Rayman 2 Widescreen Patch (16:9, 16:10) | 32 bit depth fix

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deton24
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Rayman 2 Widescreen Patch (16:9, 16:10) | 32 bit depth fix

Postby deton24 » Sun Sep 06, 2015 1:52 pm

Widescreen Patch for Rayman 2
Image
Method invented by RibShark, applied by AuToMaNiAk005.
Relied originally on replace modified Rayman2.exe having changed one hex value depending on proportions 16:9 or 16:10.
Here are a details:
https://www.youtube.com/watch?v=PUXZYOiCP-U

Ready .exe to download:
https://www.sendspace.com/file/a4pf70

link without issues on Chrome:
https://yadi.sk/d/qy7nQGebrQnUA

same here (mirror)
http://www.gry-online.pl/S030.asp?ID=58476

another mirror:
http://www.wsgf.org/dr/rayman-2-great-escape/en

Instruction:
1. Choose your .exe for 16:9 or 16:10 display
2. Replace .exe
3. Set your resolution in GXSetup.exe, or in UBI.ini, always x 16.
4. If it's still stretched, go to nglide_config (if you have installed it)
and set the same resolution there.

List of resolutions for each proportion (16:9, 10)
http://www.overclock.net/t/539967/list- ... ect-ratios

HUD is still stretched, and type sometimes, and probably loading screens.
Binary comes from GOG non-drm version.
In YT's tutorial there is avaible value for 15:9 display too.
Enjoy!

If you have any problems with setting resolution, GXsetup crashes, check this out:
http://raymanpc.com/forum/viewtopic.php ... 94#p981787
you can skip installation of Glide and set DirectX if you wish.

If you have an insert disk dialogue and use retail version, use GOG or see here
http://raymanpc.com/forum/viewtopic.php ... 0#p1188953

32 bit depth fix:
http://raymanpc.com/forum/viewtopic.php?f=13&t=21641&p=1111432#p1111432
Last edited by deton24 on Fri Jan 13, 2017 11:36 am, edited 17 times in total.

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Re: Rayman 2 PC Widescreen Patch (16:9, 16:10)

Postby Haruka » Wed Sep 23, 2015 12:16 am

This is something I might give a try soon or later.
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Re: Rayman 2 PC Widescreen Patch (16:9, 16:10)

Postby OCG » Wed Sep 23, 2015 12:28 am

First Rayman 3, now Rayman 2? Awesome to be able to experience them finally non stretched but also without black bars on widescreen monitors :D
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Re: Rayman 2 PC Widescreen Patch (16:9, 16:10)

Postby anaphasiia » Wed Sep 23, 2015 6:04 pm

Wooow, this is awesome! :o I tried playing around with some files before, but I don't know many advanced methods.

I've been waiting for this day for so long - thanks you guys!
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Re: Rayman 2 PC Widescreen Patch (16:9, 16:10)

Postby Shrooblord » Thu Nov 26, 2015 11:19 pm

I'm wondering how many areas in the game will now have "camera glitches through the wall" type deals where you're seeing parts of the level you were never meant to see because of the game's intended aspect ratio (in your video, for example, I find this very evident on the main menu where there's a white area to the left when you choose your save file).

But disregarding that - thank you so much! Awesome work.
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Re: Rayman 2 PC Widescreen Patch (16:9, 16:10)

Postby Quotedabot » Fri Nov 27, 2015 2:34 am

"Please insert CD."


:/


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Re: Rayman 2 PC Widescreen Patch (16:9, 16:10)

Postby Fifo » Fri Nov 27, 2015 12:00 pm

deton24 wrote:I using 4:3 ;p
And I use 5:4 (1280x1024). What is your screen resolution?


