Search found 2019 matches

by RayCarrot
Sun Jul 05, 2020 9:42 pm
Forum: Modding and utilities
Topic: Rayman 1 Level Editor/Viewer (Ray1Map)
Replies: 21
Views: 796

Re: Rayman 1 Level Editor/Viewer (Ray1Map)

In the old days, I copy-pasted the Ferocious Little Livingstone's command block, which I'm pretty sure was much longer, to make something somewhat passable . Oh haha, that's pretty neat! It's quite interesting how they made this command system quite early on and then just decided to stop using it :...
by RayCarrot
Sun Jul 05, 2020 6:38 pm
Forum: Modding and utilities
Topic: Rayman 1 Level Editor/Viewer (Ray1Map)
Replies: 21
Views: 796

Re: Rayman 1 Level Editor/Viewer (Ray1Map)

I tried looking and I couldn't find an ETA which matched exactly. ETA 10 seems the closest to the Moskito one, so might be it. The indexes are different for each game, so just copying them sadly won't work. That's also why we currently don't allow adding events from the drop-down in EDU as we'd need...
by RayCarrot
Sun Jul 05, 2020 6:07 pm
Forum: Modding and utilities
Topic: Rayman 1 Level Editor/Viewer (Ray1Map)
Replies: 21
Views: 796

Re: Rayman 1 Level Editor/Viewer (Ray1Map)

Sorry about that. Been doing some major refactoring to better support memory loading, as well as different types of event types (since R2 has a different enum...), so it currently wouldn't actually update the serializable type property from the editor. I've fixed that now though :) Please let me kno...
by RayCarrot
Sun Jul 05, 2020 3:52 pm
Forum: Rayman
Topic: Rayman 1
Replies: 8908
Views: 371310

Re: Rayman 1

No, it's practically the same as the PS1 version. It's enough to just list the few differences I feel.
Regarding the Windows flashing, the code for it actually still in the PC version. Too bad it went unused.
by RayCarrot
Sun Jul 05, 2020 2:27 pm
Forum: Modding and utilities
Topic: Rayman 1 Level Editor/Viewer (Ray1Map)
Replies: 21
Views: 796

Re: Rayman 1 Level Editor/Viewer (Ray1Map)

I pushed a commit where Ray1Map now reads the alpha data. I tested to edit an EDU level and it seems to work now :)
by RayCarrot
Sun Jul 05, 2020 1:50 pm
Forum: Modding and utilities
Topic: Rayman 1 Level Editor/Viewer (Ray1Map)
Replies: 21
Views: 796

Re: Rayman 1 Level Editor/Viewer (Ray1Map)

We haven't really done much on the educational games in terms of editing. I had assumed it would work since it does in both R1 and the Designer games, but it seems not. Taking a quick look at it now it seems the edu level files contain a lot more data towards the end which is currently not being rea...
by RayCarrot
Sun Jul 05, 2020 12:51 pm
Forum: Modding and utilities
Topic: Rayman 1 Level Editor/Viewer (Ray1Map)
Replies: 21
Views: 796

Re: Rayman 1 Level Editor/Viewer (Ray1Map)

Ah, thanks for letting me know! I've fixed it now :)
by RayCarrot
Sat Jul 04, 2020 9:52 pm
Forum: Modding and utilities
Topic: Rayman 1 Level Editor/Viewer (Ray1Map)
Replies: 21
Views: 796

Re: Rayman 1 Level Editor/Viewer (Ray1Map)

It should work in the latest commit now without any manual modifications :)
by RayCarrot
Sat Jul 04, 2020 6:38 pm
Forum: Rayman
Topic: Rayman 1
Replies: 8908
Views: 371310

Re: Rayman 1

Saturn NTSC is cropped, yeah.
GAT_F04.png
GAT_F04.png (93.96 KiB) Viewed 25 times
I can't find this at all in the prototype actually, I guess it didn't shatter the glas there?
by RayCarrot
Sat Jul 04, 2020 6:14 pm
Forum: Rayman
Topic: Rayman 1
Replies: 8908
Views: 371310

