Well, I find that a bit ridiculous. Good collision detection corresponds to what you see. I mean, I know Globox is empty-headed, but this is insane!Adsolution said:It's very difficult to tell without having debugging tools at hand, but I'd imagine that they made a single perfectly-shaped collision box that represents all the characters well, probably in the middle somewhere between all their heights. What's for certain is that the different characters don't have different physical proxies.
Sauwelios said:Adsolution, the characters only play the same insofar as the player knows their collision detection—i.e., the shape of their physical proxy, as you put it. Normally, a player knows that by the looks and animations of the characters. Not so in RO and RL. For this reason, I now play only as Teensies, even though I find them the least interesting characters. I don't want to have to estimate through how big a chunk of Globox hazards will harmlessly pass.
OldClassicGamer said:Sauwelios said:Adsolution, the characters only play the same insofar as the player knows their collision detection—i.e., the shape of their physical proxy, as you put it. Normally, a player knows that by the looks and animations of the characters. Not so in RO and RL. For this reason, I now play only as Teensies, even though I find them the least interesting characters. I don't want to have to estimate through how big a chunk of Globox hazards will harmlessly pass.
Have you tried to play with Globox or Rayman?
I'm pretty sure Rayman or Globox or Teensie or the girl is computer-controlled while the player controls Murphy in single-player mode. Or is that not the same in all versions?OldClassicGamer said:Legends does not have computer-controlled characters. You only play as one character if single player and you also control Murfy yourself.