Rayman 3 (early production): Difference between revisions
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[[File:R3 LOGOBETA1.png|thumbnail|300px|An early logo | [[File:R3 LOGOBETA1.png|thumbnail|300px|An early logo using the ''[[Rayman M]]'' font.]] | ||
[[File:R3 LOGOBETA2.png|thumbnail|300px|An early logo using the ''[[Rayman 2]]'' font.]] | [[File:R3 LOGOBETA2.png|thumbnail|300px|An early logo using the ''[[Rayman 2]]'' font.]] | ||
Revision as of 20:20, 23 March 2018
Rayman 3 underwent numerous changes during its development. This page notes findings in regards to said changes in development, and early visual items, such as screenshots and artwork.
Early development
During the early production stage of Rayman 3, early footage, screenshots and artwork show that development initially began with Rayman utilizing his design from Rayman 2, as opposed to the new redesign that debuted with the final game. Other early elements include unused areas, such as an underwater level, and differences with the HUD, which resembles the HUD of Rayman 2 in some early screenshots. Some screenshots appear fairly similar to the final game, but still show some differences in aesthetic and lighting. There was also several kinds of Hoodlums that were going to appear, but got scrapped from the final game.
Ghost levels
The third and fourth parts of the Bog of Murk appear to have originally been the same map, but ended up being separated. Both parts retained a prototype copy of the other where only a few gems are present, elements like meadowscrews are non-functional, and there aren't any enemies or cages. These areas can be accessed in-game with hacks or glitches.
Debugging features
There are two debugging features mistakenly left in the GameCube version of the game. The first one is in the first part of the Fairy Council: holding R + Start will cause Murfy to stop flying until the player lets go. The second is in the fourth part of the Desert of the Knaaren: pressing the same buttons will cause the text "Salle 01" (French for "Room 01") to appear in the bottom left of the screen. If the player then holds the R button and presses Up or Down on the D-Pad, the number can be changed up to 05. Holding R and pressing Left on the D-Pad will then cause Rayman to be teleported to a specific location, depending on what number was displayed.
Screenshots
An early screenshot of the Fairy Council.
Rayman battling Reflux in the Destiny Arena.
Rayman fighting a Hoodmonger in the Desert of the Knaaren.
The Hoodlum Headquarters.
The Hoodlum Headquarters.
The shooting range in Hoodlum Headquarters.
Rayman fighting a Heckler in Hoodlum Headquarters.
A screenshot of Hoodlum Headquarters that features an early Hoodmonger design.
Murfy with Rayman in the Fairy Council.
Bog of Murk screenshot which shows a map on the tree that was replaced with a wanted poster in the final version.
A Bog of Murk screenshot that features an early Stumbleboom design.
A screenshot of Clearleaf Forest that shows 3 Pigpots that are missing from the final game.
Rayman in an early version of the Summit Beyond the Clouds.
Tower of the Leptys screenshot that features an early Hoodmonger design.
The first Teensie Highway, located in the Fairy Council.
Rayman in the Teensie Highway.
The first Teensie Highway.
Another look of the Teensie Highway.
The middle part of the first Teensie Highway.
Rayman, a Teensie, and Globox in the Teensie Highway.
Rayman collecting yellow gems in the Teensie Highway.
The transition to the third part of the first Teensie Highway.
The third part of the Teensie Highway.
More yellow gems in the Teensie Highway.
The final part of the first Teensie Highway.
Scrapped levels
Aquatic world
Main article: Aquatic world
There were plans to have a level included in the game known as the Aquatic world. It was scrapped before its official name could be revealed.
Chess minigame
Main article: Chess minigame
There were two minigames that were cut from the final version. One is called the Chess minigame. It was scrapped before its real title name could be revealed.
Xowar minigame
Main article: Xowar minigame
The other minigame, which also can be found by examination of the game's disc, is called the Xowar minigame. Like the previous minigame, it was scrapped before its real title name could be revealed.
Scrapped characters
Bonton
Main article: Bonton
A Bonton appears in the Xowar secret in the Tower of the Leptys.
Clark
Main article: Clark
Clark was originally intended to appear according to L'Histoire de Rayman.
Glute
Main article: Glute
A glute also appears in the Xowar secret in the Tower of the Leptys.
Goaty
Main article: Goaty
A Goaty was originally going to appear in the game, but it was scrapped to avoid overloading the universe with creatures. Despite this, the Goaty makes a cameo as a statue in Razoff's mansion.
Gunslinger Hoodlum
Main article: Gunslinger Hoodlum
One of several scrapped Hoodlums, the Gunslinger Hoodlum was planned to appear in the game.
Hoodloon
Main article: Hoodloon
Another of the scrapped Hoodlums, Hoodloons do appear in the game as background objects in the Summit Beyond the Clouds.
Hoover
Main article: Hoover
A carnivorous plant called Hoover, was planned to be an enemy in the game. It was cut for unknown reasons.
Kagoubinôme
Main article: Kagoubinôme
A variety of Hoodlums that were supposed to be in the game called the Kagoubinôme were scrapped from the final release.
Ly
Main article: Ly
Ly makes a cameo appearance in the Longest Shortcut, though the presence of concept art showing a redesign might imply an intended larger role.
Muddibog
Main article: Muddibog
Muddibogs appear as enemies in the final game, but a giant variant was scrapped.
Murkin
Main article: Murkin
Murkins eventually appear in Rayman: Hoodlum's Revenge.
