.png
RaymanJaguarDemo - Jungle 04.png
RaymanJaguarDemo - Jungle 05.png
RaymanJaguarDemo - Jungle 06.png
RaymanJaguarDemo - Jungle 07.png
RaymanJaguarDemo - Jungle 09.png
RaymanJaguarDemo - Jungle 10.png
RaymanJaguarDemo - Jungle 11.png
RaymanJaguarDemo - Jungle 12.png
RaymanJaguarDemo - Jungle 13.png
RaymanJaguarDemo - Jungle 14.png
RaymanJaguarDemo - Music 02.png
RaymanJaguarDemo - Music 03.png
RaymanJaguarDemo - Music 04.png
RaymanJaguarDemo - Music 05.png
</gallery>
 
=== Sprites ===
<gallery class="sprite">
Jaguar proto big cloud variant.png
Jaguar proto big cloud.png
</gallery>
 
=== Animations ===
<gallery class="sprite">
Jaguar early proto - Rayman walk.gif|The walking animation
Jaguar early proto - DEMO.gif|Unused demo animation which was later used in the vol. 3 PlayStation demo
</gallery>
 
 
== Atari Jaguar ==
 
=== Unused animations ===
<gallery class="sprite">
Unused R1 Anim - Mr Stone Jaguar Attack.gif
</gallery>
 
== PlayStation demos ==
An early [[List of Rayman demos|Japanese demo]] on PlayStation from December 9, 1994 from the ''Japanese DemoDemo PlayStation Vol. 3'' collection has some major differences from the final release. There are only 2 levels available, one from [[the Dream Forest]] and the other from the [[Blue Mountains]]. Both levels feature unique level design not seen in the final game.


* The world map is the same as from the Atari Jaguar beta version with an [[Electoon]] moving on the map. There is also a point on the giant, floating present, although it can't be accessed.
* The world map is the same as from the Atari Jaguar beta version with an [[Electoon]] moving on the map. There is also a point on the [[Floating present|giant, floating present]], although it can't be accessed.
* In the files, [[Band Land]] is referred to as Chromatic Skies and [[Picture City]] as Image City—almost literal translations of the original French names ''Le Ciel Chromatique'' and ''La Cité des Images''.
* In the files, [[Band Land]] is referred to as Chromatic Skies (with the code name being "Skies" rather than "Music") and [[Picture City]] as Image City—almost literal translations of the original French names ''Le Ciel Chromatique'' and ''La Cité des Images''.
* Early loading screen images are used. The one for the [[Blue Mountains]] shows [[Mr Stone]] throwing the boulder at [[Rayman]].
* Early loading screen images are used.
* Early sequenced music is used.
* Early sequenced music is used.
* When falling from high places [[Rayman]] will appear stunned.
* When falling from high places [[Rayman]] will appear stunned.
Line 63: Line 172:
* The [[Big Power]]s use an incorrect palette for parts of their animation.
* The [[Big Power]]s use an incorrect palette for parts of their animation.


A second Japanese demo, from the ''Japanese DemoDemo PlayStation Vol. 6'' collection features the third phase of [[Moskito's Nest]]. The gameplay is near final, although the level index matches that of the later Atari Jaguar prototype. It also uses the same tileset palette as on Atari Jaguar, which was also used in the final Japanese PlayStation release.
=== Maps ===
<gallery widths="800" heights="80">
RaymanPS1DemoVol3Japan - Jungle 01.png|The [[The Dream Forest|Dream Forest]] map from the vol. 3 demo
RaymanPS1DemoVol3Japan - Mountain 01.png|The [[The Blue Mountains|Blue Mountains]] map from the vol. 3 demo
RaymanPS1DemoVol6Japan - Jungle 13.png|The [[The Dream Forest|Dream Forest]] map from the vol. 6 demo
</gallery>
=== Unused sprites ===
<gallery class="sprite">
<gallery class="sprite">
R1 JP Demo - Dream Forest Splash Screen.png|The loading screen used for [[the Dream Forest]].
R1 JP Demo - Blue Mountain Splash Screen.png|The loading screen used for the [[Blue Mountains]].
R1Demo - BigLavaBall.png|The same as unused giant [[lava rock]] as has been found in ''[[Rayman Designer]]'' was found in higher quality in the files.
R1Demo - BigLavaBall.png|The same as unused giant [[lava rock]] as has been found in ''[[Rayman Designer]]'' was found in higher quality in the files.
R1Demo - OldSign.png|An unused sign.
R1Demo - Scroll.png|An unused scroll which was meant to be given to [[Rayman]] by [[the Magician]].<ref>YouTube, ''sm21657890 + sm21628083 + sm21657890 -【非売品】ブルートプレス Vol 17 1994年12月号'', https://www.youtube.com/watch?v=W4VN-nHzyEk&t=3305</ref>
R1Demo - Scroll.png|An unused scroll.
R1 Vol3 Demo Unused Electoon Font.png
</gallery>
 
