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{{Game
{{Game
| name = Rayman 4
| name = Rayman 4
| image =  
| image = [[Image:NoImage.gif]]
| published by = [[Ubisoft]]
| published by = [[Ubisoft]]
| developed by = [[Phoenix Interactive Entertainment]]
| developed by = [[Phoenix Studio]]
| programmed by = Gregory Corgie
| programmed by = Gregory Corgie
| art by = Jean-Marie Godeau <small>(artistic director)</small> <br /> Yann Le Pon <br /> Guillaume Bonamy <br /> Emeline Bellemin <small>(character design and backgrounds)</small>
| art by = Jean-Marie Godeau <small>(artistic director)</small> <br /> Yann Le Pon <br /> Guillaume Bonamy <br /> Emeline Bellemin <small>(character design and backgrounds)</small>
| release date = Planned for 2006
| release date = Planned for 2006 (cancelled)
| genre = 3D platformer
| genre = 3D platformer
| gameplay mode =  
| gameplay mode =  
| platforms = Sony PlayStation 2, Sony PlayStation Portable, Microsoft Windows, Nintendo Wii
| platforms = Sony PlayStation 2, Sony PlayStation 3, Microsoft Xbox 360, Sony PlayStation Portable, Microsoft Windows, Nintendo Wii
}}
}}
[[File:Rayman 4 beta (1).jpg|320px|thumbnail|right|A screenshot of the unreleased development build of Phoenix's ''Rayman 4'' depicting what seems to be [[Rayman]]'s model from ''[[Rayman 3]]'' standing in a test environment]]
[[File:Rayman 4 beta (1).jpg|320px|thumbnail|right|A screenshot of the unreleased development build of Phoenix's ''Rayman 4'' depicting what seems to be [[Rayman]]'s model from ''[[Rayman 3]]'' standing in a test environment.]]
[[File:Rayman 4 beta (2).jpg|320px|thumbnail|right|A screenshot of the development build depicting [[Rayman]] in a simple grassy environment]]
[[File:Rayman 4 beta (2).jpg|320px|thumbnail|right|A screenshot of the development build depicting [[Rayman]] in a simple grassy environment.]]
[[File:Rayman 4 beta (3).jpg|320px|thumbnail|right|A screenshot of the development build depicting multiple [[Rayman]] models standing in a simple environment with varying wooden textures]]
[[File:Rayman 4 beta (3).jpg|320px|thumbnail|right|A screenshot of the development build depicting multiple [[Rayman]] models standing in a simple environment with varying wooden textures.]]
'''''Rayman 4''''' is an unreleased 3D platform game developed for [[Ubisoft]] by [[Phoenix Interactive Entertainment.]] Had it not been cancelled, ''Rayman 4'' would have been the first game in the main [[Rayman (series)|''Rayman'' series]] not to be developed by the Ubisoft Montpellier studio.
'''''Rayman 4''''' is an unreleased 3D platform game developed for [[Ubisoft]] by [[Phoenix Studio]]. Had it not been cancelled, ''Rayman 4'' would have been the first game in the main [[Rayman (series)|''Rayman'' series]] not to be developed by the [[Ubisoft|Ubisoft Montpellier]] studio.


The project had its beginnings in 2005, when concept art was created for various environments and characters. The story is largely unknown, but an early draft may have existed at this point. An unknown amount of programming, modelling, texturing and special effects creation was carried out during the pre-production of the game.<ref>LinkedIn, ''Gregory Corgie - France'', http://fr.linkedin.com/pub/gregory-corgie/6/3a1/b34</ref><ref>LinkedIn, ''Yan Le Pon - France'', http://fr.linkedin.com/pub/yan-le-pon/42/a5/362</ref>
The project had its beginnings in 2005, when concept art was created for various environments and characters. The story is largely unknown, but an early draft may have existed at this point. An unknown amount of programming, modelling, texturing and special effects creation was carried out during the pre-production of the game.<ref>LinkedIn, ''Gregory Corgie - France'', http://fr.linkedin.com/pub/gregory-corgie/6/3a1/b34</ref><ref>LinkedIn, ''Yan Le Pon - France'', http://fr.linkedin.com/pub/yan-le-pon/42/a5/362</ref> The project was discontinued after four months of development.<ref>Blogspot.com, ''Yan Le Pon - France'', http://yan-board.blogspot.com/2008/10/oldies-but-goodies-part-10.html</ref>


