so not too long ago i went back to work on my rayman origins prototype restoration project
im doing this stuff alongside alexlimitedgames (he probably posted a teaser in RPC in december last year)
down here ill share some screenshots and videos on it so you can get an idea more or less on how it will be like
be aware it is NOT finished and texture work is yet to be done
(i really wish screenshots were resizable LOL)
The insight this gives into its origin goes a long way towards explaining its reputation as a duct-taped-together arbitrary collection of stuff (though I haven't worked enough with it to know how justified that really is!)
Giant Chicken wrote: Mon Jul 06, 2026 5:36 pm
++ My boss told my coworkers and I that my job is hiring, and that we should let know some people we know about it. Because of this, I was able to get 4 of my friends interviews, and potentially a 5th one as well!
daniel careon wrote: Mon Jul 06, 2026 8:58 amI am also interested in finding out who designed them. Not to aim pitchforks, but to learn more about the creative process. Pointing fingers is counterproductive, but identifying the causes of a mistake allows for the improvement of the process itself.
Sorry, I still fail to see what exactly you will learn by putting a name under what you call a mistake, that will allow for "improvement of the process". Isn't this exactly what pointing fingers is?
icesmile wrote: Mon Jul 06, 2026 2:49 pmNOOOO NO NO NO, I am not an animal, of course I’m not going to attack the artist for a design I didn’t like, if you read my message to Celine Tellier you can see how grateful I am for her work, no joke Rayman Origins has inspired me a ton in my journey to become an artist. Ultimately I want to just ask how the Betilla designs came about.
Yes, I did read the message (you shouldn't publish private conversations without telling the other person, by the way). The first post reads to me like you admire her work but want her to point out who on the team made the thing you don't like (not necessarily her). I didn't mean that you would attack this person, but you would publish this name on the internet, right? Like I said, it would change absolutely nothing about how the designs are perceived - but it would cause them to known here as "the person who made the horny designs". Not a good look. Maybe your aim is not to attack them, but the result would be similarly negative.
Does it really matter WHO made it? Ultimately what you want to know is HOW it happened. (though your first post and title were clearly more about who than how)
Sure, that could be a funny story, like that interview is - but is it really worth contacting devs over, and is it worth any trouble that might be attached to it? I think it's very easy to guess that it was a collaborative decision between designers, animators and directors who all just liked the humorous situations these designs could create in the game and went with it (like Rayman flipping her skirt with his new wind power, in the same way that he could blow the Lividstones' clothes off and put them in their underwear). No need to put any specific name under that, is there?
- Had an 11 hour shift yesterday that I had to take after immediately driving home from wisconisn at 4 am.
+ Buuut I got a raise! .80 cents more, which'll add up
++ My boss told my coworkers and I that my job is hiring, and that we should let know some people we know about it. Because of this, I was able to get 4 of my friends interviews, and potentially a 5th one as well!
That is correct! Dave gets it! - I guess that one ended up being way easier than I thought! Let's try something a bit more technical with programming languages!
Season 13
Question 15 What was the original abbreviation for PHP?
Season 13: History of questions
Q1: What site am I talking about?
-It is one of the oldest ecosystems on the planet.
-This ecosystem has one of the largest land animal migrations in the world.
-The most common animals in this ecosystem are wildebeests, gazelles, zebras, and buffalo, although there is also a high presence of big cats.
-This area is home to one of the most important paleontological reserves in the world.
A1: The Serengeti (Rsandee)
Q2: Which disease is colloquially known as "the kissing disease"?
A2: Mononucleosis (dr_st)
Q3: When was the last time the U.S. men's basketball team didn't win the gold medal at the Olympics?
A3: 2004 (Rsandee)
Q4: When did the Mexican Revolution begin?
A4: 1910 (Reese Riverson)
Q5: In which real painter is this Rayman 2 artwork based on? (https://raymanpc.com/forum/download/file.php?id=13926)
A5: Picasso (Ithasmore)
Q6: What is caprolactam mainly used for?
A6: Synthesis of Nylon 6 (withdrawn: no answers)
Q7: Which modern-day countries were part of Yugoslavia before its breakup in the early 1990s?
A7: Serbia, Montenegro, Kosovo, North Macedonia, Bosnia-Herzegovina, Croatia, Slovenia (PluMGMK)
Q8: Name the song and the artist.
A8: Ken Laszlo - Tonight (withdrawn: no answers)
Q9: How many French teams have won the UEFA Champions League?
A9: Two (Hunchman801)
Q10: In what year did Hugo Chávez win the elections for the first time?
