Rayman 3 scores
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Re: Rayman 3 scores
The maximum in FC is somewhere around 48k-49k. If you just started Score-Hunting, 22.910 is not that bad (putting aside the fact that FC in general is not the most important level for reaching a good total), but I'd say that, depending on your ambitions, you should try to get at least 30.000 at some point. Even some of the "easier" Combos in FC are hell to do though, so save that for later. 
Re: Rayman 3 scores
http://youtu.be/u0Pvzjnnj-c
Improved the DOTK maximum by another 20 points to 110.929. Since we now take everything in the perfect order, we only can improve this maximum by passing 100k in DOTK7.
Improved the DOTK maximum by another 20 points to 110.929. Since we now take everything in the perfect order, we only can improve this maximum by passing 100k in DOTK7.
Re: Rayman 3 scores
Cut wrote:By now i think your film should have been fully developed
Ok, I think you had me confused there. But I'll leave it be.Cut wrote:Oh, I don't even need screenshots but do what you want
Re: Rayman 3 scores
It's just about knowing your scores, I don't need a proof at all^^ Because when you tell me "Hey, I have 69k in FC", that means for me "ok, I should fucking look around in FC and find stuff", that's what all this is about for me. Getting as many points as possible.
Re: Rayman 3 scores
Cut: Just a question on your rankings.
Are you listing IPG scores and non-IPG scores on the same ranking, and then calling it a “Global Ranking”?
The IPG game and the non-IPG game are two different games with very different rules. Furthermore the IPG game uses an apparent platform dependent glitch, the IPG Look Mode Manipulation, which so far yields 3.000 points potentially not available to all IPG players and obviously not to any non-IPG players.
So far it appears the IPG game has a 17k points advantage over the non-IPG game, thus emphasizing the difference in rules and outcome of the two games.
Maybe a better ranking would be:
Global IPG Ranking:
1. Cut: 880.525
2. Mountain Goat: 874.300
3. CC: 871.625
Global non-IPG Ranking:
1. MandM81: 881.012
2. 1234: 858.213
3. Maz: 851.383
4. Sfn: 851.363
5. Xenon: 848.923
6. Jona: 840.572
Are you listing IPG scores and non-IPG scores on the same ranking, and then calling it a “Global Ranking”?
The IPG game and the non-IPG game are two different games with very different rules. Furthermore the IPG game uses an apparent platform dependent glitch, the IPG Look Mode Manipulation, which so far yields 3.000 points potentially not available to all IPG players and obviously not to any non-IPG players.
So far it appears the IPG game has a 17k points advantage over the non-IPG game, thus emphasizing the difference in rules and outcome of the two games.
Maybe a better ranking would be:
Global IPG Ranking:
1. Cut: 880.525
2. Mountain Goat: 874.300
3. CC: 871.625
Global non-IPG Ranking:
1. MandM81: 881.012
2. 1234: 858.213
3. Maz: 851.383
4. Sfn: 851.363
5. Xenon: 848.923
6. Jona: 840.572
Last edited by MandM81 on Sat Dec 06, 2014 9:16 pm, edited 1 time in total.
Re: Rayman 3 scores
That ranking thing was just a statement without competitive value, I don't care about scoring competition. As I said, I want to achieve as many points as possible. I'll delete it though since it just leads to arguments like these.
BTW, that Mountain Goat score is just to troll people, you might have noticed that he has only opened 24 cages
BTW, that Mountain Goat score is just to troll people, you might have noticed that he has only opened 24 cages
Re: Rayman 3 scores
You don't have to delete it. I just read something else into it.
Anyway, has Mountain Goat stopped playing, or what's his score?
Anyway, has Mountain Goat stopped playing, or what's his score?
