Search found 12 matches

by sos440
Wed Jun 15, 2016 8:28 am
Forum: Modding and utilities
Topic: Ripping Rayman 1 backgrounds
Replies: 4
Views: 3299

Re: Ripping Rayman 1 backgrounds

I still can't figure out how the encryption byte is determined. I have some evidence that the game system also checks the 8-bit checksum.

Putting the technicality aside, I wrote a simple code that detect the PCX header pattern and used this to rip all the images inside.

Download

This contains ...
by sos440
Wed Jun 15, 2016 5:17 am
Forum: Modding and utilities
Topic: Ripping Rayman 1 Sprites and Maps
Replies: 22
Views: 10807

Re: Ripping Rayman 1 Sprites and Maps

raymandesigner wrote:Help me re upload me
My laptop died a few months ago and I lost most of the file therein, including the ripping algorithm I wrote down. Now I only have a couple of files.
I reuploaded them:

Ripped from Rayman 1 ALLFIX.DAT
Ripped from Rayman 1 RAY1.WLD
by sos440
Mon Jun 13, 2016 1:11 pm
Forum: Modding and utilities
Topic: Dream for a new Rayman 1 map editor
Replies: 45
Views: 20373

Re: Dream for a new Rayman 1 map editor

Raymanni wrote:That's sad. :( At least Chacanger is making great progress with the help of the data you collected. ;)
Yes, I am surprised by the quality of the program Chacanger is making, and now looking forward to see the beta release :)
by sos440
Mon Jun 13, 2016 12:42 pm
Forum: Modding and utilities
Topic: Ripping Rayman 1 backgrounds
Replies: 4
Views: 3299

Ripping Rayman 1 backgrounds

<r>I know that this is probably an out-dated topic, but I decided to post it because I was unable to find any posting that explain how background images are packed in.<br/>
<br/>
My starting point was <URL url="https://raymanpc.com/forum/viewtopic.php?t=6570"><s>[url=https://raymanpc.com/forum ...
by sos440
Sun Jun 12, 2016 9:59 pm
Forum: Modding and utilities
Topic: Dream for a new Rayman 1 map editor
Replies: 45
Views: 20373

Re: Dream for a new Rayman 1 map editor

Hi everyone,

It has been a long time since I visited here last time.

Unfortunately my laptop died out a few months ago and I lost all the data therein, and then I have been too busy with my job to begin the project again.

Hopefully it seems that another user is building up a nice level editor, so ...
by sos440
Tue Jan 12, 2016 8:38 pm
Forum: Modding and utilities
Topic: Dream for a new Rayman 1 map editor
Replies: 45
Views: 20373

Re: Dream for a new Rayman 1 map editor

Thank you for all those responses!

And any help will be very appreciated as I sill don't know large portion of the data. Here I am summarizing what I have known so far (still on progress):

https://docs.google.com/document/d/1b28OnC8-7bubEE0tGr-i5v6t2HU6d_A8gG6yLwoEh5k/pub

Adding any new insight ...
by sos440
Tue Jan 12, 2016 9:06 am
Forum: Modding and utilities
Topic: Dream for a new Rayman 1 map editor
Replies: 45
Views: 20373

Dream for a new Rayman 1 map editor

(This is a cross-posting from Betilla's Gardens )

Hi again!

I know that this is yet a quite old topic, and people are now rarely interested in it. Nevertheless I have a small plan to develop a new mapper that works for any variants of Rayman 1 (that is, the original Rayman 1, Rayman Designer and ...
by sos440
Wed Jan 06, 2016 1:43 pm
Forum: Modding and utilities
Topic: Ripping Rayman 1 Sprites and Maps
Replies: 22
Views: 10807

Re: Ripping Rayman 1 Sprites and Maps

Okay, it turns out I was silly.

Unlike Rayman 1 (where multiple palettes are used for each world), Rayman Designer uses a single color palette for each world.
Using that palette seems to give the correct sprites.

Since converting animation sequences into GIFs takes considerable time, I will upload ...
by sos440
Wed Jan 06, 2016 12:35 pm
Forum: Modding and utilities
Topic: Ripping Rayman 1 Sprites and Maps
Replies: 22
Views: 10807

Re: Ripping Rayman 1 Sprites and Maps

What's up with anim_0_59? It's just a bunch of round things moving back and forth diagonally, nestled in among the other Rayman animations. I remember screwing around with Rayman Advance and replacing Rayman's walk cycle with his other animations, and that one came up.

I am afraid I neither have ...
by sos440
Wed Jan 06, 2016 1:11 am
Forum: Modding and utilities
Topic: Ripping Rayman 1 Sprites and Maps
Replies: 22
Views: 10807

Re: Ripping Rayman 1 Sprites and Maps

<r><QUOTE author="Carrot-master"><s>[quote="Carrot-master"]</s>Wow! That's awesome! Does that mean the RD tool was used to make R1? Would it be possible to do it the other way around and put RD levels into R1?<e>[/quote]</e></QUOTE>

RD and R1 encode data in a slightly different way, but in general ...
by sos440
Tue Jan 05, 2016 1:03 pm
Forum: Modding and utilities
Topic: Ripping Rayman 1 Sprites and Maps
Replies: 22
Views: 10807

Re: Ripping Rayman 1 Sprites and Maps

Actually, I know how to get the palette's but still don't know which palette is a correct one.

It seems that Rayman 1's color palette system is quite weird.

Playing with R1's level files (.LEV), I found that there are 3 different color palettes in a single level file. And more weirdly, which ...
by sos440
Tue Jan 05, 2016 11:58 am
Forum: Modding and utilities
Topic: Ripping Rayman 1 Sprites and Maps
Replies: 22
Views: 10807

Ripping Rayman 1 Sprites and Maps

Hello everyone!

I am very glad to meet you guys. I joined this community just now, so please forgive me If I am ignorant on community standards and history.
It makes me happy that there are still a sustainable amount of people interested in Rayman 1 and eager to go deep inside the game.


Anyway, I ...