Most of what is known about Phoenix's ''Rayman 4'' comes from early artwork, which has been leaked gradually in the years since the game's cancellation. It depicts much more surreal and colourful environments than those which were seen in [[Rayman Raving Rabbids (cancelled prototype)|early ''Rayman Raving Rabbids'']] images and trailers; many of these ''Rayman 4'' environments were 3D recreations of areas from the original ''[[Rayman 1|Rayman]]''.
Most of what is known about Phoenix's ''Rayman 4'' comes from early artwork, which has been leaked gradually in the years since the game's cancellation. It depicts much more surreal and colourful environments than those which were seen in [[Rayman Raving Rabbids (cancelled prototype)|early ''Rayman Raving Rabbids'']] images and trailers; many of these ''Rayman 4'' environments were 3D recreations of areas from [[Rayman 1|the original ''Rayman'' game]].


In May 2006, Ubisoft unveiled ''[[Rayman Raving Rabbids (cancelled prototype)|Rayman Raving Rabbids]]'', a new 3D platformer being developed by Ubisoft Montpellier under the direction of series creator [[Michel Ancel]]. There has been much confusion regarding the relationship of these games, since ''Rayman 4'' was also the working title of ''Rayman Raving Rabbids''. This confusion was furthered by the [[Rayman Raving Rabbids (Game Boy Advance)|Game Boy Advance version of ''Rayman Raving Rabbids'']], which incorporated aspects of both cancelled games. Since the cancellation of Phoenix's ''Rayman 4'' was followed quickly by the development of Ubisoft Montpellier's ''Rayman 4'', there may have been some connection between the two, but this remains unconfirmed.
In May 2006, [[Ubisoft]] unveiled ''[[Rayman Raving Rabbids (cancelled prototype)|Rayman Raving Rabbids]]'', a new 3D platformer being developed by [[Ubisoft|Ubisoft Montpellier]] under the direction of series creator [[Michel Ancel]]. There has been much confusion regarding the relationship of these games, since ''Rayman 4'' was also the working title of ''[[Rayman Raving Rabbids]]''. This confusion was furthered by [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']], which incorporated aspects of both cancelled games. Since the cancellation of Phoenix's ''Rayman 4'' was followed quickly by the development of [[Ubisoft|Ubisoft Montpellier]]'s ''Rayman 4'', there may have been some connection between the two, but this remains unconfirmed.


==Plot==
==Plot==
The plot of ''Rayman 4'' is mostly unknown, though some story elements have been leaked to the public. The game is said to have been based around the idea of [[Rayman]] partaking in a training camp for video game heros where he could interact with other Ubisoft characters including The Prince of Persia's titular character and Jade of Assasins Creed. [[Dark Rayman]] was set to make an appearance, not in person but rather to be portrayed as a glitch in the program; a corrupt part of the game bent on taking revenge on the characters, akin to the villain of the film Wreck it Ralph. It appears that the game was to be a reboot/retelling of the original [[Rayman 1|Rayman]] game, and would have involved [[Rayman]] revisiting numerous locations from [[Rayman 1|the original game]] recreated in 3D and to a high level of accuracy. This contrasts with ''[[Rayman Origins]]'', where the heroes explore locations based on the same themes as those of the original game, but with distinct differences; for example, the [[Desert of Dijiridoos]] is evidently based on Band Land, but is clearly not the same place.
The plot of ''Rayman 4'' is mostly unknown, though some story elements have been leaked to the public. The game is said to have been based around the idea of [[Rayman]] partaking in a training camp for video game heroes where he could interact with other [[Ubisoft]] characters including ''The Prince of Persia'''s titular character and Jade of ''[[Beyond Good and Evil]]''. [[Dark Rayman (cancelled Rayman 4)|Dark Rayman]] was set to make an appearance, not in person but rather to be portrayed as a glitch in the program; a corrupt part of the game bent on taking revenge on the characters. It appears that the game was to be a reboot/retelling of [[Rayman 1|the original ''Rayman'' game]], and would have involved [[Rayman]] revisiting numerous locations from [[Rayman 1|the original game]] recreated in 3D and to a high level of accuracy.<ref name=Rayman4>Rayman 4, ''Unseen64'', https://www.youtube.com/watch?v=9CvVT8cWWUY</ref> This contrasts with ''[[Rayman Origins]]'', where the heroes explore locations based on the same themes as those of [[Rayman 1|the original game]], but with distinct differences; for example, the [[Desert of Dijiridoos]] is evidently based on [[Band Land]], but is clearly not the same place.


