Difference between revisions of "Wind or Lose"

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==Area 1==
 
==Area 1==
The team can advance by using wind currents from vents and from the sky by activating the [[Helicopter|glide]] power. Some currents might push the characters in the wrong direction. The first [[Skull Coin]] of the level can be acquired by dropping down through the last wind current of the area next to the exit.
+
The heroes can advance by using air currents from didgeridoos or the sky by activating the [[Helicopter|glide]] power. Some currents might push the characters in the wrong direction, especially the ones from [[Blowing Bird]]s. The first [[Skull Coin]] of the level can be acquired by descending at the last air current of the area, which is just left of the exit.
  
 
<gallery widths="320px" heights="180px">
 
<gallery widths="320px" heights="180px">
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==Area 2==
 
==Area 2==
The team can continue on by using water currents to take them to more wind currents from the sky. The second [[Skull Coin]] is surrounded by three orange [[spiky bird]]s on the second vertical wind current. The players now have to use more of the [[Helicopter|glide]] power as there is then a large wind current coming from the bottom of the sky. The first secret area can be found by [[Helicopter|gliding]] up between two platforms nearby several rotating vents. Once completed, the heroes must [[Helicopter|glide]] through the rest of the wind current to where they will meet several bad [[Blowing Bird|birds that blow air]] at the players. The team can defeat them when they stop blowing air then they can get to the exit.
+
The heroes will need to avoid some [[Spiky bird]]s, then use the water currents, which will take them to more air currents coming from the sky. The second [[Skull Coin]] cam be found here, surrounded by three orange [[spiky bird]]s on the second vertical wind current; the heroes will need to carefully descend, then [[Helicopter|glide]] immediately once the [[Skull Coin|coin]] has been collected, in order to ascend using the air current and avoid the [[Spiky bird]]s. Afterwards, the heroes must use the air current on the right, in order to ascend and reach a horizontal air current above, which will pass them through a didgeridoo. The heroes will need to use the [[Helicopter|glide]] power again here, as there is a large air current coming from below, covering the majority of this area. The first secret area can be found by [[Helicopter|gliding]] to ascend between two didgeridoos, which are nearby a rotating didgeridoo with 4 blowing air currents. Once completed, the heroes must [[Helicopter|glide]] through the rest of the wind current to where they will meet several [[Spiky bird]]s and [[Blowing Bird]]s; the heroes can defeat the [[Blowing Bird]]s once they stop blowing air. The exit can be found nearby.
  
 
<gallery widths="320px" heights="180px">
 
<gallery widths="320px" heights="180px">
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Wind or Lose 4.jpg|A group of [[Lum (UbiArt games)|Lums]] with a [[Lum King]].
 
Wind or Lose 4.jpg|A group of [[Lum (UbiArt games)|Lums]] with a [[Lum King]].
 
</gallery>
 
</gallery>
 +
 +
===[[Relic]] 1===
 +
[[File:Wind or Lose first relic.png|thumb|right|320px|The first [[relic]] can be found at the bottom of this image, just beneath [[Rayman]].]]
 +
The first [[relic]] can be found in this area, just as the heroes pass through the didgeridoo.
 +
 +
{{clear}}
  
 
===Secret area 1===
 
===Secret area 1===
[[File:Wind or Lose 5.jpg|320px|thumb|right|The first secret area.]]
+
[[File:Wind or Lose 5.jpg|320px|thumb|left|The first secret area.]]
Oddly, [[Livingstone|Lividstones]] are the enemies that have to be defeated in order to brake the [[Electoon]] [[cage]]. [[Rayman]] and his friends can activate strong currents to destroy the [[Livingstone|Lividstones]].
+
Oddly, [[Livingstone|Lividstones]] are the enemies that have to be defeated in order to break the [[Electoon]] [[cage]]. The heroes can activate strong air currents to destroy the [[Livingstone|Lividstones]].
 +
 
 +
{{clear}}
  
 +
===[[Relic]] 2===
 +
[[File:Wind or Lose second relic.png|thumb|right|320px|The second [[relic]] can be found directly in front of [[Rayman]], he's looking straight at it.]]
 +
The second [[relic]] can also be found in this area, just past where the heroes found the first secret area.
 
