I think mine was... the Swamps of Forgetfulness! Not that I spent so much time trying to beat it, but I remember being stuck there and only coming back to the original game after beating Rayman Junior, which must have taken me some time.
- I didn't buy the 30th anniversary edition yet.
+/- I managed to spare some money for my TRX50 build, but that's still not enough for the hardware I want.
hoodlumsworld wrote: Mon Jun 29, 2026 3:16 pm
Space Mama's Crater in Rayman 1.
This one took me some time too.
I can't really name a level in particular, but I remember the first game to be the hardest for me. Some of the original Designer levels were very hard too. I can't compare them to the fans' levels being incredibly harder though, and I don't mean the "Levels by fans" game.
I mean the obvious pick would be the Sanct. of Stone and fire, but that's expected - the level was designed long! The most trouble though I think I had was Infiltration Station Invaded (RL). I think I had to watch a speedrun of that to even beat it! Either that or Shoot for the stars from RO (I was 100%ing the game, the medal is hell to get (Haruka knows a lot about this one as well)).
Any Legends player worth their Lums knows what I'm talking about. Throughout the level, you're forced to take out every enemy in each area before the next one opens up. An easy task, maybe even a fun one... if Dark Rayman wasn't chasing you around the whole time. One touch from that shadow kills you instantly and forces you to restart the whole thing. Combine all of that with the 40 second time limit for freeing all of the Teensies at the end, and you've got what is, for my money, easily the most difficult level in all of Rayman Legends. I can't count how many tries it took me to beat that for the first time, and I still die often when replaying it.
Oh, some may deny this claim! Some may say that the aforementioned Cloud of Darkness or the Invaded counterparts of The Amazing Maze or Hell Breaks Loose are more challenging and rage-inducing than the station. But at least to me, those three are easier to memorize, especially so with the game's somewhat-underwhelming final boss, making them less difficult on replays.
With this level, you can have it as memorized as you want; if you miss one attack, fail to bubblize one enemy in the room and break the flow of the combat, either Dark Rayman will kill you or you won't have enough time to save all three Teensies, forcing a restart for completionists like myself. And if you're frantically trying to take out all enemies before your shadowy double can catch up with you, you'll probably miss an enemy, forcing you to go back and do it again. And again. AND AGAIN!
So yeah, I really don't like Infiltration Station - Invaded. Enjoy the rest of your day!
question for legends players, this might have been asked before, but which level/challenge do you find brutally punishing/difficult? possibly for me that would be A Cloud of Darkness, as it took me a lot of tries to finally beat that sonuvabitch!
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Latest news
Fri Jun 26, 2026 10:32 pm:
The physical version of Rayman 30th Anniversary Edition was released today.
Alongside the game for modern platforms such as the Nintendo Switch 2, this physical release includes a set of three postcards, a few stickers, a double-sided poster, and a reversible cover.
For players who held out on the digital launch due to early save-related glitches, these issues have now been resolved following the recent v1.1 update.
It's official: the rumors are now reality! Although many details leaked over the last few days, Ubisoft has formally announced both Rayman Legends Retold and Rayman Origins Enhanced Edition during tonight's State of Play presentation.
Both games are coming to PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and PC on October 1, 2026! The bundle will retail at the price of $39.99, with Origins Enhanced Edition included free!
Rayman Legends Retold represents a significant modernization of the original title. It features a visual overhaul that replaces the classic watercolor look with a modern 2.5D aesthetic, alongside an entirely new storyline and a fresh villain. Other key additions include brand-new music levels, a realistic redesign for Betilla, and a minor cosmetic tweak for Rayman himself (who now has two separate eyes), along with new costumes referencing older games and other series. Most notably, the game is set to introduce fully 3D segments featuring rail-shooter gameplay, where players take to the skies on the back of a dragon to shoot down enemies.
As for Rayman Origins Enhanced Edition, running in 4K resolution at 60 FPS, this remaster updates the game for modern platforms with quality-of-life and accessibility features. It also appears to integrate the previously exclusive PlayStation Vita content, alongside updated photoboard designs and Murfy.
What are your thoughts on this? Head over to our newly opened forum topics to join the discussion and share your expectations.
Following up on the teaser from a couple of days ago, Youtooz has now officially revealed the full design of the upcoming Ly the Fairy plush!
But that's not all: the manufacturer also unveiled a brand new Rayman "stickie". For those unfamiliar with the term, Youtooz "stickies" are mini plushies equipped with magnets inside, allowing them to stick to metal surfaces (like fridges or PC cases) or to each other.
You can check out the full reveal images of both the Ly plush and the Rayman stickie below:
Collectibles manufacturer Youtooz has recently teased what appears to be an upcoming plush toy of Ly the Fairy. First introduced in Rayman 2: The Great Escape, the iconic character seems to be the latest addition to the company's growing lineup of Rayman merchandise. You can view the teaser image below:
Former Rayman 3 gameplay programmer Yann Masson has just shared early development footage of the game discovered in his personal archives. The newly surfaced video provides a fascinating look into the title's production, most notably showcasing the scrapped sequence where the Xowar chases Rayman, viewed from a frontal perspective:
What better way to celebrate the Chinese New Year than with a major milestone for our knowledge base? The Chinese version of RayWiki is officially published!
This project has been in the works for more than two years, representing a massive effort to make the Rayman universe accessible to a wider audience. To ring in the new year, the wiki launches with an impressive 400 articles already written and available.
A massive congratulations and thank you to the main contributors, RayGhox and Game Ze 2, for their dedication in bringing this project to life.
The rumors were true! After the rating leak earlier this year, Ubisoft officially unveiled Rayman 30th Anniversary Edition during today’s State of Play. Developed in partnership with Digital Eclipse, the compilation brings together five versions of the original game: the PlayStation, MS-DOS, and Atari Jaguar releases, as well as the Game Boy Color and Advance versions. The collection also marks the first official commercial release of the 1992 SNES prototype.
In terms of extra content, the package notably features the Bible of Game Design, developer interviews, and unreleased concept art. The collection also adds modern quality-of-life features, including rewind capability, save states, and toggleable cheats (infinite lives, unlock all levels).
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