Rayman 3 scores

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Cut
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Re: Rayman 3 scores

Post by Cut »

Damn, I should read properly :D

I don't know, sorry. I will look into that when I reached part 4 with a decent score and that can take a while. I'm currenty trying to do some stuff in part 2, not sure though if I will try the improvements of the Matuvu Combo. Maybe I'll settle with a 1000 combo. Also have some hopes for an IPG in the Fairy room, that woud allow for some extra points and at that point there are no more matuvus in this part.

And along the way there is also much work to do in HH1. The IPG and it's camera-restrictions is giving me headaches.
1234
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Re: Rayman 3 scores

Post by 1234 »

Cut wrote:1. Collect the yellow gem on the right side and kill the slapdash in combo. Get the Vortex
2. Take the 3 yellow gems and screw the mushroom. Take the gem and roll towards the platform right before the hedghehogs.
3. Use exactly 3 hedghehogs to keep the combo alive while you jump to the first Fairy with the trampolines
4. Fall down and kill a hedghehog. Reload the Vortext and kill another hedghehog
5. Jump right towards the 2nd mushroom, screw it and take the gem. Kill the final hedghehog
6. Continue as always
Thanks, i thought about that as well, but i didn´t expect that it´ll be possible. :shock:
Maz wrote:Does that work?
This evening i´ve tried it and it seems to be doable. You can also include the remaining gem into the combo. To do so, you have to helicopter to the edge of the mushroom, so that you won´t take the gem on top. Then jump (now you´ll take the gem) and collect the following single gem. Fall down and continue as Maz or Cut described.
I´m quite sure the Combo works. So i could take the single gem near the mushroom in time, i could kill the crab which is going to be squashed and i could get the tribelle in time as well.
The only problem i can see is the powerup duration. There are two possibilities:
After taking the last two yellow gems, you can either renew the vortex and then kill the crab (in this case the powerup issue wouldn´t be that great, but therefor it´d be difficult to kill the crab in time) or you can kill the crab and then renew the vortex (easier combo, but greater powerup problems)

I´m convinced the first version works. That means: Tribelle combo: 5260 points


In FC part 2 you can also take one of the three red gems as the 16th item. That means further 20 points.

With this improvement and the new Fairy- and Tribelle-combo we can get 49.880 points in FC. Only 120 points are missing now. :D

Tomorrow or on the day after tomorrow i´ll try to connect the 3 gems on the mushrooms with the dwarf combo. The distance is quite great, but i´ve two ideas.
1. Roll off the extreme edge of the mushroom and send as soon as possible a curved shot to a dwarf on the left side.
2. Position a turtle inside the hollow tree trunk near the dwarf, which is nearest to the mushrooms. Play the usual dwarf combo, but don´t take the gem of the last dwarf yet. Enter the tree trunk and helicopter on the turtle, so that you can stand on it. Now roll off (you´ll take the gem from the dwarf through the trunk) and get the gems on the mushrooms as fast as possible. The tricks work, but i´m not sure, whether it´s fast enough.

I guess i failed to describe the second idea understandable. In case i´m wrong, has someone tried one of the ideas already?
Maz
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Re: Rayman 3 scores

Post by Maz »

I tried the first idea already. On my first few attempts though, I was so far off that I declared it impossible, and didn't look further into this matter. Maybe it's possible, but going by my tries, it shouldn't be.

I think I get what you mean with your second idea. Basically, the higher position you get from being on the turtle allows you to reach the Gem through the trunk, and maybe to be fast enough to reach the Mushrooms, right?

I've got a question concerning LOTLD2, it would be nice if someone (preferrably MandM, since I know he can do it on XBox) could answer it:
Since on PC it's not possible to jump on the balloons, I couldn't test this myself, but when jumping on the balloon using the Hook, you can fly towards the watchpost, and hang onto the edge. My guess is that you sorta hit the balloon from below when simply jumping it - thus leaving you in a slightly more downward position - but would that be possible on Non-PC-Consoles as well? As in, skipping a few of the Yellow Gems to include them in a later Combo?
MandM81
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Re: Rayman 3 scores

Post by MandM81 »

Cut wrote:Did you already have some attempts on an improved Tribelle-Combo?
I tested two obvious combos.