{{clear}}
 
{{clear}}
  
 
==Area 3==
 
==Area 3==
[[File:Wind or Lose 6.jpg|320px|thumb|left|[[Rayman]] bouncing on a large bongo.]]
+
[[File:Wind or Lose 6.jpg|320px|thumb|left|[[Rayman]] bouncing on a large [[Drum (UbiArt games)|drum]].]]
The team can immediately find the third [[Skull Coin]] by body slamming on the first large bongo. After that, they come across short wind currents that stop and then continue. The players will have to be quick in order to get by without falling down. The fourth [[Skull Coin]] is in between several [[spiky bird]]s in the middle of the three disappearing currents. The second secret area can be located by [[Helicopter|gliding]] up on the third disappearing current and using the [[Swingman]] to get across leading up to the door. Once the [[Electoon]]s are saved, the team can drop down to the exit.
+
The heroes can immediately find the third [[Skull Coin]] by performing a crush attack on the first large [[Drum (UbiArt games)|drum]]. After that, they will encounter some vertical wind currents, which constantly vanish and reappear. The heroes will need to be precise with their timing to [[Helicopter|glide]] through the air currents without falling. The fourth [[Skull Coin]] can be found in the middle of three [[spiky bird]]s at some vanishing air currents. The second secret area can be located by [[Helicopter|gliding]] up the third disappearing current and using the [[Swingman]] to proceed to the right, leading the heroes to the entrance. Once the [[Electoon]]s are saved, the heroes can descend to find the exit.
  
 
{{clear}}
 
{{clear}}
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===Secret area 2===
 
===Secret area 2===
 
[[File:Wind or Lose 7.jpg|320px|thumb|right|The second secret area.]]
 
[[File:Wind or Lose 7.jpg|320px|thumb|right|The second secret area.]]
All the team has to do is avoid the continuous rising [[spiky bird]]s and defeat the lone sleeping bad [[Red Bird]]. The [[cage]] will then be able to be broken.
+
All the heroes will need to do here, is avoid the continuous rising [[spiky bird]]s and defeat the lone sleeping [[Red Bird]]; the [[cage]] can then be broken.
  
 
{{clear}}
 
{{clear}}
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==Area 4==
 
==Area 4==
 
[[File:Wind or Lose 8.jpg|320px|thumb|left|[[Rayman]] using a wind current to get upwards.]]
 
[[File:Wind or Lose 8.jpg|320px|thumb|left|[[Rayman]] using a wind current to get upwards.]]
Now [[Rayman]] and his friends must avoid more [[spiky bird]]s and take advantage of more short wind currents from vents. The fifth [[Skull Coin]] of the level can be retrieved by performing a walljump to a narrow platform that has a [[switch]] that will create a wind current to get back up. The heroes will continue avoiding the [[spiky bird]]s and [[Helicopter|gliding]] until they reach a platform that leads up to the exit.
+
Now the heroes must avoid more [[spiky bird]]s and take advantage of more air currents from didgeridoos. The fifth [[Skull Coin]] of the level can be retrieved by performing a walljump to a narrow platform below; there is a [[switch]] that will create an air current, which the heroes can use to ascend again. The heroes will then need to avoid [[spiky bird]]s and [[Helicopter|glide]] until they reach a platform, leading them to the exit.
  
 
{{clear}}
 
{{clear}}
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==Area 5==
 
==Area 5==
 
[[File:Wind or Lose 9.jpg|320px|thumb|right|A [[Skull Coin]] hidden in between a group of [[Darkroot]]s.]]
 
[[File:Wind or Lose 9.jpg|320px|thumb|right|A [[Skull Coin]] hidden in between a group of [[Darkroot]]s.]]
In this area, the team must [[Helicopter|glide]] throughout in order to get to the exit. Along the way, they have to avoid [[Darkroot]]s that stretch out at different lengths. The sixth [[Skull Coin]] can be found by safely getting in between a group of [[Darkroot]]s. The exit isn't too far away; the team can get there by continuing [[Helicopter|gliding]] and then avoiding a few [[spiky bird]]s.
+
In this area, the heroes must [[Helicopter|glide]] in order to reach the exit. Along the way, they will need to avoid [[Darkroot]]s that stretch out at different lengths. The sixth [[Skull Coin]] can be found by carefully making it in between a group of [[Darkroot]]s. The exit can be found not too far from here; the heroes can get there by continuing to [[Helicopter|glide]], while avoiding a few [[spiky bird]]s.
  
 
{{clear}}
 
{{clear}}
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==Area 6==
 
==Area 6==
 
[[File:Wind or Lose 10.jpg|320px|thumb|left|The final area.]]
 
[[File:Wind or Lose 10.jpg|320px|thumb|left|The final area.]]
[[Rayman]] and his team now need to destroy the four [[Red Bird]]s flying around the entire area. Once all are defeated, the [[Electoon]] [[cage]] can be broken, thus ending the level. Then the team poses on a [[The Photographer|photoboard]] as [[the Magician]] waits to see how many [[Lum (UbiArt games)|Lums]] the players collected in the level.
+
The heroes will now need to destroy the four [[Red Bird]]s circling the [[Electoon]] [[cage]]. Once all are defeated, the [[cage]] can be broken, thus ending the level. Then the heroes will pose on a [[The Photographer|photoboard]] as [[the Magician]] waits to see how many [[Lum (UbiArt games)|Lums]] the heroes have collected throughout the level.
  