Re: Rayman 1

PC:
217 - 1932300.png
217 - 1932300.png (70.49 KiB) Viewed 32 times
Jaguar:
Vig_00B2B7E6.png
Vig_00B2B7E6.png (119.72 KiB) Viewed 32 times
PS1 (PAL):
GATF3.png
GATF3.png (117.61 KiB) Viewed 32 times
PS1 (NTSC):
GATF3.png
GATF3.png (107.19 KiB) Viewed 32 times
Saturn (PAL):
GAT_F04P.png
GAT_F04P.png (104.68 KiB) Viewed 32 times
by RayCarrot
Sat Jul 04, 2020 2:34 pm
Forum: Modding and utilities
Topic: Rayman 1 Level Editor/Viewer (Ray1Map)
Replies: 21
Views: 796

Re: Rayman 1 Level Editor/Viewer (Ray1Map)

Not sure since I only have Windows. If the plugin doesn't work on Linux you could probably just remove it and uncomment the code which uses it (it's in the Jaguar manager I believe). It's only there for the Jaguar MIDI exports. There might be other issues on Linux too though. We haven't yet taken ca...
by RayCarrot
Sat Jul 04, 2020 11:16 am
Forum: Rayman
Topic: Rayman 1
Replies: 8908
Views: 371310

Re: Rayman 1

No idea, I haven't tested. I assume only the easy one would work without running based on the distance.
by RayCarrot
Sat Jul 04, 2020 7:31 am
Forum: Rayman
Topic: Rayman 1
Replies: 8908
Views: 371310

Re: Rayman 1

It's easy on:
PC (1.10 and later), GBA, DSi, Jaguar (Jaguar has no cloud though and the ring is a few pixels further away)

and hard on:
PC (1.00), Saturn, PS1

Saturn NTSC does have the ring a few pixels closer, but it's nowhere near as close as in the easier versions.
by RayCarrot
Fri Jul 03, 2020 9:27 pm
Forum: Rayman
Topic: Rayman 1
Replies: 8908
Views: 371310

Re: Rayman 1

Yep, walking drums don't usually appear in the PC version. They're still in the files though and are fully usable. Regarding the difficulty, here are some examples: https://cdn.discordapp.com/attachments/658606954197024793/728583884677185577/unknown.png https://cdn.discordapp.com/attachments/6586069...
by RayCarrot
Fri Jul 03, 2020 1:27 pm
Forum: Rayman
Topic: Rayman 1
Replies: 8908
Views: 371310

Re: Rayman 1

I've been comparing the PC versions today and interestingly PC version 1.00 retains a lot of level design from the PS1 version, even going as far as including the moving drum! https://cdn.discordapp.com/attachments/658606954197024793/728586686862196837/unknown.png There are a ton of other changes be...
by RayCarrot
Fri Jul 03, 2020 7:15 am
Forum: Rayman
Topic: Rayman 1
Replies: 8908
Views: 371310

Re: Rayman 1

I don't think the number of bits is the limitation. Most likely sliding was added rather late into the game (as can be seen by the index the sliding animations has, which is very high compared to other ones) and then it never got ported to the Jaguar engine. I agree that the music levels were probab...
by RayCarrot
Thu Jul 02, 2020 9:13 am
Forum: Rayman
Topic: TTQ: Season 125 - StelzenBomber
Replies: 23450
Views: 725025

Re: TTQ: Season 125 - StelzenBomber

In the GBA game I believe it's stated they want revenge for being treated poorly in the past.
by RayCarrot
Fri Jun 26, 2020 9:38 am
Forum: Rayman
Topic: TTQ: Season 125 - StelzenBomber
Replies: 23450
Views: 725025

Re: TTQ: Season 125 - StelzenBomber

I haven't played it in a while, but IIRC they give you upgrades.
by RayCarrot
Thu Jun 25, 2020 6:45 pm
Forum: Rayman
Topic: Rayman 1
Replies: 8908
Views: 371310

Re: Rayman 1

Not sure if I should post this here or in the Ray1Map topic, but here's a test for real-time level editing in Rayman 1 :mrgreen: Currently only for PC, but the same logic can be used on any platform (except Jaguar which runs on a different engine). The editor also reads the memory of the game to dis...
by RayCarrot
Wed Jun 24, 2020 7:14 am
Forum: Rayman
Topic: Rayman on Windows 10 Store
Replies: 7
Views: 171

Re: Rayman on Windows 10 Store

It'd probably be difficult transferring it, yeah. I attempted it once, but I couldn't even get into the Xbox app on Windows 8 anymore for some reason. Maybe we're just out of luck at this point. I should also note the PC versions are not any higher quality than the mobile ones. In fact they're sligh...