Rayman 3 scores

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Cut
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Re: Rayman 3 scores

Post by Cut »

Welcome to the Forum :)
Your scores are a little unbalanced by now but I think that will change with a little help from the community. Nonetheless, your total score is already amazing! getting 830k took me more than 3 years for a comparison.

The video in HH2 might not come today because over Christmas I don't have that much time to play R3. The trick is: before you kill the final Hoodblaster, stand on the edge of the platform (you need to find the point where you stand the closest to the green gem but you're still able to kill the Hoodblaster without jumping. When you're too close to the gem, the box will block your shot) and simultaneously press Fire and Convert. Your fist will be flying to the Hoodblaster but the converting-animation is already running, that saves a lot of time. But still, you have to roll perfectly to the green gem and you need a super good feeling of when to press strafe while approaching the Tribelle. If you press it too early, the combo will run out. I must have lucked out on my first try yesterday, it's definetly not that easy although I only tried it for a little more than an hour.
Maz
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Re: Rayman 3 scores

Post by Maz »

Cut wrote: The video in HH2 might not come today because over Christmas I don't have that much time to play R3. The trick is: before you kill the final Hoodblaster, stand on the edge of the platform (you need to find the point where you stand the closest to the green gem but you're still able to kill the Hoodblaster without jumping. When you're too close to the gem, the box will block your shot) and simultaneously press Fire and Convert. Your fist will be flying to the Hoodblaster but the converting-animation is already running, that saves a lot of time. But still, you have to roll perfectly to the green gem and you need a super good feeling of when to press strafe while approaching the Tribelle. If you press it too early, the combo will run out. I must have lucked out on my first try yesterday, it's definetly not that easy although I only tried it for a little more than an hour.
Good to hear that it works, even if it's hard to do. Good Job on managing that!
Mirage wrote: thank you for the sbtc video, i didnt know this yt channel. interesting, is it really that hard? the video looks rather easy
I guess you'll experience it yourself, but there is a pretty high chance that you'll fall of the edge when attempting an extra kickflip; also, you have to do it without the Combo running out, which means you have very little room for mistakes. But it's extremely satisfying once you make it. :)
1234
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Re: Rayman 3 scores

Post by 1234 »

Hello Mirage, welcome to the forum, good to see another active player. :)

That are some great scores you have, as far as i know your score in LS and TOTL is better than mine.

Although this levels might be a little bit annoying, i´d recommend you to improve FC and BOM, since you can get there quite many points. Theoretically you could even pass 850k only with these two levels. But it´s always best to play what you want to play.
Mirage wrote: wonder how long other people take to get so much?
I guess MandM is right. With the new videos and walkthroughs you can get a good score much faster than let´s say 5 or 10 years ago. That´s why i could get 800k within ~ a half year and that´s why i think, that e.g. Jona might be a better player than me, although my score is a little bit higher. Nevertheless you did very well with your scores, #11 is really cool. :D
Mirage wrote:thank you for the sbtc video, i didnt know this yt channel. interesting, is it really that hard? the video looks rather easy
I wouldn´t call it easy, but with some practise it´s really doable. The bigger problem is the green gem. It´s really hard to get it right, but i´ve found out, that when you ride on the left side after taking the second last gem and then turn right after passing the last gem, your success rate will be much higher (When i found that out, i could do this combo on the same day). The problem is, that you have to leave the last yellow gem, but that means "only" 50 points less.


About HH: Great, that you can get the tribelle for 2500 points. That means an improvement of 600 points. :)

In the third room i tried also a further improvement: After taking all gems in the secret room, roll off and take the single red gem. The eltite monger will be worth 2500 combo points now.
I tried that some times today and, when you don´t get hit by the elite monger while rolling off, it seems to be doable. Also renewing the vortex and getting the gems in time seems possible as well. I´m not completely sure about that though.

I don´t know how you can get the gems in the secret room in time. The problem is, that the elite monger is shooting at you, while you´re running over the bridge. Have someone succeeded in getting those gems in time?
Cut
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Re: Rayman 3 scores

Post by Cut »

Mirage wrote:70000 after part 1 sounds very much. i watched your videos in 1st part but i didn expect that these give you 70000 already because i only had 62000
You have a fair point there, what exactly are you guys doing for 70k in part 1? I watched your videos with the box-combos. Cool idea but I guess therefore are you doing something crazy with the piggybanks before the big room and the hoodlifters? I haven't looked into that yet but that's what I'd assume. By now I calculated a "maximum" of ~68.600 in part 1.
Maz
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Re: Rayman 3 scores

Post by Maz »

I have not succeeded in it myself yet, but according to MandM it's possible to break all the Piggybanks with the Yellow Gems, run towards the battle arena, turn around to break the remaining Pig, then shoot the Hoodstormer near the entrance before finishing off the other Hoodstormers as well as the Elite Monger. Combine that with this SJ, and you can do it all with the Lockjaw. But one, it requires the Hoodstormer to be in a certain position, and two, I never extensively tried that, mainly because I had no reason to do so. As I said, MandM has done it, and I can totally believe that it's possible as well, but it's most likely very random.
I can't remember the exact Score we ended up with, but I think it might have been 70.310 assuming that the Shoe is hit 5 times in Combo (with the maximum amount of 10 hits, maybe something like 71k).

