(for PS2, PSX (PS1), Dreamcast, see on the bottom)
Method of changing horizontal FOV invented by RibShark, applied in attached binaries by AuToMaNiAk005.
Relied originally on replacing modified Rayman2.exe, with changed one hex value inside, depending on proportions, for 16:9 or 16:10.
Here are the details:
We received a new version of the widescreen patch. Now HUD properly scales.
Offset in binary found for text resizing by RibShark
(all three offsets for horizontal, vertical FOV, and text width, attached in every archive)
Icons and textures modified for each proportion by AuToMaNiAk005.
Finally someone managed to find FOV value, and it prevents from disappearing objects on edges with widescreen.
The downside is - it needs to be done in Cheat Engine, every time on game launch.
Here's how to do it:
[separate zip archives available to download for each proportion inside this link/folder]
Mirror: (by Automaniak)
1. Choose and download your package for your display proportion
List of resolutions for each proportion (16:9, 10 and others)
http://www.overclock.net/t/539967/list- ... ect-ratios
2. Replace .exe and textures.cnt with vignette.cnt in Rayman 2\data
3. Set your resolution in GXSetup.exe, or in UBI.ini, always x 16 (in stock game "x 32" doesn't work - see at the bottom for fix)
4. If game is still stretched, go to nglide_config (if you have installed it, and you use Glide renderer set in GXsetup/ubi.ini)
and set the same resolution as in ubi.ini, there.
Binary comes from GOG non-DRM version.
If you have any problems with setting resolution, GXsetup crashes, check this out:
http://raymanpc.com/forum/viewtopic.php ... 94#p981787
You can skip installation of Glide and remain on DirectX (by default on CD retail version) if you wish. Just use DXwrapper to fix framerate issues.
Copy dxwrapper.ini, dxwrapper.dll, ddraw.dll (stub directory), into Rayman 2 directory
Edit dxwrapper.ini: FullScreen = 1
With DXwrapper, overlays cause major FPS drops (e.g. Fraps, Steam, Uplay, MSI Afterburner). It's just enough to hide them by keyboard shortcut if available, or just close.
Exemplary content of ubi.ini for Glide:
Code: Select all
[Rayman2]Choose = 1GLI_DllFile=GliVd1 GLI_Dll=Glide2 GLI_Driver= GLI_Device= GLI_Mode=1 - 1920 x 1080 x 16 Language=English GLI_DllFile=GliVd1 ParticuleRate=High
Code: Select all
[Rayman2] GLI_DllFile=GliVd1 GLI_Dll=Glide2 GLI_Driver= GLI_Device= GLI_Mode=1 - 1920 x 1080 x 16 Language=English
Code: Select all
[Rayman2]Choose = 1GLI_DllFile=GliDX6 GLI_Dll=DirectX6 GLI_Driver=display GLI_Device=Direct3D HEL GLI_Mode=1 - 1280 x 1024 x 16
If you have the insert disk dialogue while using retail version, use GOG version, or see here:
http://raymanpc.com/forum/viewtopic.php ... 0#p1188953
32 bit depth fix (fixing work of "x 32" in ubi.ini) for PC:
http://raymanpc.com/forum/viewtopic.php ... 2#p1111432
Console versions widescreen
Rayman Revolution (PS2) widescreen guide:
First download the widescreen patch: https://forums.pcsx2.net/Thread-PCSX2-W ... #pid271674 from the attachment of above post.
Now in PCSX2, go to Config > Emulation Settings > GS Window, and
make sure Aspect Ratio is set to 16:9. Also, go to System, and make sure
Enable Cheats is checked. Now load the game and the widescreen patch should apply automatically. (if something is not clear, read the tutorial in the link).
60 FPS hack for Revolution (PCSX2):
Widescreen on PSX (PS1) version can be achieved on ePSXe since version 2.0 (probably in options).
Widescreen on Dreamcast version is possible in two ways. Native, and via hack.
Native widescreen is just option in-game menu which enables only anamorphic widescreen on 4:3 render resolution, so display should be stretched from 4:3 resolution to 16:9. That's how it was intended to work on DC which originally not renders above 640x480 (4:3), so TV's OSD was responsible for stretching display (if it was 16:9 then) from 4:3 input resolution, but in form of anamorphic widescreen.
Via hack, so emulators like nullDC allow setting widescreen in emulator options. But graphics artifacts are similar to these on PC widescreen.
[outdated - old PC widescreen patch with wrong HUD scaling]
Ready .exe (already modified binary) to
link without issues on Google Chrome:
same here (mirror)
another mirror (and 21:9 as well!):
HUD is stretched, and type sometimes, and probably loading screens.
There are also various graphical glitches visible.