=== Unused animations ===
 
<gallery class="sprite">
Unused R1 Demo Anim - Magician Scroll 1.gif
Unused R1 Demo Anim - Magician Scroll 2.gif
Unused R1 Demo Anim - Red Plum Swing.gif
Unused R1 Demo Anim - Yellow 360 Plum Swing.gif
</gallery>
 
== PlayStation ==
 
=== Unused animations ===
 
<gallery class="sprite">
Unused R1 PS1 Anim - Ray Death Animation.gif|An unused death animation which is only available in the PlayStation version's files.
</gallery>
 
== Sega Saturn ==
The Sega Saturn versions of the game has several unused map layouts (with the object data missing). Most of these are early beta maps using the same layout as the Japanese PlayStation and Atari Jaguar versions. One in the [[Cave of Skops|Cave]] world however is an unused bonus map with slippery platforms. It does however use an older tilemap, thus the graphic tile indexes don't match.
 
[[File:R1 Saturn Cave 13 Collision.png|90px|thumb|left]]
 
{{clear}}
 
== PC ==
 
=== Maps ===
The following maps are from a demo for ''[[Rayman Gold]]''.
 
<gallery>
RaymanGoldPCDemo - Music 01.png
RaymanGoldPCDemo - Image 01.png
RaymanGoldPCDemo - Cave 01.png
RaymanGoldPCDemo - Cake 01.png
</gallery>
 
=== Unused sprites ===
<gallery class="sprite">
Unused R1 Anim - CakeSwitch.gif|An unused switch for [[Candy Château]].
Unused R1 Texture - Electoon Gate.png|An unused gate, titled "POR" for ''portail''.
Unused R1 Anim - CaveSpike.gif|An unused spike object from [[the Caves of Skops]], potentially using the wrong palette.
</gallery>
 
=== Unused animations ===
The following animations appear in the various PC releases and are also included in its ports, such as ''[[Rayman Advance]]''.
 
<gallery class="sprite">
Unused R1 Anim - BlinkingArrow.gif|The object is never used in the game, but is always loaded into memory. It was later intended to be used for [[Rayman 2 (cancelled prototype)|the 2D ''Rayman 2'' version]].
Unused R1 Anim - RayAppear.gif
Unused R1 Anim - RayFloat.gif
Unused R1 Anim - RayHangTalk.gif
Unused R1 Anim - RayJaguarUpsideDown.gif|Several animations from the Jaguar prototypes can be found in the files. This is one of them.
</gallery>
</gallery>
== Game Boy Advance ==
The [[Rayman Advance|Game Boy Advance version]] would have originally featured a multiplayer mode in the style of "capture the flag". It was marketed and mentioned to be included in the preview versions of the game, but was never finished for any release of the game. There was going to be one map per world for this mode, with them all still being on the game ROM. Only the first few maps were however finished, with the rest lacking any objects.
[[File:Rayman Advance Multiplayer.png|thumb|240px|right|class=sprite|The multiplayer mode as it would have appeared]]
<gallery widths="320px" heights="190px">
RaymanAdvanceGBAUS - Jungle 23.png
RaymanAdvanceGBAUS - Music 19.png
RaymanAdvanceGBAUS - Mountain 14.png
RaymanAdvanceGBAUS - Image 14.png
RaymanAdvanceGBAUS - Cave 13.png
RaymanAdvanceGBAUS - Cake 05.png
</gallery>
{{clear}}