Which on the other hand brings up MandM's and my old question of what YOU guys do in Part 2 to get to 107k even without an IPG. We thought that we were lacking the remaining Points in Part 1, not Part 2. :shock:

We immediately recognized that we had to play the Green-Gem-Combo in order to reach the next room, but there was 2 problems: One, we couldn't get a new Maximum with that Combo (even though we considered our way of playing Part 2 up to this point (at least near-) perfect) because we lacked the Points to pass 104.499, and two, we couldn't find a Combo big enough for a new Maximum after said Combo.
Also, when we tried to fool around with the IPG, we couldn't do all we wanted because the door between the first and the second room closed after certain actions. With all that information, we came to the conclusion that you guys made use of some strategy to keep that door open, but we failed to find anything. But that's just me thinking out loud...
1234 wrote: I don´t know how you can get the gems in the secret room in time. The problem is, that the elite monger is shooting at you, while you´re running over the bridge. Have someone succeeded in getting those gems in time?
I knew of this Combo, but never really bothered to test it. But I seem to recall that MandM actually included the Mushroom into the Combo, and then used that additional Combo-Time to just barely keep going. I think the Combo required you to take 6 Gems, kill 2 Hoodblasters and convert the Lums, renew the Vortex, defeat the last Hoodblaster with a curved shot, lower the Mushroom, jump into the secret room and roll towards the Gems, take 2 of them, and so on.

I have tried to shoot one of the Hoodblaster through the hole in the gallery, but it seems like you can't send your fist through it from this side. May have simply been me getting bad angles though.

Edit: Or, if you are willing to share, maybe another good question would be what you do in Part 1 to get 68k without that crazy Combo?!
Cut
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Re: Rayman 3 scores

Post by Cut »

Alright, thanks for the information. I figured you guys would do this but I wasn't sure if it's even possible. I guess being insanely difficult and absolutely random is exactly the border between possible and impossible^^

We get 68k points by starting the Hoodlifter combo in the 2nd big room with the two gems near the lockjaw, that wins 1000 points in this paticular combo and doesn't lose that much in the slapdash-combo. Also it's possible to combo the final hoodlifter with the gems and the piggybank in the secret room, that wins another 260 points. DTUCC found a jumping-technique for the box-combo where you always skip a box by jumping over it and still are able to collect the gem, that is really fast and allows you to get more gems with a powerup. I'd have to calculate our and your way of playing TOTL1 and do a big comparison to find more differences but I hope I didn't forget anything significant.

In TOTL part 2, we found a way to clip out of bounds in the first room so that we're not affected by the closing door anymore. But that's only an option with infinite Throttle Copter of course. I know this comes very late but I'm afraid this 107k after part 2 is maybe a big misconception. I don't remember when DTUCC said that and I never really thought about it because it's long ago that I played part 2 the classic way but I think he just did not consider that you can't ignore the closing door without the IPG since clipping out of bounds is not an option. If you could do that, I'm sure 107k is possible although I haven't calculated it. I don't want to speak for DTUCC here because I could be absolutely and terribly wrong but thats what I assume.

EDIT: yep, CC just confirmed it to me. BTW, finding a way to clip out of bounds took us around 3 months, this 1st big room in TOTL2 is really terrible. Full of invisible walls without the tiniest hole and absolutely waterproof :/
Maz
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Re: Rayman 3 scores

Post by Maz »

Thanks to you as well. It's a bit sad to hear that there might be no way to get a new max in Part 2 without an IPG, but at least we know now; TOTL was driving me crazy. :P

Ah, if I may ask one more question: Do you use another SJ to reach the Lockjaw in the battle arena, or the same one?
Cut
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Re: Rayman 3 scores

Post by Cut »

We use an other one. http://www.youtube.com/watch?v=wp-wZyOlASg
I'd say yours is more convenient^^
Maz
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Re: Rayman 3 scores

Post by Maz »

I wouldn't necessarily say that, there's an edge above Rayman in the other version which often prevents really high SJs.

On another note, finally got 122.339 in LOTLD; it was more difficult than I imagined to get the timing right. I guess I'l settle for this, everything else just seems too difficult for me.
Cut
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Re: Rayman 3 scores

Post by Cut »

http://youtu.be/bQq6y4ehY_I
I finally did it, 122.619 points on the Land of the Livid Dead. I'm clearly lacking the patience from my earlier days but still, this combo is so super annoying... glad I made it. A little sad that I'm "already" done with the LOTLD after it's revival only several days ago but I wish I could have spent more time in the actual level and not only in the Doctor's Office. So I guess TOTL is next, the current maximum is 117.369 and maybe I can expand it. I already have some ideas :)

And congratulations Maz of course!
BTW, because we just talked about TOTL... that means you guys don't have more than 104.499 in this level? I really did not expect that, I thought "yeah, they found a lot of points in part 1 and somehow passed 100k in part 2" but that was just because I never really thought about the problem with the door in part 2 since we found a way to solve this problem. Wow, then I really wonder what MandM has improved. Must be something gigantic :o
MandM81
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Re: Rayman 3 scores

Post by MandM81 »

Cut wrote:I'd have to calculate our and your way of playing TOTL1 and do a big comparison to find more differences but I hope I didn't forget anything significant.
I'll re-post a walkthrough for TOTL made by Maz and me. It was made for a Hoodflyer maximum. The post that follows will list improvements to the walkthrough in much less detail though. But it should be sufficient for you to make a comparison.

