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[[File:R3 LOGOBETA1.png|thumbnail|300px|The early logo of ''[[Rayman 3]]'']]
[[File:R3 LOGOBETA1.png|thumbnail|300px|An early logo using the ''[[Rayman M]]'' font.]]
[[File:R3 LOGOBETA2.png|thumbnail|300px|An early logo using the ''[[Rayman 2]]'' font.]]
[[File:R3 LOGOBETA2.png|thumbnail|300px|An early logo using the ''[[Rayman 2]]'' font.]]


''[[Rayman 3: Hoodlum Havoc]]'' underwent numerous changes during its development. This page notes findings in regards to said changes in development, and early visual items, such as screenshots and artwork.
''[[Rayman 3]]'' underwent numerous changes during its development. This page notes findings in regards to said changes in development, and early visual items, such as screenshots and artwork.


==Early Development==
==Early development==
{{rewrite-expand}}
[[File:Rayman-3-beta-000001.jpg|thumb|[[Rayman]] fighting [[Count Razoff|Razoff]], showing the early HUD (head-up display).]]
Early footage, screenshots and artwork show that development initially began with Rayman utilising his design from ''[[Rayman 2]]'', as opposed to the new redesign that debuted with the final game. Other early elements include unused areas, such as an [[Aquatic world|underwater level]], or differences with the HUD, which resembles the HUD of ''Rayman 2'' in some early screenshots. Some screenshots appear fairly similar to the final game, but still show some differences in aesthetic.
During the early production stage of ''[[Rayman 3]]'', early footage, screenshots and artwork show that development initially began with [[Rayman]] utilizing his design from ''[[Rayman 2]]'', as opposed to the new redesign that debuted with the final game. Other early elements include unused areas, such as an [[Aquatic world|underwater level]], and differences with the HUD, which resembles the HUD of ''[[Rayman 2]]'' in some early screenshots. Some screenshots appear fairly similar to [[Rayman 3|the final game]], but still show some differences in aesthetic and lighting. There was also several kinds of [[Hoodlum]]s that were going to appear, but got scrapped from [[Rayman 3|the final game]].


{|
===Ghost levels===
|- valign="top"
The third and fourth parts of [[the Bog of Murk]] appear to have originally been the same map, but ended up being separated. Both parts retained a prototype copy of the other where only a few gems are present, elements like [[meadowscrew]]s are non-functional, and there are no enemies or [[cage]]s. These areas can be accessed in-game with hacks or glitches.
| [[Image:R3 -Beta- Holy Sheet.jpg|thumb|left|320px|When a player scores a number of points, the words "Holy sheet" would initially appear on the screen]]
|| [[Image:R3 -Beta- Flag.jpg|thumb|left|320px|This flag has been replaced by [http://raymanpc.com/wiki/images/6/6e/HoodFlag.png this one] who represents the most common enemies from the game: the [[Hoodmonger]]s]]
|| [[File:R3 -Beta- Lock Target .jpg|thumb|left|320px|The design of the lock target]]  
|- valign="top"
| [[File:R3 -Beta- Slot Machine.jpg|thumb|left|320px|The PlayStation 2 loading screen from the 2002 demo of ''[[Rayman 3]]'']]
|| [[File:Rayman-3-beta-000001.jpg|thumb|left|[[Rayman]] fighting [[Razoff]], showing the early HUD]]
|-
|}


===Scrapped Levels===
===Debugging features===
*[[Aquatic World]]
There are two debugging features mistakenly left in the GameCube version of the game. The first one is in the first part of [[the Fairy Council]]: holding R + Start will cause [[Murfy]] to stop flying until the player lets go. The second is in the fourth part of [[the Desert of the Knaaren]]: pressing the same buttons will cause the text "Salle 01" (French for "Room 01") to appear in the bottom left of the screen. If the player then holds the R button and presses Up or Down on the D-Pad, the number can be changed up to 05. Holding R and pressing Left on the D-Pad will then cause [[Rayman]] to be teleported to a specific location, depending on what number was displayed.
*[[Chess minigame]]
*[[Xowar minigame]]


