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*''This article is about the first Rayman game. For the main character of the series, see [[Rayman]].''
{{Game
{{Game
| name = Rayman 1
| name = Rayman
| image = [[Image:Rayman PS1EUcov.jpg|center|200px]]
| image = [[Image:RaymanBox.png|center|320px|''Rayman'']]
| published by = Ubisoft
| published by = [[Ubisoft|Ubi Soft Entertainment]]
| developed by = Ludimedia
| developed by = [[Ubisoft|Ubi Soft Montpellier]]
| release date = 1995
| programmed by = Vincent Greco, Yann Le Tensorer, Daniel Palix
| genre = 2D Platformer
| designed by = [[Michel Ancel]] and Serge Hascoët with Bruno Bouvret, Sacha Gentilhomme, Michael Guez, Christophe Thibaut
| art by = Alexandra Ancel <small>(characters)</small> <br> Eric Pelatan, Sylvaine Jenny <small>(backgrounds)</small>
| soundtrack by = Nathalie Drouet, [[Rémi Gazel]], Frédéric Louvre, Frédéric Prados and Olaf Zalcman
| release date =
'''PlayStation:'''<br>
[[File:United_States_of_America(USA).png|16px]] 1st September, 1995<br>
[[File:Japan.png|16px]] 22nd September, 1995<br>
[[File:European Union.png|16px]] 29th September, 1995<br>
'''[[Rayman (Atari Jaguar)|Jaguar]]:'''<br>
[[File:United_States_of_America(USA).png|16px]] 9th September, 1995<br>
'''Saturn:'''<br>
[[File:European Union.png|16px]] 30th October, 1995<br>
[[File:Japan.png|16px]] 17th November, 1995<br>
'''PC/MS-DOS:'''<br>
[[File:European Union.png|16px]] December, 1995<br>
[[File:United_States_of_America(USA).png|16px]] 30th April, 1996<br>
'''[[Rayman Advance|Game Boy Advance]]:'''<br>
[[File:United_States_of_America(USA).png|16px]] 10th June, 2001<br>
[[File:European Union.png|16px]] 22nd June, 2001<br>
'''PlayStation Portable, PlayStation 3, PlayStation Vita:'''<br>
[[File:European Union.png|16px]] 29th May, 2008<br>
[[File:United_States_of_America(USA).png|16px]] 17th July, 2008<br>
'''[[Rayman (Nintendo DSi)|Nintendo DSi]]:'''<br>
[[File:United_States_of_America(USA).png|16px]] 7th December, 2009<br>
[[File:European Union.png|16px]] 25th December, 2009<br>
'''[[Rayman Classic|iOS]]:'''<br>
[[Image:Globe.png|16px|Worldwide]] 18th February, 2016<br>
'''[[Rayman Classic|Android]]:'''<br>
[[Image:Globe.png|16px|Worldwide]] 17th March, 2016<br>
'''PlayStation Classic:'''<br>
[[Image:Globe.png|16px|Worldwide]] 3rd December, 2018<br>
| genre = 2D platformer
| gameplay mode = Single player
| gameplay mode = Single player
| platforms = Atari Jaguar, Sony Playstation, Sega Saturn, MS-DOS, Gameboy Colour, Gameboy Advance
| platforms = Sony PlayStation, [[Rayman (Atari Jaguar)|Atari Jaguar]], Sega Saturn, PC/MS-DOS, [[Rayman Advance|Game Boy Advance]], Sony PlayStation Portable (PlayStation Network), Sony PlayStation 3 (PlayStation Network), Sony PlayStation Vita (PlayStation Network), [[Rayman (Nintendo DSi)|Nintendo DSi]], Nintendo 3DS (Nintendo eShop), Windows Mobile, [[Rayman Ultimate|Pocket PC]], Nokia 9210, [[Rayman Classic|iOS, Android]], PlayStation Classic
| ratings = 3+ (PEGI), E (ESRB)
| distribution media = CD-ROM, DVD-ROM, cartridge, digital download
}}
}}


'''Rayman''' (sometimes known as ''Rayman 1'') was [[Rayman (character)|Rayman]]'s debut game, and was first released in 1995 on the Atari Jaguar, Sony Playstation, Sega Saturn, and on MS-DOS. A port for the Gameboy Color was released in 2000, followed by a port for the Gameboy Advance that was later released in 2001, in which it was renamed ''[[Rayman Advance]]''.
'''''Rayman''''', more commonly known as '''''Rayman 1''''', is the first game in the [[Rayman (series)|''Rayman'' series]] and features the debut of [[Rayman|the titular character]]. The game was first released in 1995 on the Sony PlayStation, [[Rayman (Atari Jaguar)|Atari Jaguar]], Sega Saturn, and PC/MS-DOS. The game was later ported to the Game Boy Advance in 2001, under the name ''[[Rayman Advance]]'', [[Rayman (Nintendo DSi)|Nintendo DSi]] in 2009 and iOS and Android in 2016, under the name ''[[Rayman Classic]]''.
 
The PlayStation version was released in 2008 on the PlayStation Network as a downloadable PSOne Classic, playable on PlayStation Portable, PlayStation 3 and PlayStation Vita. The PAL version however has a glitch on the PlayStation Vita where the top few rows of the screen aren't visible. The [[Rayman (Nintendo DSi)|Nintendo DSi version]] was released alongside other DSiWare titles on the Nintendo eShop for the Nintendo 3DS family of systems. On December 3, 2018, the PlayStation version was re-released with the PlayStation Classic. This version was the NTSC version for all territories.
 
==Plot==
===Intro===
The entire game takes place in [[the valley]], a diverse and surreal location somewhere in [[the Glade of Dreams]]. Prior to the beginning of the game, all is harmonious; a mystical pink orb known as the [[Great Protoon]] provides peace and balance to the world. However, this cannot last – one day, the evil [[Mr Dark]] steals the [[Great Protoon]] and defeats its guardian, [[Betilla]] the Fairy. The natural balance of the world is disrupted; freaks and hostile characters begin to appear. The [[Electoon]]s, small friendly creatures which gravitated around the [[Great Protoon]], are scattered across [[the valley]] and imprisoned in [[cage]]s by [[Mr Dark]]'s minions. A benevolent character known as [[the Magician]] turns to the heroic [[Rayman]] for help. [[The Magician]] gives [[Rayman]] these tasks: free the [[Electoon]]s from their [[cage]]s, and recover the [[Great Protoon]] from [[Mr Dark]]. Only then will the balance of the world be restored. [[The valley]] contains six distinct worlds, and [[Rayman]] must pass through each of them in order to fulfill his objectives and reach his ultimate goal.
 
Note that, for the sake of simplicity, the following description assumes that the player chooses to pass through each world one after the other in the correct order. [[Rayman]]'s path is a branching one; at several points in the game, the player is offered a choice between two new levels, though it will be necessary to backtrack in order to free [[Electoon]]s and gain certain powers if the player chooses to skip ahead.


==Gameplay==
===[[The Dream Forest]]===
The first world of the game is [[the Dream Forest]], a lush jungle. [[Rayman]]'s journey begins in a region known as [[Pink Plant Woods]]. On his way through these woods, he encounters [[Betilla]] for the first time in the game; she grants him the [[telescopic fist]] ability, which takes advantage of his detached hands and allows him to throw them, defeating enemies or smashing [[cage]]s. [[Rayman]] passes into [[Anguish Lagoon]], where he encounters a [[mosquito]] who is later identified in ''[[Rayman Revolution]]'' as [[Bzzit]]. The two fight briefly, and [[Bzzit]] begins to cry when [[Rayman]] defeats him. [[Rayman]] takes pity on [[Bzzit]] and cheers him up; they become friends. [[Bzzit]] allows [[Rayman]] to ride on his back as he flies over the otherwise impassable waters of the lagoon. [[Betilla]] appears again and gives [[Rayman]] another power: the ability to [[Hanging|hang onto ledges]], which helps him to avoid falls and lets him climb onto certain platforms. [[Rayman]] then moves on to [[the Swamps of Forgetfulness]], where he meets [[Tarayzan]] (a pastiche of Tarzan). [[Tarayzan]] has lost his loincloth and is hiding behind a shrub. [[Rayman]] returns it to him, and [[Tarayzan]] rewards him by giving him a [[magic seed]]. Suddenly the rain begins to flood the area, and [[Rayman]] must use the [[magic seed]] to grow [[nenuphar]]s which he can climb to escape the flood.
 
Next [[Rayman]] passes into [[Moskito's Nest]], where he is chased by a [[mosquito]] called [[Moskito]]. As the main boss of [[the Dream Forest]], [[Moskito]] is essentially a more powerful and unpleasant version of [[Bzzit]]. Eventually [[Rayman]] and [[Moskito]] have a climactic battle in the deepest part of the forest. After [[Rayman]] defeats him, [[Betilla]] appears to give him another power: the [[grappling fist]] ability, which enables him to swing from [[flying ring]]s and cover large distances without touching the ground.
 
