There is a short Interview with with Loïc Gounon on polygon.
Why legends was remade?
“What can we do within a certain timing that could be qualitative, manage to please part of our fans, hopefully also introduce the franchise to a new audience?” Gounon said. “That's why it led us naturally to ...
Search found 177 matches
- Wed Jun 03, 2026 9:57 am
- Forum: Rayman
- Topic: Rayman Legends Retold
- Replies: 152
- Views: 4669
- Sat Jun 29, 2024 9:08 pm
- Forum: Rayman
- Topic: The cancelled Rayman 2's art and cutscenes (Rayman's training)
- Replies: 62
- Views: 11292
Re: The cancelled Rayman 2's art and cutscenes (Rayman's training)
From BGE Anniversary:
Now we know where "Rayman's Training" was used in the game. Source: https://youtu.be/D7sqHLvQfcc?t=487
Now we know where "Rayman's Training" was used in the game. Source: https://youtu.be/D7sqHLvQfcc?t=487
- Mon Jun 03, 2024 8:46 pm
- Forum: Off Topic
- Topic: Montpellier Vacaction
- Replies: 2
- Views: 249
Montpellier Vacaction
Hi People,
I'm going to Montpellier next week and visit raymans birthplace (the villa) at least from the outside
Anyone has other secret tipps what to do?
Can I schedule a Ubisoft studio visit somehow (the new office) ?
I'm going to Montpellier next week and visit raymans birthplace (the villa) at least from the outside
Anyone has other secret tipps what to do?
Can I schedule a Ubisoft studio visit somehow (the new office) ?
- Sat Dec 23, 2023 1:29 pm
- Forum: Rayman
- Topic: Ubi Montpellier "Interview"
- Replies: 8
- Views: 1028
Re: Ubi Montpellier "Interview"
Maybe you could ask for a look at the orginal rayman 4 design documents or get a view on the concept art archive to find something unreleased?
Also: Maybe they can show you scrapped material of the 2D rayman 2 or scrapped tonic trouble material
Also: Maybe they can show you scrapped material of the 2D rayman 2 or scrapped tonic trouble material
- Sat May 14, 2022 6:35 pm
- Forum: Modding and utilities
- Topic: Early 2000/2002 Hoodlums - Texture Pack for Rayman 3
- Replies: 5
- Views: 3093
Re: Early 2000/2002 Hoodlums - Texture Pack for Rayman 3
I tried to use them with the Rayman Control Panel but didn't really find out which textures to replace. Anyone can help?
- Sat May 14, 2022 6:32 pm
- Forum: Modding and utilities
- Topic: Rayman Raving Rabbids - Prototype Restoration Mod
- Replies: 126
- Views: 60102
Re: Rayman Raving Rabbids - Prototype Restoration Mod
Can you tell us now what these powers are? I only found/recognized the blowing attack.Droolie wrote: Wed Aug 25, 2021 8:23 pm
- Discover prototype rabbid powers not showcased in the video and never seen in any trailer. I'll let you discover these for yourselves :p
- Sat May 14, 2022 6:12 pm
- Forum: Rayman
- Topic: When will we get to see new Rayman, realistically?
- Replies: 121
- Views: 18458
Re: When will we get to see new Rayman, realistically?
There is a leak for a new Rayman project. Its probably fake, but sounds almost realistic.
https://www.youtube.com/watch?v=ANbCzTTqN_M
(The forum thread seems to be gone).
One thing is interesting in particular: The game should be connected to the cartoon somehow.
This cross marketing sounds very ...
https://www.youtube.com/watch?v=ANbCzTTqN_M
(The forum thread seems to be gone).
One thing is interesting in particular: The game should be connected to the cartoon somehow.
This cross marketing sounds very ...
- Fri Oct 15, 2021 11:16 pm
- Forum: Rayman
- Topic: Rayman Legends
- Replies: 18589
- Views: 1690549
Re: Rayman Legends
Weren't the Rabbids originally rumoured / semi-confirmed to appear in Legends, before they realized that that wouldn't be a good image?
Yes, they appeared in one of the leaked teasers. But they were not used until the Rayman Adventures Easter Event.
I also thougth the whole time the teensies ...
- Thu Oct 14, 2021 8:25 pm
- Forum: Modding and utilities
- Topic: Rayman Raving Rabbids - Prototype Restoration Mod
- Replies: 126
- Views: 60102
Re: Rayman Raving Rabbids - Prototype Restoration Mod
That, Was... BRILLIANT!!!
I just can second that. You did some very good storytelling :mrgreen: 8)
So...is this the original minigame "Bunnies sometimes recycle scenery from other games" ? :winkgrin:
or is it just a remix of jade engine games in general :fou:?
Anyway...
Would like to know ...
- Sat Aug 28, 2021 9:42 am
- Forum: Modding and utilities
- Topic: Rayman Raving Rabbids - Prototype Restoration Mod
- Replies: 126
- Views: 60102
Re: Rayman Raving Rabbids - Prototype Restoration Mod
Amazing job guys!
What is so special about the GOG/Stream Version of RRR?
I still have a retail one and as expected, the patches are not working/applied.
Now we have a pretty good image what RRR would have been like. I think many people wouldn't have liked it that much, myself included. But yeah ...
What is so special about the GOG/Stream Version of RRR?
I still have a retail one and as expected, the patches are not working/applied.
