Difference between revisions of "Rayman DS"

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m (added EU and US release dates.)
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| published by = [[Ubisoft]]
| published by = [[Ubisoft]]
| developed by = DC Studios (UK/Canada)
| developed by = DC Studios (UK/Canada)
| release date = March 2005
| release date = [[File:European Union.png|16px]] March 11th, 2005  [[File:United_States_of_America(USA).png|16px]] March 24th, 2005
| genre = 3D Platformer
| genre = 3D Platformer
| gameplay mode = Single player
| gameplay mode = Single player

Revision as of 05:50, 7 September 2017

Rayman DS
Published by Ubisoft
Developed by DC Studios (UK/Canada)

Directed by {{{directed by}}}
Produced by {{{produced by}}}
Designed by {{{designed by}}}
Programmed by {{{programmed by}}}
Art by {{{art by}}}
Written by {{{written by}}}
Soundtrack by {{{soundtrack by}}}

Release date European Union.png March 11th, 2005 United States of America(USA).png March 24th, 2005
Genre 3D Platformer
Gameplay mode Single player
Platforms Nintendo DS
Ratings 3+ (PEGI), E (ESRB)
Distribution media Cartridge
Game engine {{{game engine}}}

Rayman DS is a port of Rayman 2 that was released on the Nintendo DS in March 2005. It is almost identical to the Nintendo 64 version of the game, only that it now includes a new, optional method of control which makes use of the touch-screen and stylus. Most of the heads up display has now been reassigned to the bottom screen as well.

Differences from Rayman 2

  • Rayman DS shares many similarities to the Nintendo 64 version of Rayman 2 such as the lower-quality MIDI music being used.
  • The textures in Rayman DS are generally more jagged than the Nintendo 64 version of Rayman 2 due to the DS's lack of texture filtering. The actual textures are the same, however.
  • Due to the Nintendo DS not having analog controls, the player has the option to use a virtual analog stick on the touch screen. This is also the only way to change the speed Rayman moves in.

Technical issues

Unlike any other version of Rayman 2, Rayman DS included many technical problems in its gameplay. The swirls that radiate from the Four Masks of Polokus or Jano's staff, for example, are not located exactly where they should be. Another particularly troubling problem is experienced during the encounter with Umber and in the flower ride in the Sanctuary of Rock and Lava: in both cases, Rayman should be locked to the respective surfaces, but can slip off, even during Umber's cinematic. The only way to lock Rayman back to the surface's center is to press the R button, which is used for strafing. Also, when replaying the Marshes of Awakening, Ssssam can completely disappear during his cinematic. Sometimes the spider at the beginning of the Tomb of the Ancients will disappear a few seconds after the cutscene in which he appeared.


The back cover of the European version of Rayman DS.
The cover of the North American version of Rayman DS.
The game's logo.
French advertising poster.


  • This was the first Rayman game to use the then new Ubisoft logo.
  • The North American cover for Rayman DS is in the same style as the cover for Rayman: Hoodlums' Revenge and the European cover for Rayman Advance. Likewise, the European cover for Rayman DS is in the same style as the North American cover for Rayman Advance.
  • Rayman DS was one of the Nintendo DS titles shown on the back of the original Nintendo DS box.

See also