There will be some double posting.

And by the way, congratulations on your score in TLOTLD.
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Re: Rayman 3 scores

Post by MandM81 »

The Tower of the Leptys walkthrough - Console and pc version

A walkthrough by Maz and MandM81.

This walkthrough is made for console as well as pc players. Console players have the benefit of the so-called Lums glitch, which means when converting a Lum it can provide 1, 2 or 3 Lums, while the Lum conversion for pc players always provides one Lum. Obviously this fact has a huge impact on the scoring options for the two platforms.

Console users will have the option for using the Lums glitch strategically. If for instance a Heckler, an Elite Monger or a Hoodoo will move up to the next combo level with an extra Lum converted, then it could be a good idea to restart the game until the Lum conversion is satisfactory.

Example. An Elite Monger (Em) is taken in combo after two Yellow Gems (Y) and a Hoodblaster (H) with a Powerup. Ignoring the Lum conversion from the Elite Monger, the options are

1 Lum (L) from the Hoodblaster: YYHLEm| Combo: 740 points
2 Lums from the Hoodblaster: YYHLL|Em Combo: 1.260 points
3 Lums from the Hoodblaster: YYHLL|LEm Combo: 1.300 points

If a console player gets 740 combo points it’s probably a good idea to restart the part, while pc players always get 740 combo points out of this combo.

Following this strategy it will be possible for console players to get the equivalent of two Lums on average from each conversion. This will be the basis of the calculations for the console version.

The scores for the console version are listed in green while the scores for the pc version are listed in red.

The walkthroughs will lead to “maximum score” for this level using the Hoodflyer Combo in part 3.

Note: As usual we ignore deductions of points from hits and other mishaps.

Part 1

Leave the Pigs as you head for the big yard.

We start out with The Hoodlum Combo

• As you have entered the yard weaken the Hoodoo with three hits.
• Jump to the exit with the Yellow Gems in the Hallway. Make sure the Hoodblaster is located near this exit.
• Proceed to the big room at the end of the Hallway.
• Activate the Lockjaw and get all the Yellow Gems in this room.
• Refresh the Lockjaw and continue the Combo with the Gems in the Hallway.
• Charge the fist as you approach the entrance to the big yard.
• Kill the Hoodblaster with one hit.
• Kill the Hoodoo and convert the Lums.
• Collect the gems on the staircase, starting at the low end.
• Kill a Hoodblaster on the way to the top.
• Take the Red Gem and jump down to finish off the second Hoodblaster. Convert the Lums.
• A series of Elite Mongers will enter the yard. Electrocute the first near the Wooden Door.
• Electrocute the second Elite Monger jumping out of the Secret Room. Collect the Lums.
• Kill the remaining two Elite Mongers; try to electrocute them while they are on the move.
• Convert the Lums.
• Charge the fist while waiting for the Hoodstormer. Position yourself near the place where the HMF will appear.
• Kill the Hoodstormer, get the HMF and convert the Lum.
• Break the Wooden Door and get the four Yellow Gems that follows.
• The combo is worth 21.580 (20.780) points - 26.280 (25.320) points.

Refresh the Lockjaw and get the two Yellow Gems behind the fabric. Fall down to get the Pig and the Yellow Gem in combo - 26.420 points (25.460)

Break the Pig and collect the Yellow Gem at very beginning of this part - 26.480 (25.520) points.

Refresh the Lockjaw and head for the Secret Room. Use an SJ to enter the Secret Room.


Collect the Yellow Gems and break the Pig - 27.980 (27.020) points.

Refresh the Lockjaw and enter the room full of boxes.

The Box Combo

• Collect as many Yellow Gems as possible before the Lockjaw runs out.
• Getting the Gems from the Cage in combo requires timing.
• It’s possible to get all but three Gems with a Powerup.
• The combo is worth 2.530 points - 31.220 (30.260) points.

Now it’s time the first combo in the huge room after the Box room.

The Elite Monger Combo shown without a Powerup and a different starting point.