===Scrapped Characters===
===Screenshots===
*[[Bonton]] - Appears in the [[Xowar secret]].
<gallery>
*[[Clark]] - Originally intended to appear according to ''[[L'Histoire de Rayman]]''.
EarlyFC.jpg|An early screenshot of [[the Fairy Council]].
*[[Glute]] - Appears in the [[Xowar secret]].
R3HH-FairyCouncil.jpg|An early version of [[the Fairy Council]].
*[[Goaty]]
Rayman3TheFairyCouncilBeta2.jpg|The second stage of [[the Fairy Council]].
*[[Gunslinger Hoodlum]]
R3HH-EarlyRayman2Style-1.jpg|[[Rayman]] battling [[Reflux]] in the [[Destiny Arena]].
*[[Hoodloon]] - Appears as background objects in the [[Summit Beyond the Clouds]].
EarlyDOTK.jpg|[[Rayman]] fighting a [[Hoodmonger]] in [[the Desert of the Knaaren]].
*[[Hoover]]
R3HH-EarlyRayman2Style-2.jpg|The [[Hoodlum Headquarters]].
*[[Kagoubinôme]]
HHearly.jpg|The [[Hoodlum Headquarters]].
*[[Ly]] - Cameo appearance in the [[Longest Shortcut]], though the presence of concept art showing a redesign might imply an intended larger role.
HHearly2.jpg|The shooting range in [[Hoodlum Headquarters]].
*[[Muddibog]] - Appears as enemies in the final games, but a giant variant was scrapped.
HHearly3.jpg|[[Rayman]] fighting a [[Heckler]] in [[Hoodlum Headquarters]].
*[[Murkin]] - Eventually appear in ''[[Rayman Hoodlum's Revenge]]''
Hoodlum Headquarters (early version).jpg|A screenshot of [[Hoodlum Headquarters]] that features an early [[Hoodmonger]] design.
*[[Scaleman]] - Appears in the [[Rayman 3 (GBA)|Game Boy Advance version of ''Rayman 3'']]
R3HH-EarlyRayman2Style-3.jpg|[[Rayman]] in [[Bégoniax]]'s house.
*[[Siamese Hoodlum]]
R3HH-EarlyRayman2Style-4.jpg|[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]].
*[[Snoot]]
Raymanfly.jpeg|[[Murfy]] with [[Rayman]] in [[the Fairy Council]].
*[[Snorty]]
EarlyR3-FairyCouncil.jpg|[[Podocrock]]s in [[the Fairy Council]].
*[[Wooglah]]
R3 early production.png|[[The Summit Beyond the Clouds]].
*[[Xowar]] - Appears in the [[Xowar secret]]
Rayman-3-beta-000003.jpg|[[Rayman]] in [[the Bog of Murk]].
*[[Zaq]]
Go fish.jpg|[[The Bog of Murk|Bog of Murk]] screenshot which shows a map on the tree that was replaced with a wanted poster in the final version.
R3 ScrappedBog.jpg|A [[The Bog of Murk|Bog of Murk]] screenshot that features an early [[Stumbleboom]] design.
Rayman-3-beta-000004.jpg|[[Rayman]] in [[Clearleaf Forest]].
R3-Hoodblasters-attack-Rayman-from-airship.jpg|The second stage of [[Clearleaf Forest]].
Drinky.jpg|A screenshot of [[Clearleaf Forest]] that shows 3 [[pigpot]]s that are missing from the final game.
Rayman-3-beta-000005.jpg|Debug mode.
Rayman-3-beta-000006.jpg|[[Rayman]] in [[the Desert of the Knaaren]].
Rayman-3-beta-000007.jpg|[[Rayman]] in [[the Summit Beyond the Clouds]].
Rayman-3-beta-000008.jpg|[[Rayman]] fighting [[Bégoniax]].
Rayman-3-beta-000009.jpg|[[Rayman]] in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]].
Rayman-3-Hoodblaster.jpg|[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]].
Rayman-3-beta-000010.jpg|[[Rayman]] in an early version of [[the Summit Beyond the Clouds]].
EarlyLOTLD.jpg|[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]].
R3unknown.jpg|Screenshots of an unknown area that was scrapped.
TOLearly.jpg|[[The Tower of the Leptys|Tower of the Leptys]] screenshot that features an early [[Hoodmonger]] design.
TeensieHighwayBeta1.jpg|The first [[Teensie Highway]], located in [[the Fairy Council]].
TeensieHighwayBeta2.jpg|[[Rayman]] in the [[Teensie Highway]].
TeensieHighwayBeta3.jpg|The first [[Teensie Highway]].
TeensieHighwayBeta4.jpg|Another look of the [[Teensie Highway]].
TeensieHighwayBeta5.jpg|The middle part of the first [[Teensie Highway]].
TeensieHighwayBeta6.jpg|[[Rayman]], a [[Teensie]], and [[Globox]] in the [[Teensie Highway]].
TeensieHighwayBeta7.jpg|[[Rayman]] collecting [[Jewel|yellow gems]] in the [[Teensie Highway]].
TeensieHighwayBeta8.jpg|The transition to the third part of the first [[Teensie Highway]].
TeensieHighwayBeta9.jpg|The third part of the [[Teensie Highway]].
TeensieHighwayBeta10.jpg|More [[Jewel|yellow gems]] in the [[Teensie Highway]].
TeensieHighwayBeta11.jpg|The final part of the first [[Teensie Highway]].
Rayman3 2002demo1.jpeg|Second stage of [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]] from the unpublic [[List of Rayman demos|demo]].
Rayman3 2002demo2.jpeg|Second stage of [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]].
Rayman3 2002demo3.jpeg|Second stage of [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]].
Rayman3 2002demo11.jpeg|Second stage of [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]].
Rayman3 2002demo14.jpeg|Second stage of [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]].
Rayman3 2002demo16.jpeg|Second stage of [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]].
Rayman3 2002demo24.jpeg|Second stage of [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]].
Rayman3 2002demo22.jpeg|[[Count Razoff|Razoff]]'s mansion from the unpublic [[List of Rayman demos|demo]].
Rayman3 2002demo21.jpeg|[[Count Razoff|Razoff]]'s mansion.
Rayman3 2002demo20.jpeg|[[Count Razoff|Razoff]]'s mansion.
Rayman3 2002demo19.jpeg|[[Count Razoff|Razoff]]'s mansion.
Rayman3 2002demo18.jpeg|[[Count Razoff|Razoff]]'s mansion.
Rayman3 2002demo15.jpeg|[[Count Razoff|Razoff]] fights with [[Rayman]].
Rayman3 2002demo13.jpeg|[[Count Razoff|Razoff]]'s mansion.
Rayman3 2002demo12.jpeg|[[Count Razoff|Razoff]]'s mansion.
Rayman3 2002demo10.jpeg|[[Count Razoff|Razoff]]'s mansion.
Rayman3 2002demo8.jpeg|[[Rayman]] collecting [[crown]]s in [[Count Razoff|Razoff]]'s mansion.
Rayman3 2002demo4.jpeg|Third stage of [[the Tower of the Leptys]] from the unpublic [[List of Rayman demos|demo]].
Rayman3 2002demo5.jpeg|Third stage of [[the Tower of the Leptys]].
Rayman3 2002demo17.jpeg|Third stage of [[the Tower of the Leptys]].
Rayman3 2002demo6.jpeg|[[The Bog of Murk]] from the unpublic [[List of Rayman demos|demo]].
Rayman3 2002demo7.jpeg|[[The Bog of Murk]].
Rayman3 2002demo9.jpeg|[[Rayman]] fights [[Bégoniax]].
Rayman3 2002demo23.jpeg|[[The Bog of Murk]].
</gallery>
 
==Scrapped story==
According to scrapped dialogues found in the beta demo's game files,<ref>[[Rayman Pirate-Community]] discussion forums, ''Rayman 3 - Scrapped Story'', https://raymanpc.com/forum/viewtopic.php?f=13&t=6766&p=542889</ref> the early plot differed significantly from that of the final game. Notable differences are, among others:
*[[Murfy]] stayed with [[Rayman]] for a longer period.
*A character called Ludivine also provided advice to [[Rayman]] and [[Globox]]. She could have been a [[Ludiv]].
*[[Clark]] appeared in the game.
*[[Hoodlum]]s could talk.
*[[Bonton]]s appeared in the game; one could be used to destroy a wooden door.
*[[Rayman]] had to get to the top of a volcano to obtain a [[Silver Lum]]. An early version of the [[flying hook]], called the Lum Ring, was required to cross a stream and continue towards the mountain.
*[[Rayman]] and [[Globox]] use a gigantic bird called the [[wooglah]] to go to the [[Clearleaf Forest]] to [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]]. But when they fly over [[the Bog of Murk]], the [[wooglah]] becomes injured, forcing them to land. [[Globox]] decides to stay with the [[wooglah]] while [[Rayman]] seeks the able antidote to treat him. [[Murfy]] comes to meet [[Rayman]] and advises him to go ask [[Bégoniax]] to help him. [[Bégoniax]] has seen the [[wooglah]] when he was injured thanks to her magic mirror. She agrees to cure the [[wooglah]], provided [[Rayman]] brings her a beauty elixir that is hidden in [[The Bog of Murk|the swamps]].
*During the final battle, [[Rayman]] had to free the [[Leptys]] from [[Reflux]]'s control by breaking the mirrors directing magic rays towards him, and then destroy the sceptre by redirecting the four rays towards it.
*[[Plum]]s could be destroyed with a fully charged [[Telescopic fist|shot]], spilling sticky juice around and allowing [[Rayman]] to climb onto otherwise slippery surfaces.
*Permanent powers were obtained through [[Silver Lum]]s. Those powers included charging [[Rayman]]'s [[Telescopic fist|fists]] faster, shooting with both [[Telescopic fist|fists]] (bestowed by the ambidextrous [[Silver Lum]]), strafing, and a power called the Razibus allowing [[Rayman]] to shoot his [[Telescopic fist|fists]] further as well as hit multiple enemies (in order to use this power, [[Rayman]] had to shoot his [[Telescopic fist|fist]] when crouching).
*The [[Super Helicopter]] power was obtained was obtained through [[Super Helicopter]] Lums.
*An early version of the [[Shock Rocket]] was obtained through Snipe Lums.
 