<gallery  widths="316px" heights="200px" class="sprite">
Foret1PC.png|[[The Dream Forest]].
MoskitoFight2.png|[[Moskito]], the boss of [[the Dream Forest]].
</gallery>
 
===[[Band Land]]===
The second world of the game is [[Band Land]], a landscape composed of music and musical instruments. The first region [[Rayman]] passes through is [[Bongo Hills]], an area relatively close to the ground, and with many drum platforms. Next he reaches [[Allegro Presto]], an airy location composed mainly of slippery sheet music. Here [[Betilla]] the Fairy grants him the [[helicopter]] power, which allows him to hover and glide by using his hair as a [[helicopter]]. He also encounters [[Mr Sax]], a giant evil saxophone who is the boss of [[Band Land]]. Next [[Rayman]] makes his way through [[Gong Heights]], a cloudy level in the sky inhabited by meditating [[monk]]s. Finally he comes to [[Mr Sax's Hullaballoo]], the lair of the boss he met earlier. This level plays like a combination of the previous three, with the characteristic elements of each. [[Rayman]] is chased by [[Mr Sax]], and finally does battle with him in his lair, and defeats him. [[Mr Sax]] comes to his senses and begins to dance.
 
<gallery  widths="316px" heights="200px" class="sprite">
Ciel1PC.png|[[Band Land]].
MrSax.png|[[Mr Sax]], the boss of [[Band Land]].
</gallery>
 
===[[Blue Mountains]]===
The third world of the game is the [[Blue Mountains]], a cold mountain range. The first level is [[Twilight Gulch]], where [[Rayman]] finds himself chased by [[Mr Stone]], the gigantic rock creature who is the boss of the [[Blue Mountains]]. The next area is [[the Hard Rocks]], where no notable events occur. The final region in the [[Blue Mountains]] is [[Mr Stone's Peaks]], where [[Mr Stone]] lives. When [[Rayman]] arrives, he meets a character known as [[the Musician]], who lives in a hut in the mountains with his wife and child. [[The Musician]]'s guitar has been crushed by a falling [[rock]]. [[Rayman]] uses his [[telescopic fist]] to carve a new guitar out of the [[rock]], and [[the Musician]] rewards him by giving him a [[super helicopter]] potion; this temporary upgrade to [[Rayman]]'s [[helicopter]] ability allows him to fly freely, which comes in useful in the next couple of areas.
 
Finally [[Rayman]] reaches [[Mr Stone]]'s lair and makes use of a nearby totem pole to defeat his enemy. With the totem pole's head lodged on his own, the jumbled [[Mr Stone]] reforms and begins to dance. [[Betilla]] appears in the next phase and gives [[Rayman]] his final power: the ability to [[Running|run]]. This replaces the ability to [[grimace]] (whose only purpose was scaring the [[Livingstone|tall Livingstones]]).
 
<gallery  widths="316px" heights="200px" class="sprite">
Montagnes1PC.png|[[Blue Mountains]].
MrStone.png|[[Mr Stone]], the boss of the [[Blue Mountains]].
</gallery>
 
===[[Picture City]]===
The fourth world of the game is [[Picture City]], a landscape composed of artwork and art supplies. The first level is [[Eraser Plains]], where [[Rayman]] encounters [[Space Mama]], the boss of [[Picture City]]. She battles him while wearing a Viking costume, on a stage made to look like the sea. Next [[Rayman]] passes through [[Pencil Pentathlon]], where nothing notable occurs. The final level of [[Picture City]] is [[Space Mama's Crater]], where [[Rayman]] and [[Space Mama]] have their final showdown. This time she wears a science-fiction costume while using sci-fi props as weapons, and the background is made to look like the surface of the moon. After the battle, [[Space Mama]] reforms and begins to dance (though this only happens in some versions of the game). [[Rayman]] then sees [[Mr Dark]] kidnap [[Betilla]] the Fairy.
 
<gallery  widths="316px" heights="200px" class="sprite">
Image1PC.png|[[Picture City]].
SpaceMama.png|[[Space Mama]], the boss of [[Picture City]].
</gallery>
 
===[[The Caves of Skops]]===
The fifth world of the game is [[the Caves of Skops]], a series of dark but colorful underground caverns. The first level here is [[Crystal Palace]], where nothing noteworthy occurs. The next level is [[Eat at Joe's]], where [[Rayman]] encounters [[Joe|Joe the Extra-Terrestrial]], a friendly green alien who owns a seaside restaurant near the caves. [[Joe]] is depressed because he is not getting any business, as the neon sign above his restaurant is not functioning. [[Rayman]] decides to do what it takes to turn [[Joe]]'s lights on again. With a [[firefly]] given to him by [[Joe]] to light his way, [[Rayman]] heads into the pitch-dark caves. After making his way through the darkest caverns, he eventually finds a plug which is falling out of its socket. [[Rayman]] [[telescopic fist|punches]] it back into place, and [[Joe]]'s entire electrical system is reactivated – including a network of wired [[flying saucer]]s which [[Rayman]] rides back to the surface. When he has returned to [[Joe]]'s restaurant, [[Rayman]] finds that the neon sign is lit, much to [[Joe]]'s delight. The alien allows [[Rayman]] to use his buoys as platforms.
 
When [[Rayman]] crosses the water, he finds himself in [[Mr Skops's Stalactites]]. Here he encounters [[Mr Skops]], a gigantic, malevolent pink scorpion with one giant claw. [[Mr Skops]] is not pleased when [[Rayman]] wakes him, and attacks while periodically retreating. [[Rayman]] chases [[Mr Skops]] to his temple lair, where the two battle until he is defeated. [[Rayman]] sees [[Betilla]] the Fairy, now trapped by [[Mr Dark]] in a tiny glass sphere; she urges him to hurry. However, [[Rayman]] cannot move on to the next and final world until he has broken each of the one hundred and two [[Electoon]] [[cage]]s scattered throughout the five previous worlds.
 
<gallery  widths="316px" heights="200px" class="sprite">
Caves1PC.png|[[The Caves of Skops]].
Skops.png|[[Mr Skops]], the boss of [[the Caves of Skops]].
</gallery>
 
===[[Candy Château]]===
The sixth and final world of the game is [[Candy Château]], a landscape composed of sweets and crockery. It contains only one level: [[Mr Dark's Dare]]. First [[Rayman]] slides across hills of icing on a frying pan. Next he is chased by [[Bad Rayman]], an evil clone created by [[Mr Dark]] to shadow [[Rayman]]'s every move; [[Rayman]] dies instantly if he touches him. Next [[Rayman]] makes his way through an area populated by various types of [[clown]]s. Here [[Mr Dark]] casts various spells on him to make his passage even more challenging; first he reverses the player's left–right controls, then he forces [[Rayman]] to [[Running|run]] uncontrollably, and then he takes away [[Rayman]]'s [[telescopic fist]] power, rendering him helpless.
 
Finally [[Rayman]] confronts [[Mr Dark]] in the central room of his château, whose walls contain stained glass windows depicting the five previous bosses. First [[Mr Dark]] toys with [[Rayman]] by hanging his [[telescopic fist]] on a rope, and snatching it away whenever [[Rayman]] attempts to retrieve it. Then [[Mr Dark]] throws fireballs at [[Rayman]], traps him between two pillars of fire and throws more fireballs at him in ways that make them increasingly difficult to avoid. [[Mr Dark]] tells [[Rayman]] that he is doomed and causes the pillars of fire to slowly move in on him, but a pair of [[Electoon]]s suddenly fly into the room, take [[Rayman]]'s [[telescopic fist]] from the rope and return it to him. [[Mr Dark]] seemingly vanishes, and a strange creature composed of body parts from [[Mr Stone]] and [[Mr Skops]] appears; their corresponding windows glow. It is not clear if this is an actual mixture of the two bosses, or a transformation of [[Mr Dark]]. As the creatures are hit, a lighting effect appears. This only happens in the Sega Saturn version. When the first creature is defeated, two creatures composed of body parts from [[Bzzit]] and [[Space Mama]] appear. When these are defeated, a final creature composed of body parts from [[Bzzit]], [[Mr Sax]] and [[Space Mama]] appears, and [[Rayman]] is temporarily shrunk to make the battle even more challenging. Once [[Rayman]] defeats this creature, the game is complete. In the Sega Saturn version, the stained glass windows shatter, revealing the night sky and the two moons characteristic of [[The Glade of Dreams|Rayman's world]]. [[The Magician]] congratulates [[Rayman]] on saving the world.
 
The credits sequence shows the good characters going on holiday with the enemies and bosses, who are now reformed; it seems that none of them were truly evil except [[Mr Dark]], who in most versions is nowhere to be seen. At the end of the credits, a final message appears: ‘See you soon – [[Rayman]]’, hinting at the sequel, ''[[Rayman 2]]''. However, in the Atari Jaguar version, the credits end with [[Mr Dark]] flying across the screen, confirming his escape, and the ‘See you soon’ message takes on a sinister quality, promising that [[Mr Dark]] will return – though the villain has yet to resurface in the main series. After the credits, if the player attempts to replay [[Mr Dark's Dare]], a final epilogue image appears instead, showing [[Rayman]] together with all his friends; the [[Electoon]]s have been freed, [[Mr Dark]] has been defeated (for now), [[Betilla]] the Fairy has been rescued and the [[Great Protoon]] has been recovered and returned to its rightful place. The balance of [[the Glade of Dreams]] has been restored.
 
<gallery  widths="316px" heights="200px" class="sprite">
Chateau1PC.png|[[Candy Château]].
MrDark.png|[[Mr Dark]], the boss of [[Candy Château]].
</gallery>
 
==Early production==
''Main article: [[Rayman (early production)]]''
 
In the years since the game's release, much information regarding [[Rayman (early production)|the early development of the game]] has been revealed, mainly through beta versions leaked to the public and [[Rayman Designer hacking|''Rayman Designer'' hacking]]. An interview also revealed that [[Rayman]] had had his limbs removed due to technical limitations.
 
