I don't think a lot about their designs, although I was always skeptical of them... They do seem kind of distasteful to put in a game that's aimed for children. I love the concept though. I wonder, how would Ly or the Ludivs ever connect to them in any way? Going back to the design, I don't think the original one would fit either. It's a bit too... Old? I don't know if that's the right word. EdgyRabbid has made a nice little redesign of her in this post: viewtopic.php?p=1545092#p1545092. I think that's how they should've approached it. Seeing people drooling over them has made me quite confused and uncomfortable
I am quite hopeful towards knowing about who actually designed them! Although, the argument that "a woman made them" never made that much sense anyway... Good initiative!
C'est toujours marrant de revenir sur ce sujet à chaque recyclage de Rayman Origins/Legends pour constater à quel point cela résonne avec les attentes de la communauté
Tant de progrès en tant d'années !
GubGubCat wrote: Sat Jun 27, 2026 2:27 pm
Hey there, GubGubCat here (I don't know how to respond to a specific post so oh well hope y'all will notice it. I am trying to reply to Mortamon Saturn)
The thing is, before Goshion, the contributor, made an article on Rayfanpedia, the game was "silently developed", without any promotion. I tried my best to edit Goshion's main article and some other bits here and there to be as quality as I could make them, without revealing too much stuff that is still in question whether it will be ingame. I also put 48 gameplay screenshots of the game itself on the main article, so I think this is enough to consider the game "non-speculative". If this would still be not enough, I can either directly contact with you, showing some parts of the game's code (if that's needed), or I can publish some video footage of the gameplay aswell, alongside some concept art. Also, there is currently (as of today, June 27th) no other website/platform with the game unfortunately, since that was planned for far later before Goshion started "promoting" our work.
I will try my best to prove that this project is indeed in active development. If this won't work, then we might try something else
Hello, thanks a lot for your response! I had seen your name as one of the developpers, so I was hoping to find a way to contact you soon! (By the way, don't worry for the response, everyone who posted in the topic or subscribed to it will be notified of what you said. Though, you can alternatively use the quotation mark symbol [ “ ] in the top-right of anyone's post to directly quote and respond to their message )
Well, that does explain that whole matter! I guess Goshion got a bit too carried away talking about the game even before the right time! Thank you for adding these many screenshots, this is a fantastic amount! In my eyes, this is definitely quite enough to prove the project's non-speculative nature!
Of course there will still be work to do on the newly added and edited articles over time (I've already just done a few small edits so it can look presentable), but I think we can now safely say the Fanon prefix won't be needed.
Anyway, don't feel pressured to add anything now if you don't want to, we don't want to rush you or to force your hand. This should be good enough to prove the tangibility of the project on Rayfanpedia for the meanwhile. If you have any questions about the wiki, feel free to ask me, Hunchman801 or dr_st, and we can also help you if you want us to do anything about the visibility of the articles in case you'd really rather keep the game in silent/private development for now!
The warning was mostly issued so Goshion / GAMEplayer012 can learn from their mistakes (tho don't know if you guys are just the same person with two different profiles as I saw the Goshion personal article was made with the latter's account), and so more members of the community could also be aware of the rules.
Also it seems some of this situation and a few of the issues I reported may have arose due to language barrier, so I perfectly understand any mistakes happening.
If you have any difficulties with English, we'll also help improving your texts on Rayfanpedia, no problem with that!
Goshion wrote: Sat Jun 27, 2026 11:32 am
Excuse me... There is a question.
We are already working on the above-mentioned conditions.
Only... How can we make the game famous? Rayman Alive is only in September (or December?), and the game will be released even earlier. Is there any way to get famous before Alive? (Although we will try to get there as well)
Don't worry too much about the notability for now, we mostly set that rule to reduce any chances of Rayfanpedia becoming a wild jungle of random contents. And to be perfectly honest, these rules still aren't an exact science as we haven't had enough contributors yet to really set them in stone...
Now that the ship has already sailed anyway, what mostly matters is to expand the already existing documentation on the game-... That is, of course, only if GubGubCat is willing to share more now!
(As for achieving notability, it will come naturally over time as more is shared around the project here or any other places... Though, again, that should only be done once everyone behind this game is OK with sharing on it publically!
