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{{quote|text=The [[rabbids]] have imprisoned a lot of inhabitants in these little cages, using vital energy. Break the cage to free [[Rayman]]'s friends.|sign=Manual|source=''[[Rayman Raving Rabbids (Game Boy Advance)]]''}}
[[Image:VIG PR4.png|frame|right|class=sprite|Artwork of a cage, as they appear in ''[[Rayman 1|Rayman]]''.]]
A '''cage''' is a small breakable prison that contains innocent creatures who have been captured by hostile characters, such as [[Robo-Pirate]]s or [[Hoodlum]]s. It is [[Rayman]]'s objective in all five major games, as well as some spin-offs such as [[Rayman 3 (Game Boy Advance)|''Rayman 3'' for the Game Boy Advance]] and ''[[Rayman: Hoodlums' Revenge]]'', to destroy every single cage there is and release the prisoners inside them. Cages are possibly the most commonly recurring objects in [[Rayman (series)|the ''Rayman'' series]].
==Cages in ''[[Rayman 1|Rayman]]''==
[[File:R1_Medallion.jpg|320px|thumb|right|class=sprite|A medallion, as seen in ''[[Rayman 1|Rayman]]'']][[Image:CageOuf.png|thumb|316px|left|class=sprite|A cage in ''[[Rayman 1|Rayman]]'']]
In the original ''[[Rayman 1|Rayman]]'', the cages are about as big as [[Rayman]] is, and they contain [[Electoon]]s which have been captured by the monsters that appeared after the [[Great Protoon]] was stolen by [[Mister Dark]]. Each level in the game has six cages which fill up a medallion as [[Rayman]] keeps destroying them. When he has freed all six per level, the medallion shows as a happy [[Electoon]] face on the world map. There is a total of 102 cages in the whole game, and all of them must be destroyed before advancing to the [[Candy Château]]. The game also requires backtracking to find all of the cages, as [[Rayman]] is sometimes not able to reach them until he gains his powers. Some cages are also hidden, and only appear if [[Rayman]] touches a certain area in a map.
===Cages in the [[Rayman 1 (GBC)|Game Boy Color adaptation of the original ''Rayman'' game]]===
[[Image:FD 5.PNG|thumb|316px|class=sprite|A cage in [[Rayman (Game Boy Color)|the Game Boy Color version of the original ''Rayman'' game]]]]
There are 38 cages in the entire game which all contain [[Electoon]]s. It is impossible to break all cages during the first visit of a level, as some are only accessible with a specific ability that [[Rayman]] has not acquired during his initial visit.
==In the [[Rayman 3 (GBA)|the Game Boy Advance]] and [[Rayman 3 (Symbian)|Symbian]] versions of ''Rayman 3''==
[[Image:CageGBA.png|thumb|240px|left|class=sprite|A cage in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']]]][[Image:Rayman 3 mobile nenuphar cage.jpg|thumb|205px|right|class=sprite|A cage in the [[Rayman 3 (Symbian)|Symbian version of ''Rayman 3'']]]]
In these versions, the cages look identical to those featured in Rayman 2, they can either be suspended from a chain, or stood upon a platform or ground. No prisoner is seen emerging from these cages when broken.
==In ''[[Rayman: Hoodlums' Revenge]]''==
[[Image:Cage_RHR.png|thumb|320px|class=sprite|A cage in ''[[Rayman: Hoodlums' Revenge]]'']]
The cages in this game are identical to the main type of cage seen in the console versions of ''[[Rayman 3]]''. Rayman must break all cages in a level to obtain 100% completion, as they go towards that tally. There are nine levels that cages can be found, with four per level, this gives a total of 36 cages to locate throughout the course of the game.

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