The first and most simple one starts on the platform on the very left where three Gems are located. I quickly discarded that option since I could not get onto the level without the rock falling down.

The second option is the one 1234 mentions, and which was an early version of the Tribelle Combo I used to play. The first Crab was not part of that combo though.

The combo goes like this:

1. Hit the Crab on the left two times, don't hit the other Crab. This is done because often you hit more than one object using the Vortex.
2. Get the Vortex, take the Yellow gem on the ground floor and continue the combo with the two Yellow Gems on the way up to the Mushroom level.
3. Take the following three Yellow Gems and lower the Mushroom.
4. Jump and helicopter to the far corner on the left of the Mushroom platform.
5. Take the Yellow Gem on top as you jump towards the lone Yellow Gem on the other side.
6. Roll towards this Yellow Gem and take it as you fall down to keep the combo going with the five Gems below.
7. Take these Gems and kill the far away Crab before the rock falls on it. The other Crab will probably get hit as well, but it will survive.
8. Take the three Gems on the upper platform and roll off the edge to continue the combo with the Yellow Gem below.
9. Charge your fist, collect the last Yellow Gem and kill the Crab.
10. Renew the Vortex, head for the Tribelle and take it.

The combo in schematic form looks like this:

YYYYY|YMYYY|YRYYC|RYYYY|CT

Combo: 4.180 points
Total: 5.260 points

There are three issues, or challenges, to deal with in this combo.

1. Taking the lone Yellow Gem after the Gem on the Mushroom. It is not a straight forward roll towards this Yellow Gem. The topographich nature of the rock near this Gem is weird. Quite often one gets stuck and will never reach the Gem on time. It requires practise.

2. Killing the Crab. The Crab is killed after five Gems in the enclosure. One can do that by sending a hit towards the Crab from inside this enclosure, but obviously this has to be done from a distance so the rock won't fall down. I managed to do it when playing the combo without a Powersuit. I didn't manage with the Vortex. My guess is the rock had in both cases begone to fall and that the Vortex hit couldn't "get under the falling rock". But it's hard to draw conclusions from a few attempts.

3. The Vortex time frame. I played this combo only a few times and each time I came one or two seconds short, that is the Vortex ran out just around the last Yellow Gem and well before the last Crab. Obviously I was rusty and replaying this combo will mean faster play, but it's worth having in mind.
Maz wrote:I've got a question concerning LOTLD2, it would be nice if someone (preferrably MandM, since I know he can do it on XBox) could answer it:
Since on PC it's not possible to jump on the balloons, I couldn't test this myself, but when jumping on the balloon using the Hook, you can fly towards the watchpost, and hang onto the edge. My guess is that you sorta hit the balloon from below when simply jumping it - thus leaving you in a slightly more downward position - but would that be possible on Non-PC-Consoles as well? As in, skipping a few of the Yellow Gems to include them in a later Combo?
I'm not one hundred percent sure what you mean, but I can answer what I think you mean.

I can jump to the first Balloon and thus take the Yellow gem. I can then turn the camera towards the Watchpost while in the air helicoptering and waiting for the Balloon to re-appear. Then I land on the top of this Balloon and aim for the Watchpost, and yes, I can reach it. The only Yellow Gem I take in this process is the first one.
Cut
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Re: Rayman 3 scores

Post by Cut »

I watched your 2 most recent videos of LOTLD2 Maz, good stuff. Any new hope for a maximum in part 3? As much as I would hate giving up my 122.619 again I kinda want these ideas to be rewarded since this really takes LOTLD to another level.

