Difference between revisions of "Red shell"

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'''Red walking shells''' are a variety of [[walking shell]] found in [[the Precipice]] in ''[[Rayman 2: The Great Escape]]'' and its remakes, as well as several levels in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance and N-GAGE version of ''Rayman 3'']]. Unlike regular [[shell]]s, these ones cannot be tamed and ridden. They are fired in special containers into [[Rayman]]'s path by the [[Robo-Pirate army|Robo-Pirates]]' [[Warship]]. When these containers land, they break open, and the red walking shell charges out of them towards Rayman. They cannot turn, but they can run over empty spaces. They can be destroyed by a [[shot]] from Rayman's magic fist.
 
'''Red walking shells''' are a variety of [[walking shell]] found in [[the Precipice]] in ''[[Rayman 2: The Great Escape]]'' and its remakes, as well as several levels in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance and N-GAGE version of ''Rayman 3'']]. Unlike regular [[shell]]s, these ones cannot be tamed and ridden. They are fired in special containers into [[Rayman]]'s path by the [[Robo-Pirate army|Robo-Pirates]]' [[Warship]]. When these containers land, they break open, and the red walking shell charges out of them towards Rayman. They cannot turn, but they can run over empty spaces. They can be destroyed by a [[shot]] from Rayman's magic fist.
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[[File:R3-GBA-RedWalkingShell-VertigoWastes.jpg|thumb|right|A Red walking shell, as seen in the [[Rayman 3 (Game Boy Advance)|portable version of ''Rayman 3''.]]
  
 
In the Gameboy Advance adaptation of Rayman 3, red walking shells jump in the air and fly towards Rayman, not unlike [[Bzzit]] from [[Rayman 1]].
 
In the Gameboy Advance adaptation of Rayman 3, red walking shells jump in the air and fly towards Rayman, not unlike [[Bzzit]] from [[Rayman 1]].

Revision as of 00:05, 5 February 2011

Red walking shells are a variety of walking shell found in the Precipice in Rayman 2: The Great Escape and its remakes, as well as several levels in the Game Boy Advance and N-GAGE version of Rayman 3. Unlike regular shells, these ones cannot be tamed and ridden. They are fired in special containers into Rayman's path by the Robo-Pirates' Warship. When these containers land, they break open, and the red walking shell charges out of them towards Rayman. They cannot turn, but they can run over empty spaces. They can be destroyed by a shot from Rayman's magic fist.

[[File:R3-GBA-RedWalkingShell-VertigoWastes.jpg|thumb|right|A Red walking shell, as seen in the portable version of Rayman 3.

In the Gameboy Advance adaptation of Rayman 3, red walking shells jump in the air and fly towards Rayman, not unlike Bzzit from Rayman 1.

See also