Part 1: 44.380 Points.
This is assuming that you got the Green Gem in a Combo worth 10.280 Points (which I think is the highest I've ever gotten). I don't really know how many Gems you can take with a Powersuit at the very most, but I'd say a Combo of 10.320 should be in, which would raise the Score to 44.430. The 2 other Combos (namely the Matuvu- and the Hoodlum-Combo) are very difficult and annoying to perfect, since I found improvements worth 140 Points which had the difficulty going through the roof.
Part 2: 34.400 Points. (78.780/78.830 in total)
I'm currently less than a second short of defeating the Grim Keeper before the Lockjaw runs out. Time will tell whether we could win another 280 Points there. Other than that, I'm assuming that the Green Gem is taken in a 9.610-Points-Combo. I think I once managed to include an extra Gem into the Combo, which would mean an additional 20 Points, and there may be a possibility of including yet another Gem. To reach this Score, you have to kill the third Hoodstormer in the first room for 1.000 Points, which requires you to jump ALL the balloons without falling off. It's managable, but the tough part is killing said Hoodstormer from above. I've had ideas to include the first pack of Hoodlums into the Combo by remodelling it, but so far, no success. In the final room, I'm currently taking all the objects into the same Combo (safe for the Hoodblaster that shows up after hitting the Hoodboom in the airship), and get everything for it's relative maximum value. I tried to finish off the third Hoodmonger from as far a distance as possible to run back to the previous room and break the Piggybank with the Red Gem in it, but so far to no avail. Going by my best tries though, I'd say it's definitely worth a shot.
Part 3: ?
Ongoing investigations. I found some interesting strategies and am currently trying to find the best Combos possible.
First of all, doing SJs always requires certain circumstances (correct me if I'm wrong, but I think there always has to be an edge of some kind), and in the final room of the tower, there's no way to do one, meaning, you'd have to kill the Hoodblaster to get the TC, and then use that to reach the top. The problem is that, once you equip the TC (or even before that), the door closes, and you won't be able to return.1234 wrote: The idea is to enter, equipped with the lockjaw, the top of the tower (with help of some SJ, which would have to be found yet). Take the gems, kill the hoodo, equip the HMF, break the door, kill the hoodboom, fall down and equip the lockjaw again, take the gems and kill the hoodblaster, return to the first room (take/kill everything on your way). Take all gems there and kill all but one hoodlum, continue with the first part of the 2 matuvu combo. After killing the first hoodstormer, enter the tower again, kill the remaining hoodlum, renew the HMF and continue with the rest of the 2 matuvu combo. Try to get the matuvu with the powerup.
One of my ideas was to do that in reverse; I would start of with the first part of the 2-Matuvu-Combo, then - after killing the Hoodstormer - I would enter the tower (the Lockjaw runs out at some point), take the Red Gem followed by finishing off the Elite Monger, equip the HMF, get the 2 Yellow Gems, kill the Hoodblaster, break the Wooden Door, take the 7 Gems behind it, continue the Combo with one of the Gems in the next room, then take the other Gems while weakening and, ultimately, defeating the Hoodoo, and so on up to the point where I would equip the TC and collect the 8 Gems in the circle formation. However, it seems as if the 2 seconds of Combo-Time from a Gem does not suffice to reach either one of the Gems in the room with the Shock Rocket. I tried to strafe past the second Red Gem behind the Wooden Door, and then take it from as far away as possible to somehow make it to the other Gems in time, but it just wouldn't work.
And for the record, since I'm currently playing around with that: After leaving the tower, the HMF lasts nowhere near long enough to get the second Matuvu with a Powersuit. And even the first one is a close call, depending on the conditions.
One of my other ideas was to skip as many items as possible in the tower, which I wanted to collect all in one Combo after starting the Shoe Race (my idea was to hit the Shoe immediately after taking the last Gem), but that would require the Shoe to be in front of the first Wooden Door at the exact same time as you entering the room (I'm not even sure that this can actually happen), and of course that would require just too much luck.
Maybe some adjustments to the Matuvu-Combo can be made, but I'm gonna say that - if at all - 12.700 is the highest it will ever go.
Edit: That sheet sounds like an awesome project! I could do the Scores for LOTLD and the Non-IPG-Version of TOTL, since those are the levels I currently feel the most comfortable with, seeing how MandM and I investigated all that stuff.





