Very much the former, if theres one thing I'd change about Origins, it'd be allowing you to keep your speed midair by attacking. Alas, he did it legit a couple days later, so bot a big deal.
It's always fascinating to hear from the developers of the games what their own experiences had been! Thank you for this, Droolie
ngl it's kinda funny to hear what the general opinuon was about one Michel A. Makes me think how difficult it really must be to work in a certain environement when it's this much corporate-based Doesn't excuse the toxic behaviour but I think I understand where all that frustration comes from...
GG man, grinding that out takes some serious dedication... If you're actually going for damageless next, you'll need absolutely flawless grazing during the second-phase attack. Good luck on the grind!
EricZen wrote: Wed Jul 01, 2026 1:17 pm
I mean technically I could get a 1:17 but I don't think I can play 20s within my current sob which is still improvable yeah but not by much afaik. In the end even if I play perfectly rng can easily kill any run now. So currently SUB 1:18:30 is my goal. But if things keep improving as they did sofar I can see me get a 1:17 next year maybe. One day the limit should be reached though. Espacially for a category like NMG where strats you are allowed to used are limited.
Yeah, once your SoB gets that tight, the run basically turns into an RNG management simulator.
0xkurokawa wrote: Wed Jul 08, 2026 4:33 pm
I'm not sure if this has been posted before; I was on eBay looking for more Rayman per-release content, and came across this advert for Rayman 2
You can see some of the storyboards that were used in production, some of them even have the safe frames.
Now that's a cool finding! It's so nice to see some of the storyboards for the game up close like that in official promotional material
RayGamer99 wrote: Sat Jul 11, 2026 1:36 pm
If they wanted to make a black-and-white Rayperson who loved silent films, I would have preferred if they went with a grayscale design for him and gave him a noir detective outfit or something.
Indeed, but that wasn't even their intention. The only reason they came up with that story is because they needed to write something after shamelessly reusing the Dark Rayman sprites from Rayman Legends.
Participate in RPC's Signature Of The Month competition for the chance to win prizes including tings and special ranks!
Show your editing skills in RPC's Manipulate the Image competition, which is now expanded to include non-Rayman images!
Discuss speedrunning news, techniques and events in our Rayman speedrunning section!
Latest news
Fri Jun 26, 2026 10:32 pm:
The physical version of Rayman 30th Anniversary Edition was released today.
Alongside the game for modern platforms such as the Nintendo Switch 2, this physical release includes a set of three postcards, a few stickers, a double-sided poster, and a reversible cover.
For players who held out on the digital launch due to early save-related glitches, these issues have now been resolved following the recent v1.1 update.
It's official: the rumors are now reality! Although many details leaked over the last few days, Ubisoft has formally announced both Rayman Legends Retold and Rayman Origins Enhanced Edition during tonight's State of Play presentation.
Both games are coming to PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and PC on October 1, 2026! The bundle will retail at the price of $39.99, with Origins Enhanced Edition included free!
Rayman Legends Retold represents a significant modernization of the original title. It features a visual overhaul that replaces the classic watercolor look with a modern 2.5D aesthetic, alongside an entirely new storyline and a fresh villain. Other key additions include brand-new music levels, a realistic redesign for Betilla, and a minor cosmetic tweak for Rayman himself (who now has two separate eyes), along with new costumes referencing older games and other series. Most notably, the game is set to introduce fully 3D segments featuring rail-shooter gameplay, where players take to the skies on the back of a dragon to shoot down enemies.
As for Rayman Origins Enhanced Edition, running in 4K resolution at 60 FPS, this remaster updates the game for modern platforms with quality-of-life and accessibility features. It also appears to integrate the previously exclusive PlayStation Vita content, alongside updated photoboard designs and Murfy.
What are your thoughts on this? Head over to our newly opened forum topics to join the discussion and share your expectations.
Following up on the teaser from a couple of days ago, Youtooz has now officially revealed the full design of the upcoming Ly the Fairy plush!
But that's not all: the manufacturer also unveiled a brand new Rayman "stickie". For those unfamiliar with the term, Youtooz "stickies" are mini plushies equipped with magnets inside, allowing them to stick to metal surfaces (like fridges or PC cases) or to each other.
You can check out the full reveal images of both the Ly plush and the Rayman stickie below:
Collectibles manufacturer Youtooz has recently teased what appears to be an upcoming plush toy of Ly the Fairy. First introduced in Rayman 2: The Great Escape, the iconic character seems to be the latest addition to the company's growing lineup of Rayman merchandise. You can view the teaser image below:
Former Rayman 3 gameplay programmer Yann Masson has just shared early development footage of the game discovered in his personal archives. The newly surfaced video provides a fascinating look into the title's production, most notably showcasing the scrapped sequence where the Xowar chases Rayman, viewed from a frontal perspective:
What better way to celebrate the Chinese New Year than with a major milestone for our knowledge base? The Chinese version of RayWiki is officially published!
This project has been in the works for more than two years, representing a massive effort to make the Rayman universe accessible to a wider audience. To ring in the new year, the wiki launches with an impressive 400 articles already written and available.
A massive congratulations and thank you to the main contributors, RayGhox and Game Ze 2, for their dedication in bringing this project to life.
The rumors were true! After the rating leak earlier this year, Ubisoft officially unveiled Rayman 30th Anniversary Edition during today’s State of Play. Developed in partnership with Digital Eclipse, the compilation brings together five versions of the original game: the PlayStation, MS-DOS, and Atari Jaguar releases, as well as the Game Boy Color and Advance versions. The collection also marks the first official commercial release of the 1992 SNES prototype.
In terms of extra content, the package notably features the Bible of Game Design, developer interviews, and unreleased concept art. The collection also adds modern quality-of-life features, including rewind capability, save states, and toggleable cheats (infinite lives, unlock all levels).
In total there are 244 users online :: 3 registered, 0 hidden and 241 guests (based on users active over the past 5 minutes) Most users ever online was 3065 on Mon Feb 03, 2020 5:23 pm