Difference between revisions of "Rayman 3"

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m (Rayman 3 moved to Rayman 3: Hoodlum Havoc: Complete name)
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| genre = 3D Platformer
 
| genre = 3D Platformer
 
| gameplay mode = Single player
 
| gameplay mode = Single player
| platforms = Sony Playstation 2, PC, Nintendo Gamecube, Microsoft X-Box, Gameboy Advance, Nokia N-Gage
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| platforms = Sony Playstation 2, PC, Nintendo Gamecube, Microsoft X-Box
 
}}
 
}}
  
'''Rayman 3: Hoodlum Havoc''' is the third videogame in the [[Rayman]] series, and is the sequel to [[Rayman 2]]: The Great Escape.  It was released on the 3rd March 2003 for the Sony Playstation 2, Microsoft Xbox, Nintendo Gamecube, Game Boy Advance and PC.  Like its predecessor, it is a 3D platform game, but this time is uses a score system which was used to allow players to enter their scores on the then newly-formed RaymanZone website.
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'''''Rayman 3: Hoodlum Havoc''''' is the sequel to ''[[Rayman 2: The Great Escape]]''.  It was released on the 3rd of March 2003 for the Sony Playstation 2, Microsoft X-Box, Nintendo Gamecube, and PC.  ''Rayman 3'' was 3D, with graphics similar to ''[[Rayman 2: Revolution]]''.  However, ''Rayman 3'''s levels were a series of "action stages" as opposed to having a single level per world.  Also unlike ''Rayman 2'' and especially ''Revolution'', the levels strictly followed a "movie"-like plot; in other words, returning to a level meant returning to a point in the adventure (such as [[Rayman (character)|Rayman]] falling in [[Begoniax]]'s outhouse) instead of returning to a location in the adventure.  ''Rayman 3'' also featured a scoring system, and players could post their final scores on the then-new RaymanZone website.
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 +
==Worlds==
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Similar to the gap between ''[[Rayman (game)|Rayman]]'' and ''Rayman 2'', all locations in ''Rayman 3'' were new and unconnected to previous games.  However, they are still the same environments as Rayman's games tend to stick with: the mountains, forests, and swamps from ''Rayman'', and the plains, coasts, and fortresses from ''Rayman 2''.  One area in particular, the [[Fairy Council]], was alluded to in ''Rayman 2'', and [[Count Razoff]]'s father supposedly shot something as large as [[Space Mama]]; these allusions make ''Rayman 3'''s locations generally regarded as still being in the same canon as ''Rayman'' and especially ''Rayman 2''.
 +
 
 +
''Rayman 3'''s worlds in particular picked up on a lot of things ''Rayman 2'' and ''Revolution'' lacked: unique environments.  While the [[Iron Mountains]] and the [[Menhir Hills]] pretty much looked the same, ''Rayman 3'''s worlds were vast and varied.  Many elements from ''Revolution'' were included in ''Rayman 3'''s worlds--the most evident of these are the ambient sounds (for example, the [[Desert of the Knaaren]] has the same ambience as [[Beneath the Lava Sanctuary]]) and the unique lighting.  ''Rayman 3'' also had many instances of stained glass windows, also a previous characteristic of the Lava Sanctuary.
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 +
''Rayman 3'' returned to the fairy tale-like theme of ''Rayman'''s locations, though not as surreal.  Many odd locales dot ''Rayman 3'''s small collection of worlds, such as in the [[Fairy Council]] and the [[The Longest Shortcut|Longest Shortcut]].
 +
 
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Finally, ''Rayman 3'' included many allusions to its two predecessors, including a statue of [[Ly the Fairy]] (who is oddly absent from the Fairy Council), a painting of [[Admiral Razorbeard]] and the [[Robo-Pirate Army]], a reference to Space Mama, etc.
  
 
==Plot==
 
==Plot==
The game apparently still takes place in the [[Rayman 2]] universe, though in other locations previously unrevealed.  This world is suddenly invaded with [[Black Lums]], the product of Red Lums that had been frightened.  Clusters of [[Black Lums]] formed and had been stealing the fur from several animals to make disguises, which then become known as [[Hoodlums]], sack like creatures that sport a variety of weapons. Led by [[André]], the first Black Lum to have been created and thus the leader, the [[Hoodlums]] attempted to reach the Heart of the World in order to corrupt it and create thousands of more [[Black Lums]]. However, as soon as they were about to reach their goal, [[Globox]] accidentally swallowed [[André]] when he and [[Rayman]] were trying to foil their plans. [[Rayman]] then sets out in search of a doctor who could remove [[André]] from his friend.
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The [[Fairy Council]] is suddenly invaded by [[Black Lum|Black Lums]].  Clusters of Black Lums form and begin stealing the fur from several animals to make patchwork disguises, which became known as [[Hoodlum|Hoodlums]]. Led by [[André]], the Hoodlums attempt to reach the [[Heart of the World]] in order to corrupt it and create thousands of more Black Lums. However, as soon as they are about to reach their goal, [[Globox]] accidentally swallows André when Globox and [[Rayman (character)|Rayman]] were trying to foil their plans. Rayman then sets out in search of a doctor who can remove [[André]] from his friend.
 +
 
 +
==Score System==
 +
Rayman 3 was the second game to have a score system (after ''[[Rayman 2: Revolution]]''), and the first for the score system to be in an arcade-style format.  This score system allowed players to upload their scores onto RaymanZone's [[Lums Quest]].  The score system increased the replay value of ''Rayman 3''.  The scoring system followed this formula:<br>
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#Collect a Gem / Break a Piggy Bank / Defeat a Hoodlum
 +
#Points are added to Score
 +
#Combo Mode starts
 +
#During Combo Mode, step 1 brings double points to step 2
 +
#Unless step 1 is carried out consistently, Combo Mode shortly ends
 +
 
 +
If Rayman is using a [[Laser-Washing Powder Can]], each point is doubled, increasing the amount of points he can get and quadrupling the payoff of Combo Mode.
 +
 
 +
With the reformat of RaymanZone for ''[[Rayman Raving Rabbids]]'', the Lums Quest ended.
  