• Weaken the three Hoodstormers with two or three hits. Be careful they don’t kill each other.
• Make the Hoodstormers move to the end near the metal grid on the wall.
• Use this SJ to get to the metal grid. Don’t take the Yellow Gems yet.
• Activate the Lockjaw and fall down as you take the Yellow Gems as you fall.
• Kill the Hoodstormer just below the grid. An extra Hoodstormer will enter the scene.
• Kill the next two Hoodstormers and collect the Lums in the process.
• Kill the last Hoodstormer near the spot where the Elite Monger will descend on Balloon.
• Convert the Lum just before the combo time runs out to keep the combo going.
• Kill the Elite Monger on the Balloon. Convert the Lum.
• The combo is worth 4.180 (2.920) points - 36.960 (34.620) points.

Activate the HMF and kill the Heckler. Convert the Lum - 37.520 (35.140) points.

The next two combos will be different for the platforms. Pc players will chose to include the Green Gem in the first combo, while console players will include the Green Gem in the combo that follows.

The Heckler - Hoodoo Combo console version.

• Weaken the three Hecklers so one more hit will kill them.
• Make one of them stand close to the Pigs on the boxes nearby.
• Get the HMF and kill the two Hecklers furthest away from the Pigs. Convert the Lums.
• Kill the Heckler closest to the Pigs and convert the Lum.
• Refresh the HMF, run towards the boxes and get the Yellow Gem on the first box.
• Continue the combo with the next three Yellow Gems.
• Fall down from the boxes and break a Pig on the way down.
• Break the second Pig and renew the HMF nearby while charging the fist.
• The Hoodmonger protected by two Hoodoos. Make one appear by running close to the Hoodmonger.
• Send a charged hit against the Hoodoo, the second Hoodoo will appear right in front of the first one and will thus be killed with the one hit.
• Hit the Hoodmonger to make the First Hoodoo reappear.
• Kill him with one hit. Convert the Lums.
• Finally kill the Hoodmonger with one hit and convert the Lum.
• The combo is worth 7.560 points - 48.140 points

The Heckler - Hoodoo Combo pc version

• Break the Cage to get the Green Gem. One can lock on to the Cage from the ground floor from a spot close to the pillar near the Cage.
• Weaken the three Hecklers so one more hit will kill them.
• Make one of them stand close to the Pigs on the boxes nearby.
• Get the HMF and kill the two Hecklers furthest away from the Pigs. Convert the Lums.
• Kill the Heckler closest to the Pigs and convert the Lum.
• Refresh the HMF, run towards the boxes and get the Yellow Gem on the first box.
• Continue the combo with the next three Yellow Gems.
• Fall down from the boxes and break a Pig on the way down.
• Break the second Pig and renew the HMF nearby while charging the fist.
• The Hoodmonger protected by two Hoodoos. Make one appear by running close to the Hoodmonger.
• Send a charged hit against the Hoodoo, the second Hoodoo will appear right in front of the first one and will thus be killed with the one hit.
• Convert the Lum and get the Green Gem.
• Hit the Hoodmonger to make the First Hoodoo reappear.
• Kill him with one hit. Convert the Lum.
• Finally kill the Hoodmonger with one hit and convert the Lum.
• The combo is worth 14.880 points - 55.960 points

The Shoe Combo console version

• Break the Cage to get the Green Gem.
• Activate the Shoe.
• Get as many Shoe hits as possible in combo. I will assume five hits are possible.
• Kill three Slapdashes and convert the Lums.
• Get the Green Gem.
• Kill the rest of the Slapdashes and convert the Lums. The last Slapdash should be the one near the HMF and the Pigs below.
• Refresh the HMF and break the four Pigs below and collect the Gems.
• The combo is worth 14.360 points - 66.890 points

The Shoe Combo pc version

• Activate the Shoe.
• Get as many Shoe hits as possible in combo. I will assume five hits are possible.
• Kill the Slapdashes and convert the Lums along the way.
• The last Slapdash should be the one near the HMF and the Pigs below.
• Refresh the HMF and break the four Pigs below and collect the Gems.
• The combo is worth 4.280 points - 61.470 points

Next up two Slapdashes

• Use the Throttle Copter to get to the Lockjaw on the metal grid.
• Use the Hooks to enter a pathway between the big room and the box room.
• Two Slapdashes will appear. Kill them and get the Lums - 67.250 (61.730) points.

Use the Hooks to get across the box room. A cage will be found in the upper pathway. Approach the Cage but don’t break it. This small exercise will make the Hoodstormer appear in the big yard.

The Hoodstormer Combo - video to appear

• Fall down into the box room from the ledge with the Cage.
• Enter the yard.
• Weaken the Hoodblaster with four regular hits.
• Return to the big room and activate the Lockjaw on the metal grid.
• Use the Hooks to get to the Cage above the box room.
• Break the Cage to get twelve Yellow Gems.
• Take the Gems and continue down the path towards the yard.
• Collect the three Yellow Gems on the way.
• Kill the Hoodstormer as you enter the big yard. Convert the Lum.
• Use the Throttle Copter to get to the two Yellow Gems above.
• The combo is worth 1.700 (1.620) points - 69.530 (63.910) points.

Head for the exit and break the Wooden Door on the way out - 69550 (63.930) points.

