I still can't figure out how the encryption byte is determined. I have some evidence that the game system also checks the 8-bit checksum.
Putting the technicality aside, I wrote a simple code that detect the PCX header pattern and used this to rip all the images inside.
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- Wed Jun 15, 2016 8:28 am
- Forum: Modding and utilities
- Topic: Ripping Rayman 1 backgrounds
- Replies: 4
- Views: 3299
- Wed Jun 15, 2016 5:17 am
- Forum: Modding and utilities
- Topic: Ripping Rayman 1 Sprites and Maps
- Replies: 22
- Views: 10807
Re: Ripping Rayman 1 Sprites and Maps
My laptop died a few months ago and I lost most of the file therein, including the ripping algorithm I wrote down. Now I only have a couple of files.raymandesigner wrote:Help me re upload me
I reuploaded them:
Ripped from Rayman 1 ALLFIX.DAT
Ripped from Rayman 1 RAY1.WLD
- Mon Jun 13, 2016 1:11 pm
- Forum: Modding and utilities
- Topic: Dream for a new Rayman 1 map editor
- Replies: 45
- Views: 20373
Re: Dream for a new Rayman 1 map editor
Yes, I am surprised by the quality of the program Chacanger is making, and now looking forward to see the beta releaseRaymanni wrote:That's sad.At least Chacanger is making great progress with the help of the data you collected.
- Mon Jun 13, 2016 12:42 pm
- Forum: Modding and utilities
- Topic: Ripping Rayman 1 backgrounds
- Replies: 4
- Views: 3299
Ripping Rayman 1 backgrounds
<r>I know that this is probably an out-dated topic, but I decided to post it because I was unable to find any posting that explain how background images are packed in.<br/>
<br/>
My starting point was <URL url="https://raymanpc.com/forum/viewtopic.php?t=6570"><s>[url=https://raymanpc.com/forum ...
<br/>
My starting point was <URL url="https://raymanpc.com/forum/viewtopic.php?t=6570"><s>[url=https://raymanpc.com/forum ...
- Sun Jun 12, 2016 9:59 pm
- Forum: Modding and utilities
- Topic: Dream for a new Rayman 1 map editor
- Replies: 45
- Views: 20373
Re: Dream for a new Rayman 1 map editor
Hi everyone,
It has been a long time since I visited here last time.
Unfortunately my laptop died out a few months ago and I lost all the data therein, and then I have been too busy with my job to begin the project again.
Hopefully it seems that another user is building up a nice level editor, so ...
It has been a long time since I visited here last time.
Unfortunately my laptop died out a few months ago and I lost all the data therein, and then I have been too busy with my job to begin the project again.
Hopefully it seems that another user is building up a nice level editor, so ...
- Tue Jan 12, 2016 8:38 pm
- Forum: Modding and utilities
- Topic: Dream for a new Rayman 1 map editor
- Replies: 45
- Views: 20373
Re: Dream for a new Rayman 1 map editor
Thank you for all those responses!
And any help will be very appreciated as I sill don't know large portion of the data. Here I am summarizing what I have known so far (still on progress):
https://docs.google.com/document/d/1b28OnC8-7bubEE0tGr-i5v6t2HU6d_A8gG6yLwoEh5k/pub
Adding any new insight ...
And any help will be very appreciated as I sill don't know large portion of the data. Here I am summarizing what I have known so far (still on progress):
https://docs.google.com/document/d/1b28OnC8-7bubEE0tGr-i5v6t2HU6d_A8gG6yLwoEh5k/pub
Adding any new insight ...
- Tue Jan 12, 2016 9:06 am
- Forum: Modding and utilities
- Topic: Dream for a new Rayman 1 map editor
- Replies: 45
- Views: 20373
Dream for a new Rayman 1 map editor
(This is a cross-posting from Betilla's Gardens )
Hi again!
I know that this is yet a quite old topic, and people are now rarely interested in it. Nevertheless I have a small plan to develop a new mapper that works for any variants of Rayman 1 (that is, the original Rayman 1, Rayman Designer and ...
Hi again!
I know that this is yet a quite old topic, and people are now rarely interested in it. Nevertheless I have a small plan to develop a new mapper that works for any variants of Rayman 1 (that is, the original Rayman 1, Rayman Designer and ...
- Wed Jan 06, 2016 1:43 pm
- Forum: Modding and utilities
- Topic: Ripping Rayman 1 Sprites and Maps
- Replies: 22
- Views: 10807
Re: Ripping Rayman 1 Sprites and Maps
Okay, it turns out I was silly.
Unlike Rayman 1 (where multiple palettes are used for each world), Rayman Designer uses a single color palette for each world.
Using that palette seems to give the correct sprites.
Since converting animation sequences into GIFs takes considerable time, I will upload ...
Unlike Rayman 1 (where multiple palettes are used for each world), Rayman Designer uses a single color palette for each world.
Using that palette seems to give the correct sprites.
Since converting animation sequences into GIFs takes considerable time, I will upload ...
- Wed Jan 06, 2016 12:35 pm
- Forum: Modding and utilities
- Topic: Ripping Rayman 1 Sprites and Maps
- Replies: 22
- Views: 10807
Re: Ripping Rayman 1 Sprites and Maps
What's up with anim_0_59? It's just a bunch of round things moving back and forth diagonally, nestled in among the other Rayman animations. I remember screwing around with Rayman Advance and replacing Rayman's walk cycle with his other animations, and that one came up.
I am afraid I neither have ...
I am afraid I neither have ...
- Wed Jan 06, 2016 1:11 am
- Forum: Modding and utilities
- Topic: Ripping Rayman 1 Sprites and Maps
- Replies: 22
- Views: 10807
Re: Ripping Rayman 1 Sprites and Maps
<r><QUOTE author="Carrot-master"><s>[quote="Carrot-master"]</s>Wow! That's awesome! Does that mean the RD tool was used to make R1? Would it be possible to do it the other way around and put RD levels into R1?<e>[/quote]</e></QUOTE>
RD and R1 encode data in a slightly different way, but in general ...
RD and R1 encode data in a slightly different way, but in general ...
- Tue Jan 05, 2016 1:03 pm
- Forum: Modding and utilities
- Topic: Ripping Rayman 1 Sprites and Maps
- Replies: 22
- Views: 10807
Re: Ripping Rayman 1 Sprites and Maps
Actually, I know how to get the palette's but still don't know which palette is a correct one.
It seems that Rayman 1's color palette system is quite weird.
Playing with R1's level files (.LEV), I found that there are 3 different color palettes in a single level file. And more weirdly, which ...
It seems that Rayman 1's color palette system is quite weird.
Playing with R1's level files (.LEV), I found that there are 3 different color palettes in a single level file. And more weirdly, which ...
- Tue Jan 05, 2016 11:58 am
- Forum: Modding and utilities
- Topic: Ripping Rayman 1 Sprites and Maps
- Replies: 22
- Views: 10807
Ripping Rayman 1 Sprites and Maps
Hello everyone!
I am very glad to meet you guys. I joined this community just now, so please forgive me If I am ignorant on community standards and history.
It makes me happy that there are still a sustainable amount of people interested in Rayman 1 and eager to go deep inside the game.
Anyway, I ...
I am very glad to meet you guys. I joined this community just now, so please forgive me If I am ignorant on community standards and history.
It makes me happy that there are still a sustainable amount of people interested in Rayman 1 and eager to go deep inside the game.
Anyway, I ...