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Re: Rayman 2 PC Widescreen Patch (16:9, 16:10)

Postby Fifo » Fri Nov 27, 2015 8:27 pm

deton24 wrote:It's my resolution too.
Cool, we have the same resolution! :)

I find 1280x1024 to be good enough for normal purposes. I don’t need a lot of screen space. ;)

deton24
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Re: Rayman 2 Widescreen Patch (16:9, 16:10)

Postby deton24 » Thu Feb 11, 2016 9:51 pm

Hey everyone,
I received a PM from JohnnyGui, and sharing with it after permission:

Code: Select all

I have a question regarding this though. It seems that if I turn the camera around in a level, there are objects on the sides of the screen that pop up or vanish immediately while they're still on the screen. I know that this is a known glitch since the game isn't designed for widescreen. But is there any fix to make those objects appear for a longer time and to keep them present at a larger range of camera view? Maybe there's something to change in the .exe file to fix this?


and I tried to asnwer somehow though, my knowledge is limited:

In my opinion, it's gonna be difficult to do such a fix since because it may require some changes in engine/renderer, and most of possible stuff needed to do this, still doesn't exists, since it would take a lot of time to disassemble game's code.
If you looking for a real widescreen patch, try nullDC and it's Dreamcast version of Rayman 2, which has an native option of 16:9. I really like this version, and it's very smooth.

and shortened answer

Code: Select all

Really hope some day this would be fixed since Rayman 2 looks a lot more beautiful with widescreen.


Some discussion is welcome.

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Re: Rayman 2 Widescreen Patch (16:9, 16:10)

Postby RibShark » Thu Feb 11, 2016 9:56 pm

Theoretically possible but I've not found a way to fix that as of yet.

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Re: Rayman 2 Widescreen Patch (16:9, 16:10)

Postby JohnnyGui » Sat Feb 13, 2016 12:02 am

RibShark wrote:Theoretically possible but I've not found a way to fix that as of yet.


So I've been reading a bit about changing the FOV in a game and I've come to the following conclusion. Mind you, I'm still very new to this and I could be very wrong:

If the FOV value is somehow integrated in the .exe file as a hexidecimal value, one could open the .exe file with a HEX editor and edit that part, just like you did for enabling widescreen. The problem however is finding that exact value first. If one would know the exact FOV value of the original .exe file, maybe one could search for that value in hexadecimals in a HEX Editor and increase that value? I read that FOV's are usually written in a IEEE 754 standard format (four hexadecimal pairs).

Again, I could be very wrong about this but I'm wondering if this is a way one could approach this problem?


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Re: Rayman 2 Widescreen Patch (16:9, 16:10)

Postby JohnnyGui » Sat Feb 13, 2016 2:47 pm

deton24 wrote:Good ideas are not bad, but try to look on fact that most games use fov parameter in some external files as configs etc.


You are right indeed. One would then have to search for that exact FOV HEX value in every one of those files. Is there a way to know the exact FOV of the original game?


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Re: Rayman 2 Widescreen Patch (16:9, 16:10)

Postby JohnnyGui » Wed Feb 17, 2016 12:57 pm

deton24 wrote:Maybe someone from unlockray topic would be useful. There is an access to all packed files required to that. Szymski was doing some unpackers. It's worse with pack it again sometimes.
viewtopic.php?f=13&t=2406
You can write request there.


I've sent him a PM, hopefully I'll hear something. Are there specific unpackers that one can use for this?

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Re: Rayman 2 Widescreen Patch (16:9, 16:10)

Postby Harpic fraîcheur » Wed Feb 17, 2016 3:15 pm

Looks great but I rather to play the Dreamcast version. :P

I'll try this the next time I want to play the PC version.
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deton24
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Re: Rayman 2 Widescreen Patch (16:9, 16:10)

Postby deton24 » Wed Feb 17, 2016 5:16 pm

Yep, DC version rocks. It's prettier, more complex, and allows to emulate on Android with Reicast.
Turn your tablet to handheld game console.
Though, widescreen doesn't work too good, but 4:3 on 9,7'' IPS looks amazing.
Only touch controls are not so comfortable. And don't forget about two buttons above X,O,Tr,D buttons.


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