Two Atari Jaguar beta versions have become available on the internet – an early prototype, which was leaked to the public in October 2008, and a [[List of Rayman demos|demo]] version that had been available from ROM download sites since several years before. While the former features many differences from the final version, especially concerning the gameplay and levels, the latter displays even more divergences, with a noticeably different heads-up display centered at the top of the screen.
 
In July 2010, it was revealed that the game was [[Rayman (cancelled prototype)|initially developed for the Super Nintendo Entertainment System]].
 
<gallery  widths="320px" heights="240px">
RaymanLimbs.jpg|[[Rayman]] soon had to have his limbs removed due to graphical processing problems.
BetaEnemies.jpg|class=sprite|Unidentified enemies from [[Rayman (cancelled prototype)|the Super Nintendo Entertainment System version]] in [[Rayman (Atari Jaguar)|an early build of the Atari Jaguar version]].
Rayman concepts.png|Concept art of [[Rayman]].


Rayman is a 2D side-scrolling platform game, unlike its successors. The game is made up of six different worlds, half of which are natural (The Dream Forest, Blue Mountain and the Cave of Skops), while the other half is 'imaginary' (Band Land, Picture City and the Candy Château). Each of these worlds excluding Candy Chateau contains four or three levels, each with six cages with Electoons to find.  The game's difficulty is progressive, meaning that it gets harder as the player continues.
RaymanConcepts.jpg|Concept art of worlds.
Band Land concept art.png|Concept art of [[Band Land]].
Concept art Hamac.png|Concept art of [[Rayman]] cradled by a group of [[Electoon]]s.
</gallery>


The game displays consist of how many lives Rayman has, five units of energy (six in Rayman Advance), and how many Tings he has collected. Rayman normally starts with four lives and three health units, and can collect up to 99 lives. When he takes damage, he loses one unit, and when he loses all of them, he loses a life, his temporary fist powers, and all of the Tings he had collected. Upon Game  Over, he has up to nine continues depending on version, which are represented with alarm clocks.  
==Gameplay==
[[File:BetillaPoingGrappin.png|frame|class=sprite|[[Rayman]] gets all of his permanent powers from [[Betilla]] the Fairy.]]
''Rayman'' is a 2D side-scrolling platform game, unlike its successors. The game takes place in [[the valley|a valley]] which is made up of six different worlds, half of which are natural ([[the Dream Forest]], [[Blue Mountains]], and [[the Caves of Skops]]), while the other half is 'imaginary' ([[Band Land]], [[Picture City]], and the [[Candy Château]]). Each of these worlds excluding [[Candy Château]] contains three or four levels, each with six [[cage]]s with [[Electoon]]s to find. The game's difficulty is progressive, meaning that it gets harder as the player continues.


===List of Powers and power-ups===
The game's heads-up display consist of how many [[Life|lives]] [[Rayman]] has, three units of energy (four in ''[[Rayman Advance]]'') and five with a [[Big Power]] (six in ''[[Rayman Advance]]''), and how many [[Ting]]s he has collected. [[Rayman]] normally starts with four [[Life|lives]] and three health units, and can collect up to 99 [[Life|lives]]. When he takes damage, he loses one unit, and when he loses all of them, he loses a [[life]], his temporary [[Telescopic fist|fist]] powers, and all of the [[Ting]]s he had collected. Upon Game Over, he has up to nine [[continue]]s depending on the version, which are represented with alarm clocks.


At the start of the game, Rayman is only able to pull a grimace, which is used to scare certain enemies. As he continues, he would receive permanent powers from Betilla the Fairy that gradually widen his abilities, as well as receive a few temporary ones.
The game is considered extremely difficult – much more so than the later installments in [[Rayman (series)|the series]]. Many players do not complete it. This is because the game was never play-tested, leaving the developers with no conception of how difficult it would be for a new player. As a result of the original game's renowned difficulty, great efforts were taken to make ''[[Rayman Origins]]'' accessible to both beginners and veteran players.<ref>http://raymanorigins.uk.ubi.com/blog/2011/11/03/10-ways-to-die/</ref>


====Permanent====
{{Clear}}
* '''Grimace:''' Rayman's only ability at the game's beginning, only useful for getting rid of tall Livingstones which are scared of this. 
* '''Telescopic Fist:''' The first power you gain from Betilla the Fairy, which allows Rayman to punch enemies to defeat them.  This can be temporarily powered up by Speed Fists and Gold Fists.
* '''Hanging:''' Allows Rayman to hang onto ledges.
* '''Grappling:''' When acquired, Rayman can use his fist to grapple onto flying rings which are scattered around the place, allowing him to reach high places and cross wide gaps. 
* '''Helicopter:''' When acquired, Rayman can use his odd looking hair as a helicopter which only allows him to glide, and prolong his jumps.
* '''Running:''' Rayman's last permanent power, which allows him to move faster than walking.  It also makes his jumps a lot longer and faster. 


====Temporary====
===Replays===
* '''Magic Seed:''' Given to Rayman after helping Tarayzan, Rayman plants seeds to help him reach ledges and escape floods.
All levels (except [[Mr Dark's Dare]]) can be replayed an unlimited number of times, in any order. However, boss sections can only be played once; after the boss is defeated, the section will not reappear. [[Cage]]s that have been broken do not appear during subsequent playthroughs; this means that only the [[cage]]s that were missed need to be located. In some cases, backtracking is necessary, because certain [[cage]]s are out of reach until [[Rayman]] gains a particular power. Finally, extra [[Life|lives]] that have been collected (including from [[Bonus level (Rayman 1)|bonus levels]]) also do not reappear, making it impossible to accumulate extra [[Life|lives]] by replaying easier levels. However, [[Ting]]s appear in every playthrough, and can be instrumental for extra [[life]] accumulation.
* '''Super Helicopter:''' A potion that allows Rayman to actually fly with his helicopter hair.
* '''Shrinking:''' Touching blue elves makes Rayman tiny, which is useful for accessing areas which were too small for normal-sized Rayman to go through.  He returns to normal size when he touches another blue elf.  


====Power-ups====
==List of powers and power-ups==  
[[File:R1 collage.jpg|thumb|right|320px|A collage of concept artwork and screenshots representative of ''Rayman'', as seen hanging on the wall of [[Ubisoft]]'s Montpellier studio during the production of ''[[Rayman Origins]]''. These images were used as a reference for the game.]]
At the start of the game, [[Rayman]] is only able to pull a [[grimace]], which is used to scare certain enemies. As he continues, he will receive permanent powers from [[Betilla]] the Fairy that gradually widen his abilities, as well as receive a few temporary ones.


* '''Ting:''' Small blue bubbles, used either to pay the Magician to enter a bonus stage, or to gain an extra life when 100 are collected.   
===Permanent===
* '''Power:''' Comes in either a small red atom with a P on the front, or a large red one - the former gives Rayman one unit of health, while the latter replenishes his entire health.
*'''[[Grimace]]:''' [[Rayman]]'s only ability at the game's beginning, only useful for getting rid of [[Livingstone|tall Livingstones]] which are scared of this.   
* '''Speed Fist:''' Allows Rayman's fist to fly faster than normal.  Three different speeds are available.  
*'''[[Telescopic fist]]:''' The first power that [[Rayman]] gains from [[Betilla]] the Fairy, which allows [[Rayman]] to punch enemies to defeat them. This can be temporarily powered up by [[Speed Fist]]s and [[Golden Fist]]s.
* '''Gold Fist:''' Allows Rayman's fist to be twice as strong.
*'''[[Hanging]]:''' Allows [[Rayman]] to hang onto ledges.
* '''Rayman Statue:''' Gives Rayman an extra life, as well as restoring his entire health.
*'''[[Grappling fist]]:''' When acquired, [[Rayman]] can use his [[Telescopic fist|fist]] to grapple onto [[flying ring]]s which are scattered around the place, allowing him to reach high places and cross wide gaps.
*'''[[Helicopter]]:''' When acquired, [[Rayman]] can use his odd looking hair as a [[helicopter]] which only allows him to glide, and prolong his jumps.
*'''[[Running]]:''' [[Rayman]]'s last permanent power, which allows him to move faster than walking. It also makes his jumps a lot longer and faster. This replaces the [[grimace]].


==Plot==
===Temporary===
*'''[[Magic seed]]:''' Given to [[Rayman]] after helping [[Tarayzan]], [[Rayman]] plants seeds to help him reach ledges and escape floods. 
*'''[[Super helicopter]]:''' A potion that allows [[Rayman]] to actually fly with his [[helicopter]] hair. 
*'''Shrinking:''' Touching [[Flying blue elf|Blue elves]] makes [[Rayman]] tiny, which is useful for accessing areas which were too small for normal-sized [[Rayman]] to go through. He returns to normal size when he touches another [[Flying blue elf]]. 


Rayman's world depends on the Great Protoon, in order for people and nature to live in peace and harmony.  One day, the game's villain, Mr Dark, defeats Betilla as she tried to defend the Great Protoon which he steals, causing the Electoons to scatterThey are then captured by hostile creatures that appear after the incident, and are trapped in cages which Rayman has to break open in order to get closer to Mr Dark's hideout in the Candy Château. At a later point in the game, Mr Dark kidnaps Betilla.  
===Power-ups===
*'''[[Ting]]s:''' Small blue bubbles, used either to pay [[the Magician]] to enter a [[Bonus level (Rayman 1)|bonus stage]], or to gain an extra [[life]] when 100 are collected.
*'''Powers:''' Comes in either a small red atom with a P on the front, or a large red one - the former gives [[Rayman]] [[Simple Power|one]] or [[Double Power|two]] units of health, while the latter replenishes his [[Big Power|entire]] health.
*'''[[Speed Fist]]:''' Allows [[Rayman]]'s [[Telescopic fist|fist]] to fly faster than normal. Three different speeds are available.
*'''[[Golden Fist]]:''' Allows [[Rayman]]'s [[Telescopic fist|fist]] to be twice as strong.
*'''[[Life]]:''' Gives [[Rayman]] an extra [[life]], as well as restoring his entire health.


