(for PS2, PSX (PS1), Dreamcast, see on the bottom)

Method of changing horizontal FOV invented by RibShark, applied in attached binaries by AuToMaNiAk005.
Relied originally on replacing modified Rayman2.exe, with changed one hex value inside, depending on proportions, for 16:9 or 16:10.
Here are the details:
https://www.youtube.com/watch?v=PUXZYOiCP-U
Update!
We received a new version of the widescreen patch. Now HUD properly scales.
Offset in binary found for text resizing by RibShark
(all three offsets for horizontal, vertical FOV, and text width, attached in every archive)
Icons and textures modified for each proportion by AuToMaNiAk005.
Source: https://www.youtube.com/watch?v=gt2CaaDk1JE
Update 2:
Finally someone managed to find FOV value, and it prevents from disappearing objects on edges with widescreen.
The downside is - it needs to be done in Cheat Engine, every time on game launch.
Here's how to do it:
https://youtu.be/6xLr9dGxTY4?t=117
32:9 value - 2.128
Download:
https://yadi.sk/d/GCv8tY-R3UBCFF
[separate zip archives available to download for each proportion inside this link/folder]
Mirror: (by Automaniak)
16:9: https://www86.zippyshare.com/v/iFULcQbU/file.html
16:10: https://www86.zippyshare.com/v/ikE6xNpS/file.html
~21:9: https://www86.zippyshare.com/v/8pSHsj34/file.html
25:16: https://www86.zippyshare.com/v/WC5fjhf1/file.html
15:9: https://www86.zippyshare.com/v/Ags3KWsZ/file.html
32:9: https://www102.zippyshare.com/v/Q9ZdWOOn/file.html
Instruction:
1. Choose and download your package for your display proportion
List of resolutions for each proportion (16:9, 10 and others)
http://www.overclock.net/t/539967/list- ... ect-ratios
2. Replace .exe and textures.cnt with vignette.cnt in Rayman 2\data
3. Set your resolution in GXSetup.exe, or in UBI.ini, always x 16 (in stock game "x 32" doesn't work - see at the bottom for fix)
4. If game is still stretched, go to nglide_config (if you have installed it, and you use Glide renderer set in GXsetup/ubi.ini)
and set the same resolution as in ubi.ini, there.
Binary comes from GOG non-DRM version.
Enjoy!
If you have any problems with setting resolution, GXsetup crashes, check this out:
http://raymanpc.com/forum/viewtopic.php ... 94#p981787
(additionaly run in Windows XP SP2 compatibility mode and as admin in case of resolution enumarating errors)
Exemplary content of ubi.ini for Glide:
Code: Select all
[Rayman2]Choose = 1GLI_DllFile=GliVd1
GLI_Dll=Glide2
GLI_Driver=
GLI_Device=
GLI_Mode=1 - 1920 x 1080 x 16
Language=English
GLI_DllFile=GliVd1
ParticuleRate=High
Code: Select all
[Rayman2]
GLI_DllFile=GliVd1
GLI_Dll=Glide2
GLI_Driver=
GLI_Device=
GLI_Mode=1 - 1920 x 1080 x 16
Language=English
You can skip installation of Glide and use DirectX 6 renderer (default on CD retail version) if you wish. Just use DXwrapper on modern systems:
https://pcgamingwiki.com/wiki/Rayman_2: ... en_fix.29
for DX6 (Uplay-Wine wrapper):
Code: Select all
[Rayman2]Choose = 1GLI_DllFile=GliDX6
GLI_Dll=DirectX6
GLI_Driver=display
GLI_Device=Direct3D HEL
GLI_Mode=1 - 1280 x 1024 x 16
Code: Select all
[Rayman2]Choose = 1GLI_DllFile=GliDX6
GLI_Dll=DirectX6
GLI_Driver=display
GLI_Device=Direct3D HAL
GLI_Mode=1 - 1920 x 1200 x 16
GLI_DllFile=GliDX6
Language=English
If you have the insert disk dialogue while using retail version, use GOG version, or see here:
http://raymanpc.com/forum/viewtopic.php ... 0#p1188953
32 bit depth fix (fixing work of "x 32" in ubi.ini) for PC:
http://raymanpc.com/forum/viewtopic.php ... 2#p1111432
(only for Glide)
Console versions widescreen
Rayman Revolution (PS2) widescreen guide:
First download the widescreen patch: https://forums.pcsx2.net/Thread-PCSX2-W ... #pid271674 from the attachment of above post.
Now in PCSX2, go to Config > Emulation Settings > GS Window, and
make sure Aspect Ratio is set to 16:9. Also, go to System, and make sure
Enable Cheats is checked. Now load the game and the widescreen patch should apply automatically. (if something is not clear, read the tutorial in the link).
60 FPS hack for Revolution (PCSX2):
viewtopic.php?f=13&t=25214
Widescreen on PSX (PS1) version can be achieved on ePSXe since version 2.0 (options>gte hacks>widescreen [stretched on other resolutions than 16:9).
Widescreen on Dreamcast version is possible in two ways. Native, and via hack.
Native widescreen is just option in-game menu which enables only anamorphic widescreen on 4:3 render resolution, so display should be stretched from 4:3 resolution to 16:9. That's how it was intended to work on DC which originally not renders above 640x480 (4:3), so TV's OSD was responsible for stretching display (if it was 16:9 then) from 4:3 input resolution, but in form of anamorphic widescreen.
Via hack, so emulators like nullDC allow setting widescreen in emulator options. But graphics artifacts are similar to these on PC widescreen.
__________
[outdated - old PC widescreen patch with wrong HUD scaling]
Ready .exe (already modified binary) to
download:
https://www.sendspace.com/file/a4pf70
link without issues on Google Chrome:
https://yadi.sk/d/qy7nQGebrQnUA
same here (mirror)
http://www.gry-online.pl/S030.asp?ID=58476
another mirror (and 21:9 as well!):
http://www.wsgf.org/dr/rayman-2-great-escape/en
HUD is stretched, and type sometimes, and probably loading screens.
There are also various graphical glitches visible.