==Scrapped levels==
===[[Aquatic world]]===
''Main article: [[Aquatic world]]''
 
There were plans to have a level included in the game known as the ''[[Aquatic world]]''. It was scrapped before its official name could be revealed.
 
===[[Chess minigame]]===
''Main article: [[Chess minigame]]''
 
There were two minigames that were cut from the final version. One is called the [[Chess minigame]]. It was scrapped before its real title name could be revealed.
 
===[[Xowar minigame]]===
''Main article: [[Xowar minigame]]''
 
The other minigame, which also can be found by examination of the game's disc, is called the [[Xowar minigame]]. Like the previous minigame, it was scrapped before its real title name could be revealed.
 
==Scrapped characters==
[[File:R3HH-ScrappedCreaturesConceptArt.jpg|thumb|500px|Concept art of creatures that did not make to the final version of the game.]]
===[[Bonton]]===
''Main article: [[Bonton]]''
 
A [[Bonton]] appears in the [[Xowar secret]] in [[the Tower of the Leptys]].
 
===[[Clark]]===
''Main article: [[Clark]]''
 
[[Clark]] was originally intended to appear according to ''[[L'Histoire de Rayman]]''.
 
===[[Glute]]===
''Main article: [[Glute]]''
 
A [[glute]] also appears in the [[Xowar secret]] in [[the Tower of the Leptys]].
 
===[[Goaty]]===
[[File:Goaty Razoff R3.JPG|320px|thumb|right|A statue of [[Count Razoff|Razoff]] and the scrapped [[Goaty]].]]
''Main article: [[Goaty]]''
 
A [[Goaty]] was originally going to appear in the game, but it was scrapped to avoid overloading the universe with creatures. Despite this, the [[Goaty]] makes a cameo as a statue in [[Count Razoff|Razoff]]'s mansion.
 
===[[Gunslinger Hoodlum]]===
''Main article: [[Gunslinger Hoodlum]]''
 
One of several scrapped [[Hoodlum]]s, the [[Gunslinger Hoodlum]] was planned to appear in the game.
 
===[[Hoodloon]]===
''Main article: [[Hoodloon]]''
 
Another of the scrapped [[Hoodlum]]s, [[Hoodloon]]s do appear in the game as background objects in [[the Summit Beyond the Clouds]].
 
===[[Hoover]]===
''Main article: [[Hoover]]''
 
A carnivorous plant called [[Hoover]], was planned to be an enemy in the game. It was cut for unknown reasons.
 
===[[Kagoubinôme]]===
''Main article: [[Kagoubinôme]]''
 
A variety of [[Hoodlum]]s that were supposed to be in the game called the [[Kagoubinôme]] were scrapped from the final release.
 
===[[Ly]]===
''Main article: [[Ly]]''
 
[[Ly]] makes a cameo appearance in [[the Longest Shortcut]], though the presence of concept art showing a redesign might imply an intended larger role.
 
===[[Muddibog]]===
[[File:Muddibog.JPG|320px|thumb|right|A [[Muddibog]] in [[the Bog of Murk]].]]
''Main article: [[Muddibog]]''
 
[[Muddibog]]s appear as enemies in the final game, but a giant variant was scrapped.
 
===[[Murkin]]===
''Main article: [[Murkin]]''
 
[[Murkin]]s eventually appear in ''[[Rayman: Hoodlum's Revenge]]''.
 
===[[Scaleman]]===
''Main article: [[Scaleman]]''
 
[[Scaleman]] appears in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']].
 
===[[Siamese Hoodlum]]===
''Main article: [[Siamese Hoodlum]]''
 
A pair of twin [[Hoodlum]]s naturally called [[Siamese Hoodlum]], was completely removed from the game.
 
===[[Snoot]]===
''Main article: [[Snoot]]''
 
A background creature called [[Snoot]] was supposed to appear, but was scrapped like the [[Goaty]] and [[Snorty]], to avoid overloading the universe with creatures.
 
===[[Snorty]]===
''Main article: [[Snorty]]''
 
The third of the creatures that were cut from the game to avoid overloading the universe with creatures, is called [[Snorty]].
 
===[[Wooglah]]===
''Main article: [[Wooglah]]''
 
A [[Wooglah]] would have appeared in the game as a helper to [[Rayman]] and [[Globox]] in terms of advancing to other worlds, but it was scrapped for unknown reasons.
 
===[[Xowar]]===
[[File:Xowar-R3HH-PC-TTOTL.png|320px|thumb|right|The [[Xowar]] in its cell in [[the Tower of the Leptys]].]]
''Main article: [[Xowar]]''
 
The [[Xowar]] appears in the [[Xowar secret]].
 
===[[Zaq]]===
''Main article: [[Zaq]]''
 
The [[Zaq]]s were supposed to be in the game, but was later cut due to time constraints.
{{clear}}
==Scrapped objects==
[[File:Washing machine.jpg|thumb|320px|Concept designs for the [[Lav-O-Matic]].]]
[[File:Hoodlum Washing Machine.png|thumb|320px|Concept designs for the Lav-O-Matic.]]
===[[Lav-O-Matic]]===
''Main article: [[Lav-O-Matic]]''
 
The [[Lav-O-Matic]] was intended to appear in the ''[[Aquatic world]]'' along with the [[Zaq]]s, but all were scrapped due to the levels 'lacked rhythm' compared to other levels.
 
===[[Plum]] container===
An unused object that appeared to contain a [[plum]] was discovered by hacking the game.
 
<gallery  widths="320px" heights="240px">
Trap Plum 1.png|A beta object which could contain [[plum]]s.
Trap Plum 2.png|[[Rayman]] could [[Telescopic fist|shoot]] the object.
</gallery>
 
==2002 development build==
[[Rayman Pirate-Community]] user DandyGuy dumped a ''[[Rayman 3]]'' PlayStation 2 development disc online and it appears to be built on October 27, 2002. This build contains six levels each having a simple debug name and the build contains a few differences closely resembling the final game.
 