Anyway, currently working on FC2. I'm shooting for 3.870 points after part 1, which means I want to take the matuvu in a 1000-combo and play everything else as good as possible. Had already successfull attempts on the Matuvu-Combo but the Dwarves ruined it so far.
Maz
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Re: Rayman 3 scores

Post by Maz »

Cut wrote: I watched your 2 most recent videos of LOTLD2 Maz, good stuff.
Thanks! ;)

I haven't had time to look into Part 3 again; I was busy writing the Mini-Walkthroughs and calculating the Scores for that Score-Sheet.

Thanks to MandM, I was able to calculate the difference between PC and console; now all that's left is the IPG-Version. For comparison between your and my stuff, I've uploaded a full-blown IPG-Playthrough for LOTLD2. The reasoning behind my way of playing can be found in the description, and you'll see that I also took things down a notch (meaning I purposely lost Points at some places to make Combos easier), but it would be cool if you could tell me how you play it (apart from the obvious improvement in the Matuvu-Tribelle-Combo). With the Combos I know at the moment, it should be possible to get at least 83k after this part, but maybe you (or anyone else, for that matter) can add to that.

But back on the topic of LOTLD3, I'm currently standing at a total of 116.140 (44.420 + 35.010 + 36.710) after Part 3 (disregarding the 100k-Barrier, and without an IPG). Connecting those 2 rooms like I said might bring that up to almost 119k, but still - at the moment, you wouldn't have enough Points even if you managed to find a Combo big enough. But I'll stay optimistic, and keep my eyes open. :mryellow:
Cut
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Re: Rayman 3 scores

Post by Cut »

The Combo-Sheet is currently offline. The reason is that Google Docs simply sucks and I want to work out most things on my computer so that I can simply input all that stuff, also many levels are still in progress of course. So I guess it will feature most levels around next week.

Comments on your IPG-video:
2:29 as far as I understand, you are able to fix the look-mode with the IPG, it's just super difficult on your computer? I guess you have a kinda fast computer then, the reason why the Look Mode works so terrible on Xbox as well should be that this is the platform with the highest frame-buffering and the best performance in general.
4:47 you can start with the gems on the mushroom and then fall down into the water, that would be 40 additional points
5:56 i played a different combo in this room which is worth less points than yours but I managed to reach the hook fast enough to kill the final Hoodstormer for 1000 points in combo. But this guy has a super weird spawning-behaviour, I'm not sure if your version of this combo somehow breaks the mechanism of him guaranteed to be spawning after you grab the hook (because that actually is what spawns him)
6:12 for some reason the Hoodlums before the Tribelle-room are missing in your version? That's weird, I always managed to make them appear. But I also screw the mushroom after clearing the first Hoodlum-waves, and you should know that these hoodlums spawn when Rayman stands on top of the Mushroom AFTER all first Hoodlum waves are cleared. Maybe screwing the mushroom beforehand breaks this spawning-mechanism
6:52 I guess we all know that this room can played better :P Unfortunately, it's definetly impossible to trigger the IPG without killing one Hoodlum. I can give you a german explanation of how this IPG works via PN if you're interested, then you will understand why. Because I'm afraid if I try to explain this in english you probably won't understand anything^^ An easy way to play this room is waiting for the Hoodstlyer-wave. Then start with the gems on the left side, take them, fall down a bit, break the empty piggybank midair and fly to the gems on the right side to take these in combo. Then break the 2nd piggybank and kill the Hoodstylers in combo.
8:10 lol that's hilarious. But nice save since this Hoodstormer is a bitch
Maz
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Re: Rayman 3 scores

Post by Maz »