==Characters==
==Characters==
 
[[File:Rayman1Group.PNG|frame|class=sprite|The final epilogue image displayed at the end of the game shows [[Rayman]] with all his friends.]]
Along the way, Rayman meets an array of different characters, some of which aid him through his journey.
Throughout the game, [[Rayman]] meets an array of different characters, some of which aid him through his journey.


===Friends===
===Friends===
* '''The Magician:'''  He introduces the game's story. He can also be found at several points of the game, in which he would give you access to bonus stages that promise extra lives, provided you give him ten Tings.
*'''[[The Magician]]:'''  He introduces the game's story. He can also be found at several points of the game, in which he would offer [[Rayman]] to access [[Bonus level (Rayman 1)|bonus stages]] and help him win extra [[Life|lives]], for a price of ten [[Ting]]s.
* '''Betilla the Fairy:''' human-like, floating female fairy. Very important in the game - she gives Rayman new powers during the adventure.
*'''[[Betilla]] the Fairy:''' A benevolent floating female [[fairy]] who failed to protect the [[Great Protoon]] from [[Mr Dark]]. She holds a very important role in the game she gives [[Rayman]] new powers during the adventure.
* '''Tarayzan:''' Basically a limbless Tarzan, he hides behind a bush until you knock down his loincloth, and gives you the Magic Seed as a reward.  
*'''[[Tarayzan]]:''' [[Rayman]]'s jungle counterpart, he gives [[Rayman]] a [[magic seed]] in return for giving him back his loincloth. One of the very few others to be seen from [[Rayman's species]].
* '''The Photographer:''' This person acts like a checkpoint, should you die, you'll start at the point in which he took your photograph.
*'''[[The Photographer]]:''' This character acts as checkpoint. Should [[Rayman]] lose a [[life]], he will return to where he last had his photograph taken.
* '''The Musician:''' Located high in the Blue Mountains, his guitar had been crushed by a rock which you must break to recover it. As a reward, he gives you the Super Helicopter Potion.
*'''[[The Musician]]:''' Located high in the [[Blue Mountains]] with his family, his guitar had been crushed by a [[rock]] which [[Rayman]] must break to make him a new one out of stone. In return, [[the Musician]] gives [[Rayman]] the [[Super helicopter]] power.
* '''Joe the Extra-Terrestrial:''' An alien that owns his own snack bar on the beach in the Cave of Skops, his neon lights are unplugged, and Rayman has to go down into the dark caves to turn it back on.
*'''[[Joe|Joe the Extra-Terrestrial]]:''' An alien that owns his own snack bar on the beach in [[the Caves of Skops]]. His neon lights have been unplugged, and [[Rayman]] must go down into the dark caves to plug them back in.


===Enemies===
===Enemies===
 
*'''[[Bzzit]]:''' The first boss (or mid-boss) of the game, a large eyed [[mosquito]], who lives in [[Anguish Lagoon]] in [[the Dream Forest]]. After [[Rayman]] defeats him he befriends [[Rayman]] and can be used as a vehicle. He later appears as a friend in ''[[Rayman Revolution]]''.
There are only main enemies in game. The minor enemies will be listed at page of their levels
*'''[[Moskito]]:''' [[Bzzit]]'s stronger counterpart, and the boss of [[the Dream Forest]].
 
*'''[[Mr Sax]]:''' Boss of [[Band Land]], he is a walking saxophone that attacks by blowing explosive [[wrong note]]s.
* '''Angus:''' The first boss (or mid-boss) of the game,a large eyed mosquito, who lives in [[Anguish Lagoon]] in [[Dream Forest]]. After player win fight with it, it becames friendly an can be used as a vehicle.
*'''[[Mr Stone]]:''' Boss of the [[Blue Mountains]], he is a creature made of [[rock]] who constantly thumps on the ground and sends smaller stone creatures to attack [[Rayman]].
* '''Moskito:''' Another mosquito, very similar to Agnus, but with more health points, more attacks, and (in some versions) another colours. Lives in [[Moskito's Nest]] in Dream Forest.
*'''[[Space Mama]]:''' A very large woman who's the boss of [[Picture City]]. She is first represented as a stereotypical female opera singer, with a rolling pin which shoots out knives. In the second battle, her rolling pin shoots out [[laser]]s, while also using exploding pots and a washing machine.
* '''Mr Sax:''' Boss of [[Band Land]], he is a walking saxophone that attacks by blowing explosive wrong notes.
*'''[[Mr Skops]]:''' A scorpion who is boss of [[the Caves of Skops]]. He attacks with his giant claws and tail which shoots a homing laserbeam.
* '''Mr Stone:''' Boss of [[Blue Mountain]], he is a man made of stone who constantly thumps on the ground and sends smaller stone creatures to attack Rayman.
*'''[[Bad Rayman]]:''' The result of a spell that [[Mr Dark]] casts in the [[Candy Château]] who resembles [[Rayman]] with a dark palette and mimics every move he makes throughout the stage. He can only be defeated by finishing a stage while letting him follow [[Rayman]].
* '''Pirate Mama:''' Mid-boss of [[Picture City]]. A woman who carries a rolling pin what shoot knifes out.
*'''[[Mr Dark]]:''' The main antagonist of the game, who steals [[Rayman]]'s [[Telescopic Fist|fist powers]] and casts strange spells on him. When he finally approaches him he would not really fight but rather trap [[Rayman]] with walls of fire. At this point the [[Electoon]]s return the [[Telescopic fist|fist]], but [[Mr Dark]] flees after, leaving him to actually fight hybrids of the previous bosses. His hideout is located in the [[Candy Château]].
* '''Space Mama:''' A very large woman who's the boss of [[Picture City]], similar to Pirate Mama, she also carries a rolling pin that she uses as a laser weapon.  
* '''Mr Skops:''' A scorpion, boss of [[Caves of Skops]]. He attacks with his giant claws and tail which shoots a laser.  
* '''Dark Rayman:''' A copy of you Mr Dark has has made, which copies every move you make. He can only be defeated by finishing a stage while letting him follow you.  
* '''Mr Dark:''' The main antagonist of the game, who steals your fist powers and casts strange spells on you. When you finally approach him he would not really fight but rather trap you with walls of fire. At this point the Electoons return your Fist, but Mr Dark flees after, leaving you to actually fight hybrids of the previous bosses. He lives in [[Candy Chateau]].


==Levels==
==Levels==
===[[Dream Forest]]===
[[File:R1PS1WorldMap.png|right|frame|class=sprite|The world map, as seen in the PlayStation version.]]
* [[Pink Plant Woods]]
===[[The Dream Forest]]===
* [[Anguish Lagoon]]
*[[Pink Plant Woods]]
* [[The Swamps of Forgetfulness]]
*[[Anguish Lagoon]]
* [[Moskito's Nest]]
*[[The Swamps of Forgetfulness]] (renamed Forgotten Swamps in [[Rayman (Atari Jaguar)|the Atari Jaguar version]])
*[[Moskito's Nest]]


===[[Band Land]]===
===[[Band Land]]===
* [[Bongo Hills]]
*[[Bongo Hills]]
* [[Allegro Presto]]
*[[Allegro Presto]]
* [[Gong Heights]]
*[[Gong Heights]]
* [[Mr Sax's Hullabaloo]]
*[[Mr Sax's Hullaballoo]]


===[[Blue Mountain]]===
===[[Blue Mountains]]===
* [[Twilight Gulch]]
*[[Twilight Gulch]]
* [[The Hard Rocks]]
*[[The Hard Rocks]]
* [[Mr Stone's Peaks]]
*[[Mr Stone's Peaks]]


===[[Picture City]]===
===[[Picture City]]===
* [[Eraser Plains]]
*[[Eraser Plains]]
* [[Pencil Pentathlon]]  
*[[Pencil Pentathlon]]  
* [[Space Mama's Crater]]
*[[Space Mama's Crater]]


===[[The Caves of Skops]]===
===[[The Caves of Skops]]===
* [[Crystal Palace]]
*[[Crystal Palace]]
* [[Eat At Joe's]]
*[[Eat at Joe's]]
* [[Mr Skop's Stalactites]]
*[[Mr Skops' Stalactites]]


===[[Candy Château]]===
===[[Candy Château]]===
* [[Mister Dark's Dare]]
*[[Mr Dark's Dare]] (renamed Mr Dark's Château in [[Rayman (Atari Jaguar)|the Atari Jaguar version]])
 
==Version differences==
Since its original release, ''Rayman'' has received a bunch of ports to other consoles with each new port having some noticeable differences.
 