The level 'Intro. 10' is the first section of [[the Fairy Council]] with [[Murfy]] carrying [[Rayman]] with no arms, this version of the sections has a different voice for [[Murfy]] and he had different lines.
* Instead of "End Of Cinematic, Now it's time for some action" he says "You're Too Heavy, I'm Not Going To Hold Out Much Longer!",
* Instead of "Grab Those Red Things Okay?" he says "Grab The Red Lums, They're Bursting With Energy!"
* Instead of "Oh, No Here Comes Numbskull Again", he says "Ah Ha! A Hoodlum!"
* Instead of "Oooh, this place is crawlin’ with them." and "Aaah! They’re shootin’ at us! How original of them." he says "I Saw Everything, It's Their Chef, Andre, He Turns the Red Lums Into Hoodlums" and "If We Don't Stop Him, We'll Be Invaded!"
* Instead of "Ok, you did a little better, I'm going to reward you with your first parachute jump, parachute not included!" he says "We Shook Them Off, I'll See You On The Ground"
'SK8.00' is the debug name for the first [[Teensie Highway]] which has some minor differences compared to the final game.
* The landing sound effect when jumping from platform to platform uses the generic 'Boing!' sound.
* When jumping from platform to platform using 'X' the player gets rewarded with a bonus and a 'X2' score multiplier followed by the [[Shock Rocket]] sound effect playing in a loop.
* [[Rayman]] cheers on saying "Woohoo!" when jumping on platforms
* Some instruments in the soundtrack for the [[Teensie Highway]] are either missing or are raised or lowered in volume from the other instruments
* The final segment of the [[Teensie Highway]] has an ending music track that still remains in the final game but was left unused.
'Wood. 19' Contains two segments of [[Clearleaf Forest]], the first being the segment that introduces the player to the [[Shock Rocket]], and the following segment involving the same segment that was used in the 2002 demo.
* The [[Shock Rocket]] segment is missing cutscenes for finding the secret gems under the trap door and for opening each of the 3 steel doors. Instead [[Rayman]] just stays still for a couple of seconds.
* The hitting target sound effects uses those from [[Hoodlum Headquarters]] for [[Rayman]] and [[Globox]] in the final game instead of a wood breaking sound effect.
'MOOR. 60' Contains a segment from [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]] where [[Rayman]] must free the 3 [[Teensie]]s and open the door to access the second [[Teensie doctor]].
* The level reuses ''[[Rayman 2]]'' fire textures
* The [[plum]] music is slightly altered containing more instruments
* The [[Teensie]]s had different voice actors and their dialogue was also shown in text.
* The level is also missing some music in the third quarter of the level
* The [[Hoodoo]]'s theme was completely different sounding dark and dramatic
* The [[Hoodstormer]] theme is also different sounding a bit silly
'Flash. 10' Contains the final segment of [[the Longest Shortcut]]
* The level shows an empty message box at the beginning
* [[Globox]] uses both French and English voices at the same time
* The entire level is missing music
* The cutscene involving the three [[Teensie doctor]]s is missing voices
'Tower .30' contains the final section of [[the Tower of the Leptys]] and is almost exactly similar to its 2002 demo counterpart.


===Miscellaneous===
<gallery widths="320px" heights="240px">
*[[Lav-O-Matic]]
R3 Dev Main Menu.png|thumb|This is the level select screen when choosing out of the five levels offered
R3 Different Text Window.png|thumb|When playing the intro level, [[Murfy]] and the text references the HP orbs as [[Red Lum]]s
R3 Teensie Highway Dev Build.png|thumb|Jumping with cross enables a score multiplier
R3 TLOTLD 1.png|thumb|When freeing the second [[Teensie]], his dialogue is in a text box, possibly as a placeholder
R3 TLOTLD 2.png|thumb|Second of the [[Teensie]]'s dialogue in a text box
R3 TLOTLD 3.png|thumb|Outside the tower, the posts are using unmodified ''[[Rayman 2]]'' fire textures
</gallery>


==2002 Demo==
==2002 [[List of Rayman demos|demo]]==
In 2002, some platinum copies of ''[[Rayman Revolution]]'' were bundled with a demo disc of ''[[Rayman 3: Hoodlum Havoc]]'' and these were identified with a sticker in the front cover. There were other Rayman games for PC that bundled the same demo too, along with a few other demos featuring different levels than the ones seen in the Playstation 2 version. This demo featured some differences:
[[File:R3HH-BETADemo-PC-LoadingScreen.png|320px|thumb|right|Several of the enemies in ''[[Rayman 3]]'' including the scrapped [[Xowar]] appeared on this early PC version loading screen.]]
In 2002, some platinum copies of ''[[Rayman Revolution]]'' were bundled with a [[List of Rayman demos|demo]] disc of ''[[Rayman 3]]'' and these were identified with a sticker in the front cover. There were other [[Rayman (series)|''Rayman'' games]] games for PC that bundled the same [[List of Rayman demos|demo]] too, along with a few other [[List of Rayman demos|demos]] featuring different levels than the ones seen in the PlayStation 2 version. This [[List of Rayman demos|demo]] featured some differences:


* The demo features an earlier trailer with different music and some gameplay footage with notable differences, like fire textures from [[Rayman 2]] and [[Rayman]] with the [[Rayman 2]] design in the [[Leptys]] cutscene.
* The [[List of Rayman demos|demo]] features an earlier trailer with different music and some gameplay footage with notable differences, like fire textures from ''[[Rayman 2]]'' and [[Rayman]] with the ''[[Rayman 2]]'' design in [[the Leptys]] cutscene.
* The loading screens of the PC version is an earlier version of "The Usual Suspects", featuring [[Count Razoff]] and an older design of the [[Knaaren]], the [[Hoodboom]] and the [[Muddibog]].
* The loading screens of the PC version is an earlier version of "The Usual Suspects", featuring [[Count Razoff]] and an older design of the [[Knaaren]], the [[Hoodboom]] and the [[Muddibog]].
* The loading screen of the Playstation 2 version features a slot machine with a rotating 3D model of a [[Hoodmonger]]. A similar style of loading screen was used in the final version of [[Rayman M]] for the Playstation 2.
* The loading screen of the PlayStation 2 version features a slot machine with a rotating 3D model of a [[Hoodmonger]]. A similar style of loading screen was used in the final version of ''[[Rayman M]]'' for the PlayStation 2.
* In Dangerous Game the old appearance of the [[Pigpot]]s can be seen.
* In Dangerous Game, the old appearance of the [[pigpot]]s can be seen.
* [[Rayman]] yells like Tarzan when he grabs a [[flying hook]] with the [[Lockjaw]].
* [[Rayman]] yells like Tarzan when he grabs a [[flying hook]] with the [[LockJaw]].
* [[Globox]] and [[André]] havw different voices than the ones used in the final version.
* [[Globox]] and [[André]] have different voices than the ones used in [[Rayman 3|the final version]].
* The lock target image is different.
* The lock target image is different.
* There is different music and sound effects than in the final version.
* There is different music and sound effects than in the final version.
* The points given by some actions are different, like for example, a [[Jewel|Green Gem]] rewards the player with 100 points instead of 1500.
* The points given by some actions are different, like for example, a [[Jewel|green gem]] rewards the player with 100 points instead of 1500.
 
