« Les Marais de l'Éveil » : différence entre les versions

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'''Les Marais de l'Éveil''' est un lieu de ''[[Rayman 2: The Great Escape|Rayman 2]]''. It follows [[the Fairy Glade]] in all versions of the game except for ''[[Rayman Revolution]]'', in which is follows the first visit of the [[Menhir Hills]], and features the entrance to [[the Cave of Bad Dreams]] in all versions except for the Game Boy Colour version, ''[[Rayman 2 Forever]]''.  This is where [[Rayman]] encounters and rescues [[Sssssam the Watersnake]], who helps him to pass through the marshes through water-skiing.
'''Les Marais de l'Éveil''' est un lieu de ''[[Rayman 2: The Great Escape|Rayman 2]]''. Il suit [[La Clairière de la fée]] dans toutes les versions du jeu sauf dans [[Rayman Revolution]], dans lequel il suit la première visite des Collines aux Menhirs, car il contient l'entrée de la Caverne des Mauvais Rêves.
C'est ici que Rayman libère Sssssam, le serpent aquatique qui l'aidera en faisant traverser les marais à Rayman, via une séquence de ski nautique.


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{| width="100%"
{| width="100%"
|-
|-
|{{Template:R2PCLevel
|{{Nom:R2PCLevel
| name = The Marshes of Awakening
| name = The Marshes of Awakening
| image = [[File:Themarshesofawakeningpc.JPG|center|320px|''The Marshes of Awakening'']]
| image = [[File:Themarshesofawakeningpc.JPG|center|320px|''The Marshes of Awakening'']]
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Unlike all the other versions of the game, this level does not need a second visit to find [[the Cave of Bad Dreams]], as the path to this is found at the end of the level.  Though it can be accessed before [[Rayman]] visits [[the Menhir Hills]], it is more convenient to go there after [[Clark]] tells [[Rayman]] of the name of the cave, as like in previous versions the Guardian of the Cave of Bad Dreams will only allow Rayman to enter the cave once he knows the name of the area.
Unlike all the other versions of the game, this level does not need a second visit to find [[the Cave of Bad Dreams]], as the path to this is found at the end of the level.  Though it can be accessed before [[Rayman]] visits [[the Menhir Hills]], it is more convenient to go there after [[Clark]] tells [[Rayman]] of the name of the cave, as like in previous versions the Guardian of the Cave of Bad Dreams will only allow Rayman to enter the cave once he knows the name of the area.
|-
|{{Template:R2GBCLevel
| name = Marshes of Awakening
| image = [[Image:gbc225.png|center|160px|''Marshes of Awakening'']]
| preceded by = [[The Fairy Glade#Game Boy Color version|Fairy Glade]]
| followed by = [[Whale Bay#Game Boy Color version|Whale Bay]]
| lums = [[Image:Icon8GBC.png|8]][[Image:Icon0GBC.png|0]]
| cages = [[Image:Icon3GBC.png|3]]
}}
==Game Boy Color version==
===Phase 1===
This level is the second in this version of the game, and follows that of the original quite loosely.  There are many nets and wooden bridges to cross the marshes with in this area, and eventually Rayman will meet Sssssam, uncaged, who will move when Rayman stands on his head.
===Phase 2===
This part of the level consists mostly of climbing nets, though there are electric bars to avoid and switches to hit in order to progress.
===Phase 3===
This part of the level is similar to [[The Bayou]], with small trampolines, pendulums and bombs to avoid.  There are also pipes which Rayman slides on, similar to those in [[Airy Tunes]] in the [[Rayman (GBC)|Game boy Color version of ''Rayman'']], and planks that give way when Rayman steps on them.