The posts in a day record will take place from August 17, 12 AM to August 18, 12 AM (UTC+2).
During this day, you will earn thrice as many Tings as usual by posting, plus extra rewards up to 6000 Tings. We count on you to be here and post as much as you can in order to beat the previous 32252 posts record!
Time left before the record: 32 days 20 hours 41 minutes 16 seconds.
Latest posts

Re: What games are you currently playing?
Funny coincidence, I've actually been playing the sequal! It's definitely my favorite from the genre, and I love how it looks.

Re: Rayman Control Panel (Rayman PC tools & utilities)
Thank you for the great explanation!!!

I suppose that if there are enough users caring about 32-bit builds, someone else can pick up the 32-bit compilation, and take ownership of the tasting. Personally, I've moved off 32-bit completely since Windows Vista. I only ever had one 32-bit Win7 PC, which I built more like a curiosity, not to use. :lol:

Re: What games are you currently playing?
Currently playing Octopath Traveler, it's a very fun JRPG with a great soundtrack and combat system!
I bought it when it came out as a Switch exclusive back in 2018 and abandoned it for some reason, I decided to start it from the beginning after finishing Luigi's Mansion 3 (good game anyway btw) and I realized how I forgot how good this game is.
If you like RPGs I would recommend it, as far I know there's a demo available on Switch :)

Re: Rayman Control Panel (Rayman PC tools & utilities)
In version 13.2 I introduced the "Memory Mods", which have since been renamed to "Runtime Modifications". This allows RCP to modify a game as it's running, allowing you to change level, set values such as your health and more. This works for both native Win32 games, like Rayman 2 PC, and emulated games, like Rayman 1 PS1. The problem is that many emulators nowadays are 64-bit, and in order for RCP to be able to modify the memory of these emulators it also needs to be 64-bit (a 32-bit process can't access a 64-bit process!). So in order for this to work I had to change RCP to be 64-bit.

Now RCP is compiled as a .NET C# app, which means there's not actually any native code in the .exe file (it's IL which gets compiled to native machine code by the JIT by the runtime). So it doesn't actually really change how it's compiled when you switch between 32-bit or 64-bit modes (mostly just a flag in the header). Because of this there's an option called "AnyCPU" where you can compile an app to run as 32-bit app on 32-bit machines and 64-bit on 64-bit machines. This would ideally have been the solution and would have allowed RCP to still support 32-bit machines while also working with 64-bit emulators on 64-bit machines. But there's one issue. The image parsing library I use, ImageMagick, relies on native .dll files! This .dll is completely different for 32-bit and 64-bit versions because this is actually native machine code. Now I could include both .dll files, and then it would pick the correct one as needed, but I decided against it since it would increase the .exe file for RCP by quite a bit, and I figured barely anyone is using a 32-bit machine nowadays.

There are also other annoying differences between a 32-bit and 64-process, such as how some Windows APIs work. For example enumerating the "Program Files" folders on your C drive is a bit different, and then there's the wow6432node in the Registry... Since I don't own a 32-bit computer myself I wouldn't be able to test and make sure all of this works correctly. So that's another reason it was easier to just go all in with 64-bit and drop 32-bit support.

So TLDR:
- RCP needs to run as a 64-bit process on a 64-bit machine in order to work with 64-bit emulators
- I could support 32-bit machines too, but then the .exe file size would increase for RCP and I decided against it
- I don't have a 32-bit computer and can't test to make sure everything works

Re: Rayman 1 Expert - 82 New Levels
Ok.... How always....

Re: Birthdays and ages
Happy birthday fifo! Sorry I’m a tad bit late

Re: Rayman Control Panel (Rayman PC tools & utilities)
RayCarrot wrote: Wed Jul 10, 2024 5:32 pm Since version 13.2.0 RCP is released as a 64-bit program. If you want to run it on a 32-bit device you either need to compile it yourself or download an older version.
Curious - what is the reason for this? Are you getting performance benefits for compiling it as 64-bit, or is it somehow easier with less hoops to jump through?

Re: Rayman M-Arena
If you don't mind piracy, there are working cracks for Rayman Arena.