Part 2

Right at the beginning, you'll find two Lavicrafts. Hit one of them 8 times, so that one more hit will finish him off. Now head towards the Piggybank lying on the side. Lock, and then jump onto it. Roll forward in order to trigger a Launching Glitch, and jump the balloons.

Take the lone Yellow Gem on your way up. 69.540 (63.940) points.

Jump further up the balloons, and helicopter towards the Cage. Break it, and have the Teensie provide the Lockjaw.

Equip the Lockjaw, and helicopter towards a place near the lone Yellow Gem in the air. Face towards the Hook, and grab it. You will collect the Gem while doing so. Fall back down to the staircase, and take the 4 Yellow Gems on here in Combo. 69.710 (64.120) points.

Now climb to the top of the tower. Jump towards the pillar. When doing so, you'll be able to weaken two of the Hoodstormers.

Renew the Lockjaw, and fall down. Move towards the Lavicrafts.

The Lavicraft-Combo:

• There's a platform next to the Lavicrafts. Jump onto it, and take the four Yellow Gems.
• Kill the Lavicraft which has been weakened beforehand, and break the Piggybank.
• Finish off the second Lavicraft as well. Convert the Black Lum from the other one while doing so.
• After the Cutscene, close in on the Black Lum from the second Lavicraft, and convert it.
• This Combo is worth 2.160 points. 73.010 (67.420) points.

Get the newly appeared Lockjaw, and climb the stairs. Position yourself on the roof with the three Piggybanks on it.

The Hoodlum-Piggybank-Combo:

• Break the Pigs to the left and the right, and take all the Yellow Gems.
• Break the remaining Piggybank.
• Collect the Yellow and Red Gems, and head towards the Hoodblaster afterwards. Finish him off.
• Helicopter onto the platform said enemy was standing on, and face towards the Hoodmonger. Kill him as well.
• Convert the Black Lums. I’ll calculate two Lums regardless of platform.
• Fall down, and move towards the Yellow Gem at the statue.
• Take it, and break the nearby Piggybank.
• After having collected all the Gems, quickly head towards and break the remaining Piggybank. Take the Yellow Gems.
• This Combo is worth 4.180 Points. 78.470 (72.880) points.

Renew the Lockjaw. Use the Hook to reach the balloon, and land on the ledge close by. Equip the Shock Rocket, position yourself on the switch, and finally, break the Cage using the Shock Rocket. Equip the Heavy-Metal-Fist provided by the Teensie.

The Piggybank-Combo:

• Break the Wooden Door which is further away from the Heavy-Metal-Fist, and pull the Lever. A Green Gem will appear.
• Break the Piggybank next to this room, and take the Yellow Gems.
• Head towards the second Wooden Door. On your way there, break another Pig.
• Refresh the Heavy-Metal-Fist after having broken the Wooden Door.
• Break the Piggybank in the middle. Take the Yellow Gems.
• Break both the remaining Piggybanks, and take the Gems.
• This Combo is worth 3.420 Points. 82.810 (77.220) points.

Equip the Lockjaw. Swing from Hook to Hook. Once you've hung onto the final Hook, helicopter towards the balloons you used to get the Lockjaw prior to killing the Lavicrafts. Jump up until you can reach the wooden platform.

Take the Yellow Gem on it and the two Gems on the other platforms in Combo. 82.910 (77.320) points.

Jump the balloons to reach the other Lockjaw. Activate it, and climb to the top of the tower once more. This time, the Hoodstormers will have appeared. Weaken the Hoodstormer which is further away from the Throttle Copter (the other one has already been weakened). Lock onto the other Hoodstormer, and fall down towards the Yellow Gems.

The Green-Gem-Combo (video to appear):

• Take the 12 Yellow Gems, and send a curved shot towards the Hoodstormer you've locked onto.
• Use the Throttle Copter to get back to the top. Finish off the other Hoodstormer with the Powersuit still on, and convert the Black Lum.
• Two more Hoodstormers will appear. The one to position himself closest to the Throttle Copter has already been weakened. Lock onto him, equip the Throttle Copter, and kill him.
• Quickly get back up, and finish off the remaining Hoodstormer. While doing so, convert the Black Lum from the other one.
• Convert the Lum, and finish off the two incoming Hoodstormers.
• Now the final Hoodstormer appears. Hit him repeatedly while getting as close to the edge as possible. Once you've finished him off, roll off the edge, and use a combination of helicoptering and Free-Falling to reach the Green Gem with the Combo-Mode still intact.
• This Combo is worth 12.230 (11.410) points. 97.900 (91.300) points.

Climb back to the top of the tower. Equip the Lockjaw, and fall down towards another group of Gems.

Take the remaining 6 Yellow Gems. 98.140 (91.540) points.

Now the time to leave this room has finally come. Climb back to the top, renew the Lockjaw, and use the Hook to reach the next area. After some climbing, you'll find yourself in a room with an Elite Monger. Weaken him with five hits.