==''Rayman Designer'' hacking==
==''Rayman Designer'' hacking==
Line 84: Line 275:
*[https://www.youtube.com/watch?v=thBxC05BeYw Official gameplay video of early Beta version (Atari Jaguar) at YouTube]
*[https://www.youtube.com/watch?v=thBxC05BeYw Official gameplay video of early Beta version (Atari Jaguar) at YouTube]
*[https://youtu.be/FaIPoi3PTHM Gameplay video of an early PlayStation demo at YouTube]
*[https://youtu.be/FaIPoi3PTHM Gameplay video of an early PlayStation demo at YouTube]
== References ==
<References />


{{Rayman series}}
{{Rayman series}}

Revision as of 13:02, 22 September 2020

An early version of Candy Château can be seen in the Japanese PC back cover.

Over the years, a considerable amount of information regarding the early development of the original Rayman game has been unveiled, mainly through beta versions leaked to the public and Rayman Designer hacking. An interview also revealed that Rayman had had his limbs removed due to technical limitations.

General

According to an advertisement poster, a similar plot from the cancelled SNES version was supposed to be used in the Atari Jaguar version. The original plot followed a boy named Jimmy who created a world on his computer called Hereitscool. When Hereitscool became infected with a virus, Jimmy entered his virtual world and took on the persona of Rayman in order to defeat the virus. Reasons for this plot being scrapped are unknown.

Concept art

Unused sprites

Unused animations

Unused objects

The following objects remain unused across all versions of the game:

  • TYPE_BTBPLAT (18)
  • TYPE_INTERACTPLT (24)
  • TYPE_BIG_BOING_PLAT (68)
  • TYPE_BIGSTONE (80)
  • TYPE_UNUSED_114 (114)
  • TYPE_LIDOLPINK2 (144) - unique Electoon command (DO_ONE_PINK_CMD)
  • TYPE_GRAP_BONUS (148) - gives Rayman the ability to grab (DoGrapBonusRaymanCollision)
  • TYPE_CYMBAL1 (168) - unused behavior (DO_2_PARTS_CYMBAL)
  • TYPE_CYMBAL2 (169) - unused behavior (DO_2_PARTS_CYMBAL and DO_COLL_RAY_CYMBALE)
  • TYPE_VITRAIL (247) - unused behavior for the final boss (DO_VITRAIL_COMMAND)
  • TYPE_SLOPEY_PLAT (254) - unused behavior (DO_SLOPEY_PLAT_CMD)
  • Unknown (255)

Atari Jaguar early prototype

On 25th August 2008, a YouTube video showing an early prototype of the Atari Jaguar version was uploaded. Two months later, this was leaked to the public along with 19 prototypes or other Jaguar titles. Along with this leaked prototype, there is also an early demo version, which displays even more differences between the final version.

This version begins with Rayman dropping down in a Dream Forest level, and getting stunned the second he hits the ground, which he does when falling from great heights. Not all objects have collision detection, such as hunters and Moskito. Interestingly, Rayman can also perform handstands and attack with his feet, and his fist can be charged up to be more powerful, which is displayed with an icon at the bottom left corner with the word ‘Nova’ next to it.

There is also a very early looking heads-up display which is centered rather than to the left and right, there are more hit points than normal and the word ‘POW’ is between that and the lives counter. An icon of an Antitoon is displayed instead of the Tings icon, and apparently it counts and represents how many enemies have been defeated. Only the lives counter and five of the hit points made it into the final game. No game over system has been implemented either, meaning that when all lives are lost the counter cycles back to 99.

Unlike any of the other known ROMs for the game this one includes a reference list where each block of referenced data is names, ranging from functions to animations. Image data exists for the tentacle flower, but the data to parse it or any of the animations are not included. Mr Stone also appears, and although he has several referenced animations they all lead to the only one included in the ROM, which includes placeholder graphics.

Other differences include the small powers which have a variant which flashes between red, yellow and green. This versions also includes a different type of gendoor which can spawn multiple enemies at random. This was not included in the final game due to the newly made multi-platform engine only allowing a set amount of objects per level, unlike the Jaguar engine which allows objects to be spawned in after the level has been loaded. The Magician now also holds a staff, which can be seen in the intro of the final game.


