« Les Marais de l'Éveil » : différence entre les versions
Created page with "'''Les Marais de l'Éveil''' est un lieu de ''Rayman 2''. It follows the Fairy Glade in all versions of the game except for ''[[Rayman Revol..." |
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'''Les Marais de l'Éveil''' est un lieu de ''[[Rayman 2: The Great Escape|Rayman 2]]''. | '''Les Marais de l'Éveil''' est un lieu de ''[[Rayman 2: The Great Escape|Rayman 2]]''. Il suit [[La Clairière de la fée]] dans toutes les versions du jeu sauf dans [[Rayman Revolution]], dans lequel il suit la première visite des Collines aux Menhirs, car il contient l'entrée de la Caverne des Mauvais Rêves. | ||
C'est ici que Rayman libère Sssssam, le serpent aquatique qui l'aidera en faisant traverser les marais à Rayman, via une séquence de ski nautique. | |||
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| name = The Marshes of Awakening | | name = The Marshes of Awakening | ||
| image = [[File:Themarshesofawakeningpc.JPG|center|320px|''The Marshes of Awakening'']] | | image = [[File:Themarshesofawakeningpc.JPG|center|320px|''The Marshes of Awakening'']] | ||
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Unlike all the other versions of the game, this level does not need a second visit to find [[the Cave of Bad Dreams]], as the path to this is found at the end of the level. Though it can be accessed before [[Rayman]] visits [[the Menhir Hills]], it is more convenient to go there after [[Clark]] tells [[Rayman]] of the name of the cave, as like in previous versions the Guardian of the Cave of Bad Dreams will only allow Rayman to enter the cave once he knows the name of the area. | Unlike all the other versions of the game, this level does not need a second visit to find [[the Cave of Bad Dreams]], as the path to this is found at the end of the level. Though it can be accessed before [[Rayman]] visits [[the Menhir Hills]], it is more convenient to go there after [[Clark]] tells [[Rayman]] of the name of the cave, as like in previous versions the Guardian of the Cave of Bad Dreams will only allow Rayman to enter the cave once he knows the name of the area. | ||