<gallery  widths="320px" heights="240px">
R3 -Beta- Holy Sheet.jpg|When a player scores a number of points in the 2002 [[List of Rayman demos|demo]], the words "Holy sheet" would initially appear on the screen.
R3 -Beta- Lock Target .jpg|The design of the lock target in the 2002 [[List of Rayman demos|demo]].
R3 -Beta- Slot Machine.jpg|The PlayStation 2 loading screen from the 2002 [[List of Rayman demos|demo]] of ''[[Rayman 3]]''.
R3 -Beta- Flag.jpg|This flag has been replaced by [[:File:HoodFlag.png|this one]] who represents the most common enemies from the game: the [[Hoodmonger]]s.
Pigpot.jpg|The previous design of the [[pigpot]]s.
</gallery>


===Dangerous Game===
===Dangerous Game===
[[Image:Dangerous Game.png|''Dangerous Game'']]
This game mode is available in the ''[[Rayman 3]]'' [[List of Rayman demos|demo]], released in 2002. It contains a sequence of the third section of the  [[Clearleaf Forest]]. Many differences can be found between this version and the level of the final version. Some additional differences appear in the PlayStation 2 version. Like the musics played when [[Rayman]] is in fight with the [[Hoodlum]]s.
 
Before the first secret entrance of this sequence, it was initially expected that [[:File:Hoodlum's camp flag.png|a flag representing the [[Hoodlum]] camp]] appears. It was then replaced by [[:File:HoodFlag.png|a flag representing a]] [[Hoodmonger]]. In the PC version of the [[List of Rayman demos|demo]], the [[pigpot]]s' previous design is used.
This game mode is available in the ''[[Rayman 3]]'' demo, released in 2002. It contains a sequence of the third section of the  [[Clearleaf Forest]]. Many differences can be found between this version and the level of the final version. Some additional differences appear in the PlayStation 2 version. Like the musics played when [[Rayman]] is in fight with the [[Hoodlum]]s.
Before the first secret entrance of this sequence, it was initially expected that [http://raymanpc.com/wiki/en/File:Hoodlum%27s_camp_flag.png a flag representing the Hoodlum camp] appears. It was then replaced by [http://raymanpc.com/wiki/images/6/6e/HoodFlag.png a flag representing an] [[Hoodmonger]]. In the PC version of the demo, the [[Pigpot]]s' previous design makes is appear.
 
===Special Invaders===
[[Image:Special Invaders.png|''Special Invaders'']]


This game mode is also available in the ''[[Rayman 3]]'' demo. It contains the third section of [[The Tower of the Leptys]]. Between the beta and final version of this section, the most striking differences are the sounds and musics. Some dialogs had not yet been added to the game, such as those of [[Globox]] and [[Rayman]] during the cinematic of the section. [[Globox]] does not call [[Rayman]] to get aboard his [[Armaguiddon]] but honk to get him. Also, he doesn't say anything about the enemies and do not compliment the buildings. But he is frightened at the sight of the stone gaps, when he's with [[Rayman]] in the room where they are located, [[Globox]] yells : "Ah! A mixer!". The name given to this game mode was finally used for a mini-game in the final version of ''[[Rayman 3]]''. The name of this game mode refers to a classic, '' Space Invaders'.
===[[Special Invaders]]===
[[File:SpecialInvaders-Arcade-R3HH-PC-TitleScreen.jpg|320px|thumb|right|[[Special Invaders]], as seen in the final version of ''[[Rayman 3]]''.]]
This game mode is also available in the ''[[Rayman 3]]'' [[List of Rayman demos|demo]]. It contains the third section of [[the Tower of the Leptys]]. Between the beta and final version of this section, the most striking differences are the sounds and musics. Some dialogs had not yet been added to the game, such as those of [[Globox]] and [[Rayman]] during the cinematic of the section. [[Globox]] does not call [[Rayman]] to get aboard his [[Armaguiddon]] but honk to get him. Also, he doesn't say anything about the enemies and do not compliment the buildings. But he is frightened at the sight of the stone gaps, when he's with [[Rayman]] in the room where they are located, [[Globox]] yells : "Ah! A mixer!". The name given to this game mode was finally used for a mini-game in the final version of ''[[Rayman 3]]''. The name of this game mode refers to a classic, '' Space Invaders'.


===Trailer===
===Trailer===
[[Image:Trailer.png|''Trailer'']]
The trailer of the [[List of Rayman demos|demo]] is different in the final version of ''[[Rayman 3]]''.


The trailer of the demo is different in the final version of '' [[Rayman 3]] ''.
For example, in the trailer of the [[List of Rayman demos|demo]], the old design of the [[Hoodmonger Officer]]s is used. Their design looks like the [[Hoodmonger]]'s one, but they wore chain mail and a kind of metal bulletproof vest.


For example, in the trailer of the demo, the old design of the [[Hoodmonger Officer|Officers]] makes his appear. Their design looks like the [[Hoodmonger]]s' one, but they wore chain mail and a kind of metal bulletproof vest.
<gallery>
File:Dangerous Game.png|The logo for Dangerous Game.
File:Special Invaders.png|The logo for [[Special Invaders]].
File:Trailer.png|The logo for the trailer.
</gallery>