One piece of ''Rayman 4'' artwork shows [[Rayman]] standing in a vast, cathedral-like area, decorated with stained-glass windows and statues which depict '[[Bad Rayman|Dark Rayman]]'. It could be speculated that this was to be the location for an encounter or battle with [[Dark Rayman]].
One piece of ''Rayman 4'' artwork shows [[Rayman]] standing in a vast, cathedral-like area, decorated with stained-glass windows and statues which depict '[[Dark Rayman (cancelled Rayman 4)|Dark Rayman]]'. It could be speculated that this was to be the location for an encounter or battle with [[Dark Rayman (cancelled Rayman 4)|Dark Rayman]].


==Gameplay==
==Gameplay==
Little is know about the gameplay of ''Rayman 4'', but the concept artwork makes it clear that it was intended to be a 3D platformer.
Little is know about the gameplay of ''Rayman 4'', but the concept artwork makes it clear that it was intended to be a 3D platformer and screenshots from the development build seem to point toward gameplay being similar to that of ''[[Rayman 3]]''. Phoenix had planned to make the game slightly easier than earlier installments to increase the mass appeal of the series, having said in their design documents that "100% of players should be able to finish it".<ref name=Rayman4/>
 
It seems that one of the game's key features was [[Rayman]]'s transformation into various guises, each one granting a unique power. Concept art shows [[Rayman]] in various forms: regular [[Rayman]], mime [[Rayman]], chewing-gum [[Rayman]], bubble [[Rayman]], invisible [[Rayman]], hedgehog [[Rayman]], [[super helicopter]] [[Rayman]], ghost [[Rayman]], torch [[Rayman]], Bigfoot [[Rayman]], and boxing [[Rayman]]. These forms contrast with the costumes seen in ''[[Rayman 3]]'', as it seems that [[Rayman]] would have gained powers by undergoing physical transformations rather than donning new gear. It is unknown which of these power ideas would have survived to the final stage of the game's development.
[[File:Rayman 4 powers concept art.png|frame|center|Concept artwork depicting [[Rayman]]'s various transformations.]]
[[File:Dark Rayman R4.jpg|280px|thumbnail|right|The design of [[Dark Rayman (cancelled Rayman 4)|Dark Rayman]] to be used in ''Rayman 4''.]]
[[File:Rayman Sub.jpg|280px|thumbnail|right|The design for a [[Rayman]]-shaped submarine that would be used to navigate underwater, possibly the same object seen in the concept art for the [[Organic Cave]]rn.]]


It seems that one of the game's key features was [[Rayman]]'s transformation into various guises, each one granting a unique power. Concept art shows Rayman in various forms: regular Rayman, mime Rayman, chewing-gum Rayman, bubble Rayman, invisible Rayman, hedgehog Rayman, [[Super Helicopter]] Rayman, ghost Rayman, torch Rayman, Bigfoot Rayman, and boxing Rayman. These forms contrast with the costumes seen in ''[[Rayman 3: Hoodlum Havoc]]'', as it seems that Rayman would have gained powers by undergoing physical transformations rather than donning new gear. It is unknown which of these power ideas would have survived to the final stage of the game's development.
[[File:Rayman 4 powers concept art.png|frame|right|Concept artwork depicting [[Rayman]]'s various transformations]]
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
[[File:Dark Rayman R4.jpg|280px|thumbnail|right|The design of [[Dark Rayman]] to be used in ''Rayman 4'']]
[[File:Rayman Sub.jpg|280px|thumbnail|right|The design for a [[Rayman]] shaped submarine that would be used to navigate underwater, possibly the same object seen in the concept art for [[The Organic Cavern]]]]
==Levels==
==Levels==
* [[The village|The Village]]
*[[The village|The Village]]
* Unnamed forest
*Unnamed forest
* [[Band Land]]
*[[Band Land]]
* [[Picture City]]
*[[Picture City]]
* [[The World of Toys]]
*[[The World of Toys]]
* [[Candy Ltd]]
*[[Candy Ltd]]
* [[Fortress of Sand]]
*[[Fortress of Sand]]
* [[The Temporal Palace]]
*[[The Temporal Palace]]
* [[The Zoorigami]]
*[[The Zoorigami]]
* [[The Organic Cavern]]
*The [[Organic Cave]]rn
* [[The Space Pinball]]
*[[The Space Pinball]]
* Unnamed lair of [[Bad Rayman|Dark Rayman]]
*Unnamed lair of [[Dark Rayman (cancelled Rayman 4)|Dark Rayman]]
* [[Rayman Land]]
*[[Rayman Land]]
* [[The World-Tree]]
*[[The World-Tree]]