Btw, there's also no telling if Rayman Alive will even reoccur this year, so don't concern yourself with it unless vnheard announces its return, in which case you should be able to contact him and get a trailer for the game featured in the event should you want to.
But even then, Rayman Alive is not mandatory at all to achieve a decent amount of visibility around your project, even if that's what has helped the most until now).
Anyway, no matter what ends up being decided about your Rayfanpedia contributions until the game is finished or announced to a wider audience, it can always be easily reverted in the future and nothing will ever be lost.
All of this aside, as a Rayman 1 enthusiast, seeing these screenshots and ideas makes me pretty excited about this game! Good luck for the rest of the work on the project, this is definitely promising!
It will be can't wait to play the full game when it comes out, Ubi-Art Framework and Snowdrop.
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Latest news
Fri Jun 26, 2026 10:32 pm:
The physical version of Rayman 30th Anniversary Edition was released today.
Alongside the game for modern platforms such as the Nintendo Switch 2, this physical release includes a set of three postcards, a few stickers, a double-sided poster, and a reversible cover.
For players who held out on the digital launch due to early save-related glitches, these issues have now been resolved following the recent v1.1 update.
It's official: the rumors are now reality! Although many details leaked over the last few days, Ubisoft has formally announced both Rayman Legends Retold and Rayman Origins Enhanced Edition during tonight's State of Play presentation.
Both games are coming to PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and PC on October 1, 2026! The bundle will retail at the price of $39.99, with Origins Enhanced Edition included free!
Rayman Legends Retold represents a significant modernization of the original title. It features a visual overhaul that replaces the classic watercolor look with a modern 2.5D aesthetic, alongside an entirely new storyline and a fresh villain. Other key additions include brand-new music levels, a realistic redesign for Betilla, and a minor cosmetic tweak for Rayman himself (who now has two separate eyes), along with new costumes referencing older games and other series. Most notably, the game is set to introduce fully 3D segments featuring rail-shooter gameplay, where players take to the skies on the back of a dragon to shoot down enemies.
As for Rayman Origins Enhanced Edition, running in 4K resolution at 60 FPS, this remaster updates the game for modern platforms with quality-of-life and accessibility features. It also appears to integrate the previously exclusive PlayStation Vita content, alongside updated photoboard designs and Murfy.
What are your thoughts on this? Head over to our newly opened forum topics to join the discussion and share your expectations.
Following up on the teaser from a couple of days ago, Youtooz has now officially revealed the full design of the upcoming Ly the Fairy plush!
But that's not all: the manufacturer also unveiled a brand new Rayman "stickie". For those unfamiliar with the term, Youtooz "stickies" are mini plushies equipped with magnets inside, allowing them to stick to metal surfaces (like fridges or PC cases) or to each other.
You can check out the full reveal images of both the Ly plush and the Rayman stickie below:
Collectibles manufacturer Youtooz has recently teased what appears to be an upcoming plush toy of Ly the Fairy. First introduced in Rayman 2: The Great Escape, the iconic character seems to be the latest addition to the company's growing lineup of Rayman merchandise. You can view the teaser image below:
Former Rayman 3 gameplay programmer Yann Masson has just shared early development footage of the game discovered in his personal archives. The newly surfaced video provides a fascinating look into the title's production, most notably showcasing the scrapped sequence where the Xowar chases Rayman, viewed from a frontal perspective:
What better way to celebrate the Chinese New Year than with a major milestone for our knowledge base? The Chinese version of RayWiki is officially published!
This project has been in the works for more than two years, representing a massive effort to make the Rayman universe accessible to a wider audience. To ring in the new year, the wiki launches with an impressive 400 articles already written and available.
A massive congratulations and thank you to the main contributors, RayGhox and Game Ze 2, for their dedication in bringing this project to life.
The rumors were true! After the rating leak earlier this year, Ubisoft officially unveiled Rayman 30th Anniversary Edition during today’s State of Play. Developed in partnership with Digital Eclipse, the compilation brings together five versions of the original game: the PlayStation, MS-DOS, and Atari Jaguar releases, as well as the Game Boy Color and Advance versions. The collection also marks the first official commercial release of the 1992 SNES prototype.
In terms of extra content, the package notably features the Bible of Game Design, developer interviews, and unreleased concept art. The collection also adds modern quality-of-life features, including rewind capability, save states, and toggleable cheats (infinite lives, unlock all levels).
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