[[File:Rayman_Jaguar_Box.jpg|150px|thumb|left|The cover for [[Rayman (Atari Jaguar)|the Atari Jaguar version]].]]
===Atari Jaguar===
''Main article: [[Rayman (Atari Jaguar)|''Rayman'' (Atari Jaguar)]]''


==Screenshots Gallery==
[[Rayman (Atari Jaguar)|The Atari Jaguar version]] is the version with the most differences. Several levels have major changes, such as [[Eraser Plains]] and [[Mr Dark's Dare]] (renamed Mr Dark's Château), and others have had their names changed, such as [[the Swamps of Forgetfulness]] (renamed Forgotten Swamps). Other changes include [[Bzzit]] being able to shoot while [[Rayman]] is riding on him, different animations, different music and sound effects. This is also one of the few versions to include [[Ray Breakout|the Breakout mini-game]]. The intro is displayed with text and a slideshow of images. The [[cage]] locations resemble the PlayStation and Sega Saturn versions most closely.
{{Clear}}
 
[[File:Rayman1.jpg.jpg|150px|thumb|left|The cover for the North American PlayStation version.]][[File:Rayman PS1JAcov.jpg|150px|thumb|right|The cover for the Japanese PlayStation version.]]
===Sony PlayStation===
The Sony PlayStation version has higher quality graphics than most other versions and takes usage of several effects, such as fog. This version also takes usage of extra MIDI music, mainly used during loading screens and chase scenes. The PAL version is known to run at a slower speed than intended.
 
This version is downloadable from the PlayStation Store for PlayStation Portable, PlayStation 3 and PlayStation Vita.
{{Clear}}
 
[[File:Rayman_Saturn_Box.jpg|150px|thumb|left|The cover for the Sega Saturn version.]]
===Sega Saturn===
The Sega Saturn version resembles the PlayStation version, with several graphical effects being changed. When the creatures in the final boss battle against [[Mr Dark]] get hit, a lighting effect occurs. Also in the final battle, the glass on the windows break once [[Mr Dark]] is defeated.
{{Clear}}
 
[[File:Rayman Forever Box.jpg|150px|thumb|right|The cover of the ''[[Rayman Forever]]'' bundle on PC.]]
 
[[File:Rayman1_dos_windows_box550_front_eu.jpg||150px|thumb|left|The original PC/MS-DOS version cover.]]
===PC (DOS/Windows)===
The PC version has numerous variants, with the majority of them lacking the full soundtrack and the intro. The [[cage]] and [[life]] locations have changed compared to previous versions and the first part of [[Bongo Hills]] has been remade with new assets. Voice acting has been added for [[Rayman]] and several other characters such as [[Tarayzan]]. Differential scrolling is turned off by default, though most versions allow it to be manually turned back on.
 
This version was later re-released in the ''[[Rayman Forever]]'' bundle on GOG<ref>Rayman Forever on GOG https://www.gog.com/game/rayman_forever</ref> and Uplay.<ref>Rayman Forever on Uplay http://store.ubi.com/on/demandware.store/Sites-eu_ubisoft-Site/en_SK/Product-Variation?pid=5800d3fc4e016524248b4567&dwvar_5800d3fc4e016524248b4567_Platform</ref>
{{Clear}}
 
[[File:RaymanAdvance.jpg|150px|thumb|left|The cover of ''[[Rayman Advance]]''.]]
 
===Game Boy Advance (titled ''[[Rayman Advance]]'')===
The Game Boy Advance version, titled ''[[Rayman Advance]]'', is a port of the PC version retaining its [[cage]] locations. The intro is, similarly to the Atari Jaguar version, shown with text and a slideshow of images. A lot of the music has been removed and what remains is in lower quality. The first part of [[Bongo Hills]] has been completely removed. This version is known to be easier than the original due to the increased health and [[Life|lives]] available and several minor changes made to levels to make them easier. This version also doesn't feature any auto-scrollers and [[Mr Dark's Dare]] is able to be replayed.
 
This version is available on Virtual Console on Wii U in North America.
{{Clear}}
 
[[File:Ultimate.jpg|150px|thumb|left|The cover of ''[[Rayman Ultimate]]''.]]
 
===Pocket PC (titled ''[[Rayman Ultimate]]'')===
The Pocket PC version, titled ''[[Rayman Ultimate]]'', increased the amount of health and [[Life|lives]] available. Similarly to [[Rayman Classic|the iOS and Android port]], the buttons are now virtual buttons on the screen, except for the directional buttons.
{{Clear}}
 
[[File:Raymandsi.jpeg|150px|thumb|left|The [[Rayman (Nintendo DSi)|Nintendo DSi-Ware]] artwork.]]
 
===Nintendo DSi-Ware===
[[Rayman (Nintendo DSi)|The Nintendo DSi-Ware version]] is similar to [[Rayman Advance|the Game Boy Advance version]], it is a port of the PC version with the intro being show with text and a slideshow of images. This version doubles the players health and makes it easier obtaining [[Life|lives]]. A new missions system has been added and the second screen now features a map over the current stage. This version features added dialogue in certain parts and keeps most of the soundtrack from the PC version. Similarly to [[Rayman Advance|the Game Boy Advance version]], [[Mr Dark's Dare]] can be replayed.
 
This version is downloadable from the Nintendo eShop for Nintendo 3DS.
{{Clear}}
 
[[File:Rayman Classic Icon.png|150px|thumb|left|The app icon for ''[[Rayman Classic]]''.]]
===Apple iOS & Android (titled ''[[Rayman Classic]]'')===
The iOS & Android versions, titled ''[[Rayman Classic]]'', are direct ports of the PC version with everything, including [[Ray Breakout|the Breakout mini-game]], retained. These are the first versions to feature achievements and leaderboards.
 
This version used to be available from the App Store for iOS and from Google Play for Android, but it was removed from both stores during the summer of 2018 for unknown reasons. However, it is still playable for users who have downloaded it beforehand.
{{Clear}}
 
==Manuals==
{{quote|text=Hi folks!
You want to know what's going on?
Let me tell you the story of [[Rayman]]...
 
In [[The Glade of Dreams|Rayman's World]], nature and people live together in peace... the [[Great Protoon]] provides and maintains the harmony and balance in the world.
Sorry folks, this apparently can't last. Do you want to play or what? ... one fateful day, the evil [[Mr Dark]] steals the [[Great Protoon]] and defeats [[Betilla]] the Fairy as she tries to protect it! The [[Electoon]]s who used to gravitate around it lose their natural stability and scatter all over the world! Troublesome, isn't it? And untidy, too! In the now-unbalanced world, strange phenomena begin to occur: freaks and hostile characters appear, capturing every [[Electoon]] they can find!
They definitely need a hero to save them now, don't you think?
 
[[Rayman]] to the rescue!
As the guardian of this world, he must free the [[Electoon]]s, recapture the [[Great Protoon]] from its mysterious kidnapper and reassemble them all to restore the world's harmony.
But will the bad guys let him do it? ...|sign=Manual|source=''Rayman''}}
 
Click on the thumbnails to read the manuals.
{|
|-
|[[File:R1 Manual FRThumb.png|link=http://raymanpc.com/wiki/script-en/images/d/db/R1_Manual_FR.pdf|thumb|left|The Atari Jaguar Manual (French/English/Deutsch)]]
|[[File:R1 Manual UKPS1Thumb.png|link=http://raymanpc.com/wiki/script-en/images/d/d8/Rayman1-PS1-UK-Manual.pdf|thumb|left|The PlayStation Manual (English UK)]]
|[[File:Rayman_Forever_Box.jpg|link=https://raymanpc.com/wiki/script-en/images/a/aa/Forever_Manual.pdf|100px|thumb|left|The PC version's manual from ''[[Rayman Forever]]'' (English)]]
|[[File:Rayman Gold Box.jpg|link=https://raymanpc.com/wiki/script-en/images/f/f9/Rayman_Gold_Manual.pdf|100px|thumb|left|The PC version's manual from ''[[Rayman Gold]]'' (English)]]
|}
 
==Soundtrack==
[[File:Remi Gazel.jpg|thumb|right|French musician [[Rémi Gazel]] composed the majority of the game's soundtrack.]]
The credits of ''Rayman'' list fifteen names under the heading 'Sound Effects and Music', leaving it unclear which people were involved in the creation of sound effects and which were involved in composing, arranging and programming the game's musical score.
 
In August 2009, French musician [[Rémi Gazel]] posted in the [[RayTunes]] subforum of the [[Rayman Pirate-Community]] message board, and stated that he had composed almost the entire soundtrack of the game.<ref>http://www.raymanpc.com/forum/viewtopic.php?p=406055#p406055</ref>
 
The Atari Jaguar version features substantially different musical credits, but since most of the music in this version is the same, it can be determined that the names shared between this version and the others are the ones who composed the music itself. In addition to [[Rémi Gazel]], known composers credited in all versions include Nathalie Drouet, Frédéric Louvre, Frédéric Prados and Olaf Zalcman.
 
The French book ''[[L'Histoire de Rayman]]'' confirms that Frédéric Prados composed musics of the game.
 
{{Clear}}
 
==Reception==
''Rayman'' received generally positive reviews from critics. The GameRankings review aggregator calculated scores of 77.00% and 75.00% for the PC/MS-DOS<ref>http://www.gamerankings.com/pc/198418-rayman/index.html</ref> and Sony PlayStation<ref>http://www.gamerankings.com/ps/915755-rayman/index.html</ref> versions respectively, while the Sega Saturn<ref>http://www.gamerankings.com/saturn/574547-rayman/index.html</ref> and Atari Jaguar<ref>http://www.gamerankings.com/jaguar/586903-rayman/index.html</ref> versions both received scores of 85.00%. The game's graphics and soundtrack received particular praise, along with its imaginative art style and complex level design. Criticism focused on its gameplay, which was regarded as solid but not particularly inventive or original. The game also drew criticism for its unforgiving difficulty; the player was required not only to perform very difficult platforming and combat manoeuvres, but also to locate and smash all 102 [[Electoon]] [[cage]]s scattered throughout the game in order to unlock the final level, [[Mr Dark's Dare]]. Many players did not complete the game due to its difficulty.
 
