[[File:RR-PS2-PirateCage-TheWoodsOfLight.jpg|320px|thumb|right|A pirate cage, as seen in ''[[Rayman Revolution]]'']]
Unlike [[Rayman 1|the original game]] , the player can advance to the final boss level without freeing all 80 cages . The cages in this game are a lot smaller this time, and are mostly hung from ceilings and posts, containing several kinds of creatures and spirits such as [[ Teensie]] s, [[ Familiar Spirit]] s (''[[Rayman Revolution]]'' only), [[ Deny]]s , [[ Ludiv]]s (PlayStation version only), and both [[Yellow Lum|Yellow]] and [[Purple Lum |Purple Lums]]. Also unlike [[Rayman 1|''Rayman'']], they do not appear by touching certain areas in a map, though some are hidden and can only be reached after [[Rayman ]] receives certain powers, so the player would still have to backtrack. [[Rayman]] would know that one is near by hearing the sound of a prisoner crying for help. For every ten that he destroys, his life bar increases, though in ''[[Rayman Revolution]]'', it indicates that [[Rayman]] has enough Familiar Spirits to unlock another of [[Ly the Fairy|Ly]]'s minigames (which, when completed, will increase [[Rayman]]'s maximum health).
In the non-Sony versions of the game, cages contain Lums, with the end-of -level cages containing Teensies. In the PSX version, however, cages are far more abundant throughout the levels and when broken, a Ludiv, Greenbottle, or Deny escapes. After extending Rayman 's life bar and refilling his health, they leave.
The introduction of [[ Familiar Spirit]]s in ''[[ Rayman Revolution]] '' leads to an interesting discrepancy. In many levels in ''[[ Rayman 2]]' ', the exit portal is opened by a [[ Teensie]] locked in a cage near the end of the level. Therefore, these cages are also present in ''[[Rayman Revolution]]'' , for the sake of continuity. However, unlike in all other versions of ''[[ Rayman 2]]'', they do not count towards the total , since they do not contain [[Familiar Spirit]]s.
===Cages in ''[[Rayman 2 Forever]]''===