==Screenshots==
==''[[Rayman 3 HD]]''==
<gallery>
<gallery>
File:R3HH-EarlyRayman2Style-1.jpg|[[Rayman]] battling [[Reflux]] in the [[Destiny Arena]]
R3HD Cinematic 1.jpg|Possible placeholder, showing [[Rayman]] and [[Globox]] riding on a [[Wooglah]].
File:R3HH-EarlyRayman2Style-2.jpg|The [[Hoodlum Headquarters]]
R3HD Cinematic 2.jpg|Possible placeholder, showing a beta design for [[Bégoniax]].
File:R3HH-EarlyRayman2Style-3.jpg|[[Rayman]] in [[Bégoniax]]'s house
R3HD Cinematic 3.jpg|Possible placeholder, showing some scenery in [[the Desert of the Knaaren]].
File:R3HH-EarlyRayman2Style-4.jpg|[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]]
R3HD Cinematic 4.jpg|Possible placeholder, showing [[Gumsi]] seemingly playing with [[Rayman]], [[Globox]] and [[Murfy]].
File:Raymanfly.jpeg|[[Murphy]] with Rayman in [[the Fairy Council]]
R3HD Cinematic 5.jpg|Possible placeholder, showing [[Reflux]] obtaining the power of [[the Leptys]].
File:EarlyR3-FairyCouncil.jpg|[[Podocrock]]s in [[the Fairy Council]]
R3 HD Unused Texture 1.png
File:R3 early production.png|[[The Summit Beyond the Clouds]]
R3 HD Unused Texture 2.png
File:Rayman-3-beta-000001.jpg|[[Rayman]] fighting [[Razoff]]
R3 HD Unused Texture 3.png
File:Rayman-3-beta-000003.jpg|[[Rayman]] in [[the Bog of Murk]]
R3 HD Unused Texture 4.png
File:Rayman-3-beta-000004.jpg|[[Rayman]] in [[Clearleaf Forest]]
File:Rayman-3-beta-000005.jpg|Debug mode
File:Rayman-3-beta-000006.jpg|[[Rayman]] in [[the Desert of the Knaaren]]
File:Rayman-3-beta-000007.jpg|[[Rayman]] in [[the Summit Beyond the Clouds]]
File:Rayman-3-beta-000008.jpg|[[Rayman]] fighting [[Begoniax]]
File:Rayman-3-beta-000009.jpg|[[Rayman]] in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]]
File:Rayman-3-beta-000010.jpg|[[Rayman]] in an early version of [[the Summit Beyond the Clouds]]
File:Pigpot.jpg|The previous design of the [[Pigpot]]s.
TeensieHighwayBeta1.jpg|The [[Teensie Highway]]
TeensieHighwayBeta2.jpg|The [[Teensie Highway]]
TeensieHighwayBeta3.jpg|The [[Teensie Highway]]
TeensieHighwayBeta4.jpg|The [[Teensie Highway]]
TeensieHighwayBeta5.jpg|The [[Teensie Highway]]
TeensieHighwayBeta6.jpg|The [[Teensie Highway]]
TeensieHighwayBeta7.jpg|The [[Teensie Highway]]
TeensieHighwayBeta8.jpg|The [[Teensie Highway]]
TeensieHighwayBeta9.jpg|The [[Teensie Highway]]
TeensieHighwayBeta10.jpg|The [[Teensie Highway]]
TeensieHighwayBeta11.jpg|The [[Teensie Highway]]
Trap Plum 1.png|A beta object which could contain [[Plum]]s
Trap Plum 2.png
R3HD Cinematic 1.jpg|Possible placeholder, showing [[Rayman]] and [[Globox]] riding on a [[Wooglah]]
R3HD Cinematic 2.jpg|Possible placeholder, showing a beta design for [[Begoniax]]
R3HD Cinematic 3.jpg|Possible placeholder, showing some scenery in the [[Desert of the Knaaren]]
R3HD Cinematic 4.jpg|Possible placeholder, showing Gumsi seemingly playing with [[Rayman]], [[Globox]] and [[Murfy]]
R3HD Cinematic 5.jpg|Possible placeholder, showing [[Reflux]] obtaining the power of the [[Leptys]]
</gallery>
</gallery>


==Artwork==
==Artwork==
<gallery>
<gallery>
File:R3HH-ScrappedCreaturesConceptArt.jpg|Concept art of creatures that did not make to the final version of the game
Concept 1.jpeg
Concept 1.jpeg
Concept 2.jpeg
Concept 2.jpeg
Line 135: Line 338:
Test pub 3.jpeg
Test pub 3.jpeg
R3HH-EarlyKnaarenConceptArt.jpg
R3HH-EarlyKnaarenConceptArt.jpg
EarlyPowerupConceptArt.jpg
Rayman3_conceptart1.jpg
Rayman3_conceptart1.jpg
Test rayman 3D.jpg
Crystal.png
Crystal.png
Concept Forest 1.jpg
forêt.png
forêt.png
Concept Forest 2.jpg
Resting under a mushroom.png
Concept Forest 5.jpg
Concept Forest 6.jpg
Waterfall.png
Concept LOTLD 1.jpg
Concept LOTLD 2.jpg
Concept LOTLD 3.jpg
Concept LOTLD 4.jpg
Concept_Forest_4.jpg
Concept_Forest_4.jpg
Concept_Forest_3.jpg
Concept_Forest_3.jpg
Concept Forest 3 Colorless.png
Razoff Fireplace.png
Cave.png
Cave.png
Cathedral.jpg
R3DOTKartwork.png
Concept_DOTK_1.jpg
Concept_DOTK_1.jpg
Concept_DOTK_2.jpg
Destiny Arena Concept Art.png
Knaaren Architecture.png
Concept DOTK 3.jpg
Concept HHQ 1.jpg
Concept HHQ 2.jpg
Concept HHQ 3.jpg
Concept HHQ 4.jpg
Concept HHQ 5.jpg
Concept HHQ 6.jpg
Concept HHQ 7.jpg
GloboxConceptArt.jpg
RaymanNewDesign1.jpg
RaymanNewDesign2.jpg
RaymanNewDesign3.jpg
RaymanNewDesign4.jpg
RaymanNewDesign5.jpg
RaymanNewDesign6.jpg
Raymanpose2.jpeg
Raymanpose2.jpeg
Raymanpose1.jpeg
Raymanpose1.jpeg
RaymanOnAGiantFruit.jpg
</gallery>
</gallery>


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*[http://hosting.raymanpc.com/raytunes/music/R3/157%20-%20%28Beta%29%20The%20Sniper%20~Frenzied~.mp3 The old music] of the snipers.
*[http://hosting.raymanpc.com/raytunes/music/R3/157%20-%20%28Beta%29%20The%20Sniper%20~Frenzied~.mp3 The old music] of the snipers.


==External Links==
==External links==
*[http://www.youtube.com/watch?v=MBFOIcLqQhA The 2002 demo's playthrough at YouTube (PS2 version - Dangerous Game)]
*[http://www.youtube.com/watch?v=MBFOIcLqQhA The 2002 demo's playthrough at YouTube (PS2 version - Dangerous Game)]
*[http://www.youtube.com/watch?v=-BvZHR7LkGw The 2002 demo's playthrough at YouTube (PS2 version - Special Invaders)]
*[http://www.youtube.com/watch?v=-BvZHR7LkGw The 2002 demo's playthrough at YouTube (PS2 version - Special Invaders)]
Line 166: Line 404:
*[http://www.youtube.com/watch?v=MBFOIcLqQhA The 2002 demo's playthrough at YouTube (PC version - Trailer)]
*[http://www.youtube.com/watch?v=MBFOIcLqQhA The 2002 demo's playthrough at YouTube (PC version - Trailer)]
*[https://tcrf.net/Rayman_3_(GameCube) TCRF Page noting leftover beta content]
*[https://tcrf.net/Rayman_3_(GameCube) TCRF Page noting leftover beta content]
*[https://www.youtube.com/watch?v=_FBIwLDP3pc&list=PLHOgtLRdYgt9CRIYkmrXal5rgsSefdLBj A playlist with IGN videos from unpublic demo]
==References==
<references />


{{Rayman series}}
{{Rayman series}}
{{Early production}}


[[fr:Rayman 3 (développement)]]
[[fr:Rayman 3 (développement)]]
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[[Category:Prototype games]]
[[Category:Prototype games]]
[[Category:Rayman games]]
[[Category:Rayman games]]
[[Category:Early production]]

Revision as of 14:22, 27 August 2019

An early logo using the Rayman M font.
An early logo using the Rayman 2 font.

