A brief but enjoyable read. I especially liked these couple of sentences:
So why does anyone fall for these schemes? The answer is that they're like me with my prime numbers: they simply don't know what the CPU on their device can do when it isn't bogged down by piles of megabytes of nonfree JavaScript. They may not realize that computation doesn't need to be sent off to the "cloud;" it can be done right here, even if they're not the best programmer in any language.
daniel careon wrote: Wed Jul 01, 2026 1:04 pm
LOL, a third Magician now? Ubisoft is trolling us guys, there is no other way.
Well, they already did a really good job with that on Rayman's evil clones, so why not!
Anyhoo, I see the minimum system requirements on Steam include a 7th-gen Intel Core processor, so I'm not sure where that leaves me with my i7-4790K… I wonder if it actually uses newer instructions or if they're just talking about general performance…
Also, Shrek in Teensies in Trouble might need to go in my collection!
Steo wrote: Tue Jul 07, 2026 4:54 pm
It was way too big and they never responded regarding the matter.
There aren't many entries, you should just choose one.
Rayman fan2000 wrote: Sun Jun 28, 2026 5:16 pm
I mean... I like pretty girls.
You and me both! But in a Rayman game? It feels completely antithetical to the series' identity to me.
To be fair, I feel like Rayman had been a bit on the raunchy side for a good while, between like... the Rayman 3 era up to Origins, I'd say? I'm not sure if it's particularly out of place for that period of time. If we're talking Rayman 1 or 2 then sure, but I feel like everything afterwards has had some strange element to it that doesn't particularly align with the innocence of 1 and 2. By all means, Rayman has been kind of a cheeky/raunchy series for longer than it hasn't been, even if the Nymph designs are definitely the most outwardly they've had it. (Maybe Begoniax and her dialogue would be second place?)
On that note, I wonder if this game really had any controversy surrounding these designs or anything...? Maybe it's just because it was a different time, but I personally don't remember anyone really raising their voice about it around the time this game came out, even though it seems like it could've easily been done.
Droolie wrote: Mon Jul 06, 2026 6:50 pm
Does it really matter WHO made it? Ultimately what you want to know is HOW it happened. (though your first post and title were clearly more about who than how)
Sure, that could be a funny story, like that interview is - but is it really worth contacting devs over, and is it worth any trouble that might be attached to it? I think it's very easy to guess that it was a collaborative decision between designers, animators and directors who all just liked the humorous situations these designs could create in the game and went with it (like Rayman flipping her skirt with his new wind power, in the same way that he could blow the Lividstones' clothes off and put them in their underwear). No need to put any specific name under that, is there?
I think I'm definitely in agreement with Droolie's sentiment here. It does all feel a little off, from the title to the thread in general.
I mean... let's talk about the "butt of jokes" part from OP, actually.
The only instance I feel we can ACTUALLY say this is with Rayman upskirting Betilla. Which, not only is actually equivalently done with how, like Droolie says, the same could be done with Lividstones... but also, this wasn't even something that made it to the final game, and only existed in that one trailer. Granted it's not particularly in great taste but there's certainly not much to be said about something that was clearly cut and no longer represented the state of the game at that point.
And, even if we count that... what other instances? They're damsels in distress until you save them, that is true. But aren't the Nymphs also super powerful beings that created Rayman, give him more powers and generally help him out on his journey? I'm not really sure what part of that makes them the "butt of jokes" outside of the one thing that was cut anyways. I'm only speaking from memory, of course, so if there is anything I've missed then I'd definitely like to be corrected.
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Latest news
Fri Jun 26, 2026 10:32 pm:
The physical version of Rayman 30th Anniversary Edition was released today.
Alongside the game for modern platforms such as the Nintendo Switch 2, this physical release includes a set of three postcards, a few stickers, a double-sided poster, and a reversible cover.
For players who held out on the digital launch due to early save-related glitches, these issues have now been resolved following the recent v1.1 update.
It's official: the rumors are now reality! Although many details leaked over the last few days, Ubisoft has formally announced both Rayman Legends Retold and Rayman Origins Enhanced Edition during tonight's State of Play presentation.
Both games are coming to PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and PC on October 1, 2026! The bundle will retail at the price of $39.99, with Origins Enhanced Edition included free!
Rayman Legends Retold represents a significant modernization of the original title. It features a visual overhaul that replaces the classic watercolor look with a modern 2.5D aesthetic, alongside an entirely new storyline and a fresh villain. Other key additions include brand-new music levels, a realistic redesign for Betilla, and a minor cosmetic tweak for Rayman himself (who now has two separate eyes), along with new costumes referencing older games and other series. Most notably, the game is set to introduce fully 3D segments featuring rail-shooter gameplay, where players take to the skies on the back of a dragon to shoot down enemies.
As for Rayman Origins Enhanced Edition, running in 4K resolution at 60 FPS, this remaster updates the game for modern platforms with quality-of-life and accessibility features. It also appears to integrate the previously exclusive PlayStation Vita content, alongside updated photoboard designs and Murfy.
What are your thoughts on this? Head over to our newly opened forum topics to join the discussion and share your expectations.
Following up on the teaser from a couple of days ago, Youtooz has now officially revealed the full design of the upcoming Ly the Fairy plush!
But that's not all: the manufacturer also unveiled a brand new Rayman "stickie". For those unfamiliar with the term, Youtooz "stickies" are mini plushies equipped with magnets inside, allowing them to stick to metal surfaces (like fridges or PC cases) or to each other.
You can check out the full reveal images of both the Ly plush and the Rayman stickie below:
Collectibles manufacturer Youtooz has recently teased what appears to be an upcoming plush toy of Ly the Fairy. First introduced in Rayman 2: The Great Escape, the iconic character seems to be the latest addition to the company's growing lineup of Rayman merchandise. You can view the teaser image below:
Former Rayman 3 gameplay programmer Yann Masson has just shared early development footage of the game discovered in his personal archives. The newly surfaced video provides a fascinating look into the title's production, most notably showcasing the scrapped sequence where the Xowar chases Rayman, viewed from a frontal perspective:
What better way to celebrate the Chinese New Year than with a major milestone for our knowledge base? The Chinese version of RayWiki is officially published!
This project has been in the works for more than two years, representing a massive effort to make the Rayman universe accessible to a wider audience. To ring in the new year, the wiki launches with an impressive 400 articles already written and available.
A massive congratulations and thank you to the main contributors, RayGhox and Game Ze 2, for their dedication in bringing this project to life.
The rumors were true! After the rating leak earlier this year, Ubisoft officially unveiled Rayman 30th Anniversary Edition during today’s State of Play. Developed in partnership with Digital Eclipse, the compilation brings together five versions of the original game: the PlayStation, MS-DOS, and Atari Jaguar releases, as well as the Game Boy Color and Advance versions. The collection also marks the first official commercial release of the 1992 SNES prototype.
In terms of extra content, the package notably features the Bible of Game Design, developer interviews, and unreleased concept art. The collection also adds modern quality-of-life features, including rewind capability, save states, and toggleable cheats (infinite lives, unlock all levels).
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