Spellbound Forest (Rayman 1)
- This article is about the level from the Game Boy Color version of Rayman. For the level from Rayman M, see Spellbound Forest (Rayman M).
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Spellbound Forest is the first level in the Game Boy Color version of Rayman. It is built to resemble the Dream Forest from the original game. It is split up into four phases. In the opening cutscene, the Tings meet a sleeping Rayman and inform him that Mr Dark has imprisoned the Electoons and stolen their energy for himself, throwing the world into chaos and darkness. Rayman determines not to let Mr Dark do this, and sets out to find him, collecting any Tings and breaking any cages that he finds along the way.
The first phase is a straightforward level with no enemies or cages, not unlike the first stage of Pink Plant Woods in the original version of the game, in which it is probably inspired by. It is designed this way to allow the player to get to grips with Rayman's basic abilities, and the game mechanics. Rayman spawns on a grassy ledge above some water, moving forward he will find his first jump and few Tings to collect. Across the ledge, there is a vine to climb, jumping to the left from the top of this vine will find Rayman his first new life. Once that is obtained, he can continue right across two further ledges and another vine until he reaches a larger section of land with a swinging plum. Dropping into a hole below the plum will yield another new life. Riding the plum will gain Rayman his first health upgrade, which also acts as a checkpoint in this version of the game, and lead him to two small ledges, the second of which has the exit sign on it. If Rayman drops down here between the two ledges, he can collect the Ubi-Key.
This part more complex and longer than the first. Rayman must begin by moving right and jumping a gap, collecting three Tings as he goes. As he does this, a moving platform will appear on the far left, back the way he has come, which will lead to the first cage of the game. However, this cage cannot be reached until Rayman has gained the helicopter power. Taking this route will also reveal the first enemy of the game, which appears to be a flying Antitoon. Next, Rayman will have to jump onto a swinging plum, and then onto a falling platform, before finally landing on the top of a tree. From there, he can leap to the next major platform. There he will find a bouncing plum and a vine. He can also jump down on the left side of the ledge to find the game's first bonus level. Taking the vine will lead Rayman to another new life. Once he is ready, he can use his fist to punch the bouncing plum to the water on the right of the platform and ride it across, encountering piranhas on the way. He will eventually come to a series of small islands where he will encounter the first cage that can be broken. After crossing more vines, ledges, plums and encountering two Antitoons and a Lividstone he will come to the level's exit. There is, however, another bonus area that can be accessed using the two vines above the exit which will lead him to
The third part is one of the three levels in the game where the player must avoid rising water, similar to the first stage of the Swamps of Forgetfulness in the original version of the game. A short clip will play prior to the start of this stage showing Rayman jumping out of some violent waters, warning the player of the flood about to commence in the new stage. Rayman starts by moving right until he comes to a platform which he can use to get away from the rising water. He must climb the level using ledges and platforms, collecting Tings as he goes, until finally he reaches a large ledge with a tree. He can use a vine to reach a large, sloped ledge on top of the tree and carry on upwards. Further along, he will encounter an antitoon and finally reach the top of another tree. From there, he can jump a few more vines and land on a rising platform which will lead to a large ledge with another new life. There is a series of smaller ledges which will take him to the level's cage. This can be reached by jumping left and climbing a vine. Once the cage is smashed, Rayman can continue to the next ledge and follow it upwards, climb on a vine, and jump to a final ledge where he will be able to exit the level.
The fourth part is the longest part of Spellbound Forest. There is a large, long body of water Rayman must ride a plum across, while avoiding falling red spiky fruits and piranhas. The enemies found here are hunters, Antitoons, and piranhas. There is one cage and three lives to be found, with two of the lives not being obtainable until Rayman has the helicopter power. This level also features a bonus level.
- The music is an edited version of that of the Precipice.
- There is a level in Rayman M that shares its name with this one. Aside from the name, and the fact that both are clearly set in a magical forest, there are no similarities between the two and this is likely a coincidence.
- Gameplay of Spellbound Forest level on the GBC version (Part 1/2)
- Gameplay of Spellbound Forest level on the GBC version (Part 2/2)