Cut wrote: 2:29 as far as I understand, you are able to fix the look-mode with the IPG, it's just super difficult on your computer? I guess you have a kinda fast computer then, the reason why the Look Mode works so terrible on Xbox as well should be that this is the platform with the highest frame-buffering and the best performance in general.
Actually, I managed to fix that issue. The problem, would you believe it, was that, with my left index finger, I couldn't build up enough speed while mashing the X-Button. If I switch hands, it works. :shock:
Cut wrote: 4:47 you can start with the gems on the mushroom and then fall down into the water, that would be 40 additional points
Yeah, obvious as well. For the purpose of recording a cleanly played part though, I decided to make things as easy as possible. :P
Cut wrote: 5:56 i played a different combo in this room which is worth less points than yours but I managed to reach the hook fast enough to kill the final Hoodstormer for 1000 points in combo. But this guy has a super weird spawning-behaviour, I'm not sure if your version of this combo somehow breaks the mechanism of him guaranteed to be spawning after you grab the hook (because that actually is what spawns him)
Here's the thing though: You'll need the Lockjaw to make that Hoodstormer appear, and then you won't have enough time to climb to the top and get the 3 Gems + Piggybank into the Combo (since the TC is missing). Currently, I can get those 4 Objects for 800 Points, and I can get 200 for the Hoodstormer. You can (which is maybe a lot more difficult) get the Hoodstormer for 1.000, and then 140 in Combo for the other Objects, no? So in the end, it's not much of a difference in Points, but one hell of a difference in difficulty, I'd assume.
Cut wrote: 6:12 for some reason the Hoodlums before the Tribelle-room are missing in your version? That's weird, I always managed to make them appear. But I also screw the mushroom after clearing the first Hoodlum-waves, and you should know that these hoodlums spawn when Rayman stands on top of the Mushroom AFTER all first Hoodlum waves are cleared. Maybe screwing the mushroom beforehand breaks this spawning-mechanism
Hm... maybe I should look into that again. I assumed that them not appearing would always be the case (By the way, if memory serves, there was an old post where MandM stated that these Hoodblasters aren't available on XBox; might that be the case because he screwed the Mushroom BEFORE killing the Hoodlums?)... If they can be made available consistently, that should easily mean a few hundred Points, or even more.
Cut wrote: 6:52 I guess we all know that this room can played better :P Unfortunately, it's definetly impossible to trigger the IPG without killing one Hoodlum. I can give you a german explanation of how this IPG works via PN if you're interested, then you will understand why. Because I'm afraid if I try to explain this in english you probably won't understand anything^^ An easy way to play this room is waiting for the Hoodstlyer-wave. Then start with the gems on the left side, take them, fall down a bit, break the empty piggybank midair and fly to the gems on the right side to take these in combo. Then break the 2nd piggybank and kill the Hoodstylers in combo.
For maximum outcome: Lure the Hoodblaster as close to you as possible, break the Piggybank with the Yellow Gems in it with a curved shot and from as far a distance as possible, shoot at the Hoodblaster, and kill the Hoodoo in Combo. Quickly defeat the Hoodblaster, get the 3 Yellow Gems from the Piggybank before they disappear (meanwhile, the Hoodmongers will appear; one will stay close to the Piggybank), fly up and take the 4 Gems, break the Pig below, get the other 4 Gems, finish off the Hoodmongers, and - if you've got enough time - break the Piggybank next to the HMF. That way, you can combine everything, AND get the Hoodoo for 500 Points. It's very hard to do though.
And if nothing else, you could play your version of the Combo, but get the Gems on the left in Combo with the Hoodoo + Hoodblaster.
Cut
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Re: Rayman 3 scores

Post by Cut »

Maz wrote: Here's the thing though: You'll need the Lockjaw to make that Hoodstormer appear, and then you won't have enough time to climb to the top and get the 3 Gems + Piggybank into the Combo (since the TC is missing). Currently, I can get those 4 Objects for 800 Points, and I can get 200 for the Hoodstormer. You can (which is maybe a lot more difficult) get the Hoodstormer for 1.000, and then 140 in Combo for the other Objects, no? So in the end, it's not much of a difference in Points, but one hell of a difference in difficulty, I'd assume.
Yeah but if you somehow manage to spawn the hoodlums before the Tribelle-Room and actually can use your camera-mode you could play the normal combo in this room which would yield more points in total I'd assume.