Re: Rayman 3 scores
Mountain Goat is hunting for the World Record in SBTC and he told me that he'll play the other levels when his quest is finished. His score is ~874,3k
Re: Rayman 3 scores
For the sake of clarification, since there's a question mark next to my name: I have not used the IPG in my HoF score. I don't care much about these rankings either way, but as my score seems to have caused some confusion, I thought I'd clear that up quickly.MandM81 wrote:
Global IPG Ranking:
1. Cut: 880.525
2. CC: 871.625
3. Sfn: 851.363 (?)
4. Mountain Goat: 848.122
Global non-IPG Ranking:
1. MandM81: 881.012
2. 1234: 858.213
3. Maz: 851.383
4. Xenon: 848.923
5. Jona: 840.572
Re: Rayman 3 scores
I wasn't sure where to put your score, hence the "?" I have corrected it now.sfn42 wrote:For the sake of clarification, since there's a question mark next to my name: I have not used the IPG in my HoF score.
Re: Rayman 3 scores
Sorry, but i was quite busy in the last days, so i couldn´t reply anything.
At first, great find in DOTK. Sadly the new combos you´ve found in the last weeks are quite useless for a new maximum at first.
Last time you said 105220 points should be possible after the 2 green gems combo, so ~5700 points are missing. Is this score without taking the green gem in part 3 in combo? If yes, did you have succeeded in taking this gem for 3000 or 6000 combo points already?
If you know an improvement worth 4k points and we can reach 105k, maybe, but only maybe, lums glitch able platforms might get a new maximum, when we´ll look deeper into this level. For PC i still couldn´t imagine a new max though.
83k in one single part would be still great.
Is there actually a trick to increase your success rate in hitting the edge for the launching glitch in part 3? I mean do i just have to restart hundreds of times until i get a feel for it? I remember when i played SBTC the last time in January or February, i could only do this glitch once per 30 or 40 tries, so that i stopped it.
Thanks! Playing this combo is great fun in my opinion.
At first, great find in DOTK. Sadly the new combos you´ve found in the last weeks are quite useless for a new maximum at first.
Last time you said 105220 points should be possible after the 2 green gems combo, so ~5700 points are missing. Is this score without taking the green gem in part 3 in combo? If yes, did you have succeeded in taking this gem for 3000 or 6000 combo points already?
Sorry, i don´t know it. All i wanted is to find some combos which allows you to kill most of the hoodlums after taking at least 20 items, thus i can approximately guess, what´s the maximum after part 2. When i calculated the yield of my combos (i also calculted the points you get from killing the elite monger in the scaffolding combo with a powerup), i "only" came to ~101k points. I might have miscalculated though.Maz wrote:By the way 1234, do you know how much exactly you could have after SBTC2 with your new Combos? Funnily enough, your Hoodboom-Combo may have solved a problem I had with another Combo, but I'll have to test that out myself. If, even without getting the second Elite Monger with a Powersuit, you can get ~105k like you estimated, then I might look even deeper into SBTC to see where we'd end up.
105k would be crazy though, wouldn't that mean you'd have to get like at least 83k just in Part 2? And does anyone know how much the Lum-Glitch might affect this Score?
If you know an improvement worth 4k points and we can reach 105k, maybe, but only maybe, lums glitch able platforms might get a new maximum, when we´ll look deeper into this level. For PC i still couldn´t imagine a new max though.
83k in one single part would be still great.
Not yet, after i´ve recorded the combos in SBTC, i made a break for HH and recently i have stopped playing completely because of school. In two weeks i´ll continue and try to get at least 111,5k in the end, but let´s see how much i can achieve.MandM81 wrote:Have you finished SBTC? If so, what's your score?
Is there actually a trick to increase your success rate in hitting the edge for the launching glitch in part 3? I mean do i just have to restart hundreds of times until i get a feel for it? I remember when i played SBTC the last time in January or February, i could only do this glitch once per 30 or 40 tries, so that i stopped it.
MandM81 wrote:By the way, good job getting the Matuvu and the Tribelle in the same combo in HH1
Thanks! Playing this combo is great fun in my opinion.