===Guillaume Bonamy concept art===
===Guillaume Bonamy concept art===
In 2009, several pieces of artwork from 2005 were published on videogame concept artist Guillaume Bonamy's portfolio. They feature three-dimensional versions of [[Band Land]] and [[Picture City]], as well as new environments called ''le Palais Temporel'' ([[the Temporal Palace]]), ''le Monde Organique'' ([[Organic Cave|the Organic World]]) and [[The World of Toys|an unnamed world of toys]]. While the latter two new environments were eventually adapted for [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']], the Temporal Palace was seemingly abandoned.
In 2009, several pieces of artwork from 2005 were published on videogame concept artist Guillaume Bonamy's portfolio. They feature three-dimensional versions of [[Band Land]] and [[Picture City]], as well as new environments called ''le Palais Temporel'' ([[the Temporal Palace]]), ''le Monde Organique'' ([[Organic Cave|the Organic World]]) and [[The World of Toys|an unnamed world of toys]]. While the latter two new environments were eventually adapted for [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']], the Temporal Palace was seemingly abandoned.


<gallery perrow="7">
<gallery widths="280px" heights="200px">
Image:R4 Background Ciel Color.jpg|A three-dimensional version of [[Band Land]]
Image:R4 Background Ciel Color.jpg|A three-dimensional version of [[Band Land]].
Image:R4 Background Ciel.jpg|[[Band Land]]
Image:R4 Background Ciel.jpg|[[Band Land]].
Image:N Room3.jpg|A cavern in [[Picture City]]
Image:N Room3.jpg|A cavern in [[Picture City]].
Image:R4 Background cite image 4.jpg|[[Picture City]]
Image:R4 Background cite image 4.jpg|[[Picture City]].
Image:R4 palais temporel 5.jpg|[[The Temporal Palace]]
Image:R4 palais temporel 5.jpg|[[The Temporal Palace]].
Image:R4 MONDE ORGANIQUE 5.jpg|[[Organic Cave|The Organic World]]
Image:R4 MONDE ORGANIQUE 5.jpg|The [[Organic Cave]]rn.
Image:R4 Jouet 03 cl 2.jpg|[[The World of Toys|A world of toys]]
Image:R4 Jouet 03 cl 2.jpg|[[The World of Toys]].
</gallery>
</gallery>


===Yann Le Pon–Emeline Bellemin–Jean-Marie Godeau concept art===
===Yann Le Pon–Emeline Bellemin–Jean-Marie Godeau concept art===
In 2012, several pieces of ''Rayman 4'' artwork were posted on the portfolio of concept artist Emeline Bellemin. These images, which were drawn by artist Yann Le Pon and coloured by Bellemin, showed further illustrations of the three-dimensional [[Picture City]], as well as images of the [[Organic Cave]] and several new environments. Other images have been posted on the site of Jean-Marie Godeau, the game's artistic director.
In 2012, several pieces of ''Rayman 4'' artwork were posted on the portfolio of concept artist Emeline Bellemin. These images, which were drawn by artist Yann Le Pon and coloured by Bellemin, showed further illustrations of the three-dimensional [[Picture City]], as well as images of the [[Organic Cave]]rn and several new environments. Other images have been posted on the site of Jean-Marie Godeau, the game's artistic director.


<gallery perrow="7">
<gallery widths="280px" heights="200px">
File:The_village.png|[[The Village]]
File:The_village.png|[[The Village]].
File:Candy inc.png|[[Candy Ltd]]
File:Candy inc.png|[[Candy Ltd]].
File:03-FLIPPER SPATIAL.jpg|[[The Space Pinball]]
File:03-FLIPPER SPATIAL.jpg|[[The Space Pinball]].
File:04-ZOORIGAMI.jpg|[[The Zoorigami]]
File:04-ZOORIGAMI.jpg|[[The Zoorigami]].
File:The world-tree.png|[[The World-Tree]]
File:The world-tree.png|[[The World-Tree]].
File:06-LABIRYNTHE TEMPOREL.jpg|[[The Temporal Palace]]
File:06-LABIRYNTHE TEMPOREL.jpg|[[The Temporal Palace]].
File:Organic cave.png|[[Organic Cave|The Organic Cavern]]
File:Organic cave.png|The [[Organic Cave]]rn.
File:Forteresse sable 01c.jpg|[[The Fortress of Sand]]
File:Forteresse sable 01c.jpg|[[The Fortress of Sand]].
File:Picture City in Rayman 4.png|[[Picture City]]
File:Picture City in Rayman 4.png|[[Picture City]].
File:Rayman Land.jpg|[[Rayman Land]]
File:Rayman Land.jpg|[[Rayman Land]].
File:Lair of dark rayman.png
File:Lair of dark rayman.png|Unnamed lair of [[Dark Rayman (cancelled Rayman 4)|Dark Rayman]].
File:Forest 1.png
File:Forest 1.png|Unnamed forest.
File:Forest 2.png
File:Forest 2.png|Unnamed forest.
File:Forest 3.png
File:Forest 3.png|Unnamed forest.
</gallery>
</gallery>