Scaleman
Main article: Scaleman
Scaleman appears in the Game Boy Advance version of Rayman 3.
Siamese Hoodlum
Main article: Siamese Hoodlum
A pair of twin Hoodlums naturally called Siamese Hoodlum, was completely removed from the game.
Snoot
Main article: Snoot
A background creature called Snoot was supposed to appear, but was scrapped like the Goaty and Snorty, to avoid overloading the universe with creatures.
Snorty
Main article: Snorty
The third of the creatures that were cut from the game to avoid overloading the universe with creatures, is called Snorty.
Wooglah
Main article: Wooglah
A Wooglah would've appeared in the game as a helper to Rayman and Globox in terms of advancing to other worlds, but it was scrapped for unknown reasons.
Xowar
Main article: Xowar
The Xowar appears in the Xowar secret.
Zaq
Main article: Zaq
The Zaqs were supposed to be in the game, but was later cut due to time constraints.
Scrapped objects
Lav-O-Matic
Main article: Lav-O-Matic
The Lav-O-Matic was intended to appear in the Aquatic world along with the Zaqs, but all were scrapped due to the levels 'lacked rhythm' compared to other levels.
Plum container
An unused object that appeared to contain a plum was discovered by hacking the game.
A beta object which could contain plums.
2002 demo
In 2002, some platinum copies of Rayman Revolution were bundled with a demo disc of Rayman 3 and these were identified with a sticker in the front cover. There were other Rayman games games for PC that bundled the same demo too, along with a few other demos featuring different levels than the ones seen in the PlayStation 2 version. This demo featured some differences:
- The demo features an earlier trailer with different music and some gameplay footage with notable differences, like fire textures from Rayman 2 and Rayman with the Rayman 2 design in the Leptys cutscene.
- The loading screens of the PC version is an earlier version of "The Usual Suspects", featuring Count Razoff and an older design of the Knaaren, the Hoodboom and the Muddibog.
- The loading screen of the PlayStation 2 version features a slot machine with a rotating 3D model of a Hoodmonger. A similar style of loading screen was used in the final version of Rayman M for the PlayStation 2.
- In Dangerous Game, the old appearance of the pigpots can be seen.
- Rayman yells like Tarzan when he grabs a flying hook with the LockJaw.
- Globox and André have different voices than the ones used in the final version.
- The lock target image is different.
- There is different music and sound effects than in the final version.
- The points given by some actions are different, like for example, a green gem rewards the player with 100 points instead of 1500.
When a player scores a number of points in the 2002 demo, the words "Holy sheet" would initially appear on the screen.
The design of the lock target in the 2002 demo.
This flag has been replaced by this one who represents the most common enemies from the game: the Hoodmongers.
The previous design of the pigpots.
Dangerous Game
This game mode is available in the Rayman 3 demo, released in 2002. It contains a sequence of the third section of the Clearleaf Forest. Many differences can be found between this version and the level of the final version. Some additional differences appear in the PlayStation 2 version. Like the musics played when Rayman is in fight with the Hoodlums. Before the first secret entrance of this sequence, it was initially expected that [[:File:Hoodlum's camp flag.png|a flag representing the Hoodlum camp]] appears. It was then replaced by a flag representing a Hoodmonger. In the PC version of the demo, the pigpots' previous design is used.
Special Invaders
This game mode is also available in the Rayman 3 demo. It contains the third section of the Tower of the Leptys. Between the beta and final version of this section, the most striking differences are the sounds and musics. Some dialogs had not yet been added to the game, such as those of Globox and Rayman during the cinematic of the section. Globox does not call Rayman to get aboard his Armaguiddon but honk to get him. Also, he doesn't say anything about the enemies and do not compliment the buildings. But he is frightened at the sight of the stone gaps, when he's with Rayman in the room where they are located, Globox yells : "Ah! A mixer!". The name given to this game mode was finally used for a mini-game in the final version of Rayman 3. The name of this game mode refers to a classic, Space Invaders'.
Trailer
The trailer of the demo is different in the final version of Rayman 3.
For example, in the trailer of the demo, the old design of the Hoodmonger Officers is used. Their design looks like the Hoodmonger's one, but they wore chain mail and a kind of metal bulletproof vest.
The logo for Special Invaders.
Rayman 3 HD
Possible placeholder, showing a beta design for Bégoniax.
Possible placeholder, showing some scenery in the Desert of the Knaaren.
Possible placeholder, showing Reflux obtaining the power of the Leptys.
Artwork
- Concept 7.jpeg
- Concept 8.jpeg
- Concept 9.jpeg
Music
In the PlayStation 2 version of the beta in Dangerous Game, only the first music of the Hoodmonger Soldiers is used.
- The old music of the Hoodmongers.
- The old music of the Hoodmonger Soldiers.
- The second old music of the Hoodmonger Soldiers.
- The old music of the Hoodmonger Officers.
- The old music of the snipers.
- The old music of the snipers.
- The old music of the snipers.
External links
- The 2002 demo's playthrough at YouTube (PS2 version - Dangerous Game)
- The 2002 demo's playthrough at YouTube (PS2 version - Special Invaders)
- The 2002 demo's playthrough at YouTube (PS2 version - Trailer)
- The 2002 demo's playthrough at YouTube (PC version - Dangerous Game)
- The 2002 demo's playthrough at YouTube (PC version - Special Invaders)
- The 2002 demo's playthrough at YouTube (PC version - Trailer)
- TCRF Page noting leftover beta content
Early production of Rayman games |