Re: Rayman 3 scores
Lums glitch isn't worth too much there. Most hoodlums are taken very late in combos after a lot of other elements so you cannot use the extra lums to increase the multiplier early. If you already have the 5x multiplier every extra lums is worth 120 points which really isn't too great. The one situation where the lums glitch was really useful was the hoodbomber in the second big combo. You could actually get up to 10 lums from that guy by transforming the lums from below, similar to the lums of a hoodlifter. This wasn't the most reliable technique because sometimes you wouldn't transform the lums at all but it was worth about 1000 points if you got lucky. Now, with 1234's improved version of that combo, this might not be possible because that hoodbomber no longer is the last element of the combo. I haven't tried the new version, though, so I can't say more about that. Even if it works, I doubt you can realistically gain more than 2000 points from lums glitches in the whole part and even that seems a rather generous estimation.Maz wrote:By the way 1234, do you know how much exactly you could have after SBTC2 with your new Combos? Funnily enough, your Hoodboom-Combo may have solved a problem I had with another Combo, but I'll have to test that out myself. If, even without getting the second Elite Monger with a Powersuit, you can get ~105k like you estimated, then I might look even deeper into SBTC to see where we'd end up.
105k would be crazy though, wouldn't that mean you'd have to get like at least 83k just in Part 2? And does anyone know how much the Lum-Glitch might affect this Score?
Re: Rayman 3 scores
Alright then... I could maybe get an extra 1k-1.5k or so out of the circular arena & Co., but that's about it. Still, 101k is a lot of Points!1234 wrote: Sorry, i don´t know it. All i wanted is to find some combos which allows you to kill most of the hoodlums after taking at least 20 items, thus i can approximately guess, what´s the maximum after part 2. When i calculated the yield of my combos (i also calculted the points you get from killing the elite monger in the scaffolding combo with a powerup), i "only" came to ~101k points. I might have miscalculated though.
If you know an improvement worth 4k points and we can reach 105k, maybe, but only maybe, lums glitch able platforms might get a new maximum, when we´ll look deeper into this level. For PC i still couldn´t imagine a new max though.
By the way, have you tried to get the second Hoodboom in the Scaffolding-Combo with the TC (flying up, hitting him, falling down to renew the TC, flying up again, and finishing him off)? It seems like it can be done on time, but on each of my attempts the Hoodboom committed suicide just after I fell down.
I was aware of the "problems", like the Lum Glitch not having a huge impact on the multiplier for the big Points, or being forced to be close to the Lums - which might turn out impossible in some Combos, thus resulting in further loss of Points - but that's exactly why I wanted to know about it. Thanks for pointing it out though.sfn42 wrote: Lums glitch isn't worth too much there. Most hoodlums are taken very late in combos after a lot of other elements so you cannot use the extra lums to increase the multiplier early. If you already have the 5x multiplier every extra lums is worth 120 points which really isn't too great. The one situation where the lums glitch was really useful was the hoodbomber in the second big combo. You could actually get up to 10 lums from that guy by transforming the lums from below, similar to the lums of a hoodlifter. This wasn't the most reliable technique because sometimes you wouldn't transform the lums at all but it was worth about 1000 points if you got lucky. Now, with 1234's improved version of that combo, this might not be possible because that hoodbomber no longer is the last element of the combo. I haven't tried the new version, though, so I can't say more about that. Even if it works, I doubt you can realistically gain more than 2000 points from lums glitches in the whole part and even that seems a rather generous estimation.
Since I brought it up, I'd like to say something about the ciruclar arena: Thanks to MandM, I learned about the Teleportation-Glitch occuring during the Lavicraft-Cutscene (as to be seen in 1234's version of the Circular-Arena-Combo), and built a Combo around that. I started off by, after equipping the Lockjaw, jumping the balloons, then falling down, and running back to the start of the level while collecting all the items. Then I returned to the ciruclar arena, and weakened both the Elite Mongers. The actual Combo went like this:
- After equipping the Lockjaw, run to the wooden platforms. Get behind, and afterwards jump onto the second one. Climb up to the top collecting all the Yellow Gems.
- Destroy the snowmen, and collect the Gems. Start with the ones on the left.
- Fall down, and take the Gem on the first wooden platform.
- Roll off, and kill the nearby Elite Monger. Convert the Lum.
- Finish off the second Elite Monger as well. Convert the Lum again.