In the United Kingdom, ''Rayman'' was the best-selling game to be released on the original PlayStation console.<ref>Eurogamer.net, ''2005 UK Sales Review • Page 3'', http://www.eurogamer.net/articles/a_uksalesreview_part1?page=3</ref>
 
==Gallery==
===Covers===
<gallery>
<gallery>
Image:Rayman1Title.PNG
Rayman 1 - Japanese front cover.jpg
Image:R1Intro 001.PNG
Rayman 1 - Japanese back cover.jpg
Image:R1Intro 002.PNG
Rayman 1 - Japanese back cover 2.jpg
Image:R1Intro 003.PNG
</gallery>
Image:R1Intro 004.PNG
 
Image:R1Intro 005.PNG
===Screenshots===
Image:R1Intro 006.PNG
<gallery widths="240px" heights="180px" class="sprite">
Image:R1Intro 008.PNG| No problem!
File:Rayman1Title.PNG| The start menu, as seen in the PlayStation version.
Image:R1Intro 010.PNG
File:R1Intro 001.PNG| [[The Magician]], as seen in the intro.
Image:Rayman1Play 001.PNG
File:R1Intro 002.PNG| The [[Great Protoon]].
Image:Rayman1Play 002.PNG
File:R1Intro 003.PNG| [[Mr Dark]], as he steals the [[Great Protoon]].
Image:Rayman1Play 003.PNG
File:R1Intro 004.PNG| [[Mr Dark]] fighting off [[Betilla]] the Fairy.
Image:Rayman1Play 004.PNG
File:R1Intro 005.PNG| [[The valley]] in which ''Rayman'' takes place.
Image:Rayman1Play 005.PNG
File:R1Intro 006.PNG| An [[Electoon]] [[cage]], shown in the intro.
File:R1Intro 008.PNG| [[Rayman]] relaxing on an island.
File:R1Intro 010.PNG| [[Mr Dark]] using his binoculars to watch [[Rayman]].
File:CarteRayman1.gif|The world map, as seen in ''[[Rayman Advance]]''.
</gallery>
 
===Artworks===
<gallery widths="200px" heights="120px">
File:R1_site_flowers.jpg
File:R1_site_ladybird.jpg
File:R1_site_shrub.jpg
File:R1_site_wand.jpg
File:Rayman1Advertising.jpg
</gallery>
</gallery>


{{French
==See also==
| name = Rayman_1
*[[Miscellanea]]
}}
*[[List of quotes in Rayman 1|List of quotes in ''Rayman 1'']]
*[[Technical information]]
*[[List of Rayman records|List of ''Rayman'' records]]
 
==External links==
*[http://www.youtube.com/view_play_list?p=FE146E4C5D92B724 ''Rayman'' playthrough at YouTube (Sony PlayStation version)]
*[http://www.youtube.com/view_play_list?p=EB6F4750CD6B6E6C ''Rayman'' playthrough at YouTube (PC/MS-DOS version)]
*[http://www.youtube.com/playlist?list=PLPVNYqYQKeni3yBduq8NN_eKPRD9H52s_ ''Rayman'' playthrough at YouTube (Atari Jaguar version)]
 
==References==
<references />
 
{{Rayman series|collapsed="yes"}}
{{Rayman 1|collapsed="yes"}}
 
[[fr:Rayman 1]]
[[de:Rayman 1]]
[[it:Rayman 1]]
[[pl:Rayman 1]]
[[es:Rayman 1]]
[[ru:Rayman 1]]


[[Category:Games]]
[[Category:2D platform games]]
[[Category:Platformer Games]]
[[Category:Rayman games]]
[[Category:Sidescroller Games]]

Revision as of 17:26, 16 September 2019

  • This article is about the first Rayman game. For the main character of the series, see Rayman.
Rayman
Rayman
Published by Ubi Soft Entertainment
Developed by Ubi Soft Montpellier

Directed by {{{directed by}}}
Produced by {{{produced by}}}
Designed by Michel Ancel and Serge Hascoët with Bruno Bouvret, Sacha Gentilhomme, Michael Guez, Christophe Thibaut
Programmed by Vincent Greco, Yann Le Tensorer, Daniel Palix
Art by Alexandra Ancel (characters)
Eric Pelatan, Sylvaine Jenny (backgrounds)
Written by {{{written by}}}
Soundtrack by Nathalie Drouet, Rémi Gazel, Frédéric Louvre, Frédéric Prados and Olaf Zalcman

Release date PlayStation:

United States of America(USA).png 1st September, 1995
Japan.png 22nd September, 1995
European Union.png 29th September, 1995
Jaguar:
United States of America(USA).png 9th September, 1995
Saturn:
European Union.png 30th October, 1995
Japan.png 17th November, 1995
PC/MS-DOS:
European Union.png December, 1995
United States of America(USA).png 30th April, 1996
Game Boy Advance:
United States of America(USA).png 10th June, 2001
European Union.png 22nd June, 2001
PlayStation Portable, PlayStation 3, PlayStation Vita:
European Union.png 29th May, 2008
United States of America(USA).png 17th July, 2008
Nintendo DSi:
United States of America(USA).png 7th December, 2009
European Union.png 25th December, 2009
iOS:
Worldwide 18th February, 2016
Android:
Worldwide 17th March, 2016
PlayStation Classic:
Worldwide 3rd December, 2018

Genre 2D platformer
Gameplay mode Single player
Platforms Sony PlayStation, Atari Jaguar, Sega Saturn, PC/MS-DOS, Game Boy Advance, Sony PlayStation Portable (PlayStation Network), Sony PlayStation 3 (PlayStation Network), Sony PlayStation Vita (PlayStation Network), Nintendo DSi, Nintendo 3DS (Nintendo eShop), Windows Mobile, Pocket PC, Nokia 9210, iOS, Android, PlayStation Classic
Ratings 3+ (PEGI), E (ESRB)
Distribution media CD-ROM, DVD-ROM, cartridge, digital download
Game engine {{{game engine}}}

Rayman, more commonly known as Rayman 1, is the first game in the Rayman series and features the debut of the titular character. The game was first released in 1995 on the Sony PlayStation, Atari Jaguar, Sega Saturn, and PC/MS-DOS. The game was later ported to the Game Boy Advance in 2001, under the name Rayman Advance, Nintendo DSi in 2009 and iOS and Android in 2016, under the name Rayman Classic.

The PlayStation version was released in 2008 on the PlayStation Network as a downloadable PSOne Classic, playable on PlayStation Portable, PlayStation 3 and PlayStation Vita. The PAL version however has a glitch on the PlayStation Vita where the top few rows of the screen aren't visible. The Nintendo DSi version was released alongside other DSiWare titles on the Nintendo eShop for the Nintendo 3DS family of systems. On December 3, 2018, the PlayStation version was re-released with the PlayStation Classic. This version was the NTSC version for all territories.

Plot

Intro

The entire game takes place in the valley, a diverse and surreal location somewhere in the Glade of Dreams. Prior to the beginning of the game, all is harmonious; a mystical pink orb known as the Great Protoon provides peace and balance to the world. However, this cannot last – one day, the evil Mr Dark steals the Great Protoon and defeats its guardian, Betilla the Fairy. The natural balance of the world is disrupted; freaks and hostile characters begin to appear. The Electoons, small friendly creatures which gravitated around the Great Protoon, are scattered across the valley and imprisoned in cages by Mr Dark's minions. A benevolent character known as the Magician turns to the heroic Rayman for help. The Magician gives Rayman these tasks: free the Electoons from their cages, and recover the Great Protoon from Mr Dark. Only then will the balance of the world be restored. The valley contains six distinct worlds, and Rayman must pass through each of them in order to fulfill his objectives and reach his ultimate goal.

Note that, for the sake of simplicity, the following description assumes that the player chooses to pass through each world one after the other in the correct order. Rayman's path is a branching one; at several points in the game, the player is offered a choice between two new levels, though it will be necessary to backtrack in order to free Electoons and gain certain powers if the player chooses to skip ahead.

The Dream Forest

The first world of the game is the Dream Forest, a lush jungle. Rayman's journey begins in a region known as Pink Plant Woods. On his way through these woods, he encounters Betilla for the first time in the game; she grants him the telescopic fist ability, which takes advantage of his detached hands and allows him to throw them, defeating enemies or smashing cages. Rayman passes into Anguish Lagoon, where he encounters a mosquito who is later identified in Rayman Revolution as Bzzit. The two fight briefly, and Bzzit begins to cry when Rayman defeats him. Rayman takes pity on Bzzit and cheers him up; they become friends. Bzzit allows Rayman to ride on his back as he flies over the otherwise impassable waters of the lagoon. Betilla appears again and gives Rayman another power: the ability to hang onto ledges, which helps him to avoid falls and lets him climb onto certain platforms. Rayman then moves on to the Swamps of Forgetfulness, where he meets Tarayzan (a pastiche of Tarzan). Tarayzan has lost his loincloth and is hiding behind a shrub. Rayman returns it to him, and Tarayzan rewards him by giving him a magic seed. Suddenly the rain begins to flood the area, and Rayman must use the magic seed to grow nenuphars which he can climb to escape the flood.

