Rayman PSP Homebrew

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Equilibrium369
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Rayman PSP Homebrew

Postby Equilibrium369 » Wed Dec 30, 2009 5:54 pm

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Last edited by Equilibrium369 on Mon Aug 16, 2010 7:11 pm, edited 3 times in total.

El Dango
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Re: Rayman PSP Homebrew

Postby El Dango » Wed Dec 30, 2009 5:56 pm

Hello and welcome! If you want, you can introduce yourself here. :mrgreen:
Last edited by El Dango on Wed Dec 30, 2009 10:28 pm, edited 1 time in total.
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Re: Rayman PSP Homebrew

Postby spiraldoor » Wed Dec 30, 2009 6:33 pm

Your project sounds quite interesting; good luck with it. You may wish to read over this thread if you haven't done so already.

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Re: Rayman PSP Homebrew

Postby Acarr » Wed Dec 30, 2009 6:38 pm

I still find it incredible how that user made that new world. :)
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Re: Rayman PSP Homebrew

Postby Equilibrium369 » Wed Dec 30, 2009 9:14 pm

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Last edited by Equilibrium369 on Mon Aug 16, 2010 7:13 pm, edited 1 time in total.

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Re: Rayman PSP Homebrew

Postby Acarr » Wed Dec 30, 2009 9:17 pm

Wow, the animation in that is so smooth! :mrgreen: Can't wait to see more. :wink:
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Re: Rayman PSP Homebrew

Postby El Dango » Wed Dec 30, 2009 10:33 pm

That's an awesome piece of work. :)
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Re: Rayman PSP Homebrew

Postby Hunchman801 » Thu Dec 31, 2009 2:24 am

Sounds like an awesome idea :) As spiraldoor mentioned, another user called Phoebius also used to work on a homebrew PSP game, and I suggest you contact him, he may prove really useful.
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Re: Rayman PSP Homebrew

Postby Equilibrium369 » Thu Dec 31, 2009 1:49 pm

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Last edited by Equilibrium369 on Mon Aug 16, 2010 7:13 pm, edited 4 times in total.

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Re: Rayman PSP Homebrew

Postby spiraldoor » Thu Dec 31, 2009 9:24 pm

You've probably already seen some of Drolpiraat's work, but most of the backgrounds which he extracted weren't posted until the eighth page, so you may not have seen them yet, and they'll certainly come in handy.

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Re: Rayman PSP Homebrew

Postby Haruka » Thu Dec 31, 2009 9:33 pm

Wow, amazing rips... and animated gifs! They are really smooth!
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Re: Rayman PSP Homebrew

Postby Equilibrium369 » Fri Jan 01, 2010 5:40 pm

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Last edited by Equilibrium369 on Mon Aug 16, 2010 7:13 pm, edited 1 time in total.

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Re: Rayman PSP Homebrew

Postby Chilly Willy » Wed Jan 06, 2010 1:10 am

Wow, this is coming along nicely! :D

Do you mind if I ask what you're writing that in? A lot of 2D PSP homebrew tends to be done with LuaPlayer.
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Re: Rayman PSP Homebrew

Postby Equilibrium369 » Wed Jan 06, 2010 9:32 am

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Last edited by Equilibrium369 on Mon Aug 16, 2010 7:14 pm, edited 1 time in total.

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Re: Rayman PSP Homebrew

Postby Hunchman801 » Wed Jan 06, 2010 5:16 pm

Equilibrium369 wrote:I'm going to split it up into smaller chunks and find a way to repeat the pattern to get different sizes. I still haven't figured out how to get the palette settings right on the spritesheets though :?
Do you have Rayman Designer? I'm pretty sure you could extract the base tiles directly from the game files.
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Re: Rayman PSP Homebrew

Postby spiraldoor » Wed Jan 06, 2010 5:20 pm

If he doesn't, anyone who does can just open the PCX files in Gimp or Photoshop, then save them as PNGs and upload them for him.

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Re: Rayman PSP Homebrew

Postby PluMGMK » Wed Jan 06, 2010 5:24 pm

Those don't have everything, though. I could upload PNGs of the add-on PCXs in the Extended Rayman Designer Editor though.
Just give me a minute.
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Re: Rayman PSP Homebrew

Postby Equilibrium369 » Wed Jan 06, 2010 5:27 pm

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Last edited by Equilibrium369 on Mon Aug 16, 2010 7:14 pm, edited 1 time in total.

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Re: Rayman PSP Homebrew

Postby PluMGMK » Wed Jan 06, 2010 5:35 pm

Well, here are the tile files anyway, in case anyone wants them:
http://homepage.eircom.net/~michaelkeyes/PCX%20PNGs.zip

In the ripping topic, MasterRay posted some object sprite rips from Rayman Designer.
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Re: Rayman PSP Homebrew

Postby Equilibrium369 » Wed Jan 06, 2010 5:49 pm

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Last edited by Equilibrium369 on Mon Aug 16, 2010 7:14 pm, edited 1 time in total.


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