Finished FC2 wit 3870 points. Of course, the horrible part is still missing but it's a decent start. Really looking forward to test 1234's trick.
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Re: Rayman 3 scores

Post by Maz »

Cut wrote: Yeah but if you somehow manage to spawn the hoodlums before the Tribelle-Room and actually can use your camera-mode you could play the normal combo in this room which would yield more points in total I'd assume.
Well, I managed to spawn them today; I simply took the 3 Yellow Gems from the first balloon as the final items of the Combo, then flew up, and killed them for 1.000 Combo-Points each (requires good timing though and as such isn't the most easy task). Plus, if you somehow manage to make the third Hoodstormer show up, you can take him into this Combo as well.

Congratulations on your FC2-Score! Mabye you'll get 49k with that. ;)
Cut
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Re: Rayman 3 scores

Post by Cut »

That sounds cool, I always wondered if that could work out.

49k is actually possible but I'm not sure if I feel ready for taking the 4th Matuvu for 1500, especially since I would have to do it again anyways. I guess I will aim for an awesome score (>48.5k) without stressing myself out too hard, especially since there is still a lot to test and to find out. I mean, there is a good chance for breaking 50k soon and I need to keep my brain fresh enough for new ideas :P
1234
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Re: Rayman 3 scores

Post by 1234 »

Maz wrote:I think I get what you mean with your second idea. Basically, the higher position you get from being on the turtle allows you to reach the Gem through the trunk, and maybe to be fast enough to reach the Mushrooms, right?
Yes, and it allows you also to roll off this turtle, what saves some time.
So today i´ve tried it. I couldn´t reach the gems in time, but nevertheless i can´t say that it´s impossible. Maybe, if you could use two turtles, you could roll off "further" than with only one turtle. The problem is, that they don´t stay stacked on each other for a long time.

The ending of the matuvu combo in part 2 might look as follows: After taking the gems on the trampolines, fall down and take the first yellow gem. Then skip the second yellow gem, take the third, skip the fourth, take the fifth. Continue with the middle and the last gem on the bridge. Roll off and take the near yellow gem. Collect the 3 red gems (take the last while rolling off) and take the next yellow gem.
(Until now it should work) Now you could maybe take the first gem on the bridge, quickly take the matuvu and then collect the red gem behind the stone.
You´d have no time for the matuvu trick, but your position would be better than usual.
If it worked, it would mean additional 40 points. Not much, but still points.
MandM81 wrote:There are three issues, or challenges, to deal with in this combo.

1. Taking the lone Yellow Gem after the Gem on the Mushroom. It is not a straight forward roll towards this Yellow Gem. The topographich nature of the rock near this Gem is weird. Quite often one gets stuck and will never reach the Gem on time. It requires practise.

2. Killing the Crab. The Crab is killed after five Gems in the enclosure. One can do that by sending a hit towards the Crab from inside this enclosure, but obviously this has to be done from a distance so the rock won't fall down. I managed to do it when playing the combo without a Powersuit. I didn't manage with the Vortex. My guess is the rock had in both cases begone to fall and that the Vortex hit couldn't "get under the falling rock". But it's hard to draw conclusions from a few attempts.

3. The Vortex time frame. I played this combo only a few times and each time I came one or two seconds short, that is the Vortex ran out just around the last Yellow Gem and well before the last Crab. Obviously I was rusty and replaying this combo will mean faster play, but it's worth having in mind.
Yeah, exactly this three points are the problematic parts of the combo, especially the third.
To "2.": I´ve tried to kill the crab with the vortex, before the stone will fall down. With a charged fist i couldn´t do it, but with a usual shot i could, so it´s possible.
I guess the greatest problem will be the vortex time frame.

