The Walk of Power

From RayWiki, the Rayman wiki
Jump to navigation Jump to search

The Walk of Power is the second of two optional levels from Rayman 2: The Great Escape where Rayman races with Ly the Fairy through a clearing and across a river, picking up Yellow Lums along the way. The aim is to not beat Ly, who serves only as a guide, but to get to the end before the time runs out. The available time can be extended by walking over glowing lily pads that are scattered all over the place. When Rayman gets to the end, he is rewarded with three Power Fists. It is accessed via the Sanctuary of Rock and Lava and requires a certain amount of Yellow Lums to enter. It can be seen as a sequel to the Walk of Life, due to its name and nature being similar.


The Walk of Power
The Walk of Power
← {{{preceded by}}} {{{followed by}}} →
Connected to The Sanctuary of Rock and Lava

Lums 50 Cages 0

Original version

A holographic Ly greets Rayman at the entrance to the Walk of Power in the Hall of Doors.
This article or section needs to be rewritten and/or expanded.
The Walk of Power
The Walk of Power
← {{{preceded by}}} {{{followed by}}} →
Connected to The Sanctuary of Rock and Lava

Lums 50 Cages 0

Dreamcast version

This article or section needs to be rewritten and/or expanded.
The Walk of Power
The Walk of Power
← {{{preceded by}}} {{{followed by}}} →
Connected to The Sanctuary of Rock and Lava

Lums 30 Denys 0 Ludivs 0 Murphys 0

PlayStation version

The Spiral Door in the Hall of Doors which takes Rayman to the Walk of Power

In the Playstation version, this level can be accessed from the Hall of Doors next to the Sanctuary of Rock and Lava. 550 yellow lums are required to get in. There are 40 Yellow Lums to collect.

The Time Race #2
The Time Race #2
← {{{preceded by}}} {{{followed by}}} →
Hub Ly's House

Lums 0 Familiar Spirits 0

PlayStation 2 version

In Rayman Revolution, this was renamed to Racing Challenge 2 in the menu, and The Time Race #2 at the start of the level, and is accessed through any of Ly's three locations. The minigame will unlocked by saving 60 of the all 80 Familiar Spirits in the game. Instead of picking up Yellow Lums, Rayman has to pick up 25 Red Lums. Upon completion of this 'minigame', Rayman is rewarded an extended lifebar, provided that he has picked up all of the Red Lums.

External links