 
{{clear}}
 
{{clear}}
 +
 +
==Notes==
 +
* During [[Rayman Origins (early production)|early production]], this level was called "Gone with the Wind".
  
 
==External links==
 
==External links==

Latest revision as of 15:24, 16 September 2019

Wind or Lose
Wind or Lose
Best Original Score Skyward Sonata
World Desert of Dijiridoos

RO-Electoon.png #1
Cage
RO-Electoon.png #2
Cage
RO-Electoon.png #3
Cage
RO-Electoon.png #4
150 Lums
RO-Electoon.png #5
300 Lums
RO-Electoon.png #6
2:20 Time

RO-SkullCoin-Icon.png
6
RO-Medal.png
350 Lums
RO-Cup.png
1:55 Time
RO-Relic.png
2

Wind or Lose is the fourth level of the Desert of Dijiridoos, the second world of Rayman Origins. This level centers around using the glide power on wind currents to get through the areas. This is the third level from this world and eighth overall that is not featured in the Back to Origins mode in Rayman Legends.

Area 1

The heroes can advance by using air currents from didgeridoos or the sky by activating the glide power. Some currents might push the characters in the wrong direction, especially the ones from Blowing Birds. The first Skull Coin of the level can be acquired by descending at the last air current of the area, which is just left of the exit.

Area 2

The heroes will need to avoid some Spiky birds, then use the water currents, which will take them to more air currents coming from the sky. The second Skull Coin cam be found here, surrounded by three orange spiky birds on the second vertical wind current; the heroes will need to carefully descend, then glide immediately once the coin has been collected, in order to ascend using the air current and avoid the Spiky birds. Afterwards, the heroes must use the air current on the right, in order to ascend and reach a horizontal air current above, which will pass them through a didgeridoo. The heroes will need to use the glide power again here, as there is a large air current coming from below, covering the majority of this area. The first secret area can be found by gliding to ascend between two didgeridoos, which are nearby a rotating didgeridoo with 4 blowing air currents. Once completed, the heroes must glide through the rest of the wind current to where they will meet several Spiky birds and Blowing Birds; the heroes can defeat the Blowing Birds once they stop blowing air. The exit can be found nearby.

Relic 1

The first relic can be found at the bottom of this image, just beneath Rayman.

The first relic can be found in this area, just as the heroes pass through the didgeridoo.


Secret area 1

The first secret area.

Oddly, Lividstones are the enemies that have to be defeated in order to break the Electoon cage. The heroes can activate strong air currents to destroy the Lividstones.


Relic 2

The second relic can be found directly in front of Rayman, he's looking straight at it.

The second relic can also be found in this area, just past where the heroes found the first secret area.

Area 3

Rayman bouncing on a large drum.

The heroes can immediately find the third Skull Coin by performing a crush attack on the first large drum. After that, they will encounter some vertical wind currents, which constantly vanish and reappear. The heroes will need to be precise with their timing to glide through the air currents without falling. The fourth Skull Coin can be found in the middle of three spiky birds at some vanishing air currents. The second secret area can be located by gliding up the third disappearing current and using the Swingman to proceed to the right, leading the heroes to the entrance. Once the Electoons are saved, the heroes can descend to find the exit.


Secret area 2

The second secret area.

All the heroes will need to do here, is avoid the continuous rising spiky birds and defeat the lone sleeping Red Bird; the cage can then be broken.


Area 4

Rayman using a wind current to get upwards.

Now the heroes must avoid more spiky birds and take advantage of more air currents from didgeridoos. The fifth Skull Coin of the level can be retrieved by performing a walljump to a narrow platform below; there is a switch that will create an air current, which the heroes can use to ascend again. The heroes will then need to avoid spiky birds and glide until they reach a platform, leading them to the exit.


Area 5

A Skull Coin hidden in between a group of Darkroots.

In this area, the heroes must glide in order to reach the exit. Along the way, they will need to avoid Darkroots that stretch out at different lengths. The sixth Skull Coin can be found by carefully making it in between a group of Darkroots. The exit can be found not too far from here; the heroes can get there by continuing to glide, while avoiding a few spiky birds.


Area 6

The final area.

The heroes will now need to destroy the four Red Birds circling the Electoon cage. Once all are defeated, the cage can be broken, thus ending the level. Then the heroes will pose on a photoboard as the Magician waits to see how many Lums the heroes have collected throughout the level.


Notes

External links