By the way, today i´ve found an IPG in FC3. Sadly (for IPG-players, not for me :P ) it´s maybe not very useful because of the IPG look mode (there are 4 Matuvus in this part...).
Anyway, here is a video, where you can see how to trigger this glitch.
https://www.youtube.com/watch?v=0O69LdqupIs 0:19 - 0:29 looks quite weird. Don´t know, why this happened.
Cut wrote:Finished FC2 with 3870 points.
Nice score!
I´d like to improve this level or LOTLD or DOTK too, but sadly i´m still in the snowboarding level. I think i´ll continue with this level now and hope to get the glitch and green gem right. :|

Edit: Meanwhile it´s 2015, so happy new year to all. :)
Cut
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Re: Rayman 3 scores

Post by Cut »

1234 wrote: https://www.youtube.com/watch?v=0O69LdqupIs 0:19 - 0:29 looks quite weird. Don´t know, why this happened.
Rofl. BTW, this is exactly the same mechanism as in HH1, I guess there is even more than that in the game. I'm also 99% sure that there is an IPG in CF3 but I'll have to make a video of that first. I mean, apparently there is an IPG in CF3 but no one released it so far so we'll see what happens
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Re: Rayman 3 scores

Post by MandM81 »

1234 wrote:I´ve tried to kill the crab with the vortex, before the stone will fall down. With a charged fist i couldn´t do it, but with a usual shot i could, so it´s possible.
I played the combo a few more times and it seems the best strategy is to send two or three regular hits in quick succession at the Crabs. One of them is bound to hit the far away Crab, hence the importance of weakening one but not the other Crab.

Good job locating another IPG. The nature of triggering the ones found by now makes it possible to focus the search for new ones.

Good luck with SBTC. I'm into perfecting my score in CF, which will be an ongoing process until other duties take over.

Happy New Year to all.
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Re: Rayman 3 scores

Post by MandM81 »

As an active search for IPGs is the order of the day, here's one from CF3. There are two videos which should be selfexplanatory.

From Maz: Triggering the IPG

From MandM: Mushroom Trick and IPG

Good luck with it.
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Re: Rayman 3 scores

Post by Maz »

While everyone's at it, happy new year from me as well!
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Re: Rayman 3 scores

Post by Maz »

Found some small improvements in TOTL1:

https://www.youtube.com/watch?v=r27j5AtSY6M

By killing some of the Slapdashes beforehand, you can save some time, which allows you to get all the boxes into this Combo. Sadly, you've got to take some of them without a Powersuit, but this is the best I've got. In the video, I took 5 Gems without the Lockjaw; I'm assuming you can get it down to at least 4. Wins 240 Points.

https://www.youtube.com/watch?v=cr-o7Xj6ijM

How to reach the wooden platform without the Throttle Copter. If you manage to get the SJ on your first try, then you can take all the Gems just before the Lockjaw runs out. Wins 40 Points for that Gem at the exit.

https://www.youtube.com/watch?v=lXo-CeiA_3U

And that leaves us with another Hoodlum-Combo of course. I don't know whether it's possible to break the Pig in Combo, but I assumed it isn't. Loses 100 Points for the Wooden Door, but wins 180 for the 2 Gems. Total gain: 80 Points.

Which leads to a Score of 71.740 Points after Part 1 with 10 Shoe-Hits. Other potential sources of additional Points:

- Include the Pig for an extra 180 Points.
- Every additional box taken with a Powersuit gains another 60 Points.

And with the TOTL2-Score before the Green-Gem-Combo being 29.290, PC-Players can get up to 101.030 Points now. 3.5k left. :P
Cut
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Re: Rayman 3 scores

Post by Cut »

Interesting stuff in TOTL, especially that improved Box Combo. Unfortunately it gives less points than I would have expected it to give but well, can't have everything^^

Also thanks for revealing the IPG in CF3. I have no clue of how to use that but maybe I'll find something at some point.

And I'm in FC4 now with 17.960 points. I still haven't really got what's important to succeed with 1234's trick but I got it. Had to play it twice since I got greedy on my first success and wanted to take the 4th Matuvu for 1500. Well, let's keep it at "I was somewhat close" :P
1234
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Re: Rayman 3 scores

Post by 1234 »

MandM81 wrote:Good job locating another IPG. The nature of triggering the ones found by now makes it possible to focus the search for new ones.Good luck with SBTC. I'm into perfecting my score in CF, which will be an ongoing process until other duties take over.
Thanks! Good luck to you as well. Perfecting CF is quite a task.