A10: 1998 (PluMGMK)
Q11: The 1970s were an interesting time, specifically when it came to audio equipment. During this decade was a time known as the "Watt Wars" / "Receiver Wars" for home audio stereo receivers where companies begun producing stereo receivers with the most power, trying to outclass their competition.
The days of only having sub-100 watt per channel receivers choices were gone thanks to these big players in the industry.
Name at least three of these companies (brands) that participated in the Receiver Wars.
A: Sansui, Pioneer and Marantz (DaveRattlehead)
Q12: Name the city and state that the widest and most powerful tornado was ever historically recorded within the United States.
A: El Reno, Oklahoma (Giant Chicken)
Q13: What is the mascot of Drake's Cakes? Please name it and say what it is.
A: Webster the Duck! (PluMGMK)
Q14: Name the drink that's "Korea's No. 1 Cream Soda!"
A: Milkis (DaveRattlehead)
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Latest news
Fri Jun 26, 2026 10:32 pm:
The physical version of Rayman 30th Anniversary Edition was released today.
Alongside the game for modern platforms such as the Nintendo Switch 2, this physical release includes a set of three postcards, a few stickers, a double-sided poster, and a reversible cover.
For players who held out on the digital launch due to early save-related glitches, these issues have now been resolved following the recent v1.1 update.
It's official: the rumors are now reality! Although many details leaked over the last few days, Ubisoft has formally announced both Rayman Legends Retold and Rayman Origins Enhanced Edition during tonight's State of Play presentation.
Both games are coming to PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and PC on October 1, 2026! The bundle will retail at the price of $39.99, with Origins Enhanced Edition included free!
Rayman Legends Retold represents a significant modernization of the original title. It features a visual overhaul that replaces the classic watercolor look with a modern 2.5D aesthetic, alongside an entirely new storyline and a fresh villain. Other key additions include brand-new music levels, a realistic redesign for Betilla, and a minor cosmetic tweak for Rayman himself (who now has two separate eyes), along with new costumes referencing older games and other series. Most notably, the game is set to introduce fully 3D segments featuring rail-shooter gameplay, where players take to the skies on the back of a dragon to shoot down enemies.
As for Rayman Origins Enhanced Edition, running in 4K resolution at 60 FPS, this remaster updates the game for modern platforms with quality-of-life and accessibility features. It also appears to integrate the previously exclusive PlayStation Vita content, alongside updated photoboard designs and Murfy.
What are your thoughts on this? Head over to our newly opened forum topics to join the discussion and share your expectations.
Following up on the teaser from a couple of days ago, Youtooz has now officially revealed the full design of the upcoming Ly the Fairy plush!
But that's not all: the manufacturer also unveiled a brand new Rayman "stickie". For those unfamiliar with the term, Youtooz "stickies" are mini plushies equipped with magnets inside, allowing them to stick to metal surfaces (like fridges or PC cases) or to each other.
You can check out the full reveal images of both the Ly plush and the Rayman stickie below:
Collectibles manufacturer Youtooz has recently teased what appears to be an upcoming plush toy of Ly the Fairy. First introduced in Rayman 2: The Great Escape, the iconic character seems to be the latest addition to the company's growing lineup of Rayman merchandise. You can view the teaser image below:
Former Rayman 3 gameplay programmer Yann Masson has just shared early development footage of the game discovered in his personal archives. The newly surfaced video provides a fascinating look into the title's production, most notably showcasing the scrapped sequence where the Xowar chases Rayman, viewed from a frontal perspective:
What better way to celebrate the Chinese New Year than with a major milestone for our knowledge base? The Chinese version of RayWiki is officially published!
This project has been in the works for more than two years, representing a massive effort to make the Rayman universe accessible to a wider audience. To ring in the new year, the wiki launches with an impressive 400 articles already written and available.
A massive congratulations and thank you to the main contributors, RayGhox and Game Ze 2, for their dedication in bringing this project to life.
The rumors were true! After the rating leak earlier this year, Ubisoft officially unveiled Rayman 30th Anniversary Edition during today’s State of Play. Developed in partnership with Digital Eclipse, the compilation brings together five versions of the original game: the PlayStation, MS-DOS, and Atari Jaguar releases, as well as the Game Boy Color and Advance versions. The collection also marks the first official commercial release of the 1992 SNES prototype.
In terms of extra content, the package notably features the Bible of Game Design, developer interviews, and unreleased concept art. The collection also adds modern quality-of-life features, including rewind capability, save states, and toggleable cheats (infinite lives, unlock all levels).
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