Take one of the Gems in the small gap, and turn around in order to finish off said Elite Monger. Convert the Lum, and quickly climb up the gap to get the remaining Yellow Gems in Combo. 99.400 (92.740) points.

Equip the Lockjaw, and take the next 3 Yellow Gems. 99.500 (92.840) points.

Climb up the ladders until you reach a Throttle Copter. Take two Yellow Gems in Combo on your way. 99.560 (92.900) points.

For the sake of counting I’ll keep adding scores even though the game doesn’t allow it.

When you climb further up, you'll find a bunch of Throttle Copters, as well as 16 Yellow Gems. With a bit of practice, one can include 13 Yellow Gems into a single Combo. 100.260 (93.600) points.

Take two of the remaining Yellow Gems. 100.320 (93.660) points.

Take the remaining Yellow Gem. 100.340 (93.680) points.

Walk further towards the end of the level. At some point, you'll find yourself in a room with moving platforms, and a Hoodstormer. Weaken said enemy 5 times. Then, jump 'n' run across the platforms. Skip all the Red Gems on the first balloon for now, but come to a halt at the second balloon.

Take the 4 Red Gems by jumping the balloon. Equip the Lockjaw while doing so. Now quickly head back towards the first balloon. Take the remaining 4 Red Gems before finishing off the Hoodstormer, and convert the Lum. 101.870 (95.230) points.

Use the Hook to reach the top. Head towards this room's exit, and equip the Lockjaw there. Break all the Piggybanks, and take the Gems in the right order. Ideally, a Combo worth 3.740 Points can be obtained. 106.570 (99.930) points.

Exit the room, and break the Piggybank to the left. 106.590 (99.950) points.

Renew the Lockjaw, and jump the balloons. Kill the Hoodblaster on the last balloon. 106.650 (100.010) points.

Use the Hook to reach the next area. Break the nearby Cage, and take the Yellow Gems before breaking the Piggybank standing close by. Finally, take the Red Gem. 107.530 (100.890) points.

Move further into the room. Kill the Hoodblaster standing on one of the balloons. 107.590 (100.950) points.

Jump the balloons, and kill the 7 remaining Hoodblasters on your way up. The Lockjaw will run out before getting near those. 107.800 (101.160) points.

Go to the very top where you find a HMF. Leave the Cage be for the moment. Activate the HMF, break the Pig and take the Red Gem. 107.940 (101.300) points.

Activate the HMF and quickly fall down to break the Cage and take the Yellow Gems with the HMF. Don’t hit any Balloons on the way down. 108.580 (101.940) points.

Part 3

Now it’s time to kill some Hoodflyers.
Kill all the Hoodflyers in the first room and get as many of them as possible in combo. One should get 1110 points in this room. 109.690 (102.410) points.

The Hoodflyers in the last room come in the following combo groups:

I: 4 Hoodflyers
II: 8 Hoodflyers
III: 41 Hoodflyers
IV: 3 Hoodflyers
V: 15 Hoodflyers
VI: 9 Hoodflyers
VII: 3 Hoodflyers

In order to use a Hoodflyer Combo for a “maximum” score, one has to choose the biggest of the groups above, that is the one with 41 Hoodflyers. The question is, can group III be combined with group II or IV to make a bigger group? Well, group IV is ruled out as this group appears much too late for a combo to continue. The best bet is trying to combine groups II and III to make it 49 comboable Hoodflyers.

I have not yet been able to do that, but the strategy is the following: Kill the last Hoodflyer in group II as late as possible and guess where the first Hoodflyer in group III will appear and start shooting at that position. I have been within a fraction of a second to make it work, so maybe?

I will do the calculations for 41 Hoodflyers as well as 8 + 41 = 49 Hoodflyers.

It is clear that a Hoodflyer maximum can be done on all platforms, even though it will be much tougher on pc due the Lums glitch on consoles.

The score needed after part 2 in each of the relevant cases mentioned above should be:


41 Hoodflyers: 99.999 - 1.110 - 210 - 540 - 41x30 = 96.909 points + some extra for being hit.
49 Hoodflyers: 99.999 - 1.110 - 210 - 49x30 = 97.209 points + some extra for being hit.


In each case the Hoodflyer maximum score for TOTL is


41 Hoodflyers: 104.619 points
49 Hoodflyers: 105.819 points

For 41 Hoodflyers the The Hoodflyer Combo goes like this.

Good luck with this level.
MandM81
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Re: Rayman 3 scores

Post by MandM81 »

The Tower of the Leptys - console version improved

Part 1

The Hoodlum Combo including loose points such as the first Pig etc.

