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''‘A pioneer [[Hoodlum]] is having a few problems with the local inhabitants. To drive them back, he throws [[plum juice|explosive cocktails]] at them.’'' —''[[Rayman 3: Hoodlum Havoc]]'' <sup>[http://www.raymanpc.com/wiki/en/File:Sentinel-Arcade-R3HH-PC-InstructionScreen.jpg[source]]</sup>
{{quote|text=A pioneer [[Hoodlum]] is having a few problems with [[Knaaren|the local inhabitants]]. To drive them back, he throws [[plum juice|explosive cocktails]] at them.|sign=In-game description|source=[[Rayman 3: Hoodlum Havoc]]}}
 


[[File:Sentinel-Arcade-R3HH-PC-TitleScreen.jpg|thumb|left|320px|The title screen of Sentinel]]
[[File:Sentinel-Arcade-R3HH-PC-TitleScreen.jpg|thumb|left|320px|The title screen of Sentinel]]


[[File:Sentinel-Arcade-R3HH-PC-Knaaren.jpg|thumb|right|320px|The [[Knaaren]] need to be eliminated with the explosive cocktails.]]
[[File:Sentinel-Arcade-R3HH-PC-Knaaren.jpg|thumb|right|320px|The [[Knaaren]] need to be eliminated with [[plum juice|explosive cocktails.]]]]


[[File:Sentinel-Arcade-R3HH-PC-Radar.jpg|thumb|right|320px|The radar located in the upper-right corner of the screen indicates the [[Knaaren]] coordinates with a red spot.]]
[[File:Sentinel-Arcade-R3HH-PC-Radar.jpg|thumb|right|320px|The radar located in the upper-right corner of the screen indicates the [[Knaaren]] coordinates with a red spot.]]


'''Sentinel''' is the fifth of the twelve minigames which can be unlocked and played in ''[[Rayman 3: Hoodlum Havoc]]''.
'''Sentinel''' is the fifth of the nine minigames which can be unlocked and played in every version of ''[[Rayman 3: Hoodlum Havoc]]''.  It is unlocked by earning 65,000 points.  


==Description==
==Description==
[[File:Sentinel-Arcade-R3HH-PC-Hoodboom.jpg|thumb|left|320px|The player controls a [[Hoodboom]]]]
[[File:Sentinel-Arcade-R3HH-PC-Hoodboom.jpg|thumb|left|320px|The player controls a [[Hoodboom]]]]


[[File:Sentinel-Arcade-R3HH-PC-Strenght.jpg|thumb|right|320px|The small vertical bar represents the throwing strenght from the [[Hoodboom]]. The more it is applicated, the further the explosive cocktail will be thrown.]]
This minigame takes place in the mountains of [[the Glade of Dreams]], apparently in [[the Summit Beyond the Clouds]]. The goal of the minigame is to survive for a certain amount of time, while eliminating the [[Knaaren]] that attempt to tear down the [[Hoodboom]]'s fort. As time passes, the yellow bar will continue reduce its size. The red bar represents the fort's stability level, that is reduced every time a [[Knaaren]] suceeds in reaching to the wooden pillars that hold the fort. If the player allows the Knaaren to knock down the fort, the [[Hoodboom]] will fall and the player loses the mini-game. The [[Knaaren]] can be located in the radar, represented by red spots, and a yellow square marks were the Hoodboom is standing and which direction it is facing. The vertical bar represents the throwing strength: the more it is applicated, the further the [[plum juice|explosive cocktail]] is thrown. The player wins when the yellow bar is completely empty.
 
This minigame takes place in the mountains from the [[Glade of Dreams]], probabily in the [[Summit Beyond the Clouds]]. The main goal is to survive enough time while eliminating the [[Knaaren]] that will attempt to cut down the fort where the [[Hoodboom]], controlled by the player, stands. As long as time passes, the yellow bar will reduce its size. The red bar represents the fort's stability level, that is reduced every time a [[Knaaren]] suceeds in reaching to the wooden pillars that hold the fort. If four [[Knaaren]] reach to the wooden pillars, the fort will knock down with the [[Hoodboom]] and the player loses the mini-game. The [[Knaaren]] can be located in the radar, represented by red spots, being the yellow losangle the [[Hoodboom]]'s coordinate. The vertical bar represents the throwing strenght: the more it is applicated, the further the explosive cocktail is thrown. The player wins when the yellow bar is completely empty.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 


[[File:Sentinel-Arcade-R3HH-PC-Strenght.jpg|thumb|center|320px|The small vertical bar represents the throwing strength from the [[Hoodboom]]. The more it is applicated, the further the [[plum juice|explosive cocktail]] will be thrown.]]


==External links==
==External links==
* [http://www.youtube.com/watch?v=W_ujO9u9AM0 Sentinel playthrough at YouTube (PC version)]
* [http://www.youtube.com/watch?v=W_ujO9u9AM0 Sentinel playthrough at YouTube (PC version)]


{{Rayman3minigames}}
{{Rayman3minigames}}


[[Category:Minigames]]
[[Category: Minigames from Rayman 3]]
[[Category:Minigames from Rayman 3]]

Revision as of 12:30, 4 August 2012

A pioneer Hoodlum is having a few problems with the local inhabitants. To drive them back, he throws explosive cocktails at them.
—In-game description, Rayman 3: Hoodlum Havoc
The title screen of Sentinel
The Knaaren need to be eliminated with explosive cocktails.
The radar located in the upper-right corner of the screen indicates the Knaaren coordinates with a red spot.

Sentinel is the fifth of the nine minigames which can be unlocked and played in every version of Rayman 3: Hoodlum Havoc. It is unlocked by earning 65,000 points.

Description

The player controls a Hoodboom

This minigame takes place in the mountains of the Glade of Dreams, apparently in the Summit Beyond the Clouds. The goal of the minigame is to survive for a certain amount of time, while eliminating the Knaaren that attempt to tear down the Hoodboom's fort. As time passes, the yellow bar will continue reduce its size. The red bar represents the fort's stability level, that is reduced every time a Knaaren suceeds in reaching to the wooden pillars that hold the fort. If the player allows the Knaaren to knock down the fort, the Hoodboom will fall and the player loses the mini-game. The Knaaren can be located in the radar, represented by red spots, and a yellow square marks were the Hoodboom is standing and which direction it is facing. The vertical bar represents the throwing strength: the more it is applicated, the further the explosive cocktail is thrown. The player wins when the yellow bar is completely empty.

The small vertical bar represents the throwing strength from the Hoodboom. The more it is applicated, the further the explosive cocktail will be thrown.

External links