Next Rayman passes into Moskito's Nest, where he is chased by a mosquito called Moskito. As the main boss of the Dream Forest, Moskito is essentially a more powerful and unpleasant version of Bzzit. Eventually Rayman and Moskito have a climactic battle in the deepest part of the forest. After Rayman defeats him, Betilla appears to give him another power: the grappling fist ability, which enables him to swing from flying rings and cover large distances without touching the ground.

Band Land

The second world of the game is Band Land, a landscape composed of music and musical instruments. The first region Rayman passes through is Bongo Hills, an area relatively close to the ground, and with many drum platforms. Next he reaches Allegro Presto, an airy location composed mainly of slippery sheet music. Here Betilla the Fairy grants him the helicopter power, which allows him to hover and glide by using his hair as a helicopter. He also encounters Mr Sax, a giant evil saxophone who is the boss of Band Land. Next Rayman makes his way through Gong Heights, a cloudy level in the sky inhabited by meditating monks. Finally he comes to Mr Sax's Hullaballoo, the lair of the boss he met earlier. This level plays like a combination of the previous three, with the characteristic elements of each. Rayman is chased by Mr Sax, and finally does battle with him in his lair, and defeats him. Mr Sax comes to his senses and begins to dance.

Blue Mountains

The third world of the game is the Blue Mountains, a cold mountain range. The first level is Twilight Gulch, where Rayman finds himself chased by Mr Stone, the gigantic rock creature who is the boss of the Blue Mountains. The next area is the Hard Rocks, where no notable events occur. The final region in the Blue Mountains is Mr Stone's Peaks, where Mr Stone lives. When Rayman arrives, he meets a character known as the Musician, who lives in a hut in the mountains with his wife and child. The Musician's guitar has been crushed by a falling rock. Rayman uses his telescopic fist to carve a new guitar out of the rock, and the Musician rewards him by giving him a super helicopter potion; this temporary upgrade to Rayman's helicopter ability allows him to fly freely, which comes in useful in the next couple of areas.

Finally Rayman reaches Mr Stone's lair and makes use of a nearby totem pole to defeat his enemy. With the totem pole's head lodged on his own, the jumbled Mr Stone reforms and begins to dance. Betilla appears in the next phase and gives Rayman his final power: the ability to run. This replaces the ability to grimace (whose only purpose was scaring the tall Livingstones).

Picture City

The fourth world of the game is Picture City, a landscape composed of artwork and art supplies. The first level is Eraser Plains, where Rayman encounters Space Mama, the boss of Picture City. She battles him while wearing a Viking costume, on a stage made to look like the sea. Next Rayman passes through Pencil Pentathlon, where nothing notable occurs. The final level of Picture City is Space Mama's Crater, where Rayman and Space Mama have their final showdown. This time she wears a science-fiction costume while using sci-fi props as weapons, and the background is made to look like the surface of the moon. After the battle, Space Mama reforms and begins to dance (though this only happens in some versions of the game). Rayman then sees Mr Dark kidnap Betilla the Fairy.

The Caves of Skops

The fifth world of the game is the Caves of Skops, a series of dark but colorful underground caverns. The first level here is Crystal Palace, where nothing noteworthy occurs. The next level is Eat at Joe's, where Rayman encounters Joe the Extra-Terrestrial, a friendly green alien who owns a seaside restaurant near the caves. Joe is depressed because he is not getting any business, as the neon sign above his restaurant is not functioning. Rayman decides to do what it takes to turn Joe's lights on again. With a firefly given to him by Joe to light his way, Rayman heads into the pitch-dark caves. After making his way through the darkest caverns, he eventually finds a plug which is falling out of its socket. Rayman punches it back into place, and Joe's entire electrical system is reactivated – including a network of wired flying saucers which Rayman rides back to the surface. When he has returned to Joe's restaurant, Rayman finds that the neon sign is lit, much to Joe's delight. The alien allows Rayman to use his buoys as platforms.

When Rayman crosses the water, he finds himself in Mr Skops's Stalactites. Here he encounters Mr Skops, a gigantic, malevolent pink scorpion with one giant claw. Mr Skops is not pleased when Rayman wakes him, and attacks while periodically retreating. Rayman chases Mr Skops to his temple lair, where the two battle until he is defeated. Rayman sees Betilla the Fairy, now trapped by Mr Dark in a tiny glass sphere; she urges him to hurry. However, Rayman cannot move on to the next and final world until he has broken each of the one hundred and two Electoon cages scattered throughout the five previous worlds.

Candy Château

The sixth and final world of the game is Candy Château, a landscape composed of sweets and crockery. It contains only one level: Mr Dark's Dare. First Rayman slides across hills of icing on a frying pan. Next he is chased by Bad Rayman, an evil clone created by Mr Dark to shadow Rayman's every move; Rayman dies instantly if he touches him. Next Rayman makes his way through an area populated by various types of clowns. Here Mr Dark casts various spells on him to make his passage even more challenging; first he reverses the player's left–right controls, then he forces Rayman to run uncontrollably, and then he takes away Rayman's telescopic fist power, rendering him helpless.

Finally Rayman confronts Mr Dark in the central room of his château, whose walls contain stained glass windows depicting the five previous bosses. First Mr Dark toys with Rayman by hanging his telescopic fist on a rope, and snatching it away whenever Rayman attempts to retrieve it. Then Mr Dark throws fireballs at Rayman, traps him between two pillars of fire and throws more fireballs at him in ways that make them increasingly difficult to avoid. Mr Dark tells Rayman that he is doomed and causes the pillars of fire to slowly move in on him, but a pair of Electoons suddenly fly into the room, take Rayman's telescopic fist from the rope and return it to him. Mr Dark seemingly vanishes, and a strange creature composed of body parts from Mr Stone and Mr Skops appears; their corresponding windows glow. It is not clear if this is an actual mixture of the two bosses, or a transformation of Mr Dark. As the creatures are hit, a lighting effect appears. This only happens in the Sega Saturn version. When the first creature is defeated, two creatures composed of body parts from Bzzit and Space Mama appear. When these are defeated, a final creature composed of body parts from Bzzit, Mr Sax and Space Mama appears, and Rayman is temporarily shrunk to make the battle even more challenging. Once Rayman defeats this creature, the game is complete. In the Sega Saturn version, the stained glass windows shatter, revealing the night sky and the two moons characteristic of Rayman's world. The Magician congratulates Rayman on saving the world.

The credits sequence shows the good characters going on holiday with the enemies and bosses, who are now reformed; it seems that none of them were truly evil except Mr Dark, who in most versions is nowhere to be seen. At the end of the credits, a final message appears: ‘See you soon – Rayman’, hinting at the sequel, Rayman 2. However, in the Atari Jaguar version, the credits end with Mr Dark flying across the screen, confirming his escape, and the ‘See you soon’ message takes on a sinister quality, promising that Mr Dark will return – though the villain has yet to resurface in the main series. After the credits, if the player attempts to replay Mr Dark's Dare, a final epilogue image appears instead, showing Rayman together with all his friends; the Electoons have been freed, Mr Dark has been defeated (for now), Betilla the Fairy has been rescued and the Great Protoon has been recovered and returned to its rightful place. The balance of the Glade of Dreams has been restored.

Early production

Main article: Rayman (early production)

In the years since the game's release, much information regarding the early development of the game has been revealed, mainly through beta versions leaked to the public and Rayman Designer hacking. An interview also revealed that Rayman had had his limbs removed due to technical limitations.

Two Atari Jaguar beta versions have become available on the internet – an early prototype, which was leaked to the public in October 2008, and a demo version that had been available from ROM download sites since several years before. While the former features many differences from the final version, especially concerning the gameplay and levels, the latter displays even more divergences, with a noticeably different heads-up display centered at the top of the screen.

In July 2010, it was revealed that the game was initially developed for the Super Nintendo Entertainment System.

Gameplay

Rayman gets all of his permanent powers from Betilla the Fairy.

Rayman is a 2D side-scrolling platform game, unlike its successors. The game takes place in a valley which is made up of six different worlds, half of which are natural (the Dream Forest, Blue Mountains, and the Caves of Skops), while the other half is 'imaginary' (Band Land, Picture City, and the Candy Château). Each of these worlds excluding Candy Château contains three or four levels, each with six cages with Electoons to find. The game's difficulty is progressive, meaning that it gets harder as the player continues.

The game's heads-up display consist of how many lives Rayman has, three units of energy (four in Rayman Advance) and five with a Big Power (six in Rayman Advance), and how many Tings he has collected. Rayman normally starts with four lives and three health units, and can collect up to 99 lives. When he takes damage, he loses one unit, and when he loses all of them, he loses a life, his temporary fist powers, and all of the Tings he had collected. Upon Game Over, he has up to nine continues depending on the version, which are represented with alarm clocks.

The game is considered extremely difficult – much more so than the later installments in the series. Many players do not complete it. This is because the game was never play-tested, leaving the developers with no conception of how difficult it would be for a new player. As a result of the original game's renowned difficulty, great efforts were taken to make Rayman Origins accessible to both beginners and veteran players.[1]


Replays

All levels (except Mr Dark's Dare) can be replayed an unlimited number of times, in any order. However, boss sections can only be played once; after the boss is defeated, the section will not reappear. Cages that have been broken do not appear during subsequent playthroughs; this means that only the cages that were missed need to be located. In some cases, backtracking is necessary, because certain cages are out of reach until Rayman gains a particular power. Finally, extra lives that have been collected (including from bonus levels) also do not reappear, making it impossible to accumulate extra lives by replaying easier levels. However, Tings appear in every playthrough, and can be instrumental for extra life accumulation.