Combo: 21.580 points
Total: 26.480 points
Accumulated: 26.480 points

The Secret Room Combo

Combo: 1.080 points
Total: 1.500 points
Accumulated: 27.980 points

The Box Combo with all 37 Yellow Gems taken with a Powerup

Combo: 2.680 points
Total: 3.420
Accumulated: 31.400 points

The Elite Monger Combo

Combo: 8.740 points
Total: 10.700 points
Accumulated: 42.100 points

Heckler + 2 Lums

Accumulated: 42.660 points

The Heckler - Hoodoo Combo

Combo: 8.620 points
Total: 11.640 points
Accumulated: 54.300 points

The Shoe - Slapdash - Green Gem Combo (five Shoe hits)

Combo: 12.440 points
Total: 16.430 points
Accumulated: 70.730 points

Two Slapdashes

Accumulated: 71.090 points

The Hoodstormer Combo

Combo: 1.900 points
Total: 2.500 points
Accumulated: 73.590 points
MandM81
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Re: Rayman 3 scores

Post by MandM81 »

Cut wrote:In TOTL part 2, we found a way to clip out of bounds in the first room so that we're not affected by the closing door anymore.
Can you make a video of that clip?

Maz and I tried to make a theoretical IPG walkthrough for TOTL while making the regular one, but the attempt was hampered by the issue of not being able to leave the big room with the door closed. It would be cool to actually see how it's done.
Cut
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Re: Rayman 3 scores

Post by Cut »

Alright, I made the comparison and ended up with this optimized version of TOTL Part 1. First of all, I don't consider Lums Glitches at all since I want every level to be absolutely independent from these. So I might end up with a lower total score.

In our Hoodlum-Combo, we used to take the gems on the stairs after the Hoodlifter spawned. I guess it's a question of personal preference. Here is a video made by Mountain Goat: https://www.youtube.com/watch?v=Y5e2_9MMVa0
He only took 26 yellow gems, if you manage to take all 27 your score after this combo is 25.440.

Now enter the 2nd room and get the Lockjaw. The optimal play would now be to weaken the Hoodlifters and kill them in combo of the Piggybanks. There are 2 piggybanks with 6 yellow gems, one with 3 yellow gems and 1 with a red gem. For maximum outcome, you have to use the piggybank with the red gem to keep the combo alive while walking towards the hoodlifter. When you succeed and manage to kill the other 3 Hoodlifters + the Elite Hoodmonger in combo, you theoretically would have 34.980 after this combo.

An alternative version of this combo would be to start the combos with the 2 yellow gems near the Lockjaw, which means you have to get one Hoodlifter close to you and then renew the Lockjaw, take the 2 yellow gems while falling down and killing a Hoodlifter in combo. If you do that, you would have to take the piggybanks after the Slapdash-combo and take the boxes like this: https://www.youtube.com/watch?v=6eBfJ0cuZgo (fast-forward to minute 15). The maximum score with this combo after part 1 is 68.460

Now kill the first Heckler. 35.520

For PC-players, I recommend to take the Green Gem in the Heckler-Hoodoo-Combo because it allows you to get the Hoodstyler for 200 additional points in combo and loses you less points in the Slapdash-combo. Maz' video shows how to do it: https://www.youtube.com/watch?v=DKYedNRJuIo
58.920

Now there are two options, depending on whether the piggybanks are still there or not. If the piggybanks are already gone, I recommend this Combo: https://www.youtube.com/watch?v=z5sC8H112bw
Maz managed to get 11 boxes + the cage in combo, I'm convinced that you can get the 4 missing boxes until the entrance of this room in addition when you're fast enough. With 10 shoe hits, your score is 66.300. With 8 shoe hits, you have 65.880 and with 5 hits 65.270.

After that there are still plenty of boxes left, optimally it's only 10. This video: https://www.youtube.com/watch?v=xjJdJ8BKU_s shows how to combo the remaining boxes with the Slapdashes. 67.220/66.800/66.190

Now return to the first room. On your way there, break the cage and take all gems on your way to the hoodlifter. Weaken him with 4 hits, get the Lockjaw and launch into the secret room. Start with the ground yellow gems, take the midair-gem last and break the piggybank as late as possible. Roll towards the Hoodlifter and kill him in combo, quickly convert is lum and fly to the 2 gems on the wooden platform. Unfortunately, a video of this doesn't yet exist. 71.160/70.780/70.170

Now there are only some loose points left in this level, such as the gems and piggybanks at the beginning and the final wooden door. Collect all this stuff. 71.380/70.960/70.350


This is not the most detailed walkthrough but I hope everything is clear now. I'd love to write a more detailed walkthrough but english is not my mother's tongue and I have a way easier time speaking english than writing in english^^ DTUCC has recorded how to play TOTL 2 optimally with the IPG (a video of the whole part). I'll ask him for the link, he also has a video of the OoB-clip. We can get 49.840 points out of this part.
Maz
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Re: Rayman 3 scores

Post by Maz »

Cut wrote: A little sad that I'm "already" done with the LOTLD after it's revival only several days ago but I wish I could have spent more time in the actual level and not only in the Doctor's Office.
I'll gladly accept any help I can get in investigating LOTLD Part 1-3, I've not yet given up on a new max. :P

Also, it's great to see some footage of a full playthrough in TOTL1, even if there's some mistakes, so thanks for that as well.

