Teensie Highway

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Rayman rides through the second Teensie Highway on his Funkyboard
The Teensies may be in trouble, but they’ve still got flair – to help Rayman get from one world to another, the Teensies have provided full access to the Teensie Highways. Suspended in psychedelic space and enhanced by pulsating soundtracks, the Highways are loaded with treasure. But Rayman can’t get distracted – one false move, and down he goes! The always-helpful Teensies, however, are at the ready with mini-copters to get him moving again.
—Press release, Rayman 3: Hoodlum Havoc[1]

The Teensie Highways, also known as the Disco Trips, are a series of psychedelic wormholes which appear in Rayman 3: Hoodlum Havoc. They are used by the Teensies to traverse great distances. While passing through the Teensie Highways, Rayman uses his Funkyboard to skate at high speed along the glowing staves, jumping from one to another and collecting jewels. Globox hangs upside-down from a helicoper piloted by a Teensie. If Rayman falls off the staves, the helicopter grabs him and places him at the most recent checkpoint.

There are three Teensie Highways in the game. The first Teensie Highway takes Rayman and Globox from the Fairy Council to Clearleaf Forest, where the Grand Minimus has told them they can find the Teensie doctor, Otto Psi. The second Teensie Highway is meant to take them from Otto's office in the Clearleaf Forest to Roméo Patti's office in the Land of the Livid Dead; unfortunately this Teensie Highway is broken, and the heroes become lost in a dimensional rift. Rayman lands in the Bog of Murk, in the outhouse of the witch Bégoniax, thus provoking her wrath. The third Teensie Highway takes them from the Land of the Livid Dead to the Desert of the Knaaren, where they can find Gonzo, the third and final Teensie doctor.

The developers shared some information regarding the Teensie Highways in a 2003 interview with RaymanZone. The platforms Rayman skates across are referred to as ‘staves’. According to the developers, ‘the idea of the staves inspired the graphic designer and the team to create themes. So the first Highway only uses psychedelic elements – big hearts, or peace symbols with disco music. The second one uses more colours, and motifs from the 1980s. These elements are very vivid for the player. He has a good laugh when he lands up in these slightly screwball universes!’ It appears that the Teensie Highways are meant to have a very strong connection with music; like Band Land in the original game, the very platforms Rayman uses here are made of music. The inspiration for the third and final Teensie Highway is not revealed; however, it is notable for including a screenshot from the original Rayman as one of the fleeting background images.

Image from the Original Rayman game is seen briefly from The Land of the Livid Dead level

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