Interesting combos in TOTL, Maz!
By the way, can´t you include the two slapdashes near the exit of the room into the box combo? The combo would be: Kill these two slapdashes, convert the lums, fall down and continue as seen in the video.

To FC: Since i can´t find any further improvement in this level for the time being, i´ll continue with HH. Before that i´ll make a video of the new tribelle combo in FC4. It´s also possible to get everything with a powerup there.

As for now, i´d have a few questions:
1.) HH1: When you´ve passed the hoodlock, can you somehow return to the room without killing him? (I thought to equip the vortex in the last room and then to enter the warehouse and kill the hoodboom with this powerup.)
2.) HH2, last room:
Cut wrote:MandM invented a combo in the 3rd room of HH2 which is extremely terrible but also really rich in points.

Weaken the Hoodmonger with 5 hits, don't touch anything else. Put the stone on the switch (it's really annoying to do that with the Hoodmonger still alive but possible), take the Vortex and screw the mushroom. Renew the Vortex and enter the gallery, take 8 yellow gems and kill the First Hoodblaster. Convert his lum, kill the 2nd one and run back to the Vortex. Aim for the 3rd Hoodblaster, kill him as far away as possible, run over the bridge, head for the secret and as soon as you stand with both feets on the ground, roll to the green gem. You should collect exactly to gems by doing that, a yellow and a red one. Then take the green gem as the 15th element, take the rest of the gems in the secret, roll out and kill the Hoodmonger. Take the Matuvu, convert the lum and finally take the red gem.
a) After killing the third hoodblaster, do you enter the secret room at once or do you lower the mushroom just before?
b) Can you pass the bridge on the way to the secret room without being hit by the elite monger?

3.) Can you influence the direction, where black lums are flying away?

Hope to get some answers. :)
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Re: Rayman 3 scores

Post by Maz »

1234 wrote: By the way, can´t you include the two slapdashes near the exit of the room into the box combo? The combo would be: Kill these two slapdashes, convert the lums, fall down and continue as seen in the video.
I don't know whether I can answer the other questions, but this one sohuld be no problem. ;)

You can in fact do that, and I'd recommend it if you wanted to go for an "easy version", but ideally, you would of course continue this Combo after the Shoe. If you get less than 4 Hits though, it's a perfect alternative. I'm currently testing out a 67.590-Points-Walkthrough for TOTL1 (in theory, the Combos required sound pretty easy, so gotta try that out) where this is a staple, and on a side note it's also how I used to play a Combo beforehand.
1234 wrote: 1.) HH1: When you´ve passed the hoodlock, can you somehow return to the room without killing him? (I thought to equip the vortex in the last room and then to enter the warehouse and kill the hoodboom with this powerup.)
The better question in my eyes would be: CAN you kill him? I always caused the Hoodoo to cast a shield around him, thus all my attempts at doing this failed. But to answer your question, I don't know any way to get past him again. The thing is, I can't say with 100% certainty either.
1234 wrote: a) After killing the third hoodblaster, do you enter the secret room at once or do you lower the mushroom just before?
As I said before, I think the version MandM told me about included the Mushroom:

Y Y Y Y Y|Y Hb Bl Hb Bl|Hb Mu Y R G|Y R Y R Em Ma Bl R

... but I'm not a 100% sure about this either - more like 99%.
1234 wrote: b) Can you pass the bridge on the way to the secret room without being hit by the elite monger?
Yes, I Managed to do that before. Try running on the far right, and after the Elite Monger shot at you, run on the far left (or vice versa, forgot which one it was), then you should be able to just barely dodge the bullets. However, if you opt for keeping the Combo up with the 2 seconds from the Mushroom, it doesn't matter either way.
1234 wrote: 3.) Can you influence the direction, where black lums are flying away?
I'm a bit uncertain about that, but I think they fly towards where the Hoodlum was facing before it got killed.
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