- Move towards the Lockjaw. As you jump down to get it, turn around, and defeat the closeby Hoodblaster. Now renew the Lockjaw; you will then get teleported back into the middle of the circular arena.
- Send 2 charged fists towards the Lavicraft, and convert the Black Lum from the Hoodblaster before Combo-Mode runs out. Now slowly take all the Yellow Gems in the circle while killing both the Lavicrafts. Make sure to convert the Lums; also, try to stand somewhere on the right once the Points tick in.
- There's 3 Gems left on this floor. Take the first of them, close in on the second one, and then enter Look-Mode to quickly get the Matuvu.
- Get the leftover Gems.
I thought I could use 1234's Hoodboom-Combo to fix that (I planned on equipping the HMF near the end of the Combo, to gain some time) by running back to that area, destroying one of the snowmen (which I would leave out of the Circular-Arena-Combo), and then get the Matuvu (because I seemed to rememebr that you could get it with a straight look; turned out I was wrong).
Well, it's probably not that important either, but if someone knew a way to fix that problem, it would be cool if they could share it.
Re: Rayman 3 scores
No, but i think it could work.Maz wrote:By the way, have you tried to get the second Hoodboom in the Scaffolding-Combo with the TC (flying up, hitting him, falling down to renew the TC, flying up again, and finishing him off)? It seems like it can be done on time, but on each of my attempts the Hoodboom committed suicide just after I fell down.
Near the HMF on an edge you can also perform a rolling SJ, thus you could kill both the hoodboom and the elite monger with the HMF and also with one hit.
I guess that i´ve took this points already into account, so sadly we can´t get more than ~103,5 points at the moment.
Your circular arena combo is one hell of a combo, but it´s a great idea, since it brings many points.
Re: Rayman 3 scores
If there is I haven't found it. There's no mark in the snow or anything that can be used to chose a direction. The best one probably can hope for is getting a feel for the path and the surroundings and use this as a guide for the jump. This requires plenty of restarts.1234 wrote:Is there actually a trick to increase your success rate in hitting the edge for the launching glitch in part 3? I mean do i just have to restart hundreds of times until i get a feel for it? I remember when i played SBTC the last time in January or February, i could only do this glitch once per 30 or 40 tries, so that i stopped it.
When I played this part it was with many retstarts and few successes.
Re: Rayman 3 scores
Yeah, getting a feeling for that is the best hint you can get. Mountain Goat has now spent a long time in this level and can pull off this launch quite more often than someone without the experience would. But still, "quite more often" doesn't mean often at all.
Re: Rayman 3 scores
I just read that. 98k? how?1234 wrote:In BOM you can reach over 98k after part 5, but you´d need further 3k for an improvement and without any new tricks i think you couldn´t get these points.
Re: Rayman 3 scores
By using this Combo in Part 4, which provides a few thousands of extra Points compared to the first page's solution. As you can see in 1234's Razoff-Double-Glitch-Video, he got 93.287 Points after Part 5; and it would have been 4.5k more (meaning around 98k) with a Triple Glitch.
Re: Rayman 3 scores
Ok, I didn't know that video. But I messed around a bit in BOM4 too and improved it a little: http://youtu.be/C1ICg8cvv7s
And that's really enough for 98k? Maybe I calculated something wrong, my level scores are 2.940/14.220/45.400/70.920. How much can you exactly get from BOM part 5?
EDIT: ok, I looked for myself and calculated 26.990 points as the maximum in BOM5, assuming that you can hit razoff only twice everytime and not thrice. is there a reliable way to make 200-combos with razoff (or 300 when you have a gem available)?
EDIT: found a mistake, maximum after BOM3 should be 45.600, not 45.400
And that's really enough for 98k? Maybe I calculated something wrong, my level scores are 2.940/14.220/45.400/70.920. How much can you exactly get from BOM part 5?
EDIT: ok, I looked for myself and calculated 26.990 points as the maximum in BOM5, assuming that you can hit razoff only twice everytime and not thrice. is there a reliable way to make 200-combos with razoff (or 300 when you have a gem available)?