Maps

Sprites

Animations

Atari Jaguar early demo

The world map, as seen in the early Atari Jaguar prototype.

This version is a later build from the prototype, now including proper collision and all the worlds in the ROM as in the final version. Functions to load levels from all worlds exist, but only the first two have actual maps. Leftover graphics and other data is however available for other worlds.

Several differences between this prototype and the final version are present, as well as glitches which may render the game unplayable.

  • The game begins with no title screen, but straight to the world map which has been shrunk to fit the whole screen. Instead of Rayman, an Electoon pinpoints his position.
  • There is no text in the game other than ‘ACTION’ and ‘GAME OVER’.
  • The game uses a different walk cycle for Rayman, making him look as if he is jogging.
  • When Rayman is hit by an enemy, the throwback is a lot longer than normal, and he squeaks.
  • When Rayman runs up to an exit sign, he does not pose, but rather the game fades to the next stage or the map.
  • The lives counter displays a single digit.
  • Some enemies appear to float across the screen due to broken collision detection.
  • The bullets shot by the hunters do not withdraw a hammer.
  • Rayman's body moves differently when he receives a power from Betilla the Fairy.
  • The Magician can be found and is paid with Tings as normal, but instead of a normal bonus level, he takes the player to the Breakout game.


Maps

Sprites

Animations


Atari Jaguar

Unused animations

PlayStation demos

An early Japanese demo on PlayStation from December 9, 1994 from the Japanese DemoDemo PlayStation Vol. 3 collection has some major differences from the final release. There are only 2 levels available, one from the Dream Forest and the other from the Blue Mountains. Both levels feature unique level design not seen in the final game.

  • The world map is the same as from the Atari Jaguar beta version with an Electoon moving on the map. There is also a point on the giant, floating present, although it can't be accessed.
  • In the files, Band Land is referred to as Chromatic Skies (with the code name being "Skies" rather than "Music") and Picture City as Image City—almost literal translations of the original French names Le Ciel Chromatique and La Cité des Images.
  • Early loading screen images are used.
  • Early sequenced music is used.
  • When falling from high places Rayman will appear stunned.
  • The lives counter displays a single digit.
  • Rather than getting Electoon markers on a medallion upon breaking a cage the player now has to collect the Electoons from it with a separate counter being available for that, replacing the tings.
  • The Big Powers use an incorrect palette for parts of their animation.

A second Japanese demo, from the Japanese DemoDemo PlayStation Vol. 6 collection features the third phase of Moskito's Nest. The gameplay is near final, although the level index matches that of the later Atari Jaguar prototype. It also uses the same tileset palette as on Atari Jaguar, which was also used in the final Japanese PlayStation release.

Maps

Unused sprites

Unused animations

PlayStation

Unused animations

Sega Saturn

The Sega Saturn versions of the game has several unused map layouts (with the object data missing). Most of these are early beta maps using the same layout as the Japanese PlayStation and Atari Jaguar versions. One in the Cave world however is an unused bonus map with slippery platforms. It does however use an older tilemap, thus the graphic tile indexes don't match.

R1 Saturn Cave 13 Collision.png


PC

Maps

The following maps are from a demo for Rayman Gold.

Unused sprites

Unused animations

The following animations appear in the various PC releases and are also included in its ports, such as Rayman Advance.

Game Boy Advance

The Game Boy Advance version would have originally featured a multiplayer mode in the style of "capture the flag". It was marketed and mentioned to be included in the preview versions of the game, but was never finished for any release of the game. There was going to be one map per world for this mode, with them all still being on the game ROM. Only the first few maps were however finished, with the rest lacking any objects.

The multiplayer mode as it would have appeared


Rayman Designer hacking

Main article: Rayman Designer hacking

Rayman Designer hacking allowed players to find unused textures and events which were probably meant to be in the final version but soon removed. Such sprites include a giant lava rock, clouds with a face and a strange portal.

External links

References

  1. YouTube, sm21657890 + sm21628083 + sm21657890 -【非売品】ブルートプレス Vol 17 1994年12月号, https://www.youtube.com/watch?v=W4VN-nHzyEk&t=3305