|Developed by||Ubisoft Annecy|
|Soundtrack by||Éric Chevalier|
|Release date|| 22nd December, 2000|
|Gameplay mode||Single player, multiplayer|
|Platforms||Sony PlayStation 2, Sony PlayStation 3 (PlayStation Network, North America only)|
|Ratings||E (ESRB) 3+ (ELSPA)|
|Distribution media||DVD-ROM, digital|
Rayman Revolution, known in the United States as Rayman 2: Revolution, is an updated remake of Rayman 2 made specially as a launch title for the Sony PlayStation 2 in 2000. It was later re-released as a PlayStation 2 classic on the PlayStation 3 in North America. Several changes have been made for this version, notably the upgraded graphics, the inclusion of new areas, bosses and mini-games. Its difficulty was made slightly higher than that of Rayman 2. Several levels underwent some minor changes, such as the Precipice and the Echoing Caves. Most changes are however only cosmetic.
Unlike Rayman 2 where levels were accessed from a linear selection screen such as the Hall of Doors, the levels in Rayman Revolution are accessed via three new hub worlds – the Minisaurus Plain, Globox's House and Rainbow Creek, which are collectively known as the Front. These areas allow free roaming, making Revolution a much less linear game than the previous versions. New cutscenes and dialogue had been added here, giving the player a more complete picture of the story. In addition, new characters are introduced such as Bzzit, and Rayman can acquire new powers, items and abilities, such as the ones he can buy with the Yellow Lums he collected at the Magic Well, the equivalent of a typical item shop.
Characters such as Ly the Fairy, Clark, and the Teensies appear much more often in this version. Ly increases Rayman's health by offering mini-games, which include the Walks of Life and Power and the roller coaster segment that was previously in the Top of the World, in exchange for freeing the Familiar Spirits, new spirit creatures that are imprisoned in cages by the Robo-Pirates. Meanwhile, the Teensies host the Teensie Circles – teleportation hubs which replace the Hall of Doors and allow Rayman to return to places he has already visited.
The regular music tracks for each level do not play when Rayman revisits them, instead simply featuring an ambiance track. Certain pieces of music still appear, most notably during the sections with more action, such as the Precipice and when engaged in battle with Robo-Pirates. One exception is in the the Sanctuary of Stone and Fire, where visiting the optional temple (phase 2) makes the main track play after getting back to phase 1 again.
Another musical difference between the game and the original versions is the omission of the special music that plays during the tally screen display at the end of the level. Instead, the game simply continues playing whatever track was playing when the level ended.
Powers and items
The game requires much more backtracking than before to collect the Yellow Lums and break the cages that Rayman could not access for the first time. Objects such as cannons, beacons, plants and mushrooms appear throughout the game, and need Rayman to gain his new powers and special items (such as the Rain Mask) in order to use them. A notable difference between the previous versions is that Rayman is not granted with the shooting power at the beginning, but is simply given the ability to punch, though he is shortly given the shooting power by the Grand Minimus. As Rayman progresses, his shots get much stronger thanks to Silver Lums, until he can produce a shot that is as powerful as an exploding grenade.
Later in the game, Rayman is given some items to help him, such as the Rain Mask, which allows him to perform a Rain Dance like Globox's and helps plants to grow, and the Lums Radar, which is a magnet that can help him find any Yellow Lums that he may have missed. Recalling the original Rayman game, Rayman can at one point be shrunk to help him squeeze through a small hols by eating a Yellow mushroom that he needs to water with the Rain Dance.
Unlike the previous versions, Rayman can keep his flying power, which he lost beneath the Sanctuary of Rock and Lava, conditionally - he can only use it whenever he is flying above any body of lava, and when he is in battle with Grolem 13.
- The Fairy Glade
- The Marshes of Awakening
- The Cave of Bad Dreams
- The Bayou
- The Sanctuary of Water and Ice (Lost Island)
- The Precipice
- The Pirate Mines
- The Echoing Caves
- The Lava Sanctuary
- Beneath the Lava Sanctuary
- The Iron Mountains
- The Prison Ship
- The Crow's Nest
Click on the thumbnails to read the manuals.