Rayman 3 underwent numerous changes during its development. This page notes findings in regards to said changes in development, and early visual items, such as screenshots and artwork.

Early development

Rayman fighting Razoff, showing the early HUD (head-up display).

During the early production stage of Rayman 3, early footage, screenshots and artwork show that development initially began with Rayman utilizing his design from Rayman 2, as opposed to the new redesign that debuted with the final game. Other early elements include unused areas, such as an underwater level, and differences with the HUD, which resembles the HUD of Rayman 2 in some early screenshots. Some screenshots appear fairly similar to the final game, but still show some differences in aesthetic and lighting. There was also several kinds of Hoodlums that were going to appear, but got scrapped from the final game.

Ghost levels

The third and fourth parts of the Bog of Murk appear to have originally been the same map, but ended up being separated. Both parts retained a prototype copy of the other where only a few gems are present, elements like meadowscrews are non-functional, and there are no enemies or cages. These areas can be accessed in-game with hacks or glitches.

Debugging features

There are two debugging features mistakenly left in the GameCube version of the game. The first one is in the first part of the Fairy Council: holding R + Start will cause Murfy to stop flying until the player lets go. The second is in the fourth part of the Desert of the Knaaren: pressing the same buttons will cause the text "Salle 01" (French for "Room 01") to appear in the bottom left of the screen. If the player then holds the R button and presses Up or Down on the D-Pad, the number can be changed up to 05. Holding R and pressing Left on the D-Pad will then cause Rayman to be teleported to a specific location, depending on what number was displayed.

Screenshots

Scrapped story

According to scrapped dialogues found in the beta demo's game files,[1] the early plot differed significantly from that of the final game. Notable differences are, among others:

  • Murfy stayed with Rayman for a longer period.
  • A character called Ludivine also provided advice to Rayman and Globox. She could have been a Ludiv.
  • Clark appeared in the game.
  • Hoodlums could talk.
  • Bontons appeared in the game; one could be used to destroy a wooden door.
  • Rayman had to get to the top of a volcano to obtain a Silver Lum. An early version of the flying hook, called the Lum Ring, was required to cross a stream and continue towards the mountain.
  • Rayman and Globox use a gigantic bird called the wooglah to go to the Clearleaf Forest to the Land of the Livid Dead. But when they fly over the Bog of Murk, the wooglah becomes injured, forcing them to land. Globox decides to stay with the wooglah while Rayman seeks the able antidote to treat him. Murfy comes to meet Rayman and advises him to go ask Bégoniax to help him. Bégoniax has seen the wooglah when he was injured thanks to her magic mirror. She agrees to cure the wooglah, provided Rayman brings her a beauty elixir that is hidden in the swamps.
  • During the final battle, Rayman had to free the Leptys from Reflux's control by breaking the mirrors directing magic rays towards him, and then destroy the sceptre by redirecting the four rays towards it.
  • Plums could be destroyed with a fully charged shot, spilling sticky juice around and allowing Rayman to climb onto otherwise slippery surfaces.
  • Permanent powers were obtained through Silver Lums. Those powers included charging Rayman's fists faster, shooting with both fists (bestowed by the ambidextrous Silver Lum), strafing, and a power called the Razibus allowing Rayman to shoot his fists further as well as hit multiple enemies (in order to use this power, Rayman had to shoot his fist when crouching).
  • The Super Helicopter power was obtained was obtained through Super Helicopter Lums.
  • An early version of the Shock Rocket was obtained through Snipe Lums.

Scrapped levels

Aquatic world

Main article: Aquatic world

There were plans to have a level included in the game known as the Aquatic world. It was scrapped before its official name could be revealed.

Chess minigame

Main article: Chess minigame

There were two minigames that were cut from the final version. One is called the Chess minigame. It was scrapped before its real title name could be revealed.

Xowar minigame

Main article: Xowar minigame

The other minigame, which also can be found by examination of the game's disc, is called the Xowar minigame. Like the previous minigame, it was scrapped before its real title name could be revealed.

Scrapped characters

Concept art of creatures that did not make to the final version of the game.

Bonton

Main article: Bonton

A Bonton appears in the Xowar secret in the Tower of the Leptys.

Clark

Main article: Clark

Clark was originally intended to appear according to L'Histoire de Rayman.

Glute

Main article: Glute

A glute also appears in the Xowar secret in the Tower of the Leptys.

Goaty

A statue of Razoff and the scrapped Goaty.

Main article: Goaty

A Goaty was originally going to appear in the game, but it was scrapped to avoid overloading the universe with creatures. Despite this, the Goaty makes a cameo as a statue in Razoff's mansion.

Gunslinger Hoodlum

Main article: Gunslinger Hoodlum

One of several scrapped Hoodlums, the Gunslinger Hoodlum was planned to appear in the game.

Hoodloon

Main article: Hoodloon

Another of the scrapped Hoodlums, Hoodloons do appear in the game as background objects in the Summit Beyond the Clouds.

Hoover

Main article: Hoover

A carnivorous plant called Hoover, was planned to be an enemy in the game. It was cut for unknown reasons.

Kagoubinôme

Main article: Kagoubinôme

A variety of Hoodlums that were supposed to be in the game called the Kagoubinôme were scrapped from the final release.

Ly

Main article: Ly

Ly makes a cameo appearance in the Longest Shortcut, though the presence of concept art showing a redesign might imply an intended larger role.

Muddibog

Main article: Muddibog

Muddibogs appear as enemies in the final game, but a giant variant was scrapped.

Murkin

Main article: Murkin

Murkins eventually appear in Rayman: Hoodlum's Revenge.

Scaleman

Main article: Scaleman

Scaleman appears in the Game Boy Advance version of Rayman 3.

Siamese Hoodlum

Main article: Siamese Hoodlum

A pair of twin Hoodlums naturally called Siamese Hoodlum, was completely removed from the game.

Snoot

Main article: Snoot

A background creature called Snoot was supposed to appear, but was scrapped like the Goaty and Snorty, to avoid overloading the universe with creatures.

Snorty

Main article: Snorty

The third of the creatures that were cut from the game to avoid overloading the universe with creatures, is called Snorty.

Wooglah

Main article: Wooglah

A Wooglah would have appeared in the game as a helper to Rayman and Globox in terms of advancing to other worlds, but it was scrapped for unknown reasons.