== Score System ==
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==See Also==
Rayman 3 was the first [[Rayman]] game to have a score system put into the game. This score system allowed played to upload their scores onto Raymanzone's [[lums quest]]. The score system was quite an addicting way to get players to replay the game in order to get a higher score. It was quite simple, get gem/ break a piggy bank/ kill [[Hoodlums]], starts combo mode. After combo mode is started then every point is added in twice, and if you use the [[Laser-Washing Powder]] (power-up cans) then each point is doubled, increasing the amount of points you can get.
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*''[[Rayman 3: Hoodlum Havoc (GBA)|Rayman 3: Hoodlum Havoc]]'', the handheld-version of ''Rayman 3'', which has a different story line and gameplay.
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*''[[Rayman: Hoodlum's Revenge]]'', the spin-off sequel of ''Rayman 3''.
  
[[Category:Rayman games]]
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[[Category:Games]]
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[[Category:Platformer Games]]

Revision as of 17:36, 30 January 2008

Rayman 3: Hoodlum Havoc
R3 PS2EUcov.jpg
Published by Ubisoft
Developed by Ubisoft

Directed by {{{directed by}}}
Produced by {{{produced by}}}
Designed by {{{designed by}}}
Programmed by {{{programmed by}}}
Art by {{{art by}}}
Written by {{{written by}}}
Soundtrack by {{{soundtrack by}}}

Release date 3rd March 2003
Genre 3D Platformer
Gameplay mode Single player
Platforms Sony Playstation 2, PC, Nintendo Gamecube, Microsoft X-Box
Ratings {{{ratings}}}
Distribution media {{{distribution media}}}
Game engine {{{game engine}}}

Rayman 3: Hoodlum Havoc is the sequel to Rayman 2: The Great Escape. It was released on the 3rd of March 2003 for the Sony Playstation 2, Microsoft X-Box, Nintendo Gamecube, and PC. Rayman 3 was 3D, with graphics similar to Rayman 2: Revolution. However, Rayman 3's levels were a series of "action stages" as opposed to having a single level per world. Also unlike Rayman 2 and especially Revolution, the levels strictly followed a "movie"-like plot; in other words, returning to a level meant returning to a point in the adventure (such as Rayman falling in Begoniax's outhouse) instead of returning to a location in the adventure. Rayman 3 also featured a scoring system, and players could post their final scores on the then-new RaymanZone website.

Worlds

Similar to the gap between Rayman and Rayman 2, all locations in Rayman 3 were new and unconnected to previous games. However, they are still the same environments as Rayman's games tend to stick with: the mountains, forests, and swamps from Rayman, and the plains, coasts, and fortresses from Rayman 2. One area in particular, the Fairy Council, was alluded to in Rayman 2, and Count Razoff's father supposedly shot something as large as Space Mama; these allusions make Rayman 3's locations generally regarded as still being in the same canon as Rayman and especially Rayman 2.

Rayman 3's worlds in particular picked up on a lot of things Rayman 2 and Revolution lacked: unique environments. While the Iron Mountains and the Menhir Hills pretty much looked the same, Rayman 3s worlds were vast and varied. Many elements from Revolution were included in Rayman 3s worlds--the most evident of these are the ambient sounds (for example, the Desert of the Knaaren has the same ambience as Beneath the Lava Sanctuary) and the unique lighting. Rayman 3 also had many instances of stained glass windows, also a previous characteristic of the Lava Sanctuary.

Rayman 3 returned to the fairy tale-like theme of Raymans locations, though not as surreal. Many odd locales dot Rayman 3s small collection of worlds, such as in the Fairy Council and the Longest Shortcut.

Finally, Rayman 3 included many allusions to its two predecessors, including a statue of Ly the Fairy (who is oddly absent from the Fairy Council), a painting of Admiral Razorbeard and the Robo-Pirate Army, a reference to Space Mama, etc.

Plot

The Fairy Council is suddenly invaded by Black Lums. Clusters of Black Lums form and begin stealing the fur from several animals to make patchwork disguises, which became known as Hoodlums. Led by André, the Hoodlums attempt to reach the Heart of the World in order to corrupt it and create thousands of more Black Lums. However, as soon as they are about to reach their goal, Globox accidentally swallows André when Globox and Rayman were trying to foil their plans. Rayman then sets out in search of a doctor who can remove André from his friend.

Score System

Rayman 3 was the second game to have a score system (after Rayman 2: Revolution), and the first for the score system to be in an arcade-style format. This score system allowed players to upload their scores onto RaymanZone's Lums Quest. The score system increased the replay value of Rayman 3. The scoring system followed this formula:

  1. Collect a Gem / Break a Piggy Bank / Defeat a Hoodlum
  2. Points are added to Score
  3. Combo Mode starts
  4. During Combo Mode, step 1 brings double points to step 2
  5. Unless step 1 is carried out consistently, Combo Mode shortly ends

If Rayman is using a Laser-Washing Powder Can, each point is doubled, increasing the amount of points he can get and quadrupling the payoff of Combo Mode.

With the reformat of RaymanZone for Rayman Raving Rabbids, the Lums Quest ended.

See Also