By the way, does anyone have a list of the current max amount of Points in all Parts, and/or the value of the biggest Combo in each Part? I'd find a list really helpful in estimating where new maximums can still be reached; and pretty much all the walkthroughs on page 1 are outdated by now (safe for LS maybe, that didn't change a lot). If not, I'd be willing to do something like that if the interest is big enough.
Cut
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Re: Rayman 3 scores

Post by Cut »

If I'm not mistaken, you can get around 78k after LOTLD part 2 but I haven't calculated that yet. Main source of points would be of course the IPG, which allows to combo everything in the first room except the hoodlums before the Tribelle-cave because they have a weird spawning-behaviour. But on the other hand, the Matuvu would cause problems (I managed to combo him for 2500 while in IPG but yeah...) so I'm not even sure if that would be worth going for. I have such a list for several levels but some are a little outdated, highly theoretical (FC) or still in progress (HH), but I could do that. The only level I haven't investigated at all in the past months is SBTC. Since you were talking about LS:

1st of all, Mountain Goat found a technique to get 10 Shoe hits without trying for years. The trick is, that if you turn on the turbo while you really close to the shoe, it still deals the damage you would do as if you were slow. http://www.youtube.com/watch?v=QssH0lmvV6M
Huge credits to Mountain Goat for this, it's really awesome. I was able to get 10 shoe hits multiple times a day.

DTUCC found a way to reach the top chamber in LS2 with only 4 platforms, which is the fastest way known to climb up there. You'll get really quick why we tried that, the goal is simply to take the Green Gem for 4500 in combo, which would allow for a maximum of more than 44700 points. http://www.youtube.com/watch?v=-Dbck_hA ... e=youtu.be
I have no clue if this combo is even close to possible.
Maz
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Re: Rayman 3 scores

Post by Maz »

I know for a fact that you can get almost 79k after LOTLD2 even without the IPG. As far as I know, you can get 44.410 after Part 1 (assuming you get the Shoe in Combo 10 times), and, if memory serves, at least 78.640 after Part 2. I'm very uncertain as to what can be done in Part 3. I've been thinking about Combos which might be worth more than 15k, but so far, there's still flaws to these Combos. But I have found some more improvements in Part 3... the Combos themselves didn't get bigger though, I was just splittting them up more conveniently.

The Combos needed for the Scores mentioned above are nerve-wrecking though.

P.S.: Just remembered that the PC-Version has more Hoodlums... So whenever I'm talking about LOTLD-Scores, and they might seem a bit high, it's because I'm a PC-Player.
1234
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Re: Rayman 3 scores

Post by 1234 »

Nice stuff again from all, good job! :)
Cut wrote:Now return to the first room. On your way there, break the cage and take all gems on your way to the hoodlifter. Weaken him with 4 hits, get the Lockjaw and launch into the secret room. Start with the ground yellow gems, take the midair-gem last and break the piggybank as late as possible. Roll towards the Hoodlifter and kill him in combo, quickly convert is lum and fly to the 2 gems on the wooden platform. Unfortunately, a video of this doesn't yet exist. 71.160/70.780/70.170
I made a video of this combo: https://www.youtube.com/watch?v=TgwpbnJhgYk
I´m wondering, whether you could also break the cage above, take its and the following gems, kill the hoodstormer and then perform the SJ and take the gems.
It´d be very annoying, since you would have to perform this SJ successfully on your first try, but i think it´d win some points.
Maz wrote:I'll gladly accept any help I can get in investigating LOTLD Part 1-3, I've not yet given up on a new max. :P
Good to hear that.
Unfortunately i haven´t thought much about LOTLD yet, so i really don´t know any improvements at first.
Nevertheless i thought some months ago about the biggest combo in part 3. I can tell you what i had in mind, but it´d require some SJs and i´m also not sure, whether everything would be triggered right (maybe some hoodlums won´t appear or whatever).

The idea is to enter, equipped with the lockjaw, the top of the tower (with help of some SJ, which would have to be found yet). Take the gems, kill the hoodo, equip the HMF, break the door, kill the hoodboom, fall down and equip the lockjaw again, take the gems and kill the hoodblaster, return to the first room (take/kill everything on your way). Take all gems there and kill all but one hoodlum, continue with the first part of the 2 matuvu combo. After killing the first hoodstormer, enter the tower again, kill the remaining hoodlum, renew the HMF and continue with the rest of the 2 matuvu combo. Try to get the matuvu with the powerup.
The last time i played LOTLD was sadly several month ago, so i have completely no idea whether it´d work. I also don´t know, how many points it´s worth, but maybe...

And congratulations for getting the new maximum in LOTLD Cut and Maz. :partyhat:
Cut
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Re: Rayman 3 scores

Post by Cut »

Thanks for the video 1234. Damn, it's so hard to notice everything...
BTW, this is what I'm currently working on: http://tinyurl.com/r3combos

I only put ~1 hour into it, maybe you guys already have something similar but this is just a general idea. When I completed every level, I'd still work on making it more handy and clearly. This would provide both a video list and an overview about every important combo. If you guys send me the e-mail of your google/youtube accounts I can give you edit-rights for this sheet :)
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