Xowar

The Xowar in its cell in the Tower of the Leptys.

Main article: Xowar

The Xowar appears in the Xowar secret.

Zaq

Main article: Zaq

The Zaqs were supposed to be in the game, but was later cut due to time constraints.

Scrapped objects

Concept designs for the Lav-O-Matic.
Concept designs for the Lav-O-Matic.

Lav-O-Matic

Main article: Lav-O-Matic

The Lav-O-Matic was intended to appear in the Aquatic world along with the Zaqs, but all were scrapped due to the levels 'lacked rhythm' compared to other levels.

Plum container

An unused object that appeared to contain a plum was discovered by hacking the game.

2002 development build

Rayman Pirate-Community user DandyGuy dumped a Rayman 3 PlayStation 2 development disc online and it appears to be built on October 27, 2002. This build contains six levels each having a simple debug name and the build contains a few differences closely resembling the final game.

The level 'Intro. 10' is the first section of the Fairy Council with Murfy carrying Rayman with no arms, this version of the sections has a different voice for Murfy and he had different lines.

  • Instead of "End Of Cinematic, Now it's time for some action" he says "You're Too Heavy, I'm Not Going To Hold Out Much Longer!",
  • Instead of "Grab Those Red Things Okay?" he says "Grab The Red Lums, They're Bursting With Energy!"
  • Instead of "Oh, No Here Comes Numbskull Again", he says "Ah Ha! A Hoodlum!"
  • Instead of "Oooh, this place is crawlin’ with them." and "Aaah! They’re shootin’ at us! How original of them." he says "I Saw Everything, It's Their Chef, Andre, He Turns the Red Lums Into Hoodlums" and "If We Don't Stop Him, We'll Be Invaded!"
  • Instead of "Ok, you did a little better, I'm going to reward you with your first parachute jump, parachute not included!" he says "We Shook Them Off, I'll See You On The Ground"

'SK8.00' is the debug name for the first Teensie Highway which has some minor differences compared to the final game.

  • The landing sound effect when jumping from platform to platform uses the generic 'Boing!' sound.
  • When jumping from platform to platform using 'X' the player gets rewarded with a bonus and a 'X2' score multiplier followed by the Shock Rocket sound effect playing in a loop.
  • Rayman cheers on saying "Woohoo!" when jumping on platforms
  • Some instruments in the soundtrack for the Teensie Highway are either missing or are raised or lowered in volume from the other instruments
  • The final segment of the Teensie Highway has an ending music track that still remains in the final game but was left unused.

'Wood. 19' Contains two segments of Clearleaf Forest, the first being the segment that introduces the player to the Shock Rocket, and the following segment involving the same segment that was used in the 2002 demo.

  • The Shock Rocket segment is missing cutscenes for finding the secret gems under the trap door and for opening each of the 3 steel doors. Instead Rayman just stays still for a couple of seconds.
  • The hitting target sound effects uses those from Hoodlum Headquarters for Rayman and Globox in the final game instead of a wood breaking sound effect.

'MOOR. 60' Contains a segment from the Land of the Livid Dead where Rayman must free the 3 Teensies and open the door to access the second Teensie doctor.

  • The level reuses Rayman 2 fire textures
  • The plum music is slightly altered containing more instruments
  • The Teensies had different voice actors and their dialogue was also shown in text.
  • The level is also missing some music in the third quarter of the level
  • The Hoodoo's theme was completely different sounding dark and dramatic
  • The Hoodstormer theme is also different sounding a bit silly

'Flash. 10' Contains the final segment of the Longest Shortcut

  • The level shows an empty message box at the beginning
  • Globox uses both French and English voices at the same time
  • The entire level is missing music
  • The cutscene involving the three Teensie doctors is missing voices

'Tower .30' contains the final section of the Tower of the Leptys and is almost exactly similar to its 2002 demo counterpart.

2002 demo

Several of the enemies in Rayman 3 including the scrapped Xowar appeared on this early PC version loading screen.

In 2002, some platinum copies of Rayman Revolution were bundled with a demo disc of Rayman 3 and these were identified with a sticker in the front cover. There were other Rayman games games for PC that bundled the same demo too, along with a few other demos featuring different levels than the ones seen in the PlayStation 2 version. This demo featured some differences:

  • The demo features an earlier trailer with different music and some gameplay footage with notable differences, like fire textures from Rayman 2 and Rayman with the Rayman 2 design in the Leptys cutscene.
  • The loading screens of the PC version is an earlier version of "The Usual Suspects", featuring Count Razoff and an older design of the Knaaren, the Hoodboom and the Muddibog.
  • The loading screen of the PlayStation 2 version features a slot machine with a rotating 3D model of a Hoodmonger. A similar style of loading screen was used in the final version of Rayman M for the PlayStation 2.
  • In Dangerous Game, the old appearance of the pigpots can be seen.
  • Rayman yells like Tarzan when he grabs a flying hook with the LockJaw.
  • Globox and André have different voices than the ones used in the final version.
  • The lock target image is different.
  • There is different music and sound effects than in the final version.
  • The points given by some actions are different, like for example, a green gem rewards the player with 100 points instead of 1500.

Dangerous Game

This game mode is available in the Rayman 3 demo, released in 2002. It contains a sequence of the third section of the Clearleaf Forest. Many differences can be found between this version and the level of the final version. Some additional differences appear in the PlayStation 2 version. Like the musics played when Rayman is in fight with the Hoodlums. Before the first secret entrance of this sequence, it was initially expected that [[:File:Hoodlum's camp flag.png|a flag representing the Hoodlum camp]] appears. It was then replaced by a flag representing a Hoodmonger. In the PC version of the demo, the pigpots' previous design is used.

Special Invaders

Special Invaders, as seen in the final version of Rayman 3.

This game mode is also available in the Rayman 3 demo. It contains the third section of the Tower of the Leptys. Between the beta and final version of this section, the most striking differences are the sounds and musics. Some dialogs had not yet been added to the game, such as those of Globox and Rayman during the cinematic of the section. Globox does not call Rayman to get aboard his Armaguiddon but honk to get him. Also, he doesn't say anything about the enemies and do not compliment the buildings. But he is frightened at the sight of the stone gaps, when he's with Rayman in the room where they are located, Globox yells : "Ah! A mixer!". The name given to this game mode was finally used for a mini-game in the final version of Rayman 3. The name of this game mode refers to a classic, Space Invaders'.

Trailer

The trailer of the demo is different in the final version of Rayman 3.

For example, in the trailer of the demo, the old design of the Hoodmonger Officers is used. Their design looks like the Hoodmonger's one, but they wore chain mail and a kind of metal bulletproof vest.

Rayman 3 HD

Artwork

Music

In the PlayStation 2 version of the beta in Dangerous Game, only the first music of the Hoodmonger Soldiers is used.

External links

References