Now we have a pretty good image what RRR would have been like. I think many people wouldn't have liked it that much, myself included. But yeah ...
- Sun Jul 04, 2021 2:51 pm
- Forum: Off Topic
- Topic: Drawing Spaceshooter game - Looking for streamers
- Replies: 1
- Views: 447
Drawing Spaceshooter game - Looking for streamers
Hi guys,
I work on a little 2D spaceshooter game for which anyone can draw enemies - live.
The drawing tool is web-based, so you it works on any device with a (modern) browser.
Here is how it basically works:
kPPC2zzZoJ0
I'm looking for some streamer which has a little community for a playtest ...
I work on a little 2D spaceshooter game for which anyone can draw enemies - live.
The drawing tool is web-based, so you it works on any device with a (modern) browser.
Here is how it basically works:
kPPC2zzZoJ0
I'm looking for some streamer which has a little community for a playtest ...
- Sun Jul 04, 2021 2:30 pm
- Forum: Rayman
- Topic: R4 Raving Rabbids Prototype Sounds Restoration (the SFX re-ripped and the Prototype Ambient has been added to Raytunes!)
- Replies: 9
- Views: 2881
Re: R4 Raving Rabbids Prototype Sounds Restoration
Two other ambient tracks (robot interior & robot destroyed) confirm what a developer told us about one level that was already implemented, in which Rayman would ride a spider in order to climb high enough to enter one of the Rabbids' giant mechs, and then destroy it from the inside.
Did someone ...
- Mon Feb 01, 2021 8:14 pm
- Forum: Rayman
- Topic: Rayman Mini
- Replies: 167
- Views: 37355
Re: Rayman Mini
So, has anyone given it a try yet? What are the challenges like?
The question is which content has ubisoft forgotten to remove this time :mrgreen:
I think the comeback of Mr.Dark is teasing a new rayman game, even if ubisoft "officially" says no.
I don't think they bring him back just for ...
- Mon Feb 01, 2021 8:09 pm
- Forum: Rayman
- Topic: The cancelled Rayman 2's art and cutscenes (Rayman's training)
- Replies: 62
- Views: 11292
Re: "Rayman's Training" / Rayman 2 E3 trailer's prerendered scenes
Don't forget we also have concept art from the "punching bag" guy :)
It was posted long ago on the official rayman facebook page. I guess its from the L'Histoire de Rayman artbook?
https://scontent-frx5-1.xx.fbcdn.net/v/t31.0-8/10608462_311163175752099_7925681690757167509_o.jpg?_nc_cat=110&ccb=2 ...
It was posted long ago on the official rayman facebook page. I guess its from the L'Histoire de Rayman artbook?
https://scontent-frx5-1.xx.fbcdn.net/v/t31.0-8/10608462_311163175752099_7925681690757167509_o.jpg?_nc_cat=110&ccb=2 ...
Re: Rayman 1
And that black guy smoking a cigar. And those green carnivorous plants. And those tiny enemies that look like early versions of antitoons.
Well, it's probably all gone. :mrgreen:
Sure, especially the guy smoking a cigar. I think most of these stuff was nerver really in the game, they did just ...
Re: Rayman 1
The mapper solution sounds good.
Or like they did it with the 60 additional levels: Bundle some designer maps to a standalone build...
So these "lost" maps could probably added to or exchanged from the "60 levels" release.
edit: Just checked, you can't add maps to "60 levels", the number of maps ...
Or like they did it with the 60 additional levels: Bundle some designer maps to a standalone build...
So these "lost" maps could probably added to or exchanged from the "60 levels" release.
edit: Just checked, you can't add maps to "60 levels", the number of maps ...
Re: Rayman 1
Much thanks for the inside looks :-)
- Which lost maps are you referring to?
I mainly mean the maps from the RD demo as well as the ones from the earliest ps demo.
Could be something like a "lost levels" pack for pc, which could also include the first band land map from the ps version.
Later ...
- Which lost maps are you referring to?
I mainly mean the maps from the RD demo as well as the ones from the earliest ps demo.
Could be something like a "lost levels" pack for pc, which could also include the first band land map from the ps version.
Later ...
Re: Rayman 1
EDIT: I think what MasterHero's getting at is that certain hitpoint values make it display multiple frames at once. Maybe it's doing something funny with the hitpoints value, like interpreting it as a bit string, with each bit telling it to display a certain frame?
Yeah something like that ...
- Sat May 02, 2020 11:40 am
- Forum: Rayman
- Topic: Rayman Origins
- Replies: 17356
- Views: 1776397
Re: Rayman Origins
- There's an unused third Livid Dead map named "Don't Shoot the Dead" right before the final boss
seems like we were going to have an extra hard mosquito segment in land of the livid dead too??/ thatd slap so hard
Yes, it was teased in the daily bubble way back in issue 9: Secrets.
bkg2 ...
Re: Rayman 1
Its really great to see your editor work & discoverys comming along :)
*big thumbs up*
Thanks for sharing the exports.
But can you also export a raw sprite file or something? Years ago, I found some sprites in the image world of rayman designer, which i don't find in your exports. I also only can ...
*big thumbs up*
Thanks for sharing the exports.
But can you also export a raw sprite file or something? Years ago, I found some sprites in the image world of rayman designer, which i don't find in your exports. I also only can ...