Difference between revisions of "Rayman Mini"

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== Reception ==
 
== Reception ==
Upon its reveal, ''Mini'' received mixed reception from fans of the series. Some expressed gratitude over [[Rayman]] still being relevant, while others criticized the game for being another mobile game rather than a new console game. When the game was finally released, it still got mixed reception, while the game was praised for its challenge and graphics, criticism drew upon its music, boss battles and how it did not contain story elements that the trailer promised.
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Upon its reveal, ''Mini'' received mixed reception from fans of the series. Some expressed gratitude over [[Rayman]] still being relevant, while others criticized the game for being another mobile game rather than a new console game. When ''Mini'' was finally released, it still got mixed reception; while the game was praised for its challenge and graphics, criticism drew upon its music, boss battles and how it did not contain story elements that the trailer promised.
  
 
== Gallery ==
 
== Gallery ==
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Rayman Mini - Big Rotten Fruit 1.png|A [[Rotten Fruit]]
 
Rayman Mini - Big Rotten Fruit 1.png|A [[Rotten Fruit]]
 
Rayman Mini - Big Rotten Fruit 2.png|A [[Rotten Fruit]]
 
Rayman Mini - Big Rotten Fruit 2.png|A [[Rotten Fruit]]
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Rayman Mini Halloween 2019.jpg|Promotional artwork from Halloween 2019
 
</gallery>
 
</gallery>
  
 
=== Screenshots ===
 
=== Screenshots ===
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<gallery widths="320px" heights="180px">
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Rayman Mini Main Menu.png|The main menu
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World Map at the Start of a New Game.png|The world map
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The River Stream World Map.png|[[The River Stream]] map
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The River Stream World Map Completed.png|[[The River Stream]] map, with all levels completed
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The Rabbit Hole World Map.png|[[The Rabbit Hole]] map
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The Rabbit Hole World Map Completed.png|[[The Rabbit Hole]] map, with all levels completed
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The Swamp World Map.png|[[The Swamp]] map
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The Swamp World Map Completed.png|[[The Swamp]] map, with all levels completed
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The Trunk World Map.png|[[The Trunk]] map
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How To Play Jump.png|The tutorial on how to jump
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How To Play Glide.png|The tutorial on how to glide
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How To Play Attack.png|The tutorial on how to attack
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How To Play Crush Attack.png|The tutorial on how to crush attack
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How To Play Wallrun.png|The tutorial on how to wall run
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How To Play Electoons and Swag Coins.png|The tutorial on what the collectibles do
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</gallery>
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=== Promotional Screenshots ===
 
<gallery widths="320px" heights="148px">
 
<gallery widths="320px" heights="148px">
 
Rayman Mini App Store Screenshot 1.png
 
Rayman Mini App Store Screenshot 1.png
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*[https://www.youtube.com/watch?v=wDa4LbcN4d4 Launch trailer]
 
*[https://www.youtube.com/watch?v=wDa4LbcN4d4 Launch trailer]
  
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{{Rayman Mini}}
 
{{Rayman series}}
 
{{Rayman series}}
  

Latest revision as of 15:21, 15 November 2019

Rayman Mini
Rayman Mini
Published by Ubisoft
Developed by Ubisoft Montpellier, Pastagames

Directed by {{{directed by}}}
Produced by {{{produced by}}}
Designed by {{{designed by}}}
Programmed by {{{programmed by}}}
Art by {{{art by}}}
Written by {{{written by}}}
Soundtrack by Alexis Laugier, Christophe Héral and Billy Martin

Release date Worldwide September 19, 2019
Genre 2D platformer
Gameplay mode Single player
Platforms iPhone, iPod Touch, iPad, Apple TV
Ratings {{{ratings}}}
Distribution media {{{distribution media}}}
System requirements {{{system requirements}}}

Rayman Mini is a game released exclusively for the Apple Arcade service on iPhone, iPod Touch, iPad and Apple TV. It launched with the service on September 19, 2019. On October 18 the game was released on Mac devices. The game features similar graphics and gameplay to that of the previous mobile game, Rayman Adventures.

In this game, Rayman is reduced to size of an ant. Players are tasked with clearing levels as quickly as possible by jumping off insects and plants.

Story

Although a story is never shown in the game, the Flaming Teensy can be seen in the trailer casting a spell on Rayman which makes him shrink in size. It is stated that Rayman is on a quest to reverse the spell in the game.

Gameplay

Similarly to previous mobile titles, the player will automatically run in each level, being able to attack and jump to avoid obstacles and collect Lums. However, unlike Rayman Adventures, where it is possible to switch direction, the player can only move in one direction, similar to Jungle Run and Fiesta Run. By collecting every Lum in a level, the player will be rewarded with an Electoon which can be used to unlock outfits for Rayman, Globox and Barbara. Each boss level will also earn the player a Swag Coin, which can be used to unlock additional outfits.

Worlds

The game is split up into multiple worlds, each with their own set of levels. There are six worlds in total, each with 8 levels and a boss fight. The sixth world isn't unlocked until all previous five bosses have been beaten.

Updates

The game will receive updates after its release with new content for the game.

Unused content

With this game running in the same engine as Rayman Adventures it shares a lot of leftover assets from that game. This includes The Captain, the intro level and several unused assets as well, such as the Kung Foot mode. New unused content is however present as well.

Unused levels

The game has three unused levels which were test levels for the game's mechanics.

Story

Unused text for the game's story can be found in the files. This includes an introduction and ending to the game. These do however not correspond with the story shown in the trailer, as there the Flaming Teensy is the cause for Rayman shrinking.

All was well in the Glade of Dreams Until our hero accidentaly swallowed a strange enchanted fruit. Or... Did someone just pull a small prank on him?
—Unknown, Rayman Mini (files)
After a final showdown with the Flaming Teensy, our hero finally finds a way to reverse his curse. And all was back to normal in the Glade of Dreams.
—Unknown, Rayman Mini (files)

Reception

Upon its reveal, Mini received mixed reception from fans of the series. Some expressed gratitude over Rayman still being relevant, while others criticized the game for being another mobile game rather than a new console game. When Mini was finally released, it still got mixed reception; while the game was praised for its challenge and graphics, criticism drew upon its music, boss battles and how it did not contain story elements that the trailer promised.

Gallery

Artworks

Screenshots

Promotional Screenshots

External links