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Resistance

I've been thinking in the Nettle's resistance. I'm balanced between the 1 HP, and Infinite HP. 1 HP because one white energy sphere makes the Nettle hide itself; but in the other hand, Infinite HP because no matter how many times the player shoots an energy sphere, the Nettle keeps returning to normal after some seconds hidden, and it does not dies or anything like that. What is your opinion? -- Haruka  21:21, 5 April 2011 (UTC)

The stone man is a very similar case; he can be defeated with a number of hits, but he comes back very quickly. Since the stone man's resistance is listed as 5 rather than ∞, I'm inclined to go with 1 HP for the nettle. —Spiraldoor   21:25, 5 April 2011 (UTC)
OK. I would also like to know Hunch's opinion. -- Haruka  21:34, 5 April 2011 (UTC)
My opinion: Infinite HP. It doesn't die. --iHeckler9  07:14, 6 April 2011 (UTC)
Even though the case of the stone man makes it quite tedious to determine the resistance of the nettles, I am inclined to think that while stone men are defeated after five hits, and then come back quickly after, nettles are not defeated and simply withdraw for a couple seconds. This is why I would go with infinite HP as well. However, none of these solutions are really satisfying, so the best thing we can do is try and reach a consensus. —    10:29, 6 April 2011 (UTC)
Then what would be the final decision? -- Haruka  10:43, 6 April 2011 (UTC)
Ideally we should try to convey all of this information in a straightforward and intuitive way within the enemy template's resistance section. I suggest a resistance of ‘  (  to stun)’ for the nettle and ‘  (  to stun)’ for the stone man. —Spiraldoor   15:33, 6 April 2011 (UTC)
I approve. --iHeckler9  16:01, 6 April 2011 (UTC)
As much as I find this idea coherent, it is not compatible with the upcoming use of the Resistance template, which, in order to categorise enemies by resistance, requires us to identify them with a single value. I'm a bit stuck here. —    16:50, 6 April 2011 (UTC)
So do I, I don't know what to do. -- Haruka  17:39, 6 April 2011 (UTC)
To me, stone men have the ability to regenerate after being defeated, while nettles are never actually defeated, that's why I would suggest ∞. It's just my point of view though, this is why I suggest a little poll between the four of us to decide on the matter. —    20:30, 6 April 2011 (UTC)
I don't really like the idea of distinguishing between the nettles' and the stone men's resistance systems in this way; I think they both fall under the 'temporarily defeatable but ultimately invincible' category. Both enemies can sustain an infinite number of hits, but both can be beaten for short periods of time. Therefore the nettles shouldn't be given a simple ∞ and the stone men shouldn't be given a simple 5; instead we should try to find a way to informatively convey their complex resistances, like the method I proposed earlier. It may be that the nettles are not really 'stunned', and that they are actually recoiling or hiding or healing themselves or something like that, but I that's a bit too theoretical a distinction to make for what should be a cut-and-dried numerical system. (I hope I am making my case adequately.) —Spiraldoor   20:47, 6 April 2011 (UTC)
I also think that both things should be described, and not focusing in just infinite or a limited number of HP. -- Haruka  20:52, 6 April 2011 (UTC)
All right, I thought about it this morning and here is my decision:
  • The stone man's resistance is stored as 5 in the game data and will be kept as such.
  • While we may include additional information, there has to be only one resistance value in the end.
Therefore, we can either:
  1. Set the nettle's resistance to ‘ ’ and mention in the article that it withdraws temporarily after one hit.
  2. Set the nettle's resistance to ‘  (reappears after a couple seconds)’ and add a similar mention to that of the stone man without modifying the actual value.
I vote for the first solution, please cast your vote guys! —    11:14, 7 April 2011 (UTC)
I also vote for the first option. -- Haruka  13:39, 7 April 2011 (UTC)
Ditto. --iHeckler9  15:27, 7 April 2011 (UTC)
 ’ is not an ideal description of the nettle's resistance but it's better than ‘ ’. I agree with Haruka and iHeckler. —Spiraldoor   16:35, 7 April 2011 (UTC)
I edited both articles to make things more clear; do not hesitate if you have any remarks. —    16:55, 7 April 2011 (UTC)
How will the upcoming Resistance template handle enemies such as Mr Dark and the Barrel Pirates, who have different resistances in different games? —Spiraldoor   16:54, 11 April 2011 (UTC)
We will have to use several of them, thus categorising them under several resistance values; while Mr Dark can be considered both a 9 HP and a 24 HP enemy, a nettle couldn't be considered both a 1 HP and invincible enemy. —    17:53, 11 April 2011 (UTC)

The name

I have a question about the name of this enemy. Nettle sounds very strange... This plant doesn't look like a nettle... In French, this enemy is called (giant) bramble in Rayman 2... What do you think about this ? -- Boomboleros7 12:32, 15 Januray 2012 (UTC)

Howdy, we have been discussing this issue not a long time ago. In Rayman Origins' texture names, these are called Darkroots - I think this name would be more suitable for these kind of spiked tentacle-alike creatures. -- Haruka  11:46, 15 January 2012 (UTC)
'Nettle' comes from the files on the Rayman 3 disc; as far as I know, they aren't directly named in any game or any other official source. It's quite possible that it's a bad translation that hasn't been proof-read. —Spiraldoor   14:34, 15 January 2012 (UTC)
You're right... I precise one thing : Giant bramble come from an official source : A French book named Rayman 2 The Great Escape : Official Strategy Guide. I don't know if an English version exist... -- Boomboleros7 19:36, 15 Januray 2012 (UTC)
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