List of powers and power-ups

A collage of concept artwork and screenshots representative of Rayman, as seen hanging on the wall of Ubisoft's Montpellier studio during the production of Rayman Origins. These images were used as a reference for the game.

At the start of the game, Rayman is only able to pull a grimace, which is used to scare certain enemies. As he continues, he will receive permanent powers from Betilla the Fairy that gradually widen his abilities, as well as receive a few temporary ones.

Permanent

Temporary

Power-ups

  • Tings: Small blue bubbles, used either to pay the Magician to enter a bonus stage, or to gain an extra life when 100 are collected.
  • Powers: Comes in either a small red atom with a P on the front, or a large red one - the former gives Rayman one or two units of health, while the latter replenishes his entire health.
  • Speed Fist: Allows Rayman's fist to fly faster than normal. Three different speeds are available.
  • Golden Fist: Allows Rayman's fist to be twice as strong.
  • Life: Gives Rayman an extra life, as well as restoring his entire health.

Characters

The final epilogue image displayed at the end of the game shows Rayman with all his friends.

Throughout the game, Rayman meets an array of different characters, some of which aid him through his journey.

Friends

Enemies

  • Bzzit: The first boss (or mid-boss) of the game, a large eyed mosquito, who lives in Anguish Lagoon in the Dream Forest. After Rayman defeats him he befriends Rayman and can be used as a vehicle. He later appears as a friend in Rayman Revolution.
  • Moskito: Bzzit's stronger counterpart, and the boss of the Dream Forest.
  • Mr Sax: Boss of Band Land, he is a walking saxophone that attacks by blowing explosive wrong notes.
  • Mr Stone: Boss of the Blue Mountains, he is a creature made of rock who constantly thumps on the ground and sends smaller stone creatures to attack Rayman.
  • Space Mama: A very large woman who's the boss of Picture City. She is first represented as a stereotypical female opera singer, with a rolling pin which shoots out knives. In the second battle, her rolling pin shoots out lasers, while also using exploding pots and a washing machine.
  • Mr Skops: A scorpion who is boss of the Caves of Skops. He attacks with his giant claws and tail which shoots a homing laserbeam.
  • Bad Rayman: The result of a spell that Mr Dark casts in the Candy Château who resembles Rayman with a dark palette and mimics every move he makes throughout the stage. He can only be defeated by finishing a stage while letting him follow Rayman.
  • Mr Dark: The main antagonist of the game, who steals Rayman's fist powers and casts strange spells on him. When he finally approaches him he would not really fight but rather trap Rayman with walls of fire. At this point the Electoons return the fist, but Mr Dark flees after, leaving him to actually fight hybrids of the previous bosses. His hideout is located in the Candy Château.

Levels

The world map, as seen in the PlayStation version.

The Dream Forest

Band Land

Blue Mountains

Picture City

The Caves of Skops

Candy Château

Version differences

Since its original release, Rayman has received a bunch of ports to other consoles with each new port having some noticeable differences.

Atari Jaguar

Main article: Rayman (Atari Jaguar)

The Atari Jaguar version is the version with the most differences. Several levels have major changes, such as Eraser Plains and Mr Dark's Dare (renamed Mr Dark's Château), and others have had their names changed, such as the Swamps of Forgetfulness (renamed Forgotten Swamps). Other changes include Bzzit being able to shoot while Rayman is riding on him, different animations, different music and sound effects. This is also one of the few versions to include the Breakout mini-game. The intro is displayed with text and a slideshow of images. The cage locations resemble the PlayStation and Sega Saturn versions most closely.

The cover for the North American PlayStation version.
The cover for the Japanese PlayStation version.

Sony PlayStation

The Sony PlayStation version has higher quality graphics than most other versions and takes usage of several effects, such as fog. This version also takes usage of extra MIDI music, mainly used during loading screens and chase scenes. The PAL version is known to run at a slower speed than intended.

This version is downloadable from the PlayStation Store for PlayStation Portable, PlayStation 3 and PlayStation Vita.

The cover for the Sega Saturn version.

Sega Saturn

The Sega Saturn version resembles the PlayStation version, with several graphical effects being changed. When the creatures in the final boss battle against Mr Dark get hit, a lighting effect occurs. Also in the final battle, the glass on the windows break once Mr Dark is defeated.

The cover of the Rayman Forever bundle on PC.
The original PC/MS-DOS version cover.

PC (DOS/Windows)

The PC version has numerous variants, with the majority of them lacking the full soundtrack and the intro. The cage and life locations have changed compared to previous versions and the first part of Bongo Hills has been remade with new assets. Voice acting has been added for Rayman and several other characters such as Tarayzan. Differential scrolling is turned off by default, though most versions allow it to be manually turned back on.

This version was later re-released in the Rayman Forever bundle on GOG[2] and Uplay.[3]

The cover of Rayman Advance.

Game Boy Advance (titled Rayman Advance)

The Game Boy Advance version, titled Rayman Advance, is a port of the PC version retaining its cage locations. The intro is, similarly to the Atari Jaguar version, shown with text and a slideshow of images. A lot of the music has been removed and what remains is in lower quality. The first part of Bongo Hills has been completely removed. This version is known to be easier than the original due to the increased health and lives available and several minor changes made to levels to make them easier. This version also doesn't feature any auto-scrollers and Mr Dark's Dare is able to be replayed.

This version is available on Virtual Console on Wii U in North America.

The cover of Rayman Ultimate.

Pocket PC (titled Rayman Ultimate)

The Pocket PC version, titled Rayman Ultimate, increased the amount of health and lives available. Similarly to the iOS and Android port, the buttons are now virtual buttons on the screen, except for the directional buttons.

The Nintendo DSi-Ware artwork.

Nintendo DSi-Ware

The Nintendo DSi-Ware version is similar to the Game Boy Advance version, it is a port of the PC version with the intro being show with text and a slideshow of images. This version doubles the players health and makes it easier obtaining lives. A new missions system has been added and the second screen now features a map over the current stage. This version features added dialogue in certain parts and keeps most of the soundtrack from the PC version. Similarly to the Game Boy Advance version, Mr Dark's Dare can be replayed.

This version is downloadable from the Nintendo eShop for Nintendo 3DS.

The app icon for Rayman Classic.

Apple iOS & Android (titled Rayman Classic)

The iOS & Android versions, titled Rayman Classic, are direct ports of the PC version with everything, including the Breakout mini-game, retained. These are the first versions to feature achievements and leaderboards.

This version used to be available from the App Store for iOS and from Google Play for Android, but it was removed from both stores during the summer of 2018 for unknown reasons. However, it is still playable for users who have downloaded it beforehand.

Manuals

Hi folks!

You want to know what's going on? Let me tell you the story of Rayman...

In Rayman's World, nature and people live together in peace... the Great Protoon provides and maintains the harmony and balance in the world. Sorry folks, this apparently can't last. Do you want to play or what? ... one fateful day, the evil Mr Dark steals the Great Protoon and defeats Betilla the Fairy as she tries to protect it! The Electoons who used to gravitate around it lose their natural stability and scatter all over the world! Troublesome, isn't it? And untidy, too! In the now-unbalanced world, strange phenomena begin to occur: freaks and hostile characters appear, capturing every Electoon they can find! They definitely need a hero to save them now, don't you think?

Rayman to the rescue! As the guardian of this world, he must free the Electoons, recapture the Great Protoon from its mysterious kidnapper and reassemble them all to restore the world's harmony. But will the bad guys let him do it? ...

—Manual, Rayman

Click on the thumbnails to read the manuals.

The Atari Jaguar Manual (French/English/Deutsch)
The PlayStation Manual (English UK)
The PC version's manual from Rayman Forever (English)
The PC version's manual from Rayman Gold (English)

Soundtrack

French musician Rémi Gazel composed the majority of the game's soundtrack.

The credits of Rayman list fifteen names under the heading 'Sound Effects and Music', leaving it unclear which people were involved in the creation of sound effects and which were involved in composing, arranging and programming the game's musical score.

In August 2009, French musician Rémi Gazel posted in the RayTunes subforum of the Rayman Pirate-Community message board, and stated that he had composed almost the entire soundtrack of the game.[4]

The Atari Jaguar version features substantially different musical credits, but since most of the music in this version is the same, it can be determined that the names shared between this version and the others are the ones who composed the music itself. In addition to Rémi Gazel, known composers credited in all versions include Nathalie Drouet, Frédéric Louvre, Frédéric Prados and Olaf Zalcman.

The French book L'Histoire de Rayman confirms that Frédéric Prados composed musics of the game.


Reception

Rayman received generally positive reviews from critics. The GameRankings review aggregator calculated scores of 77.00% and 75.00% for the PC/MS-DOS[5] and Sony PlayStation[6] versions respectively, while the Sega Saturn[7] and Atari Jaguar[8] versions both received scores of 85.00%. The game's graphics and soundtrack received particular praise, along with its imaginative art style and complex level design. Criticism focused on its gameplay, which was regarded as solid but not particularly inventive or original. The game also drew criticism for its unforgiving difficulty; the player was required not only to perform very difficult platforming and combat manoeuvres, but also to locate and smash all 102 Electoon cages scattered throughout the game in order to unlock the final level, Mr Dark's Dare. Many players did not complete the game due to its difficulty.

In the United Kingdom, Rayman was the best-selling game to be released on the original PlayStation console.[9]

Gallery

Covers

Screenshots

Artworks

See also

External links

References