Search found 8 matches
- Tue Mar 04, 2014 1:24 am
- Forum: Rayman
- Topic: RO and RL collision detection question.
- Replies: 23
- Views: 1537
Re: RO and RL collision detection question.
Yeah, all but the Wii U and Vita, then.
- Mon Mar 03, 2014 1:40 am
- Forum: Rayman
- Topic: RO and RL collision detection question.
- Replies: 23
- Views: 1537
Re: RO and RL collision detection question.
Legends does not have computer-controlled characters. You only play as one character if single player and you also control Murfy yourself. I'm pretty sure Rayman or Globox or Teensie or the girl is computer-controlled while the player controls Murphy in single-player mode. Or is that not the same i...
- Sun Mar 02, 2014 9:27 pm
- Forum: Rayman
- Topic: RO and RL collision detection question.
- Replies: 23
- Views: 1537
Re: RO and RL collision detection question.
Yes, from what I've played of it (not much more than the first world), the 3DS version is playable. But I just got the Vita version, and it looks soo damn good! That really makes it much more fun to play. I'm not getting Legends, though, as I only play solo on handhelds, and I think the only good wa...
- Sun Mar 02, 2014 7:54 am
- Forum: Rayman
- Topic: RO and RL collision detection question.
- Replies: 23
- Views: 1537
Re: RO and RL collision detection question.
Actually, I played RO on a large 720p TV and RL on an extra large 1080p one. My friend and I didn't sit very close to the screen, though. We started playing RO on the Wii, but soon had to switch to Xbox because the Wii's 480p was just too unclear when the camera zoomed out.
- Sat Mar 01, 2014 6:17 pm
- Forum: Rayman
- Topic: RO and RL collision detection question.
- Replies: 23
- Views: 1537
Re: RO and RL collision detection question.
Adsolution, the characters only play the same insofar as the player knows their collision detection—i.e., the shape of their physical proxy, as you put it. Normally, a player knows that by the looks and animations of the characters. Not so in RO and RL. For this reason, I now play only as Teensies,...
- Sat Mar 01, 2014 5:03 am
- Forum: Rayman
- Topic: RO and RL collision detection question.
- Replies: 23
- Views: 1537
Re: RO and RL collision detection question.
Adsolution, the characters only play the same insofar as the player knows their collision detection—i.e., the shape of their physical proxy, as you put it. Normally, a player knows that by the looks and animations of the characters. Not so in RO and RL. For this reason, I now play only as Teensies, ...
- Sat Mar 01, 2014 2:29 am
- Forum: Rayman
- Topic: RO and RL collision detection question.
- Replies: 23
- Views: 1537
Re: RO and RL collision detection question.
It's very difficult to tell without having debugging tools at hand, but I'd imagine that they made a single perfectly-shaped collision box that represents all the characters well, probably in the middle somewhere between all their heights. What's for certain is that the different characters don't h...
- Sat Mar 01, 2014 12:24 am
- Forum: Rayman
- Topic: RO and RL collision detection question.
- Replies: 23
- Views: 1537
RO and RL collision detection question.
On which playable character is the collision detection of all playable characters based? I suppose a teensie, but if so, which one? Please answer for both games.