Yellow Lum

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Yellow Lums are the 1000 fragments of the Heart of the World broken by the pirates. They contain universal knowledge. The more you gather, the more you will learn. You can access the secrets of the world by pressing F1.

There are 4 types of Lums. The most important ones are the Yellow Lums. There are 1000 of them. The Yellow Lums give knowledge to those who gather them and can also open doors into unknown places...

These are the 1000 shards broken from the Primordial Core when the pirates exploded it. When Rayman has collected enough of them, he'll be able to negotiate his entry into new worlds. In addition, they contain precious knowledge. The more Rayman can gather, the more he knows of the secrets of the world. At any moment in the game, just press F2 to read new information provided by the Yellow Lumz.
—Manual (PC version), Rayman 2: The Great Escape
These are the 1,000 shards broken from the Primordial Core when the pirates exploded it. When Rayman has collected enough of them, he’ll be able to negotiate his entry into new worlds.
—Manual, Rayman 3
These Lums arrange themselves to guide Rayman and Globox along the safest path through the level; they also do their best to increase Rayman and Globox's score.
Yellow lums are pieces of the Primordial Heart that the rabbids have blown up. Once Rayman has collected enough, he can access other worlds.

Yellow Lums are the most important of all Lums. They, along with the Red, Blue, and Purple Lums, created the god Polokus, who went on to create the Glade of Dreams. There are exactly 1000 Yellow Lums in existence; when united (which seems to be their natural state), they form the Heart of the World, which was shattered into its constituent Yellow Lums by the Robo-Pirate army prior to the beginning of Rayman 2 and the Game Boy Advance version of Rayman 3, and by the Rabbids in the Game Boy Advance version of Rayman Raving Rabbids. In such cases Rayman is required to collect all of them throughout the course of the games; the Heart (which contains them) is seen for the first time in the Fairy Council in Rayman 3. The Game Boy Advance version of Rayman Raving Rabbids contradicts the previous games regarding the number of Lums, featuring 1550 of them to collect, rather than the previously established 1000.

There is some evidence to suggest that the Great Protoon and the Heart of the World are in fact the same object; the reason for its differing appearance in Rayman and Rayman 3 may be its destruction by the Robo-Pirates and its subsequent reconstruction by Rayman and the Teensies. If this is true, then the 1000 Yellow Lums (in the form of the Great Protoon) could have actually have first appeared in the original Rayman game.

In Rayman 2

A Yellow Lum, as seen in Rayman 2 Forever
At the Bayou cutscene, Admiral Razorbeard is seen eating the 1000th Yellow Lum
The 1000th Yellow Lum is found in a chest from the last area of the Tomb of the Ancients

In most versions of the game, there are 1000 Yellow Lums to collect, which are scattered across the many levels that Rayman will travel through. Many will be encountered individually, floating at the same spot until collected, others have merged together in Super Yellow Lums, which are worth 5 normal Yellow Lums, and some can be found hidden in cages. As Rayman's count of Yellow Lums increases, he will unlock more of the Knowledge of the World, which contains lore based on the past of Polokus and the current situation with the Robo-Pirates. It is because of the blowing of the Heart of the World and the scattering of the Yellow Lums that Rayman, Ly, the Teensies and possibly many others are in a weakened state at the beginning of the game.

Yellow Lums are also required to unlock passages through to the Hall of Doors and the worlds containing each of the four masks of Polokus. 5 (10 in the PS1 version) are required in The Woods of Light to allow for a Grand Minimus to open a door leading to the Hall of Doors (Isle of Doors in the Dreamcast, iOS and 3DS versions, or The Front in Revolution).

In most versions of Rayman 2, Razorbeard eats a Yellow Lum during a cutscene. This causes the total Yellow Lum counter on the heads-up display to decrease from 1000 to 999. This Lum, however, can later be found in a secret room in the Tomb of the Ancients. In Rayman Revolution, it is instead found in the same chest as the Lums Radar, also in the Tomb of the Ancients.

In the PlayStation version, there are only 800 Yellow Lums and Rayman no longer receives the Knowledge of the World from them. In this version, the Yellow Lum which Razorbeard eats is replaced with a Red one. There are also 800 Lums in Rayman 2 Forever. When the word Lums first comes up, it is erroneously spelled as "Lumz"; this strange discrepancy is also present in the PC game's manual, and in the GBC adaptation. In the PlayStation version, Lums are slightly smaller and they have visible black, beady eyes. In addition, the sound effect for collecting them is changed, and only one sound effect is used for all Lums. Collecting all 800 lums in the Playstation version will unlock a level taken from the 2D prototype of Rayman 2.


In Rayman M and Rayman Rush

In these spin-off titles, one of the modes for the races is knows as Lums Race, where the player must maintain 1st position in three laps, but also collect the most yellow lums, which are scattered amongst the various paths of the racing track. To this end, a good strategy for this mode is to take different paths in each lap.

In Rayman M, bonus Yellow Lums can be found, these are used to increase the total time in the timer for the track in the On and On racing mode.

In Rayman M , Yellow Lums are identical to those in Rayman 2 on the PC and PlayStation 2 , however, they have eyes. In Rayman Rush , Yellow Lums are identical to those in the PlayStation version of Rayman 2.


In the Game Boy Advance and Symbian versions of Rayman 3

Yellow Lums do not make an appearance in the main console versions of Rayman 3, however, they do make appearances in both portable titles. They have the same spherical form as the Tings from Rayman 1, but are coloured Yellow to reflect their role assigned from Rayman 2 as pieces of energy from the Heart of the World. The Game Boy Advance version has a total of 1000 Yellow Lums, while the Symbian version merely has 175 in total.

Much like in Rayman 2, the 1000th Lum is secluded from the regular path a player would take to normally beat the game, however, unlike Rayman 2, where the final Lum was merely hidden in a secret passage, the final Lum in the Game Boy Advance version of Rayman 3 is hidden in the Lum Challenge. This level serves as a final gauntlet, lacking enemies but having extreme platforming, in order to reach the Lum.


In Rayman: Hoodlums' Revenge

A Yellow Lum, as seen in Rayman: Hoodlums' Revenge

Yellow Lums feature as a collectible alongside the returning jewels from the console versions of Rayman 3, they award points when collected, but also have a separate counter logging all the Lums collected from the level. They must all be collected as they feature as part of a level's 100% tally, and thus, required for 100% completion of the game.


In the Nintendo portable versions of Rayman Raving Rabbids

In the Game Boy Advance version of Rayman Raving Rabbids

Unlike the 1000 total seen in Rayman 2 and the Game Boy Advance version of Rayman 3, there are a total of 1550 Yellow Lums scattered in the game, They look identical to the ones seen in the Game Boy Advance version of Rayman 3.


In the DS version of Rayman Raving Rabbids

A Yellow Lum, as seen in Rayman Raving Rabbids (Nintendo DS)
A Bag of Lums, as seen in Rayman Raving Rabbids (Nintendo DS)

Unlike any of the previous titles, Yellow Lums are not simple pick-ups which contribute to an overall tally. Instead, they are used as ammunition for Rayman's Magic fist attack, first seen in Rayman 2. The attack that they contribute to allows Rayman to more easily dispatch of enemies and other offensive machinery. It also allows Rayman to swing on Purple Lums.

Rayman can collect Yellow Lums much like in past games, where they merely float upon a spot and are added once Rayman comes into contact with them, there are also Lum bags which contain a large amount of Lums for Rayman to utilise. The total amount of Lums that can be carried at any given moment is limited, but the limit can be increased as Rayman progresses.


See also