EDIT: found a mistake, maximum after BOM3 should be 45.600, not 45.400
Re: Rayman 3 scores
Before i forget to ask: How can you get 14220 after part 2?
Anyway, after part 1 you can probably get 10 points more: Break the cage on Bergoniax house, take the 3 yellow gems, position yourself on the place where a red gem will appear, activate the look mode and take the matuvu, take the remaining two gems.
Maybe you could take the matuvu after 5 gems too, but it´s just theoretically speaking.
Your score in part 3 is 45600 - 14220 = 31380. I think you can even get 31570 points (for 70 of them you need extremely much luck though): After the cutscene, kill the last muddibog before the hoodblaster will do (+10 points). The hoodblaster must still have his full life, thus you can get 60 points for killing him with one hit (One time i had enough luck and it happened, so it´s possible, but it´s not worth to restart the game ~500 times until it´ll happen). The rest stays quite the same. The only difference is, that i killed the first hoodblaster after taking 10 items. In case you haven´t calculated this yet, then you can see it here: https://www.youtube.com/watch?v=uTlos3Lb-u8
Part 4 you have improved already (Good job!
).
Here you can see, how to get 27640 points in part 5 (if you would add the points from the razoff triple glitch).
https://www.youtube.com/watch?v=OJcZ6kpdr4g (my only video with audio
)
As you can see, i took the two yellow gems on the right in one combo. It´d be better to make two combos with them, thus you can get 100 points more from razoff.
I think you could also use the gem under the statue (in the room with the matuvu) to get further 100 points from razoff.
In total the whole level should be worth 27820 points.
2.950|14.230|45.800|71.320|99.140
Missing points: 101.300 - 99.140 = 2.160
That´s less than i expected. Maybe, if we could do something more with razoff, we could indeed get a higher maximum.
One question: Have someone tried to take the matuvu through the ceiling of Bergoniax house? If that was possible, you could maybe get 1500 extra points from her (in total + 1220 points)
So, if it was doable, only 2160 - 1220 = 940 points would miss.
Anyway, after part 1 you can probably get 10 points more: Break the cage on Bergoniax house, take the 3 yellow gems, position yourself on the place where a red gem will appear, activate the look mode and take the matuvu, take the remaining two gems.
Maybe you could take the matuvu after 5 gems too, but it´s just theoretically speaking.
Your score in part 3 is 45600 - 14220 = 31380. I think you can even get 31570 points (for 70 of them you need extremely much luck though): After the cutscene, kill the last muddibog before the hoodblaster will do (+10 points). The hoodblaster must still have his full life, thus you can get 60 points for killing him with one hit (One time i had enough luck and it happened, so it´s possible, but it´s not worth to restart the game ~500 times until it´ll happen). The rest stays quite the same. The only difference is, that i killed the first hoodblaster after taking 10 items. In case you haven´t calculated this yet, then you can see it here: https://www.youtube.com/watch?v=uTlos3Lb-u8
Part 4 you have improved already (Good job!
Here you can see, how to get 27640 points in part 5 (if you would add the points from the razoff triple glitch).
https://www.youtube.com/watch?v=OJcZ6kpdr4g (my only video with audio
As you can see, i took the two yellow gems on the right in one combo. It´d be better to make two combos with them, thus you can get 100 points more from razoff.
I think you could also use the gem under the statue (in the room with the matuvu) to get further 100 points from razoff.
In total the whole level should be worth 27820 points.
2.950|14.230|45.800|71.320|99.140
Missing points: 101.300 - 99.140 = 2.160
That´s less than i expected. Maybe, if we could do something more with razoff, we could indeed get a higher maximum.
One question: Have someone tried to take the matuvu through the ceiling of Bergoniax house? If that was possible, you could maybe get 1500 extra points from her (in total + 1220 points)
So, if it was doable, only 2160 - 1220 = 940 points would miss.
Sorry, i don´t know it.Cut wrote:is there a reliable way to make 200-combos with razoff (or 300 when you have a gem available)?