==L'Histoire de Rayman==
==''[[L'Histoire de Rayman]]''==
In the book ''[[L'Histoire de Rayman]]'' , it was revealed that the [[Robo-Pirate]] and ''[[Livingstones]]'' where planned to return in Rayman 4. There is also concept art of a young human girl named Cielle who was intended to appear in the game. It is unknown what her role was to be in the game or if she was intended to be playable.
In the book ''[[L'Histoire de Rayman]]'', it was revealed that the [[Robo-Pirate]]s and [[Livingstone]]s were planned to return in ''Rayman 4''. There is also concept art of a young human girl named Cielle who was intended to appear in the game. It is unknown what her role was to be in the game or if she was intended to be playable.


==External links==
==External links==
* [http://www.jmg-art.com/ Jean-Marie Godeau's website]
*[http://www.jmg-art.com/ Jean-Marie Godeau's website]
* [http://g-bonamy.com/ Guillaume Bonamy Portfolio]
*[http://g-bonamy.com/ Guillaume Bonamy Portfolio]
* [http://emelinebellemin.blogspot.com/ Emeline Bellemin at blogspot.com]
*[http://emelinebellemin.blogspot.com/ Emeline Bellemin at blogspot.com]
* [http://yan-board.blogspot.com/ Yan Le Pon at blogspot.com]
*[http://yan-board.blogspot.com/ Yan Le Pon at blogspot.com]


==References==
==References==
<references />
<references />


{{Rayman series}}
{{Cancelled Rayman games}}
{{Cancelled Rayman games}}


[[fr:Rayman 4 (prototype annulé)]]
[[fr:Rayman 4 (prototypes annulés)]]
[[de:Rayman 4]]
[[de:Rayman 4]]
[[pl:Rayman 4 (anulowana gra)]]
[[pl:Rayman 4 (anulowany prototyp)]]
[[es:Rayman 4 (prototipo cancelado)]]


[[Category:3D platform games]]
[[Category:3D platform games]]
[[Category:Prototype games]]
[[Category:Prototype games]]
[[Category:Rayman games]]
[[Category:Rayman games]]
[[Category:Scrapped content]]
[[Category:Scrapped content from Rayman 4]]

Revision as of 11:34, 7 January 2020

Rayman 4
NoImage.gif
Published by Ubisoft
Developed by Phoenix Studio

Directed by {{{directed by}}}
Produced by {{{produced by}}}
Designed by {{{designed by}}}
Programmed by Gregory Corgie
Art by Jean-Marie Godeau (artistic director)
Yann Le Pon
Guillaume Bonamy
Emeline Bellemin (character design and backgrounds)
Written by {{{written by}}}
Soundtrack by {{{soundtrack by}}}

Release date Planned for 2006 (cancelled)
Genre 3D platformer
Gameplay mode
Platforms Sony PlayStation 2, Sony PlayStation 3, Microsoft Xbox 360, Sony PlayStation Portable, Microsoft Windows, Nintendo Wii
Ratings {{{ratings}}}
Distribution media {{{distribution media}}}
Game engine {{{game engine}}}
A screenshot of the unreleased development build of Phoenix's Rayman 4 depicting what seems to be Rayman's model from Rayman 3 standing in a test environment.
A screenshot of the development build depicting Rayman in a simple grassy environment.
A screenshot of the development build depicting multiple Rayman models standing in a simple environment with varying wooden textures.

Rayman 4 is an unreleased 3D platform game developed for Ubisoft by Phoenix Studio. Had it not been cancelled, Rayman 4 would have been the first game in the main Rayman series not to be developed by the Ubisoft Montpellier studio.

