Shell

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A Shell is a highly-explosive, rocket-shaped, animalistic robot in Rayman 2: The Great Escape and its remakes. They were built by the Pirates, and are used by them to guard passages. They chase Rayman if he comes within their line of sight. If Rayman manages to avoid touching them for long enough as they chase him, they become tamed, and Rayman can jump on their backs and ride them. This can be done easily if they are sleeping, in which case it is unnecessary to tame them. If they hit Rayman, or any other object or creature, they will explode, which can cause the player some health loss. There are three makes of shell: the Flying shells, the Walking shells, and the red Walking Shells.

Rayman first come across the Walking shells in the Menhir Hills, red Walking Shells in the Precipice, and Flying shells in the Prison Ship.

Walking Shells are also found in the Game Boy Advance version of Rayman 3, in the level Prickly Passage in the world Haunted Dreams. Red Walking Shells are also found in this game; they are untameable, and fly towards Rayman when he gets too close, which is not unlike their behaviour in Rayman 2.

Shells are useful sources of transport, as they can take the player over unsuitable terrain, such as lava or prickily areas. Flying shells are unable touch lava, however, and Walking Shells are unable to go on water.

Makes of shell

Appearance

The shells are recognised by their horse sound effects, two black legs and shoes (however, in the Game Boy Advance version of Rayman 3, they have silver legs with yellow knees and shoes) and a rocket shaped body, with a Pirate head pattern on one side. They come in yellow, but the Flying shells are grey.

Shells are of a friendly disposition, but they are programmed as guards and will attack if Rayman is he is in range.