At this very moment, I see more than 10 physical copies of Rayman Arena on eBay US for under $15 (some pre-owned). If you need international shipping, there are fewer options and it is indeed more expensive.

Re: Things Teensies Would Say
I have to sell my PS5 to buy a pocket pad

Re: Birthdays and ages
thanks everybody, I appreciate the wishes! :D

Welcome to Pirate-Community, the largest Rayman community!


The nineteenth edition of the posts in a day record will take place Saturday 17 August 2024! We look forward to seeing you then!
Check out the new website for Rayman 2 HD, an ambitious project to recreate Rayman 2 from scratch with the help of the Unreal Engine!
A prototype for Rayman Raving Rabbids has been leaked! Follow the latest developments here.
Come and participate in the 118th round of Manipulate the Image, which is now expanded to include non-Rayman images, starting with The Cat in the Hat!
Discuss speedrunning news, techniques and events in our Rayman speedrunning section!

Latest news


Fri Jul 05, 2024 10:57 pm:
 
People have voted between the different proposed dates, and after a month we can officially announce that the 19th Edition of Record Day will be held on August the 17th of 2024!

Bets, games, intense posting... It's a great opportunity to interact between the members of the forum and we're very sure you'll have a lot of fun. Hope to see you around! :P
by DaveRattlehead

Tue Jun 04, 2024 9:08 pm:
 
Get ready for action, fellas! We're preparing the 19th Edition of Record Day, with the goal of posting as many messages as possible in 24 hours.

Members can choose one of the proposed dates between late July and early September. Let us know when will you be available!

We're sure you won't get disappointed with the experience, it will be a lot of fun :mrgreen:
by DaveRattlehead

Mon May 27, 2024 2:02 pm:
 
Interested in Rayman 2 HD, the ambitious project to recreate Rayman 2 from scratch using the Unreal Engine? Then be sure to check out their brand new Discord server here!
by Hunchman801

Wed May 22, 2024 7:26 pm:
 
A new speedrunning contest is out! This time, submit a 100% speedrun of Rayman for the DSi and win up to €300. The contest has slots for both beginners and seasoned speedrunners. Details on how to participate can be found here.
by Hunchman801

Wed May 08, 2024 10:28 pm:
 
The Java applet game Globber, which has been lost media for years, has recently been found. As there was no access to the game, there was no recorded gameplay until now.
by DaveRattlehead

Wed Apr 17, 2024 12:22 pm:
 
A Rayman-themed board game has just been announced. It is set for release in the third quarter of 2024.

Check out the official website here, and come discuss it with other fans here!

Image
by Hunchman801

Fri Mar 01, 2024 3:16 pm:
 
We announce SpeedRay 2024, the fourth edition of our yearly speedrunning contest. After celebrating the 20-year anniversary of Rayman 3 in 2023, we have decided to go for a Rayman 2-themed competition this time, and given the success of last year's edition, we are happy to propose a similar format. The winner will get a $100 gift card, so be sure to give it a try!
by Hunchman801

Sun Feb 18, 2024 12:19 pm:
 
An early build of Rayman 3 HD was published today. It features several changes to the final version, including a different logo and an extensive debug menu with various features.

It can be downloaded here.

Image
by Hunchman801

Tue Jan 02, 2024 9:38 pm:
 
Yesterday the Rayman community received its Christmas present. 68 different prototypes of Rayman 3 (GBA) were leaked, as well as documents related to the game's development. Click here to discuss the topic.

Image
by DaveRattlehead

Mon Jan 01, 2024 8:23 am:
 
Today marks the end of another year and the beginning of 2024. Even though 2023 is now in the past, lots of good things happened, not just for Rayman, but for the community as well!

Need to catch up on important events? Feel free to check the documentary here!

We look forward to seeing what comes next for Rayman, and we hope you guys stick around too to see what happens. Until then, check out the newest edition of the Favourite Rayman Games Survey!

You can check here for last year's results, or here to check out results from previous years.

Stay chill guys, and have a great happy new year!
by The Jonster

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