The project had its beginnings in 2005, when concept art was created for various environments and characters. The story is largely unknown, but an early draft may have existed at this point. An unknown amount of programming, modelling, texturing and special effects creation was carried out during the pre-production of the game.[1][2] The project was discontinued after four months of development.[3]

Most of what is known about Phoenix's Rayman 4 comes from early artwork, which has been leaked gradually in the years since the game's cancellation. It depicts much more surreal and colourful environments than those which were seen in early Rayman Raving Rabbids images and trailers; many of these Rayman 4 environments were 3D recreations of areas from the original Rayman game.

In May 2006, Ubisoft unveiled Rayman Raving Rabbids, a new 3D platformer being developed by Ubisoft Montpellier under the direction of series creator Michel Ancel. There has been much confusion regarding the relationship of these games, since Rayman 4 was also the working title of Rayman Raving Rabbids. This confusion was furthered by the Game Boy Advance version of Rayman Raving Rabbids, which incorporated aspects of both cancelled games. Since the cancellation of Phoenix's Rayman 4 was followed quickly by the development of Ubisoft Montpellier's Rayman 4, there may have been some connection between the two, but this remains unconfirmed.

Plot

The plot of Rayman 4 is mostly unknown, though some story elements have been leaked to the public. The game is said to have been based around the idea of Rayman partaking in a training camp for video game heroes where he could interact with other Ubisoft characters including The Prince of Persia's titular character and Jade of Beyond Good and Evil. Dark Rayman was set to make an appearance, not in person but rather to be portrayed as a glitch in the program; a corrupt part of the game bent on taking revenge on the characters. It appears that the game was to be a reboot/retelling of the original Rayman game, and would have involved Rayman revisiting numerous locations from the original game recreated in 3D and to a high level of accuracy.[4] This contrasts with Rayman Origins, where the heroes explore locations based on the same themes as those of the original game, but with distinct differences; for example, the Desert of Dijiridoos is evidently based on Band Land, but is clearly not the same place.

One piece of Rayman 4 artwork shows Rayman standing in a vast, cathedral-like area, decorated with stained-glass windows and statues which depict 'Dark Rayman'. It could be speculated that this was to be the location for an encounter or battle with Dark Rayman.

Gameplay

Little is know about the gameplay of Rayman 4, but the concept artwork makes it clear that it was intended to be a 3D platformer and screenshots from the development build seem to point toward gameplay being similar to that of Rayman 3. Phoenix had planned to make the game slightly easier than earlier installments to increase the mass appeal of the series, having said in their design documents that "100% of players should be able to finish it".[4]

It seems that one of the game's key features was Rayman's transformation into various guises, each one granting a unique power. Concept art shows Rayman in various forms: regular Rayman, mime Rayman, chewing-gum Rayman, bubble Rayman, invisible Rayman, hedgehog Rayman, super helicopter Rayman, ghost Rayman, torch Rayman, Bigfoot Rayman, and boxing Rayman. These forms contrast with the costumes seen in Rayman 3, as it seems that Rayman would have gained powers by undergoing physical transformations rather than donning new gear. It is unknown which of these power ideas would have survived to the final stage of the game's development.

Concept artwork depicting Rayman's various transformations.
The design of Dark Rayman to be used in Rayman 4.
The design for a Rayman-shaped submarine that would be used to navigate underwater, possibly the same object seen in the concept art for the Organic Cavern.

Levels

Guillaume Bonamy concept art

In 2009, several pieces of artwork from 2005 were published on videogame concept artist Guillaume Bonamy's portfolio. They feature three-dimensional versions of Band Land and Picture City, as well as new environments called le Palais Temporel (the Temporal Palace), le Monde Organique (the Organic World) and an unnamed world of toys. While the latter two new environments were eventually adapted for the Game Boy Advance version of Rayman Raving Rabbids, the Temporal Palace was seemingly abandoned.

Yann Le Pon–Emeline Bellemin–Jean-Marie Godeau concept art

In 2012, several pieces of Rayman 4 artwork were posted on the portfolio of concept artist Emeline Bellemin. These images, which were drawn by artist Yann Le Pon and coloured by Bellemin, showed further illustrations of the three-dimensional Picture City, as well as images of the Organic Cavern and several new environments. Other images have been posted on the site of Jean-Marie Godeau, the game's artistic director.

L'Histoire de Rayman

In the book L'Histoire de Rayman, it was revealed that the Robo-Pirates and Livingstones were planned to return in Rayman 4. There is also concept art of a young human girl named Cielle who was intended to appear in the game. It is unknown what her role was to be in the game or if she was intended to be playable.

External links

References